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that feel when Nintendo will never make the most powerful console of the generation


Thread replies: 519
Thread images: 101

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>that feel when Nintendo will never make the most powerful console of the generation ever again

Feels really bad man
>>
It's still the providing the only console worth buying if you already own a PC. XBone and PS4 are sharing way too many games with the PC.
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>most powerful
>20FPS
>not even 1/3rd of the library of its competitor at the time
>cartridges
>>
>>335787118
At least its textures didn't give you motion sickness
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>>335787118
20 FPS is more than enough
>>
>>335787118
>shovelware machine with 10 fps games and loading screens that take a year to finish because of shitty CDs

you sure showed them
>>
>>335787029
I'll just wait for CEMU.

Nintendo shit is always the first to be emulatable
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>>335787272
The wii didn't come out until years later though
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>>335787267
I feel bad for the kids who got PS instead of N64, their taste in video games is forever twisted and pleb.
>>
>>335787267
> 20fps is more than enough
> vf ran 60fps on saturn
>>
>>335787267
>Not crouch stabbing
>>
>>335786919
Power is not everything. Both the NES and PS1 weren't the most powerful console of their gen but they were loved and successfull.
>>
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>>335787373
>vf ran 60fps on saturn

But it looked primitive and didn't even have 3D backgrounds like the arcade version. Instead, it had a 2D backdrop because the Saturn couldn't handle 3D beyond drawing the characters.

Meanwhile...on N64...
>>
>>335786919
PS1 and N64 simply did things differently. Real losers of the 5th generation was that 3DO console no one remembers and Atari Jaguar. Sega Saturn sadly had bad luck and was playing the same game as N64, but couldn't bank on brand power.
>>
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>>335786919
Maybe the NX will be more powerful than the ps4/xbone, since it's coming out later than the rest??
>>
>>335787574
Holy shit, I had a 3DO. I barely remember playing Gex and a spaceship game. They were both awful.
>>
>>335787493
wow! 15 fps! fucking amazing!
>>
>>335787364
this
psbabbies actually think games like spyro are quality platformers
>>
>>335787350
No, it came out in 1976
>>
>>335787574
saturn really was unlucky because a) it didn't really have that many games to really justify purchase and b) what little great games it had just lead me to "why is this stuck on saturn?" mindset. panzer dragoon games, dragon force, guardian heroes, dark savior, shining force 3, etc. it also had a LOT of great games that never made it out of japan.
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>>335787635
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>>335787697
You've got to be delusional if you think that is 15fps.

Let me guess, this is also 15 FPS. Haha.
>>
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>>335786919
>Implying
>>
>>335787715
Except PS1 also got, Final Fantasy VII-IX, Tactics, Vagrant Story, Xenogears, Dragon Quest VII, and other games I'm probably forgetting.
>>
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>>335787969
Nice emulations brother.

But I prefer real console captures
>>
>>335788034
In RPGs PS1 truly beats the N64
...what good RPGs did the N64 have?
>>
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>>335787872
>dragon force
>gets released for ps2 later on
>japan-only

fuck it. at least dragon force 2 got fan translated.
>>
>>335788127
Quest 64
>>
>>335787267
>watch this webm
>"oh shit, it has sound??"
>wait a second
>it's just my imagination
>also for some reason the gerudo made that lizalfos noise
>>
I do kinda wish I had a n64 as a kid too
n64 games became ridiculously expensive while ps1 games usually didn't

>you wil never experience conker's bfd or the first paper mario because the emulation sucks
>>
>>335788189
He said "good"
>>
>>335787364
>his parents were to poor to get him both
>he's forever cursed with carrying the burden of never playing some of the goat games on ps1
>has to resort to mock others for it

Truly a pitiful existence
>>
>>335787969
Crash would probably look like trash if its levels weren't literally corridors with corners and camera angles used to disguise things popping in.
>>
>>335788327
You wish you got raped in the ass by Nintendo pricing?

That's a weird preference.
>>
>>335788442
I'm talking about buying the games now
god I hate these jewish resellers
>>
Could anyone explain in simple terms why having a processor that can handle operations with more bits is important, and if it is important why the race for more bits stopped? There was a time when generations were practically defined by it: 8 bits, 16 bits, 32/64 bits... how is it we don't have 512 bit consoles by now, if it is so important?
>>
>>335788425
>Le corridors meme
It was the only proper 3D platformer that wasn't a shitty forced "open world'' collectathon.
>>
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>>335787118
>>
>>335788425
Well that's literally how the Crash Bandicoot engine works. It's tuned frame by frame to ensure the corridors twist juuuuust in the right place so you can't see too far ahead.

It's cheating, but clever cheating.
>>
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>>335788425
Good thing crash played to its strengths instead of trying to do shit it couldn't then, huh?
>>
>>335788515
>Could anyone explain in simple terms why having a processor that can handle operations with more bits is important, and if it is important why the race for more bits stopped?

it was irrelevant from the moment the N64 had a 64 bit processor that ran in 32 bit most of the time

64 bit is only useful if you have shitloads of RAM
>>
>>335788652
Why was it useful to double the amount of bits up to that point and why isn't it useful now?
>>
PSX has no z buffer
>>
>>335788496
I think it was for the best Anon, if you parents had bought you a N64, chances are YOU would end up as one of those morons who buy old N64 cartridges for hundreds of dollars.

That's a fate worth avoiding.
>>
>>335788425
Didn't crash have that weird fucked up thing where it basically ran overclocked and the devs admitted it would fuck up the console but they didn't give a shit because it would be such a slow process nobody would notice it was fucking up their console?
>>
>>335788730
moar dakka, as the marketing orks would say
>>
Why are n64 babbies still mad about the ps1 success?
>>
>>335788838
The disc spun a bit faster than a normal ps1 game to reduce loading times. Everything else was clever programming techniques and pushing the hardware to its limits.
Dunno about 2 and Warped though.
>>
>>335788730
Diminishing returns

8 bit is limited to around 640 KB of RAM

16 bit is limited to around 16 MB of RAM

32 bit is limited to around 3.5 GB of RAM

64 bit is limited to around 8000000000 GB of RAM
>>
>>335788189
lol
>>
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Daily reminder that consoles have always been shit.
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>>335787715
Playstation had Valkyrie Profile, your arguments are all invalid.
>>
>>335787904
Actually yeah it is
>>
>>335788991
>The disc spun a bit faster than a normal ps1 game to reduce loading times.

No it didn't. What it did was the CD seek (the laser carriage mechanism) was hit extra hard.

The thing about Crash was that it didn't actually push the hardware to the limit. It tried to take away as much processing OFF the PS1 as possible. For example, the "corridor" environmental graphics that surround Crash are geometry with precalculated 3D visibility.

That's something you can't do in any game that gives the player direct camera control. In some ways, it's a good analogy to describe Crash as being like a "real time 3D rendered FMV game".
>>
>>335789083
Jesus, I forgot how Half-life looked like shit. Daily reminder than art style is more important than raw graphics.
>>
>>335786919
Nintendo has never had the most powerful console of a generation. It's always been just memes and some people fell for it.
>>
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>>335789083
Honestly, I only had Little Big Adventure 2 on my PC, and I was fucking jealous of the other kids who had Tekken and Final Fantasy on their Playstation.

We were not the master race back then. Imagine PC without steam, PC without internet, PC without much of what pmakes PC a PC today.
>>
>>335789004
>Doubling something yields exponential growth

That is the opposite of diminishing returns.

Also the N64 had 4mb of RAM so that wasn't a priority when using a 64 bit processor.
>>
>>335789307
I meant diminishing returns in terms of benefit, not in gain.
>>
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>that feel when graphics dont add anything to games anymore
>that feel when graphics only inflate development time and budgets and lead to companies making less games
>that feel when those games need to be made for the masses now because any flop could mean that the company tanks

Only shit companies like EA and Activision benefit from this arms race, because it kills the competition.
Any graphical improvement after the PS2 was absolutely pointless and only made games worse.

This applies to Nintendo too, their game output is much smaller than it used to be, even though they have more teams than ever.
>>
>>335789239
You are kind of right, but aesthetics are ultimately subjective and you always have more freedom to implement whatever aesthetics you want if you have more raw power. Therefore, PC > consoles even back then.

>>335789303
I don't have to imagine it, I was playing Quake and Caesar and Starcraft while they were enjoying their weeaboo fantasy #45.
>>
>>335788595
Are you implying Mario 64 couldn't do what it did? Because I'm pretty sure thats wrong.
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>>335789083
Is this supposed to be Half-Life in 1024x768 or 1280x1024?

Cause you know that Voodoo 2 (best card in the year of Half-Life's release) couldn't even achieve 30fps 800x600 in Unreal.
>>
The N64 was a fucking trash console. Even the gamecube was better.

It all started with the controller, then trash collectathons which were pure cancer
>>
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>>335789380
Pretty much. Late PS2 games look really fucking good if you consider PS2 was inferior to XBox hardware-wise. If anything, showing them in higher render and display resolution only proves that.
>>
>>335789157
Valkyrie Profile wasn't that good, friend.
Why wouldn't you list any of the other hundred good JRPGs like Xenogears, Lunar 2, or Wild Arms?
>>
>>335788589
Indeed but comparing Crash and Mario64 is completely asinine considering they're two very different games. If Crash worked like Mario64 then it would indeed look a lot worse.
>>
>>335789528
if you crossfired two voodoo 2 you could easily get 60fps at 1920x1080 resolution

I know what I'm talking about, my dad was a plumber at Nintendo
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>>335786919
>the feel when I played rayman 2 on a Pc as a child
>the feel when back then the PC still made games look better
>>
>>335789303
Except PC gaming was way better than Consoles back then

>Online
>Modding in it's prime
>Almost the entire RTS, FPS, MMO, point & click, WRPG genre's

Also FF7/8 were on PC & Tekken was meant to be played in Arcades
>>
>>335789615
You are not my friend, we will never be friends.
>>
>>335788537
It was a collectathon where every level was a linear corridor and not an open world with branching paths and secrets.
>>
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>>335789237
>it's a good analogy to describe Crash as being like a "real time 3D rendered FMV game".

Wow I've never seen someone that butthurt about a game before to call it that way, thanks for the laugh anon.
>>
>>335787574
That's really not why Saturn was unlucky. Sega designed the 32x to expand the 2d generation and programmers were already familiar with the chipsets. The fact that the Saturn was designed as a 2d console is what killed it. Meanwhile, psx was developed to use Namco arcade hardware and built with 3d in mind. The Saturn has tons of quality titles but if you can't speak japenese then forget about it
>>
>>335789380
graphics no longer inflate time and budgets for games. There are extremely accessible good looking, completely free engines that developers use.

What causes this inflation of budgets is insane marketing and creative bankruptcy in an "industry" now dominated completely by the bottom line.

