[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Better than Super Mario World.
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 74
File: S3KTitle.jpg (787 KB, 1920x1338) Image search: [Google]
S3KTitle.jpg
787 KB, 1920x1338
Better than Super Mario World.
>>
CD > 3
>>
I never got the praise for SMW.
It's piss easy and it feels like it has some input lag issues.
>>
3&K > CD
>>
The environments are better, but that's about it.
>>
2 > 3&K
>>
File: 1460942745384.jpg (170 KB, 858x855) Image search: [Google]
1460942745384.jpg
170 KB, 858x855
>Apples are better than oranges
This is you OP. They're two different breeds of platformers that excel for different reasons.
>>
>>335844689
I admire CD for a lot of things, but the overall structure of the levels gives me a headache when compared to 3.
>>
>>335844689
>>335844792
>>335844875


Generations > CD > 3&K > S2 > Unleashed > Lost World > Adventure series > 06
>>
>>335844615
i'm a huge sonic fan and that's retarded
the mainline mario games are on another planet, the only reason there's even a competition is because of marketing
>>
>>335845116
Adventure series below Lost World? Get de fuck outta here!
>>
>>335844615

>S3&K is better than SMW
>This is what Segatards actually believe

Sonic was always garbage.
>>
>>335845116
Jesus, Generations definitely wasn't that good.
>>
>>335845216
No, play it again now. I did liked it as a child but playing it again, bad controls and treasure hunting.
>>
File: image.jpg (99 KB, 600x420) Image search: [Google]
image.jpg
99 KB, 600x420
>>335844615
Better than Undertale.
>>
I don't remember this level
>>
Super Mario World > Sonic CD > Sonic 3&K > Super Mario Bros. 3
>>
>>335845346
Story was bland but perfect gameplay for both Modern and Classic series.
>>
File: image.jpg (52 KB, 320x224) Image search: [Google]
image.jpg
52 KB, 320x224
>>335845323
>Sonic was always garbage
Lol no
>>
>the image that compares sonic level design to mario level design
Have nintenbabbys ever refuted that image besides muh apples and oranges?
>>
3 & K > CD > 2 > Generations > Adventure 2 > 1 > 3 alone > &K alone > Sonic Colors > Advance series > Rush series > Unleashed > Adventure 1 > Heroes > Chaotix > everything else
>>
File: image.jpg (471 KB, 2048x512) Image search: [Google]
image.jpg
471 KB, 2048x512
>average sonic level
>>
>>335845674
Pretty good opinions. Although i think OW the Edge was better than Heroes.
>>
>>335845430
meant for >>335845409
>>
>>335845354
>bad controls
>>
>>335845674
You know, I actually agree with this 100%.

Well done, Anon.
>>
>SEGA Genesis collection just updated on Steam.
>All them Sonic mods

https://www.youtube.com/watch?v=cmQ71JGomII
>>
I agree, but DKC2 is the best platformer of the 16-bit era.
>>
>>335846108
DKC2 sucks
>>
>>335845980
I LOVE RINGS
>>
File: image.jpg (25 KB, 480x300) Image search: [Google]
image.jpg
25 KB, 480x300
>>335845430
>>335845920
>he didn't unlock the super secret cyber city zone in the secret entrance in metropolis zone act 3
>>
File: 1428423433800.png (733 KB, 1039x727) Image search: [Google]
1428423433800.png
733 KB, 1039x727
>>335846223
You take that back
>>
Quick! Post your favorite Zone from any Sonic game!

Mine is Launch Base Zone
>>
>>335846632
Flying Battery Zone
>>
>>335846632
Flying Battery Zone
>>
S3&K > SMB3 > S&K = CD > SMW > 2 > 3 > 1

Sonic 3 on its own is pretty shit honestly.
>>
>>335846632
Flying Battery Zone
>>
>>335846632
Ice Cap
>>
>>335846768
Sonic 3 on its own is pretty much on par with Sonic & Knuckles on its own
>>
>>335845192
Maybe 3 but SMW started the trend of Mario casualization
>>
>>335844856
This.

And delivering a narrative.
>>
I generally don't get why people have such a huge boner for 2D Mario outside SMB3 in the first place.

World is just as mindbogglingly dull as its Wii U counterpart.
>>
>>335845116
Generations was garbage. Colors was garbage. Modern Sonic is garbage.
>>
>>335844615
Best game of all time so yeah
>>
>>335847147
>casualization

Nigga, SMW threw first-ever weird shit at you. Super Mario 64 started that, by only requiring fewer Stars.
>>
>>335845116
>Generations > CD > 3&K > S2
>Generations > Any of the classics

>Generations
>Good

Kill yourself you fucking newfag
>>
>>335845323
3&K takes a shit all over Super Mario World it's not even close
>>
>>335847509
SMW is casual shit, it's impossible to lose even if you run out of lives, it was made so any kid could get through it just like SM64.
>>
>>335844779
>It's piss easy
True
>and it feels like it has some input lag issues.
Fuck no.
>>
>>335847525
>>335847330
>Generations
>Colors
>bad
Autism
>>
>>335845460
>Story was bland
Story doesn't matter in a Sonic game you fucking faggot

>perfect gameplay for both Modern and Classic series.
Fuck no

Modern is the same shitty boost garbage

Classic plays nothing like the classics at all and has
>broken rolling mechanics
>shit jump
>scripted springs
>scripted ramps
>overpowered spamdash that might as well be the boost
>shit inertia
It's a complete mess
>>
You will NEVER design a level so fucking F U N as flying battery. You will probably never see ANYONE compose anything that comes even close to flying battery theme.

