Baldur's Gate / Neverwinter Nights / IWD / PS:T / ToEE and other D&D vidya thread.
Dust off your backlog, time to play some classic RPGs.
ADWR is the best module ever made
Are the gold box games legitimately good or is it a meme? Do they offer anything over the newer games?
>>335510862
They didn't age too well, but may be worth a play.
>>335511245
What aged poorly about them? Graphics aren't a big deal to me.
>>335510478
Pillars of Eternity is shit btw
Do not play
and this is coming from someone that recently played through and enjoyed IWD having never played these group based strategy RPGs before
>>335511609
The only modern RPG I'm looking forward to is Divinity OS2and Bannerlord but that barely counts. I'm worried they're focusing and relying too much on MP interaction and not enough on the content itself. I still haven't seen any info on premade party members with predefined personalities.
>>335512038
Are they still doing mod support for D:OS2?
I doubt it will ever become the next NWN, but it would be nice to have a modding community for something other than skyrim.
>>335512738
Yes they will with a DM mode but no info yet. They said it was going to be easier to mod than the first game.
>NWN: Higher Ground server was the best MMO nobody heard of
The raiding in that server made EQ1 look like childs play. I'll never really be able to accept that NWN2 failed as hard as it did and we won't be getting NWN3.
>tfw never conquer Elysium, the 9 circles of hell, the Aboleths, or the Abyss again at 4am in the morning
>>335513182
I want to join an MP server but it's just weird when everyone has been playing for over a decade.
>>335510560
>there will never be a part 3
I'm a exp capped fighter/cleric in bg1, dunno what chapter but I'm already at baldur's gate.
are there any nice rewards on those sidequests or should I skip straight to sarevok?
>>335513562
You just described High Ground. A lot of people kind of hated me for how powerful I got just for playing for 3 months. I literally ascended to super powerful groups and soloed low end raids by myself. It's filled with old timers who don't like to go fast.
I really wouldn't recommend it these days, HG is not for the weak of heart or the short term warriors. There aren't any other good MMO servers tho that are still alive, everything else is just roleplaying servers where you'll get killed and throne in jail for summoning a skeleton because Necromancy is bad by the horned Succubus pregnant paladin who used to be bad, but is now good because her profile says so and she has direct lines to every DM.
If you do mess around with the multiplayer you'll quickly learn how wasted it was for being released so long ago. I'd kill for a new updated NWN1 engine.
>>335513975
Just how does an NWN raid work?
Can you logically and rationally defend the Good alignments? You really can't.......
>>335513975
>I'd kill for a new updated NWN1 engine.
Me too. Hopefully one that's a bit more moddable so someone could make a new magic system. I wonder if that'll be possible with that open-source NWN someone is working on, assuming it ever gets released.
It really sucks that the Elder Scrolls games are pretty much the only other place to find a highly moddable fantasy RPG with a large and active community.
>>335510478
Did the anon with the huge NWN folder full of mods & modules ever come through and upload it all?
>>335515091
I wish TES games had quality story/quest/new area/content mods.
It's all just scripts and model replacements, but actual new content is fairly hard to make, and they are generally bad quality.
>>335515191
No he never did
>>335515706
Oh
I didn't expect him to do it, and i'm still dissapointed.
>>335515191
Why would you need it?
http://neverwintervault.org/
>>335511609
> this is coming from someone that never played these group based strategy RPGs before
Then why should anyone listen to you?
Maybe IWD is shit and PoE is good, and you don´t know anything about what makes these games good...
>>335516125
He claimed he had edited .hak packs that never got reuploaded to the vault
>>335515440
I feel exactly the same way. Perk overhauls and new equipment/spells lose their appeal when you're still playing through the same quests and dungeons, and while there are a few sizeable quest mods, almost none of them try to do any kind of character-driven story. I find that TES modding is kind of the reverse of NWN modding. NWN modding is mostly focused on new adventures and stories, with relatively few mods that add new assets. Meanwhile, TES games are mostly about adding new assets, with relatively few quest mods.
blade best kit
>>335515091
It's looking very promising, but it's so far out from a real release that it's not worth getting excited over. It's still very much in the "probably won't ever be finished" area imo.
Impressive as hell that he's got Dragon Age content working though, that's cool https://xoreos.org/
>>335515440
TES has a terrible system for new quest content while NWN1's is perfect. Try making an unvoiced, dialogue heavy mod for Oblivion and Skyrim or something that isn't a fetch quest in Morrowind.
>>335515067
I'm not an edgemaster
>>335513671
part 2 was so abysmal i didnt even finish it
what happens in the end anyway?
>>335517715
I like part 2. I'm pretty sure large portions of it were redone.
Insane is bullshit desu
>tfw Sarevok hit for 40 hp
>>335517715
Part 2 is more linear, but it's still got some highlights.Eventually you save your friends, end up in hell, and have to steal something for a demon. You infiltrate a castle under siege by orcs, steal the thing, then the demon gives you to the Dhorn. Your friends bust you out and you can either go back and save the castle or end the game in various ways.
>>335518314
I married some kind of demon in part 1, there was a ring that he used to watch me and stuff
Does his story continue in 2nd?
>>335518504
You meet him again, but it doesn't really go anywhere.
>>335516569
>It's looking very promising, but it's so far out from a real release that it's not worth getting excited over. It's still very much in the "probably won't ever be finished" area imo.
That's what I figured. Maybe I should try to learn RPG Maker or something, although I've heard it's not very good for making a western-style RPG.
>>335519235
Just use NWN.
>>335510478
I'd play them but I don't understand the D&D system at all
>>335519376
It's not as hard as it looks.
>>335519543
Yeah, but how can I learn it?
I know how to play 5th edition, roughly, but these games are almost 2 decades old, and use rules I do not understand
>>335519758
Read the manual.
>>335519365
My big problem with NWN is that I'm a big fan of magic, but I really, really don't like D&D's magic system, so that sort of gets generalized to not wanting to try to write my kind of story within that system. I'd want to include at least one companion who's a pure spellcaster, but spellcaster companions are pretty bad in NWN1 due to the lack of party control. NWN2 fixed that, but it broke a lot of other stuff, and I just don't like playing it, let alone trying to mod it.
You're probably right, though. NWN is still probably the best way to go.
Just got KOTOR 2.
>>335519758
They come with manuals that explain all the rules. Just start with BG1 so you can learn all the spells.
>>335519758
>I know how to play 5th edition, roughly, but these games are almost 2 decades old, and use rules I do not understand
That's kind of surprising. My understanding is that 5e is basically just a slightly-altered version of 3e, which is what NWN uses.
>>335519825
Wasn't the manual full of mistake?
>Wisdom increase saving throws
Fuck you
>>335520769
Is BG1 the best? I tried playing Icewind Dale 1 once
>>335521160
BG2 is the best but why in the world would you skip the first game.
>>335521160
Baldur's Gate is more about the story and roleplaying, you play a single PC and have AI companions. IWD is more of a dungeon crawler, it focuses a lot more on the combat.
>>335521219
Firsts aren't necessarily the best.
Just look at Street Fighter.
>>335521313
I never said it was the best though. I'm saying you shouldn't skip the first game.
>>335511327
the classics are still pretty much perfect games and they (just like other games) don't age.
>>335521160
>>335521219
both are great games and comes down to which you prefer more. bg1 is all about that whole adventuring thing while bg2 is more about doing specific quests imo
>>335516389
Tempted to go blade on my next playthrough. Do you roll around in light armor or no armor?
>>335521160
No, but BG1 is definitely worth a play. Just use something that upgrades the engine, like BGTutu or BGEE.
The first game feels like a true adventure in a large unknown world. You are weak and hopelessly lost in the world.
In the second game, you play ball with the big boys. It's no longer an just an adventure, but a mission, and you're now quite strong yourself.
The two games have to be played in sequence not just for the story and characters, but also to appreciate the increase in power.
>>335511327
well, for one, you have to look in a book for the text. they are definitely a product of their time. I wouldn't bother, really. d&d is basically a dead franchise anyway.
>>335521714
to be completely honest, the engine works just fine in the original game, but you really should patch it. way back when it came out it had a bug that deleted your save game when shutting the game down or something like that.
i do agree with the rest of the post though, they are quite different games even though they are pretty much the same
>>335521652
No armor until you find an elven mail
>>335521880
BG2 has more spells and added kits.