Programming only gets easier over time, so programming is not the cause of the inflation
>>
>>335789759
What fucking online?

We didn't even have internet. The definition of Online back then was to go to the school library to download winamp skins and wall papers as super slow speeds and transferring them to super slow floppy discs, and cross your fingers and hope your content lives to make it to your home PC without the floppy disc corrupting itself and killing the files.

that was the life of a "master race" back then.
>>
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>>335789720
>if you crossfired two voodoo 2 you could easily get 60fps at 1920x1080 resolution

You are a funny one anon.
>>
>adjusting for inflation, a brand new N64 game ran in the neighborhood of 90 literal 2016 dollarydoos
kek games cost so much fucking money back then. I remember my mom taking me to Sears to buy a new copy of DKC right around the time it released. Shit was like $70 even then. I guess at least games actually included all content, but even longer ones were only fifteen or twenty hours.
>>
>>335789790
No it was literally a 2D platformer with the third dimension added.
If you call it a corridor simulator then you don't like 2D platformers, it's quite simple.
>>
>>335789889
>I don't know what I'm talking about
>I was five years old, and what's the 90s?
>I like to pretend to sound knowledgeable
Literally choose all three.
>>
>>335787118
I mean, it was going up against sony's machine that ignored the last 20 years of computer rendering.
>>
>>335789845
It's technically accurate though. While an FMV game pre-computes entire framebuffers, Crash Bandicoot pre-computes 3D visibility data, and just hands it over to the PS1 GPU ready to render. And because of this you can't change the camera angle, much like you can't in an FMV game.
>>
>>335789889
this dude didn't have a phone line
>>
>>335789884
Engines dont create assets for free.
You still have to make highest quality textures, hire overpriced faggots for mocap which is overpriced by itself, get the overpriced voice actors and hire some studios for the CGI and other faggotry.

Programming has always been cheap. Its everything else thats too expensive.
>>
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>>335790020
>sony's machine that ignored the last 20 years of computer rendering.

This
>>
>>335790038
An opinion is not technically accurate you big faggot.
Learn the difference between FMV and a proper 3D game before shitposting like a fucking ignorant faggot.
>>
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>>335790126
>>
>>335789884
I doubt licensing an engine was ever the costliest aspect of game development. It's doing something with that engine that takes time, and therefore money.

You can't seriously think all the money is just going to more and more marketing.
>>
>>335787256
>tfw used to get massive headaches whenever I played PS1
>real bad in games like Twisted Metal and that knockoff Star Wars game
>never had it happen with any other console or handheld before or sense
>see this post and understand why
>>
>>335789720
What a shame no one thought of that back then. If only...
>>
>>335790081
Every house had a phone, I just wasn't stupid enough to be ripped off paying tons of money each month for slow internet just so I could download free wallpapers to my PC when I could do it as school instead.
>>
>>335788127
Paper Mario was pretty casual but Id consider it one of the best of that era. Didnt 65 get a few Tactics Ogre games as well?
>>
>>335786919
Blast processing OP.
>>
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>>335790191
>being this ass pained
>>
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>>335789572
>game introduces barrier mechanic
>barrier enemies appear frequently after that point
>only one weapon in the game can break barriers
>you need to have the character who uses that weapon in your party to win those fights
>you need to equip that character with that weapon to win those fights
>AI can't be trusted to use that weapon when necessary, so you need to control that character to win those fights
>>
>>335788537
>Forced Open World Collectathon
>Implying that was even a fucking thing yet
Spotted the underage.
>>
>>335790107
Most assets are easy to make. the piece that has only gotten more expensive and hard to make is models mostly. mocap is expensive yes.
>>335790201
Pretty much marketing and just general incompetence. It is harder and harder to make a good game when you just throw money (people) at it.

It is hard to keep the direction of the game the larger a team is, so it becomes a cycle. Throw tons of money, hire lots of people, the project loses focus, bring on more people to fix it, they make the problem worse.

And marketing budgets are ridiculous with modern AAA games
>>
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>>335790191
Conker actually has much more impressive texturing than any PS1 game
>>
>>335790453
why did no other games look this good?
>>
>>335790412
It was a thing you dumb fuck.
What is M64, Banjoo and Spyro?
>>
>>335790603
It certainly was not. And those games were the first of their kind of that scale. How can you be a tired out genre if youre the pioneers? Dumb fucking underage bitch.
>>
>>335790431
It's mainly because the entire industry is unstable as fuck. Getting hired for a project and then subsequently let go once it's done is the norm in this industry, and everyone accepts that. If only developers didn't think they were such primadona artists and, I know Americans think this is a filthy word, unionize or something for security. Big publishers are especially guilty of this shit and how they treat their employees. ALL of this reflects on projects they work on, how often ideas get challenged when you can get fired over it, etc.
>>
>>335790530
It was released at the end of the n64 lifespan, they knew what can they do with the hardware
>>
>>335790530
It was really difficult to use N64's texture unit properly due to some extremely strict requirements. But if you could get it going it could sing.

Also many developers probably didn't have a lot of cartridge space, so there wasn't really much of an incentive to focus on good textures.
>>
>>335790719
Tired? You have the reading comprehension of a child to be quite honest.
kys.
>>
>>335790180
t. mad sonypony
there's literally nothing wrong with his description
>>
>>335791015
>his
Now you're pretending to be another person, just how low can you get?
>>
>all these people arguing about graphics
>no talking about the games at all

I didn't know people bought consoles just to jerk off to the graphics
>>
>>335791067
oh yeah, i'm totally the same guy anon. sure thing.
>>
>>335791159
>No new unique posters
>Suddenly your post
>Not the same person being butthurt
Nice try fag
>>
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>>335791270
How about you stop flinging shit at random?

Also my description of how Crash Bandicoot worked was accurate and you are more than welcome to go to the Andy and Gavin blog to see for yourself. Just because you don't understand it doesn't make it wrong.
>>
>>335786919
Nintendo won't make consoles at all soon.
>>
>>335788127
Ogre Battle 64 and Hybrid Heaven.
>>
>>335791541
What are you trying to show with that screencap?
Are you mentally retarded?
>>
>>335791541
Your description is completely retarded.
>Calling Crash Bandicoot an FMV game just because you don't like it.
Just kill yourself.
>>
>>335787493
>>335787904
Didn't they have to lower the resolution in order to get it to run at a playable framerate?
>>
>>335791789
(You)

>>335791895
Who said I don't like it. I just said that the environments of the game are pre-computed like FMV games, just not to the same extent.

~Pre-computed visibility data~
FMV Game: Yes
Crash Bandicoot: Yes

~Pre-computed rasterization~
FMV Game: Yes
Crash Bandicoot: No

Hopefully now even somebody with a preschool level understanding can get it now
>>
>>335792110
All games pre-compute stuff, following your logic all games are FMV.
Fuck off with your retardation.
>>
>>335791915
Conker runs at 240p like most games of that generation, so no they didn't have to lower the resolution.
>>
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>>335792110
>It pre-computes env, therefore it's an FMV game
>>
>>335792184
>All games pre-compute stuff, following your logic all games are FMV.

No, you absolutely fucking moron. If a game lets the player have control over the camera then you can't pre-compute visibility. Obviously. And so then it is absolutely nothing like an FMV game.
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>>335790191
>>
>>335792286
>If a game lets the player have control over the camera then you can't pre-compute visibility.

Now I see that you're an uneducated piece of shit that has never coded in his entire pathetic life, thanks for wasting my fucking time.

I can't believe I fell for you shitty bait.
>>
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>The idea was that the camera would follow along next to, behind, or in front of the character, generally looking at him, moving on a “track” through the world. Dave and I experimented with pre-calculating the visibility and sort (the Playstation had no z-buffer, and hence no easy way to sort polygons) ahead of time on the SGI workstations the artists used. Although painful and expensive, this worked really well. As long as you could never SEE more than a set number of polygons (800 for Crash 1, 1300 for Crash 2 or 3) from any given position we could have perfect occlusion and sort, with no runtime cost. We conceived of using trees, cliffs, walls, and twists and turns in the environment to hide a lot of the landscape from view – but it would be there, just around the corner.

http://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/
>>
>>335786919
>nintendo

fuck off kiddo
>>
>>335792445
https://en.wikipedia.org/wiki/Full_motion_video

>A full motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game.
>>
>>335792445
How is any of this comparable to FMV?
>>
>>335790530
I'm pretty sure Conker had a 64mb cartridge, which is like 4 times or more the size of the regular cartridge-
>>
>>335792638
Because it requires mass amounts of pre-computed data, much like those FMV cutscenes in FF7 that could never run in real-time on the console.

The only difference between Crash Bandicoot and an FMV game is that Crash doesn't pre-compute the very last step: the rasterization stage. In an FMV game you would pre-rasterize your data and then convert it into a video format. Crash doesn't do that. Instead, the pre-computed data is sent straight to the PS1's GPU and it is rasterized at that point. This is very useful because it saves the PS1's CPU from actually having to do any 3D work.

Now hopefully you guys haven't been thinking that an FMV game is synonymous with "live human actors" right? You're not that stupid of course, as you know some FMV games worked with workstation generated 3D visuals, yes?
>>
>>335792905
Read
>>335792547
And educate yourself.
>>
>>335792905
>Now hopefully you guys haven't been thinking that an FMV game is synonymous with "live human actors" right?

No, we are just wondering what the fuck pre-rendered videos have to do with pre-calculated occlusion culling
>>
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>>335792905
Do you even know what FMV means?
>>
>>335792905
FMV means playing a video file instead of drawing actual polygons'n'shit you dummy.
>>
>>335793274
Because to make those pre-rendered videos you would also do pre-calculated occlusion culling unless you want to wait years on your render farm to finish its work.
>>
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>>335790530
I like the paper mario 64 textures.
>>
>>335793352
So you're saying that Crash Bandicoot is actually an interactive pre-rendered cutscene.
Man they were so advanced back in the day :^)
>>
>>335793352
Maybe, but occlusion culling is not what defines pre-rendered video clips
>>
>>335790453
That's World of Warcraft-tier textures.
Nice.
>>
>>335793685
So shit?
>>
>>335793717
For WoW, yeah.
>>
>>335793557
I suppose they could have also developed Crash Bandicoot as a game where your character is super imposed on top of video, and when you walk forward the video goes forward and when you walk backwards the video rewinds. But something like that would probably be too much for the PS1's CD-ROM.

Hence why they made the data more compact and only sent 3D data from CD-ROM, not entire swabs of video. It was also a good choice, because they avoid video artifacts.

Plus the PS1's GPU is better than its CPU. May as well make good use of the GPU while keeping load on its CPU minimal.
>>
>>335788752
3. Naughty Dog created the first software z-buffer for the PlayStation. And they say that you've programmed it.
Was it a goal to code something like that or was it one of your own ideas ? And what exactly is it ?

