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Defend this.


Thread replies: 447
Thread images: 55

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Defend this.
>>
It introduced better mechanics like faster ladder climbing and more than one soul at a time.
>>
>>335934408
It's a good video game with flaws. It's overall quality is less than Dark Souls 1, but there's nothing in it as bad as Lost Izalith.
>>
>>335934408
If the game had weapon level instead of soul memory to stop twinking, the game would have been a lot better.
>>
>>335934565

Imagine if a decently crafted game was attached to those good quality of life improvements...
>>
>>335934408
it has its flaws, and its flaws are very apparent, however that doesn't mean the game is inherently terrible.

it still has a lot to offer, and the bad doesnt completely outweigh the good. if you play it knowing its flaws, while also accepting it's positives it can be a fun game
>>
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>>335934408
How?
>>
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defend this

but jokes aside, the souls series has always been trash

you can market any low budget boring game across the internet and retards will eat that shit up
>>
Pvp was nice. Backstep counters were satisfying as fuck
>>
>>335934734
This. I was able to get a roaring halberd fully upgraded with a dark build with dark clutch ring on a SL 20. That thing does about 800iah ar. Poor fuckers at sl20 don't even have that much fp
>>
>>335934408
Lots of build variety and viability
>>
>>335935060
the PS controller thumb position is a lot more natural and comfortable
>>
The game doesn't shit on you for daring to use a non-straight sword.
>>
>>335934408

non-linear progressing
>>
>>335934408

This
>>335935401

Also most the areas in the game looked vastly different from each other and there is a lot of variety there, which is something that they really fucked up in DaS 3

The game only gets linear about 2/3rds through the game, so early on you a few choices on where to go

The game was ok, DLC was really strong though
>>
>>335935493
it really is not, your thumb is almost fully extended towards the right making moving the stick to the right a little stiff because it's already almost at it's max range of movement.

the right stick is kept in a similar situation because that's used to control the camera (generally) which does not need as much access since you right thumb is mostly pressing the face buttons anyway.
>>
>>335935967

All the areas look like generic deviant art concepts and their continuity makes apsolutly no sense even within there own levels.
>>
>>335936089
>All the areas look like generic deviant art concepts and their continuity makes apsolutly no sense even within there own levels.

What does that have to do with anything I said?

I said that the areas look vastly different from each other, which they do
>>
Why did it look so bad?

I mean there's still bad textures even in 3 but 2 looks worst than 1 in some cases
>>
>>335934408
I liked powerstancing
>>
>>335936238

And its all in vain because you can not immerse yourself in the world so who cares how different they look.

Il take a game with similar but thematically consistent looking environments then a disjointed mess.
>>
>>335936418
>you can not immerse yourself in the world
That's more a failing of the player and not the game itself. I was enormously immersed when exploring Drangleic, but it varies depending on people I've talked to
>>
>>335936418
>you can not immerse yourself in the world

Good thing I play games for the gameplay, which means DaS 2 is the best in the whole trilogy.
>>
>>335936418
top irony

especially after all the bloodborne shitposting
>>
>>335936621

Before entering the tunnel that leads to Drangleic Castle you see the tower in front of you on a huge cliff, when entering the tunnel you travel aabout 10 steps and suddenlly your on the same elevation as the castle and now instead of the tower being ahead of you its completely to the right of you...

If that's my problem then maybe I just have something called standards and expectations.
>>
This armor set
>>
I could beat it properly with an ultra greatsword.

also: I love Scholar and Hexes 4 lyfe. Fuck what they did to them in 3.
>>
>>335936418
>muh immersion
>>
>>335936895
>>
>>335936089
Who gives a shit about continuity of locations.

Fucking Dark Souls 3 is also shit in that regard because the first flame is "making the transitory lands converge."
>>
>>335937054

So I shoulden't be engaged by the game and immersed in its gameplay and world?

Are you some kind of fucking retard?
>>
>>335937217

b-but... look how cool it looks!!!!! you never explore the tower
>>
Mock gesture
>>
>>335937253

At least when you see a valley and a tower in the distance its a place you can actually explore and its pretty much 1-1 the distance scale it should be
>>
At least it's better than Dark Swords 3
>>
>>335934408
I like it. I don't care what /v/ say
>>
>>335934734
>The biggest problem with Dark Souls 2 is PvP.

Why do people fuss over the gimmick multiplayer? There are way worse things about it.
>>
>>335936643

No dude, you're supposed to forget gameplay, mechanics, QoL improvements, and everything quality about the game, the levels connect funny so it's a shit game
>>
>>335937943

Gameplay and QoL improvements mean nothing if the enemies levels and bosses are are shit.

a shame those good things weren't placed in a good well thought out game.
>>
>>335938193
Exactly that's what I'm saying, even though it's a better game than DaS 1 in most ways including gameplay which makes a game a game, it's shit because the levels connect funny
>>
>>335935340
You are the reason soul memory exists

Congrats
>>
>>335938485
No, it exists because B-team is stupid.
He just explained that the Soul Memory failed to prevent anything.
>>
>>335938193
>enemies
Were fine, no better or worse than DS 1 enemies.
>bosses
Were fine, only problem was the final boss was way too easy and not very memorable, but plenty of DS 1 bosses were awful and forgettable (Stray Demon, all of lost Izalith)
>levels
Looked fine and were cool

Not really seeing the problem here
>>
>>335938681
>enemies
a few enemies had severe hitbox issues, and they constantly would be attacking away from you and do a sudden 180. it'd be like playing an fps and having enemies pretty much aimbotting. it's not challenging, just cheap.

>bosses
a lot of bosses were very similar and just kind of boring at best, annoying at worst like being thrown into a small room with 15 lesser mobs and calling it a boss
>>
>>335934408
Its a good game, but a sub par souls game.
>>
>>335934408
Worse then the other souls games, but not a bad game
>>
>>335939250
>>335939296

All the more reason to shit on it it needs to be communicated that they can do better and have done better.

Because god forbid the 10/10 reviews don't communicate that.
>>
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Just finished it yesterday. It was god tier. Glad I didnt fall for the memes
>>
>>335939528
except hardcore soulsfags are stupid and when they make a more closely regarded game to DaS1 all i hear is people shitting on it for Fan service and call backs to the first. The old demon king for example is constantly shit on for being a reskin taurus demon yet it has a different moveset and different phases
>>
>>335934408
Better than DaS3 in more ways than not.
>>
>>335939138
>a few enemies had severe hitbox issues, and they constantly would be attacking away from you and do a sudden 180. it'd be like playing an fps and having enemies pretty much aimbotting. it's not challenging, just cheap.

Sounds like you were rolling way too early.

>a lot of bosses were very similar and just kind of boring at best, annoying at worst like being thrown into a small room with 15 lesser mobs and calling it a boss
Royal Rat Authority was lame, but Mirror Knight, Pursuer, Demon of Song, Sentinel Trio, Fume Knight, Sir Alonne, Darklurker, and especially Ivory King weren't boring, they were really good. Ivory King is one of my favorite boss fights in the series.

>>335939796
Glad you didn't get tricked, friend.
>>
>>335939796
>Darklurker
>god tier
>>
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>>335939796
>smelter demon in god tier

what an image
>>
>>335939982
His mid tier is mytha and katja, so god tier is barely passable tier.
>>
>>335937483
isn't the top of the tower where the embedded is?
>>
>>335939912

>rolling early is an excuse for enemies moving and flipping in completely unnatural ways
>>
>>335940202

Oh yeah sorry that completely lackluster and dull elevator is all that exist in the magnificent tower.
>>
>>335934408
it's a big game
>>
>>335939912
>Sounds like you were rolling way too early.
nope, the enemies just track you in an odd way with their attacks so that it looks entirely unnatural and out of place

pursuer had a bad hitbox issues with his stab attack, but a lot of the bosses were too similar with very minor adjustments
>>
>>335939982
>hating on the only good boss in the base game
>>
>>335940408
For you
>>
>The run back to Smelter Demon

Is there a reason enemies from the other side of the room aggro?
>>
>>335941048
You mean the archers? They're doing their job.

I don't know what to say about the other enemies.
>>
>>335941048
The agro range in that zone is ridiculous.
Buy a fire resist ring to help with Smelter demon.
>>
>>335934408
Better than III.
>>
>Enemies die after 10 times so you don't have to go through the mundane task of killing them if your dieing like a bitch
>Bonfire ascetics are fucking great and im angry they are not in DaS3
>New enemies spawn in NG+ giving it more replay value
>Humanoid enemies actually aren't all that bad and provide more of challenge for the most part
>more varied locations
>poise made ultra greatswords badass
>Weapon balance for PvE was more balanced and allowed for more creativity
>Jobbing giant made leveling up so much more easier it was of no issue if you wanted to get to PvP meta level
>Lucatiel was a pretty cool nigga
>Had more customization options then DaS1 for character creation
>Majula's theme is pretty fucking comfy
>Desert Sorcerer top
>DLC was 10 out 10 if you didn't count how similar the soldiers where
>THE DARK
>Blighttown 2 didn't actually suck
>"HOW FUCKING DEEP IS THIS SHIT HOLE"

I loved DaS2
>>
>>335936014
it really is because of the grips on the controller naturally tilt your hand same way the xbox controller tilts your hand so your thumb naturally lays where the analog stick is.
>>
>>335941048
run to the right instead of left after the bridge, jump past the hole. this way all the shit that was following you will turn back since they can't follow you (and some will fall in the lava). make sure you turn around and put your shield up right after cause of the archer right in front of you. this is on base, dunno about scholar though probably the same strategy applies.
>>
It's fine if you don't compare it to the rest of the souls series. Contrarians on /v/ will like to tell you it was a 0/10 just because it wasn't as good as 10/10s in the series like Bloodborne and Dark Souls.
>>
>>335934408
Its PVP scene has more than 5 weapons unlike its predecessor.