Especially with the BG1 expansion, you start to appreciate the new medium level toys.
>>335521827
is this really what /v/ has become? complaining that a game aged because you have to do 1 extra click to read a book?
>>335522026
yep, your time is over granpa
>>335521998
maybe so, but are the kits and spells balanced for bg1 or not?
also at least some of the kits are either redundant or overpowered in bg1. like monk, that class is such a waste in bg1.
the bg2 engine has the rest button in the "main screen" which is nice though
>>335522203
Archer kit will completely ruin the game, but others are somewhat okay.
>>335522203
There are some overpowered kits but you could also just beat BG1 with wands of monster summoning and cloudkill. Refusing to take engine improvements because of "muh balance" is retarded.
>>335522026
No, he means you have to literally look in a physical book to read the story, because the disks the games came on didn't have enough storage space to contain a story. The game tells you what pages to read.
>>335522305
perhaps, but what are the improvements exactly?
i seriously don't remember there being any improvements except the rest button placement.
sure kits gives you more options and you have to specialize in more specific weapons but is there anything else? the pathfinding was just as shitty and graphics/audio didn't really improve imo. not that i care about the graphics anyways
>>335510478
never played any of these games. where's the best place to start?
>>335522661
BG1 or NWN1.
BG1 is more of a party based game, in NWN1 you only control 1 character.
>>335511327
Are there any mods that improve NWN1's models besides the usual 'it's the same model, but slightly less polygonal and also nude'? Like, could the engine handle Morrowind/Oblivion body and face mods?
>>335522661
Bg1
>>335522756
EE or not?
>>335522661
depends on what you are into but i'd say bg1.
>>335516301
Which would be easier, making NWN assets or TES adventures? Why can't we have both?
>>335522735
http://lilura1.blogspot.com/p/nwn-utility-visual-mods.html
Project Q is a big graphical overhaul as far as I know. I haven't installed it yet but I plan on it.
>>335511245
Video games don't age you chump.
>>335522815
EE without dragonspear or original with mods
>>335523050
Only problem is when they don't even run on your operating system and DOSbox doesn't work with it well.
>>335522719
>in NWN1 you only control 1 character
As much as I like NWN1, I have no idea what they were thinking when they made that decision.
>>335521652
Also put some points into ninja-to/wakizashi/Scimtar
>>335523465
They were obviously thinking with multiplayer in mind. I don't mind henchmen as long as they're not weak bitches. The AI mod helps too.
>>335523465
it was designed for multiplayer
>>335523769
Yeah, but don't the DM tools let you take complete control over anyone? Why not just take that same functionality and add it to single player companions?
Is it possible to mod NWN to use something other than 3E, or maybe edit some files for some homebrew rules?
>>335524107
I don't think so. From my understanding some feats are hardcoded.
>>335522601
Not that anon, but characters move faster, you can play in a higher resolution, which not only makes the game look very pretty for its age but also let's you see a bigger area, making it much better to play, pathfinding is slightly improved, UI is vastly improved.
You get loads of options for character building: the kits make a whole world of difference, new toys for most classes (BG thief is boring as hell, BG2 thief is godlike and my favorite class, for one), can choose weapon styles and dual wield, can stack more arrows together, can finally scribe 5th level spells on your book I believe.
There is no reason to not upgrade your engine unless you really want to play it like in the "old days".
>>335524172
What about making new feats instead, and just ignoring the hardcoded ones? Or is there no way to make new feats and skills?
>>335524637
>BG thief is boring as hell, BG2 thief is godlike and my favorite class, for one
What's the difference?
I always just used them as a backstab/pick lock/disarm machine.
>>335524697
Check the PRC pack and see how they do it.
>>335524697
It's possible.
Eavesdropping skill from adws, or craftsman feats from tortured hearts for example.
>>335524697
You can add new feats, spells, PrCs, even new skills.
The thing is that you usually have to edit the dialog.tlk file, which makes your mod incompatible with everything else that also edits it. This is the worst modding bottleneck ever created.
The only workaround is merging the changes with other mods by hand.
If anyone here is thinking of getting into NWN1, you might want to use this tool to install your mods instead of doing everything manually:
http://www.nexusmods.com/neverwinter/mods/824/?
>>335524727
T R A P S
R
A
P
S
also, detect illusions and fun kits that change how the class plays completely by focusing and empowering certain aspects. The swashbuckler plays much more like a fighter with cool thieving things mixed in; bounty hunter has all sorts of cool (and honestly kinda overpowered) traps to use; assassin focuses much more on being stealthy and getting massive criticals and murdering mages with their poison.
Its just more fun to use and actually makes you want to have a thief in your party for reasons other than "I guess I'm forced to bring one just so I can disarm traps in dungeons"
>>335524975
Would it be okay then if I don't focus on combining mods but building my own from the ground up? Do the big resources like PrC and CEP have a dialog.tlk file that could get in the way, or am I better off manually adding bits and pieces by hand?
>>335525595
I meant that you will have problems combining YOUR mod with anything else.
I think CEP doesn't have a dialog.tlk, but anything that adds PrCs or new spells or feats does.
Is fighting big groups of mobs all there is to D&D? I've been told the system isn't that great for anything else. Are these big story modules just driven by dialogue trees and clever quests, or do they have interesting mechanics beyond a binary failure/success skill check?
>>335526235
>Is fighting big groups of mobs all there is to D&D?
Have you played Planescape: Torment yet?
>>335526037
Alright, so if I build something self-contained like an adventure module that doesn't rely on or need to mesh with other drastic mods, it should be fine, right?
Or does the system not have any ability to differentiate what mod to load and what to not load, thus forcing anyone who wants to play any mod I make to have a clean install?
>>335510560
That's not Prophet.
>>335526554
Have you played custom modules for nwn?
>>335526529
Yeah, but that's all dialogue trees, right?
>>335526554
What do you even want to do? A adventure or add new classes?
>>335526698
I'm downloading a GOG installer at the moment, I played the game years ago but never got into the modding side of things back then.
>>335526740
Hopefully create an adventure with custom skills, feats, and mechanics. Just looking to get a feeling for what kinds of headaches are out there while I finish downloading and setting up all the necessary files.
>>335526554
You can add a custom tlk file to your mod.
>>335522875
>Which would be easier, making NWN assets or TES adventures?
Probably NWN assets, if only because the level of detail required is far lower. My understanding is that making quests in a TES game is a major pain in the ass.
>>335526554
If you make a new adventure module, the game will only load .hak packs that you defined in the nwn toolset. For example if someone has the PRC installed but you didnt enable it in the toolset, the game won't load it.
Of course people can edit your module and force it to load whatever mods they want to use.
>>335526968
Here's more info
http://ccg.animecafe.net/index.php?title=Dialog.tlk
>>335527018
Why doesn't everyone use it then? Would it make all those different custom PrC packs compatible?
>>335526968
You can definitely do custom feats and classes.
>>335526554
>Or does the system not have any ability to differentiate what mod to load and what to not load, thus forcing anyone who wants to play any mod I make to have a clean install?
No, it's not like that. When you make a module in the toolset, you have to specify what custom content it uses. A module will only load what the creator tells it to load. It doesn't matter what other stuff the player has in their NWN folder - other modules won't load your stuff by accident.
>>335527285
Mostly it depends on what people want in their module. Not everyone cares about the CEP or PrC or whatever. Some people just want to add their own custom stuff.
>>335527483
>>335527253
>>335527092
>>335527342
Cool, thanks. Now I just need to see how much I can fuck with the combat mechanics itself, maybe even apply it to normally non-combat scenarios.
>>335526529
Everything good about Planescape: Torment has nothing to do with D&D though. It just uses the engine's conversation and quest mechanics.
>>335527743
If you do make something, be sure to make a thread or post in the BG/NWN/IWD thread if there is one.
Are you interested in doing anything with magic? One small thing I'd like to see is a potion that restores some or all your spell slots, like a mana potion would in a game with a sane magic system. The Tales of Arterra modules had a potion that did that, but it also gave you all the other effects of a full rest (i.e. full healing, your buffs get canceled), and I'd like it to just restore spells.
>>335527743
Here's a bunch of guides and shit
http://www.neverwinternights.info/cc.htm
>>335528384
That's not a bad idea really, I remember rest being such a drag. Mostly I was going to mess with things like wounds and debilities. I wonder if negative HP is possible, but I think that might be hardcoded to always result in death the moment someone reaches 0 HP.