It actually isn't a Z-Buffer at all. It is a software triangle subdivision which is the same as the near view frustum clipping that is used on all game engines. Mine was set up for an arbitrary plane so we could use it to subdivide Crash and other objects when they were in the water. It would check every triangle to see if it was above, below, or straddling the plane and subdivide the triangle when neccessary. It sorted the triangles above the water to draw later and the ones below the water to draw earlier. I can't remember who came up with the idea for the subdivision, but I improved it with each game through Crash Team Racing. I definitely pushed to have the arbitrary plane one done for the jet ski in crash 3.
>>
>>335786919
when they did, it flopped, so why should they try again?
>>
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>>335793865
|I suppose they could have also developed Crash Bandicoot as a game where your character is super imposed on top of video, and when you walk forward the video goes forward and when you walk backwards the video rewinds.
>>
>>335793614
>Maybe, but occlusion culling is not what defines pre-rendered video clips

No, but pre-computing in general certainly does.

Absolutely no video game involves pre-computed occlusion culling in its developer except for:
1) FMV games
2) Crash Bandicoot

Typical 3D games do not pre-compute data (occlusion included) because it is impractical and impossible if the player has full camera control.
>>
>>335793998
Why are you trying so hard to compare a videogame to a pre-rendered cutscene?
Just why? Are you autistic?
>>
>>335789380
Imagine if, instead of the new battlefield game looking stupidly realistic, they actually made it good like the old game but with just more smoothed out controls and better graphics

God fucking dammit

Why
>>
>>335794092
As stated waaaaaaay earlier on, it's just the technical facts. Just because you don't understand it, or it doesn't feel comfortable to you, doesn't change how it works.

Crash's developers are actually very proud of their achievement, and rightly so. The perfect marriage of pre-computing (à la FMV) and real time rendering. But my point all along is that you can't compare it to any 3D game that gives the player full camera control.
>>
>>335793998
well everything in a pre-rendered cutscene is obviously pre-computed

by your logic every game that has textures or assets that aren't procedurally generated on the fly is a FMV game
>>
>>335794181
I mean fuck, good graphics COULD mean better gameplay, if it was something like adding physics effects and having shit tons more enemies and bigger maps, but they choose to do it the shallow way, because no one cares to wait and see what substance a game has, everyone just wants to buy the shit they got hyped for immediately and pretend they didnt just throw their money away
>>
>>335794327
>it's just the technical facts.
Your technical "facts" say that anything pre-calculated is essensially the same as FMV.

Stop being retarded and trying to shove your shitty meme here.
>>
>>335794352
>by your logic every game that has textures or assets that aren't procedurally generated on the fly is a FMV game

That's a strawman because you could take this to ridiculous extents, such as claiming that I say that any game that doesn't have procedural generated code is an FMV game.

Some pre-computed elements are universal to almost all 3D games; meshes are a good example.

But others, such as pre-computed occlusion (and visibility calculations in general) are ONLY ever usually used in FMV games.
>>
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>>335794327
>you can't compare it to any 3D game that gives the player full camera control.
https://www.unknowncheats.me/wiki/Quake_Engine
>Quake was the first true-3D game to use a special map design system that preprocessed and pre-rendered the 3D environment, so as to reduce the processing required when playing the game on the 50-75 MHz CPUs of the time

QUAKE CONFIRMED FMV GAME!!!!!!!!!!!!!!!!!!!!
>>
>>335794664
That's just one set of visibility data being pre-computed to aid the BSP tree (the CPU still has to determine which BSP branches are visible after all).

It doesn't go the full hog like Crash Bandicoot where the CPU barely has to do anything related to visibly.

>QUAKE CONFIRMED FMV GAME!!!!!!!!!!!!!!!!!!!!
lmao nice strawman, check this thread I never once said Crash was an FMV game

i only ever said it had some things in common
>>
>>335794914
>I never once said Crash was an FMV game
>>335789237
>>335790038
>>335792905
You really like to use it as comparison even though they have nothing to do with each other.
>>
>>335787715
>games like spyro
>shitting on spyro
Kill yourself, fampai
>>
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>>335793998
>>335794327
I know this shit and I can tell you that there is no correlation between precalculated occlusion culling and fmvs. You are either seriously retarded, drunk, or trolling.
>>
>>335795215
>>335795215
>You really like to use it as comparison even though they have nothing to do with each other.
Crash Bandicoot is incapable of moving the camera unless along a predefined rail. It's more of a philosophical similarity than a technical one. It's functionally no different to Parasite Eve II, which was an FMV game with 3D models on top.
>>
>>335795462
>It's more of a philosophical similarity than a technical one
That's not what you said earlier
>>335790038
>>335794327
>>
>>335795712
>That's not what you said earlier
You're talking to a completely different person, anon.
>>
>>335795395
>I can tell you that there is no correlation between precalculated occlusion culling and fmv

Except that pre-calculated occlusion culling have never been used in the development of videos games unless they were FMV or Crash Bandicoot.

The example of Quake is just a culling impossible visibility out of the BSP tree so the CPU doesn't waste time on branches that can't ever happen.

While Crash's pre-computed occlusion culling system literally tells the CPU straight out what is and isn't visible at any given frame. That level of pre-computation is only seen in FMV games. Except Crash doesn't pre-rasterize (so it's not an actual FMV game). Not sure how many times I have to say this.
>>
>>335788320
I know what you mean, when i read your post all i hear is autism speak.
>>
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DK64 has so much dynamic lighting, it flails it about for literally no reason. Every light source waves around to draw attention to how dynamic and awesome it is.

Meanwhile, the PS1 was lucky to have ONE dynamic light. A non-coloured dynamic light. With sloppy vertex jiggling.
>>
>>335795813
>Not sure how many times I have to say this.
You'll have to keep on saying it until you end up believing your own lie.
Seriously you need some help anon, it's not healthy to go this far just to shit on a PS1 game.

You could've just said "The game is fucking shit and I prefer my N64 exclusive" and everyone would've believed it.
Now trying to compare it to FMV is just plain retarded and not even you believe that shit.
>>
ITT: Nintenyearolds are still butthurt about a console war that ended almost 2 decades ago
>>
>>335796073
Why are you so defensive of that game? It uses precomputed 3D. You can't move the camera because it's technologically impossible. It's kinda like how Id Tech 5 games have everything nailed to the floor because once you bake the texture data for the environmental geometry, it can't be dynamically changed.

Heck, the only id Tech 5 game with functional dynamic lighting is The Evil Within, which hacked it in.
>>
>>335786919
Despite N64 having more powerful GPU than the competition, it had really high latency RAM, too fucking small texture cache, expensive carts with low memory and long manufacturing, throughput of the cart bus comparable to 3x CD (but no seeking time), released a year later than the competition with 5 games and absolutely no other for another year because devs only got devkits after the retail console got released, made everything look blurry as fuck and Nintendo didn't allow devs to use (or develop) any other RSP microcode than the Fast3D which output fewer polys/s than the original PlayStation.

What's the point of a powerful hardware if it's bundled with shitloads of bottlenecks?
>>
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>>335795813
>While Crash's pre-computed occlusion culling system literally tells the CPU straight out what is and isn't visible at any given frame.
All forms of occlusion culling are like that and all games have occlusion culling. The only difference is that this occlusion culling is all sorted in advance instead of being sorted in real time. The console is still doing real time rendering of ordinary 3D graphics just like any other game and it's no closer to FMV than anything else. You are a massive retard and I hope you seek help.
>>
>>335786919
I don't care that this is bait.

pic is pretty inaccurate.

N64 has billinear filtering
PSX only has software rendering.
>>
>>335788570
This. We should go back to cartridges tbqh.
>>
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>>335796358
Why? Because it's a good game and the only 3D platformer that didn't try to be anything more than a 2D platformer with the new dimension.

I don't see how not having limited control over the camera is a problem unless they have bad angles. In fact every single 2D platformer has a rigid camera system, does that make them bad games for you?
>>
>>335796467
We definitely should not.
>>
>>335796406
>All forms of occlusion culling are like that and all games have occlusion culling. The only difference is that this occlusion culling is all sorted in advance instead of being sorted in real time.

*slow clap*

There's a big difference between increasing the efficiency of real time visibility calculations and straight out telling the system what is or isn't video. The latter is backed up by farms of workstations that can be set to spend a week working on a problem while the former has to do be done at least 30 times per second.

>The console is still doing real time rendering of ordinary 3D graphics just like any other game

Obviously it's doing something. I said the PS1 still has to do rasterization. But the hard yards of calculation have been kindly offset by Naughty Dog's workstations.
>>
>>335796371
>Despite N64 having more powerful GPU than the competition, it had really high latency RAM
True.
>too fucking small texture cache
Also, true, but curiously, you can bypass for 2D games, or homebrew Doom II ports, it by rendering entirely on CPU and blitting to framebuffer. Literally the only game that used this trick the way God intended was Namco Museum 64, which at no point uses the RSP/texture cache/any of that shit.
>expensive carts with low memory and long manufacturing
Nintendo being dicks was the biggest problem there. Also, Nintendo not helping 3rd parties access good quality audio/video codecs.
>Nintendo didn't allow devs to use (or develop) any other RSP microcode than the Fast3D which output fewer polys/s than the original PlayStation.
This is actually a weird myth. Nintendo discouraged extreme ucode tampering, but heaps of games, especially Japanese ones, where using fucking wacko ucodes as early as 1997. Nintendo themselves provided a number of ucodes with different goals, including 2D oriented ones. The problem was that writing improved N64 ucodes took mad skillz, so the F3DEX microcode, which was a heavily improved fast3D created by Nintendo, proved very popular.

The Turok 2/3/Project Armorines/South Park are an example of games that supposedly use a common Nintendo ucode, but were in fact non-kosher because Acclaim Austin did something to render dynamic lights from flashlights and weapons.

You can read about them here: http://n64devkit.square7.ch/pro-man/pro25/index.htm
>>
>>335786919
You couldn't have used a worse example. Rayman 2 on the N64 ha worse music and cut levels. This thread has 160 posts so I'm sure somebody pointed that out already. Oh well.
>>
>>335796371
>What's the point of a powerful hardware if it's bundled with shitloads of bottlenecks?

If you're good you can work around bottlenecks check out >>335787493
>>335787904
>>335788101
>>335790453
all destroy PS1 graphics
>>
>>335796419
The bigger problem is that the PS1 port of Rayman 2 was Shadow Man-grade bad. The polygon count was gutted. Framerate was shit. Levels chopped down.
>>
>>335796917
>This thread has 160 posts so I'm sure somebody pointed that out already
Nah it was just a M64 apologist sperg trying to convince anyone that CB is a FMV game with fancy words.
>>
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>>335797089
>M64 apologist sperg trying to convince anyone that CB is a FMV game with fancy words
I'm reading the shitstorm right now.
>>
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>>335796789
>and straight out telling the system what is or isn't video
Your bullshit is falling apart at the seams anon, just give up.
>>
>>335796637
why not? modern flash memory can hold a lot more data than a disc and 0 load times. a modern cartridge would be superior.