As much as some parts were bad, it was one hell of a fun time going through. Will probably play it again after beating DSIII ng+2
>>
>>335939796
I beat it a few days ago don't meme me every boss in that game was gimmicky and disappointing. I didn't die to any boss more than 3 times. The smelter demon was so bad holy shit I beat him without healing. All you do is backup when his stomach is flaring and then attack him after his slow ass attacks. Get that shitty image away from me.
>>
Dark Souls 3 really made me appreciate the game more, especially the DLCs which absolutely shit on Dark Souls 3's uninspiree levels. But also the combat is much better because while it has its issues with tedious encounters later on, at least it doesn't consist mostly of R1 mashing and requires you to dodge and counter. Also heavy weapons aren't garbage.
>>
>>335941480
>Its PVP scene has more than 5 weapons unlike its predecessor.

And more than its successor.
>>
probably last time i'm gonna get to post this shit

>Can use more than one consumable at a time
>Grid layout in inventory
>3 weapon slots in each hand, four ring slots, 10 consumable slots
>Dual wielding/power stance, can actually use fists
>Far more variety in viable weapons, magic, shields, rings, and weapon enchants
>Can weapon imbue shields, staffs, bows
>On-use effects with weapons aren't useless
>Backstepping is viable
>Feinting/Animation canceling
>Guard breaking
>Overpowering someone's guard leads into a riposte
>Two handed parrying
>No invincibility during ripostes/backstabs
>More variety in weapons that can hit through shields
>Can invade anywhere at any point and get someone
>Can be invaded while hollow
>Invaders can't heal with consumables
>Can white/gold phantom anywhere at any point and get someone
>Small white soapstone for being a shade
>Blue covenant actually works
>More PvP covenants
>Covenants that aren't straight up useless
>Poise isn't fucking retarded
>Sprinting on ladders, estus on ladders
>Jumping is much easier to do now that it doesn't share a button with something else
>60 fps
>More consumables
>Messaging system allows compound statements, more variety
>Torches, Pharros Lockstones
>Bonfire Ascetics
>Can roll out of gestures
>New game + onward has additional various enemies, changing several encounters
>Can aim with crossbows
>Bolts/arrows have separate slots
>Can aim weapons in different directions while locked on
>Can run in any direction while locked on
>Rolling/stamina thresholds are more dynamic and don't have hard cutoffs (except for 70%)
>Respeccing
>>
>no bonfire ascetic in dark souls 3
what a joke senpai
are there still torches in dark souls 3 at least?
>>
>>335941420
>It's fine if you don't compare it to the rest of the souls series.
doing that is silly though, it should be compared to the rest of the series.
>>
>>335934408
Better NG+ and Covenants than Dark Souls 3
>>
>>335941753
is this a list of things that weren't in Dark Souls 1?

holy shit, if it is. dark souls 2 is good
>>
>>335942195
>are there still torches in dark souls 3 at least?

Yes and you only have to use it in one level to get rid of the leeches and that's it.
>>
>>335942195
Yes, you buy it from the first merchant you meet. The timer's gone, also, so you just buy one and you're good.
>>
>>335934408
I had more fun with 2 than 3
>>
Just playing through it for the first time and I agree with >>335934627

Everyone said this game was shit but I really disagree, although I don't know what exactly they changed in SotFS that might have addressed some complaints. The level design is solid, most of the bosses are really fun (if a little easy), but the game reaches neither the high points nor the lows of Dark Souls 1. It's just more consistently good throughout.

I'm loving it so far. Just finished the Dragon Shrine and can't wait to start on the DLC.
>>
Binoculars were in the weapon slots instead of a slow to use item.
>>
>>335942494
Same. 3 just feels tedious.
>>
>>335936014
Someones fingers are too chubby for playstation controllers.
>>
Anyone who defends this shitty game is either a bandwagoner who never played DeS or DkS1 or a legit retard.
>>
>>335943608
Demon's Souls is the worst. I couldn't stomach more than one playthrough.
>>
>>335934408
Still better than 95% of the crap that comes out
>>
>>335943608
>Dark Souls 2 is shit memer calling others bandwagoners

Zero self-awareness. It's amusing that only the Souls fanbase is so fucking idiotic when it comes to this, not even Castlevania fans get this fucking stupid about the ups and downs of the series.
>>
It had a way better menu system than DaS, though that isn't saying much.
>>
>>335943797

Because
>>335939528

If your ok with them putting out mediocrity then w/e I'm not.
>>
Loved it, only times it felt bad was Harvest Valley / Earthen Peak. That area is complete shit. But Mytha boss fight is pretty cool
>>
>>335941616
>Look guys I'm hardcore
ok. But the game was still good, and fun.
>didn't die more than 3 times to Elana
woah we got a badass over here
I bet you use summons too
>>
>>335942515
>The level design is solid
That's now how you spell mediocre.
>>
>>335944146
You're shitposting in a /v/ thread that will soon stop existing. Drop that shitty pretense, it's absurd.
>>
>>335939796
you know the game is shit when ruins sentinel is in top tier
>>
>Health caps at half of max whenever you die
>Enemies don't respawn so you can acutally reach a level up limit if you permanently lose souls
>have to go to some central hub to level up
>only start with 2 Estus flasks

Basically DK2 added these little annoyances to make the game harder and I hate it for that.
>>
>>335943797
So the people who brought up legit complaints about the game the week it came out were memers aswell? ok bud.
>>
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>>335934408
>Best build variety from the souls series
>Powestance
>Best Armor and weapon designs from the souls series (BB not included)
>Managed to be difficult using different aspects from DaS1, unlike DaS3
DaS3 let me down on so many aspects both mechanically and storywise, DaS2 had the balls to try something new, something different, the ammount of callbacks and references in DaS3 make me fucking cringe, the new ''twin'' weapons also make me want to hurl.
>>
>>335944558

Keep convincing yourself I'm shitposting.

If that's how you sleep at night its not for me to judge
>>
>>335935060
why doesn't this show the right side of the Xbox controller where you're literally doing the exact same thing as the PlayStation controller
>>
>>335945010
What, the whole SHOCKWAVES thing? Of course they were. Now, the people pointing out legitimate flaws after weren't memers, but the vast majority of them did not spew shit like "Dark Souls 2 is irredeemable garbage and anyone who likes it is retarded", which is what the meme loving faggots do nowadays.
>>
>>335944837
>Literally wrong you lose a sliver each time you die, if you get cursed it seems to be close to half.
>What is bonfire ascetic, summoning, ng+ and why the fuck do you need to grind in the easiest souls game?
>You have to do that in DeS and DS3
>You start with 1 but have access to unlimited lifegems less than an hour in

I'm pretty much convinced DS2 hate is purely people who miss the point of souls games. The improvements were vast and the only thing that got worse was level design.
>>
>>335945021

They aren't call back and references they are a continuation of the world .

I can't believe people defend Ds2 as "trying something new"

It didn't try anything new it flung shit at a wall and then hamfisted "its really the soul of that one thing from the previous game remember it?
>>
>>335945080
You came in the thread and without offering a single argument or discussion point just called everyone a bandwagoner or a retard. And now you're somehow convinced that you're doing some kind of noble work spreading the message. Idiot.
>>
>>335945465

I never once called anyone a bandwagoner so learn to fucking 4chan
>>
>>335945301

you dont use the right side for constant movement, you obvious fucking retard

the DS3/DS4 shape is awkward as fuck
>>
>>335944837
None of what you said is valid or even true
>>
blue flame was a pretty neat weapon
>>
Powerstance
>>
>>335945393
Anor fucking Londo is throwing shit at a wall, I can't believe anyone would defend 3 after using Gwyndolin as a meat puppet just ''because'', that's complete shit.
>its really the soul of that one thing from the previous game remember it
Yes, but no, the bosses are very different, the bed of chaos and the lost sinner have nothing in common, the one boss you could say is the same would be the rotten, but aside from that, they are not the same at all, the souls that influenced life are still around in DaS2, but they were never destroyed in DaS1, besides, the theme also repeats in DaS3 so what are you on?
>>
>>335945321
But shockwaves were a thing. I not only played the game as i have it installed in my pc.
I think people that negate this either didn't played it at release or played it at 30 fps. Because all you needed to do to experience it was boot the game.
>>
>>335940402
Why are you so upset about the tower?
>>
>>335939912
>Sounds like you were rolling way too early.

no not really. The little shits in the gutter were among the worst offenders to me as far as retarded hitboxes go
>>
>>335945321
But the game IS complete Garbage. Theres is nothing good about it. It plays worse than the others, it looks worse than the others and it invited the whole "I beat this totally hard and cool game, am I a real gamer!" crowd into the series. And dont pretend the DkS2 defence force is any better than the shockwave fags. Every fucking complaint about stupid enemy placement and forced difficulty is met with "lel git gut do i fit in yet xD" spam and no real counterargument. Because deep down they know their beloved first souls game isn't as good as they think it is, but they have to somehow legitimize their 1000 hours in a mediocre game.
>>
>>335946068
>Anor fucking Londo is throwing shit at a wall, I can't believe anyone would defend 3 after using Gwyndolin as a meat puppet just ''because'', that's complete shit.
Those are the people that defend 2. I'm not surprised at all.
>>
Hope you like backtracking ;D
>>
>>335946083

Because I was expecting something cool something grand but instead you got something thrown together in a afternoon
>>
>>335946226
>Door does not open from this side
>Contraption does not move
>>
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>>335936898
Yeah actually.. Thats about it.
>>
>>335946226
>not enjoying coming back to old levels to find new shit
>>
>>335946203
>It's ok when miyazaki-sama does it
Suck a dick.
>>
>>335946226
>A giant golden barrier blocks your way.
>a magic space time distortion force field that can only be passed by people holding a doll blocks your way.
>>
>>335946226
where is this? I dont remember this statue at all
>>
>>335946068

How dare they continue the story from the first game!

