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DOOM (2016)


Thread replies: 455
Thread images: 73

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Can we all admit that the new Doom singleplayer was actually better than we thought and that it will be a good Doom sequel.
Of course is not going to be better than the originals, but im pretty sure is going to be fun.
>>
>>335813579
No. It was just as bad, if not even worse, than what I thought.
It's literally a modern, casual, linear FP-RPG, with tons of handholding and shit designs. And we can't even fix it with mods, since those won't exist.
>>
>>335813579

no, we cant
>>
>>335813579

Looks fun, definitely a buy for SP stuff.
>>
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>>335813890
Well said. Best people can do is buy a key on the grey market.
>>
>>335813579
I'm going to at least give it a shot.

WolfTNO gave me a glimmer of hope that "retro" modern FPSs can be done well enough for me to enjoy, even if I still prefer the legit classics.
>>
>>335814084
>Best people can do is download the cracked torrent a week or two later
FTFY
>>
>>335813890
Pretty much this.
>>
>>335813890
how is the first 2 doom not casual ? if don't up the difficulty levels it's a walk in a park
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>>335813890
>L-look /v/ I said it again am I cool yet?
>>
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>>335813890
>linear
>>
>>335814617
>muh find a key
>muh one exit door
that was the first doom what they mean it's that it won't be a exploration fps like the 2 first one
>>
>>335814617
>all this casual shit
Where is the Glovemeter?
>>
>>335814617
>MISSION!
>OBJECTIVE

>CHALLENGES

>OBSCURE ICONS
>>
>>335814584
>beat old doom on ultraviolence by abusing quicksave
>wow im hardcore
>>
>>335815004
If you saw the stream, you can turn those off in the options menu. As well as glory kills, chanllenges and the obscure icons.
>>
>>335815507
Let me guess you want an easy mode for Dark souls too.
>>
>>335815572
No, i dont. Because Dark souls has already an easy mode. It´s called summoning.
In the stream they said, that you can perfectly play the game like the originals, whithout the RPG bullshit or upgrading weapons.
>>
>>335815695
I don't care. Putting it in even if it's optional is bad enough. Because we will never get nonhandholding games this way.
>>
>>335815507
You can't turn glory kills off. You can turn the "stunned" highlights off.

Glory kills are a fundamental part of the game and your main source ammo and health. Don't lie to anon like that.
>>
>>335815802
So basically, optional mechanics (that can be turned off) are handholding, even in Nightmare?
>>
>>335815901
You really beleive that this is the old doom we know? This is casual cod doom, even if you turn it off.
>>
>>335813579
>new Doom singleplayer was actually better than we thought
Wait, has it been released already?
I don't think I'll ever touch it anyways, maybe a pirate down the line if only for curiosity sake.
>>
>>335815896
No. You can turn off the highlights, yes. But if you dont press the melee button, they will not appear. And they are not your main source of ammo and health. They were plenty of ammo drops and health drops in the map, as well as armor.
>>
Why does no one talk about Doom 64? It's my favorite Doom. Also I recently got Brutal Doom unzip and play package and I'm using The Ultimate Doom wad. Their are textures that are just blue and white checkered. Are those missing textures? Oh and I'm cautiously optimistic about this new Doom. I don't care for the multiplayer so I hope the single player is great. It looks good from what I've seen.
>>
>>335816069
the optimal way to play is to use glory kills. the game is designed around glory kills. saying "b-but you don't HAVE TO use it" doesn't make the gameplay it is designed around any less trash. i can turn off quest markers in skyrim but that doesn't magically make it not shit.
>>
>>335816028
As i said at the start of the thread. No, Doom 2016 will not be as good as the classic. I dont think even Romero or Carmack today could top that. But i think that the game will be fun. Im starting to think that you havent even watch the stream if you think it´s casual call of dooty. It´s not even close to call of duty wtf.
>>
No, it's an unholy abomination nowhere near on the level of even Doom3.
>>
>>335816286
You have to stop breathing if you want to support this.
>>
>>335816069
You're wrong, anon. I watched the same stream you did. They said that you can not glory kill if you don't want to, not that you can turn off glory kills.

Turning off glory kills would require a complete rebalance of the game, insuring that the player would have enough resources to complete the levels without cinematic KOs.

And they ARE your main source of ammo and health. There is ammo and health on the maps, but the main source comes from the enemies.
>>
>>335816257
>the game is designed around glory kills
So, the game gives you some ammo or health drops when you glory kill and now the game is only designed around glory kills. And even if thats the case, whats the matter?
>>
>>335816257
Glory kils don't give you any bonuses or items from what I've seen in the game, and even if they do, you can stop yourself from using it if you want more challenge with less resources like health and ammo

Also, consider this possibility: At post-Hurt Me Plenty difficulties, enemies may get stunned for a shorter time window, possibly down to a fraction of a second, before getting their bearings and going back to fucking your shit up. This, combined with the overall harder time you'll have fighting them on a harder difficulty, would make glory kills nigh inexistent if you think you're good enough not to use it, or a godsend to get a moment of breather by executing an enemy in the so called "cutscene kill".
>>
>>335816404
No, it doesnt. Multiple times Bethesda has said that if you want to play without glorykilling is fine. And, as i said earlier. Even if it does, so what? A couple of seconds is so bothersome to you?
>>
>>335816729
You seem like you know an awful lot about a game that isn't out yet.

I wonder how that could be.
>>
>>335816768
Yes, watching 10 canned animations over and over again is annoying as fuck.

Even the mod they stole the idea from doesn't force you to do fatalities.
>>
>>335816849
>inexistent
>so called "cutscene kill".

he's either fucking with you, or retarded.
>>
>>335816849
Not a shill, bud. I'm just speculating from analyzing the gameplay vids released. I'm just carefully optimistic about it because I need a new game where I can kill monsters. I already played SS, painkiller, doom, etc.
>>
explain to me why glorykills are bad ?
for speedrunnning ?
because it really ad something fun and satisfying in the game
>>
>>335813579
it looks like saints row 4 quality.
the most average thing ever basically.
>>
>>335817101
Because the original games didn't have them, therefore it's bad.
>>
>>335816768
The same way you can play Thief 4 without focus despite the entire game being balanced around the focus mechanic?

By your logic, third person takedowns in Deus Ex HR are optional if you only use stun guns and tranqs.
>>
>>335817281
ok so is real 3D then
>>
>>335816590
glory kills have an effect on how the game plays. when someone criticises it by saying "these suck and ruin the flow of the game" and the response is "don't use them". try to figure out why these two things don't mesh
>>
>>335813579
Doom 2 is better than 1. But yeah, D44m looks better than 3.
>>
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>>335817441
>Doom 2 is better than 1
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>>335816980
>Even the mod they stole the idea from doesn't force you to do fatalities.
Forced? Is Marty Stratton holding a gun to your head. Its that the problem here. The game is not THAT designed around GK. In the stream, only big monsters would give you tons of drops. Im sure you can play the game just fine. Maybe, watching 10 canned animations can get annoying, but thats a problem i did see when they picked beserk
>>
>>335817281
Takedowns are never good.
>>
>>335813579
Basically after seeing what people were saying in yesterday's thread, all the complaints boiled down to "it just doesn't FEEL like Doom"

kek
>>
>>335817101
>>335817281
this has nothing to do with it.
glory kills are a gay feature that's slapped on top and literally does nothing for the game.
if that was the only problem with the game I wouldn't care at all but them existing shows a fundamental misunderstanding of how to design games at all.
that's how modern games are designed, they add stupid features on to shit without even considering the overall picture. say doom is a song, it's like you took a barebones beat and started adding random fart noises to it that you can optionally filter out. the only thing it's good for is a joke. that's what this doom is.
>>
>>335817101
Because they slow down the gameplay and they don't even have creative animations.

For every one imp being ripped in half, there are four of them simply being punched without gibbing. Brutal Doom, the mod this game is copying from, had better kills with fucking sprites.
>>
>>335813579
From what I've seen, it's good. Of course it can't top the originals, but that's not impossible because you can't create a better game, but because of the zeitgeist.

It's like the first car. It was sensational. But nowadays they're all the same and you're happy if the drive well. You can't recreate the revolutionary essence of what made Doom a cult.

That could happen later on, when VR gets going. But most probably the honors will go to some other company.

Doom 4 will be a good game.
>>
>>335817768
>>335817835
They're optional, get over it.
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>>335817640
Doom 1 enemies are very boring. It's fine to have boring enemies in your game to contrast fun ones, but Doom 1 doesn't really have any fun ones. Doom 1 is fine itself, but I wouldn't want to play many wads containing only Doom 1 monsters. I was kind of tired of them by the end of Doom 1 already.

Doom 2, by contrast, has some of the most creative enemy designs ever featured in an FPS. And that is quite something!
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>>335817720
The problem is you're talking out of your ass. The game was clearly designed around this mechanic but you're saying you can ignore it. You don't know this for certain, you're just guessing.

It's a pointless argument because it's not based on anything factual.
>>
>>335813579
|
|>
|3
|_
>>
>>335817990
Doom 2 has some really shitty maps.

The chainguy guy is one of the worst enemies in Doom 1 and 2 combined, edging out the Lost Soul.

