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Indiepocalypse still coming
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You are currently reading a thread in /v/ - Video Games

Thread replies: 30
Thread images: 9
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>The number of indie games on Steam increased from 2,675 in April 2015 to 3,677 in April 2016
>yet the number of copies sold dropped from 36.5 million to 26.4 million
>total revenues were down from $551 million to $366 million—despite an overall decrease in the average purchase price
>The pattern held true for indie games as well: The number of the games in the category increased from 1,352 to 2,099, while copies sold dropped from 14.9 million to 13.0 million
Golden age of indie games is upon us. Lazy and shitty indies are getting refunded while good ones are rare but selling well
>>
Hopefully.

I'm still adamant that consoles are where you can make money.
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>>335950070
That's good i for one am getting sick of the 8-bit shit hipsters make. Half of them are so obnoxious and fake. We get it you had a NES when you still had to use pampers move the fuck on.
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>>335950070
AAA games suck and AA is nearly non existent so I welcome the Indiepocalypse
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here are the overall stats (not just indies)
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>>335950070
https://twitter.com/Steam_Spy/status/724957163320430592
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>>335951921
I share that feeling.
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>>335950070
>tfw you only really enjoy open world games with character creators and RPGs with branching storylines
>occasionally come across something like XCOM and XCOM 2 you can dump hundreds of hours into
>that's what you play games for
>get one or two new games per year if you're lucky
>haven't played anything for 4 weeks
>>
>mfw browsing discovery queue
>early access 80% of the time
>early access sandbox voxelized crafting games
>early access rpgmaker gamer
>early access visual novels
>early access movies
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>>335954254
Don't forget the early access open world sandbox apocalypse zombie games
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>>335954254
>early access movies
explain
>>
What can I do to make sure my indie game becomes a success?

It's a gbc-styled monster breeder.
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>>335955606
One of those movies/series that steam sells was actually just a script .txt file and the promise they'd make the movie later

They've deleted it and i can't find a cached page - http://store.steampowered.com/app/384540/ but there's this
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>>335956419
I THOUGHT IT WAS A JOKE.
I ACTUALLY THOUGHT THAT WAS SO RIDICULOUS THAT IT COULDN'T HAPPEN.

WHAT THE FUCK MAN
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people are becoming adverse to games that look retro or shitty
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>>335955738
put it on everything, and make sure it doesn't suck
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>>335956701
Is Steam still a good way to build a community even if you have no plans to ever do early access?
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>>335956419
>IT'S REAL
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>>335956419
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>>335956419
>WE PROMISE YOU IT WILL BE WORTH IT!
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>>335950070
1983 again please. Not only for indie garbage, but for AAA garbage as well. Nearly 90% of the current companies must die in order to make vidya great again.

I can't believe we've swallowed up so much trash for almost 10 years now. What the fuck.
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>>335950070
indie games suck when you tac on indie it means your pretentious and selling you game as an imagine instead of a game
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Does this mean that only decent indie games are comming? The last good indie that I played was Risk of Rain.
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>>335950070
>total revenues were down from $551 million to $366 million—despite an overall decrease in the average purchase price
>total revenues down
>despite overall decrease in price
>DESPITE

doesn't... one logically follow the other?
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>>335958578
>decrease price
>demand goes up
>more copies sold
>revenues remain the same
Microeconomics, baby. The number of people who demand a product at P=5 is higher than the number of people who demand it at P=10.
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>>335958546
Of course not. Greenlight games have to give $100 to Valve to get in, so a crash will never ever happen. Even if the game is fucking shit the dev can shit out trading cards and emoticons so retards can grind them and sell them, with a cut for the dev AND valve.
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>>335958701
maybe so but even that simplified model makes no guarantee that if x people buy at pricepoint A, then x*k people will buy it at pricepoint A/k

ESPECIALLY in a market as strange as the digital distribution marketplace.
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>>335959306
various indie devs have reported massive increases in revenue when they put their game on sale.

it's never a guarantee, but it's very commonly witnessed
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>>335952128
sounds like the whole industry is staling
and indies are getting away with least damage
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>>335960719
well thats also because steam has sales built into its reputation. I never buy a game unless its on sale, and I'm sure many others are the same. They almost have to put it on sale to make any money, at least with my experience
Thread replies: 30
Thread images: 9

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