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Why don't you consider this a real Mario game?


Thread replies: 13
Thread images: 2

Why don't you consider this a real Mario game?
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I do though. Stop paying attention to the autistic retards saying it doesn't count
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I do though. Stop paying attention to the autistic retards saying it doesn't count
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I don't though. Start paying attention to the autistic retards saying it doesn't count
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I don't know though. I don't Stop paying attention to the autistic retards saying it doesn't count
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I don't though. Start paying attention to the autistic retards saying it doesn't count
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it doesn't count
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I do though. It's the only real 3D Mario game.
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I do. I love it.
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>>335714780
it doesn't count, stop thinking nintendo will be saved some day, got outside and get a life, just for the record 3d land is shit too
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>>335714780
The irony is that this is closer to the kind of 3D Mario game I hoped for. I was one of those kids who got bummed out on 64 midgame but still tried 100% cleared it because it felt "off" compared to World.

Sunshine got the mood down too, but I feel too many of its fans are too quick dismiss its design flaws like Blue Coins and how Mario can't hold his breath for 8 seconds without half his health going in the shitter. Incidentally, I did love how the Boos in that game had a cel-shaded look that was unfortunately never repeated.

Galaxy was somewhat of a fair compromise in that it was part collection/mission based Mario and it really tried to bring some of classic Mario's power-ups back. Fire Mario going by "64 rules" was rather interesting what with its theme music and how getting hit doesn't dissipate Fire powers, making puzzles involving its use. I wouldn't mind seeing other classic power-ups handled that way.

Probably wouldn't mind a traditional 3D Mario since EAD has eased up on keeping the games cheery and eccentric enough and exploration in a Mario game isn't bad and I'm glad that Galaxy 2 pushes for the idea of more courses to keep players invested.

I will say though, that if they do make a 3rd 1-Up Studio Mario game, they need to ditch the flagpole, keep courses less "boxy" and refrain from recycling stages to make hard mode/time attack versions of them. That shit is just padding.
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>>335714780
Reminds me of a thread that was put up a couple of days ago
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>>335716895
kek
Thread replies: 13
Thread images: 2
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