Why is this game so fucking good
>>
>>335845437
3&K>1>2>CD
CD is the worst one out of the classics and if you think otherwise you're a gigantic faggot with no taste
>>
File: image.jpg (103 KB, 1334x750) Image search: [Google]
image.jpg
103 KB, 1334x750
HERE WE..GO!!!
WOOOOO

WOOOO


WOOOO
>>
SMW get's praised because it was babby's first vidya for a lot of people.

DKC2, Sonic 3&K and Megaman X are all better games with either refined stuff from previous titles or fresh mechanics for this type of game, or maybe both. SMW was just a watered down SMB3 with a gigantic world map filled with cookie-cutter platforming stages.
>>
>>335847982
That's a funny way to spell 2 anon.
>>
>>335848028
*gets
>>
>>335845674
>Generations and Adventure 2 > Sonic 1
>CD > Sonic 1
>Heroes and Unleashed > Chaotix
>Colors > Advance 1
Into the trash it goes
>>
>>335848013
FEELING GOOD
>>
File: image.jpg (56 KB, 481x348) Image search: [Google]
image.jpg
56 KB, 481x348
>>335848053
>>335847982
You're both morons. Here's the real answer for "worst of the classics"
>word up, vex
>>
>>335846632
City Escape Zone
>>
>>335846108
>DKC2 is the best platformer of the 16-bit era.
disgusting
>>
the level design and core mechanics are leagues better in super mario world.

sonic is literally "hold right and jump sometimes" the game.
>>
>>335846632
Marble Garden Zone
>>
>>335847715
They are bad
They're very mediocre games with shit gameplay
Deal with ti
>>
>>335848318
No they aren't
>>
File: metalsonic.png (170 KB, 500x500) Image search: [Google]
metalsonic.png
170 KB, 500x500
Heh...these threads are a joke. But after playing the game? Well...let's just say this guy is pretty much me in all aspects - intelligent, nihilistic and with a wicked sense of humor.
>>
Freedom Planet>every 2D Sonic game
>>
>>335847715
>Generations
>Colors
>good
>much less the stories

You have to be autistic to enjoy Modern Sonic.
>>
File: image.jpg (28 KB, 448x112) Image search: [Google]
image.jpg
28 KB, 448x112
>>335848221
>sonic is literally hold right and jump sometimes the game
the complete opposite you fucking basketcase
>>
>>335848221
Nice meme fuckhead, how about you try playing a Sonic game before shitposting>>335845840
SMW is casual babby's first platformer the game
>>
>>335848221
Somebody never got past Green Hill Zone...
>>
Sonic 3&K has the better graphics, story (as in series of events, not plot or whatever), and music.

Mario World has better level design (sorry, but every level in the last two worlds is Sonic-tier in lenght but more interesting) and innovates the most (Yoshi, cape feather that's easy mode, nonlinear world map, alternate exits...)

I don't want to say one is better than the other because there is no significant factor in that, but S3&K is one of the Sonic games that deserves a room high there alongside SMW and SMB3.
>>
>>335847658
>it's impossible to lose even if you run out of lives

Like every other Mario game and 99% of video games.

The one excuse that Super Mario 64 has, was that it was the first major foray into 3D gaming. Come to find out, most people can't handle it, so that was prudent.
>>
>>335848053
No
CD is the worst one
CD feels the laziest one and most unfinished one
Also whenever you finish time traveling/breaking the robot generator and then you start just running to the goal you start to notice CD's weakness...the levels are dull to run around in when you're not exploring
Also CD has garbage-tier zones(like Wacky Workbench) and levels(like Metallic Madness act 2)...also has shit bosses which take only 3 hits to beat and the final boss is a joke

>>335848147
Chaotix is not counted as "part of the classics"
When we say "the classics" we mean the first 4 games which are Sonic 1,2,CD and 3&K

Chaotix is it's own thing
>>
File: sonic-cd.gif (850 KB, 245x138) Image search: [Google]
sonic-cd.gif
850 KB, 245x138
>>335844689
My nigger.

CD > 3K > 1 > 2
>>
>>335848442
strife pls go
>>
>>335848405
Yes they are
>>
File: 224950-MRKGL91.png (1 MB, 1366x768) Image search: [Google]
224950-MRKGL91.png
1 MB, 1366x768
>>335846632