Yeah man these 2 completely unrelated things being related is not hamfisted!
>>
Floating lava castle
>>
>>335946076
Yes shockwaves were a thing. It's a bit wonky but if you understand the game and get your agility to 105 you really shouldn't get hit by it. There weren't that many enemies with it, yeah it probably lead to some bullshit deaths but when a fucking giant is stomping the ground you better believe he's going to create a shockwave. It also served to stagger you a little if you were too close the the swing, which I thought was neat. If that's your biggest complaint with 2 though... I don't know.
>>
>>335946523
>>335946497
>>335946354

These fucking things are everywhere

Are you really going to compare backtracking to entire new locations to backtracking to open a chest with worthless loot
>>
>>335936895
>If that's my problem then maybe I just have something called standards and expectations.
While you praise the "going down some stairs changes the flow of time" game?
>>
>>335946527
How about some new concepts? I can't believe anyone would eat this much pandering in any game.
>>
>>335946527
>DS1, The fire is fading and you need to kill powerful souls so you can rekindle it or let it go out.
>DS3, The fire is fading a lot and you need to kill powerful revived souls so you can rekindle it a little or let it go out.
Great continuation.
Maybe by the 6th game the flame will be so weak it will finally go out for good.
>>
>>335946454
I'm certain that in your head, the handle of lore and backstory works the same way in 2 and 3. You're wrong, but you won't believe me or change opinion anyway. So keep on my dumb friend.
>>
>>335946616
IT WASN'T FLOATING
TIME IS CONVOLUTED
IT'S IN A GODDAMN VOLCANO
ANOR LONDO IS IN DA3
RRRRRRRRRRRRRREEEEEEEEEEEEEEEE
>>
>>335946189
>Theres is nothing good about it.
The core combat is still good, the build variety is great, plenty of areas are well designed, the DLCs are excellent, the bosses are at least above average. It does alot of things worse than DS1, especially world design, but saying that there's nothing good about it is just plain disingenuous.
>it invited the whole "I beat this totally hard and cool game, am I a real gamer!" crowd into the series
No, Dark Souls 1 did that long before. Demon's Souls already had the beginnings of it too, it was only saved by the small, more experienced fanbase. People dismissing criticisms with "git gud" has been happening long before Dark Souls 2 was even announced, idiots were fucking defending the Capra Demon in exactly the same way.
>>
>>335946772

What the fuck are you even talking about?
>>
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Just compare this ''cathedral''
>>
>have DaS: Prepare to Fug edition on Steam
>don't play it because it's a garbage 360 port and keyboard/mouse is FUBAR
>use my old logitech controller and decide to try it out after all this time
>STILL has problems like not being able to bind controller keys since the in-game UI is stuck on keyboard
>can't lock-on to enemies at all, buttons aren't bound to where they're supposed to be

Just got to the Bell Gargoyles and I've realized the whole point of this game is running around backtracking until you grind enough souls to level up so you can deal with boss shockwaves. I will probably keep playing it's fun ENOUGH.
>>
>>335946858
>he didn't get the canon ending
The story is done.
>>
>>335946858

Good simplification but that's how most people who are wrong convince themselves they are right.
>>
>>335941753
>But the game is shit
>>
>>335946952
to this one, it's like the b team didn't even try.
>>
>>335947058
Impressive
>>
>>335946806
Because people kept asking for them to make these games. It's obvious that the team didn't want to continue the story, so instead of throwing some garbage around and call it dark souls they decided to at least give the series a proper ending.

They've also mentioned that they're done with the series, which I think is a good thing. I'm not too keen on the universe as I am to the gameplay mechanics.
>>
>>335937217
Does this really warrant the game being shit on? Nigger, you are playing a game with time travel, fire breathing dragons, undead curses, FUCKING MAGIC, shooting fire out of your hands, wielding massive weapons, etc.

But geography that doesn't make sense is not okay? Just think of it as fucking magical phenomenons you fucking autist.
>>
>>335946735
there are only 5 statues in the base game. One is Rosabeth. The other is Straid of Olaphis. Straid is blocking a bonfire. The other three are literally nothing (three lion warriors blocking a chest or something).

That image you posted is probably from Scholar, I dont know what it is at all
>>
>>335946975

No you just upgrade your weapon with the shards you should have if you did any kind of exploring and you kill the boss.

No grinding needed.
>>
>>335946317
But why would something cool be up there? Vendrick took all the important shit and bailed, we figure this out the second we actually enter the castle when he's trying to hid shit why would he put it in the most eye catching thing?
>>
>>335947058
fucking b team, why can't they make invisible cathedrals
>>
>>335947058
Oh man, that is one sexy cathedral
>>
>>335946863
It doesn't matter if the lore can explain this, it's been eons after anor londo going to shit, in DaS2 it's already implied that lordran doesn't even fucking exists anymore, it's mindless and shameful pandering that it's somehow still there, located on the fucking sewers, and still populated with ILUSIONS, you can't be serious, this must be some God tier bait, because no one would be this retarded to just eat this shit and say it tastes like pudding.
>>
>>335947173

No its not ok when the geography making sense was one of the biggest pluses of the original
>>
>>335947037
Yes, there is side shit about the church and the profane flame. But the actual story of Light and Dark had no progress what so ever. And it also mentions the after effects of Killing the bed of chaos.

Scholar of the first sin added more with Aldia's desire to find a path separate from Light and Dark. It was an actual interesting idea that just did not literally 100%

They should actually link the Usurp the Flame ending to that idea.

But it is probably just a rehash of the serpents wanting this dark because reasons.
>>
>>335938193
Yes, gameplay means nothing.
The only thing that matters is how the levels connect up right?
>>
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>>335946806
>How about some new concepts?

This is Fromsoft you're talking about

>I can't believe anyone would eat this much pandering in any game.

How many Armored Core do we have already? Around 10?

Fromsofts fanbase swallows every shit they put out, no matter how lazy they get, and they will defend eating that shit endlessly no matter how retarded they look for it
>>
It has the most content of any game in the series but has very little of the magic that made DKS1 feel so special. It's a cool as shit game and definitely one you can dump 100+ hours into if you have SOTFS and "game out" on with MTN DEW an DEWRITOS (or your choice of snack) and get super nerdy over with both the lore and gameplay.

It has good (not the greatest) gameplay and shit loads of content. That alone makes it decent. I guess if you're autistic that's not good enough.
>>
>>335947305

Its the architecture its boring. it looks cool from the outside because ts a map painting but a dull elevator in actually gameplay
>>
>>335947209
one of the lion warriors has a key to Ornifex on him
>>
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>defend the best Souls game

why?
>>
>>335947385

You think the trash that is Ds2 is canon? they ignored it for a reason because t was embarrassing.

Why should the director of the first game take into consideration anything from the deformed fetus that is the 2nd?
>>
>>335947385
>in DaS2 it's already implied that lordran doesn't even fucking exists anymore
Feel free to back that up with sources.
>>
>>335947209
In Things Betwixt SotFS on PC or newer consoles. I think there is an estus flask shard behind it. I didn't realize this until Drangleic Castle but SotFS changes nothing one PS3/360 except for adding the DLC. Enemy numbers and placements and all items are in the same spots.
>>
>>335947727
/v/ are a bunch of contrarians.

DkS2 > DkS1 > DkS3
>>
>>335947473

God your absolutely stupid.
The levels suck so the gameplay is wasted of garbage.
>>
>>335947821
From what I've seen of Scholar, I'm glad I didn't buy that version. The new enemy and item placements seem terrible.
>>
>>335947775

>they ignored it

lol
here's your (you)
>>
>>335947401
Get over it you fucking autist, Dark Souls 3 was shit in that regard too. Why aren't you crying about it?
>>
>>335946904
>The core combat is still good, the build variety is great, plenty of areas are well designed, the DLCs are excellent, the bosses are at least above average.

I agree that the build variety is pretty good.

The core combat might be good, but I just can't stand the walking/running animations and how they mocapped everything without rigging the models correctly. It looks lazy and dumb. I also hate how most enemies move, especially mid swing. It's not so much about the difficulty of the tracking, but more about how it just looks really bad.

Early game Dks2 also feels kinda bad with the no i-frame thing, and everytime I reach the pursuer/last giant section I just lose interest.