It would be a smart move if Nintendo did it and then made the console backwards compatible with SNES games.

Every millennial would buy one
>>
>>335789478
It's not. The camera was absolute horseshit.
>>
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>>335796917
>Rayman 2 on the N64 ha worse music and cut levels.
PC/N64 are the original versions, released at the same time. Everything else was a port in some way or another. The PS1 version is the one that was ripped apart. Yet anotherr N64 > PS1 port that fucked up the game and added some voice acting to try and smooth things over.
>>
>>335797253
Mario 64 has the best designed camera in third person videogame history.
>>
>>335796903
N64's texture cache is actually double the size of the one in the PSX, but the N64 can't load textures larger than the cache while the PSX can.

It means that the PS1 is very good at bulk loading a few large textures, while the N64 is better a large group of smaller textures. Ironically, even though cartridge size is often a limiting factor, that means that the N64 is actually better at showing a diversity of textures than the PS1.
>>
>>335796467
>>335797235
This.

Flash costs almost nothing now. A small cartridge could store 8-64GB and even more for larger games with no loading times.

Plus
>disc rot
>>
>>335796467
Handhelds always had game cartridges. Even Sony backpedalled to cartridge with their psvita.
>>
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Reminder.
>>
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>>335797734
>Fallout 4
>>
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>>335797734
>dat mouth animation
>>
>>335797465
>A small cartridge could store 8-64GB and even more for larger games with no loading times.
There would be loading times, you'd be plugging in an equivalent of a flash drive, not a RAMdisk.
>Flash costs almost nothing now.
Yes, empty flash costs almost nothing, however a video game cart needs to be programmed by either using mask ROM (and making it expensive as fuck) or programming every single cart separately (making the manufacturing process extremely long). You also need hardware anti-piracy measures so people would not just reprogram the EEPROM/replace the bank to get free games and that also costs money.
>>
>tfw learning PS1 outsold n64 by a fuckton

Is it an international thing? Here in the states, everyone I knew had an N64.
>>
>>335797734
Damn that's actually really expressive. What game?

And now we get this shit
>>335797796
>>
>>335797996
At the time the PS2 came out the PS1 had outsold the N64 only by 2:1. What happened was that Sony from that point put a big focus of selling the PS1 cheap to third world countries.

After that the PS1 outsold the N64 3:1. Like over 30 million machines were sold in the third world.
>>
>>335798039
looks like one of the Turok games
>>
>>335798039
It's Turok 3: Shadows of Oblivion

good game, but it was obviously rushed to release and very buggy

but not before developing some amazing lip sync animations
>>
>>335798039
>Damn that's actually really expressive. What game?
Turok 3. Aka "We really liked Half Life. We should do Half Life, but with Turok stuff. Holy shit, we need to have this game finished and we're never going to hit the deadline. We shouldn't have pissed away months working on co-op we ended up scrapping. Do you think people will notice that the elevators bleed when you stab them? Hey, I just completely broke splash damage from enemy attacks so you can't dodge them anymore. Think that'll be a problem?"

It has a strange charm to it. Personally, it's my favorite Turok game.
>>
>>335797996
Same, everyone i knew in elementary school had a n64 and/or a super nintendo. I learned ps1 exclusives with emulators like bleem!, etc.
>>
>>335797734
TECHNOLOGY
>>
>>335798285
>but not before developing some amazing lip sync animations
Some of the cutscenes were done literally weeks before release, so the quality of animation in the game is completely fucking berserk. It flip flops between beautiful gesturing and obviously painstakingly crafted lipsync and characters hobbling around and sometimes not even moving their lips for certain lines.

Not to mention the idle animation for the pistol hitches and restarts if you walk in a straight line long enough.
>>
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So this....is the power....of the Playstation....

woah....I better not....underestimate it....
>>
>>335798543
Why is there a Dreamcast logo?
>>
>>335798543
fuck I loved this game, but my copy was fucked and I could never get passed a freeze bug during the fish vampire fight intro.
>>
>>335798543
It's fun, I played it on my pentium 3.
>>
I like PSX, because it was the console that proved how fucking retarded bitwars was.

Seriously, my friend was diehard sega fan and we went trough the regular bit thing, I was trying to prove him retarded, I didn't even own a console, I was a PC gamer.

But then he did the switch to Sony, with playstation, and didn't even believe me when I told him that it was 32-bit system, and that he was stupid with his insistence of 64 being superior.
>>
The N64 version of 40 Winks replaced the FMVs with ingame cutscenes with full voice acting and lipsync. Which was weird and impressive since the engine the game is running on is complete and utter shit where every single object has to be loaded into memory separately, even if it's the same one as before. So a row of candles needs heaps of copies of the same fucking candle loaded into RAM.

Sadly, it was cancelled and we only have a PAL review copy that got leaked. Since Eurocom were British, the PAL copy is likely how the game was meant to be played.
>>
>>335799074
>>
The N64 had a shitload of racing games, but no matter how many racing games it had, it still wasn't enough for Sony Kids.
>>
>>335796318
Nintenyearolds and Sonyponys are one and the same.
>>
>>335797734
RIP Dreamcast.

Daily reminder a dead 18 year old Sega console has better graphics and animation than a 4 year old nintendo console.
>>
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>>335799179
>Mario 64
>that camera
The horror. I want to skin this faggot alive 20 years later.
>>
>>335797734
Someone hand-animated these characters BLINKING. Now I suddenly find myself trying to remember which FPS games have blinking characters.
>>
>>335790191

hahaha so buttmad
>>
>>335799393
I was gonna put
>and Sonyggers
in my post, but this thread is overwhelmingly full if Ninty Drones.
>>
>>335799179
And yes, we desperately need a new Sega console. Problem is they're not the same company they were in 1999. They're content with pumping out shovelware sanic games.

I've wanted a new console with a focus on fun arcade style games like the old days for years now, not watered down PC games.
>>
>Can emulate all of these consoles and games for free
>Consolewars are still a thing

Why?
>>
>>335790191
The Playstation wasn't even designed to handle 3D gaming. It had to hastily adapt after the N64 revolutionized the industry, which is why the games are so stiff.
>>
>>335790126

The first time I saw Crash/MGS1 at a friend's house after having a N64 for a while I was just like, what the fuck is this shit? Looks like garbage and gives me a headache just looking at the warping geometries and ALWAYS DARK textures.
>>
>>335790348
>>335792301
>>335799754
>>335799982
Well, he's not entirely wrong. The N64 did blur textures, just not that badly.
>>
>>335786919
What game? Rayman looking to me.
>>
>>335799179

Nintendo severely dropped in quality after the NGC. I don't know about sales but N64 was most certainly the most popular based solely on multiplayer functionality. Not once did I ever go to a friend's house to play/see a new PS1 game let alone to play multiplayer.

Even though I prefer the NGC over the PS2, nobody can deny that PS2 was the most popular console. It "won" by the sheer number of supported titles which a large percentage were actually great.

Yes, Nintoddlers are the worst.
>>
>>335799982
You must be thinking of Saturn. PS1 was definitely designed for 3D. Hell, Sony actually spent money on getting consulting advice from SGI, the designers of the N64 GPU, prior to the PS1's release.
>>
Can Nintendo even do anything to blow the competition out of the water anymore?
At this point they've lost so much reputation, people won't bother with them simply because they're Nintendo.
>>
>>335800724
No. Hopefully they'll survive to some extent so we can keep getting good games even when the normies take over, with their cinematic experiences and trailerbaits.
>>
>>335800458
Rayman 2
>>
>>335787904

>1996 machine
>dynamic lighting

jesus fucking christ I haven't seen lights like those since F.E.A.R.
>>
>>335796467
Or just SSDs?
>>
>>335800220

I know what you're talking about but it's not like every N64 title was that poor.

I'd rather have diluted textures than be forced to look at differing Picasso scenes whenever the camera moves.
>>
>>335788570

This is perfect.
>>
>>335790530
The reason why N64 failed, and PS1 didn't: it was a fucking pain to develop for.
>>
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>>335800960
You ain't seen nothing yet.

The tank in Conker has headlights that dynamically light the environment.
>>
>>335801259
Also the reason the PS3 failed.
>>
>>335801284

>n64 literally BTFO 2016 consoles

https://www.youtube.com/watch?v=hHimShPSfdk
>>
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>>335787635
Won't the NX be more in competition with the PS5/XTwo? Unless Nintendo is planning on a two year life cycle...
>>
>>335801259

FYI the ps2 was a god damn nightmare to develop for, didn't stop it from winning its gen.
>>
>>335801363
80 million isn't quite a failure, those are numbers the Wii U could only dream of achieving.
>>
>>335800960
Quoth the Raven
>Nevermore
>>
>>335801582
Yeah but it was outshone by the 360 and Wii. Sony couldn't get away with such a difficult system, hence the PS4 is more sensible.
>>
>>335801654
It outsold the 360 by small margin.

100 / 80 / 80 is a pretty equal split. It's nothing like how hard the PS4 is raping the other two right now, or like how the PS2 performed.
>>
>>335787969
Did the PS1 really support resolutions that high?
>>
>>335786919
>people actually defending and implying the N64 was the superior console

Truly this is Nintendogaf. The N64 has jackshit outside of first party shit and those weren't even that good.
>>
>>335801582
PS3 isn't a failure in numbers of consoles sold, but it is definitely a failure when it comes to profits.

As in, it lost Sony 3 billion dollars. Part of that was down to Cell costing so much to put in each machine.

The N64 actually cost less money to manufacture than the PS1 as it didn't have a CD-ROM drive.
>>
>>335801363
People always say this but it didn't fail.

It sold more then the Xbox 360, and games wise blows the 360 out of the water. Microsoft gave up after 2010
>>
>>335801804
Yeah, that's my point. It was nowhere near as close to the straight up curb stomp of the PS2.
>>
>>335801941
Games were more expensive to make though, because carts were (and are) technologically superior to CDs.
>>
>>335801921
Nobody is talking about games. Nobody.

You'd have to be a complete and utter retard or a massive fanboy to claim the PS1 is technically superior to the N64, because it's an objective fact that it isn't.
>>
>>335801941
It became profitable later in its life anyway.

>The N64 actually cost less money to manufacture than the PS1 as it didn't have a CD-ROM drive.
I don't think a cd-rom drive cost that much, they were pretty cheap even back then.

