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DOOM SP GAMEPLAY VIDEO


Thread replies: 541
Thread images: 69

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>HE DOESN'T LIKE THE WAY THE NEW DOOM LOOKS AFTER THIS VIDEO


https://www.youtube.com/watch?v=i92rgRDT0lI
>>
>>335761015
Looks good
>>
>>335761015
just like cod
wew lad
MASON THE NUMBERS XDD
>>
>>335761015
Look's alright, the person playing doesn't help it.
>>
>one enemy at a time
>dumb as fuck ai
>slow gameplay
>health popping from enemies
>bland generic "metal" music

bad game looks bad
>>
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>>335761015
I'm not feeling it at all.

How long after release do i have to wait for a run speed mod?
>>
>>335761475
the fuck are you talking about?
>>
>>335761798
>2016
>expecting this much out of a company
stop being a cuck and make your own game then
>inb4 been a doom fan since 93
>>
>>335761015
It kinda reminds me of Painkiller. I'm not sure I like the weapon/armor upgrades and runes, but I'll give it a chance. At least they didn't fuck up the BFG.
>>
>>335761015
Multiplayer is absolute ass but this looks a lot better. Fuck those health drops though, what happened to exploring for items?
>>
>>335761475
Looks nothing like cod
>>
>>335762191
I see armor shards and ammo in the video.

Also on the stream with Gamespot they showed some map exploration and secrets
>>
From what I'm seeing so far the only really glaring issue is the level design. Everything is way too open, even the hallways, there's no feeling of claustrophobia or making use of limited space.
>>
>>335761015
looks better than what i expected from screens+multi. hopefully they'll throw in more enemies later on to compensate for what seems like reduced difficulty

All in all:
>Circlestrafe
>Levels designed for express purpose of shootan
>weapon variety
>enemy variety

Look faithful, hoping for modability.
>>
Looks like complete ass but I'm sure neo-/v/ will love it, just like Skyrim, Borderlands and Halo.
>>
>>335762376
Already confirmed zero mod support
>>
>>335761798
>>one enemy at a time

>I didn't watch the video
>>
>>335761015
Decent selection of weapons, and the level looks nice. But it looks really slow and there isn't a good amount of enemies on screen. Are they unable to have that many enemies on screen at once or something?
Music is also about as generic sounding as you can get.
>>
>>335762317
Ok that's good news. I hope the health drops from demons is difficulty related, so the hardest difficulty won't have any.

Other than that I like the visuals. The chaingun is absolutely ridiculous and I love it.
>>
Yeah it still doesn't look good, way too slow with sprint so no running and gunning. Guns look weak as fuck, so do enemies, with the cocoa demons constantly shaking under a shot.

>>335762556
Yeah 2 or 3 at a time ain't much better.
>>
>>335761015
looks like absolute shit bruh
>>
>codex entry acquired: cacodemons

i don't have enough done to describe how done i am

i'm fucking done
>>
>>335762739
What's the big fucking deal? Stop being such a crybaby faggot.
>>
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>>335762739
>>
Jesus fucking christ

Why do they always use the console version to show off games?

How does anyone find using a controller enjoyable
>>
>>335762810
It's not that big a deal, but I don't like it either. It detracts from the atmosphere for a big goofy "press select to know more!" UI window to pop up while I'm killing hellspawn.
Yeah, Serious Sam did it too, but Serious Sam had no atmosphere and was goofy as shit, so whatever.
>>
>>335762948
that was actually painful to watch, constantly firing rockets above or below enemies.

Oh shit!! an enemy close to me, better switch out the gauss rifle!!
>>
>>335763032
It's been confirmed in the streams that you can turn ALL pop ups off including every single hud element. You can pick and choose what you want on screen.
>>
>>335762948
To please the casuals.
>>
>>335761798

This. I don't know why I expected anything different.
>>
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>audio logs
>you are the Chosen One!
>objective markers
>viewmodels cover half the screen
>slow movement
>pause to switch weapon
>cinematic takedowns
>designated grenade button
>HUD compass
>>
>>335763032
what the fuck is wrong with in-game lore? I thought /v/ loved lore
>>
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It just looks mediocre. It seems like a game people would play for about a month and then forget about and then 6 months later you can get it for $30 or less.
>>
>>335763218
Nothing - I just feel like there's a less clunky way it could have been delivered to the player. One that doesn't directly detract from the experience by reminding you that you're playing a game.

>>335763143
Fair enough.
>>
Why the fuck does it look so slow? It looks slower than Halo.
>>
There was almost no cannon fodder enemies to waste ammo on.
There was a lack of enemies in general. Way too few.
There was an overabundance of ammo.
IT'S GLOWING, PRESS X TO KILL MOVE
Soundtrack is lacking
Gore is extremely tame for the IP
No regenerating health is a good thing, but SO MUCH FUCKING HEALTH WAS DROPPING
Weapon wheel is fine, since there were more than two weapons. It's not entirely a generic FPS, after all
Double jump outside of multiplayer? Why?

There's way too many problems. It doesn't look like Doom, but more like a generic FPS with DEMONS AND BLOOD FOR THE MATURE AUDIENCE. I mean, Doom was edgy, don't get me wrong, but it was fun as fuck to play. This doesn't look remotely satisfying.

>>335762739
Codex things are fine. Learning lore about shit in a game is pretty neat, even if it's minor garbage. What's NOT okay is how long it lasted on screen and how large it is. Luckily the hud shit can be toggled.
>>
Why does the Plasma Gun looks so crappy in this game? Plasma gun was fucking powerful in doom but ammo was scarce.

Also the Super Shotgun seems seriously underpowered, in Doom 1 that basically wasted everything except the Barons.

Decrease everyone's health and increase the number of enemies and it'd be so much better.
>>
>>335762485
Dropped then.
>>
>>335761015
it looks fucking amazing, but it seems a lethargic for a shooter
>>
Is that Satan's voice in the beginning of the video? Fucking Metal.
>>
>>335763379
it looks like the guy was playing on easy
>>
>>335761015
>d44mguy is the fucking chosen one

That is so fucking gay I can't even believe it.
>>
>>335761798
>bland generic "metal" music

It's not even metal, It's just some shitty Dubstep mix
>>
Game looks fun but it just isn't a DOOM game, plain and simple

I mean, if they made Doom 3 again but better, I would've been much happier with that

And yes, I consider Doom 3 a proper Doom game
>>
>>335761015
Looks good and music sounds almost like Doom. Cautiously optimistic now.
>>
>>335763551
The game was played on "Hurt Me Plenty" so of course it looked incredibly easy.
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>>335761015
>caring how Doom looks and not how it plays
>>
>>335761015
>easy ai
>sub-par level design
>waypoints
>weapon upgrades
>common health drops
>slow (both you and the enemy)
>press x to let the game play for me

Legit curious what you find good about it. It appears to offer no challenge or anything interesting.
>>
>>335761015
>the chunks of the cacodemon just fall through the floor
>the guns make almost no noise whatsoever
>that cringeworthy speech at the beginning
Fuck this is even worse than I expected. What a travesty.
>>
>>335763749
>Being a faggot
It looks good, plays like shit, something we knew a long time ago
>>
>>335763624
>Doom 3 is a Doom game
>DOOM isn't

Literally, objectively, quantifiably wrong.
>>
>>335763429
The super shotgun wasn't in doom 1
>>
>>335763208
>>335763208
>>335763208

>audio logs

Which are confirmed to be completely optional. Doom doesn't need a story anyway.

>you are the Chosen One!

You're the chosen one in the original dooms as well. What's the issue?

>Objective markers

Confirmed for being able to turn them off

>Viewmodels cover half the screen

FOV options

>slow movement

Looked okayish to me, not as slow as Doom 3 though. You can bump up the movement using modifiers in snapmap though so i'm sure somebody will find a way to get it in SP.

>Pause to switch weapon

Already confirmed as optional for PC

>Cinematic takedowns

I'll give you that.

>Designated grenade button

so?

>Hud compass

Can turn them off via options.
>>
>>335761015

im not a negative person but wow this looks so fucking bad
>>
Looks like one of those games you would see in a movie being played in the background.

Not a real game, just something that obviously fits into a specific genre so the audience can quickly judge/assess the characters playing that game. But because it's not really a game, and nobody was really playing it, it just has that uncanny vibe.
>>
>>335763858
>It looks good, plays like shit, something we knew a long time ago
So how does that make me a faggot, you nigger?
>>
>>335761015
so lost souls explode on impact now?
and i would enjoy this more if the person playing wasnt so fucking shit
>>
>>335763858
>It looks good
what are you talking about it looks like a shining turd
>>
>>335763379

I didn't like the rune upgrade thing either, none of this feels like Doom.
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where are the fucking enemies, even doom 1 had more enemy density
also holy fuck that controller auto aim is massive
>>
>>335762739
The fuck is your problem
Codex entries are fine. Serious Sam has a shitton of lore hidden away in them for how dumb a game it is
>>
>>335763947
Because we do care, faggot

>>335763904
Go shill somewhere else, no one here wants this
>>
>>335763574
Is he ok?
>>
>>335763861

Never implied that

Also, Doom 1 and 2 are literally run around and shoot shit, maybe solve a puzzle here and there

And Doom (2016) looks exactly like that

Doom 3 at least had the gore, atmosphere, and simplicity down to a tee

Plus, I'm more than positive the game was played on easy in the video, too many mistakes forgiving and little enemies
>>
>>335764146
>Go shill somewhere else, no one here wants this

Nice argument.
>>
>>335763591
He's not "the chosen one" he's literally Doomguy from 1 and 2 who was sealed in hell and then brought back in another dimension to kill the demons that have taken over that universe's UAC facility on Mars

He basically has a legendary status among demons for killing so many of them
>>
I sincerely hope the hardest difficulty adds tons of enemies to that, because it always seemed like 3 enemies on screen at once.
>>
>>335764146
Doom was about movement and dodging while shooting enemies, this is Halo in Hell with more than 3 guns.
>>
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>>335764221
>implying the enemy limit isn't due to modern consoles having tablet CPUs

It's dead, Jim.
>>
>>335761015
Is this supposed to look like a lone human battling through a legion of demons? There is no sense of threat or atmosphere at all. Jesus, I don't even know where to start when thinking about how many things this game gets wrong.
>>
>>335763941
I couldn't pin-point how to describe this game, but you nailed it perfectly.
>Atari sounds coming from TV
>"Aw bro, is that the new Hellkiller 6?"
>teenager mashing buttons on a powered-down controller
>>
>>335763658
I hope they manage to pull off Ultra-Violence right. The original UV had a perfect balance of difficulty, enemy count, and ammo and health pickups.
>>
looks good to be perfectly honest famicom
>>
>>335764221
Agreed, map needs a lot more Imps and Zombies running around.