>>335528606
Sweet, thanks again!
>>335528384
You can use rod of fast buffing to get back all your buffs in a single action.
>>335528750
I wasn't really concerned about the buffs. I was more interested in having the closest thing possible to a mana potion. Resting all the time feels like cheating because it fully heals you, but I still want to be able to use my spells frequently, so I thought a makeshift mana potion could solve that problem.
>>335526235
Most D&D games and modules are just like that, hack 'n slash with skill checks outside of combat. The gameplay comes from choosing what skills to use, when, and spec'ing your character towards taking advantage of its feats and skills in various situations.
I'm not sure if it's possible to do anything new with the gameplay beyond that.
>>335529071
In The Wizard's Apprentice chapter 2 and 3 there is a potion that rests you and it memorizes how much HP you were missing and damages you for that much. It does dispel buffs, though. You might be able to extract the script and edit it to not damage you, as it seems its not a real rest as day/use items are not restored.
>>335515067
Chaotic good not so much but lawful and neutral work pretty well.
>>335529407
Sorry, I meant edit it to not dispel you.
Also it's an NWN2 mod, but it's not too hard to convert scripts between the two games, it's almost the same.
>>335526235
What do you even want to do that's not combat or dialog/skill checks?
Jump puzzles?
There are plenty of creative puzzles in the games that have to be solved with unique item use, stepping on a trigger (like a pattern on the ground) or damaging a specific statue with a specific spell, and so on.
>>335529407
>You might be able to extract the script and edit it to not damage you
Actually, I would want it to damage me. That potion sounds like just what I was looking for.
>>335529753
And now you've clarified it, so this post makes no sense.
>>335529735
I've even seen a few modules that make you use the chat function to have your character say a specific phrase, which would be good for something like a riddle or an incantation.
>>335528749
>Mostly I was going to mess with things like wounds and debilities.
That might be applicable to the potion suggestion as well. Maybe to keep it balanced, you add a debuff to the mana potion's effect that makes it so the player needs to wait a certain number of real-time minutes before they drink another one, to prevent them from just spamming potions (and therefore spells) over and over.
>>335529753
If you want to port the item, this explains it quite well what you need to change.
http://www.noobscorner.jassper.com/frm_tag_basics.htm
Basically if you have an item called manapotion.uti and you use it, then in NWN2 the i_manapotion_ac.ncs script will automatically run, while in NWN1 the manapotion.ncs script will run, so you need to rename the script to that. However, in NWN1 the same script will also run when you equip or acquire the item, so you need to add an if line that only lets the script run when it was an activate event. That should be all.
>>335529456
Neutral Good is probably the most purely good alignment, because all that matters to a Neutral Good person is what does the most good. They won't have the same problems going against the law that a LG person would, and they won't have the same problems working within the law that a CG person would.
I've read that Pathfinder makes angels Neutral Good instead of Lawful Good like most people would probably expect, and I think that makes sense.
>>335531349
Depends on what sort of angel your going for really, but yeah Neutral Good is easily the most good of the good alignments but I'd say their lack of moral conflict makes them kind of boring to play as.
>>335531693
You want moral conflict, put them into an evil party.
>>335531798
How would that even work? It's generally easier for evil characters to do good things for pragmatic reasons, but a good character won't tolerate evil for long.
>>335532263
I guess that will lead to a mortal conflict, not a moral one.
>>335529735
I played one module where you play tic-tac-toe against a troll, and the trick is to let him win, because he's actually dumb enough to lose and he'll give you an item you need as a consolation prize if he beats you.
>>335531693
A character's morality isn't their only personality trait. There's still plenty of room to make them unique and interesting. One of NWN's premium modules has a Lawful Good azer dwarf who talks a lot about his sexual adventures and openly flirts with a female dwarf merchant. That's not something you'd usually expect from a Lawful Good character.
>>335528749
>That's not a bad idea really, I remember rest being such a drag.
It really was. It's as if they understood that Vancian magic doesn't work well for a video game and so gave you the means to completely circumvent it, so it might as well not even be there. But it's a D&D game, so it has to be there.
Did anyone ever actually make any modules for NWN's D20 Modern Mod?
>>335526580
Indeed it isn't, because Prophet sucks.
>>335533904
I don't mind Vancian magic, as long as there are ways to boost spells per day via equipment or unusually high stats.
>>335515067
No need really. The alignments system itself is pretty shitty.
Okay guys I need some advice on PS:T. Spoilers galore
I'm back from Carceri and in Sigil. I've spkoen with Mebbeth and gave her the seeds, spoke with Kesai about dreams and she's offered to come into my dreams.
Now, I'm in the dream, in underSigil and I'm supposedto kill these two Greater Glabrezu (took a while as a mage) but nothing happens whatsoever afterwards.
I also cannot find anything storywise related to this online, so it will forever remain a mystery unless a kind anon helps me out.
BG2.0 portrait system is a fucking mess
>>335536921
>put 210x330 picture in folder
>done
>>335537281
sure.
>>335537358
Yes
>>335536881
pls rspnd
>>335510478
I've been enjoying the threads and want to get into this stuff, but I don't know where to start. Can anyone help me out?
>>335537557
keep trying
btw, the 210x330 limit is unnecesary since years
>>335537763
>buy the games
>play
All you need, my friend.
>>335537763
BG1
>>335537818
I'm not the one having trouble using custom portraits anon
>>335538060
Of course, thats how I know you dont know shit.
>>335513754
Dear god, that game was fucking AWFUL and the ps1 version was the fucking worst. anyone wondering the game it's called 'Blaze and Blade'.
>>335538201
It worked for me though
>>335537763
Play BG1: The Original Saga, then play BG2: Complete Edition. Don't buy them, and don't go anywhere near the "Enhanced" editions. They're fucking trash.
If you don't enjoy BG1, skip to BG2. It's what I did because I found BG1 boring. BG2 really picks up once you get to the Shadow Thieves.
>>335538343
with small portraits too?
>>335513754
You're not missing much. I actually can't think of anything worthwhile that would be in Durlag's Tower or Werewolf Island. Uhh maybe stock up on wands of summoning and potions to buff up your allies before you fight him?
>>335538359
How far did you get in BG1?
It picks up a bit once you get through Nashkel mines and start unraveling the conspiracies.
>>335536921
What's wrong with portraits? I started a new game, and my custom portrait options are fine. Does this only affect portraits that you're trying to add?
>>335515837
>NWVault closes down
>For some reason the only modules I had backed up were just some random shit I downloaded and a few I did scripting on for other people and threw together for LAN party funsies
>All the actual modules I made got lost due to hard drive failure
>Can't even go get a warm fuzzy feeling looking at the fan translation someone did
>>335536881
DON'T WORRY EVERYBODY I FIGURED IT OUT.
>>335538402
The game resize your pic automatically.
>>335538521
To the bridge at Nashkel. Sue me.
>>335538492
Tome of Wisdom
>>335538703
That's a waste, you didn't even start the main story.
>>335538703
Noober did you in?
>>335538703
LOL you haven't even played the game and you're giving advice!
>>335537763
If you find you don't like BG1 or BG2, don't let that stop you from trying NWN, because it's very different. I'd personally recommend starting with NWN, because there are a lot of good modules available. I thought BG1 was vastly overrated and never bothered with BG2 because of it.
>>335539027
BG2 is way different compared to BG1. BG1 you're left on your own to sniff out the main plot and get the game started, whereas BG2 you're constantly being reminded about quests and where you have to be right from the outset.
>>335538887
I can give advice on the EE, because they're trash. Balancing was not needed, and they introduce bugs that the original games didn't even have.
I have played BG2, however. And it's a waste of money if you buy "older" games anyways; The companies who made them are either nonexistent, like Ion Storm, or a corruption of what they once were, like Bioware.
You guys didn't get the point of BG1.
It was meant to start slow. You just lost the only person who you could trust to protect you, you're alone in the wilds and even a wolf is a challenge. Before you can get on the epic quests, you must escape with your life.
It's a shame if you quit the game before it really got going with the main questline. The first few areas were supposed to be your journey desperate journey to the Friendly Arm Inn, with the biggest challenge is even getting there in one piece. Then the game sets you on the track to Nashkel, where the story really beings.