The dlc's overall leveldesign was ok i guess. However the enemies and boss locations were pretty awful, especially in the iron king/sunken king dlc. It was shitty how you had to crawl through corridor after corridor without a single boss fight to break the pace, and the you get 3 fights in 3 different directions at the very end. Felt pretty shitty from a level design perspective.
>>
>>335948016
Except it wasn't. Do you live in some parallel world or something.
>>
>>335947173
There's a thing called suspension of disbelief.
It's easy to believe in magic and all that as long as it's within the universe, but this is clearly just a design-error in the game itself.

The biggest design-error is when you go up an elevator from a lonely tower into a giant volcanic area. Anyone who actually take in the environment will understand that this makes no sense at all. In Ds1 and ds3 you can most of the time look behind you and see where you came from, and it makes sense geographically. This makes you more immersed into the game.

Another thing that Ds2 does to break the suspension of disbelief is after you defeat all the big bosses and you're heading towards the castle. You'll notice that the only thing standing in your way from the castle is just a few boulders that you could easily climb over weren't it for the mechanics in the game. So instead of climbing over the game lets you kill a bunch of bosses just to walk around it. I have no idea why they didn't just make it like a blocked entrance like in Ds1, but it's small things like that which ruins the whole experience. It comes off as lazy design.
>>
>>335947775
Oh I don't know because there is literally NPCs from 2 and the fact that Aldia's creations are still running amok. (Drakes/Wyverns)
Why he did it? Because mashing everything together was the BEST and ONLY choice he could have made.
>>
>>335934408
It's fun.
>>
>>335947401
>when the geography making sense was one of the biggest pluses of the original
"Pure clean lake under a poisonous city and at the same height of the world's lava"?
>>
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>>335947727

Show the user scores.

Unless your goign to pretend like game journalist know what they are talking about.
>>
>>335947982
Well then I guess it's not all bad. I was kind of looking forward to new stuff but if it's just bullshit I don't mind. Did anyone play both the original and SotFS? Which did you prefer for item/enemy layout?
>>
>>335947775
>Anything that's not from Miyazaki doesn't matter, forget how concepts from Dark Soul 2 and how there's a fucking giant as a boss in the game, seeds or even mechanics such as 100% over equip burden, nah it's not from DaS2, it's from fucking DOOM.
End yourself.
>>
>>335948302
>user scores

You're just asking to compare shit with trash
>>
>>335948292

SO you don't understand the souls universe right?

The lava is artificial its from the Chaos Flame

The entirety of the souls world is being help up by everlasting trees

Like holy shit
>>
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defend this
>>
>>335948131
I felt that it was a nice break from the main game where the bosses came at such a frequent pace that it felt very formulaic. The only thing that kinda sucked is that they don't allow you to fight Sir Alonne earlier to break up the pace, but that makes sense because he's meant to be somewhat hidden. Otherwise it felt fitting because the areas were all building up to the encounters near the end, like with Sunken you were seeing the dragon and learned how central he and Elana were to the area, with Old Iron King you were getting rid of the healing statues and with Ivory King you were collecting knights to lead a raid on The Old Chaos.
>>
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>>335948302
>user scores
>>
>>335948302
>user scores
>>
>>335948457
To be fair though, while 2 wasn't scrapped from the story. It was made either irrelevant or retconned in some areas.
>>
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>>335948457

What giant? its completely different giants the giants from Ds2 where rocks with holes for faces.

So they carry over a few tidbits from 2 so its defenders don't feel leftout .
>>
>>335948598
Where's the tree/lake in 2? 3?
Also why is it artificial?
Is the lava in the Iron Keep artificial as well?
>>
>>335947209
Estus flask and coffin
>>
>>335947775
>I like to ignore the fact that Giant tree in the back of Firelink Shrine was from 2
>I also like to ignore torches
>Oh and the fact that bosses have second phases
>In fact, let me ignore the NPCs, the areas, the lore, and pretty much everything else mentioned from 2 into 3
Just because you don't like the game doesn't mean Miyazaki did, you idiot.
>>
>>335948785
>>335948790
hurr durr
>>
>>335948772
>>335948779
>>335948580

You realize your a "user" right?
>>
>>335947173
>in-world consistency doesn't matter

So if Donald Trump was the final boss you'd be okay with that because of "fucking magic" ?
>>
>>335948864
Bosses with phases aren't new to the series, even Demon's Souls had them. Just not as much of an emphasis as DS3 (which kinda felt repetitive to be honest)
>>
>>335948598
"Pure clean lake under a poisonous city and at the same height of lava"?
>>
>>335948790
>See Storm ruler's description
No wonder you're a retard, you don't even know why the giants had holes to begin with.
>>
>>335948649
100% accurate
>>
>>335948785
>>335948790
There's a DS2 giant right outside of Firelink Shrine.
>>
>>335948131
>The dlc's overall leveldesign was ok i guess.

Compared to what nigger?
That's only true if you take DaS 1 as a comparison

The DLC has by far the best level design in the entire series, excluding the first half of DaS 1

Horsefuck Valley is the exception of course

Level design wise Demon's was generally good, DaS 2 was shit and DaS 3 was mostly shit too

I don't get why From doesn't just keep making areas that you travel through vertically, they seem to have that part down
>>
>>335945696
The fuck are you talking about, I'm playing the game right now and this is all what I have to put up with.
>>
>>335948649
Can't, it sucks ass. Was Dark Souls 1 an accident or something? It really feels like they don't even know what they did so right with it.
>>
>>335949071
Yeah, but i think they made changes too. Look at it's back, i think it's implying it's a hollowed giant. If someone can confirm if 2 giants had that mark on the right shoulder.
>>
>>335948912
I don't understand!
Why do they all have the holes when you are fighting them?
>>
>>335949004
I guess DS2 popularized them, since that had a big emphasis too. So, you got me there.
>>
>>335948830

2 is irreverent they didn't even try to make it feel like the same universe but Tings Bitrix is based off Ash Lake.

I'm pretty sure there is a giant underground tree area in ds3 where you fight the Old Demon boss.

Its artificial because the Witch of Izalith create the Flame and the city around it

>>335948864

Yeah tidbits
>>335948790
>>
>>335949278

Pretty much. Dark Souls 2 was supposed to be more of the same in terms of world design, but it was fucked in the development cycle.
>>
>>335949189
>The DLC has by far the best level design in the entire series

Sunken and Ivory King maybe, Iron King not so much.
>>
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I did it guys!

I beat O&S on my 6th try, without solaire!
>>
>>335949224
if you really want to farm you can join the covenant of champions, it'll repopulate the world and turn off the despawning until you leave the covenant again
>>
>>335937217
dark souls 3 still has shit like this, though less noticeable

for instance, you can see the entrance to irithyll dungeon from smouldering lake, but you cannot see smouldering lake from the entrance to irithyll dungeon

I also think profaned capital and smouldering lake might actually overlap ingame, though we'll need a 3d map thing to know for sure
>>
pro tip you can't
>>
>>335949456
good, summoning is literally the same as cheating
>>
>>335949428

Iron King has great vertical level design, the interiors are just dull as shit.
>>
>>335948924
Unfortunately hundreds of idiots are too.
>>
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>>335949536
>there are people who actually believe this
>>
>>335949007

I still don't get what the problem is? the pure clean lake spands the entirety of whats under the world.

Izalith Its also above Ash lake if you see it from the tomb of giants
>>
Better than DaS3 in many aspects.
Maybe it's because DaS3 doesn't have DLC still

DaS2 has content up the ass, better PVP, atmospheric and interesting story IF you beat the DLCs to get the true ending.
>>
>/v/ is contrarian its not going to claim ds2 wasn't a huge clusterfuck

its like this board is colelctively striving to be as gay as possible at all times
>>
>>335948790
>>335948785
Is Yhorm even a giant? Or just a really big guy?

Giants in DaS1 looked completely different
>>
>>335949428
You're right, Iron was the weakest of the three

Still up there though

They should have just made DaS 2 and 3 level based like they did back with DeS, that would have solved a lot of problems like the retarded bonfire placement and the useless shortcuts
>>
>>335949386
From what I remember they said that the decision to allow bonfire warping from the get-go was a very early one so I doubt they wanted a world design like the one in DS1. It's seriously a shame because at this point King's Field is much closer to Dark Souls 1 when it comes to the exploration than any actual Souls game.
>>
>>335949626
>I can't beat this boss, let me turn on cheat codes so it'll become easy
>I can't beat this boss, let me summon some asshat so it'll become easy

what's the difference
>>
>>335949384
>tidbits
Then what about the Blue Sentinels? And the Way of the Blue? And Mirrah?
>>
>>335949740
He is a capital "G" Giant. Killed with the Giantslayer. And it's even implied he's a descendent from the Giant Lord from 2. Legit Giant.
>>
>>335949740
>Giants in DaS1
wut
>>
>>335949807

Ds2 babies would be confused with they didn't return
>>
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>>335949875
Stormruler doesn't even do anything special to the other giants in the game

>And it's even implied he's a descendent from the Giant Lord from 2
>>
>>335949626
>being a butthurt summon babby
>>
I'm playing through this game right now and most bosses are too easy. The only really cool boss fights so far (I'm in the Iron Keep) were Ruin Sentinels, Belfry Gargoyles and Smelter Demon
>>
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>>335949921

Um?
>>
>>335949921
You know, the giants in Sen's Fortress, the Giant Blacksmith, Hawkeye Gough?
>>
>>335934408
It made it mainstream.
But fuck, it was fairly decent even though the story was utter shite.
>>
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>Miyazaki says DS2 is canon in an interview
>his drones still can't accept it as fact and insist on retconning DS2
>>
>>335949626
Fighting a boss with the aggro split between two+ people is roughly 1000% easier.
>>
>>335950056
>>335950063
Oh right. How do they explain the differences with them?
>>
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>>335949329
Maybe holy rocky is the giant's version of "hollow"?
Concept art of the Pyromancer Giant also shows a more ape-like face.