The beauty of Doom is that there wasn't any one enemy that was hard to fight, it was that with every room you had to take down a small army. It was less traditional FPS and more of a Shoot Em Up.
>>
>>335761015
looks great
>>
>>335762003
>expecting a lot out of an overrated garbage company that is supposedly the best at everything
>>
>>335761798
>Not talking about the pig disgusting fps drops
>>
>>335761015
but it looks like shit
>>
>>335764353
Apparently there's Ultra Nightmare.
>>
>>335763904
It doesn't matter if a function is able to be turned off. The game is designed assuming the player has it turned on.

It causes poor level design. It has nothing to do with it making the game more difficult. Think about designing a map where you are assuming the player knows exactly which general direction to head. The mapper will care more about visually appealing to the viewer along the way, rather than the entertainment coming from solving the map.
>>
>>335761015

Looks like fucking trash. Slow-paced, easy as balls, empty fucking hallways with an occasional enemy. Even the gunplay doesnt look satisfying. They could have literally copypasted the gameplay of Doom 1 and it would have been 10 times better than this.
>>
looks bad
>>
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I just don't know. I want to get something, half tempted to go back and get ratchet, no man sky looks bad, and nothing else peaked my interest but those until deus ex
>>
>>335764193
Thanks, here's another one: kill yourself, nothing about this game has looked good since it was announced
>Oh but it's all optional, you can turn off stuff in options and spend hours snapmapping the original!
Or I could turn off the game and spend less than a minute booting up a Doom mod that does everything this does 10x better
>>
I'm impressed, SP was always the draw for doom anyway not the MP shit which wow looks like shit oh man how different that is for doom!

Day one buy, looking forward to seeing more.
>>
dude this game fucking sucks
>>
>>335761798
He didn't watch it.
>>
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I don't know why you guys are hating on the new Doom game

I think it looks great! Pic related
>>
>>335761015

Okay, I'm going to watch more but I just need to comment that by the 6 minute mark it looks like a fucking Draugr ruin and Skyrim-man has guns now and is solving the "puzzles" they had there.

Did they get the people who designed the dungeons for Skyrim on this or something? Plus, what the hell was that 3D map thing? Reminded me again of Skyrim overworld.
>>
>>335761015
The aesthetics of the level look... Doom-y?

The moment where he danced around the knight with the SSG, well, yeah, that's kind of like Doom.

Looks way better than MP, at least.
>>
holy shit did they find the shittiest fucking casual and give him a controller? not only is the controller aiming so fucking awful but he can't play for shit. he's getting fucked by something right next to him and decides to whip out some gun parts and build a new weapon what the FUCK
>>
>>335764168
No hes dead like this franchise.
>>
>started watching the video
>cinematic kill
>close video

Don't even care if it's mandatory or not, that is awful.

Enjoy your game.
>>
>>335762948
This just reminds me how horrible the PS4 controls for the multiplayer are.

I don't know if anyone else had this problem, but they had a lot of "drag", I guess. Look acceleration.

Why can't FPS on console just have look controls like fucking PVZ Garden Warfare or Battlefield 3/4? If there's one thing those games did well it was looking controls, there was no drag at all, if you wanted to look quickly in one direction, you could, no problem or lag to it.
>>
>neckbeard mad about this

The game pretty much looks like Doom, no idea why you NERDS are so mad about this, go back to fucking Call of Duty if you want arena shooter shit.
>>
>>335761015

I mean, the Video wouldnt be bad if he didnt move at the pace of a retarded hippo and miss nearly every single shot. But then it's wrong to expect decent gameplay out of console.
>>
>>335764462
>implying i was expecting anything
ill take words i never said for 500
>>
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Well this looks horrible. Yet another casual shooter with all the makings that barely even resembles Doom, how swell.
>>
>>335763241
To be fair most games that release nowadays are 30 bucks or less 6 months down the line.
>>
>>335764906
The lag you're referring to is due to excessive auto-aim. CoD has surprisingly little of that which is why it controls so snappy on a controller
>>
>>335764858
>Enjoy your game.

thanks
>>
>slow
>muh cinematic experience
>1 to 3 enemies at a time, can't risk fps drops
>press x to kill
Consolelads will love it.
>>
Also, kill animations look much faster than in the previous video. Remind me of Serious Sam 3.
>>
>>335765039
No, it's something else. Like, it actually accelerates, regardless of whether there's someone in front of me or not. It's infuriating. I can get used to it after a while, sure, but I shouldn't have to.
>>
It looks like the epitome of "generic AAA modern fps game with shallow tacked on RPG elements"
>>
>>335762376
Looks to be on a lower diificulty so will probably scale up the enemies at higher
>>
What the everliving FUCK is that soundtrack? No metal? No ambient strings? No haunting chorals to spoop you?
>>
>>335761015
Huh. Watching the E3 Doom gameplay made me want to give up on videogames altogether and I haven't been on /v/ for months but this actually looks decent.
Not great though, it looks like it falls into a lot of shitty AAA trends like linear levels, enemies that come in hordes and burst with health pickups like piñatas, tight corridors, and outlined objectives, and it still looks slow as fuck, but it looks somewhat fun and I like the monster designs and that there's some color to it, but it's not nearly enough. One of my favorite things about Doom is its weird, colorful and abstract take on Hell, this looks generic as fuck.
Might torrent.
>>
>>335761015
>kills cacodemon
>codex entry cacodemon
He's probably pretty early into the game hence why there's not a gorillion enemies on screen at once

although if this game did have a shit ton of enemies at once I think they would have shown that off by now so...
>>
>looks slow as fuck
>barely any enemies to fight
>casual handhold combat
>SICK CINEMATIC KILLS
>audio logs aka "we are super fucking lazy about content"
>FPS drops
>most unoriginal HUD borrowed from every baby shooter made in the last decade
>objective markers just in case you have advanced brain damage

It's hilarious how simple the original Doom formula is and how much it can be fucked up by corporate clowns trying to get the Halo of Duty audience
>>
>>335761015
I'll reserve judgement until I see the game on harder difficulties, but multiplayer is shit and single player looks pretty bland so far
>>
>>335761015
Holy FUCK this is awesome.
>>
>>335761798
There's literally more enemies in one screen in this game than even the original games.
>>
>>335765039
Nah, its smoothing....
>>
>>335763574
Is this real?
>>
>>335762739
What would you rather have? An instruction manual? Stop living in the early 90s.Also mod it and turn it off yourself.
>>
>>335765328
Yeah, that, it's fucking cancer.
Why is it still allowed?
>>
>>335765070
you can literally smell all the samefag from these posts copy/pasting each other.
>>
>>335762692
I actually hope hardest difficulty has only HP drops from monsters. Want to heal? Kill a demon.
>>
>>335765246
The cinematic kills are horrible and the developers should feel bad. Nothing like having your "fast-paced" gameplay being wrenched out of your control for a few seconds.
>>
>>335765295
>>
Looks better than expected, but anyone that buys this on PS4 is an absolute retard
>>
>>335761015
fucking awful
>>
>fps drops

If you are going to play this on PC like you should yoi wont have this problem
>>
>>335761798
>literally billions of enemies flooding the screen
>one at a time
>>
>80 posters
>half of the posts are copy pasted reworded complaints in the same order

hmmmm couldn't be samefag could it?
>>
>>335765246
>and how much it can be fucked up by corporate clowns trying to get the Halo of Duty audience
And the saddest thing is that Bethesda canned the first version of DOOM 4 in 2010, because it was playing too much like CoD. Then they changed it into Cod AND Halo.
>>
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>>335765295
>he played on I'm Too Young to Die
>>
>>335764823

Okay, I watched it all now.

How was that a single player version of it? It looked like they just had a multiplayer idea and slapped some key/trap shit in there.

That neither looked nor felt like DOOM 1 or 2. Maybe more than DOOM 3 but it was at least going for the survival horror thing. It wasn't fast moving at all. Putting a shitty double jump and adding constant respawing enemies isn't DOOM. For fuck's sake.

I'm legit disappoint after that. I don't even know what to say.

I guess the enemy models were nice to look at. They put some attention to detail to how enemies react and surprise attacks. Wow, that hasn't been done better since!
>>
>>335765558
>frame drops dont exist on PC
????
>>
>>335765439
What? No. Why not actually work on your level design and place medkits at checkpoints and hidden alcoves to encourage exploration and increase tension?

>>335765459
BTFO
>>
>>335762191
don't you like pinatas?
>>
I think the biggest problem I have right now is the sound in this game. The weapons don't feel impactful and the demons all have generic noises.
>>
>>335765660
If they do you can fix them by either turning things down or getting a better gpu
>>
>>335761015
It's frustrating that so many clueless children who are now hopping on the Doom bandwagon don't seem to understand that if the team who developed the original Doom had had access to modern technology, the game would have been like Doom 3, and not like this at all.

Doom 3 was a faithful re-imagining of Doom, this is just a shallow nostalgia cash-in that panders to idiots who never understood what Doom was originally about and what people liked about it in the 90s.
>>
>>335761015
>those shitty killmoves that rip you out of the action
Who the fuck though this shit would be fun?
>>
>>335765443
I'll still play this because holy shit it's been a long time since we got a real First Person Shooter but I'm still really disappointed by how slow it is.