The bigger problem was cartridges cost more than cd-rom, and Nintendo made sure to pass on that cost to the consumer.
>>
>>335801921
Except aside form censorship ports and multiplats were generally much better than PS and Saturn versions.
>>
>>335802082
Your point was to lie and deceive?
>>
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>>335801921
>The N64 has jackshit outside of first party shit

The people who knows the least are always the first to make outrageous statements.
>>
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>>335793913
PS4 was an unprecedented win, the first time ever the strongest console got its deserved win.

But Nintendo is too dumb and failing hard to understand it's not about having the cheapest and shittiest hardware.
It's about having the most cost effective hardware, value for the money, bang for the buck.

When you have the highest Cost effectivity, you control the pricing of the whole market. And that's what PS4 is doing right now.
>>
>>335802250
How? The PS3 sold the least amount of the 7th gen. How was I wrong?

PS3: 80mil
360: 84mil
Wii: 104mil

I was just making a point that the PS3 was rather difficult to develop for, which is true. Just listen to almost any developer talk about making games for it.
>>
>It's a 'my parents bought me the better console so you're an idiot' thread
>>
>>335802447
Wikipedia and vgcharts says PS3 sold more than 360.
>>
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>>335802382
>value for the money

Pretty sure I could get a paperweight for less than 299.99$
>>
>>335802543
Nintendo's paperweight is failing in sales because they don't grasp this concept.
>>
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PS1 = No Z-Buffer

>"Designed for 3d"
>>
>>335802169
>I don't think a cd-rom drive cost that much, they were pretty cheap even back then.

It wasn't that cheap. We're talking like $20 in machines that were selling at retail for like $200. The commoditization of CD-ROM drives hadn't been reached yet.

But that wasn't the only factor. Even though the N64 uses newer parts to the PS1, the mainboard cost less to produce. When you think about how the N64 doesn't have a sound chip, only has one pool of RAM, barely has any memory or data buses (not even the CPU has a DMA bus for fucks sakes), it's easy to see why it wouldn't cost a lot.

Unfortunately, Nintendo cut costs so hard on the N64 that it actually made it harder to develop games for. When the whole system operates on a single memory bus to save money, that drives programmers to shits. Ironically, it's the opposite situation for Sony consoles. It's Ken Kutaragi's crazy ideas to put in expensive experimental chips that drives programmers nuts.

>Nintendo made sure to pass on that cost to the consumer.
Totally true.
>>
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>>335787029
This. Most people are too dumb to build a capable PC so they buy a PS4, though.

Basically whole NeoGAF.
>>
>>335789303
LBA2 is easily better than FFVII tho
>>
>>335802542
Wikipedia literally says the opposite though;
https://en.wikipedia.org/wiki/Seventh_generation_of_video_game_consoles#Sales_standings

But whatever, this wasn't even my original point and I don't have time for this.
>>
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>it's a vintage console war thread
>>
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>>335802643
Their smaller paperweight is just easier to carry around and doesn't cover the whole document. I also like that they gave it the ability to play games.
>>
>>335787364
This is how I feel all the time. I mean Playstation kids that even hype shit like The Order or Uncharted and the sixth 15 FPS Souls rehash must come from somewhere.

Poor Playstation 1 kids.
>>
>>335802874
No such thing, all console war propagators are perpetual children who never realized SEGA was just playing them for saps.

Nintendo and SEGA never had a rivalry, hell, Nintendo and Sony doesn't have a rivalry because they're both Japanese. They'll unite against their common foe whitey every time.
>>
>>335802305
>tfw i have that game
>tfw never bothered to play it

is it good?
>>
>>335787425
>Playing like a fag instead of styling and actually doing something interesting.
>>
>>335801447
who is that other guy in the webm, before fils-amis?
>>
>>
>>335802896
I meant the wii u.

But even their handheld won't be able to get away with making the shittiest hardware possible to too long.
The 3ds has already lost 66% of the DS customer base.
>>
>>335803165
Nintendo, iirc.
>>
>>335794181
I almost wish grafix stopped at like, Gamecube/Xbox Hueg levels. I wonder if anything would actually be different now.
>>
>>335803223
Inevitable considering the emergence of iPhones. The 3DS is far and away the greatest success story this gen, unless the PS4.5 manages to outsell its predecessor.
>>
>>335802896
Gave not give.

Nintendo literally has nothing coming out of quality for both the WiiU and 3ds

Nintendo could make the best console fucking ever, more powerful then the PS4 and half the price and nobody would care.

Because Nintendo are completely incompetent. Even if they do put out good exclusives, they just fucking fall off a cliff. A console can't survive entirely off of year old exclusives.

This makes me so mad, because Nintendo can put out some of the best games of all time. Hell they put out the best game of all time with World but they just don't understand, they are delusional.

Goddamnit they deserve to fail at this point.
>>
>>335803473
>lost two thirds of its previous userbase
>the greatest success story
>>
>>335802226
Not always the case. RE2, Megaman Legends, and Spiderman all disagree with that.
>>
>>335798337
This, the only kid I knew with a PS1 was my best friend. Everyone else had an N64. The way it always worked out was I got the Nintendo consoles and he had Sega (and later Sony's) stuff so between us we got to play everything.
>>
>>335802305
Damn....it's.....literally.....nothing....
>>
>>335803498
The 3DS has had SPMD, a new Kirby, Bravely Second, Hyrule Legends, Paper Jam and monster Hunter X in the past 6 months. Almost more than every console has gotten combined this gen. They were all excellent and that's just the games I like, never even tried project 2.

>>335803583
>What is market shift

Compare with the Vita which got completely buried
>>
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at least i didnt have to deal with this shit on sony
>>
>>335803048
This reminds me of all those cringe inducing SONYNTENDOMINATION threads.
>>
>>335789157
Poor man's Quest 64
>>
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Can Nintendo fanboys name ONE good N64 game that wasn't made by either Rare or first-party?
>>
>>335803165
Shiggy
>>
>>335803757
The Vita had better games than the few you mentioned.

None of those games you list are impressive, they only have impressive sales.
>>
>>335803929
Mystical Ninja Starring Geomon. That's two, and I could go on.
>>
>>335802776
I don't play nearly enough games at home to deal with the headache of updating a PC. And ones I do play can be emulated on handhelds

I'm considering getting a ps4 for KH3, and the upcoming FF games though, since I already own a Vita
>>
>>335797996
Nintendo always enjoyed privileged status in the US because they revived a dead as fuck console market. Not so much everywhere else in the world, particularly in Europe which was always PC and Sony country.
>>
>>335803757
Hyrule Legends runs like complete dogshit and looks like it too

Paper jam is shit.

But I was more meaning from now on there is nothing of value coming out. I'm not denying the existing library

But my point still stands that if Nintendo if dumb enough to keep repeating their same mistakes then they deserve to fail. The Wii was a one off.
>>
>>335804012
>names one game
>claims to be able to name more
>doesn't
>I-I c-could name hundreds!
>>
>>335787118

The N64 was the most powerful of it's generation. Hell, the N64 could even do some basic AA. However cartridges really gimped the console due to their limited storage.
>>
>>335803993
>The Vita had better games than the few you mentioned

No. The Vita doesn't even have better games than the PSP did.

>>335804054
And I've disproved this ludicrous claim twice now. Go fuck yourself.
>>
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>>335803854
>there is a literal ayy lmao posting from his UFO in our thread, jacking our retro consoles
>>
>>335803498
>Nintendo could make the best console fucking ever, more powerful then the PS4 and half the price
Not without losing a shit ton of money.

If you want to pull off a trick like this, you Need your hardware to be the best bang for the buck.
You can control the pricing when you know your competitor loses more money than you are.
>>
>>335802952
God forbid there are some kids who didn't get brainwashed into thinking Nintendo games are good and had more than one developer to choose from for games.
>>
>>335789083

The fuck is the "tabletop" part all about?
>>
>>335804150
>>No.
Trails of Coldsteel is an infinitely better rpg than bravely repeats.
>>
N64 gave me headaches as a kid because of the low frame rate.
>>
>>335803498
>Because Nintendo are completely incompetent. Even if they do put out good exclusives, they just fucking fall off a cliff. A console can't survive entirely off of year old exclusives.

You know very well they need ONE good new exclusive for NX, whether it's Zelda, Metroid or whatever, and people will be all over it.
>>
>>335803929
>>335804012
ALL OF THE DAY BRO
>>
>>335804113
Mischief Makers
DOOM 64
Turok
Turok 2
Turok 3
Shadowgate 64
Bust-a-Move 2
>>
>>335804329
No, there's hardly any QOL while BD practically revived the turn based genre with them.

One for one, Monster Hunter shits all over the three Monster Hunter clones on the Vita.
>>
>>335803854
What the fuck is that
>>
>>335787364
Kinda this.

All those people that think Crash Bandicoot was the apex of 3D platforming.

Or that Spyro was a particularly well designed collectathon.
>>
>>335804175
I meant that even if Nintendo did do that that people still wouldn't care because of the way nintendo actually works. People would still just buy the PS4/XBO/PC

It's obvious that they could possibly afford it but are too stupid to pull it off.
>>
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>>335804416
There's also World Driver Championship, a really underrated simulation racer for the N64.

The guy that programmed it claims to have put as much effort into tweaking the microcode engine as Rare do.

Here's a vid of >>335788101
>>
>>335790191
Nice try, but the N64 used 3 point filtering, it looked nothing like that.
>>
>>335804525
>QOL
Quality of life?

BD didn't revive shit, the genre was always safe and alive with Falcom. It's just you who are never able to play any of them.
>>
>>335804565
Anyone who didn't play at least 15 games from both the N64 and Playstation basically doesn't know shit about vidya.

That was back in a gen when more than one console had a bunch of games.
>>
>>335804846
I'd rather not play 15 nintendo exclusives since that's literally all N64 had.
>>
>>335791915
The N64 -could- output 480p, but most games opted against it to get flashier visuals and better framerates.

Hi-res mode in Perfect Dark was only supported in single player with the memory expansion for a reason.

And even then, the framerate kind of took a hit.

Turok 2 and 3 ran high-res as a default if the memory expansion was inserted, I think.
>>
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Reminder that N64 emulation is still shit these days while PS1 is emulated perfectly
>>
>>335804830
Me and the intended audience. Arguably Etrian Odyssey 4 does it better, while BD was more about innovation.

Name a game on the Vita which goes through your friend list and then kills people from it in the climax.
>>
>>335804360
I don't think you fully understood my post.

People will definitely buy the NX for Zelda but you're delusional if you think Zelda or even all three of them will make it the most successful console.

It will sell when the game comes out and then stop selling just like with every Nintendo exclusive.