I loved Sweet Mountain and Aquarium Park in Sonic Colors. Hell I loved Sonic Colors more than any other Sonic game I've played over the years.
https://www.youtube.com/watch?v=zxw61TG40aM
https://www.youtube.com/watch?v=Zfc5twxGjZQ
>>
>>335847658
>it's impossible to lose
As opposed to which Sonic (or previous Mario) game?
>>
File: image.jpg (601 KB, 5120x686) Image search: [Google]
image.jpg
601 KB, 5120x686
Average Mario map
>>
3/K > CD > 2 = 1
>>
>>335848805
>Mario has more levels with more diversity but shorter
>this is somehow better, or worse, than what Sonic does
opinions
>>
File: image.jpg (2 MB, 4065x1024) Image search: [Google]
image.jpg
2 MB, 4065x1024
Average Sonic map
>sonic is hold right to win
>>
>>335848657
2 is the laziest one and most unfinished.
It literally has like 3 zones that were cut, a fake act 3 to extend a shitty level, flat art style that looks like utter shit compared to 1 and CD's dream-like visuals.
The games becomes even more shit after Casino Night Zone.
Oil Ocean, Metropolis and a FUCKING 2 MINUTE GLORIFIED CUTSCENE called Sky Chase.
The final boss is also a fucking joke with its wonky hitboxes and the forced no rings difficulty.
>>
File: 1454202091170.png (148 KB, 377x283) Image search: [Google]
1454202091170.png
148 KB, 377x283
>>335845116
>Generations > CD > 3&K > S2
Yes, a game banking entirely on how good those games were is somehow better.
>>
>>335848802
Different Anon here. It's impossible to lose in SMW in comparison to SMB 2.
>>
>>335848654
>>335848802
Literally any classic Sonic game or Mario 1-3 you fucking literal children, it's called a Game Over screen and makes you start over from level 1 and get good, SMW and 64 don't have that because that's when Nintendo started down the casualization road
>>
File: zzzzz.png (5 KB, 320x224) Image search: [Google]
zzzzz.png
5 KB, 320x224
>>335844875
2 was the worst MD Sonic, though.
>>
>>335845674
I take deep issues with this list
>>
>>335849028
What's wrong with it
>inb4 3&K should be replaced with Early Installment Weirdness: The Video Game, or The game that gets progressively worse after Mystic Cave, or The game with wonky level design
>>
File: Cartridge_for_Super_Mario_64.jpg (122 KB, 1350x879) Image search: [Google]
Cartridge_for_Super_Mario_64.jpg
122 KB, 1350x879
>>335848028
>gets praised because it was babby's first vidya
>>
File: marblegarden1.png (208 KB, 1844x614) Image search: [Google]
marblegarden1.png
208 KB, 1844x614
>>335848594
>Mario World has better level design
This has to be a fucking meme
World's level design is just straight lines which are forgettable as fuck

And also
Knuckles and Tails and their abilities/playstyle >>>>>>>> the fuck out of Yoshi and provide much more replay value than anything on Mario World
>>
File: 42375934.png (2 MB, 2668x1188) Image search: [Google]
42375934.png
2 MB, 2668x1188
>>335848221
You have it completely fucking backwards.
>>
>>335848978
SMB2 US is fucking easy.
SMB2 JP is only difficult as Luigi (and in Worlds A-D, fuck those)

>>335849002
>he got Game Overs in fucking Sonic
Are you impaired? I can understand dying in the first three Mario games if you've never played a platformer before, but fucking Sonic of all things? You have constant invincibility because you can get your rings back easily. The only difficult task in those games is getting all Chaos Emeralds in Sonic 2 with CPU Tails following you.
>>
>>335845674
I can get behind this list.

Fuck all these stupid "2D purist" bullshitters. Modern Sonic is criminally underrated.
>>
>>335849135
To start with the belief that 1 is better than 3 and S&K on their own, or higher than the majority of the list.
>>
File: 1428104284163.png (66 KB, 200x176) Image search: [Google]
1428104284163.png
66 KB, 200x176
>People still using le hold to right argument
How cute
>>
>>335849242
pro-gamer here, everybody
>>
>>335849242
Nice strawman you fucking retard, when did I say that? Also you realize a lot of kids did start with Sonic right? You're just admitting that Mario is babby's first game you fucking child.
>>
File: Legacy vs Modern.png (95 KB, 512x644) Image search: [Google]
Legacy vs Modern.png
95 KB, 512x644
>>335849284
People consider modern shit for good reason.
>>
>>335846632
Hydrocity
>>
>>335849358
It was a good game
>>
>>335849215
>>335849216
>A whole bunch of random ramps at random angles with enemies scattered

I could write a program that generates levels as good as Sonic ones
>>
>>335848882
>a field
>an underground cave
>a ghost house
>a castle

>more diverse than islands, airships, oil fields, volcanoes, casinos, etc etc etc

When will Mario babies actually play a fucking Sonic game before spewing their uninformed diarrhea all over the board?
>>
>>335849193
At least Mario 64 was the first 3D game in the series and brought a handful of new stuff to the table. The only relevant things SMW did to the series' formula was introducing Yoshi and the Feather Cape, the latter can even break a lot of the stages in the game.
>>
>>335849504
I'm not denying that, it's better than the adventure series for example and more focused than Unleashed but I don't think it deserves that high of a ranking.
>>
>>335848923
>2 is the laziest one and most unfinished
No CD is
>It literally has like 3 zones that were cut
It still has way more zones than CD

And
>Flat art style
1,2 and CD all looked flat
3 was the only one that didn't look flat

And also CD was just plain dull whenever you were not exploring for the robot generators/other various secrets...that's just a fact

CD was lacking a good level designer like Yasuhara and it fucking showed
>>
File: image.jpg (63 KB, 942x750) Image search: [Google]
image.jpg
63 KB, 942x750
>>335849529
>hold right to win
>sonic
>>
>>335849215
>if it has cool twists and shit it's better!!!
Good level design is the following:
>doesn't need a tutorial, just tyring to play the game teaches you how to do things right thanks to well-placed mechanics, enemies and puzzles
>doesn't get you lost when it's not supposed to be a puzzle to solve
>introduces unique mechanics in each level that can't be found elsewhere
>fun when it's easy and fun when it's difficult

Both S3&K and SMW do these. SMW do them better. S3&K has much superior presentation however.

>>335849395
???

>>335849402
>when did I say that?
>Literally any classic Sonic game or Mario 1-3 you fucking literal children, it's called a Game Over screen and makes you start over from level 1 and get good

>Also you realize a lot of kids did start with Sonic right?
And? Sonic is easy as shit too. Read my post better.