Doom is such an elegant shooter, not an ounce of filler or fat was put in its design. Find keys/items, kill enemies, get to the exit. That's all. Doom 4 has LMAO Light RPG Mechanics Story, Kill Cutscenes, Cutscenes just to show the character pressing a switch. All crap that just slows down the game. I mean seriously a notification window so I can read about Pinky in some stupid Codex? Who gives a shit?

At least it's better than Doom 3.
>>
>>335761015
>Demoing a doom game on a PS4
Nope fuck this gay generation im out
>Modern Bethesda
>Modern id with no original leads involved
NOPE
>>335761798
This it looks horrible.
>>
Looks boring.

Once he got hit from 60 to 9 health then got instakilled I lost interest.

It looks way too slow paced.

The monsters kept spawning behind him and hitting him even though they weren't there seconds earlier.
>>
>>335765619
>Caco, Pinkie, Zombies, New-enemy-type, Big Fatso flooding the screen all at once

>one at a time
>>
>>335761015
>The Soundtrack isn't Powermetal...
nah get fucked
>>
>>335765590
>"literally billions"
>using hyperbole THIS exaggerated to argue an opinion
>>
>>335765665
You can use ammo and maybe armour to reward exploration. Maybe even weapons, it's always fun to find a powerful gun a level or two earlier. But with HP, I mean I guess this shooter has arenas so it's not that much of a concern, but in original Doom you often could just run away from a fight and go restock on medkits. I think encouraging aggressive behavior on low HP could be interesting. The only problem is if demons drop too much HP - imps really shouldn't drop more than 5-15.
>>
>>335764539
There better be if that shitfest was supposed to be hurt me plenty.
>>
>>335765874
>looks too slow
>holy shit why did he die so fast
>looks way too slow
>monsters spawn too fast

Make up your mind
>>
>>335765994
>he gets triggered by typical /v/ hyperbole

Still, this game looks like it floods the maps with monsters. So that little /v/ myth is already dead.
>>
>>335761475
Come on dumb dumb, it looks like Halo. Even those melee animations look ripped from it.

Honestly, this looks no bueno. Weapon wheels are always shit. The slow down from it is shit. All those fucking UI pop-ups are ugly. Health piñata enemies. The pulling out weapon animation is fucking retarded; it slows shit down so much. This video itself just shows the lack of performance fidelity. Screen tearing when spinning around, the sound was de-syncing. What the fuck. Why do you have this in your promotional material? Did I mention, this is so fucking slow. The retard that they have play this makes it look even more terrible. I can honestly find myself not completely disgusted by the game by itself, but the imbecile they have playing it makes it look so bad.

All in all, as someone who loves DOOM, this looks like absolute shit. And how fitting, the awful television commercial is disgracing my television. Do I sound jaded enough? I'm not, this just looks awful and a stain on DOOM that makes the original release of DOOM 3 look like a godsend.
>>
Soundtrack should have been Pantera, Slayer or Megadeth
>>
>>335761015
Even if this wasn't Doom it still looks fucking boring. Enemies are just unresponsive blobs of health that shoot slow moving projectiles while you effortlessly strafe around them. What a fucking joke.
>>
>>335766138
>that makes the original release of DOOM 3 look like a godsend
lol no
>>
>>335766026
Looks like hey not too rough i mean the guy playing clearly sucks at shooters
>>
>>335765813
I loved Doom 3 ever since it came out and I've been saying what you just said ever since. Doom 3 was the only fucking way a modern Doom could exist and be good. When I think Doom 3 I think "terror," but when I see Doom 4 it looks like a caricature of the franchise. This is totally despicable
>>
>>335765813

I caught onto this when playing DOOM 64. It was so much of a fusion of DOOM and what we got with DOOM 3.

The crazy quick paced stuff got solidified by Quake later on which most don't care about and it's forgotten to younger people now.
>>
>>335766185
>are just unresponsive blobs

Pretty neat that they modeled some enemies after you.
>>
>WAHHHH ONE ENEMY ON SCREEN
Game already shows 7, 8 enemies coming at you

>WAHHHH FINISHING MOVES ARE "CINEMATIC"
They literally last 1 second. 2 for big enemies.

>WAHHHHH THE GAME IS TOO SLOW
It looks a lot faster than the original games in some ways. Especially vertically.

>WAHHHHH WEAPONS ARE NOT SATISFYING
Even pea shooters look like they have some use this time.
>>
>>335766185
>Enemies are just unresponsive
They flinch and they gib depending on where you hit them. Did you miss all those enemies he killed by shooting them in the legs and blowing those off?
>blobs of health
Yeah unlike the original Doom where you could dispatch all those big bad demons with a well-placed pistol headshot :^)
>>
>>335761015
>Console aiming

pukechan.jpg
>>
It doesn't look as bad as the multiplayer and I'm glad it has a weapon wheel. I actually thought they would have just a 2 weapon limit.
>>
>>335766082
I'm talking about the movement speed. The ridiculous monster spawning behind you is ok if you were 200% faster.
>>
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>>335761015
The game literally looks like cod with demons.

>codex entry unlocked
>press X to kill
>fight one enemy at a time
>Not even real gore, just excessive blood.

Dear god, I cant wait for this one to fail.
>>
>>335764275
halo has way more dynamic and interesting enemy encounters with dangerous enemies and unique ways to deal with each one than this demo.
>>
Is he playing on super-easy-console-babby-my-first-fps mode?
>>
>>335761015
>game is fast, with a distinctive, color ful visual style
>lots of exploration and complex level design

This is solid.
>>
>>335766232
>When I think Doom 3 I think "terror"
When I think Doom 3 I think "Imp spawns, run right next to him, click him with the shotgun, another imp spawns, repeat ad nauseam".
>>
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>>335766281
dang
>>
>>335766293
>$0.10 has been deposited in your account
>>
I mean it looks good for a console game but its not good for a PC game
>>
>>335766138
If they allow mods How long till Brootal DooM 2016 with a full speed metal soundtrack
>>
It looks more like Halo

Which has been shit since Reach
>>
>>335766293
>Even pea shooters look like they have some use this time.
To be fair, it's more like the guy playing wanted to show off as much guns as he could. He kept using upgrades etc. when they were not needed.
>>
>>335766336
He was gibbing demons left and right stupid
>>
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>>335761015
Doom is fucking Dead!
i'm sticking with the orginals.
>>
>>335765459
>gank squads
fuck off
>>
>>335766340
Hurt me plenty, second easiest.
>>
>>335766426
Yeah but the Community died with 3
>>
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I never thought i'd see the day when DOOM would be viralled.
>>
>>335766426
Why do you need to spoiler Reach? Everyone knows Halo went to shit after Halo 3.
>>
>>335766483
The bfg has litteraly always worked this way
>>
>>335766373
I was likening that to the architecture of the game. The game oozed atmosphere. Granted the assets were kind of blocky but the UAC base and the Mars landscape were eerie
>>
>>335766597
I just hope they're not doing it for free
>>
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>poor man's metroid prime
>poor man's darkwatch
>is basically a lamer Serious Sam rather than Doom
>littered with pointless upgrades
>admittedly cool mods

I think there's something wrong with me, it looks kinda fun despite horrible shitting on Doom's legacy.
>>
>No thread theme

Everybody freeze!

https://youtu.be/OpZju0WyEEY

Ok, you may continue as you were
>>
>>335761015
>shoot the fodder zombie with super shotgun
>he doesn't die, just glows orange for a finisher

FUCKING
YAAAAAWWWWWWN
>>
>>335766591
Nah the community died when Ty passed away. God bless that awesome old man
>>
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>halo has more enemies on screen than new doom
>>
>>335762948
What? You don't even see the controller wtf kind of complaint is this.
>>
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>>335761015
>Codex Entry Unlocked: Cacodemon
>>
>>335766731
>>
>>335766684
>the Mars landscape
The one you see for like 10 minutes total? I don't know, I was too busy running through it because timer.

The game has some OK atmospheric moments, but it pales in comparison to something like, I dunno, System Shock 2?
>>
>>335764146
Complains about stuff. Gets mad when people tell you why you shouldn't complain and that it's better than you thought. Pure faggotry. You people really try to hate stuff.
>>
I think I'm getting too old for /v/'s tamper tantrums. The game looks fun. I'm getting it.
>>
>>335766731
>that description
>those comments
10/10
>>
>>335766731
Perfect
>>
>uh oh the player doesn't have full health, better program the next enemy to drop health when it dies
>uh oh now the player doesn't have full armor, better program the next enemy to drop armor when it dies
>>
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>>335761015
>takes the time to attach a pointless scope to his gun during a battle

yea, sure is Doom alright.
>>
>>335766759
halo can have a few dozen enemies fighting before the ai system stops working
>>
>>335766739
Orange glow is when any shots will decapitate an enemy.

White is the finisher. At least get it right.
>>
Is it just me or are pinkies adorable in this?
>>
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>higher difficulty level gives monsters more HP instead of spawning more monsters
>>
>>335767045
is this confirmed?
>>
>>335761015
Feels closest to Quake 2 if I had to compare it to an earlier id game

Not Doom but not bad I guess

The finishers look annoying though
>>
>>335766916
Believe me, I don't even have to try these days
>>
>>335766483
>woow the replaced the secondary blast that would've hit that enemy anyway with a beam
>>
>>335766597

They should just do a traditional shareware (AKA FUCKING DEMO) of the first level or two for old time's sake.

They won't though. Nothing about this is traditional or giving a fuck about DOOM 1 or 2.
>>
>>335767126
Finishers might be a fun meta in this where you get more health and score modifiers if you melee an enemy to death. While it's much safer to just gun them from far away. At least it has its uses
>>
>>335766719
>is basically a lamer Serious Sam rather than Doom
This is exactly what i thought

i also saw the fps dip so i can assume fucking consoles are holding up how many enemies can be on the screen.