And while hardcore guys love Metroid don't act like Metroid has enough cred to sell it to a wide audience.
>>
>>335804525
>BD practically revived the turn based genre with them.
Turn based games have been around for ages and BD is fucking garbage. Literally every single facet of it has been done better by other games decades ago.
>>
>>335803929
Mischief Makers
Bomberman 64
Body Harvest
Aerofighters Assault
the Top Gear games

But you did make me realize that Rare made more of them than I had thought.
>>
>>335805009
So....this....is....the....power....of....the....N64
>>
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>n64 kiddies will never know what it's like to go on a Dante-esque quest as a voodoo negro
>>
>>335803151
>spinning over and over again
>style

and button mashing in DMC takes skill too, right?
>>
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>>335786919

>that feel when people talk about nintendo like they actually matter.
>>
>>335805009
Because the N64 has much more unique hardware and essentially zero available documentation. Same reason as why Dreamcast and Xbox emulation is shit. Or why PSP emulation was garbage until PPSSPP's devs supposedly got their hands on some leaked documentation.
>>
>>335790530
Because absolutely no-one were as graphically skilled as the bunch of people making that game at the time they were making it.
>>
>>335805158
You all name such oddballs. People with a Playstation had three games - Crash, Resident Evil and Tomb Raider.

Odd that nobody's mentioning Tomb Raider. Maybe because even you realize they're shit.
>>
>>335804830
Not the same anon, but the Legend of Heroes series goes to shit after TitS TC. Falcom is good for Ys and Ys only.
>>
>>335803929
That TMNT game where you could bash a lot of bad guys with up to four players
>>
>>335805246
You have to be 18 to browse 4chan.
>>
>>335805021
I'm not really impressed by EO, the enemies are shitty 3d models with really low polygon counts, it's the type of game where the enemies are supposed to be impressive 2d sprites.

I'm not impressed by BD either, people who are impressed by that shit must be incredibly desperate.
>>
>>335805271
The PS1 is fucking filled with hidden gems. I have no clue what you're one about.
>>
>>335805415
>I dislike how it looks so it's shit

Finally you show your true colors. Laughing at you for a while, then ignoring you.
>>
>>335805254
>essentially zero available documentation
That's wrong though. The entire verilog source of the RCP, a C simulator of it, documentation, and source to various other things was leaked from SGI to N64 emudevs in the late 90's. It's called the Oman archive.
>>
>>335786919
>n64 was good
When will this misinformation shit end. N64 was a fucking nightmare for everyone. Devs, publishers and consumers. Hell, the mexican soap opera that was its dev. made it a nightmare for nintendo as well (you know its a good dev cycle when the entire systems chip R&D gets shut down completely for 2 months because of a high priced hooker given a secretary job)
>>
>>335805158

That was released on all platforms of the day.
>>
>>335805271
Tomb Raider was shite.
On the other hand.
Gex 3D, DB: Final Bout, Tekken, Gran Turismo, [a shitton of rpg's that the n64 would only dream of having], parappa the rapper, even Hercules was actually good
I could go on.
>>
>>335787350
>Wii
>10fps games
>troll face
Epic
>>
The N64 is from the Rayman Revolutions game, a redux and extended cut on Rayman 2 the great escape. Dunno how it's release history on Nintendo went, but I recognize the graphics from my PS2 disc. All that nostalgia. It ran pretty well on PS2 IIRC
>>
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>>335805246
>mfw people try to smugly insinuate that they don't
>>
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>>335805271
Now shit is shitposting.
Even the most casual of casuals had a big stack of ps1 games in their house.
PS1 games were way cheaper than N64 games and the PS1 had a more varied library of games what weren't just 3d platformers.
>>
>>335805527
Honestly I'd never even heard of that. Neat.

Still though, another factor is interest. N64 emulation can run the big stuff like Mario 64 more or less fine but not many people give enough of a shit about games outside of the core "classics" to actually make the emulator able to run everything smoothly.
>>
>>335790126
Of course, Sony used an OLDER version of the same hardware Nintendo used.
>>
>>335805448
This. Best thing I ever did was purchase a Vita to play all the shit I missed by being a Nintoddler
>>
>>335801871

IIRC Crash Bandicoot ran at 512x240, which was up from most PS1 games.
>>
The most powerful console is always the worst.

Gameboy > Gamegear
NES > Master System
SNES > Genesis
PS1 > N64
PS2 > Gamecube > Xbox
Wii > 360 > PS3
WiiU > Xbone > PS4
DS > PSP
3DS > Vita

Other shitty powerful systems:
Jaguar, 3DO.
>>
>>335795936
that's what we call reddit today anon-fama
>>
>>335803929
It also has great PC ports that did horribly on PSX if you want me to list those too.
>>
>>335805525
Try to play a real Falcom RPG some time. Then come back and talk.
>>
>>335805587
>The N64 is from the Rayman Revolutions game

It isn't. Go to around 24 minutes in this video.

https://www.youtube.com/watch?v=XpTPIXUOMzM
>>
>>335805545
The problem is that the PS1 focused on quantity over quality. Parappa the Rapper is a novelty, you beat it in under an hour, how the fuck would you ever compare it to something like Mystical Ninja that lasts 30 hours?

Oh, but the price was about the same. Something underage with their emulators often fail to take into account.

>>335805727
Shit games were cheap, some PS1 games were more expensive than N64 games, the final fantasies come to mind.
>>
>>335805793
Genesis > SNES
DS = PSP
Vita > 3DS

Fixed that for you
>>
>>335797996
Nintendo fucked up bad selling their stuff in Bongland andYuropoor.

At one point, they were selling games that needed the expansion pak, which most retailers didn't have in stock.
>>
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>>335805158
wut now?
>>
>>335805793
uh, I dont know what your list means.
Because theres seems to be a mistake. You seem to think the SNES won that gen when it actually lost and lost hard.
>>
>>335803929
>I bet you can't beat me with your hands tied behind your back!
>>
>>335805730
https://mega.nz/#!sF0DTZgZ!O84kgVxn8dOF3M_J4znjMrQlPqCRmYV6XAI2M-L1puc
>>
>>335805849
>how the fuck would you ever compare it to something like Mystical Ninja that lasts 30 hours?

You really wanna pull the game length card when the PS1 was JRPG central? You have no clue what you're talking about.
>>
>>335805009
holy shit my sides
>>
>>335805849
>Ps1 games weren't good if they didn't come on 2 or more disks
nice meme
>>
>>335805587
Revolutions came out on PS2 looking almost exactly like it did on the N64.
>>
>>335805158
Shadowman 64 is best version. Even had enhanced textures with that RAM upgrade pak.
>>
>>335805904
Can't be, I live in Europe and when Ocarina of Time dropped literally everyone played it. Even people who barely even play games. My friend whose first console was an ultra 64 had a life-sized poster of Link with his sword drawn.
>>
>>335805849
>The problem is that the PS1 focused on quantity over quality.

I actually disagree. PS1 had both quantity and quality on its side, because quantity also indirectly lend itself to more quality titles cropping up. Not to mention if you didn't care about Nintendo first party N64 was almost a paperweight.
>>
>>335805793
>The most powerful console is always the worst.
I don't recall the PS2 as being the worst, quite the opposite actually.
>>
The PS1 was more powerful than the N64 in the ways that actually mattered back then. Nobody knew what Z buffering or texture warping was but everybody wanted FMVs, voices and CD quality music. Millenials like to forget we were coming from the 16 bit era.
>>
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>the N64 had its own exclusive DOOM game meanwhile everyone else got ports

Goddamn.
>>
>>335805902
>Vita > 3DS

If you live in Japan and don't care about Pokemans or Monster Hunter. Maybe.
>>
>>335806115
It was also the least powerful system of it's generation, if you don't count the Dreamcast.
>>
>>335806115
>I can't read
PS2 was the weakest other than Dreamcast.

Power levels that gen:
1. Xbox
2. Gamecube
3. PS2
4. Dreamcast
>>
>>335806115
PS2 was weaker than the Gamecube and Xbox.

Gamecube's only hardware issue was the tiny discs meant less space for textures, pre-rendered cutscenes, and audio.
>>
>>335789615
>xenogars
>wild arms
>good
>>
>>335805909
>30,75 million units sold
https://en.wikipedia.org/wiki/Sega_Genesis
>49,1 million units sold
https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System

You what nigga?

>>335805793
Actually the SNES was more powerful than the Genesis on almost every single thing except the processor
>>
>>335806005
Name a PS1 game that lasted 30 hours which wasn't an RPG, survival horror or shit. Because SM64, OOT, MNSG and the likes were 100% action all the time instead of backtracking simulators.

>>335806063
Koudelka had like 4 discs and it was still shorter than fucking Quest 64.

>>335806112
If you outright hated the first good 3D games of all time, your taste was probably shit anyway.
>>
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Not the best framerate, but a great looking shooter considering the hardware
>>
>>335789860
>programmers were already familiar with the chipsets
Incorrect. Devs and consumers alike knew the 32x was a midterm product soon to be abandoned. Not many devs were interested in the first place. In addition the working horses in the Saturn weren't the SH2 parallel CPUs like in the 32x, but the dual GPUs, VDP1 & 2 which the 32x lacked (and thus why 32x struggled to have actual 32 bit games).
>>
>>335806102
As an N64 kid, I do remember digging the juicier colors on the PS1.

Those phony shaders and textures washed out but that cheap-ass filtering on the N64 really made a mess of things sometimes.
>>
>>335805909
SNES won that gen by a very wide margin. The only territories is sold more were chav areas of England and the slums of Brazil. For some reason low class ghetto areas loved Genesis.
>>
>>335806247
I don't care about Pokemon or Monster Hunter though. Stopped playing Pokemon 4th gen and MH never clicked with me. Vita has a load of great japanese games and yet again Nintendo puts out a Nintendo system with not much to play if you don't care about first party shit.
>>
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>>335806102
Why does every N64 looks like smeared vaseline all over the monitor? I mean sure, it works like primitive AA and bloom combined, put it's irritating as fuck. I don't remember if it looked better on CRT TVs, though.
>>
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>>335806340
>Wild Arms
>Bad
Nigga I didn't even own a PS1, I just emulated the damn game last year, and even I know you're full of shit. The only thing you could knock it for is that the difficulty swings up and down wildly throughout the game.

And then Wild Arms 2 improves on the original in literally every aspect.
>>
>>335806516
I don't care about Pokemon or Monster Hunter either. But I do care about games. So 3DS is the clear winner. I don't care about low texture ports of old games on Vita.
>>
>>335806478
>SNES won that gen by a very wide margin. The only territories is sold more were chav areas of England and the slums of Brazil.

Haha, no.

You know that the Genesis outsold the SNES in the West right? The difference in global sales between the two consoles is entirely accounted for by the difference of sales in Japan.

Also that 30 million number for Genesis is incorrect. It's actually around 40 million.
>>
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>>335806281
>>335806304
>>335806313
Facts seem to hint the opposite
>>
>>335806560
>The Chicago level
>graphics and music

HNNNGG
>>
>>335806642
Yeah all those 3DS games like uhhhh uhhh, oh wait there aren't any that aren't just shovelware or first party.
>>
>>335806381
This is hilarious.