>You're just admitting that Mario is babby's first game
It is. Are you stupid? Where did I imply the contrary?
>>
File: 1455982210818.png (6 KB, 160x224) Image search: [Google]
1455982210818.png
6 KB, 160x224
New game announcement when?
I know sega is doing something, and they don't want to fuck it up, but the waiting is starting to worry me.
>>
>>335849580
Should I put it below 3 alone/& Knuckles alone?
>>
>>335849626
I'd honestly prefer if it was hold right to win. "
"Exploring" a bunch of nearly identical paths to try to find the gate to some halfassed minigame is an autist trying to explain fun to another autist.
>>
File: 1405467125231.gif (720 KB, 360x420) Image search: [Google]
1405467125231.gif
720 KB, 360x420
Sonic 2 is literally the best Sonic game ever made and one of the greatest platformers to ever grace the cosmic scum that is humanity.

Take your contrarian posts and shove them straight up your ass, you jobless millennial hipsters.
>>
>>335849529
No you can't you fucking memer
You have no idea what you're even talking about

You can definitely write a program to generate straight lines like in Mario World though
>>
>>335849709
I'd say the entire list needs a bit of re-organization but I'm not going to change your opinion on it.
>>
>>335849703
I'm really having a bad feeling about this. Usually the anniversary game gets a teaser trailer early in the year, but we're almost at May and nothing was even mentioned at all.
>>
File: image.jpg (94 KB, 1097x749) Image search: [Google]
image.jpg
94 KB, 1097x749
>>335849767
>>
>>335846632
Sonic 1 = Star Light
Sonic 2 = Casino Night
Sonic 3 = Launch Base
S&K = Flyin' Battery
Sonic CD = Wacky Workbench
>>
>>335849669
It has Game Overs built in, I didn't say I get them you fucktarded nigger
>>
>>335846632
Sandopolis
>>
>>335849620
>1 and CD look flat
That's wrong faggot, check you fucking eyes
>And also CD was just plain dull whenever you ignore the main objective of the game
Kill yourself

>CD was lacking a good level designer
You mean it lacked shit like Oil Ocean, Mystic Caves, Metropolis and Sky Chase? Thank fucking god.
>>
File: image.jpg (90 KB, 774x1032) Image search: [Google]
image.jpg
90 KB, 774x1032
>>335849794
Sonic 3&K*
inb4 some fucking hipster says 1 or CD
>>335849810
Have at it, son, re-organize my list
>>335849854
>Wacky Workbench
>>
RAWOLNG AROUN AT THE SPEED OF SOUND

Your arguments are all fucking invalid.
>>
>>335845674
>>335847330
>>335847715
>>335848107
>>335848467
>>335848780
You're not Martin Luther King
>>
>>335846632
Flying Pumpkin Hill
>>
>>335849767
>le epic autism meme

You know the Ninty shitposters are out of arguments when.....
>>
>>335849803
Sonic games have absolutely no cohesion to their level design or mechanics. Autists just memorize paths because they don't have any natural sense of how a game ought to control, or how challenges ought to be presented. They just want a billion paths all with a billion loops and then another shitty robot to beat up. SO COOL!!!
>>
>>335849965
Your image invalidates your post because it reveals you as a moron in unequivocal terms.
>>
File: image.jpg (20 KB, 300x200) Image search: [Google]
image.jpg
20 KB, 300x200
>>335849990
What?
>>
>>335850005
Oh, my sides are freaking gone.
>>
>>335850006
It's not a meme, it's a way of life for Sonic fans. You shouldn't be so belittling.
>>
>>335850016
Mario games are all straight lines and impossible to lose because Nintendo knows it's a series for literal babies
>>
>>335849767
>sanic is hold right to win!
>no it's not
>honestly I would prefer it if it was hold right to win
mariofags everyone
>>
>>335845116
Wow, what a shit list. Generations is good but completely casual and no challenge whatsoever. Sonic CD is really core platforming and momentum control, Sonic at it's best, Generations never comes close. Compare the fight with Metal Sonic with how its handled in CD and Generations. That's a direct comparison and shows how much better CD is.
>>
CD > 3&K

SMB3 > World

Come at me, fags.
>>
File: image.jpg (158 KB, 858x932) Image search: [Google]
image.jpg
158 KB, 858x932
>>335850038
3 & K > 2
Prove me wrong, anon-kun. Cmon.
>>
>>335849002
Mario 1 has the dank jump-glitch for pussies who need 99 lives to beat Mario 1

Mario 2 gives 1-5 1ups per coin to any non-retard who can get cherries on the slot machine

Mario 3 has no-skill unlimited 1up grinding on world 1-2. And unlimited continues.
>>
File: 1451598026301.jpg (253 KB, 1080x1283) Image search: [Google]
1451598026301.jpg
253 KB, 1080x1283
>>335850104
>Bowser barafags and Yoshi fags
>Pokemon furries
>Furries in Space
>implying Nintendo is any less autistic

Epic
>>
>>335849669
>doesn't need a tutorial, just tyring to play the game teaches you how to do things right thanks to well-placed mechanics, enemies and puzzles
>doesn't get you lost when it's not supposed to be a puzzle to solve
>introduces unique mechanics in each level that can't be found elsewhere
>fun when it's easy and fun when it's difficult
That's game design not level design

Sonic 3&K's level design is infinitely more interesting than World's
I can still play Marble Garden Zone and find some secret I didn't know about before whereas I know all of World's secrets

3&K's map design has longevity and better exploration
>>
>>335850104
And Mario fans.
We're not so different, you and I...
>>
>>335849892
So do SMW and SM64. Stop shitposting for a minute, it will be refreshing.