Only thing that Doom 2 has that's worth a damn is the SSG.
>>
>>335817990
You're wrong about 1's monsters and Doom 2 has horrid levels that aren't fun to play through.
>>
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>>335814584
>No health-regen
>limited amount of supplies in a map
>very few enemies drop any supplies
>no mission reminders or location compass
>no autosave
>no slowmotion bullshit
>couple rockets or an explosive barrel can off you even on lower difficulties.
On top of that, the maps of D1-2 were designed and tested on pistol-start Ultra Violence. So you're kinda doing yourself harm if you play below that.
>>
>>335817835
>Brutal Doom invented executions
>>
>>335817920
if you had actually read my post you'd understand that it's actually almost every addition to the game I dislike while they literally stripped the entire the game itself to a barebones state.
once again, modern game designers fail to understand the fundamentals of game design, probably because they have no passion and shitty ideals.
anyways, the game is probably mildly amusing for 8 hours.
>>
ITT
>waaaah the devs added optional things I don't like :(
>>
>>335817768
how the fuck gore execution aren't fitting in doom ?
first doom wasn't the pinacle of game design and
>assumption
it's modern so it's bad
>games are shit nowaday
>>
>>335818475
Or
>how to nitpick and whine like a bitch about it 101
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>>335818475
>optional
>double jumping
>optional
>health and ammo
>optional
>shitty sounding guns
>optional
>painkiller game design
>optional
>>
>>335818182
>Doom 2 has some really shitty maps.
True.
>The chainguy guy is one of the worst enemies in Doom 1 and 2 combined
Commandos are fine, some mappers just overuse them.
>Only thing that Doom 2 has that's worth a damn is the SSG.
Yes, let's ignore all the iconic enemies it brought to the table!

If Doom 2 didn't happen, Doom today would be as dead as Wolf 3D.
>>
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>>335817990
a-are you saying you like the pain elemental design better then the caco?
>>
>>335818250
>>no autosave
There are save slots, though. I mean yeah, you can say that "you can not use them", but then I can say that you can ignore D44m takedowns.
>>
>>335818641
>looking up and down
>optional
>>
>>335818889
save scumming is as much a part of game design as debugging and cheat codes are
>>
>>335817920
The gameplay released yesterday proves it is not optional. Stunned enemies do not drop ammo or health unless glory killed, it's right there in the fucking footage.
>>
>>335818840
I like pain elementals, that said, Caco is one of the best OG Doom enemies.
>flies
>the amount of HP is just right, isn't as tiresome to kill as a Baron but doesn't go down too easily as others
>is cool
>>
>>335818250
that just describes a old school FPS to be honest
i found RTCW harder and not in the biggest difficulties
>>
>Warhammer Space Marine does glory kills that regen health, whole game is basically a clusterfuck of spamming grapple and melee and bathing in blood
>/v/ likes it

>doom does the same thing
>everyone is skeptical

make up your mind
>>
>>335818978
Save-scumming is a meaningless term outside of roguelikes and emulators.
>>
>>335819001
You're blind, watch the videos again. Enemies drop health/ammo/armor without using finishers.
>>
>>335814084
>>335813890
>>335814472
>linear
You clearly didn't watch the video
>>
>>335818978
that why they're not in modern games it's to easy to exploit
>>
>>335818889
Manual, oldschool "hard saves", that require you to literally pause the game, navigate to another menu, and choose a slot before anything happens, is nothing compared to autosaving.
Hell, I've seen tons of newfags complain about lack of autosave lately. And not only in Doom.

And this shit ain't got anything to do with the Glory Kills either. Especially since those are confirmed to be your main source of supplies throughout the whole game, as you will be locked into tiny combat arenas with finitely spawning enemies, for several minutes, several times throughout the entire game.
>>
>>335818273
>Doom is not taking concepts from Brutal Doom.

CoD kiddies are reaching.
>>
>>335814613
>can clearly see it's shit
>/v/ just points out the obvious
>le /v/ meme
fuck off
>>
>>335814779
Fucking what? Learn to speak English before spouting your stupid opinions you dumb fuck
>>
>>335819131
>You clearly didn't watch the video
I did. You apparently don't understand what you saw.
>>
>>335816028
way to dodge the question
>>
>>335819192
>finish the first stage in doom accidentlty skip the story screen
have to do it again because no autosave a the beginning of level
auto save is not a bad feature when it's done corectly
>>
>>335813579
the fact you made this thread is proof enough that its shit

(you)
>>
>>335819192
>Manual, oldschool "hard saves", that require you to literally pause the game, navigate to another menu, and choose a slot before anything happens, is nothing compared to autosaving.
It takes me a second or two because I can use my keyboard. And no, well paced checkpoints can make for a harder experience.
>>
Anyone feel like this is a game designed for people who have heard of Doom and it's legacy, but never got around to playing it?

It's like how Thief 4 isn't actually a successor to the other games in the series, but is actually based on games that were inspired by the original Thief games.
>>
>>335819001
Also it was on Hurt me plenty. Stunned enemies and drops maybe will be reduced in higher difficulties.
>>
>>335818041
>the game was clearly designed around this mechanic
You do not need to use glory kills to progress in the game. You are objectively wrong.
>>
>>335819525

Doom 3? Yeah.
>>
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It looks like a fun game for local multiplayer. I've been waiting for an FPS with a mapmaker since Timesplitters.

I don't care that it isn't exactly like Doom 1 and 2, because if I want a game that's exactly like Doom 1 and 2 there are virtually endless WADs for me to play.
>>
>>335819462
no, i made it because i still hear stupid arguments about how this game is bad instead of focusing on the important stuff
>>
>>335819782

>brutal doom/project brutality
1. free
2. fully customizable
3. almost 25 years worth of compatible map packs, with more being made, unlimited content.
4. huge enemy variety with remixes of old and new enemy designs that still maintain colorful unique appearances
5. hordes of dangerous enemies sometimes numbering in the hundreds
6. lethal weapons (full customizable to your liking), including freeze rays, flamethrowers, 2 variants of the BFG and a fucking black hole generator
7. constant updates
8. hilarious voice acting that doesn't take itself seriously at all (which you can toggle off if you wish)

>doom 4
1. $60+inevitable season pass+ microtransactions
2. better graphics. whackity shmackity doo
3. not customizable in the slightest
4. maybe 3 enemies on screen at once in a busy fight
5. generic looking weapons
6. piss brown filter "so fucking real!"
7. bloody screen so real
8. monotonous executions that break the flow of the action and get old the instant you look at them
9. FOV set to 55, no you can't change it you entitled whiner
>>
>>335818250
>Straferunnning around the Cyberdemon while launching missiles
>Suddenly a pillar is in front of you
>Accidentally shoot the pillar
>Die
Yeah, cool.
>>
I've yet to see a legitimate argument as to why this game is worth the time to play. Every thing said in it's defence is trying to mitigate the criticism of this game becoming more like modern games in the FPS genre.

So I ask plainly, what does this game offer me?
>>
>>335819726

Sorry kid, but your logical statement will be entirely ignored by entitled manchildren who can't accept a rational thought process as yours.
>>
>>335819919
So play Brutal Doom, then! Why are you getting so mad about this new game when the game that you want to play already exists?
>>
>>335818641
>Double jumping
>Something that allows for larger, more maze-like maps with more verticality
>Bad

>Health and ammo
???
>>
>>335819919
Most of the stuff you wrote about D44m is simply not true.

Also I dunno, I just don't like BD. Minigun is hella cool, but everything else is just too much. I prefer Smooth Doom for that Vanilla+ experience.
>>
>>335819976

Ah, Anonymous#99801878 who believes he should be addressed to why he should play this upcoming AAA title that was never targetted towards him in the first place.

Talking to a wall is a productive thing to do too.
>>
>>335819224
>gets called out for being retarded
>h-heh you c-cod kiddy
>>
>>335818810
>Commandos
Aren't they called chaingunners?
>>
>>335819919
>9. FOV set to 55, no you can't change it you entitled whiner

But you can.
>>
couldn't they just make literally the same kind of game as DOOM 1 and then make the graphics good and improve from there?
>>
>>335820157
They're called "Former Commando" in the manual, IIRC. Probably in the victory animation, too. And shotgunners are "Former Sergeants".
>>
>>335819976
You run around shooting demons. The fuck are you looking for? Chill out Socrates.
>>
>>335819919
>liking brutal doom
Brutal doom is casual trash
>>
>>335819919
>>doom 4
>1. $60+inevitable season pass+ microtransactions
>2. better graphics. whackity shmackity doo
>3. not customizable in the slightest
>4. maybe 3 enemies on screen at once in a busy fight
>5. generic looking weapons
>6. piss brown filter "so fucking real!"
>7. bloody screen so real
>8. monotonous executions that break the flow of the action and get old the instant you look at them
>9. FOV set to 55, no you can't change it you entitled whiner
yep, you proved my point. First, they said it will not have microtransactions. You can customize some aspects (not all of them, but some). They are going to be a lot of fucking enemies, you havent watched the stream. The piss filter is removed, and the game gained a lot of colour since e3. It doesnt have a bloody screen. GK are completly optional. You can change FOV up to 150, even in console.
>>
>>335820267
>Chill out Socrates?