>>335949628
>the pure clean lake spands the entirety of whats under the world.
Being under a poisonous city should affect that one part.

>Izalith Its also above Ash lake if you see it from the tomb of giants
Lost Izalith is. Demon Ruins isn't.
>>
>>335949761
Honestly, I'd rather have bonfires that are close to each other like in Dark Souls 3, than having to do shit like the runback in 4-4 in DeS.
>>
>>335949959
>Stormruler doesn't even do anything special to the other giants in the game
This is worse than anything the B-team did in DS2.

Fuck heads wanted to make a gimmick fight, and quickly gave it a lore explanation so autists would applaud it. But then they forgot to make their meme lore consistent with the rest of the game.
>>
>>335950208
they don't

the best theory I heard was that the giants in DaS2 were giants who put their souls in golem bodies, but no one really knows
>>
>>335950208

B-Team.
>>
>>335949942
The same thing could be said with Sunbros and Dickwraiths.
>>
>>335937217
The whole game I was seeing that thing in the distance thinking it was going to be an important, imposing end game area and in the end it's retarded non-sensical elevator and one room with nothing in it but some dumb whore.
rip in shit z-team
>>
>>335949959
>Stormruler doesn't even do anything special to the other giants in the game
All the more, only the tree giants from 2 must be affected by it.
>>
>>335950271
oops, meant 1-4.
>>
>>335950172

Do you know how awkward meets would be if he said what he really thought about 2 and its direction?
>>
>>335950370
Yhorm isn't a tree giant though

He's like a third kind of giant or something
>>
>>335950208

Giant is just the term used for both races due to their size relative to humans. There's no reason to believe that both races of Giants were ever in contact with the other continent, so they didn't have to make separate terms.
>>
>>335950290
Gimmick bosses are what you get when you try to please the Demons Souls mega fanboy autists
>>
>>335949959
College teached me to never claim without references to back your statement.
>>
>>335950553
how does this connect him to the giant lord in any way
>>
>>335950553
>>335950617
And then i upload the wrong image.
>>
>>335950440

He made it clear that he didn't like a lot of mechanics from DS2, hence why he changed them for DS3. Keep denying it if you want though.
>>
>>335950704
Clearly he is the son of Vendirck who raped the female Giants after invading them.
>>
>>335950704
Maybe he's related to Vendrick? He was a big guy

Giant Lord never really conquered anything did he? I thought he lost the war
>>
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>>335950821
You mean Vendick.
>>
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>>335949536
>>
>>335950949
He's right

Summoning makes every fight a joke

You may as well have turned on god mode
>>
>>335950805

what he REALLY thought

Mechanics are one thing but creative vision is a nother
>>
>>335950915
He was going to until Bearer kill him.
He had army and everything. He's a conqueror alright.

I said the game implied. It's Dark Souls, it'll never give you a direct "He is the son of that Giant from the previous game."
>>
>PS1 textures
>Most forgettable npc's in the entire series
>Most boring atmosphere in the series 'le everything will be forgotten'
>Soul memory

Granted the pvp eventually became viable after a bajillion dulc's and patches.

But the core problems always remained.
>>
>>335950440
Do you honestly think it's a secret how much of a mess DS2 was? The game was hastily stitched together at the last minute. The same team made the DLCs, they know exactly what the problems with DS2 are.
>>
>>335950949
>I couldn't play the game without asking for help
>pls no bully
>>
>>335951008
That might be taking it too far. If you've put in solid time as a white/gold phantom you see some amazing shit. Some people are determined to die, evidently
>>
>>335949626
>>335950949
Unless you beat said boss once on your own and are know doing it simply for fun then yeah.You are a pussy little cheater bitch
>>
>>335951097
>He was going to conquer but he didn't
>That means he's a conquerer

hmm
>>
>>335950915

Giant Lord lost but not after he fucked over Drangleic. It's pretty much confirmed since it talks about how he becomes the hero of the people that once subjugated him, since war were declared on Vendrick because he took Giants as slaves.
>>
>>335951267
That means he had experience with conquering stuff anon. He was already at Vendrick doorstep but a time travelling Deus Ex comes out of nowhere and kill him. Clearly not his first invasion. At least think for a second before replying.
>>
>>335951503
He's a fuckup

Stop defending a fuckup, he didn't conquer shit
>>
>>335951503
>so it says here you're a conqueror
>yes sir
>what places have you conquered previously?
>w-well none but ive made attempts
>you've made attempts?
>l-listen, i h-have conquering experience
>>
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A master piece.
>>
>>335945642
No, your hands may be though.

The Xbone thumb position needlessly stretches the thumb and limits movement, it's easy to get around the DS analog and since both analogs are in the same position from either side it's more intuitive aswell.

Just look at your thumb when you use your phone, tell me where you would prefer your keyboard and icons to be.

Sorry about your sausage fingers.
>>
>>335951632
>>335951576
I won't press any further because all that i said it IMPLIED. It's a big possibility.
Let's not forget Profaned Capital has a lot of Dark Souls 2 references.
The cliff has the scar, the ladder guy Gillighan is there. And the Lord of that place is Yhorm.
Take all that and his Soul description as you wish.
>>
>>335951725

Still prettier than Earthen Peak tbqh.
>>
>>335934627
>but there's nothing in it as bad as Lost Izalith.

Why does everyone forget black gulch exists.

That shit was American super mario maker level tier retard level design.
>>
>>335951980
It's literally a 3 minute corridor with "arrows". It's short as fuck but how it is bad?
>>
>>335946975
Well you can fix that shit senpai. First you need to download
DSfix -http://www.nexusmods.com/darksouls/mods/19/?
You install it and after that you can mod your game,set FPS, resolution and shit.

Then you download and install this mod to make UI look like the one on PS3 -http://www.nexusmods.com/darksouls/mods/200/?

And then you install/extract x360ce.exe in your folder http://www.x360ce.com/. You will need to run this program every time you enter Dark Souls if you want to use your custom controls but it saves your config.

It is more complicated then it should logically be but that is how I play it on even shittier controller.
>>
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>>335934408
PvP was the most well designed. PvE was shit.
>>
>>335937217

That is actually a lore point. Good job on catching it. It means that what happens in 3 is what we are starting to see happen in 2. All lands are being pulled towards Lothric. They're starting to meld into each other and collapse over others. In 2, that tunnel is the first time we are noticing a leading plot point in 3. Damn. That's genius, bruh.
>>
>>335951980

>the statues respawn
>they can stagger you
>the hand monsters can pull you into a 1 shot animations
>2 fucking phantoms
>boss with retarded tracking

Thank god for that secret Bonfire.. if you can get to it.
>>
>100s of weapons, many of them unique
>Over 100 full armour sets, with many different single unique pieces
>A 4th type of magic, and a rebalance of pyromancies to make it scale but keep the ability to use it with low investment
>Power stances, adding 100s of new moves to old item classes
>New item classes, and more fleshed out old item classes like fist weapons and whips
>Many more viable builds in both pve and pvp
>Some of the best and hardest bosses in souls, Dark Lurker, Sinh the Slumbering Dragon, Smelter Demon, Fume Knight, Sir Alonne, Ivory King
>Many different types of PVP that seamlessly intergrate into the main game
>Covenants that seamlessly integrate with the gameplay of the main game
>Actual metroidvania type level choices early game
>Functioning stat system (stamina isnt OP, nothing like resistance)
>NG+ having many changes from the base difficulty, there are changes up to NG+3
>A vastly improved UI (grid to display items etc)
>Numerous QoL improvements (using multiple souls at once, 10 items on the quick bar, respeccing, pressing X/A to reveal hidden walls)
>A more interesting weight system
>A far better designed messaging system (creating messages within the menu, removal of orange soapstone, compound messages)
>Small mechanics improvements that greatly influence how the game feels (Running while locked on, aiming with crossbows, sprinting on ladders)
>Many more NPC invasions which are also unmissable because you can be invaded while hollow
>An extreme improvement over the AI of NPC invaders, some of the ones in the dlc are especially impressive
>Functioning pvp arena
>Infusing has huge QoL improvements, you can also infuse shields, bows and staffs
>The addition of Fragrant Branches and Lockstones give more reason to go back to areas you've already explored, and are some of the most exciting items to find
>Every boss drops a boss soul, and every boss soul has multiple weapon/spell posibilities
>>
>>335934408
SotFS is better than DS3
>>
>>335934408
It's like a crappy fan game trying to be Dark Souls.
>>
>>335952285
(You)
>>
>>335952245
Cont

All i hear is shit like how there are tons of zones that throw multiple enemies at you, well fuck, isnt that just souls? Anyone remember the first iron pig? The 3 tree mob trap? The dogs and ninjas? The instant poise breaking packs of torch hollows? The Velka crows? The Rats? The fire dogs? The ghosts? The knife throwing things in anor londo? The 2 Titante demons in sens? The Crystal Hollows at the start of Dukes? The Bonewheels? Any part of the catacombs? I could literally go on and on.