The original doom team are probably rolling in their dead careers over this.

What a shame.
>>
>>335767149
Not to mention it works this way in quake 2 and doom 3
>>
It doesn't look terrible, but it doesn't look all that good either. The most major issues are the lack of enemies, the fucking melee kills and the focus on open arenas for combat. Seems like it'll be something closer to Painkiller and the new Shadow Warrior than Doom, which isn't bad I guess.
>>
>>335762318
>From what I'm seeing so far the only really glaring issue is the level design.
What? So you want to stay in the magical land of hallways that FPS' have become?
>there's no feeling of claustrophobia or making use of limited space.
OK that's actually a fair criticism and I will respect that. The original DooMs were about the feeling of claustrophobia. You are actually he first person I've seen mention that. That said, they had to make them that way due to tech and hardware limitations of the time. Sure that could obviously still be done well today but I'll take this over the same cookie mold, horrible and, painful shit that the FPS genre has been producing of nothing but military dude-bros fighting their inner darkness in the 9th floor hallway of the hotel.
>>
>>335766483
so this goes to show "lol halo" fags really are underage. The fucking BFG has always done exactly this, it nukes the fucking room you drooling /v/tard parrot.
>>
>>335767190
The mod scene exists + the 'no jumps allowed' Doom 2 will never work today. At least it's far more energetic than Doom 3
>>
>>335761015
>auto-recharging grenade button
wew lad
>>
>>335767118
doesn't need confirmation since consoles can barely handle the normal number of enemies
>>
>>335767217
romero and carmack are doing pretty ok right now
>>
>>335767045
Not true

>Gamestop stream:

http://www.gamespot.com/articles/watch-doom-single-player-livestream-with-the-devs-/1100-6439187/

>Timestamp 1:12:50

>Hugo Martin:

>“Because the higher up in difficulty you go the more aggresive the enemies are and they throw more of their heavy shots.”

>If you found the enemies a little lackluster in response and aggresivenes no need to worry. Both streams were played at Hurt Me Plenty and enemy behavior will actually change with difficulty (not just simple health or dmg buffs).
>>
>>335765348
>>335764168
it was a prank, he has a chute
>>
>>335767287
Have you fucking played doom lately? The original 2 i mean not 3 which literally invented the linear corridor shooter meme.

The original games had a mix.

Doom 3 was literally only corridors.

Doom 4 is obviously a mix but the combat is all kinds of fucked up.

>>335767341
Sure you are guys ;)
>>
>>335767339
so its just speculation

k
>>
>>335766719
metroid prime is a poor man's halo

>>335766954
this, sick of these childish nerds who can't enjoy anything anymore, but wait man gotta parrot retard opinions to look cool amongst your equally retarded underage peers. ;^)
>>
>>335766343
IN WHAT FUCKING WORLD IS THAT FAST GAMEPLAY?

Fucking MW2 is about 600 times faster than that fucking video
>>
>>335767356
>enemy behavior will actually change with difficulty
so it doesn't spawn more monsters and just reworks the AI, great
>>
>>335767396
>Sure you are guys ;)
carmack is CTO of Oculus

he is doing fine
>>
>>335767356
so you're saying it is confirmed no more monsters spawn on higher difficulties?
>>
>>335767396
>Have you fucking played doom lately?
Yes I literally just finished playing Romero's new level. And yes it was a mix but there were lots of cool ambushes and frankly I really miss monster closets. Sure beats teleporting.
>>
>>335767465
>Silicone Valley Intensifies
Nah
>>
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>>335763208
>you are the Chosen One!
It's fucking doomguy.
>>
>>335761015
It looks pretty meh mate, like generic as fuck. Nothing about it screams "Doom" to me. I mean honestly if you told me it was some new Painkiller ripoff I would probably believe you. Then there's other problems like

>Bury screen so real
>Fairly slow
>Ugly out of place glowing powerups dropping out of the enemy
>Slow mo weapon wheel
>Press button to melee
>Cinematic finishers
>Weapons generally lack kick, impact, and wow factor even on this (presumably) low difficulty setting
>Only realized there was generic metal in the background 5 minutes in it's so bland
>>
>>335767310
There's a lot more that makes old Doom better than just not jumping.
>>
Looks boring. There's a reason they stopped making shooters like this and it's because they were simplistic and dull.
>>
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If you judge a game based on youtube footage of the console version being played by a retarded IGN intern with a controller you should kill yourself.
>>
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>>335761015
>Codex Entry Unlocked: Cacodemon
>>
>>335767310

>mod scene exists

Ah yes, the mods. They'll fix it.

However, we're in Bethesda territory. A company that depends on their mod community yet corrals it and doesn't release mod tools until it suits their monetary gains.

Skyrim was bad enough. Fallout 4 is laughable. They won't even release the tools until major additions are out. I'm more than sick of Bethesda's plans. These are people that fuck mod scenes before they're a thing now.
>>
>>335765513
Why? The beta run better on PS4. Seems like the logical platform to Me.
>>
>>335767356
that still doesn't confirm more monsters, just different attack animations.
>>
>Can't the pinky with one rocket

Fuck that noise
>>
>>335763208
>>you are the Chosen One!
But this is actually cool
You're like Hell's version of Krampus, you visit, kill everything, then leave, just to come back another time and do it again
>>
>>335767396
>Sure you are guys ;)
John Carmack is one of the head guys at Oculus. John Romero and Adrian Carmack run their own studio. All of whom are millionaires and don't even have to actually work again ever. Stop being a fucking retard.
>>
>>335761015
Looks nice I'll give it that much...
but it looks slow and boring
>>
>>335761015
I'm sure it will be popular with the console kids
>>
Playing this shit on Ultra-Violence on my first playthrough for sure, way too little enemies for Hurt Me Plenty.
>>
>>335767356

Bioshock Infishit devs said that as well

and it wasn't true. it's just gonna be another "enemies take 20 shots while you can only take 2" episode.
>>
>>335767628
Doom 4's only mod tools is SnapMap, this is already confirmed
>>
>>335767734
>All of whom are millionaires

So that's why Romero was working at a gas station?
>>
>>335762003
your no fan you disrespectful shit.
a fan of a game wouldnt want a reboot at all.
>>
>>335761015
>GIVING DOOM FUCKING VOICE ACTING
It's so goddam slow, all this guy did was tank hits too. What a shitty game.
>>
>>335767461
Seriously? It does the exact thing you faggots suggest when complaining about difficulty just buffing health and damage values. In fact, it does a whole lot of stuff that /v/ has had long discussions on being great or the "Right way to do a feature". As long as it isn't in a game they've decided to hate ahead of time, of course!
>>
>>335761015
Hate to be negative since I feel this game still deserves a fair chance but this doesn't really look great at all. It's hard to nail down exactly how I feel this game should play and look like but I can safely say that this is not it.

Even then it still deserves an honest playthrough before a final judgment. From what I am seeing it looks like this game would get boring fast. The lack of speed and enemy count doesn't help this game.
>>
>>335767710
>You are the chosen one!
>Actually cool
Yeah it was pretty cool back in 90s RPGs, now it's just code for "We literally could not think of anything more generic"
I want my space marine to be just that, a bad ass space marine in another average day of being a space marine
>>
They made the same mistake as Shadow Warrior and Forever.

The combat is there but the level design doesn't cater to the movement and progression of the original games.
>>
Isn't this game gonna like run like shit unless you have dx 12 and no sli or some shit?
>>
>>335761015
expected as much due to >console
it's rather bad still
>>
>>335767918
>Yeah it was pretty cool back in 90s RPGs
But that's exactly what Doom should harken to

It's a heavy metal nerd's wet dream
>>
>>335761015
PIÑATA SIMULATOR 2016
btw too slow
>>
>>335767918
Is this your first doom game m8.
>>
Looks like it will actually be difficult the way the guy went from 160 health to 0 very quickly. Not bad. I want more energetic metal music though
>>
>>335767878
So what? The original Doom did all of that too. But it also spawned more enemies, which the new Doom doesn't do! So it's shit.
>>
>>335767845

I wish I had the pic but please somebody post that one that had donald duck giving thanks after receiving cyanide gas.

That's my soul right now. Modding is dead.
>>
>>335767918
>I want my space marine to be just that, a bad ass space marine in another average day of being a space marine
But he is, he's just so badass and killed Hell enough back in Doom 1 and 2 and all the megawads that Hell made a scary bedtime story featuring him
>>
>>335767878
Yeah give me that when I'm fighting trained soldiers, demons overrun you and try to rip you to shreds, they don't use call signs and hand signals
>>
>>335767853
>baiting this hard
>>
>>335761015
>pointless execution system with canned animations that get old extremely quickly
>enemies even turn blue and wait for the player to PRESS X TO AWESOME
>RUNE UPGRADE: Who gives a fuck 1/30
>CODEX ENTRY ACQUIRED: BAD GUY Press select to view
>WEAPON POINT ACQUIRED
>compass marker at the top to make sure the player never ever gets lost (as if the simplistic level design and the map weren't enough)
>don't even know what the fuck that shit in the top right is

Jesus Christ, I'm so sick of AAA vidya's obsession with maximalism, it's the worst kind of carrot-on-a-stick game design. So much dumb pointless shit thrown on the screen just to keep as many players as possible interested in what's going on. The fact that they're playing the game isn't enough, no, we have to add in-game achievements, shoehorned RPG elements, and whatever other nonsense we can come up with.