All those game's length is totally subjective and SM64 is an especially interesting example given that you have to run through each level 7 times each.

Here's a question:
How many good RPGs did N64 have that never came to playstation?
>>
>>335806354
DKC was the only reason it got even a boost, and it came out about 7-8 months before the genesis was taken off the market. The SNES didnt actually overtake the SNES unit sales until almost 2 years after it was removed from stores from the discontinue via saturn.

So no, it lost.
>>
>>335806731
You couldn't understand anything on that graph could you?
>>
>>335803929
star wars episode 1 racer
>>
>>335806731

Because the PS2 is a console designed to give impressive figures for advertising and hype, but not to actually perform well.
>>
>>335806731
>(theoretical)

The two vector units are your answer.

Multithreading for crap like that?

FORGEDDABOUTIT

Now even games built from the ground up for the system looked more impressive that likewise for the others.
>>
>>335805902
>Genesis > SNES

Ah, yes. The technically superior beep boop sounds of the Genesis, and the inferior CPU. Such a powerful console.
>>
>>335804525
> shitting on Freedom Wars

How you figure sports fan?
>>
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Damn I love Perfect Dark.

Warts and all.
>>
>>335806979
*not
*than

I needa go home.
>>
>>335806987
Nintendo lunatics hate video games.
>>
>>335806478
no it didnt.
SNES was outselling SNES 2 to 1 normally and on 2 seperate christmas seasons, 3 to 1. This was US and EU. the only place that was even close to a tug of war between the 2 was japan.

yamauchi hates sega so fucking much for outselling his console he hired yakuza to hang around segas arcades to drive their business down.

Only time SNES got any form of bump was donkey kong country, and that was at the very VERY end of the genesis's life and thats when sales picked up. it was something like 18 months before it matched the genesis worldwide unit sales.
>>
>>335806795
>first party games don't count
I know why you think this. Because even Sony doesn't make games for Vita. Nobody does. Just shovelware and ports.
>>
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>>335806983
>Ah, yes. The technically superior beep boop sounds of the Genesis, and the inferior CPU. Such a powerful console.
>>
>>335806381
You have to be baiting, since none of those games you listed last 30 hours and have big backtracking problems. I'd rather have a short to medium sized game that's all fresh quality stuff than have a game be 5-10 extra hours of playing the same level a 3rd time like what you listed.
>>
>>335807087
>SNES was outselling SNES 2 to 1
>>
>>335807001
They released Conker's BFD, Perfect Dark, and Banjo Tooie so close to each other considering their level of fishing it ain't even funny.

Nobody at the time matched Rare in production power.
>>
>>335807087
>SNES was outselling SNES
Genesis was outselling SNES
my bad. been awake to fucking long.
>>
art direction > grawfix
>>
>>335806979
>The two vector units are your answer.
Actually that table only takes into consideration the GS, the VUs would add up additional 66Mpolys/s

>>335806901
I understand absolutely everything in there and can even point out inaccuracies such as the audio on PS2 not being handled by CPU (implying EE) but IOP and SPU.
>>
>>335807141
More sound channels doesn't mean anything when barely any devs could make that sound chip sound good.
>>
>>335790453

Because Rare always pushed for graphics technology back in their prime.

Just look at Battletoads, Donkey Kong Country, Killer Instinct, and Conker.
>>
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>tfw an argument thread about camera and graphic engine implementation in old consoles is, even with shitposters, a hundred better then most threads on /v/ currently
>>
>>335807141
That's such a bait image. You can't compare the clock rates of different CPU architectures like that. And number of sound channels doesn't mean shit. The Genesis could have a million sound channels for all I care, but it would all be "beep boop". The SNES' sound chip could produce actually good sounding stuff.
>>
>>335805009

Silent hill tier creepy. Recording it that way only makes it more disturbing.
>>
>>335807210
Too bad that made them fall apart.
>>
>>335807272
Genesis - great chiptune music
SNES - muffled shitty sound from the toilet

You can't win against chiptune.
>>
>>335806983
The Genesis' FM synth was superior at rendering certain genres of music that wouldn't turn out so well with samples on the SPC.

https://www.youtube.com/watch?v=WR3Eh_516JQ

It was ass for sound effects, though.
>>
GC was more powerful then ps2
>>
>yfw Nintendo sold rare because they were outperforming Nintendo with their own IPs
Nintendo hasnt been good since. Rare wanted to just make gaem but Nintendo wanted toys
>>
>>335807306
>You can't compare the clock rates
Ok, let's talk in modern terms.
Genesis games have better resolution on multiplats and better framerate.
>>
>>335806983
You clearly haven't heard the potential of the Sega Genesis sound chip. When utilized skillfully, it has a distinctive sound all of its own. It's a derivative of the same chip used in the ever-famous Yamaha DX7, a synthesizer of choice throughout the 80's and later.
>>
>>335807135
>Freedom Wars
>Killzone
>Gravity Rush
>Uncharted
>Soul Sacrifice

Yeah sony didn't make any first party games for the system as you can see. Most systems aren't supported by 1st party games, Nintendo is the only exception. If you don't have interested in Nintendo first party titles then there's no fucking reason to buy Nintendo consoles.
>>
>>335786919
>Never say never tard nugget
>>
>>335787364

The irony in this post is incredible. N64's top games are indisputably God-tier, but that console created a generation so attached to Nintendo that they never "got outside" and played other types of games, since they were taught at a young age that anything Nintendo or Rareware is good and everything else is meh. Meanwhile on PS1 you had tons of variety to expand your taste and get into genres that would otherwise not be a thing on N64, like RPGs and strategy games. You played everything, and learned not to grow attached to a particular IP for too long, since they would probably die the following gen and replaced with a newer one.
>>
>>335805009
That weebum is just more proof that twitchy low poly models are creepy as fuck
>>
>>335807452
Nearly all multiplats back then were basically completely different games. Yeah the resolution is better but it's silly to try and compare them like that when the rest of the game would be completely different between systems.
>>
>>335807430
Despite being released a year after PS2, it was a machine weaker but easier to program for.
>>
>>335807440
And Microsoft managed to destroy Rare from withing with their dirty jew hands.
>>
>>335807306
>You can't compare the clock rates of different CPU architectures like that

Assembly experts all agree that under PEAK situations, the SNES CPU only has 50% better IPC than the Genesis CPU....at MOST.

Too bad it's less than half the clock speed.

>The Genesis could have a million sound channels for all I care, but it would all be "beep boop".

And it's the best shit for techno ever. Educate yourself.

https://www.youtube.com/watch?v=_62PVfghXtc

https://www.youtube.com/watch?v=KnslNk8HIaI

> The SNES' sound chip could produce actually good sounding stuff.

You mean, it could create muffled music that has absolutely no high and low dynamic range. Just a waffling passive sound. Objectively inferior music.
>>
>>335807452
Resolution doesn't mean shit either. The NES has a higher resolution than the SNES(when not in hires mode), but that doesn't mean the NES has superior graphics to the SNES.
>>
>>335805009
Don't forget that DK64 is also infamously difficult to emulate correctly for some reason
>>
>>335807440
lolno.
They owned 50% of rare and rare wanted to drive up their price, so they shopped around their 50% (because it was in the contract that nintendo would give up the 50% if they would not/could not match the offer for the other half of the studio, but they would have top bid (ie, if a publisher was willing to pay 10 million, nintendo could match that offer and be the one to buy it. aka, first dibs).

They went to microsoft and they offered them so much amount of money, nintendo said na, fuck that. What rare THOUGHT would happen was nintendo would match the offer and the heads/owners of rare would get a huge payout.

It was rare being greedy. The only person who hated rare in nintendo was miyamoto
>>
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>>335797257

PS1 would have been able to at least get draw distance down if they would have implemented proper LOD.
>>
>>335807689
>The NES has a higher resolution than the SNES
Nah, it was the same, and better res in 2d games means you can see enemies and platforms earlier.
All snes games look very cramped after genesis (not so much on nes, because it had smaller sprites).
>>
>>335797996

Spic here, the ps1 was pretty popular because you could mod it and pirate games.

PS1 sold so much because of the third world, but the N64 was the first world white kid's choice (unless you're parents hated you lol)
>>
>>335786919
They only were the mosrt powerful during the SNES era

Snes was mroe powerful than Genesis


and Gamecube was stronger than Ps2 but weaker than OG xbox
>>
>>335787029
I would agree, I had intended to buy a WiiU for this reason but lets be honest here PC bros how many of us did? I sure ass hell never bought one, I kicked that can down the road so many times it judt never went anywhere.
>>
>>335807930
>Snes was mroe powerful than Genesis
Not true.
>>
>>335807596
Except it was more powerful than the PS2, as directly evidenced by the fact that Nightfire could have 6 CPU players opposed to PS2's 4.
>>
>>335807135
Not the same guy here. I acknowledge those first party games and that they're a huge draw, but they do nothing for me. Which inherently cripples the 3DS compared to Vita as far as I'm concerned because I'm not going to buy something if I don't care about its main selling feature.
>>
>>335807569
You say that like the PS1 wasn't sorely lacking in strategy games, even if it had more than the N64. SNES had the best selection of SRPGs period.
>>
>>335806598
N64 does AA at hardware level, which is pretty damn impressive.
Also it looks better on CRT. Most people complaining played a N64 on a fucking HDTV and made their uneducated opinion.
>>
>>335807234
you want me have a fucking heart attack?
i just can't look at right image, how do i fall a sleep now? fuck you for giving me nightmare fuel fucker
>>
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>>335808030
I've actually got a picture here that demonstrates the N64's AA on vs off using Gameshark codes.