No one ever talks about how great the whole bastille zone is (Im including sinners rise and belfry luna), which is basically 1 whole demon's soul's level, or how varied the enviroments are, or how many cool secrets there are, or the fact that theres like 30 bosses, and its like 80 hours long (Sotfs) for a new player, or how many more npc invasions there are.

Infact now that Ds3 is out there are certain things that I think Ds2 does the best out of any souls game, it has the most balanced pvp by a large margin, the best poise system, the most advanced AI, the best NG+, the best, most interesting and largest variety of weapons and the best build variety.

Even after saying all that I still prefer ds1, but to say ds2 is trash is a complete joke, it added a lot to the series, and it honestly pisses me off that powerstances were removed from Ds3 just because.
>>
>>335934408

Aldia is fucking badass as fuck.

The story line and how it is expressed is awesome.

Ivory king is pure awesome. great fight. always challenging.
>>
>>335935493
What? No it's not
>>
>>335949508
Yuo could see the lake from Irithyll? How? Isn't it underground?
>>
>>335939796

>Ivory king now god-tier

bros you dumb
>>
>>335952332
i managed to beat DS3 in 20 hours without using a wiki, after which i looked online to look up all the stuff i've missed and got dissapointed that i actually managed to get all the bosses in the game. DS3 is so godamn linear and most of the good parts are just nods towards DS1 anyways.
>>
>>335947173
You realize that is a horrible argument, right?
>>
>>335952354

The difference is level design.

You get packs of monsters thrown at you is Ds1 but it feels naturally to the level.

Ds2 is literally just hallways and square rooms filled with enemies one after the other its just annoying all repetitive
>>
>>335952070

Lost izalith was barely any longer.

It was just terrible level design. Just a fucking corridor with poison spitting enemies beginning to end. Throw in a few leeches with an instakill, a few worms that have no purpose other than slowing you down, a few giants for no reason with fucked hitboxes, a shitty boss, and you have a condensed version of everything wrong with DaS2.
>>
>>335951950
Kings Filed is prettier than that shit
>>
Is there any way to play Demons Souls on PS4
>>
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>pressing X/A to reveal hidden walls

No, that's not how it worked. Some hidden walls only opened by attacking, and some only opened by pressing A. So you had to be doing both everywhere if you wanted to find them if messages weren't placed yet.

I know it's a small nitpick despite all the good things you listed, but Dark Souls 2 turned me off to the concept of secret passageways entirely. It's not exciting, it's tedious and stupid and only exists to pack content into the player's guide.
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I cant really. Every patch changed shit to "balance" pvp but broke shit and made it useless in PvE. Soul memory and the ring that came too late to fix it. The fact that every patch was made to balance PvP while at the same time it never made PvP any easier to do, you ether went to the bridge in iron keep because it was the one spot or you fought in the arena. Lastly the game was WAY too linear. at least 3 has branching paths to explore while going from one area to the next. 2 was pretty much all hallways with boss rooms every so often going down them.
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>>335952354
>>
>>335952512
Straight up fucking lie.
>>
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Defend adaptability.
>>
>>335934408
>Defend this.
>short story
>see friend has bought DaS3 on steam
>see friend play DaS3 in his status
>look at friends status today
>he is playing DaS2
>>
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>>335947727
>Series sickness strikes again.
>>
>>335952552
Oh yeah, "naturally" thrown at you. Of course.

>>335952570
Are you talking about Blighttown?
>>
>>335952809
well it would've been impossible if the game wasn't out in japan first i guess, i never would've gotten to archdragon peak if someone hadn't written "gesture needed" on that carpet, and that is really the only hidden zone that's hard to find. But written hints shortening the playthrough time was present in DS1 and DS3, and they were much much longer games.
>>
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>>335934408
not fanservice, so it's automatically better than DaS3
>>
>>335952840


You aren't entitled to i-frames. If you want that ability, it makes sense that you should need to invest in it.
>>
>>335952892

>he uses 1 anecdote as proof of anything

what you want me to tell your your friend is right and it means Ds2 is better or that he has shit taste because it can go both ways that's about as worthwhile anecdotes are
>>
>>335952840
a defensive stat for players with flippy playstyles was a good idea
>>
>>335952809
Took me 23h on my blind first run, if I hadn't gotten stuck at the Nameless King I would have been done with it somewhere around 20-21 hours too
>>
>>335952991

>demons ruins

Also they don't all aggro at once you can pull them 1 at a time unlike in Ds2
>>
>>335952991
>anime
>>
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>>335934408
the pvp is the most fun out of any series, probably because the factions are fairly well designed compared to the other games
>>
>>335952809
the game only has 3 side-zones, and out of those only archdragon is actually kinda hard to find. It's not hard at all to beat it in ~20 hours blind since it's so linear and short.
>>
>>335952840
sause on gif?
>>
>>335953247

How the fuck did you get to archdragon peak on a blind run?
>>
>>335934408
Why? If you're a meme following 2 hater you're gonna stay a meme following 2 hater.
>>
>>335952724
>Some hidden walls only opened by attacking
Really? I don't remember that at all, unless you mean the Pharros Lockstone walls but those weren't hidden.
>>
>>335953429
A hint by the Statue could help you figure it out.
>>
>>335948931
Not him but I would be ok because of anything
>>
>>335953391
It's not porn, if that's what you're interested in.
>>
>>335953448

As apposed to meme following 3 haters

Because you know its cool to hate everything that's new that's the 4chan way :D

I just finished Ds2 for my first time last week and it was trash regardless of "memes"
>>
>>335942515
Level design is so solid it overlaps on other areas
>>
>>335953429


Hmm, maybe the "time for gesture" shit written on the floor. Even without writing on the floor you learn a gesture called "PATH of the dragon", and there are dead NPCs using the gesture next to a dragon torso. Not that hard.
>>
>>335951008
>>335951217
>>335951138
>if you're using a built in game mechanic then you're cheating

I never understood this. Some bosses are straight up unfair unless you summon like Elana, Burnt Ivory King or the gank squad boss in CotSK.
>>
>>335953429
I knew that something was up there when I found that dragon area, and when I got the gesture I tried it and it worked

Didn't expect to find an area though, I thought it would be a covenant
>>
>>335952840

Your rolling i-frames start instantly so you only need ADP to allow you to play sloppier.

I don't really give a shit about ADP either way myself, but there's no reason to be so autistic over it.

>>335953429

Not him, but it's not too hard to make the connection. I figured out that you had to meditate for new content from reading the Dragon Torso Stone and the obvious setup of the area (the moon illuminates the Archdragon Peak with the dragon statue meditating towards it). I did admittedly have to look up where to find the meditation gesture because I thought I missed it, but the name of the gesture made it abundantly clear.
>>
>>335934408
It is more methodical pvp wise
Great variety of builds early in the game
Min Max friendly
Mostly everything is viable

Iron keep fucking sucks.
2many hackers, mostly kids with infinite HP which are not fun to play in areas that do not have an abyss near by or closed spaces, you basically parry 4ever

I still like it but I consider it a spin off
>>
Magic is actually a viable option. Doing a hex build right now and its loads of fun for my first run of das2
>>
>>335953610
this

/v/ is filled with contro faggots that just latched onto the latest edgy meme
>>
>>335953429
Its not that hard when the gesture is called "way of the dragon" or something similar and there are a dozen messages on the ground next to a half fallen apart statue all saying "try gesture" some even using the gesture you need to use. probably the neatest thing they added from bloodborne.
>>
>>335952512
Can you screenshot your savefile?
>>
Majula is, by far, the best hub.
>>
>>335952724
You sir are a faggot.
>>335953461
>Really? I don't remember that at all, unless you mean the Pharros Lockstone walls but those weren't hidden.
There are a few.Some have to be struck and some have to be exploded.
Like the wall that leads to the blacksmith and one of the secret walls in the fire DLC.
There are more but those are the ones i can remember from the top of my head.
>>
>just defeated ivory King, feeling like I'm hot stuff
>get to Frigid Outskirts
Holy fuck. My anal circumference will never be the same.
>>
>>335953828
(You)
>>
>>335937217
Literally a product of the fact Bamco gave Tanimura almost no time to unfuck the mess of a game Miyazaki made.

"Oh here, the half complete heap of trash the overrated fuckhack before you made. Make it work somehow. By the way the deadline is the same, and we're putting that fat sack of shit on a new project for PS4. Have fun."
>>
>>335953581
Gib sause it looks hilarious.
>>
>>335953671
Where not talking about Dog Shit Poo. We're talking about the good (real) games
>>
>>335952206
>PvP
>Well designed
>Literally no way to get anything like a red eye orb

okay, friend
>>
>>335953790
did NG+ so the time won't be at 20 hours anymore, not that a screenshot would prove that it was my first playthrough blind anyways which was kind of the point.
>>
>>335935340
>>335934734
Jokes on you, the game counts soul level/weapon level/estus level when invading
>>
>>335953461

There's one wall at the Pirate Bay where you attack a freshly painted wall to obliterate it(the side house near the end of the level), but every other destructible wall is destroyed through the environment as far as I can remember.
>>
>>335953940
Cool meme friend
>>
>>335953671
lolno. I solo'd all of those. And actually loved Ivory King solo. stop being a pussy.

if you summon you are saying "I can't do this. please, giantdad, help me"

kys
>>
>>335953671
Elana was a ton of fun solo, in my opinion.
Burnt Ivory King is perfectly fine if you take the time to use the knights as intended.
Gank squad is a rare example of a boss that was actually intended to be a part of a co-op area. But, gank squad and the other bosses are all piles of shit, and I would consider them along with blue smelter and 2cat the exception rather than the rule
>>
>>335953847

Try the NPC summons. The boss will be harder because of them but it's a good idea to use them to get a feel for the optimal path to the boss arena.