The worst part is I can easily foresee this getting 10/10s from reviewers because of how focused the game is on making the player and the environment feel "cool". In fact it's like it was made to please reviewers specifically, I couldn't help but think of Bioshock Infinite while I was watching this. Heavy focus on style, very little substance.
>>
>>335767929
How do you know that? It's literally an arena for demo purposes.
>>
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>kill 4 enemies
>walk for 10 seconds
>kill 4 enemies
>walk for 10 seconds
>kill 10 enemies in an arena
>all while moving at 2mph
>>
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>increased air control perk in single player
>not in multiplayer

It's going to be a shitty "HACK MODULE" isn't it
>>
>>335768056
Original Doom didn't touch health or damage or enemy agressiveness

Only Nightmare mode made enemies attack faster, but it's a meme mode that isn't intended to be beaten
>>
>>335767550
ok
>>
>>335768084
You can turn all of those off in the options menu. Literally everything you just listed can be toggled off very easily.
>>
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Well the weapons look and sound cool (except for the Plasma gun). If I disable like half the shit in the game I'll probably have some fun with it.

However there are some things I really don't like:
>chainsaw is insta-kill but has "ammo"
>berserk lasts about a minute, then is gone
>mini-cutscenes for every single action - opening doors, picking up weapons, picking up keys, pressing buttons etc.
>like 3 separate upgrade systems - weapons, suit and runes
>rechargeable grenades

The gameplay videos showed pretty much what I expected it to be - Doom with unnecessary modern nonsense. I'll probably play it twice (once on HMP and once on UV) and then go back to playing .wads.
>>
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>>335768057
Got you covered
>>
>>335767983
no I played Doom 1 and 2, but >>335768059 better be right, I want a cyberdemon hiding in bed sweating thinking he saw doomguy in his closet
>>
>>335767862
And you're a fucking idiot for thinking a reboot tarnishes the original at all. Let them play around with shit; it just sends more people back to check out the originals.
>>
>>335768098
No, it's for the main progression as well.

In the GameSpot stream, it was common for Doomguy to be locked into a room on the map, and just have a bunch of enemies spawn in until the game fulfilled the kill quota.
>>
Heaven forbid a sequel tries new things, huh?
>>
>>335768217
>like 3 separate upgrade systems - weapons, suit and runes
Why can't we have a game that doesn't rely on upgrades and instead is just balanced?
>>
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>>335761979
>John Romero only signature I don't have
Step it up senpai
>>
>>335768056
>Game designed using 1993 AI that is only capable of wandering around aimlessly, picking a target to aggro and throwing projectiles uses different mechanics to raise difficulty than one with an AI system developed two decades later that enables agile enemies that can traverse complex terrain and are constantly targeting and actively hunting down the player

What a shocker!
>>
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It looks too easy. With the popularity of games like Dark Souls, they shouldn't be afraid to showcase the game being hard.
>>
>>335768140
>Original Doom didn't touch health or damage

Well, the easiest mode halved damage to the player. But other than that, your point is correct.

>Only Nightmare mode made enemies attack faster, but it's a meme mode that isn't intended to be beaten

It's more of a mode where you have to only focus in getting to the exit. If you try to stop and kill all monsters, you'll die. Unfortunately this Doom way too slow to pull that off, which is probably why the "Ultra Nightmare" mode in this one is some stupid "It's like Dark Souls" permadeath gimmick.
>>
>>335767876
It's had voice acting since doom3 captain underage now fuck off you have to be 18 to post here.
>>
>an actual full automap in 2016
>shows where items you've seen are
>can turn off the markers and finisher flashing

It's getting kinda hard for me to hate this game
>>
>>335761979
mad jelly
>>
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>all these bitter neckbeards
nothing, and I mean nothing would have pleased you crybabies
>>
>>335767415
>metroid prime is a poor man's halo
This is true.
>>
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>>335768231

Thanks, famalambo.
>>
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>>335761015
i will just leave this right here
>>
>>335768426
Because every fucking game needs that shit now.

It's like fucking crafting and collectibles.
>>
the music is fucking terrible, what was Mick Gordon thinking? he's way better than this
>>
>>335768526
>Doom 3
>A doom game
nope
>>
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Everything about this looks bad. From the slimy, shitty textures, to the lackadaisical approach to enemy placement, to health drops, to the awful phoned in music, EVERYTHING looks bad.

I'm not even a fan of Doom and I'm mad fuck this is terrible.
>>
>>335768579
The Barneyfag of Doom threads
>>
>>335764146
>stop arguing and talking about vidya, just circlejerk with the rest of us!
How about fuck off
>>
>>335761015
At the very least, it looks a lot better than the multiplayer.

Still could be better, though.
>>
>>335767929
>The combat is there

It really isn't. The graphics don't look good and the monsters don't look nearly as good. Even with the improved graphics. The monster designs look pretty weak here.

I actually don't think it is really possible to truly capture the feel of old Doom with modern graphics. The look of it in a strange way actually matched the gameplay. I'm having difficulty explaining what I'm trying to get at so I'll just stop here. I'll just say that Doom 1 and 2 pretty much feel/look/sound perfect.
>>
>>335768441
>Game goes from 150 health with armor to 0 in 5 seconds
>too easy

What.
>>
>>335768441
Original Doom was not hard until Plutonia.
>>
>>335768415

We'll see how it goes. That video isn't something I'm really hyped about. I'm not shitting on it fully yet.
>>
I'd rather back the Romero Kikestarter than this crap
>>
>>335768572
(You)

get out underage your reddit is showing
>>
>>335768526
>It's had voice acting since doom3
Since Doom 2, actually.
>>
>gameplay looks fun
>leveldesign looks fine, the ingame map is great
>can turn off obnoxious UI elements
>unlocks are unnecessary, might be fun though
>enemies have decent attack patterns
>plenty of movement, albeit might be locked behind upgrades
Might be cool/10
>>335768441
They said in the stream that the dude was good at the game since he played it a million times already and he was rolling on an easy difficulty, so it all looked like a cakewalk
>>
>>335768415
>new things
>literally everything new about this game in comparison to old doom is copy-pasted from generic AAA fpses
>>
>>335768437
>AI system developed two decades later that enables agile enemies that can traverse complex terrain and are constantly targeting and actively hunting down the player

lol you wish
>>
>>335765860
Now this is some advanced shilling.
>>
>>335768645
Balancing a game around shitty mechanics is not good, even if you can hide them away
>>
>>335768765
meant for
>>335768606

sorry to
>>335768572
my bad
>>
>>335768734
Too bad it failed
>>
>>335761015
>ctrl+ f SLOW
>29 cases
and we are done here
>>
>>335768836
its on track to make the goal, just.
>>
>>335768606
Sorta.

It's split into the first part being "I wanna be Half-Life!" before remembering that it wanted to be Doom halfway through.
>>
>>335767415
>>335768572
>metroid prime is a poor man's halo
They play literally nothing alike.
>>
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>>335768734
>>
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Did they detail how extensive Snapmap will be? I want to know if it's going to be the FPS equivalent to littlebigplanet?
>>
>>335768923
>literally play nothing alike
>studio went to make the newest halo after leaving prime

okay kid
>>
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>>335768862
Statistically, it needs to make ~50% within the first 3 days. It has a long way to go
>>
>>335768880
It's a shit game. The only real DOOM games are 1 and 2, nobody is ever referring to 3 when they talk about how good DOOM was.
>>
>>335768817
They spend the entire hour worth of footage we just got doing exactly that. Fuck, idtech has been capable of it since RAGE.
>>
>>335768660

>I'll just say that Doom 1 and 2 pretty much feel/look/sound perfect.

This. I don't think you can purely improve on it.

This isn't coming from a nostalgia-fag from the past. I didn't play DOOM until I was 15 in 2004. There's just something about the fluid design and quick gunplay that just plain works. The maze-like construction of levels coupled with their archaic attempts at the earliest attempts at 3D survival horror cannot be matched.

No matter how people try. You can recapture that magic. Period.
>>
>>335769063
>implying not Doom 64
>>
>>335768187
>lol just turn it off
I hate this meme.
The game was designed with these options toggled on in mind. It compromised the design of the game in it's entirety.

You can't simply switch off the hand controls in a car for disabled and expect it to work as intended, it just doesn't work like that.
>>
whatsup with all the fucking RPG elements
>>
>>335768980
i got you

https://[email protected]/bethesda/v/63181560

replace @ with i
>>
>>335769003
My point still stands. They play nothing alike.
>>
>>335761015
>weapon wheel literally slows down time
>iron sights
>slow dopey monsters
>BOOM I'M BLUE PLEASE KILL ME effect
Bad enough the dude did the whole "WHOA DRAMATIC SKYBOXES" turning at the start.
>>
>>335769150

Hell, what's up with the weird design of key cards? Felt like a Draugr ruin straight from Skyrim.

>muh one little puzzle
>YAY
>Okay, sweetie go kill baddies now
>THANKS GUYS
>>
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I'm sorry, but if you actually think this is tolerable for DOOM you were probably born in the 90s
>>
>>335768923
They don't play alike but Prime was Nintendo clearly trying to get the Halo audience on the GameCube. Prime was mainly good for its isolation, exploration, the environments, and Samus abilities. When it came to the combat, it was terrible as a FPS. This is why Prime Hunters is shit, why Federation Force will be shit, and why Prime 3 was the weakest in the trilogy.
>>
Doom 4 is slow, soulless, retardified horseshit

Shadow Warrior 2 is pure fast-paced goodness the way god intended

2016, everyone. But don't bother playing Shadow Warrior on your little faggy controllers - it's not for you. You can play slowdoom instead.
>>
Looks kinda like Painkiller.

And I love Painkiller
>>
>>335768217
>Well the weapons look and sound cool
What? They look pretty good admittedly, but the sound work on them is really lacking, sounds like someone thought guns should go "pew pew" instead of "BANG BANG", they sound pretty weak.

I do like the fact that each of them has neat animations and alt fire modes, but it seems to just serve to take up time, and then when they fire for the most part they don't sound or "feel" very good. Part of that is the slow bullets VS doom's old hit scan stuff, but there's also the problems with how they seem to have no impact on the enemies besides a tiny little red puff.
>>
>>335769078
I'd compare it to certain 2D/sidescroller games like Mario and Sonic. Especially Sonic games. Look at how much people go on about how the 3D sonics just can't seem to match the genesis ones for some reason. Even the newer 2D ones can't.