Are you white? Not who you're talking to, but References like this gets me flooded.
>>
>>335820139
Who is this game targeted to if not fans of classic FPS games?
>>
>>335820316
>The piss filter is removed
It was never a piss filter, it's colored lighting. The first area had a lot of smelted metal, which gave off a yellow glow. It's like saying fucking Quake 2 had a piss filter because Stroggos was all orange/yellow.
>>
>>335820397

E3 premise last year showed you exactly who they are targetting towards and it was anything, BUT classic FPS games. Need to be spoonfed the entire answer or would you like to show that you have a brain and figure it out yourself?
>>
>>335820242
You might think so. But they want to sell. A lot. And the masses of people playing modern fps like the kind of things you see. Not saying it's good or bad; I'm just saying that it doesn't matter what they say, the intention is not going back to the roots of anything, they want to make a game that appeals to a public that only nows Doom by the name.
>>
>>335819919
>3. not customizable in the slightest
>4. maybe 3 enemies on screen at once in a busy fight
>9. FOV set to 55, no you can't change it you entitled whiner
Objectively wrong.
>>
>>335819919
>generic looking weapons
So the SSG, a minigun that can unfold into 3 smaller miniguns, the Gauss Cannon and the BFG are generic?

>piss brown filter "so fucking real!"
It was removed you dumbass.

>bloody screen so real
The original games flashed a red screen whenever you got hit you ape. Your point?

>FOV set to 55, no you can't change it you entitled whiner
It has an FOV slider now and the base FOV is 90 you idiot.

At least try to know what you're going to bitch about before spouting bullshit you don't know.
>>
>>335820397

I hate this upcoming DOOM as much as the next average joe, but condescending shit like >>335819976 are child's play.
>>
>>335820561
it's pretty sad cause I replayed all the earlier doom and mods not too long ago and it's so solid. It feels good to just go fast and wreck shit that explodes in billions of giblets.

Now put that in HD with the brutal doom factor in and you,ve got a really fantastic game.
>>
>Can we agree that a game that noone has played yet is good/bad

how about no
>>
>>335820242
Nobody wants mazes with keycards anymore.
>>
>>335820454
Well, the first demos of DOOM had a little bit of yellow colouring in the screen, but only in the Hell levels.
>>
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>>335819230
>my opinion is fact

wow stop breathing anytime kiddo.
>>
>>335820537
Calm down you petulate entitled child. You think just because you're not getting exactly what you want this gives you the right to complain? You're fucking pathetic kid. You probably got your ass handed to you in the beta, this game is off the wall non-stop hardcore shooting, and you can piss of to little babby games if you can handle it you candy ass bitch.

Try making your own game bitch.
>>
>play Sonic Generations because people say it's a callback to the original games
>no physics when running down cliffs or through loops manually
>the boostpads lock you into scripted movement and the levels are built around them
>complain
>"well you don't have to use the boostpads, why are you complaining about extra features, are a few seconds of automated movement really so bothersome to you"
>initial review hype dies out after a couple of weeks and nobody talks about (save for modding old levels in like modding square pegs into round holes)
>>
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>>335820759
With Hell I think they went for that "sulfur" look outside. But yeah, it was really unfortunate that they chose two yellow-ish areas to show off during E3. Kind of a dumb move.

They released some screens shortly afterwards which shown different colored environment.
>>
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>>335820854
>entitled child
>original faglord demands why he should play this game

See me after class.
>>
>>335819726
>Local multiplayer

confirmed by devs to not be in the game on stream yesterday. If you can't afford internet, you're probably to shit to play to begin with.
>>
Is Doom 4 the new Thief 4?
>>
>>335819919
>monotonous executions that break the flow of the action and get old the instant you look at them

Doesn't Brutal Doom do the same thing?
>>
>>335814613
shill detected
>>
>>335821283
Only if you're using fists, with the berserk pickup, and are in "rip and tear" mode. If you don't like it, you can use "smash" mode which simply makes punches gib more.
>>
>>335821283
It's worse, because they are longer and you go in third person.

They're easy to ignore, though, your fists have two attack modes in berserk, one triggers those, another just punches fast. Or I think that's how it was?
>>
>>335821152
I think Thi4f managed to miss the point of the original games even more than D44M, if you can believe that's possible.
>>
>>335821152
Does D44m Marine wear eye-shadow? No? We're good, then.
>>
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>>335813579
TooT isn't out yet, faggot. It looks worse than Doom III from the preview.
Also, you left out Doom 64.
>>
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>>335821472
And what is the point that DOOM is missing?
>>
>>335821463
They both are the same speed and damage, the difference is that one trigger the fatality when you kill them, and the other just makes them explode.
>>
>>335821737
Oh, okay.
>>
>>335821618
TooT looks better than Doom 3 thanks to the streams that they did. And yeah, i forgot Doom 64. I cant put it anywhere because i still havent played it yet. Is in my "thing to do" list. Maybe i will play it tonight
>>
>>335815896
Wrong!!! The main source of ammo and health comes from chainsaw kills!
>>
>>335821674
Adding RPG elements is questionable to say the least.

I do think weapon mods basically allowing for alternate firing modes is cool though.
>>
>>335821618
>It looks worse than Doom III from the preview.
Not even fucking close.
>>
>>335819431
>thinking there's story screens
>caring one bit about potential "plot" in Doom
see? THIS idiotic attempt to mix old and glorious and new and shitty is the exact reason why the D44M won't work, and why newfags just can't understand the point.
>>
>>335821948
Yeah, the RPG mechanics are weird to me aswell. But i will not use them myself in my first playthrough
>>
>>335816404
Dumbfuck. Dumbfuck. Dumbfuck!
>>
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>>335821618
>there are children unironically liking Doom 3 and calling it more Doom than D44M
>>
>>335819976
Nothing. Just like all other games. Watch the trailers and footage and decide for yourself if it's worth getting rather than trying to have retards on /v/ form your opinions for you.
>>
>>335821859
Use the Doom 64 EX port/mod/whatever.

>>335822048
It's older so it's better mentality, I guess. I mean, I don't even hate D3, but the encounters in that game were just so bad, and the attempts at horror didn't really work well. At least D44m doesn't try to be a horror game.
>>
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>>335820952
>no fields of flesh and guts
>no butchered corpses of poor souls set up for a display like trophies and pieces of art
>not a one pentagram
>>
>>335820007
I'm excited for the new doom but calling people entitled for having complaints is stupid as hell.
>>
>>335822048
Doom 3 was nice and spooky.
https://www.youtube.com/watch?v=S0nHNtbTXmM
>>
>>335822143
>Use the Doom 64 EX port/mod/whatever.
I have the rom for the emulator. I´ll use that
>>
>>335821674
>Absurd amounts of speed
>Heavy metal
>Claustrophobic environments
>Herding a horde of mobs into a big cluster so you can reenact the columbine massacre on them with a chaingun
>>
>>335813579
It looks fine to me. If this wasn't called Doom it wouldn't survive though.
>>
>>335822176
Well we've seen pentagrams even in the multiplayer
>>
>>335822243

Spooky because there's no duct tape on Mars?
>>
>>335822029
>But i will not use them myself in my first playthrough
Good luck with that. The devs in the stream yesterday told that some other people in the team had TRIED to play through the game without using any upgrades, only to get horribly butchered in later levels. This is a good indicator of fucking horrible balancing, as in once again you NEED to utilize all the new-age cancer to have the game actually enjoyable.
>>
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>>335822048
>Disliking the new piece of shit to the old piece of shit means that I like the older piece of shit
Nice mental gymnastics.
>children
Oh, you're just trying your hardest to sound like some old faggot.
>>
>>335822294
>Absurd amounts of speed
>Heavy metal
>Claustrophobic environments
>Herding a horde of mobs into a big cluster so you can reenact the columbine massacre on them with a chaingun
All check´d. Maybe, except for the last one, but thats ok
>>
>>335822176
>>no butchered corpses of poor souls set up for a display like trophies and pieces of art
There were some in the last video. Lots of skulls, too. I think it also starts in a very organic-looking area.

>>335822180
It's that guy who trolls by pretending to be a very obvious marketer and calling everyone names.

>>335822291
Doom64 EX uses the ROM to make it more PC-friendly, but as close to original as possible. But it's your game, of course.
>>
>>335822350
because there is monsters in the closet
>>
>>335822350
>wahhh I have to pull the flashlight up.

Doom 3 BFG edition had that mod already installed.
>>
Poor Little Doom guy:
https://youtu.be/Kub5vOaT0V8
>>
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>le Doom 3 is bad meme
>>
>>335822294
>>Herding a horde of mobs into a big cluster so you can reenact the columbine massacre on them with a chaingun
Chaingun in original is pretty shit so it'd make for a very awkward fart-sounding massacre.
>>
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>>335822413

I knew I forgot something in my original post explaining the general and not directly to whom I quoted, but I decided to leave it at that cause why not.
>>
>>335822535
I think Deathwing looks rad but posting it in a thread full of people mad that new DOOM isn't fast isn't going to make you many friends.
>>
>>335822543
it's a good fps but it doesn't really fit in doom appart from the hell gate and demon and these fuckingflyingskull
>>
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>>335822543
>le Doom 3 is good meme
>>
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>>335822597
Sure you did, bud.
>>
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>>335822543
>le Doom 3 is a good meme

You can turn off the irony now.
>>
>>335822176
Nigger have you played the open beta? All of that stuff is in the game.
>>
>>335813579

I actually liked Doom 3 the most, it's atmosphere, more realistic graphics, and simplistic game play really made for a pretty damn good game all around and was hoping Doom (2016) would take examples and improve upon
>>
>>335813579
>>335813579
Well if it's any consolation. You can play the entirety of Ultimate DOOM on DOOM 4 if you find all the secret easter eggs. And on top of that it does look like fun.
>>
>>335822743
>>335822693
>samefagging.

pathetic.
>>
My only problem with Doom 4 is that everything seems so weak. Like I've watched videos of gameplay with using the double shotgun and everything taking three shots with it to go down. In the other games your guns felt like they had weight and impact behind them since shit went down quick and you had a lot of enemies to kill. In this shit doesn't go down quick and because of that you have few enemies to kill at most times.