>>335850016
You fucking autist boy. You're criticizing Sanic games for having branching paths and speed sections, while branching paths are a thing fucking Mario introduced in the first place and speed sections are inoffensive.
>inb4 "but mario sucks ass too"
if you just hate platformers go shit up another thread
>>
>>335850134
I never said it was hold right to win, that was someone else.

I said that it had shit level design.
>>
>>335850292
No it doesn't, you don't start over from the very beginning, nice shitpost tho
>>
>>335850016
I can smell the stench from here
>>
>>335849580
Sonic 1 is literally the 2nd best game in the series after 3&K(And no before you ask I never separate 3&K and nobody should since it's one fucking game)
>>
My favorite Sonic game is Adventure 1...
>>
File: 1459465703084.jpg (162 KB, 1441x1080) Image search: [Google]
1459465703084.jpg
162 KB, 1441x1080
>>335850293
>wow they give me multiple paths instead of a line with goombas shit level design 0/10
>>
>>335850292
I'm not against the idea of branching paths, I'm against the fact that these fuckhuge Sonic levels with absolutely nothing going on are posted to impress people. They're completely inelegant and look like something a child would throw together.
>>
File: 1379548471714.jpg (361 KB, 1066x678) Image search: [Google]
1379548471714.jpg
361 KB, 1066x678
>>335849990
No, but I am colored.
>>
>>335850395
you mean CD or 2 right?
>>335850420
That's okay anon I like it too
>>
>>335845674
Haha fuck you. Adventure is better than Sonic 1 like dogshit is better than a diamond. Fuck you and your shitty fuck poorly designed game.
>>
>>335849767
But you can literally beat the game without bothering to find the special stages.
>>
3D Mario > 2D Mario

2D Sonic > 3D Sonic

These are the simple facts of life, Anons.
>>
>>335850016
>Sonic games have absolutely no cohesion to their level design or mechanics.
They have total cohesion and that's a large part of what makes them so good. The levels are so masterfully designed that each level has their own distinct and subtle structures that are consistent in their levels that make each level's terrain unique.
>>
>>335849767
Kill yourself you dumb faggot who has never played any of the old sonic games

Because if you had played them you would know that each route you take takes you to the goal anyways
>>
File: double-nigger.png (128 KB, 233x219) Image search: [Google]
double-nigger.png
128 KB, 233x219
>>335850420
>liking any 3D game
GET_OUT
>>
>>335850421
>multiple paths
>do you want to do the LOOP into the SPEED BOOST into the BIG SLIDE into a JUMP OVER SPIKES
>or do you want to do THE BIG SLIDE into the LOOP into the BOOST into the JUMP OVER SPIKES
>or do you want to do the JUMP OVER SPIKES into the LOOP into the BIG SLIDE into OMG CORKSCREW SLIDE???

Sonic levels are the platformer equivalent of a 10 year old playing Roller Coaster Tycoon with unlimited money.
>>
do mariofags really go
>wow what a clever way to teach me how to play the game wow i love this level that's kicking my ass wow how revolutionary haha
when they play their mario games?
this is some new level of fedora-tipping
>>
>>335850512
Jesus fuck man calm down
>>
>>335850560
>collectathons are better than real Mario games
>>
>>335850270
Sonic games are designed to have few, but long, levels, for the sake of replay value. Mario games are not designed like arcade games since SMB3 while Sonic was for its first four titles anyway.
It's stupid to say one is clearly superior to the other when they're both good for what their purpose is.

>>335850384
You can resume from the world you were at in SMB1 and The Lost Levels.
Getting a full-on Game Over in SMB2 and SMB3 is goddamn impossible unless you're under 5.

>>335850436
>inelegant
You play colorful platformers because they're elegant now?
In case you didn't know, you don't actually see the levels zoomed out like that. It's just a mix of horizontal and vertical platforming with some fancy speed sections.

>>335850635
>how revolutionary
This is exactly what Sonic does too.
So tell me which shitposting side you're on, fucker.
>>
>>335850561
That's exactly what they don't have.
Every level is just the same collection of loops, pits, spikes, platforms, all thrown together more or less randomly.
>>
Mario at its best shits all over Sonic at its best.

Mario at its worst is still much better than Sonic at its worst.
>>
>It's a "/v/ thinks opening thesis statements without actual logic are arguments" thread.
>>
>>335850395
>Sonic 1 is literally the 2nd best game in the series
Except it isn't, 2, CD, and the advanced games both overshadow it.
>>
Thread not shitty enough, let me help

Shadow The Hedgehog was much, much better than Sonic Heroes and was about as good as Sonic Adventure 2 really
>>
>>335850746
>SMW is as good as Galaxy
>>
>>335850629
No one played Roller Coaster Tycoon for the micromanagement, it was more setup for the payoff.
>>
>>335850760
Keep moving those goalposts
>>
The only thing Sega ever had over Nintendo was that Streets of Rage was better than Final Fight
And yes, Aladdin SNES was better than the Genesis version
>>
Go play all three classic games RIGHT NOW like I just did to really see where you stand with the series.

1 is decent but obviously wonky being the first game, and I typically lose interest around Labyrinth Zone.
2 is great, but the special stages are a chore. It also feels like it's over too quickly, even though it's an alright length of a game.
3&K is definitely the best. Unlike 1 and 2, there's not really a zone where I'm not having fun the entire way through. The story progresses nicely and quickly, the stage hazards all feel like they're actually part of the environment, and Super/Hyper Sonic actually feels like it was taken into consideration for some of the levels, unlike 2. That, plus Special Stage rings instantly granting 50 rings after collecting all the emeralds encourages you to keep exploring the stages, even when you're at the point where you can blaze through them.