I think a lot of these old games were pretty much perfected and as you said, I'm not just saying this to nostalgiafag here. There is this certain feel/look that certain retro games give that just can never be duplicated unless they are actually 100% cloned. Which for Doom is pointless since the modding community still is making tons of content. So a Doom sequel exactly like old Doom is kind of pointless unless the sprites and engine was upgraded.
>>
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>>335761015
Better than I expected, not as good as I wish. Double the player and enemy projectile speed, and add in more enemies at once, then I'd be happy with it.
>>
>>335769313
83 here, i think it looks fine. On the contrary i think the ones that are trying hard to hate it are the 90s kids on /v/.
>>
>>335768980
>FPS equivalent to LittleBigPlanet
Probably, someone made a fucking Harvest Moon map on it where you milk mancubus juice and it isn't even out yet. However, the actual straight exploration/combat maps they showed in it looked boring, nothing like the gameplay that was shown today and almost killed any hope I had for the singleplayer.
>>
>>335769337
>Shadow Warrior 2 is pure fast-paced goodness the way god intended
Devolver shills please.

From what little we saw it looks like SW2013 with more melee options, randomized levels and even more RPG elements.
>>
Looks like it isn't worth my money.
I'll pirate it and pick it up on a steam sale if I like it.
>>
>>335769414
Video looks a lot better muted at 2x speed
>>
Didn't look frenzied enough. How fucking hard is it to just spam demons and let us mindlessly shoot them?

And where's all the evil iconography? I don't feel dread seeing this. Doom 3 had some decent dread moments, which was all it had going for it. This lacks any doom magic.
>>
Those weapons look terrible, they all feel the same even the Super Shotgun lacks punch.
>>
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>>335762003
I wont make my own game because I have no fucking clue how to make a video game

then why does that give bethesda reason to go and do it then?
>>
>>335761015
>these fucking bullet-rocket-plasma sponges demons
What the fuck with the balance.
>>
>>335769337
The gameplay I saw of Shadow Warrior 2 had damn healthbars over the enemies like it was fucking Borderlands.

Can we turn that shit off?
>>
>Shotgun has no visual impact on enemies
>QTE melee kill
>slow as fuck
>blood soaked hud
>checkpoints

wow, this looks awful
>>
>>335768187

It doesn't matter because the game was designed with those in mind.

I don't want to have to turn a bunch of annoying bullshit off, I want to start the game up and just play it. Well-designed games don't need to be "tweaked" to be good, they're a coherent whole. The fact that all those notifications exist in the first place says a lot about the game and how it was designed.

>what are all the latest popular AAA games doing?
>what will get us the highest amount of sales?
>what's the easiest way to manipulate the player into doing X Y and Z?
>what's the easiest way to keep the player engaged, that doesn't involve the actual gameplay?
etc
>>
I try to avoid the usual /v/ hateboner over stuff like this. I'd much rather get my hands on something and give it a fair shot.

But after watching the Twitch, all my worst fears were realized. Executions are massively incentivized, to the point where the guy showing off the demo straight up said it's needed in higher difficulties for the moments of invulnerability you're granted.

Beyond that, he referred to the later map as being one of the levels with "an overwhelming amount of enemies." Yeah. 4 seems to be a lot, apparently.

Bullet sponges and lots and lots and lots of executions. Even the fucking speed buff rune requires you to do an execution first.

Even if the multi turned out to be garbage, which it was 100%, I was really hoping we were at least a little wrong about the single player. Speed and controls can be modded, even without proper modding support. This shit needs entirely new maps and layouts.
>>
>>335769362
Only thing it shares with Painkiller are certain elements of the theme

Don't shit on Painkiller like that
>>
>>335766418
no mods only snapmap
>>
>>335768415

Name ONE thing in this game that's actually new.
>>
>>335769326
>clearly trying to get the Halo audience on the GameCube

But they started developing Prime before Halo 1 was even out. This makes no sense.
>>
>>335769525
Yes you can
>>
I wish I could kill all the people who complain about "bullet sponges" in a fucking Doom game that has multiple weapons of wildly different power levels.
>>
>>335761015
>id tech 5
>moves slower than shit
It looks ok but it's not worth 60 bucks.
>>
>>335769678
Okay Mr. Bethesda shill.
>>
>>335769643
Glory Kills™
>>
>>335769749
He's right though. So many of the people bitching in this thread are exposing themselves for never having played Doom.
>>
>>335769832
Thanks for your input Todd
>>
"Wow this is shit it has soo many upgrades not like the game from the 90s at all and therefore not worth trying! It shouldn't be using the name!"
"Buy Shadow Warrior and Shadow Warrior: 2 by the way!"
>>
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>>335769678
>Video shows practically all the weapons and each one of them appears to be very weak even in a video where they probably set the difficulty setting low
>>STOP COMPLAINING ABOUT BULLET SPONGES THIS IS DOOM IT'S SUPPOSED TO BE LIKE THAT
>>
>>335769921

They had to nerf the guns because otherwise the tacked-on RPG elements would be completely pointless, and we can't have that.
>>
>>335769749
But there were bullet sponges in doom and especially doom 2. People who think otherwise pretty much either never played them, or only played Knee Deep In The Dead, which was primarily trash enemies.
>>
>>335769749
Go play Call of Duty.

>>335769796
I'm pretty sure Serious Sam 3 wasn't the first game to do those, but it's the first one I can recall right now. Though you didn't get more HP for those and they didn't give you invuln frames.

>>335769921
>each one of them appears to be very weak
Railgun in overcharge mode explodes stuff. Chaingun in that stupid silly triple mode just mows down hell knights like imps. BFG kills a Baron even though player misses with the plasma ball. Whoever plays the game has terrible aim and constantly misses rockets.

In original Doom, when it came to higher tier monsters, only BFG was an insta-kill on those.
>>
>>335769832
"bullet sponges" were part of doom, sure, but the counter to them was 90% speed and movement, and maybe like 10% stunlocking and corner shots.

Here? You're fighting maybe 4 dudes. So the bullet sponge effect is invariably going to be worse, and the counter? Well it's definitely not speed, it's those fucking executions. You can turn those off, sure, but they've shown again and again how the game is built around them. Runes activate off them. They provide invincibility. All of that makes bullet sponges part of good gameplay in classic doom, and what looks to be a tedious nightmare in this bullshit.
>>
>>335770063
>>335770029
Cll of Doomy 4 isn't up my alley though.
>>
>>335770107
Executions are not a counter for bullet sponges because when they are ready for execution you've already taken most of their HP away and all that's left is like 10%.
>>
>>335769313
82 here, grew up with the originals, enjoyed them, 64, and 3 and doom4 looks amazing, continue to rage nerd.
>>
>>335770142
Why are we still pretending to hate CoD?

Its more legit of a series than whatever the fuck you just played today.
>>
>>335769313
91 here but its not tolerable at all.
>>
>>335770193
>legit series
Such eloquence in your evidence.
>>
>>335761015

Enemy numbers are way too low, weapons sound terrible and perform even worse (See SSG v Pinky a couple of minutes in, what a fuckfest) enemy AI is poor and the music sounds like it was ripped from Killing Floor 2. Top that with the enemies literally exploding in ammunition/health and you've got Bethesda completely fucking this game up as usual. Should do well in the current market given that it looks like a casual fest. It reminds me of what the latest Dynasty Warriors games have become except it's for a western audience.
>>
>>335770182
>Doom 4 looks amazing
your bait is almost good enough, but you came on a bit too hard in the end
I give it a 2/10
>>
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>>335764802
>>
>>335763904
>FOV options
Don't effect the view model, did you even play the beta?
>>
>>335770182
Yea, 94 here, this is pretty much what I expect from Doom

>Enemies everywhere
>Good guns to blow them up
>Exploration
>hype music

I'm not seeing any legitimate complains in here aside from "muh Bethesda" and the revisionist retards who actually think Doom 3 is the truly realized version of Doom

>muh no Satanic imagery
Retards half the revealed gameplay takes place inside of the base, you''ll see more of it as you go into hell.
>>
>>335770397
/v/ your meme magic is too strong
>>
https://www.youtube.com/watch?v=uI0DC91r_9g

Look at all these bullet sponges guise

New Doom isn't that different. Really.

You can just turn all the bad stuff off.

It's practically the same kind of game.
>>
>gun model covers half the screen
>weapons huge, bulky, overly designed like all western sci fi games
>huge as fuck crosshairs

literally just halo.
>>
>>335770603
>le doom is halo maymay

at least get the target game right retard

metroid prime is halo
>>
>>335770540
Are we even watching the same videos? How the hell did you get that list from what OP posted?
>>
>>335770692
>metroid prime is halo maymay

stop
>>
>>335770603
>Western games
Because jap games don't have huge bulky overdesigned weapons ever, right?
>>
>>335770717
By watching more than one minute of it.
>>
>>335761015
honestly it looks really fucking average, enemy placement and triggers are weak i guess you won't be picking up item and getting ambushed by 20 impes from either side in D44m also probably not the best video to show off the game
>>
>>335770397
>top one is more of a clusterfuck than an intentionally exaggerated meme image

jesus christ

The future is worse than we could have ever predicted.
>>
>>335770603
More like Serious Halo: black edition
>>
>>335770572
>doom with smoothed sprites
>not 640x480
this doesnt feel right at all
>>
>>335761015
Reminds me of painkiller. Not a bad thing to be compared to.
>>
Would this game get less hate if it didn't have the DOOM name?
>>
>>335770572
That video reminded me that DOOM II didn't even have any metal for BGM
>>
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Serious Sam 3 just look better on every level.
>>
Did i watch Quake on survival mode? either way, it started to get dull after 5 minutes.

also
>Dubstep metal
>Upgrade system
>Weapons strongly resembling the ones from Deus Ex: Human Revolution
>>
>>335767356
>If you thought the game looks shit, it's totally better at higher difficulty we swear! plz buy our game ;_;
>>
>>335770871
Serious Sam is shit but only mildly better than Painkiller, please dont mention it in this thread again
>>
>>335770932
It would be hailed as the return of Classic FPS I guarantee it
>>
>>335770986
>Dubstep metal
see >>335770963
at least it got something REMOTELY close to metal
>>
>>335761015
>Sectioned combat rooms with varying and growing challenges
Looks good.