>>335539620
This
I loved getting into Baldur's Gate proper and seeing all these quests: From killing rival Necromancers, Assassinating a blackmailer and blackmailing your employer, to retrieving the body of a dead boy and in the processes wiping out a temple full of priestesses.
>>335539620
I was done with BG1 when I realized it's a game where a mage spends most of his time not actually being a mage and throwing rocks instead.
>>335540290
You don't understand what you're talking about. In BG1 you do spend time doing what a mage does which is learn and grow.
In D&D you're not supposed to be OP right from the get go. You need to pay your dues and earn it.
>>335540290
Get your ass to level 5 and make sure to grab the wizardry ring in the Friendly Arm Inn outskirts, that alone will help with early mage leveling.
>>335540290
A mage casts when it matters, and then it decides the battle with a single spell or two. It's not a machine gun, but a tactical nuke. This is true even on level 1, when a sleep spell can neutralize a group of kobolds instantly.
Do you guys ever use combat skills like Parry or Taunt in nwn1/nwn2?
I've been playing NWN2 lately. Trying to make a spellsword, this is my build I'm going for, I only just reached the port town on the way to Neverwinter
Soc 8 / EK 10 / Cl 2 / RDD 10
Cleric is for Divine Shield/Divine Might
Dual falchion/scimitar
>>335540647
This, sleep and hold spells trivialized most of the game, but I get the suspicion that they never experimented with magic and went straight for damage spells
>>335540775
Too many mobs for that in most campaigns
>>335540826
Or that's just not the kind of mage they want to play.
Glitterdust can be really good too, and it's just a level 2 spell.
Gives enemies -4 to THAC0, saving throws and AC. That's like FOUR bless spells and two dooms.
>>335541127
Mages can do a lot of damage in 2E too. Even Agannazar's scorcher can kill a lot of low level enemies in one hit.
Maybe not on level 1 and 2, but starting from level 3 it get solid.
How do I get into Baldur's Gate /v/?
I just don't feel it when playing it. Fartest I've gotten was the mines
>>335541482
Story gets more interesting once you kill the boss in the mines.
>>335541579
It might just not be your kind of game. You don't have to feel bad about it.
>>335529735
Something I always wanted in a module is to allow progress that isn't dependent on having the right stats at the right time. A lot of NWN campaigns require minmaxing or optimizing builds or stacking buffs to either survive against the hordes of enemies they throw at you or to pass the skill checks barring your way.
>>335541780
You can make encounters that scale with the character's level. I know NWN2 toolset supports it out of the box, not sure about NWN1.
And you can make dialogues without skill checks.
Of course, if you make encounters easy enough that they don't need minmaxing, then it will be too easy for most veteran players.
>>335541691
I like BG1, but I hate going through Nashkel mines, through the fucking venom forest and back into some other shitty AF mine. That stretch of the plot kills me, but once it's done, it's smooth sailing from there
>>335542201
After Cloakwood is when the game really picks up
>>335542069
>You can make encounters that scale with the character's level. I know NWN2 toolset supports it out of the box, not sure about NWN1.
NWN1 can do it too.
>>335542201
Funny thing is, I played BG1 a few times and went on to replay it. On my last playthrough, I quit soon after entering Baldur's Gate. I just couldn't be bothered to do all those quests.
Exploring the woods was comfy as fuck.
The weird thing is that I like BG2 exactly for the city questin' style.
>>335542069
Level scaling doesn't solve the issue, because like you said if it's not sufficiently difficult then it'll be too easy, but then for players who aren't running optimized builds it's still a roadblock.
I was thinking there could be more than just a success state or failure state. In a normal table top game, going under 0 HP isn't necessarily death, and defeat isn't automatically game over. Similarly there can be different degrees of failure or success for skill checks.
>>335541482
And mages also have access to wands of fire and frost, which do not waste spells, and they're not that hard to find either.
Anyone got the DnD Neverwinter Nights for free from gametap some years ago?
I'm still fucking mad
>>335542309
I always get bored after Cloakwood
>>335542469
BG city should have been open sooner. It sucks that you hit it close to level cap, and a lot of the rewards aren't worth doing quests even though a lot of the quests in the city are very interesting.
>>335542765
I've always wanted to play this game. How is it?
>>335542876
It was released broken and unfinished. It was a really huge letdown.
>>335542571
You could do something like a battle, where you have allies and enemies.
If you kill at least 60% of the enemies and the player gets knocked out to 0 HP, your allies will route the remaining enemies and you in the battle. Kinda.
>>335543195
Look up Temple+
>>335542591
Just pirate the GOG version and use a keygen
>>335543257
*and you win the battle.
Anyway, I can see some fantasy in this.
Even with skill checks, you could add in some mitigation choices.
For example, DC20 intimidation check - if you succeed, you get what you want. If you don't, you have the choice for a DC15 diplomacy check. If you make the diplo check, you don't get the shit beaten out of you for the failed intimidation, and so on.
>>335542571
There are modules that do exactly that and have you in an injured state and when you tick down to -10HP you die.
>>335543257
That's possible. Or a script that runs just before 0 HP that causes the PC to become unconscious/wounded and wake up someplace else assuming they were captured by the enemy but weren't finished off.
That or not be so eager to throw battles at the PC even if they get caught trespassing or stumbled upon and give them the option of surrendering or negotiating their way out if they don't want to fight their way out from the start.
>>335543354
>sheeeeeit
If they don't add SJW bullshit to it I'm in.
>>335543654
Yeah, that's not a bad idea. Another option, if the scripting allows it, is to have switch cases or else-if statements that check for descending DC roll results. So if the PC rolls a 20, then ___, else if it's 15, then ___, and so on. Success can vary by tiers, and maybe failures, too (failing hard could then ask for a mitigating check to save yourself from the fuck up).
>>335543702
Know which ones off the top of your head? I don't think I've ran into any but it sounds interesting.
>>335543949
>muh SJWs
Don't be a spastic anon it's made by codex autists
>>335544376
I remember reading about it in the manual of The Prophet. Not sure if it's in the prologue though.
So, here's a thing that'll make everyone think I'm a baby.
>be me, grew up with consoles to play from my older brother
>never really played PC games until WoW
>now an adult, been playing games since little kid, love all games
>own BG, BG2 and Pillars of Eternity, all look amazing and I want to play them
>I can't fucking play BG1 without getting bored or lost or frustrated because it feels weird and old and I don't know how to fix it but I want to play it so goddamn bad but something about it keeps driving me away
How can I help this feeling? I've put 20 hours total into the game over multiple restarts, and every time I end up feeling the same frustrated way. It's a dumb thing, and it comes down to some weird feeling for the game I can't nail I know.
My main question though: is there any tips that may help someone who's not used to old CRPGs get past BG1 while still playing and enjoying the game?
I see the beauty in the series. I see the fun. I just can't fucking grab it.
>>335544506
>Don't be a spastic
The threat is growing. The SJW plague is upon you whether you admit it exists or not.
>>335545224
Try an easier CRPG like Fallout or a more modern one like Divinity OS which lets you play with a friend to ease yourself into the genre. Real time with pause can be really weird at first until you know how rounds work and when you should issue orders.
>>335545224
BG1 does start really slow, especially with how squishy everyone is.
Have you tried skipping straight to BG2? You won't miss much plot, especially if you've met most of the companions in your playthroughs of the first game and is a much better game.
>>335545928
He definitely shoupdn't skip to BG2 unless he wants to figure out a full spellbook with six levels of shit he'll have no idea how to use. And he'll have no idea who sarevok is.
>>335545224
For me, when I first tried it, what got to me was being directionless and not knowing the basics of the game. I couldn't get into the game, because I did not know 2e dnd.
I started to play the game with a guide and looked up the knitty gritty details about armor, spells, etc and began to enjoy the game
>>335546305
I gave up my first time too because I couldn't figure out how to cast spells and just autoattacked everything. Then I read the manual.
>>335545865
If it's any dumb pointer to this, I've played harder difficulties on Dragon Age: Origins on PC, what with the positioning and pausing and what not. It's not much and it's shit, but it's what I have(given BG is listed as the inspiration to DA:O and shit). I have been meaning to get the original Fallout, and I do have Divine Divinity of that means anything(I need to get Divinity OS but I'd need to buy it for a friend and I, but I work a whole bunch so getting time from both of us is hard.)
>>335545928
>>335546039
Yeah, I have no intention on skipping. Wouldn't feel right to me regardless. I see the merit in it as BG2 is the one that's highly praised and loved by all really, but I wanna get there naturally through 1.