Also, Knuckles Chaotix is good for what it is. If the 32x had some time to flourish and they took more time with the game, it might have been able to be on par with 3&K. It definitely is in line with it, soundtrack-wise.
>>
>>335850918
I'd honestly argue it's better than SA2 because it isn't splitting itself up into 3 different styles of play where only 1 was ever decent
>>
>>335850918
I actually liked Shadow the Hedgehog.

Platforming was fun, and it's honestly the best story in a Sonic game as of yet.
>>
>>335850746
Flagpole Mario is boring as shit. Galaxy alone has superior gameplay and level design to any 2D Mario game.
>>
File: image.jpg (358 KB, 1024x768) Image search: [Google]
image.jpg
358 KB, 1024x768
Why is Sonic Heroes so beautiful?
>>
>>335849942
Wacky Workbench is a million times worse than Oil Ocean,Mystic Cave,Metropolis and Sky Chase(which was just a fun minigame level I have no idea why you're bashing this one) combined you fucking faggot and don't even try to deny this

>M-uh main objective!
Sonic CD was a weird experimental game where Sonic Team still wasn't quite sure what to do yet and it was done without Naka and Yasuhara

It did exploration well but when you found the damn robot generators and then focused on getting to the goals the level design's dull nature was completely exposed

1 is the second "full-est" to 3&K
CD is a bit "fuller" than 2 but it still feels like the art direction was half-finished(the art style was fantastic but the way it was executed left a lot to be desired)

CD's half-assedness is particularly notable in Quartz Quadrant where there's an empty floor with a few badniks in the lower route...that is lazy as shit
And it's definitely apparent in Metallic Madness act 2 which is just an awful confusing mess of a level which keeps spinning you on circles which is not what a Sonic Level should do this is not a Metroidvania
>>
>>335851094
>Flagpole Mario is boring as shit
HAHA HOLY SHIT
>>
>>335851128
Sooonic Heeeroooes
>>
>>335850760
>You can resume from the world you were at in SMB1 and The Lost Levels

In the NES version of SMB1 the A+start to continue is an undocumented cheat. Legit SMB1 has no continues.
>>
>>335849942
Fuck you Mystic Cave was good
>>
>>335850016
>Sonic games have absolutely no cohesion to their level design or mechanics.
Posting sentences like that isn't going to make you look any smarter anon...it will just make all of us cringe
>>
>>335850016
You're trying so hard, buddy.
>>
>>335850150
>Sonic CD is really core platforming and momentum control, Sonic at it's best
This has to be a meme since Sonic CD had the worst physics out of the classics

Just play as Sonic and then as Tails(who has Sonic 3 physics) in the remake and you'll notice just how much smoother the game plays with Tails
>>
File: supersonicmc.jpg (27 KB, 480x360) Image search: [Google]
supersonicmc.jpg
27 KB, 480x360
>>335851241
Sure it was, nigga. Sure it was.
>>
>>335851182
>running to the end of the stage in generic uninspired levels is fun
mariofags.
>>
>>335850918
I actually agree. People complain about the controls, but I think it got them right after the tweaks made in Heroes
Branching paths, multiple endings, multiple objectives per level, and over 30 levels; it's definitely not as bad as people make it out to be.
>>
"All you have to do in Sonic is press right to win"

Translated from faggot to English:

"I've only ever played Sonic Unleashed and a few shitty Flash games"
>>
>>335851381
>Just play as Sonic and then as Tails(who has Sonic 3 physics) in the remake and you'll notice just how much smoother the game plays with Tails

Alternatively, play Sonic 3 Complete with Sonic CD gameplay enabled. Getting out of Hydrocity Zone is literally impossible.
>>
File: image.jpg (178 KB, 1334x750) Image search: [Google]
image.jpg
178 KB, 1334x750
>>335851425
>he actually fell in the pit as super sonic
>>
>>335848904

>finally I beat it!

>Metropolis Zone Act 3

REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>335851425
Thank god they made that stupid pit into a secret entrance to Hidden Palace Zone in the 2013 version.
>>
File: dat jump.png (2 KB, 256x224) Image search: [Google]
dat jump.png
2 KB, 256x224
the babby test

How do you jump this?
>>
Shadow the Hedgehog was actually a great game. Sue me.
>>
>barely anybody talking about sonic these days
>compared with mario sonic is dead
>sega doesn't care about the sonic franchize anymore

mario vs sonic has been decided
this thread is just sad
>>
>>335851142
>1 level is a million times worse than 4
L O L

>b-but the level design
This is ''hold right to win'' tier meme you are spouting

>CD's half-assedness is particularly notable in Quartz Quadrant where there's an empty floor with a few badniks in the lower route...that is lazy as shit
You mean the one with the generator on top? the one you outright ignored and went past because you didn't want to play the game properly?

>Final level is too hard :(
Come back with actual arguments next time
>>
>>335851528
>tfw I wanna play 3 Complete with the CD 2011 moveset, the Sonic 2 sprites, Flying Battery at night, with the PC music
>>
>>335851610
Run button, nigger.
>>
>>335850760
>Mario games are not designed like arcade games since SMB3
>while Sonic was for its first four titles anyway.
Are you retarded?

"The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience."