And fuck the horses.
>>
demon souls fans got the game they wanted but not the one they deserved.

people who joined the series in DaS didn't care and refused to mind their own business, spawning a division between the difficulty spike presented in DaS2.

Supposed to be a good game. Supposed to be worth the purchase, it's nothing like they said, but everything fans wanted. The paradox of this gen.
>>
>>335935340
>he doesn't know he will be placed into high level invasions because he updated his weapon to max
either that or you won't find any connections
enjoy your dead game
>>
>>335953290
The things that you "aggro all together" in DaS2 do in fact aggro together, but lose "focus" quick and return to their place. While returning only the one that you keep shooting comes at you.
>>
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>>335952245
>Some of the best and hardest bosses in souls
>4/6 bosses listed afterwards are from dlc
>>
>>335938193
>Gameplay and QoL improvements mean nothing if the enemies levels and bosses are are shit.

Basically why 3 is trash, right here.
>>
>>335954020
4u
>>
>>335934408
Roll roll attack
>>
>>335953671
Elana's too healthy/tough if you summon.
Gotta go solo and hope she only does skeletons.
>>
>>335953671
The gank squad yes but Elana is designed around solo fighting. She mostly stays away from you and uses magic so it's basic multitasking. It's a bit bullshit how often she can summon Velstadt, but besides that it's good. Saying that Burnt Ivory King is unfair solo is just plain retarded. The entire damn area is built around you gathering the knights to deal with the first section so you can have a 1v1 fight with him. Everything about the fight and by extension the area is designed for solo play, summoning destroys all of that.
>>
>>335954216
Nothing different from DaS1, then.
>>
this game has the best npcs in the series, better pvp, better lore, better world design (its more interesting), better sense of adventure, better pve balance.

the only things dks3 do better is music, graphics and gameplay (if it wasnt unbalanced as shit)
>>
>>335954023
So have I, just saying that there's nothing wrong with summoning for bosses when you're fighting multiple enemies.
>>
>>335953828
>That one static town where nothing ever, ever, EVER changes or happens. Everyone is a retard and/or a fag.

It did have good music though. I do respect that it at least tried something new in that regard.
>>
>>335942389
>Yes and you only have to use it in one level to get rid of the leeches and that's it.
Jeez even in DaS2 i got to use my torch more often.
>>
>>335954219

Don;t even pretend like the levels are bad in 3 the bosses are mixed though
>>
>>335948785
>>335948790
"Only a storm can fell a GREATWOOD" "When Yhorm went to meet his fate he gave one to the HUMANS that doubted him and one to a friend" "Yhorm the GIANT" etc
>>
>>335954317

>npc
no
>pvp
yes
>lore
no
>world design
If you call generic dark fantasy "interesting"
>better sense of adventure
That's the first half of Ds1 don't even compare
>better pve balance
I need more clarification for that one
>>
>>335949959
Tree giants are a different spieces
>>
>>335949010
Why did they have holes?
>>
>>335941753
>New game + onward has additional various enemies, changing several encounters

>That feel when after NG+++ enemies in DaS3 start taking more damage and dealing less damage
>NG+ - NG+++ the damage and hp enhancements of enemies are largely negligible.
>>
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Personally, the thing that bother me the most in DS2 was how almost every fucking enemy would track my movements no matter how fucking big and clunky they and their weapons were. It's like they were spinning ballerinas from those music boxes. And, fucking hell, the hitboxes were fucking horrid too.
>>
>>335954803
It's mysterious.
OooEeeOoo.
>>
>>335954626


aldia and vendrick are better than everything on dks3

It has the best lore, again tied to aldia and vendrick. but this is subjective.

that generic dark fantasy was 1000x more interesting that anythin in dark souls 3. Now dks3 might have better level design but at no point was it as interesting as dark sousl 2.

i agree that the first half of ds1 is also pretty up there.

pve was better than longsword and rapier spam.
>>
>>335954906

i literally only had this problem with the salamanders yet i see the complaint all the time.

learn to time your dodges?
>>
>>335954906
it happens in all the souls games
>>
>>335955124

The Aldia and Vendrick stuff is ruined by how un compelling the world is it never got to me.

I also don't know why you keep comparing everything to Dark souls 3 I haven't played that so I wont take your word for it but idk whats "interesting"about the world its not difficult to draw a bunch of concepts and then build assets around em.
>>
>>335947925
How does the cycle usually go?
>First game comes out: It's good
>Second game comes out: It's shit, first is best
>Third game comes out: It's shit, first was okay, second is best
That never happened for DaS2. Unless the game came with the DLC, in which case that part of the game was tolerable.
>>
>>335955237
I don't know, man. I couldn't dodge for shit in DS2 yet I never had an issue in ANY of the other Souls games. It felt so inconsistent.
>>
https://www.youtube.com/watch?v=Y2LjqsBQi4s

Behold the power of the PS2
>>
>defending DaS2 for its level design
Loving every Loadtime
>>
>>335950220
>Ash Lake is basically a vast, seemingly endless ocean/lake with archtrees for miles and miles underground
>Oh but Lost Izalith is just as deep if not deeper than it don't pay attention to the fact that they're side by fucking side and just accept it.
>>
>>335936898
Just came across the enemies wearing this, must have died at least 5 times because I was too busy mirin' that i just didn't give a shit if i died.
>>
>>335955726
The Fumigator was definitely easier pissed off than otherwise.
A more predictable moveset, no cheeky pokes with the offhand sword; just good ol' dodge or die.
>>
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>>335951725
Bravo, Miyacucki!
>>
>>335939796
>Aava
>Not Got tier
>>
>>335949278
Miyazaki has been saying all along that he wants to make his games more accessible. It's a lot harder to ensure new casual players don't get lost if the world is open, where as linear level progression ensures they're the right level for an area.

I'm not defending this, it sucks. Just explaining why they keep going with that shitty world layout.
>>
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>DS3 is so mediocre it's making DS2 look better in retrospect
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>>335939796
>Melter demon
>God tier
>>
>>335955415
Nah, it was turned up to such a stupid degree in DaS2 that it completely dominated the combat mechanics. It made roll timing and RES iframes the basis of all melee combat.
>>
>>335958286
>shields
>running
>tactical swing b8ting
Did you even play the game?
>>
>>335958819
I assume that a ton of people have no idea that DS2s mechanics make this way more responsive and viable than it is in DS1.
>>
>>335958819
If you don't understand how excessive tracking made DaS2 combat different from the other games, then I doubt you've played the game, mate.
>>
DS3 has more DS2 mechanics in it than DS1 mechanics.

Miyazaki literally defending the most important game in the series mechanics wise.
>>
Hope the DS3 DLC is as good as the DS2 DLC because the base game is worse than DS2.
>>
>>335959307
Enemies don't track when they attack, they track, then attack, if you get hit you rolled to early.
>>
Soul Memory is better than Host+Phantoms priority.
>>
>>335955124
I like that you can do the 4 lords in any order in DS2, in DS3 shit is linear as fuck, even DeS and BB were better at this.
>>
>>335959618
>Enemies don't track when they attack

Bullshit. You've never seen an enemy turn 180 during an attack? I don't believe you.

>if you get hit you rolled to early

That's exactly my point. DaS2 pve combat is pure roll timing.
>>
>>335954906
homming arrows, with stupid curves
>>
>>335959618
Some enemies track until the exact moment the attack lands, even on overhead/vertical attacks.
I think that other guy was right, it doesn't seem like you've played the games
>>
>>335960121
I've seen it in both das1 and 2
>timing your rolls is bad
>>
I always thought it was better than DS 1.

>60 fps
>lag backstabs are mitigated by having to get hit by the backstab attack- genius idea and implementation
>summoning people actually works often and is easy
>invading people actually works often and is easy- if you don't find anyone it tells you IMMEDIATELY and you can start searching again IMMEDIATELY- no more waiting 30 seconds to tell you it failed like in DS 1
>Leveling Attunement increases the amount of spellcasts a spell has
>added items that refill spells so using a spell doesn't feel wasteful
>warping to bonfires from the beginning
>seeing a picture of a bonfire area before you warp to it so you don't warp to the wrong place by mistake
>more variety of spells and magic - Hexes
>able to be invaded while hollow
>being able to LIGHT BONFIRES while white phantoms are in your world- don't have to say goodbye to your friends just because you got to a new checkpoint
>small soapstone if you don't want to spend a large amount of time in another's world and want to turn human quickly
>ring that allows you to play with specific friends so you don't have to run around for 10 minutes looking for a summon sign
>POWER STANCING WEAPONS, making dual wielding cool and viable
>Lifegems, an awesome alternative to estus, and white phantoms can find them while summoned
>guard BREAKING, a great option to punish a turtling player, far outclasses the kick in DS 1
>Able to wear 4 rings
>So many good rings, not just Havel's and FaP
>BEING ABLE TO RE-SPEC HOLY SHIT AMAZING

And the list goes on.
>>
>>335960121
>Bullshit. You've never seen an enemy turn 180 during an attack? I don't believe you.