Still looks like a fun game for the most part but those are my issues.
>>
are these back ?
>>
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>>335823262
shit pick didn't work
>>
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>>335822693
>>335822743

k.
>>
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>>335823161
Whatever, faggot. Doom 3 is shit.
>>
>>335823362
All the leaks suggest no.
>>
>>335823245
I think the issue is that everything is a tad slower, a tad less momentous. The game still looks like it plays quite similar, because truth be told, any Imp takes two shots, and many enemies, save Mancubus/Revenants/etc., take three. That's pretty comparable to the memory I have of playing Ultimate Doom last.
>>
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>>335823161

You make take the tinfoil hat now.
>p-p-photoshopped!

Pic related it's you.
>>
>>335823245
Clearly you've never actually watched any gameplay footage, because even the regular shotgun was one shotting zombies/imps. Whereas the super shotgun was gibbing them and two shotting Hell Knights.
>>
>>335823463
GOOD
>>
Image cause I'm retarded.
>>
>>335823583
You just need to hug these fuckers they can't hurt you
>>
>>335816257
the optimal way to kill enemies is by shooting them
>>
>>335815896
>Glory kills are a fundamental part of the game and your main source ammo and health.

Someone didn't watch the stream because even though enemies are pinatas, glory kills will not increase rewards unless you equip runes made for that.
They said it themselves and you can see a rune made for it(It just increases armor drop rate) when he's equipping himself for the Hell section.
>>
>>335823676
really ? but they spawn flyingskull no ?
>>
>>335820840
it's okay, you can be part of the shiteating crowd and "enjoy" your brand new copy-pasted AAA title which also happens to rape the entirety of what made DOOM, DOOM
keep posting animu, fatboy
>>
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>>335823547
>your attempt at shitposting.

pic related.
>>
>>335822342
More like """Pentagrams""".

>>335822461
>There were some in the last video.
I watched it yesterday, rechecked it now.
I don't see it. Unless you count wet rocks + tons of skull to be same as "fields of organic matter and waste".
>>
>>335823795
Not if your against them
>>
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>Practically all the issues doomfags had with the game are addressed, ranging from lack of air control, lack of speed and worries regarding the chainsaw being OP
>Despite this, they immediately start whining about something else
You people are fucking impossible to please, holy shit.
>>
>>335813579
listen I understand what you mean but as someone who has played doom and doom 2 recently, I can tell you that doom 2 is an objectively better title, it has more levels, a better level structure, an extra weapon and more monster types. by all measurable definitions, doom 2 is better
>>
>>335823880
>get fucked by two people not samefagging
>shitposting

Are you enjoying your recent visit to 4chan? Thank you for once again mis-using terms on this imageboard.
>>
It looks fun. Not how I'd like a new doom game, but taken on its own I want to play it.

Multiplayer is fecal matter tho
>>
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>>335823383
Your opinions are shit
>>
>>335823936
>/v/ - The Vidya
;_;
>>
I'm still waiting for that one guy who'll say DNF was a better game than D44m. I know some of you will try to pass that as a legitimate opinion. I just know.

>>335823892
>I watched it yesterday, rechecked it now.
I can't find the video again, give me a link please?
>>
>>335824020
Except Doom 2 isn't fun to play because 90% of those levels are utter garbage.
>>
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>>335824020
>doom 2 is an objectively better title, it has more levels, a better level structure
>>
>>335824020
Doom has on average better level design but yeah DoomII is better overall I agree. It is the base for 90% of custom content after all.
>>
How did they fuck up the monster design so bad ? They all look comical . I remember the hell knights in D3 looked menacing as fuck
>>
>>335824226
>It is the base for 90% of custom content after all
Has absolutely nothing to do with the actual quality of the game.
>>
>>335824276
My point still stands chum
>>
>>335824064
>getting fucked.

oooo wow you sure showed me kiddo.
>>
>>335824267

The Hell Knights in DOOM 4 use the same fucking design, are you serious?
>>
>>335813579
>tutorials
>an antagonist we need a human face to fight instead of a fucking huge demon spider with a chaingun
>chainsaw has ammo and is OP as all hell
>takes place on generic space station with small corridors and large rooms only for fighting
>no fancy or memorable level design like the originals
>fun of discovering what new weapons do is gone
>too many laser/plasma guns without any kick e.g the pistol (with infinite fucking ammo might I add)
>uninspired, not colorful enemies and environments
>feels need to add lore to a game that should just be killing demons
And I've only seen the first 10 minutes of this shit. Still watching the rest.
>>
>>335824387
Your point means nothing as far as this discussion goes.
>>
>>335824267
Doom 3 hell knights look like fucking garbage
>>
>>335824450
you're autistic
>>
>>335824153
Duke Nukem Forever wasn't even bad. It certainly wasn't up to "ten years in the works" standards, but the game was silly fun that clearly was trying to pander to the classic fans in some ways. Doom actually looks like a reboot, rather than a half-baked sequel, whether you want to shit on how it has some features of modern FPS in SP. I'm kind of hyped for May 13th when it drops, just to see if my 37 funbucks were worth it.
>>
Its impossible to take doom4 seriously, because its like writing Bible 2.0 or Illiad 2.0

those source materials are what everything else is based on, they're the starting point for the entire culture, you dont just make a sequel to them

its more stupid than it is disrespectful, and its weird to me that anyone would buy or play doom4 in the absence of astounding quality, which it certainly doesn't possess
>>
>>335819086
Space Marine didn't shit on an established franchise.
>>
>>335824450
>And I've only seen the first 10 minutes of this shit. Still watching the rest.
Yep, fucking fantastic. What an educated opinion.
>>
>>335824612
>le autism meme
Very original but the game still looks shit.
>>
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>>335823936
>>
>>335824267
They look LITERALLY as they look in 3, except their skulls are whiter. Holy shit.

>>335824613
>the game was silly fun
The game was grey as shit and regen HP just killed whatever good it had combat wise (and it did have some good, shotgun is fun, enemy design is surprisingly strong). The first battle against Battlelord is probably the worst FPS boss battle I've seen. Well, Battlelords were always kind of a trash enemy, but DNF just took it to new heights (lows?).
>>
>>335824704
>because its like writing Bible 2.0
the current bible is the bible 2.0
>>
>>335824819
you're still autistic
>>
>>335819280
Apparently you didn't. Did you not see the large level layouts with multiple paths? Its clearly based on the orginal level design.
>have multiple paths
>some lead to locked doors
>explore to find keys
>access new parts of the level
It's just as linear as Doom 1
>>
>>335824704
I bought it, I pre-ordered it too and i love how it triggers the little man-children here on /v/
>>
>>335824450

Just about every single one of your complaints is fucking stupid, nitpicky shit. Jesus Christ.

>tutorials

You can turn them off.

>chainsaw has ammo and is OP as all hell

It has ammo BECAUSE it's OP, dumbass.

>takes place on generic space station with small corridors and large rooms only for fighting

It's not even in space, it's a fucking Martian facility. They look out into the Martian surface at the very beginning, how are you this dumb?

>no fancy or memorable level design like the originals

A giant demon skull entrance isn't "fancy" or "iconic?"

>fun of discovering what new weapons do is gone

What the fuck?

>too many laser/plasma guns without any kick e.g the pistol (with infinite fucking ammo might I add)

Only 4 of the 10 weapons are energy-based. Also who gives a shit if the shitty fall back pistol has infinite ammo? Are you just bitching for bitching's sake now?

>uninspired, not colorful enemies and environments

The environments looked like they had plenty of color variety to me.

>feels need to add lore to a game that should just be killing demons

Who cares about optional lore? If it doesn't get in the way of gameplay then it shouldn't be a fucking problem.

Of all the complaints I've seen for DOOM 4 yours are the worst. Congrats.
>>
>>335824704
>its weird to me that anyone would buy or play doom4 in the absence of astounding quality
It looks like a passable modern FPS with some really dumb stuff in it (RPG elements) and some really fun (monster designs, some weapon designs). If I had lots of disposable income, I'd consider buying it.
>>
>>335824874
Can't truthfully remember much from the game, anon. I just remember the intro sequence, i.e. crawling through ducts (I think?) and doing shit in your suite/hotel complex, along with the RC sequence. Both of those were fun, but I can't say I beat the game or even got close. Nothing spectacular, but it did seem like it was at least okay.
>>
>>335824450
>>too many laser/plasma guns without any kick e.g the pistol (with infinite fucking ammo might I add)
I feel the need to remind people that Quake 2 had an Infinite ammo pistol too.
>>
>>335825162
I actually have soft spot for mediocre/bad FPS, but DNF... eh. I'm not a big fan of DN3D either, though.
>>
>>335824450
The developers stated that the lore is entirely in the background and can be ignored completely. Its only there for the people interested in it
>>
>>335823025
>It gets good [x] hours in
>>
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>>335825308
>I'm not a big fan of DN3D either, though.
>>
>>335822535
My legs are OK!
>>
>>335825434
Weirdly, it's the first FPS that I've actually played without cheat codes. Learned how to use the mouse playing it. The maps are good, I just don't really like enemies/weapons. Preferred Doom 2 to it, which I played much later!
>>
>>335820840
>anime pic
Leave any time
>>
This game is getting some serious hate due to nitpicking.