>>335546305
I've looked up character creation guides(I've rolled a fighter and a berserker on multiple playthroughs) but it still feels weird. Maybe it is because I don't fully grasp everything yet, like THAC0 or the imbedded dice rolling. What parts of the systems were you unclear about/made the game better once you figured it out?
Trying to run the BG Trilogy as a Half-Orc Fighter/Cleric. I would try a Fighter/Mage but I like armor and bashing faces right from the start.
>>335546991
Divine Divinity is more of a Diablo clone with actual RPG elements. Divinity Original Sin is completely different. The main story for OS is weak but the combat and quests are great and the interactions between your co-op parter are fun. It has my favorite magic system in any game and it looks like OS2 is making it even better. BG2 is second in terms of fun mage spells though.
>>335546991
Thaco, attacks per round, Dice (I turned the tool tip on to see the numerical values), AC, Saving Throws and Spells: Spells that scale with level, spells that have bonuses or penalty's against saves, AI, stats
>>335547145
I've been tempted to run a half-orc cleric/thief
>>335547682
That potential starting 19 STR and CON is delicious, especially getting the books in BG1 that will bump them both up to 20.
>>335548184
Isn't it better to be a Dwarf though? You get Shorty Saving throws and there's a shit ton of equipment and spells that boost strength if you go fighter cleric
>>335547682
but muh romances
>>335544281
Most of the problem is that a lot of this is certainly possible, but it can get really complicated with all the possibilities that can arise. Most writers can only into straight prose or exposition, and making what amounts to a complicated ad lib system on top of interesting dialogue tree progression is completely outside their experience, maybe even ability.
>>335548665
I've been tempted to fight my way out of the new and improved Ust Natha in SCSII, but it looks like such a fucking pain.
>>335549198
I've never played with SCS. How much more challenging is it?
>>335549598
A lot more challenging. But it's totally customizable. Mages actually have spells, sequencers, and do pretty much everything you can do, again there are options where you can customize it to your liking.
It's not artificial difficulty where they increase HP and Damage. It's all AI.
One thing I hate about it is, Beholders and Illithids. Beholders strip any and all magic protections and buffs. You can use the shield of Balduran or the Cloak of Mirroring, because they have "Telekinesis" and take it off you. Illithids are always invisible.
>>335550152
That last part sounds like suffering
Is CoDzilla a thing in NWN 1 and 2?
>>335550381
clerics are OP yes
i took a break from playing arcanum and im too lazy to replay it now
same shit with divinity, KOTOR1 and 2, and DA:O
>>335550493
I still haven't played KOTOR1 and 2 yet even though they're in my library but they just seems like watered down NWN games to me
>>335550302
The last part is really the only thing I hate about it. And for some frustrating reason, they decided to make it the least customizable. You can't even fool them with summons smdh
>>335550573
the bigger catch about kotor is that theyre star wars games
so do you like them star wars?
>>335550781
I prefer star trek
>>335550152
Aren't there several parts where you basically can't win unless you either know exactly what's coming (because you've already died to it) and prepare very specific things way in advance, or have to exploit AI glitches? Someone in a previous thread posted something like that.
>>335551815
Are you talking about the guy that referenced a guide for dealing with 5 OP characters in the first dungeon?
>>335552685
That might have been it. I don't remember it exactly.
>>335552831
I think that was something other than SCS
>>335551815
Not in SCS. There's another mod, I think it's tactics that is like that. I think the developer of weidu developed that mod.
SCS can be tweaked around however you like. It reminds me a lot of dark souls where dying doesn't feel cheap.
>>335513671
>updated Pt 2 never ever
Why is life so cruel
>>335517715
>abysmalGood one, anon
>>335542784
imo it's great that you get there so late, so i guess the level cap should have been higher but then again they had balance issues with getting higher levels. i think they even said something like that when talking about druid lvl or something
>>335549003
What writers need but don't always have or know how to do themselves is an editor or director that can take their drafts and make it work with the pacing of a book or movie (in this case, gameplay).
>>335539027
I'd also recommend people, especially ones who aren't familiar with a d20 system, start with NWN.
Probably SoU/HotU, but personally my first ever d20 game wasNwN2and I still had fun
Oh hey cool i needed to ask a BG1 question.
Playing though it right now, at the cloakwood mines. My dwarf cleric is level 6, but only has a base THAC0 of 18, with an actual one of 16. I understand they're not really meant to be fighters, but this still seems a bit high to me.
Anything I can do to give it a boost, or what?
>>335554649
use your spells, you should have plenty of buffing spells. can't remember all of them but at least chant and draw upon holy might should lower your thac0
>>335554757
Oh hey that totally do. For some reason I was under the impression all those did was increase your stats (though I was still using them plenty). Thanks anon
>>335554649
Equip a weapon that has higher thaco and a weapon that you have a proficiency point it. Together they will lower your thaco which is good outside of spells.
>>335555003
np, i just love my bg1 and glad to talk about it in any way.
i'm pretty sure there are more spells but i can't remember them. aid or bless might do drop thac0 as well
>>335555178
he's already prolly using the best weapon for him, seeing as he gets a thac0 2 bonus from his weapon (base thac0 18, with weapon 16).
that actually begs the question, what weapon? that war hammer from mulahey?
>>335555180
Yeah I just cast all the buffs I had memorized, brought me down to 13 THAC0.
>>335555292
Yeah. Started out with Maces but since they gave me a better warhammer so quickly switched over to it.
>>335555409
You can also use mage spells that lower enemy AC like blind, glitterdust and slow, which indirectly buff your thaco
>>335555716
wait, doesn't slow only affect movespeed and attacks per round?
also using haste is a good idea
I'm thinking of running a human conjurer to cleric because I am bored and that way I'll end up with 4 level 9 spell slots
>>335555824
It debuffs their ac and thaco by 4
>>335556131
yeah, you're correct.
>>335555936
wait, you mean a dual class conjurer -> cleric or a multiclass?
>>335556131
btw do you remember if slow was originally in bg1?
don't know why but i can't remember the spell from my early playthroughs but i clearly remember it from my first playthrough of bg2.
might just be my shitty memory though
>>335556715
Dual class. Currently I'm running a multiclass and it's very fun but you're limited to 2 level 9 slots.illusionist cleric has 3 level 9 slots but have a wisdom penalty, and I want to spam implosion and storm of ages
>>335557141
when are you going to dual your conjurer to cleric?
never played with a dualclass mage/cleric or cleric/mage, curious about the build
>>335557115
It is. I usually find it as a random drop on a xvart gibberling kobold ankegh gast etc
>>335557245
At 23, that way I'll have 4 level 9 spell slots.
Cleric mage multi is very fun, you have so many spells to choose from, put in sequencers and contingencies, but they level so slow
>>335510478
>No Nalia romance as standard
What were they thinking
>>335557978
Over what we got? They were thinking the right things. Nalia was pretty bland compared to the rest of the (already fairly generic) cast.
>>335517348
Underrated post
I miss /tg/ before 90% of threads were quest threads and cyoa's
Going to run through the BG saga with the waifu teams.
BG1:
Imoen, Jaheira, Viconia, Safana, Branwen
BG2:
Imoen, Jaheira, Viconia, Nalia, Aerie
CHARNAME is going to be some kind of fighter, probably fighter/cleric dual class. Is it worth it to go level 9 fighter for the HP or dual at 7? Any other powerful options to add the needed physical oomph to these teams?
>>335528384
>One small thing I'd like to see is a potion that restores some or all your spell slots, like a mana potion would in a game with a sane magic system
>small thing
Nigger, that's a complete overhaul of the entire system balance vs magic. They literally released a brand new version of D&D, 4th edition, for people like you and it was universally hated save for complete newbies to the game.
I understand what you want and why you want it, but you should know how completely gamebreaking it would be.
There items and feats like you describe in 3rd edition but they are completely reserved for major wondrous items with limited charges, high level metamagic feats and artifact level items
>>335559102
For BG2 you're fine. I ran that team with anomen (you) and me as a wild mage. Jaheira was a beast. She would not die and repeatedly chunked shit when she received HLAs.
For bg1 you need a mage. Someone to cast sleep and use wands of fire
>>335559395
I don't think it would fuck up the balance any more than the unrestricted resting in most modules, which no doubt exists because people realize that it's not much fun to play a spellcaster who hardly ever casts spells.