If anything World is more like an arcade game than any of the Sonic Games because they're a lot more straightforward

Sonic just doesn't have a shitty world map (which serves no purpose and breaks up the pace) and doesn't have a lot of filler levels which makes it a more focused game
>>
>>335851381
It has to be a "meme" what? Christ, use your words and stop parroting shit you see here.
>>
>>335851758
*because it's(Super Mario World) a lot more straightforward
>>
>>335851610
find a yoshi and ditch him halfway through the jump for an extra boost?
>>
>>335851842
>find a Yoshi in SMB 1
>>
>>335851610
Go far left as possible, hold the run button, jump on the pipe, run off of it, and then run as far as you can before jumping off the second platform right to the pipe. ez
>>
>>335851779
Meme as in Joke you retard not hard to comprehend
>>
>>335847892
>>335848467

Why the Sonic fanboys hate modern? Are all Sonic fanboys nostalgfags?
>>
>>335851516
They're memeing the Sonic Advance games

>hold right to win in Sonic Advance games
>die

>play Sonic Advance 2 & 3 like a Genesis Sonic
>fall down a bottomless pit you couldn't see
>>
>>335851065
i replayed them last month, suck my dick

1 is alright but the second game largely improved on it to the point it feels outdated now, it's alright for a quick playthrough though
2 is hard as all hell with tails CPU following you, it's great otherwise though, getting super sonic by wing fortress zone made it a nightmare though
CD is great, especially the soundtrack, the levels are a bit too large though, i got lost a couple of times
3&K is really good - great level design (or game design, whatever), great presentation, pretty long too

>>335851076
>>335851070
Having 5 stories (assuming you went simply from left to right without branching off) was great after Heroes' 4 identical stories. The gameplay was better too - Heroes' glitchy controls were fixed, there is level variety without resorting to fishing or shooting stages, having long-distance attacks with guns was fun.

>>335851205
It doesn't change the fact it exists.
Warp Zones were specifically made to avoid redoing the entire game everytime too, although they are only found through exploration.
SMB1 and TLL were the only arcade-like Mario games though.

>>335851610
>get on top of pipe
>jump to land on the second bit of land
>start pressing B in mid-air to get an instant b-dash upon landing
>jump to the right

>>335851758
by "arcade" I mean replay & speedrun value
SMW levels are much shorter and you can find everything on the first try (maybe the second if you want all dragon coins)

>calling the world map shitty
wake me up inside
>>
>>335850883
Except is
Sonic 1 is better than Sonic 2 and CD
Advance 1 is the only good one out of the Advance games

Advance 2 and 3 are so shit that you should kill yourself for ever comparing them to Sonic 1 however
>>
>>335851610
run through the first two holes and jump duh
>>
>>335846632
Chemical Plant
>>
>>335851962
yes, nostalgia is the only reason that 16-bit sonic is better
>>
>>335851758
>Sonic just doesn't have a shitty world map (which serves no purpose and breaks up the pace) and doesn't have a lot of filler levels which makes it a more focused game
But I like overworlds. They help give you a sense of scale and also give you hints on secrets like for example you see a pipe nearby, so obviously one of the levels nearby has a secret leading to said pipe.
>>
>>335852027
>Sonic 2 adds shit
>Sonic CD adds shit
>both fix the problems Sonic 1 had
>but sonic 1 is better :^)
>>
How come SEGA hasn't give a shit about the quality of its mascot franchise for a few decades
>>
File: 1437357498411.jpg (375 KB, 1600x1120) Image search: [Google]
1437357498411.jpg
375 KB, 1600x1120
>>335844615
Yoshi's Island gives this game a run for it's money but that's it. No other Mario can touch S3&K.
>>
>>335850850

/lit/ here, fuck you and what you think a thesis statement is. You're just as retarded as OP.
>>
Sonic 3/K > Sonic CD > Sonic 1 = 2

Honestly this shouldn't even be debatable
>>
>>335852212
Damn, that pic is glorious
>>
>>335846632

S1 = Spring Yard
S2 = Chemical Plant
S3 = Hydrocity
S&K = Flying Battery
SA1 = Speed Highway
SA2 = Metal Harbor
Heroes = Grand Metropolis
Sonic 06 = Crisis City
Unleashed = Spagonia (Rooftop Run)
Colors = Planet Wisp
Generations = Rooftop Run
Lost World = No opinion, nothing really stood out
Sanic Bewm = When it was over
>>
File: image.jpg (64 KB, 637x960) Image search: [Google]
image.jpg
64 KB, 637x960
who /flying battery/ here
>>
At least we can all agree that Sonic Adventure 2 is objectively the best game.
>>
>>335852272
2 is defenitely better than 1 though. Other than that I agree.
>>
>>335844615
lol
>>
>>335852417
>join forces with Tumblr

okay
>>
>>335851685
Wacky Workbench is literally unplayable
Can't say the same for any of the Sonic 2 zones

The level design in CD is competely based around exploration and nothing else
The levels are way too damn short when you play them regularly and they're just not fun to run through period

I've got all the generators in CD and generally know where they are it still doesn't change the fact that the empty floor is lazy shit and feels like an unfinished romhack

Final Level ain't hard just annoying
And it has that annoying part where you have to jump in that bullshit machine that keeps changing it's feet or whatever to get to higher ground...and you literally can't abuse the physics there to make that jump...you always have to that slow ass shit...fucking unbearable
>>
Hy-DRAH-city

or

Hy-DRO-city?
>>
>>335852418
>linear as fuck compared to adventure 1
>still forcing you to play shooting stages
>hunting stages became worse because of the radar
>only 2 stories compared to SA1's 6
>started sonic's edgy teenage years that didn't end until unleashed
>sonic swears in the japanese version
>the fucking shitty chao garden is back and mandatory to get green hill zone

no
>>
>>335852565
HYDRO, because of the water.
Come on son
>>
>>335852212
In my opinion:

Yoshi's Island > S3&K > SMB3 > Chaotix > Sonic 2 > SMW > Sonic 1
>>
File: youropinion.webm (727 KB, 850x720) Image search: [Google]
youropinion.webm
727 KB, 850x720
>>335852564
>Le level design this level design that
>>
File: good end.gif (1 MB, 245x245) Image search: [Google]
good end.gif
1 MB, 245x245
>>335848710
here have a better version of that gif
>>
>>335852680
>putting chaotix that high
my nigga
>>
>>335852564
Fact: Sonic CD is only popular because of the MetalSonic race level
>>
>>335852739

>Level design literally the core foundation of the game
>It is flawed
>Mocking for pointing out the flaws

Eat shit you blind fanboy
>>
>>335852002
>by "arcade" I mean replay & speedrun value
SMW levels are much shorter and you can find everything on the first try (maybe the second if you want all dragon coins)
You can still speedrun SMW
SMW is more of an arcade-y game because of the reasons you listed actually...Arcade games rarely are that complex

>>335852119
>But I like overworlds. They help give you a sense of scale
Precisely why I'm not a big fan of them
It makes the world feel small

While in 3&K for example the level transitions and showing the floating island from a vast distance made the game world feel huge
>>
>>335852564
>Wacky Workbench is literally unplayable
git gud
>>
>>335852647
>>the fucking shitty chao garden is back and mandatory to get green hill zone
I will fucking kill you, you piece of shit.
>>
File: 1408426509609.png (739 KB, 620x877) Image search: [Google]
1408426509609.png
739 KB, 620x877
will we ever get another Sonic CD?
>>
>>335852946
Maybe if Sega lets Artoon develop the next Sanic.
>>
>>335852647
>Falling for the bait
>Dislikes the Chao Garden

Didn't your parents raise you right, boy?
>>
>>335852946

SEGA has acknowledged CD quite a bit in recent history. Like having some of the badniks from CD in Lost World as well as the figure 8 running in the game.

Not impossible
>>
>>335852865
>Thinks he knows shit about level design
>Spouts the same memes and keeps talking about the only weak level in the entire game to no end
Kill yourself you fucking faggot.
>>
File: 1450154516348.png (170 KB, 333x366) Image search: [Google]
1450154516348.png
170 KB, 333x366
>>335852647
>Hero
>Dark
>Last
Technically SA2 had 3 stories.
>>
>>335852138
>both fix the problems Sonic 1 had
None of them fix any problem Sonic 1 had

Sonic 1 is better because it's a more polished and better put together game

Sonic 2's code is shit-tier
The level design has less platforming
It has rehashed levels like Hill Top which is a reskin of Emerald HIll
It has bad enemy/object placement in Oil Ocean and Metropolis
It has the stupid spike pit in Mystic Cave
It feels rushed

CD
Wacky Workbench is a complete mess
Metallic Madness act 2 is confusing as fuck
The level design in general is nowhere near as good
It also feels rushed and unfinished in certain areas
>>
I actually sorta liked Lost World. The art style was beautiful and perfect. The soundtrack was nice. The gameplay was pretty smooth, too.
>>
>>335853101

What are you talking about? I'm not the guy you've been replying to. And you're still wrong, Wacky Workbench was entirely playable. That other nigga is stupid. This doesn't negate the fact that the entire level design of the game was geared in the same way as Wacky Workbench was, just without the bouncy floor.
>>
>>335852272
3&K>1>2>CD
>>
>>335852905
SMW levels have no replay value though, besides the occasional alternate exit. Obviously they can be speedran, but that's not something you really need to do since you're pretty much done with a level forever once you've found all exits, while Sonic will require you to replay quite a lot and learn to go faster as you try to collect the Chaos Emeralds (especially since only S3&K has a level select mode)

>>335852919
>>335853045
I forced myself to do the SA1 Chao Garden to 100% the game. I can't bring myself to do it a second time.
>must literally wait hours in the garden for chao to become hero/dark
>concept entirely based off grinding levels over and over again to raise obnoxious creatures to complete fucking slow and annoying minigames to get the few emblems you need to 100% the game

fuck that shit, I hope it never comes back
or at least not something necessary to get every emblem
>>
>>335852908
>git gud
Except I am "gud" and it still doesn't change the fact that that zone doesn't belong anywhere near Sonic and was the definition of experimental
>>
>>335853236
Sonic 1
Labyrinth Zone is just plain bad
Scrap Brain act 3 is literally a reskinned level
Level design (Because apparently everyone is a level designer now) in general isn't consistent, going from fast to slow shit
>>
>>335853236
Fuck off
>>
>>335844779
>and it feels like it has some input lag issues.
Stop emulating/playing on modern screens.

Also, Sonic 3 and Knuckles (hell, any Sonic game) are also piss easy. If you want something harder go play Castlevania, Ghost n Goblins or something like that, kid.
>>
>>335853479
>Labyrinth Zone is bad
Behold the plebs opinion
>>
>>335853320
>This doesn't negate the fact that the entire level design of the game was geared in the same way as Wacky Workbench was, just without the bouncy floor.

>Calling your shitty opinion a fact
>>
File: mild_eye_strain.jpg (14 KB, 480x360) Image search: [Google]
mild_eye_strain.jpg
14 KB, 480x360
>>335853251
> The art style was beautiful and perfect
I think they made the colors way too vivid. I swear, any zone that isn't desert ruins vaporizes my eyes.
Thread replies: 255
Thread images: 74

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.