I think it looks good. It plays like classic FPS with maze-like levels, the art style is really good and colorful. I never liked DOOM that much, because I was a console player, so I did get to play DOOM 64 buy I also played the 3 Turok games, goldeneye and perfect dark so the impression wasn't so great. But from what I played, this seems in line with it.
>>
>>335825308
>not a fan of DN3D
I'm not saying you can't have your opinions, but what are your reasons?

DNF was okay with some cheesy sequences like I said, but DN3D was really good. Shit, anything PS1/N64 era like Time to Kill and Zero Hour were at least really solid games too.
>>
>game that looks mediocre gets marketed on /v/
>defense force pulls out all the fallacies and shaming tactics up until launch
>white-hot shitposting
>game turns out to be mediocre
>a week after the game launches all the 'fans' have left in droves and moved on to market another game
>>
>>335825767
See here: >>335825576

I tried playing it recently, like maybe 3 years ago, and the Lunar maps... I think I've gotten a secret map and somehow fucked up my save there, or couldn't find an exit. Anyway, gameplay-wise I didn't like enemies all that much, half of the gun were really gimmicky and I really disliked fighting Battlelords.
>>
>>335825891
>game that looks fine gets marketed on /v/
>defense force probably came in a bit too strong
>shitposters galore on both sides
>people with relevant or good points left to wayside
>even worse, probably got shitposted
>week after game launches, game turns out to be fine
>people who enjoy it obsess over it like Classic Doom, move onto MP, or find a new game
>move onto marketing next best thing

Sounds kind of like every part of culture, society, and humanity itself desu, so kindly shut the fuck up for shitposting.
>>
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>>335825891
>green texting
>>
>>335823905
k good to know
>>
>>335825984
I can accept these as valid points even though I don't necessarily agree with them on a subjective basis. Different kind of game built around different things compared to something like Doom 2, even though they're similar engine-wise.
>>
241 replies
67 posters

>>335826145
>>335826193
>struck a nerve
>>
>>335824153
>I can't find the video again, give me a link please?
https://www.youtube.com/watch?v=txmv2qFRuxI

you can also check it on Twitch, but no video controls on it.
>>
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Doom 4 is gonna be gud
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>>335826551
>>
>>335826551
>struck a nerve
yup. I'm on /v/, land of shitposting and viral marketeers. I shouldn't expect so much, but every once in a while, I actually see people discussing merits and downfalls of games in a good discussion, and my hope is revitalized.
>>
>>335824450
>an antagonist we need a human face to fight instead of a fucking huge demon spider with a chaingun
Spider Mastermind was datamined from the alpha and the beta

>no fancy or memorable level design like the originals
You haven't seen most of the levels yet so how do you know it will all be bad?

>too many laser/plasma guns without any kick e.g the pistol (with infinite fucking ammo might I add)
Why the fuck do they think this is a good idea and I thought the pistol was originally going to be like a magnum. Fucking Quake 4 Blaster was better.
>>
>>335813579
Did the new Doom come out already?
I'm so out of the loop I only see adverts on the side of the bus and YouTube.
Also Doom 64 should be above Doom 2 at most, that game is fucking GOLD
>>
>>335825576
I don't care for the weapons either.

The pistol and RPG are nice though, but the rest I feel is pretty lame.
Devastator has power but it doesn't feel satisfying

Duke Nukem 64 had Dumdums and Explosive shells and I loved it. SMGs was cool too
>>
Sorry OP you're going to have to wait until doom 5 is announced and everyone suddenly thinks doom 4 wasn't all that bad.
>>
>>335826430
Oh yeah, absolutely.
>>335826561
I don't think that's the exact video I saw (that one had IGN watermark), but anyway, I quickly clicked through it and this:

https://youtu.be/txmv2qFRuxI?t=2828

Looks like a gory landscape all right.

>>335827064
I remember I was killing myself more with the RPG than the enemies. I liked it, though! Just was bad at judging the explosion radius.
>>
>>335826980
doom 64 was a garbage port are you retarded?
>>
>>335827213
Oh actually never mind, that's pretty much a minute before the video I saw starts. So you jump down a ripped off giant demon's neck (good thing no one shat there after ripping it off!) and then you land in kind of a gory place and then you explore catacombs.
>>
if you watch one of the developer comment videos, they show the transit between a faux-doom1 area, to doom4, and they actually say its an amazing moment, that somehow the new game is of the higher quality level as the original, and isn't it amazing how far we've come

its a disconnect that can't be resolved with words, they really believe, or they're contractually obligated to say, that their halo corridorshit is better than doom1
>>
>>335827346
>port
You've never played the fucking game if you say that
>>
>>335819919
>brutal doom/project brutality
>playing that trash in the first place.

You should actually enjoy the new Doom, you are the target demographic.
>>
>>335826980
Doom 64 is really cool, but it's more a Quake game than a Doom game.
>>
>>335827346
doom 64 is not a port are you retarded?
>>
>>335824450
>(with infinite fucking ammo might I add)
Yeah sure. Running out of ammo for every single weapon in the one game about shooting things and ONLY shooting things sure is a good thing.
>>
>>335826980
OP here, i havent played Doom 64 yet, so i not have an opinion at the moment for the game. But i will play it most likely tonight
>>
>>335827419
>they're contractually obligated to say
Of course they are. And Zenimax is the worst of worst big publishers out there, I have no doubt a lot of these shit features were mandated to them, even if the current id team aren't the most competent people around.
>>
>>335827457
>>335827596

It had all the same levels as original doom what the fuck do you dipshits think port means? There might have been a couple extra lvls or something but its the same exact game with bad music and shitty graphics.
>>
>>335826706
>>335826750
>REALLY struck a nerve
>>
>>335827816
>Running out of ammo for every single weapon in the one game about shooting things and ONLY shooting things sure is a good thing.
that just proves you have failed to grasp the gameplay mechanisms, in this case the pros and cons of every weapon and how the enemies behave. DOOM and all 90's shooters gave you enough ammo to survive any situation, more than plenty if you hunted down those juicy secrets.

It's really sad that even the image of Doom is nowadays downgraded to mere "Shootan and rippan demons, lol!", when there was so much more to it all than that.
>>
>>335814617
Reminds me of Metroid. Pretty cool.

All these friggin crybabies, what is the last FPS aside from S.T.A.L.K.E.R that even needed a map
>>
>>335827865
D64 is damn good.
Back in the days, I was a bit disappointed that it wasn't just a N64 port of D1, but ultimately it provided a superb NEW experience.

I've seen people praise the new OST and sound effects of PS1 port of Doom, so at least those Anons will be happy to know that D64 uses that same audio. Combined with the all new visuals and improved lighting, it really creates a more atmospheric, sometimes outright spooky experience, that definitely beats D3 to death.
>>
>>335827995
>really REALLY struck a nerve
>>
>>335827974
Clearly you've never played Doom 64 as it doesn't share a single level from Doom/2/Final.

It has a callback level called Even Simpler but that's it.
>>
>>335827529
Does that comparison really mean anything? I always saw Quake as a 3D rendition of Doom, and they released to Quake games on N64, with 2 being its own original title on consoles but had 60fps on PS1 which is pretty odd but cool.
TG at being said, the difference is that you don't need to look up and down in Doom 64 as shooting in the direction of an enemy doesn't need to be precise, but in Quake does and it's obnoxious.
Inb4
>playing FPS on a console
I knew what I was getting into
>>335827865
It's really good, better play the enhanced PC port that was done by that guy who did the enhanced version of PowerSlave.
>>335827974
It did not have the same levels. They were original levels and many people claim it to be the true thrid game in the series, what are you going on about?
Music is ambient so that's not really fair to call it shit since there is no music.
>complaining about graphics
Kek
>>
>>335828012
>that just proves you have failed to grasp the gameplay mechanisms, in this case the pros and cons of every weapon and how the enemies behave
OR that just means that there are way too many enemies to deal with to the point where there's more demons than you have bullets.

There's nothing wrong to have a pistol with infinite ammo. People rarelystop using it in games the moment they get better weapons and you fucking know this.

>It's really sad that even the image of Doom is nowadays downgraded to mere "Shootan and rippan demons, lol!", when there was so much more to it all than that.
Stop pretending doom is anything more than shooting demons in the face with shotguns on mars, it's not.
>>
>>335828335
>I always saw Quake as a 3D rendition of Doom
it really isn't, especially when it come to level design.
>>
>>335828012
Bull fucking shit. All Doom ever was was shooting demons across various big levels (of mostly hallways I might add) and trying to open every wall to get a gun early.

You goddamn children born after Doom even released claim it was a game it never was.
>>
>>335828359
People stop using it*
>>
>>335827419
It did rub me the wrong way, however I think he meant graphical fidelity, and that's a fine point, I guess. Though it's kind of funny how original Doom not only was graphically cutting edge for its time, but allowed for more enemies on screen and bigger maps.
>>
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>>335828359
>OR that just means that there are way too many enemies to deal with to the point where there's more demons than you have bullets.
in OG Doom games, that was literally impossible scenario, as the devs tested every single map on UV difficulty, with the Pistol-only beginning at that, just to make sure the game's properly balanced.

These days, however, the western devs are just too fucking lazy to even bother going to such lengths, so instead they just throw free shit and generally just handhold the player through the whole game. Hell, even during the Twitch stream, the guy playing stated that he'd played the game a bit too many times now, yet literally used cheats to max out all his guns and stats.