>Music was bitchin
Sounds good.

>Only complaint
I hate I when they tell the guy playing to 'take it easy'. Motherfuckers, he was missing on purpose.
>>
>>335770932

People just wouldn't care.
>>
>>335761015
What gives? I thought they said that there would be no reloading in an interview a while back
>>
>>335771235
But its still owned by bethesda so there still might be buzz around it
>>
>>335770963
It does have a few songs based on metal, though.

map01/15 theme borrows from Megadeth's Hanger 18
map07/19/29 theme borrows from Slayer - South of Heaven
map10/16 theme borrows from Black Sabbath - After All (The Dead)
map18.27 theme borrows from Pantera - This Love
map23 theme borrows from Alice in Chains - Them Bones
map25 theme borrows from Alice in Chains - Angry Chair
>>
>>335770932
Yes
>>
That was fucking boring.
>>
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>>335766138
>Screen tearing when spinning around
stopped reading
>>
>>335761015
ugh, god it's so slow and console-y

no buy for me
>>
>>335771345
the fact most songs are just straight ripped from metal is part of why DoomI/II had such good soundtracks
>>
This has to bomb right? Casuals have no interest in Doom so no one is buying this right?
>>
>>335769414
Not gonna happen, they have to consider console children and their limited hardware/control method before our wants because they're easier money.
>>
>>335770972
SS4 is gonna be fun
>>
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>Console games
Could we have done something to prevent this?
>>
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>>335769313
Doom WADs are still being made. Why don't you go play them since Doom was so perfect instead of shitposting?
>>
>>335771573
Nah, it has Bethesda behind it so it will make a profit
>>
>>335770397
Is that a real game on top?
>>
>>335761015
The low monster count and their general lack of aggressiveness don't really warrant the player to constantly switch weapons and run around without pause but he does it anyway. I guess they're just trying to make the game look faster even though they didn't design the game to push the player to play that way. Most of the weapons seem to have the same effectiveness as each other, and there really doesn't seem to be any variety in monster placement or monster composition to warrant the use of one weapon over the other. Overall, this seems to be just yet another one of many AAA games designed around giving the player many meaningless options to create the illusion of depth and variety, and letting him succeed with however he chooses to play the game to satisfy a wide as audience ss possible.
>>
>>335771718
It's Battleborn.
>>
>>335770353
>everyone who disagrees with me is b8ing.
you have to be 18 to post here shorthouse.
>>
I can't tell who's shitposting and who's not anymore.
>>
>>335770932
It'd get less hate if it was a digital rerelease of the original games.
Not even a touchup on graphics or level design, just straight copy paste.
>>
>>335770756
>prime isn't halo maymay

stop
>>
>>335771480
Its literally faster than most modern PC fps games
>>
>>335771880
>maymay

stop
>>
>>335771773
Nostalgiafags are more stubborn and unyielding than the metal rod up their own asses.
>>
>>335770352
>and the music sounds like it was ripped from Killing Floor 2.
Did we watch the same video?
>>
>>335771756
Holy shit that's awful. Can you turn any of it off?
>>
>>335771908
so what? It's slower than Doom should be
>>
>>335761015
oh god please tell me you can turn those blur effects off
>>
>>335771908
That's a very low bar.
>>
>mfw no archvile in the new doom
>I have no face
>>
>>335770352
>Dynasty Warriors as an exemple of anything
turbo shit taste confirmed.
>>
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>>335770932

Yes. For every action there is an equal to and opposite reaction. I was mildly interested at first if not impressed, then I came here and saw all of the fucking shills insulting our intelligence by trying to convince us that this was indeed the doom we all knew and loved and now I'm just frustrated whenever I even hear mention of the game, especially since I played the Open Beta and while it's passable as a game, it's so derivative of other games that I didn't see the "Doom" anywhere in it. The only reason I'm even in these threads is to remind myself how bad /v/ has gotten, and how literally any cherished childhood classic can be torn asunder by misinterpetation.

At least I can take solace that ten to twenty years down the line publishers will try and reboot modern franchises and they will miss the point so hard that they will end up making something actually decent.
>>
>>335771908
>modern PC FPS games
you mean tacticool shooters and ports of console shooters?
>>
>>335772158
>tfw no spidermechs in the new doom
disappointing
>>
>>335771908
most modern pc fps are military shooter.
Except UT4 for exemple, which is indeed faster than D44m.
>>
>>335762948
Because PC gamers pirate shit you casual cuck
>>
>>335772173
>Everyone is a shill
If you really believed they were shills you would stop giving them the attention you claim they're here for. You're either incredibly stupid enough to be giving shills exactly what they want, or you're just shitposting. Either way fuck off little kid.
>>
>>335771758
You're pretty clearly here to shill this garbage.
>>
>>335772035
you just don't play
>>
Doom 3 is superior in every way except DOOM has more enemies on screen (wow... maybe 5 or 6 enemies at most). Doom 3 had killer atmosphere, this looks like a Halo Doom mod.
>>
>>335761015
>That slow as fuck halo gameplay

No thanks. Trash.
>>
>>335772158
>>335772226
Mastermind exists and it's model was datamined, Archvile is implied to exist when someone datamined the beta
>>
>>335772329
>le ebin pirate maymay

Kill yourself
>>
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>>335761015
trigger warning for neo v

looks boring
>>
>>335766483
those gibs are weak as shit
>>
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>>335772158
>>335772479

Screenshot of the confirmed archvile
>>
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>>335772340

Come on now, can you prove I'm wrong without resulting to insults? I know zenimax is here. And honestly that wouldn't be a bad thing if I didn't see thread after thread about this game with people like you being aggressive towards everyone who isn't impressed.
>>
>>335770182
You should probably end your life.
>>
>>335761015
>waypoints
>linear level design
>slow
I still kind of want to play it, but it looks pretty generic.
>>
>>335772367
>Eveyone's a shill
You're clearly underage or mentally retarded if you can't comprehend that people legitimately have different opinions to you. And I mean that in a very literal sense, it's something very common for children and mentally ill people to have.
>>
>>335772495
>telling someone to kill themselves
please stop gaming
>>
>>335772635
>>linear level design

That's been already debunked. There's screenshots of some of the maps out there somewhere. There's also the gamespot stream that shows multiple paths and hidden secrets.
>>
>>335771880
Prime factually is nothing like halo.
>>
>>335772589
Jesus this one looks a lot more horrifying, reminds me of that one guy from hellboy with the eyehands
>>
>>335772617
I don't care if you're impressed or not. I just hate that nu/v/ uses the word shill in place of every second word in their post. It's shitposting at it's worse, since you can't be stupid enough to actually believe everyone on /v/ except you is a shill and yet still keep coming here.
>>
>>335772769
>laughing anime girls.gif
>>
>>335761015
Looks cool, the only concern is - too few enemies. He barely fights more than two monsters at a time and this is fucking doom? Come on, make more monsters ffs
>>
>>335772416
>wow... maybe 5 or 6 enemies at most
Instead of the 3 enemies at much from Doom 3?
> dark and grey spooky corridors
>killer atmosphere
Also
>judging a game from shity console gameplay alone
Doom 3 babies is want went wrong with classic shooters.
>>
>>335772760
Well that's cool then, I hope it's like that.
>>
>>335767710
I miss when he was just some badass that got stuck on Mars' moons and BTFO of hell.
>>
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Meanwhile, the originals need your help to make it how it's supposed to be.

But who are you kidding, you like how the new DOOM is.

https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack
>>
>>335772905
fuck off Romero.
>>
>>335772815
what are the similarities between halo and prime? I'm not seeing it, and I've played both.
>>
>>335772864
Oh and colored key cards are confirmed
>>
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>slow as fuck
>only fights two or three enemies at a time.
>bland and uninteresting
Did anyone actually think this would be good?
>>
>>335772854
>Instead of the 3 enemies at much from Doom 3?

the difference of 3 to 5 or 6 isn't big enough to justify the lack of atmosphere

>dark and grey spooky corridors

exactly... they're dark and grey, blood everywhere, dynamic lighting, sparks flying, etc, it was good
>>
>>335772905
more like BLACKEDroom.
>>
>>335772905
I rather support UT4 instead, at least that one has gameplay to prove they are for real.
>>
>>335772905
>No John Carmack
>Supporting another Daikatana in the making

No thanks
>>
>>335773006
Didn't watch all the way through did ya?
>>
>>335772943
Atleast blackroom seems like it would be an interesting game if he ever completes the project
>>
>>335772807

I'm not going to assume that you're nu/v/ yourself because that's completely unfounded but if I did assume this about you I'd call into question the fact that if you really were around back in the day you'd know that once you're here, you're here forever.

I hate this place. But I'd rather be here than somewhere else on the internet.
>>
>>335773021
>I rather support UT4
Then you literally represent 1%of the current playerbase.
>>
>>335772701
No, I understand that you do have a different opinion than me. Your opinion is that it's ok to shill for a game on an anonymous imageboard. I disagree with that opinion
>>
>>335773036
>No John Carmack

Yeah, because the Oculus is fucking amazing right
>>
probably-going-to-forget-about-it-a-month-after-release/10
>>
>>335773054
No, shill, it's bland all the way till the very end.
>>
>>335773074
>I hate this place. But I'd rather be here than somewhere else on the internet.