>>335559551
Unrestricted resting is the problem, not the magic system. If you want challenge dont rest unrestrictedly. Like the people that complain about the revive chambers in Bioshock; if it is such a problem, don't use it
>>335559102
Turn Edwin into a girl in bg1 with the belt and keep him as Edwina in bg2
>>335559707
I don't think his problem is the lack of challenge, it's that you either have no fun as a mage because you can't ever rest in a module where tons of shit happens with no chance for a rest, or you end up being able to rest AND heal all injuries at any time. There's almost never any middle ground.
>>335557909
yeah ok, might be a bitch right after you dual though. iirc you don't get your cleric abilities until you're lvl 23 mage
>>335559707
The problem is that in modules which have restricted resting, you usually have fuck-all to do as a mage (especially at low levels) and often no good party to rely on either.
>>335559852
>>335562197
Exactly. And these problems are directly caused by the magic system.
>>335559852
Not him, but I think the better approach would be to build adventures that are less hack and slash and more investigative and methodical. Playing a mage shouldn't be like playing a Fighter, but something more like Hitman where you get to study up on approaching issues and prepare spells in advance to handle them.
>>335559534
She's great once you increase her strength. Couple that with insect swarm/plague spells and you have a good anti mage character.
>>335520374
>but it broke a lot of other stuff
It didn't break anything. NWN2 is an upgrade over NWN1 in every way, other than being more complex to use, and the consequences of that.
>>335520926
It's a trimmed down version of 3E with less retardation, that's it.
>>335524107
Literally impossible.
is it a good idea to go with a low int char in NWM1 for the dumb dialogues or it will limit myself for some important choices?
i made a dumbass half-orc barbarian for my first play.
>>335564719
Well, I'm glad you can have fun with NWN2. For me, it's an endless series of little things that all add up to a game I just can't enjoy. I will give it credit for the quick cast menu, though. That thing is great.
>>335565307
I couldn't help but notice you didn't list these things.
>>335565464
- The inventory is terrible. Everything from a healing potion to a greatsword is a tiny square that makes it hard to tell what everything is.
- The minimap is useless. There's no fog of war, so you can't use it to tell what areas you've been to and what areas you still have to explore.
- The dialogue system. Forced subtitles annoy me. Having them appear above *and* below the scene annoys me. The letterboxing annoys me. Unvoiced dialogue in user-made mods can often skip ahead before I've finished reading it, or I'll finish reading, click a fraction of a second too late, and accidentally skip the next line.
- Spell graphics look worse even though they're technically higher quality. When you have more than two buffs active, you look ridiculous.
- For some reason, the game refuses to let me drag anything to the first few slots on the quick bar. That's not usually a problem for me, since I almost always play a sorcerer and the quick cast menu is all I need, but I still find it annoying.
- Character models look worse even though they're technically better.
- Weapon and armor models are ugly. Customizing my look was a lot of fun in NWN, but I can't do it like that in NWN2 because clothing and armor are all one big piece rather than a bunch of separate pieces I can customize individually.
- Sound effect volume is horribly balanced. Evard's Black Tentacles is tremendously useful but also much, much louder than everything else, so I end up not using it just to avoid that.
- Spells are harder to aim because the cursor snaps to an enemy if you move too close to it.
There's probably more that I'm forgetting, but hopefully you get the idea.
>>335565464
>I couldn't help but notice you didn't list these things.
Presumably so it didn't trigger the usual nwn-vs-2 arguments
>>335566318
Are there any modules for NWN2 that are actually worth playing? I tried the Maimed God's Saga and it was decent, but nobody really mentions others (probably for the problems you describe)
>>335566318
I found I liked inventory in nwn2. It has autosorting option and bags are handled better.
how to install bwp?
>>335510478
Ps:T have the best story ever made in history of videogames, the rest is fine too. I loved nwn, the expansions are event better( nwn 2 was not so good in my opinion). I tried to beat bg few times im playing right now. Iwd is not bad but it is very linear( it doesn't mather what decisions do you make, there is only good ending, game don't gives a shit what character are you playing, even if you play chaotic evil you end up as a hero)
>>335566318
check out inventory in Pillars of Eternity, there you can see really terible inventory
>>335566853
>Are there any modules for NWN2 that are actually worth playing?
I can't say. I've only played two of them to completion: Mysteries of Westgate and Harp and Chrysanthemum. Mysteries of Westgate was okay, but I didn't care for Harp and Chrysanthemum. A lot of people recommend Path of Evil, but I don't like playing evil characters, so that's not an option for me. Of course, my opinion might be colored by my general dislike for NWN2, so I'm not sure I'm a reliable source on this. All I can say is that nothing I've played for NWN2 has made me glad I gave NWN2 another try.
>>335566318
>>335567076
>inventory
Bags are handled better, but I preferred items having different scale. I agree that it was better that way. Still, calling the inventory terrible because of that is a gross exaggeration.
>no fog on minimap
I never even noticed that, so it must have never been a problem for me. Calling the minimap useless because of it is gross exaggeration.
>dialogue system
Works better in campaigns when its voiced, and the modders not being able to set proper timers is not the fault of the game. Again you exaggerate flaws and ignore benefits.
>first slots of quick bar
Never noticed that at all.
>weapon and armor is ugly
Blatantly false, it looks much better than NWN1, not even subjectively.
>character models
Same thing, they are obviously much better than NWN1. I am losing faith in you.
>sound effect volume
Never noticed any problems here. Is one spell being slightly louder your reason for putting that point in there?
>spells are harder to aim because of a system that makes them easier to aim
The whole list is exaggerating the most minor nitpicky things, or straight up lying, and ignoring the many improvements. Poor form, anon. If this were a discussion about some recently released game, you would have 100% convinced me you are shilling.
>>335566853
>Are there any modules for NWN2 that are actually worth playing?
Icewind Dale conversion
Live Forever
Asphyxia
Trinity
Misery Stone
The Black Scourge of Candle Cove
Subtlety of Thay
the 16 Cygni Series
Legacy of White Plume Mountain
Red Hand of Doom
I recommend IWD, Live Forever, Misery Stone and Black Scourge the most.
>>335567076
That's probably just personal taste, so not something to really argue about. I'm glad it works for you.
>>335567368
>benefits
Like what
>>335567463
Fucking PARTY CONTROL for one. That is a huge, deal breaking thing.
>>335567678
That's hardly worth the issues, and actively fucks with any potential for online
>>335567837
>party control isnt worth losing the inventory system over
Are you for real? Am I being trolled?
>>335567368
>character models
The models are maybe better, but ugly faces and hair ruined it for me. It was not a problem in nwn where everything was low poly but I avoided closeup view in nwn2 because of that.
I agree about armor and weapons though.
>>335567368
>Bags are handled better, but I preferred items having different scale. I agree that it was better that way. Still, calling the inventory terrible because of that is a gross exaggeration.
It's terrible for me because I don't like grid inventories to begin with, because they often lead to me having to mouse over everything to see what it is. At least in NWN1, the bigger pictures told me what general type of item something was before I moused over it. NWN2 takes a system I already don't like and amplifies the things I don't like about it.
>Dialogue works better in campaigns when its voiced
Which almost none of them are. Even Mysteries of Westgate, and official module, doesn't have voice acting for large amounts of its dialogue.
>and the modders not being able to set proper timers is not the fault of the game. Again you exaggerate flaws and ignore benefits.
Modders shouldn't have to set a bunch of timers. If there's no voice file, it should default to only advancing when the player tells it to. And I simply don't see any benefits of the new system.
>Blatantly false, it looks much better than NWN1, not even subjectively.
I don't think you know what subjective means. I don't like how they look, you disagree, that's fine. I was just answering your question about my specific problems with NWN2. This goes for the character models as well. I admit they're lower quality, but I prefer them nonetheless.
>spells are harder to aim because of a system that makes them easier to aim
No, the system makes them harder to aim, because it takes control away from me.
>>335567865
Maybe he just isn't into party games, personal preference. I liked nwn better than BG because it didn't have companions, too.
>>335567976
>and official module
*an
>>335567976
>because they often lead to me having to mouse over everything to see what it is
I think all icons were straight forward and every item recognizable. I've seen worse.
>>335567998
>>335567865
Party control misses the point of D&D and turns it into a one man SRPG.
>>335568482
>i want my games to be intentionally shit if it means it follows the spirit of tabletop
Hang yourself.