>>335828481
>You goddamn children born after Doom even released claim it was a game it never was.
Sorry son, I was born way before Doom was even a thing, and clearly recall the days when it was fresh and cool.

I'm too lazy to post a short novel of why Doom was more than what you just said, so I will just leave these videos here:

https://www.youtube.com/watch?v=yuOObGjCA7Q

https://www.youtube.com/watch?v=0Q6UQ2QlRH0

yes, the latter's of SW3D, but it applies to all early to mid-90's big PC fps games.
>>
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>>335828290
It looks pretty good. Im playing it tonight
>>
>>335828856
>in OG Doom games, that was literally impossible scenario
Well, it is in the newest one. That means more demons, therefore, more shit to shoot, which is what Doom is mostly about.
>>
>>335828163
>Reminds me of Metroid. Pretty cool.
A comparison ive heard recently and i kinda like it.
>>
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>>335827995

holy FUCK LMAO

bethesda shills and neo-millenials getting BTFO

d444m is going to be the biggest blunder of 2016, no doubt.
>>
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>>335829184

looks like Doom 4 on console graphics settings
>>
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>>335829184
I don't recall D3 being that slow.
>>
>>335829053
>That means more demons, therefore, more shit to shoot, which is what Doom is mostly about.
Yeah, which means the devs didn't even consider the idea of playing the game without Glory Kills / chainsaw, that quickly fill your pockets in seconds. And like mentioned quite many times, Doom used to be about so much more than just killing Demons as quickly as possible.
>>
>>335829184
Literally every complaint about D44M is present and even worse in this webm
>>
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>>335829401
What the fuck is even going on?
>>
>>335829369
>Yeah, which means the devs didn't even consider the idea of playing the game without Glory Kills / chainsaw
[citation needed]
>>
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>>335813579
It looks fun. Like, new Wolfenstein singleplayer fun.
>>
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>>335829384
This webm is not even close to D44M. Doom 3 is very diferent from Doom 1 and 2.
>>
>>335829369
>the devs didn't even consider the idea of playing the game without Glory Kills / chainsaw
They did, because the game's not impossible without them. Also I'm not even talking about glory kills, what the fuck are you on about?

>Doom used to be about so much more than just killing Demons as quickly as possible.
It was that, map exploration and minimal puzzle solving at best. Nothing more.
>>
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>>335829534
yeah
>>
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>DOOM 3 had fucking RELOADING
>People are saying it's better than the new DOOM
>>
>>335829492
>doom can be beaten on hardest difficulty just from pistol start
>d444444m does not even have the option for pistol starts
>>
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>>335819726
I've been looking for a game with a mapmaker since TS3 as well. If it truly had local multiplayer and was as ___fun as Timesplitteres, I'd have bought it. Sadly the game doesn't seem to have local multiplayer and seems to be mostly shit. The online multiplayer beta in particular was garbage.
>>
>>335823936

Yeah fuck the bandwagonners. I thoroughly enjoyed the open beta and the campaign looks fun enough. A decent game =/ shit game to me. I know what a shit game is and this new Doom is alright. I'll get some enjoyment out of it for awhile till post-E3 games start launching.
>>
>>335829740
These hexen-like weapons with pointy bits and horns and shit look really fucking gay. Use real weapons with bullets you fucking flaming faggot,
>>
>>335829653
You're right, it's slower than Doom 4, has weak as fuck looking guns, and enemies teleporting in one at a time
>>
>>335829920
>this new Doom is alright. I'll get some enjoyment out of it for awhile

millenials LITERALLY see games as throwaway trash to grow bored of and never touch again after 1-2 months max
>>
>>335829818
>d444444m does not even have the option for pistol starts
[citation needed]
>>
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>>335829995
Hexen has some of the best weapons in the entire genre, fuck you.
>>
>>335829818
Nothing you just said makes glory kills required to beat the game/designed around the mechanic
>>
>>335830098
source: doom 4 the game
>>
>>335830149
They look like utter shit, much like your face.

Use a shotgun, you goddamned fairytale magic-wand-waving pussy. This is a DOOM thread.
>>
>>335830080

>This guy isn't agreeing with me!
>He must be a millennial!

I bought Doom in one of those big ass boxes that came with a manual and a floppy disk being thrown all around inside at a Brands Mart USA in the early 90s. Get over yourself this game isn't that bad. I'd be livid if it was Quake tho
>>
>all these grandpas arguing about Doom or Doom II being better than the other

The Assassin's Creed of it's day they're so similar
>>
>>335828856
I agree with TB for once on that second video of SW, but I think that it's really a case of nostalgia. Games, as a medium, change. You can't imply that complexity or simplicity of design means a game is simply good or bad; only that those merits can add to or detract from a game. SW 2013 vs. DOOM4 is a really good example of that, as SW2013 plus the new additions of modern FPS's doesn't make the game bad by a longshot, but adding those features into DOOM doesn't make it good either. Exploration isn't integral to the FPS genre due to the fluidity of games and cultural perceptions as a whole, but that doesn't mean someone can't prefer exploration over corridor or vice versa.
>>
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>>335830240
Who needs a shotgun when you've got a hammer?
>>
>>335830623
>Gay-ass hammers
>Not manly chainsaws
>>
>>335813579
>console shit
it's going to be bad if you played it on pc unless you plug in a controller to gimp yourself but who the fuck does that for an fps
>>
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>>335830760
Baratus is manly incarnate.
>>
>>335829369
Stop making Doom out to be something like Shadow Warrior. Doom was exclusively about making it through the level and blowing shit up. Key puzzles weren't integral to the main point, just adding time to the clock. Secret exploration was absolutely unnecessary to beat the game, but it's not like a majority were even incredibly difficult to find either.
>>
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>>335830835

>PC players
>Not Dotassmongers and CS:GOsuckadickers

Why would you cater to people who eat up Valve shit and Early Access games? Do you even have Origin installed? If 60 dollar games on PC aren't selling than that means PC players are either poor, pirate everything, or completely ok with eatting garbage. Don't even try and defend it either I've seen so many good PC games multiplayer scenes abandoned in a heartbeat while they still maintain a healthy playerbase on their console counterparts.

This is how developers look at PC players, as just a step above Mobile gamers.
>>
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>>335831361
>I've seen so many good PC games multiplayer scenes abandoned in a heartbeat while they still maintain a healthy playerbase on their console counterparts.

you were doing so well before then
>>
>>335831521

Write it off as bait all you want. You know it's true.
>>
>>335831685
tell me what games outside of the newer cawadoody games that are completely dead on PC but still alive on consoles then

its usually the other way around
>>
YOU CAN'T BIND THE WEAPONS TO THE NUMBER KEYS.

YOU HAVE TO USE MOUSE-SCROLL OR THE WEAPON WHEEL THAT SLOWS DOWN TIME.
>>
>>335831361
doesn't make d44m not a console shit and therefore still a bad pc game
>>
>>335830080
you do know that anyone born during or after 1980s is automatically a "millenial", AKA "generation Y" ? The term literally means "those born with & natural with IT", and is the next step from "generation X", referring to those born after WW2
>>
>>335832054
On the filthy console, you must use the weapon wheel. On the PC, you can use Mouse Wheel or Numeber Keys. Have you been paying attention to the stream, boy? What a solid argument you are making
>>
What was that doom for saga 32x. I had 2 32x things and they both broke in like a week
>>
>>335832054
PC has number keys, they confirmed it on the stream yesterday.
>>
holy shit how can anyone that calls themselves a fan of Doom want to play Doom 4 after watching that hard mode gameplay preview??

>always 100+ hp
>armor littered everywhere
>linear corridor segments mixed with wave-survival segments
>no trace of key or secret hunting
>random cheevo popups everywhere
>weapon upgrades for ??? reason other than to appease dudebros
>hard mode enemies do about 5-10 damage per hit
>every weapon is good
>all animations are snappy and unnaturally fast

as disgusting as the people who want to play this
>>
>>335833627
>every weapon is good
How in fuck's name is that a bad thing?
>>
>>335833738
Not every weapon should be equal
>>
>>335833627
>hard mode
???
>>
>>335833902
Good and equal are not one and the same.
>>
>>335833627
cry more you bitter manchild
>>
>>335833627
are you being serious, bro? Are you actually that dumb?
>Always 100+ hp
Yeah, in the demo of course. You will probably start each level with the HP you had earlier.
>armor littered everywhere
Like in the old doom you say
>hard mode enemies do about 5-10 damage per hit
it wasnt on hard mode, it was on Hurt me plenty, please, watch the fucking stream
>every weapon is good
because having a incredibly bad weapon is a good idea. And also, the pistol looks like the worst weapon of all the selection.
>all animations are snappy and unnaturally fast
WTF???
>>
>>335833738
to increase tension while playing you mongoloid
when every weapon's good, you have nothing to ever fucking worry about