According to your file name you also visit tumblr
>>
>>335773054
No, I lost interest.
Still looks bland as fuck.
>>
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>>335772589
>Faceless Void from Dota 2
>>
Honestly I do think the single player looks about as good as it possibly could in this day and age, with options to make it even better with increased FOV, turning off visual features, etc. Weapon wheel is unfortunate but you have to do it with consoles, sad reality. inb4 "don't put it on consoles", that doesn't happen anymore retards.
>>
>>335773135
It is, have you tried it friend?
>>
>>335767301
Not OP, but I think that's what he was getting at. The game honestly looks pretty good. I could use a bit of run speed increase or at least momentum after moving 'x' seconds, but other wise, it still kind of got the Doom feel of it, even with the redesigns and additions. The hallways just seemed to work better with these kinds of monsters, because it made them a lot more imposing. Would be nice to at least get a 50/50 of each, kind of like classic at the very least, starting with hallways and moving to the arenas of Hell.
>>
>>335773147
Except it was exciting to watch through and through. Stop hating a good product. Day 1 PS4 buy for me.
>>
>>335773158

Gonna pick apart filenames now? Cause honestly, I want you to go google an image from a TV show. Any image. Odds are, you'll be linked directly to tumblr. Doesn't mean I browse there.
>>
>>335772902
But that's exactly what it is

He BTFO Hell, he BTFO Hell a second time, he BTFO Hell numerous other times, until eventually demons have bedtime stories telling their kids to be good lest Doomguy come and blast their spine into 20 pieces
>>
The real question is how long do you think it'll take before someone makes a .wad of this to run in doom 2
>>
>>335761015
It actually looks better than the first impressions had me believing, and it's nice to see big-budget developers designing levels that aren't hallways with enemies who shoot projectiles you can dodge, but the pacing struck me as really awkward. The music is trying to sound distorted and frantic, but it drones on because there's never any break from it. If they wanted that sort of audio design, the encounters should have been significantly more intense and far more spaced out.
>>
>>335772905

But will he make me his bitch?
>>
>>335773230
>PS4
You already bought one shitty product and you still can't stop?
>>
>>335773230
>Day 1 PS4 buy for me.
>Doom
>PS4
Definitely a shill.
>>
>>335773293
Somebody already remade E1M2 in snapmap
>>
>>335772905
the general idea and some of the design concepts are just fucking stupid also there is no gameplay so it wouldn't surprise me if this campaign failed
>>
Looks fun. I haven't played doom since the original when i was a kid. I just hope it gives me that similar feel of wandering around not knowing where the fuck to go while i blast demons.
>>
>>335773230
>ZeniMax shooter on console
best be bait
>>
>>335773135
What is with the contrarianism against Carmack lately? The guy is a god.
>>
>>335761015
Yep, slow as fuck.

>b-b-but only multiplayer will be slow, single player will quick.

Fucking morons.
>>
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>>335773318
maybe
>>
>>335761015
>holy shit this is fast as fuck, awesome they improved the speed
>had video set to 1.5x playback
O-oh...
>>
>>335768187
Why the fuck are you lying?
>>
>>335773517
He's not, they even showed the options in the menu on stream.
>>
>>335773323
PS4 isn't shitty, can't stand that mommy won't buy one for you? Got stuck with the WIi U didn't you kid?

>>335773336
Giving my honest opinion is shilling now? I guess you're a shill to for giving your own opinion about my opinion.
>>
>>335773517
He's not lying. Maybe if you watched any other streams or did the SLIGHTEST amount of research you would know that you can shut all of that shit off.
>>
>>335773216
Yes.
>>
>>335772173
nu/v/ is just generational changes. I'm not saying throw away what you know about Doom and accept this reboot, but Doom has been rebranded as a similar, but different game. This happens with a lot of classics, such as games or movies, let alone entire parts of our culture. You either grow with the times or you become rooted and jaded. You have to make that decision, anon.

I'm personally looking forward to this. It's not the best FPS or anything, but it looks pretty interesting and has some potential.
>>
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>>335773382
>fps
>in 2016
>not knowing where the fuck to go
>>
>>335773404
If I had to guess it's because he works with oculus now which is owned by facebook
>>
>>335773664
>Wanting another CoD corridor simulator.
>>
NEW THREAD

>>335773726
>>335773726
>>335773726
>>335773726
>>335773726
>>
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>>335773717
>missing the point
>being stupid
massive keks.
>>
>>335761015
slow videogame is slow
>>
>>335761015
Console shit.
>>
>>335773778
>the bait
>your mouth on the hook
>>
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>>335773589
>>335773629

You can't turn off the glory kills.

If I'm wrong, prove it.
>>
>>335766545
W-what?
What did you mean by this?
Seriously.
>>
>>335765126
I know what you mean, where turning starts off slow then goes faster as you hold down the stick. Completely fucks up twitch aiming.
>>
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This or Shadow Warrior 2?
>>
>>335773873
You can turn off the visual indicator, and then, gasp, not perform glory kills by not meleeing!

>>335773993
Shadow Warrior 2, no question.
>>
>>335774013
>willfully ignoring a game feature is "turning it off"

Fuck off retard.
>>
>>335766483
>Those gibs

https://www.youtube.com/watch?v=3yQEOxOSAx4

Doesn't feel nearly as satisfying man.
>>
>>335774109
>video freezes during gib part

Wow, fuck you, that's not satisfying at all
>>
>>335768607
more
>>
>>335766483
Interesting, looks like all the death rays fire from the projectile impact spot rather than the player's eyeballs

Makes more sense I guess
>>
>>335766336
There's a lot to fault this game for but
>Not even real gore, just excessive blood.
isn't even true.

He blasts a revenant's legs off for fuck's sake, having its torso fall and crawl and then die, and that wasn't even one of the stupid finishers
>>
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>>335763208
>audio logs
This is fine, I actually liked PDA scavenging in D3. It just needed more branching and open-air environments that didn't rely on 'hurrr oxygen'. AND A LITTLE FUCKIN LIGHT
>you are the Chosen One!
Also not too bad, I actually like the whole 'so bad-ass demons have nightmares about you' schtick. Just don't ham it up.
>objective markers
NOT FINE. The map looked alright but I bet it pauses the game and it's waaaay to intricate. Needs to be simple and easy to read. Might just be because this has multiple levels while Doom couldn't.
>viewmodels cover half the screen
This is a problem. I saw the chaingun and it looks like shit. What the fuck is that triple barrel shit? How the fuck is Doomguy holding that mother fucker?
>slow movement
Yea, I like the ledge-climbing and double jump but we need to make sprint the default speed.
>pause to switch weapon
Bad, but it's console limitations
>cinematic takedowns
I'd be fine if you are vulnerable and it's much more quick and the ENEMIES DON'T FUCKIN GLOW. Which I know you can turn off shills so don't bother pointing that out. But then there won't be any other 'marker's for it to be available.
>designated grenade button
BAD
>HUD compass
ALSO BAD

It looks like they atleast TRIED but were probably shit on by higher-ups and publishers.
>Those giddy gamedevs gettin told they're gonna be making fucking DOOM NIGGA.
>Their faces when they have to push in the fucking Carlton cause "WELL LOOK AT CALL OF DOOTDOOT AND ALL DOSE SALES! PUT IT IN CODEMONKEYS!" and all this other bullshit to make the game sell.
>Environments look nice.
>Dev sounds like a bro "I really don't care how people play it. At a friends, rentinglol, buying" almost sounds like he wants to say pirate but probably saw his Jew-Master holding a RL aimed at him.
>>
>>335774109
>freezes at the fun part
I didn't pay a dime and I want my fucking money back. Fuck you anon
>>
>>335770352
>new Dynasty Warriors games are bad
Fuck off retard.
>>
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>>335774204
>>335774510
Is the best video I could find, sorry anons.

But thats also very common when the BFG was used on that many enemies, I've done it many times myself.
>>
>>335770572

It just reminds me that Doom 1/2 often would have 20-30 enemies shooting at you at a given time, where D44M you never break into the double digits. It'll just be a series of waves of 3-4 enemies, instead of waves that would be 10, 20, or even 30 enemies like in 1 and 2
>>
>>335764295
>No Fifty Shades of Graytall
>No /vr/ made megawads DUMP1 and 2.
This needs to be updated again.
>>
>>335763505
Its 2016. AAA knows that DLC>mod support.
>>
>>335774864
how this book became popular is beyond me.
It's literally a porn fantasy of lowest degree.
>>
>>335770397
Has anyone seen what happens when you go out of a map in BO3?
Holy fucking shit I thought my game crashed and I was looking at an mspaint comic.
>>
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>Slow-paced console shooting
>Very few enemies at a time
>Weapons lack impact
>Linear map
>Pick-ups are littered everywhere, no need to search for anything
>Garbage dnb music instead of cheesy metal
>Press F for cinematic takedown

Well, there goes that. Guess I'll wait until there are mods to make it good and pirate it. Fucking hell. I was excited too.
>>
>>335766265
>Only got to play Q3A and the Doom games as a kid.
Fuck I really should play atleast Q1. I heard Q2 is more like Q4 with just normal strogg-aliens and shit. Though Q4 was breddy good.
>>
>>335774864
>No /vr/ made megawads DUMP1 and 2.
I played those, they're shit
>>
>>335766293
>Faster than the old games
>Saying 7-8 enemies coming at you is a lot.
Is this what modern gamers are nowadays?
>>
>>335761015
>that movespeed

What is this, Serious Sam?
>>
>>335766483
So I wasn't the only one that noticed that that gibbing was mediocre.
>>
>>335775123
>Fuck I really should play atleast Q1.
Here you go nigger, expansions and everything

http://www.mediafire.com/download/fyioqule8hbyo58/Quake.zip
>>
>>335772952
343 halo was visually designed by one of the lead visual artists from prime.
>>
>>335775239
No, it's Funny Max.
>>
>>335774509
Dumb frog poster.
>>
>>335775241
What's wrong with it? He's torn into dozens of meaty bleedy chunks, what else can be done? Original doom didn't even have gibs for most enemies
>>
>>335763032
Doom is goofy as fuck you dipshit
Thread replies: 541
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