>>335567897
NWN2's art issues goes beyond just the models however. The first game was usually abstracted and congested with an environment that drowned out the terrible models, but NWN2 is like watching HD porn by comparison. Some things are better with the higher definition, but other things did not turn out as great and could have been better off without it. Plenty of games look good in HD, don't get me wrong, but NWN2 was not one of them.
Also, the idle animation is incredibly stiff, and makes every male character look like they're a lumbering NPC from SWTOR about to topple over from the weight of their shoulders.
>>335568616
>NWN1 was intentionally shit
NWN2 would have been better off with online co-op and persistent servers than trying to be a worse KotOR or BG.
>>335566318
>character models look worse
>>335567321
>>335567372
Thanks anons, I'll check some of them out.
>so many require SoZ
B-but my MotB-period interface is the best ;-;
>>335568482
>Party control misses the point of D&D and turns it into a one man SRPG
But at the same time, trying to operate with a party (especially a small one) in nwn is needlessly frustrating because you can't control them.
>>335569119
>there are people who don't choose Ladies' Man
Honestly, what is the point?Unless you're a Flirt
>>335569119
Technically better, worse looking in its own game. Art direction saved 1, failed in 2.
>>335569228
Tryhards powergaming instead of roleplaying.
>>335569294
The art direction in NWN1 was trying to be a Lego game, then?
You are full of shit, and you know it. Install both games, vanilla if you like, and start them both. NWN1 looks like shit. Always looked like shit, when it first came out people though "man that game looks like shit".
>>335569119
>lying on the internet
>>335569294
Plus, that pic appears to have NWN2 at maximum settings and NWN1 at minimum settings.
>>335569364
Wild Child and Mage Apprentice are better for roleplaying anyway.
>>335569497
Where is the lying part? The model is the same. Mine just has the textures still loading in.
>>335569160
>B-but my MotB-period interface is the best ;-;
you mean the title screen? there is mods for that too. Black UI mod comes to mind.
>>335569589
Anв why would you use that picture instead of a properly loaded one? How much time did you even spend trying to catch that moment?
>>335569658
I got that from the Bioware forums, just looked up character creation.
I am at the office, can't start the games myself.
The model is the same, and the NWN2 model is better. If you have something to add, do so.
>>335569364
Both games look like shit, but NWN1 ends up looking better because it used its camera, lighting, and design far better than NWN2 did. The distant camera and more dynamic shadows covered up a lot of the first game's ugliness whereas NWN2's camera and shadows not only couldn't, but directly highlighted the still subpar model and texture work that's standard for the company by now.
>>335569734
>NWN1 ends up looking better
Start the games. Install them both and start them, and walk around for 20 minutes in each.
You won't have the balls to repeat that post afterwards. NWN1 looks bad, and always has looked bad.
>>335569119
>>335569364
>Tryhards powergaming instead of roleplaying.
Too true.
>>335569574
I like both, Wild Child is cool for characterisation and the extra Apprentice interactions are nice - but being a Ladies Man is fun, both as character background and for the unique dialogue. Ladies Man bard best starter character.
>>335569592
>you mean the title screen? there is mods for that too. Black UI mod comes to mind.
That, and the SoZ changes to the party character icons (showing HP numbers and negative-HP/being knocked out even in campaigns that don't use that system)
Thanks for the rec though, I'll check it out.
>>335569658
...they're all just Google images.
>>335569871
>Just play the games
Where do you think you are? You're talking with people who still play these games regularly, some even making mods for them still.
So here it is again: NWN1 ends up looking better than NWN2 despite the latter's improved polygon count, textures, level of detail, and concept design because its lighting and camera couldn't do the same thing NWN1's lighting and camera could do for its poor modeling.
It's not that different from, say, Silent Hill 2 and 3 looking better than later Silent Hill games like Downpour despite the latter's improved resolution and models.
Started solo monk through tutu a few days ago.
Beat it on EE a year or so ago but I don't consider that run legit because EE felt much easier than tutu. Also when I tried importing the monk to bg2 it crapped out on the stats and gave me a bunch of free -AC because beamdog, so I stopped there
Already beat cloakwood.
Poison dagger + hide in shadows, potions and wands, monk natural speed + darts and stunning blow work wonders.
Not looking forward to Sarevok though, even in EE I remember that fight involving a lot of cheese and bullshit.
>>335570209
Start the games. Walk around. Post the screenshots.
And dont play director, looking for angles and cherry picking.
Just start the fucking games, make a few screenshots, and post them, so people can laugh at you when you claim NWN's rectangular robots are better modeled than NWN2's characters.
>>335569708
>>335569879
Here's a better example. Two closeups on the highest settings.
Now tell me how NWN doesn't look better, even despite the early 3D limitations.
>>335570296
>here is a better example
>posts the most cherry picked shit possible
Why am I surprised?
>>335570396
>posts modded game
Why do I even keep talking to you.
>>335570396
The NWN2 screenshot is modded.
>>335570292
>when you claim NWN's rectangular robots are better modeled than NWN2's characters.
Good thing I never said that.
>>335570498
So its the NWN1 one. So is his earlier NWN screen, its a custom model from a mod.
Here's the least ugly vanilla combination. Literally the only face I ever use. Still shit.
>>335570292
When >>335570296 did all you did was claim cherry picking (which it wasn't, both are in game, vanilla, and at high settings), then proceed to post your own cherry picking (notice the NWN shot lacking any of the shadows and environment we've been discussing).
>>335570619
No it isn't. That's the literal default female face in the starting room of the OC Prelude campaign. He didn't even change the default hair or skin color.
>>335570619
Stop talking shit. My NWN screenshot is the default option for official campaign. I didn't even bother to change anything.
>>335570714
In that case he uses a modded version of the game. Unofficial patch or some shit, whatever.
>>335510478
>faggots make a shitstorm about graphics in D&D games
nice fucking thread, check this 5
>>335570638
Yeah, no real love for girls.
Some of the male faces are cool, though, giving yourself a weird-blend hair colour and beard looks nice.
>doesn't play an Aasimar
W-what's wrong with you, anon?
>>335542876
It's 3.5 and it's Troika. At first you are awed by the supposed "depth" of the game, then you realize it's shoddly made, with an unprecise time management system, spotty AoO detection and horribly bugged (the only thing that balances casters is that they may crash the game). And I don't think any mod can fix that.
>>335570743
It's the default model. Everyone here (except you) has played the game to death to know this by heart.
>>335570743
The only mod I have is the community patch that comes with the diamond edition. And I don't think it even change graphics.
>>335570793
I've played the game enough, and I own the four CDs and the box from its initial release.
>>335570787
>and it's Troika
Say that like it's a bad thing, desu.
>>335570867
Just not enough to know what the default looks like, apparently.
>>335570743
It's not modded. I know because I absolutely despise that default face and actively mod it away on every reinstall. The point is both DEFAULT models are ugly because no one making these games can model for shit. Never could, never will. But the NWN1 model blends in better with her surroundings in a way the NWN2 model just can't, because everything in NWN2 just sticks out like a sore thumb on an early PS2/XBox game. It's trying to be KOTOR but lacks the consistent brightness and glow of the Star Wars setting to hide the blemishes.
>>335570296
Make this thread again in 8 hours so I can post a few random faces from each race, and both genders, and prove that this is nitpicked.
>>335571420
>Make this thread again in 8 hours
Honestly it's been a bit early for a nwn thread, it's been hard work keeping it alive this long
>>335570894
Yeah, when you need to wait two ingame weeks to make corpses disappear in order to loot whatever that had, and when hirelings can take quest critical items as their spoils and won't fucking let them go unless you kill them, it's a bad thing.
>>335515067
Man there's a super rare copypasta I lost that basically shits all over the entire D&D alignment system and I can NEVER FUCKING FIND IT.
Basically: it was a guideline system designed to help new players build a specific role different from their own personality, but ends up doing the exact opposite of its intention. Plus nobody can agree on definitions.
>>335571501Why did you quit the NWN1 module project, you lazy sack of shit?
>>335570498
>>335570396
>>335570476
I'm both pleased and horrified there's three of us in a yurop thread who have played NWN2 enough to instantly spot that this was modded.
Fuck I love both games though. I prefer NWN2 because I get a deeply perverse joy out of owning a castle and Kalach'cha: Ace Attourney (I demand trial by combat edition) I guess NWN is more stylized but people always forget that while stylization helps prevent something dating it also permanently fixes how many people like or dislike the look of it. Its double-edged.