Yes they track while preparing the attack.
Once the attack animation begins, there is no tracking.

>That's exactly my point. DaS2 pve combat is pure roll timing.
So get good at timing your rolls?
>>
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>mfw I slowing realizing that DS2 is actually better than DS3 and actually feels like a souls game even with its glaring flaws.

In every souls game thus far I've felt the slow decent into madness, I felt the desolation and hopelessness, the level of immersion is consistent across the franchise. Dark Souls 3 on the other hand did not do that for me, it didn't come close to captivating me in it's atmosphere, by lothric everything became a chore, I didn't even finish the game or have any memorable experiences with it and I have zero desire to finish it.

Dark Souls 2 was better than this...
>>
>>335960265
>60 fps
DSfix nigger
>>
>>335960507
>needs a mod to simply be at 60 fps
>>
>>335960507
Broken physics nigger
>>
>>335960262
>>335960380
Pretty much this

>>335960507
okay sorry, 60fps without the community having to fix their game for them as well ruining physics and some jumps
>>
>>335960262
>>335960380
DaS2 fanboys are so tiresome. It's silly gamey-ness to have enemies pirouette to hit you, and it completely changes souls combat from requiring skill to requiring ONE AND ONLY ONE SKILL - ROLL TIMING. I can do that no problem, but I still prefer DaS1 to Dance Dance Revolution.
>>
>>335960380
>>335960680
when your defense of swivel tracking boils down to 'git gud' you need to step back and rethink things.

It's fun to be able to use positioning to your advantage and having boss AI responsive to your location. DS2 bosses and enemies that spin on an axis to run through the same 2-3 combos are shitty and shallow in comparison
>>
>>335960946
As opposed to mistiming your rolls and chugging like a moron?

I bet you had 2 summons with you the whole game.
>>
>>335960946
what the fuck is wrong with you, are you actually bitching about timing your rolls to dodge attacks? you know, how its always been? you can also fucking shield but hey, who gives a fuck about shields right?

you are the kind of people that give the souls series as a whole a bad rep
>>
>>335961206
No boss is worse than Yhorm or Wyvern.
The whole series including BB.

DS3 managed the impossible: Make worse bosses than Dragon God and BoC.
>>
>>335960946
Most bigger enemies in DS2 track more slowly and can be avoided by circle strafing. Smaller enemies can be stunlocked. Nothing stops you from baiting out attacks. Nothing stops you from using shields. Nothing stops you from parrying. You can get back stabs as well. Hell many of the enemies simply won't hit you if you run circles around them. This isn't Dark Souls 3 where every fight is you waiting for an enemy to run into your range and then mashing R1.
>>
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>>335961206
>It's fun to be able to use positioning to your advantage and having boss AI responsive to your location.

position your rolls better :)
>>
>>335961376
Now you're just being silly. Nothing in DS3 even came close to BoC or Dragon God levels of gimmick. I wouldn't even put them as low as Vendrick or Ancient Dragon
>>
>>335961556
Only if you don't count Wyvern and Yhorm as actual bosses.
And that's very valid since they aren't bosses, more like NPC events.
>>
>>335947173
>one thing doesn't follow the normal rules of our world
>all other rules don't apply
>all logic goes out the window
There needs to be a name for this stupid fallacy. Things like magic have their own rules and internal logic. It's just another force of nature that can be wielded.
>>
>>335961242
>>335961298
>someone points out why DaS2 combat is bad
>while explicitly saying that it's not any harder
>YOU MUST SUCK FUCK YOU
>REEEEEEEEEEEE

Never change, DaS2 fanbois
>>
>>335960265
I miss guard breaking...
>>
>>335961725
Your arguments are paper thin and inane.
>>
>>335961662
I don't agree. Yhorm felt like a real boss even if he was easily knocked down by the Gimmick Sword 9000. 1000x better than chipfest bosses in DS2.

I haven't found the wyvern yet
>>
>>335961725
so you don't want to time your rolls at all and want to forget that shielding and baiting attacks are still a thing in 2. people have told you that you're over exaggerating about the spin on an axis during the attack shit and that the same shit happens in fucking 1. it's you that isn't listening.
>>
>>335961410
This t b h.

I am going trough the whole game with 90~100% equip load for crying out loud.Running/b8ting hits and stagger are viable options.
>>
>>335959618
It must suck to remember things incorrectly all the time.
>>
>>335934408
/v/ beef with Dark Souls 2 is easily the most abnormally weird meme I seen.
The game wasnt THAT different from Dark Souls 1.
Fuck they even released a definitive version of the game.
Put 150 hours in the first version of the game and as soon as I get bored of DS3 I will buy the SotFS version to do another playthrough.
>>
>>335962032
You're deliberately avoiding my argument because you know I'm right. Tracking does exist in DaS1 to some degree, and I'm not saying you shouldn't be required to time rolls correctly when you're using that tactic.

My point is that EXCESSIVE TRACKING makes combat ONE-DIMENSIONAL and boils all of the tactical complexity of DaS1 combat down to pressing a button at the right time. You have zero reason not to stand directly in front of enemies and just worry about timing rolls in DaS2. Does that sound like complex, challenging combat to you?

Fuck it, you're probably the kind of person who only bought arma2 for dayz.
>>
>>335962705
see this
>>335962247
>>335961410
>>
>>335961805
Same
>>
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>>335934408
It's poise system is actually turned on
>>
>>335963087
No
>>
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>>335934408
>Defend this

I dont need to but I will give you one obvious reason: POWER STANCE
That shit was so fun, I dont know why it wasnt in DS3.
>>
The pvp was fun
>>
>>335963274
Yes, it just doesn't work well against other players
>>
If DS3 would be the same as it is now, but Miyazaki woudn't be the director people would hate it, if DS2 would be the same, but Miyazaki would be the director people would like it.
Prove me wrong
DS3 is literally just Dark Souls Greastest Hits Edition feat. your favorite NPCs and Items from other Souls games
>>
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>>335939796
What the fuck?
>>
I liked bonfire aesthetics.

More weapon viability.

Rolling more viable.

Power stance had some cool things.

Some great armor and weapon designs.

DLC areas were great

The Rat covenant was fun.
>>
>>335936898
>>
>>335962705
>You have zero reason not to stand directly in front of enemies and just worry about timing rolls in DaS2

Blatantly wrong to the point where I'm wondering if you actually believe this yourself. Not only does the game have a lot of enemies the best tactic for which is circle strafing STILL, but it also has things like shields, parries, backstabs, ranged weapons, heavier weapons that launch many enemies into the air, mobs that are easily stunned with one swing and a huge focus on multiples which makes this direct approach very difficult. Rolling is also arguably more deep in DS2 because of how much more viable rolling into attacks is compared to DS1, so you can use rolls while playing both offensively and defensively.
>>
>>335952230
I never realized people had so much trouble with such an easy area. The only area that was annoyingly difficult was amana pre patch and ancient dragon if you dont know the cheese strat.
>>
>>335939796
Smelter Demon was such fucking bullshit.
>playing melee character
>boss lits himself on fire
>cant get closer anymore

To this day that was the only boss in the series I summoned help.
The one from the DLC was annoying too but I beat that one by myself.
>>
>>335934408
At least poise works in this game.
>>
>>335952724
there was only one wall you needed to attack in the entire game. The rest you pressed X/A for
>>
>>335964187
It adds a layer of uneasiness so you don't hug him like you do most other bosses in these games and only approach him when you know that you're going in for an attack. Too bad it can be nullified by lifegems.
>>
>>335964187
I mainly played melee characters and i think it's one of the easiest bosses in the whole series, It's slow and has almost no HP, a good power stance will kill it in seconds
>>
>>335963435
DS2's only poise issue is the stone ring really.
I hope they fix DS3 poise to be like DS2 but no stone ring.
>>
>>335953924
while this is true, your facts are way off.

Miyazaki was not the original director of DaS2, Shibuya was. he was the guy giving all the early interviews.

when Tanimura was attached, you never heard from Shibuya ever again. Because Tanimura was there to replace him and finish the game properly, when bamco had shot down the open world game they were designing and instead told them to make it like dark souls 1.

Bamco also has fuckull to do with Bloodborne on the PS4.

if anything, Dark Souls 2 was rushed out earlier than it should have been, because Bamco wanted to beat Sony to the punch. Bamco doesnt see a dime of Bloodborne money, so they didnt want DaS2 competing with it. Its very likely DaS2 was originally a next gen game
>>
>>335955721
did you level ADP?
>>
>>335939796
I liked ganksquad
>>
>>335934408
it was fun
>>
>>335964380
>there was only one wall you needed to attack in the entire game. The rest you pressed X/A for
see this >>335953846
>>
>>335964784
No. Should I have leveled it up to be able to dodge consistently?
>>
>>335960207
FUUUUUUUUUUUUCKING THIIIIIIIIIIIIIIIIIIIIS
Nothing bothered me more than those goddamn homing arrows!
But to be fair they were a thing in Dark Souls 1 too.
>>
>>335952502
I think I know what he means. There is a hole out of the Smouldering Lake on the path towards the ballista. It's huge opening with stalagmites and tites in the side of the wall and you can see Irithyll from there.

Actually makes the place feel a lot less majestic than it really is because you realize it isn't some deeply-buried ruins under the earth; it's literally just a crab-infested hot spring in a cave.
>>
>>335965668
dude thats fucking awesome though
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