meanwhile, when the chaingun isn't as good as plasma rifle but it's the only gun you can spare the ammo for using, you start to question whether you should risk using the last of your plasma cells or burn through the 75-100 bullets with the chaingun
>>
>>335834353
Every weapon in Doom 1 is good except the pistol. How is this any fucking different than Doom 4?
>>
>>335833627
Turn on permadeath you child,
>>
>>335834430
you're fucking stupid if you think the shotgun or chaingun compare to the rocket launcher or plasma rifle
>>
>>335834737
I just fucking said good and equal are not the same thing, learn to read and comprehend what you just read. The shotgun and chaingun are outclassed by the PG and RL but are still good.
>>
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Why is there a fucking elder scrolls radar top center of the UI? FUCK. I hope to god they let me turn that crap off. Along with that bullshit headsup twinkle that happens to items and enemies when they're ready to be gore killed.
>>
>>335834878
Stream confirmed you can turn off various bits of the UI, or the whole thing if you want.
>>
>>335830240
Holy shit you are a tryhard fag
>>
>>335834943
Thank you Jesus.
>>
>>335815507
If you have to actively turn shit off to make a game decent, how good is the game?
>>
>>335818250
Basically what you said is also in new doom but i'll play with you
>No health-regen
Same as New Doom, you pick up armor/health
>limited amount of supplies in a map
Same as New doom but enemy kills also drop supplies
>very few enemies drop any supplies
What the fuck are you on about drops, literally pistol start depending on the maps you get full ammo and all guns anyways who cares.
>no mission reminders or location compass
Im so glad they can turn this shit off, but this was also a long time ago where they had to highlight doors as big giant colors
>no autosave
Not really an issue, tho new doom doesn't look like it supports pistol start, though it's not really episode based anyways. (Not to mention those episodes were designed in short burst, 5 mins avg)
>no slowmotion bullshit
You can blame console, they had to do something, luckily on pc there is no reason for a weapon wheel
>couple rockets or an explosive barrel can off you even on lower difficulties.
remands to seen in new doom, although you can survive a point blank 1 rocket shot at full health.
>>
>>335814617
look at all those, not yet found, secrets in the map
>>
>>335834848
Chaingun feels bad because the sound is garbage. I like the basic shotty, though.
>>
>>335835228
Because going to the options menu, and turn off a couple of things is such a hard work, right?
Does your logic apply when changing the resolution of a game, select FOV or adjusting the sound?
Are you retarded?
>>
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>>335835569
>comparing technical options to fucking gameplay

So I have to go in to turn off all the casual CoD shit the developers left in for a reason, now whats left?

Its still a slow as fuck shooter, but now it feels incomplete.
>>
>>335813579
The weapons look and sound like shit.
>>
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>>335813579
Am I the only person who quite liked Doom 3?
>>
>>335835754
Yep, you are actually retarded. Yes, im comparing technical options to gameplay options. But they are in the same options menu, it´s not that hard to turn off. Also, this "gameplay" options are not that drastic. It´s turning off certain highlights, nothing more.
>>
>>335820952
>Inoffensive skulls on spikes instead of actual fucking heads

Even skyrim did this for fuck sake, with the eyes gouged out to boot.
>>
>>335835946
That makes it automatically a bad game, right?
>>
The game doesn't seem to have very linear maps. In that new easter egg video, they were showing off the E3 foundry map again. Within under two minutes they get to an area that took the E3 gameplay several minutes to get to, and just looking at the map from near the start it looks like there are multiple branching paths that you can take
>>
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>>335835754
>weeb poster

Thanks for letting me instantly know I don't have to bother reading your post
>>
>>335836149
Not on it's own, but it is a contributing factor. You interact with the game world using your weapons so good design is crucial to a good game. It's something that brings down a lot of games.
>>
>>335835243
The whole point was to state why OG Doom games are not "casual", not how similar it is to D44M.

>Same as New doom but enemy kills also drop supplies
This alone is a huge challenge reduction, and a cheap way of devs running away from their responsibility of designing and testing their maps to be balanced on all modes.
>What the fuck are you on about drops
The fact that only Zombie enemies drop anything in D1,2 and 64, and those are literally mere spoils. D44M on the other hand turns every enemy into Pinatas.
>Im so glad they can turn this shit off, but this was also a long time ago where they had to highlight doors as big giant colors
if there's trusting the games of past few years, some in which Bethesda was also involved, turning most of that cancer shit on HUD off will only result more annoyances than good. I saw no indications of subtle, nonverbal guidance for players, no recognizable landmarks of any sort.
>Not really an issue, tho new doom doesn't look like it supports pistol start, though it's not really episode based anyways.
>You can blame console, they had to do something, luckily on pc there is no reason for a weapon wheel
I was a pure console gamer my first 15 years. I played Doom, Douk, Half-Life, Max Payne, etc, for the first time on consoles. Hell, there was even console-exclusive shooters, like Perfect Dark, with tons of weapons. Scrolling through the weapons wasn't that big of a deal, and the games definitely did not slow down during the selection either. If the 8-10yos of the past could do that then, why can't the 12- fucking 20yo modern gamers do it now?
>remands to seen in new doom, although you can survive a point blank 1 rocket shot at full health.
the guy playing exploded himself with his own grenade quite early on during the stream. He'd gotten some hits though, but afterwards he really didn't have any problems keeping his HP and ammo sky-high, spamming the G-kills.

>>335836149
kinda yeah. Gamefeel's important, especially in FPS
>>
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>>335822416
>DooT
>Heavy Metal and absurd speed
HELLO BETHESDA
>>
Reminder that the the newest iterations of CoD are more like Doom than Doom 4 is
https://www.youtube.com/watch?v=wX-IAudlK3Q
>>
>>335836592
Have you watch the SP stream. Maybe is not as fast as the originals, but it´s fast. Much more fast than any other FPS singleplayer campaign ive seen recently
>>
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>>335836592
>>
i never played the original doom, what version's best?
>>
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Well this thread is filled with obvious viral marketers...

Just wait till the game comes out and people begin to realize they aren't actually playing Doom, but a slow and broken piece of shit with the Doom name on it
>>
>>335836791
Start with Doom 1, then 2
>>
>>335836879
>Just wait till the game comes out and people begin to realize they aren't actually playing Doom, but a slow and broken piece of shit with the Doom name on it
You would know. You have beat it, don´t you. Or did the magic 8 ball told you that
>>
>>335836914
i mean like ultimate doom or final doom
>>
>>335836436
Casual is meaningless buzzword. Gamefeel is a meaningless hipsterword.
>>
Here they show that you can turn off pretty much every HUD element: https://youtu.be/TxfQ79-D1lk?t=461
>>
>>335813890
Tons of hand holding? Confirmed for not watching the video. You must want to be put in a Neverending maze with no weapon and 0 incentive or instruction whatsoever on what to do. Faggot.
>>
>>335836879
abuh.... abuh...
it looks better than halo 2 and that's the best fps ever!!!! you idiot!!!!
>>
>>335836742
>Much more fast than any other FPS singleplayer campaign ive seen recently
It looks like fucking Halo, and its still not an absurd amount of speed you retard. Quit lying.
>>
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>>335836038
They're turning off special kills and quests, actual gameplay elements.

Think about this:
they have not ONCE, shown us any footage of the game without these features. What makes you think its not going to end up being broken as hell?
>>
>>335813579
It's ok. 80-90% of people here won't even try it and realize that it's better than everyone expected because they're elitist autistic faglords that try hard to not enjoy anything
>>
>>335837487
not who you responded to but yes i do actually because i like a game that takes perserverence and skill to beat
>>
>>335837487
Nah, I actually like the Nee Doom but they made a mistake in making a huge deal of map objectives

In old doom the score was simple: find the exit
>>
>>335832694
I laughed at your post way too hard
of course pc has number keys doom or no doom
>>
>>335837536
if you think it looks like halo you are a fucking retard. WTF? Do you have other argument that has not been repited all day? I didnt say that it was an absurd amount of speed. I said that it seems much more faster than other FPS of today
>>
>>335813579

No, retard.

Doom 3 had a ground-breaking engine for the time as well as sound design (EAX with a properly setup 5.1 sound system was beautiful, and not that bullshit EAX via alchemy in vista/7).

CRTs with perfect blacks, instant response time.

Games were new and fun, that was the pinnacle of gaming.

DOOM 2016 just looks acceptable because of how fucking dogshit current gaming is.
>>
>>335837896
not even true.
>>
>>335834303
there was a new video recently that had it on ultra violence or something with little to no difference
>>
>>335836436

The thing about supplies being drop like pinata doesn't detract away from core gameplay which is run, gun, and shoot, the only times i had issues in older dooms is when i spammed bfg for like 10 shots (mostly due to the fact that shotgunners meant infinite shotgun ammo or vice versa, OG doom only had 4 ammo types). Its a fine line between survival and action survival also we don't know if it gives you super health drop or ammo drop or both! We just know they drop, Ultra violence or nightmare will indicate a much easier picture.
>guidance for players
OG Doom didn't do much for guidance either, but they did have certain area's for lighting affects to indicate and like i said glowing color doors, the worse map has to be computer station though i had a blast with it's massive amount of secrets, holy shit that place was confusing as balls (note i was like 7 at the time)
>weapon wheel
Thats the thing you can scroll for your weapons and probably die mid fight or slowdown the gameplay and pick your gun (though if your fast enough it's literally quick swap, 10x better than scrolling or button mashing to get to a gun.) Max payne kinda doesn't work since most weapons are the same just different way of shooting.
>>
>>335837740
What quests? The objective points? That´s what are you talking about?
The objective points are all, as they shown them, go to point A to point B, get some key cards in between. If "quests" (which are none) or objectives are so important, they will not give you the option to turn that shit off. wtf, man?
>>
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>>335837752
>its good, everyone else sucks
Typical shill response, Bethesda damage controlling hard I see
>>
>>335838117
the most recent video is the stream, and that was on Hurt me plenty. And by recent i mean, yesterday
>>
>>335835228
The one time it makes sense, having the option to control your game, fucking brightness audio gamma grafix all the tools you want, hud options dialogue fucking everything and you wanna be like "MAKE GAME WORK LIKE GOOD NO WORKS FOR ME."
>>
>>335838183
The pinata enemies detract from exploration which was a big part of older Doom games. Although this isn't as noticable if you don't play maps with the pistol start. But hey, the solution for an overabundance of ammo making exploration less rewarding is to make ammo less abundant, not to cut exploration from the game.
>>
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>>335837916
By the way you type its obvious you don't belong here.