Sure it may do a fair bit of smearing, but the AA actually works which is definitely fucking impressive for such an old piece of equipment.
>>
>>335807983
Yes it was.
>>
>>335786919
If you go by pattern, the most "powerful" console wasn't the "winner" of its gen.
>>
>>335807301
Mainly because you see retards with personal bias argument that a weak console was stronger than it's competitor like it actually matters.
>>
>>335807596
PS2 is weaker than GC, just look at multiplats like Resident Evil 4 and Killer 7. Same goes for Xbox, just look at Splinter Cell games or Mercenaries. Still didn't stop PS2 from outselling both and having an awesome library of exclusives.
>>
>>335807983
What, did you actually fall for the whole "Blast Processing" thing?
>>
>>335807685
Thanks very much for using Rocket Knight Adventures as an example. Soundtrack demonstrates mastery. Hell, Stage 1's music, which is practically the theme music, is so well composed that you can clearly hear what the artist was going for with the instrumentation. Knew exactly what he wanted to make it seem like a grand orchestration. https://www.youtube.com/watch?v=n67XIOuqHgs
>>
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>>335808028
Neither had the best game, though.
>>
>>335803220
Best 3D Zelda.
>>
>>335808326
>>335808458
https://www.youtube.com/watch?v=UuYFmIEtLLk
https://www.youtube.com/watch?v=UA-eCy9IlHE

Genesis can render 3d visuals and complex effects without any special chips. SNES can't, just too slow.
>>
>tfw people care more about graphics than anything else
>This means games look great, but either run like shit, play like shit, or are boring and not very difficult after the wow factor of muh high detailed models
>>
>>335788425
>the game looks better but this is why

Okay.
>>
>>335808798
Its less about graphics and more the n64 had shit graphics, worse draw distance and still slugged at 10-20fps
>>
>>335808398
>multiplats like Resident Evil 4 and Killer 7
*rushed ports of former GC exclusives

Xbox had the advantage bigger VRAM as well as it being a standard PC which devs were already tinkering with for years, however the raw horsepower (poly/s, pixel fillrate, GFLOPS etc.) was less than PS2's.
>>
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>>335805902
>Vita>3DS
>>
>>335808669
The man has a point.
>>
>>335802869
http://www.vgchartz.com/analysis/platform_totals/
>>
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>>335808485
>he

You are mistaken anon.
>>
>>335808865
>n64 had shit graphics, worse draw distance

LMAO

>>335798543
>>335807856
>>
>>335808798
There's no contest in terms of games, but sonyggers are just ridiculous when faced with the obvious - a two year older console has better graphical capabilities.
>>
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>>335807685
Both SNES and genisis have games with great music, but i would say that on average its harder to work with the genisis soundchip.

https://www.youtube.com/watch?v=8qjJqwo89fQ

https://www.youtube.com/watch?v=C1Ose7A8P94

https://www.youtube.com/watch?v=UzC0MEDHcv4
>>
>>335808929
He is right you know.

The only thing nintendo has going for it is hype and marketing.
>>
>>335809028
A thousand pardons, HOSS. I thought I typed she. Gotta say, I think the females win it for game soundtracks back in "the day" (so not to feel too damn old)
>>
>>335808929
You sure showed me with no argument.
>>
>>335808865
>>335809226
I'm more talking nowadays.
At least the N64 and PSX had games worth playing.
Then things peaked at PS2/GC and began to plummet after that.
>>
>>335807349

>Genesis
>Great chiptune

I sure love that TWANG
>>
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>>335806245

The n64 port of Quake 2 had this treatment as well. Entire new campaign along with a new soundtrack as well. Only one level from the pc level was ported over onto the n64 and that was the communications level.
>>
>>335809725
>I sure love that TWANG

you better

https://www.youtube.com/watch?v=PXGZVZZH-5w
>>
>>335809419
If you seriously think the Vita has a library even half as good as the 3DS', you're fucking retarded.
>>
>>335790205

Same here. 3D PS1 games always gave me headaches, really bad ones.
>>
>>335809834
Neither one has a good library.
>>
>>335809821
Did someone order TWANG?
https://www.youtube.com/watch?v=wBw8NDgjmts
>>
>>335809834
HIgh quality argument you have there just like your last post.
>>
>>335809819
Cool fact about Quake 2 on N64: Putting in the Expansion Pak enables 24 bit color mode.

That actually gives it a higher color depth than the PC version.
>>
>>335809725
https://www.youtube.com/watch?v=cNujS29iuFU
>>
>>335810016

Aside from the choppy animations I'm surprised how fucking close the game looked to the pc version. I never got around to playing the PS1 port of it but was it pretty shit, any confirmation on that?
>>
>>335807569
>saying the PS1 expands gamer tastes
>they all end up playing FPS and Sandbox shooters.
>>
>>335810228
>I'm surprised how fucking close the game looked to the pc version.
https://www.youtube.com/watch?v=ZYLJ4eW04xY
https://www.youtube.com/watch?v=y4_uGTF-oJc
Looks nothing like pc version for me, well maybe software mode.
>>
>>335807569
>Nintendo and Rareware is good and everything else is meh
Nigga Earthworm Jim 3D, Gex 3, Glover, that Donald Duck game, and Tom and Jerry: Fists of Furry are all 10/10
>>
>>335810228
>I never got around to playing the PS1 port of it but was it pretty shit, any confirmation on that?

Nah the PS1 version of Quake 2 is surprisingly solid. Whoever ported it was really determined to get something good working. The animations aren't choppy for one and the framerate isn't any worse than the N64 version.

It's got an alternative lighting model to the PC and N64 versions. Not the full RGB color range (looks a bit dithered) but IMO it actually does nicer shadows/highlights on your gun.

Overall not a bad version at all. Equal I'd say to the N64 version, although the levels aren't all new (more like chopped down PC levels).
>>
>>335809821
>>335809956
You guys are funny.

https://www.youtube.com/watch?v=HSJkrIziqUc

https://www.youtube.com/watch?v=P_fL8jAm-kg

https://www.youtube.com/watch?v=RcwOqClfkVA
>>
>>335810557
>Earthworm Jim 3D
>10/10
Just stop.
>>
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>>335786919
http://store.steampowered.com/app/433380/

Well, /v/?
>>
>>335810756

Those scanlines make me physically ill.
>>
>>335810921
>scanlines
I hate this shit, you do not notice them on crt.
>>
>>335787904
That's one of the smoothest camera movements ever.
>>
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>>335787118
>shitting on cartridges apart from the limited storage space
>>
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>>335789759
>Modding in it's prime
Modding in its prime was 2003 with the Warcraft III expansion and first NWN expansion. Gmod was released in 2004.

PC gaming was the odd kid until like 1995 with the release of Ultimate Doom and Jedi Knight: Dark Forces
>>
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>>335810557
HAHAHAHAHAHA
>EJ 3D
>10/10
I mean yeah, the flop64 had some good games but HAHAHAHA stop with the delusion
>>
>>335810659
https://www.youtube.com/watch?v=915k0mMK-Fo

in the description of this video click on "space boss"
>>
>>335795378
In all honesty, while I like spyro, it's really ass compared to the Banjo games when it comes to collectathons.
>>
>>335790191
>12x12 example texture
>When 32x32 and 64x64 was the standard
>>
>>335798543
this reminds me so much of dark souls
>>
>>335811304
>Banjo is good meme
>>
>>335797253
git gud
>>
>>335811490
It is.
Very high quality level design, enormous gameplay variety, and better music than on any PS platformer by far.
Kirkhope and Wise are far better composers than anyone Sony has ever enlisted. Nintendo always goes all in for their soundtracks.
>>
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>>335811264
>>
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>>335810557

>Earthworm Jim 3D
>10/10
>>
>>335797734
Shenmue ALMOST did it first

https://www.youtube.com/watch?v=foZUcPQAMvg
>>
>>335811858
Actually Shenmue on DC did come out before Turok 3.

Although Turok 3's facial animation is still better.
>>
>>335811687
>he seriously thinks Banjo had a better soundtrack than Spyro

Stewart Copeland is an actual musican with a catalog of music outside of just videogame soundtracks. They're on entirely different levels.
>>
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Everyone generally agrees that FF7 was the greatest game ever made in the 90s so grow up nintenyearolds.
>>
>>335810573

I wish they did a sourceport for Quake 2 like they did with Doom 64 on pc. N64 emulators suck dick.
>>
>>335806983
>The DRURHRHRHRHHR AUTIIIISMOOOOOOOOOOO GUY

https://www.youtube.com/watch?v=VvPlZhN6TCw

https://www.youtube.com/channel/UCtGLMiSRaxMwCHmRUgUA19A
>>
>>335811991
>thinking non video game musicians are better at video game music than video game musicians
Top fucking kek m8, this is proven wrong time and time again. Being a video game composer means creating works that are dependent on specific areas of atmosphere to the game, speculating what MIGHT be going on, but not what necessarily IS going on. This is what makes it different from composing for movies / television / regular songs.

You're right that they're on different levels though. Kirkhope and Wise completely shit on Copeland.
>>
>>335787969
There's a reason Mario is still made to this day and Crash isn't. Also why Crash's fur is red, like Sony's finances
>>
>>335810016
Quake 2 wasn't a direct port of the PC version anyway.
>>
>>335812289
Spyro has a wide range of tracks that make the levels feel more complete and alive. Copeland has years of experience and a musical sense that neither Krikhope or Wise could even hope to understand.
>>
>>335812468
Oh fucking please. The soundtracks in all of Kirkhope and Wise's games have an incredibly amount of variety and tastefulness that Copeland doesn't even scratch the surface of.
Copeland is plebshit, Kirkhope and Wise are god tier.
>>
>>335812908
You're fucking full of it, both Kirkhope and Wise are fucking nobodies while Copeland is a legend remembered for more than just videogame soundtracks.

Neither can even dream of making a soundtrack with half the depth of the Spyro games.
>>
>>335813294
>You're fucking full of it, both Kirkhope and Wise are fucking nobodies
Oh lawdy
They are literally the greatest legends in video game soundtrack history, you're unbelievably retarded.
>>
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>>335812908
next you are going to say their games have amazing art variety with all the googly eyes
>>
>>335812393
BTFO
L
O
W
N

T
H
E

F
U
C
K

O
U
TUO KCUF EHT NWOLB
>>
>>335813294
They don't dream of it because they've both done it.
Multiple times.
>>
>>335813443
Will Wright pls
>>
>>335813443
Oh, you're just shitposting.
>>
>>335813685
nah im not the guy your arguing with but i agree with him
>>
>>335813414
Oh please no one but a few nintentoddlers who still remember the N64 even know their names.

Copeland has platinum records, movie soundtracks, tv soundtracks, and videogame soundtracks under his belt. This man has covered more genres than either ever will.

>>335813498
Whoa nice opinion.
>>
>>335813841
Ask anyone with a decent history of video games under their belt what Copeland did for video games, and they wouldn't be able to tell you, because Spyro's soundtrack wasn't in the slightest memorable.
Yet anyone that has played Banjo or the DKC games can pretty much off hand tell you about Kirkhope and Wise.

Copeland doesn't come close in video game respects.
>>
>>335813841
Go look at literally any "best video game composers of all time" list and on EVERY SINGLE ONE you will see David Wise and/or Kirkhope, but it is extremely rare to see Copeland.
>>
>>335814089
Funny since i've seen people mention how amazing the Spyro soundtrack was but rarely hear shit about the Banjo or DK soundtracks.

Point is Copeland is an all around better musician with way more range than either.

>>335814250
So we're going by clickbait lists now?
>>
>>335814378
I have almost never seen spyro songs pop up in video game music threads on /v/, and I've been here for 10 years.
I see DKC and Banjo games pop up constantly.

None of my friends even know who Copeland is. Several, even the people that played mostly on PS as kids, know who David Wise is.

And those lists just show that while Wise and Kirkhope are relevant, Copeland is not in any regard when it comes to video games.
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