>I never said that
>>Absurd amounts of speed
>all checked

Fuck off, shill
>>
>>335838387
then why does this IGN video, uploaded today, say it's the first "hard" difficulty gameplay
>>
>>335837752
I hope they won't because Doom (Current Year) is fucking cancer, just like Bethesdrones.
>>
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>>335830080
Why the fuck would I want to play the same game for years? I got too many other games to play.
>>
>>335838068
TL;DR version: Doom 4 is shit because is not made with a ground-breaking engine. I have my nostalgia so far up my ass that i cant feel fun with new titles.
>>
>>335838542
Exploration still is a great part about doom, they even stated it's how you find powerups, new guns, upgrades, fucking anything they just changed the formula, like holy shit i remember i would find a secret in doom and i'd be like sweet! what do i get! Oh... a chainsaw i already have... which in new doom will probably happen but more than naught you'll get something new always
>>
>>335838237
I'm talking about the challenges and the glory kills

>b-but its obshuinal and not a big deal
see >>335817309
>>
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>>335836742
>Maybe is not as fast as the originals
>Maybe
>>
>>335838624
this
half of the people ITT don't know what the fuck they are even writing anymore
>>
>>335838818

Ground-breaking engines were always a feature of Doom, newfag.

Armor perks, Cod faggot shit were never part of Doom..Fucking kill yourself,

Never forget you missed the best years of gaming.
>>
>millenials are shilling this hard for a game they themselves won't even care about in 3 months time

wow....
>>
>>335838824
That's why you gotta play each map while starting with the pistol since the secrets and ammo placement was designed around it.
>>
>>335817101
pacing.
>>
>>335839342
Then my statement still stands, and yours does to, while yours requires a pistol start, mine just changed the formula but still keeping the exploration feel.
>>
>>335817101
>pressing a single button to get a kill
>fun
>satisfying
>>
>>335839132
ok, dad
>>
>>335817101
Makes the games less about shooting and more about meleeing since it gives many benefits. Slows down the pace of the game. Makes it feel samey. Looks stupid. It's similar to when games have dodges which you can turn into a really powerful counter attack. The games turn into basic timing exercises because of how useful that shit is.
>>
>>335839696
Is someone forcing you to press the button?
>>
>>335839845
Yes, the game's systems reward you for melee'ing enemies by powering you up.
>>
>>335839904
>lying
>>
>>335820857
The physics were nothing like the classics and you should have known that just by watching gameplay footage you idiot

I could figure out Sonic 4 was gonna be shit based on 3 seconds of gameplay footage so you have no excuse
>>
>>335840075
>developer directly states that you can get a speed boost if you do glory kills during the video
>>
>>335821152
It's the new "Sonic 4"
>>
>>335839845
i didn't say someone was forcing me to
what i implied what that the idea of melee backstab insta-kills being fun or satisfying is ridiculous and stupid
and the mentality that they're in any way "fun" is exactly what turned doom 4 into a shitshow
>>
>>335840149
only if you equip a certain rune, that you have to find in one of the levels
>>
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I swear to fuck, I've never seen so many people defend DOOM 3 like /V/ has recently. When it released, Half life 2 and fans curb stomped the shit out of it and now that it's getting a sequel suddenly everyone is trying to parade the corpse around on a golden slab like it was always great.
>>
>>335840306
So then it very clearly does reward you for doing glory kills by powering you up. Glad you agree.
>>
>>335840232
well, dont do it then. If real life was that fucking simple
>>
>>335840312
Half Life 2 fans hate everything that isn't a straight corridor
>>
>>335840149

They also said it dropped more health and bullets if you glory killed them.

Not tho mention the invulnerability you get while doing it.
>>
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>>335840312
I agree. D44M looks mediocre at best but Doom 3 was total shit then, and still is now.
>>
>>335840456
??????? i never said i would, even if i was buying the game?? can you read
i said that people who think it's fun are ruining doom 4 and gaming in general
>>
>>335840312
Fans always remember the last game fondly when something worse happens. Isn't that what happened with Paper Mario?
>>
>>335840312
Doom 3 was a good game on its own you goddamned brootal fag
>>
>>335840639
>people finding something I don't like fun are ruining gaming
You sound like such a faggot haha
>>
I'm just glad it's not duke nukem forever
still not gonna buy it tho
>>
>>335840639
>uses shitloads of ?s for no reason.
normie detected.

is this how everyone will type in the brave new world?
>>
>>335840732
prove me wrong then
>>
>>335840719
Nah
>>
>>335840386
Only if you choose to equip one of multiple runes.
>>
>>335840801
You haven't proven anything in the first place,you just claimed that animations are ruining gaming somehow
>>
>>335840386
>>335840857
And you can also equip no rune if you want
>>
>>335840775
future man will communicate entirely through texting and memes
>>
>>335840857
So there is a very clear gameplay benefit for meleeing and not using it is pretty much gimping yourself, and you're just saying "turn it off"? Would you also tell me not to use the guns because I think they sound/feel like shit?
>>
>>335840583
Yes. D44M won't be great and fuck all if it'll win medals based on it's merits. But it'll be better than the darker than shit, closet imp fest that was DOOM 3.
>>
>>335841115
I have seen the face of God.
>>
>>335839743

I am old enough to be your dad most likely, and I'm glad I grew up when gaming was worth it
>>
>>335840926
1) i never had anything to prove
2) i said the idea that pressing a single button to insta-kill an enemy is ruining gaming
3) from 2) there's a degeneration in skill required to play AAA video games in the modern era of games, and insta-kill buttons are a result of this and is publishers + developers pandering to the least skilled video gamers in order to get the most $$$ possible, rather than making games that require a player to improve and better themselves through mastery of mechanics
>>
Guys, the thing is that, no matter what happens, we will still have the originals. Forever
>>
looks like something that would benefit greatly from mods

are the game levels made from the same parts that snapmap uses?
>>
>>335841386
Or you could equip a different rune that provides different benefits that aren't connected to executions.
>>
Doom
>kill demons
>collect keycards
>explore levels

DOOM
>kills demons
>collect keycards
>explore levels

You're either trolling too hard, or you guys really need to take off the nostalgia goggles.
>>
>>335841476
nnot mostly
>>
>>335841479
Unless the game has a passive speed up rune this is bullshit because if you want speed up that's your only choice. Not to mention all the other glory-kill tied runes you will inevitably find in the game, some of which may be irreplaceable.
>>
>>335817101
> explain to me why glorykills are bad
they look good in a trailer but actively hurt gameplay

basically modern games 101
>>
>>335841578
https://www.youtube.com/watch?v=yuOObGjCA7Q

Newfags BTFO.
>>
>>335841386
Is not gimping yourself, you are not loosing basic moves. The runes, give you more habilities.
>>
>>335840492
DOOM 3 was more straight corridor than HL2 was IMO
>>
>>335839752
> similar to when games have dodges which you can turn into a really powerful counter attack. The games turn into basic timing exercises because of how useful that shit is

A S S

C R E E D

1
>>
>>335841578
Must be nice to have such a simple minded view on everything. I mean, you could pretty much enjoy Doom 3 as much as 1 because you can completely disregard all the distinguishing details in the gameplay!
>>
>>335841386
>and not using it is pretty much gimping yourself
Not really. I thought the complaint was it looked like the guns were all too powerful and were scything through the demons? ',:^)
>>
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>>335841386
>not using a gay mechanic is gimping yourself

Well, smart guy, why not just fucking play every game on easy? The mode is there, why gimp yourself and tip things in the game's favor when there is a clear advantage to playing on easy?

Mother fucker, if it makes the game more balanced and fun for you, then do whatever you want. If the game is more fun without melee, you better fucking believe I'm going to unbind that fucking key.
>>
>>335841928
Why would I actively try to make the game more challenging and fun by not using any of the tools it's balanced around instead of just playing some challenging and fun game instead?
>>
>>335841694
New doom does have variety in enemies, though imo it has more than the iconic 7
>>
>>335842076
The game is not balanced around glory kills, they fuckers said it outright in the stream.
>>
>>335842485
i'm sure that's why glory kills have been shown prominently and they were constantly talking about how tactical and important they are as they give you more resources and so on. totally optional. the real hardcore gamers will play our own special version where we make our own mental game of not using game mechanics so as to make the game seem more legitimate even though the end result will be making the experience even worse
>>
>>335842076
>not using any of the tools

You're one obtuse nigger. One fucking mechanic and it ruins a whole damn game.

The "glory kills" are all around 20 frames (outside of boss takedowns) and give you like 5-10 health and that's about fucking it. The most utility they have is giving you some iframes while you do them which has some good value in large groups, I'd imagine. If you leave the demons to just stand there, they'll die anyway, it's not insta-kill because you already fucking killed them. What's the big fucking deal?
>>
>>335842947
Because it's a thing casual faggots flock to and will help increase sales, just like the shitty box art.
>>
>>335842947
>the real hardcore gamers will play our own special version where we make our own mental game of not using game mechanics so as to make the game seem more legitimate even though the end result will be making the experience even worse
ISHYGDDT

Just...play a different game.
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