>>335571797
NWN2 looks better, mods or no mods, the face he posted is a worse case scenario for one game and best case scenario for the other.
>>335571797
>>335570396
By the way, the NWN model in that screen shot comparison is also modded and not in the original game.
>>335571959
Even if you still want to call the default face "best case", just compare it to >>335570638, the best case for nwn2. The result isn't much different.
>>335571558
Never played ToEE, sorry senpai
>>335571569
Pretty much this, at first glance it makes sense and is 'intuitive' but between actual implementation and semantic arguments over interpreting it (which is probably the worst part in an actual group) it's just terrible.
Chaotic Good frenzied 'zerker for life.
>>335571592S-sorry anon ;_;
Couldn't re-integrate all my modules properly when I moved my install, so I decided just to reinstall clean and try and re-integrate them all one by one. It's... slow progress.Plus I got distracted by SR:HK and BG again
>>335572152
When was the last time you played it?
>>335572192
>the best case for nwn2
1. It isnt.
2. Its a female human, which IS the worst case for NWN2.
>>335559395
>universally hated
its generally agreed upon that while its not really a good fit for DnD, its approach to combat was excellent, and its literally one of the best written RPGs ever published, with clear, hardset rules, no one class being better than another(BAWWW THIS MAKES IT BORING, actually it doesnt)
>siege of dragonspear has 25 hours of extra content
>done in half that time
I think I got rused.
>>335572278
Yesterday. The shot of the dryad is from a model replacement pack. The normal dryad has a more whipped fairy hairstyle.
http://www.nexusmods.com/neverwinter/mods/818/?
The NWN2 face by the way is the usual result you get from using Vordan's Hero Creator mod.
>>335571797
>Fuck I love both games though. I prefer NWN2 because I get a deeply perverse joy out of owning a castle and Kalach'cha: Ace Attourney (I demand trial by combat edition)
Right there with you, m7
Hadso much funtaking my KC through the OC and MOTB, there was so much to like about it. The trial, the humour, managing Crossroad Keep, the character interaction in Mask, being generally overpowered. Even the cool background details about faith in Mask were nice.
Will pure wizard carry me through OC and MotB?
>>335572658
Literally everything (you) said. It makes the somewhat incredibly tedious parts (and there are quite a few) completely worth it. I pick up NWN2 at least once every few years.
>>335572208
Yeah, the copypasta pretty much says that and for me it made me step back and realise that basically what we should be doing is trying to define characters specifically, not a shitty and overly specific group.
Plus look at any "D&D alignments assigned to comic characters/video game characters/real people" image macro. Its always self-defeating and completely inunanimous. That isn't a real word.
>>335572739
It's D&D, MotB is epic level crap and in OC you can rest anytime. Of course it will.
>>335572739
Easily, even subpar builds can go through the game with relative ease. Have fun!Bonus points if you win your duel with Lorne yourself
>>335572739
I've done it no problem, so I guess yes.
the only class I struggled to ever get much joy with is (unsurprisingly) bard. You really just can't get much done. Melee/martial classes will always do better in the main campaign due to the NW9 prestige class, but its all open.
I had some serious fucking fun as a shaman.
>>335572919
Potion abuse got me through this the first time, the second time I think I locked his shit up.
>>335572912
>>335572919
>>335572981
Should I invest into crafting?
>>335573170
Hopefully one of the other (you)s will help, I always forget to bother and have barely ever used the crafting skills. I suspect I've been missing out but generally shit that can be bought to do better isn't too hard to find.
>>335573170
Use Sand to craft things, don't bother putting points in it with your PC
>>335573170
If I remember correctly, you can do silly stuff with it, but that's a given, it's a crafting system in a RPG. It involved getting buffed to no end then get that useless bard gnome sing his lungs out for further bonuses.
>>335572886
Yeah, I replay it pretty often myself. The good moments are great and even the tedium can be lessened a fair bit if you know the game - I play pretty close to pure melee anyway most of the time, so the combat doesn't bother me at all.
In fact, I had the most fun recently as a Half-Celestial, because it turned all low-level fights into essentially rocket-tag.
>>335572886
>Yeah, the copypasta pretty much says that and for me it made me step back and realise that basically what we should be doing is trying to define characters specifically, not a shitty and overly specific group.
Agree with you a hundred percent, the only fun I had tabletop was with a DM who basically didn't give a shit about alignment except as a 'character direction' type of deal.Think you might be looking for 'inconsistent' there, anon
>>335572981
Bard is honestly my favourite base class, you can build it into almost anything. So many skils to use with Able Learner, it has all those sweet buffs, opens up RDD and even a pure or close to pure bard is great. Unlock Legionnaire's March and wreck shit.
>>335573148
Locking him down or casting an interdiction spell and then smashing him is always nice.
>tfw Obsidian didn't implement proper Deathless Frenzy for PC 'zerkers
>>335573170
Like the other anon said, I wouldn't bother with your main character unless you want to for flavour. Sand is a crafting machine, and as useful/OP as crafting is in the OC I never bother with it anymore.
I think there a couple of flavour checks in MotB, but I believe they can be covered with Spellcraft.
>>335570787
This. If you have a game where tactical combat is supposed to be the main draw, you need to actually balance your options. Divinity: Original Sin did everything ToEE did but better.
>>335573170
It's strong but time and effort consuming in the OC. In MotB it is MUCH more user friendly.
>>335569879
>>335569574
Are there extra background interactions after prologue? I don't remember any.
Early game, I feel like unintentionally fucked up the party build when leveling them up. Should I reroll some of the party members or just go with this one?
>>335574419
That is too small to read and why are they copied?
>>335574521
Open in a separate tab.
>>335574415
I don't think so, I remember thinking that there might have been a couple with Elanee my last playthrough (as a Ladies Man) but they were minor and probably just coincidentally generic.
>>335574419
I'd fuck your wizard, if that's what you were asking.
>>335574419
You fucked up your Monk and your Cleric. Monks have Strength as their primary stat and Dexterity, Constitution, and Wisdom as secondary stats. A 14 STR, 10 CON Monk won't be doing jack fucking shit due to their poor accuracy and lack of staying power. Clerics aren't healbots and are in fact the best melee class in the game. Everyone else is alright, if unexceptional.
You're also fucking up your Wizard but that's salvageable. Spell damage doesn't matter for shit in 3E and you're much better off crippling enemies with debuffs or buffing the party through the roof.
>>335574781
>Spell damage doesn't matter for shit in 3E
That's an exaggeration. Just because a fireball won't kill everything below level 10 like in 2E, starting a battle with enemies on half health is still useful.
Goddamnit, I will never understand how the world map works in BGT. It seems to be completely random whether or not the BGT World Map mod is required or not.
>>335574649
No, I vaguely remember that too re: elanee the wonder druid.
I wish relationships weren't so bland in 2. Bishop's is the only really engaging one and its full of goddamn spiky edgy "A bloo bloo I'm just evil but not really but really" stuff that ruins his normal characterisation.
The give us a tiefling bitch with a tail twice and you can't really fuck either of them. Inexcusable.
>>335575426
>>335574781
There's a middle ground here: yeah they took evocation down a peg but this way wizards really do get to play utility like they should. Sorcerers are better if you want a slightly more authentic (I cast one of my fifty fireball spells) 2E experience, but a wizard in 3.5 is your CC, your fallback rogue, your ranged harrier.
Hate 4E all I like, I have to admit at least it finally found a way to make fighters on the same level as wizards. Turns out all you have to do is give everyone "spells"
>>335574781
Doesn't monks get feats that allow them to use their wisdom score for pretty much anything.
>>335576494
4E is still trash. They gave way too many abilities to fighters, really made them casters, but then the entire at will/per encounter/per day system shat all over every class. It's not fun to play either as a fighter or mage.
D&D3.5E Tome of Battle was far, FAR better than that 4E trash. If you're interested, the new classes are implemented in both NWN1 and NWN2 with mods. Instead of just having the same system for casters and melee, they introduced new mechanics, for example maneuvers (melee special attacks) are not just spent but can also be renewed mid-battle, then there are also special free actions like switching to a different stance that you can do without eating up your action for the round.
It's a more complex and more fun system than 4E's "use your per encounter ability, and just spam the at-will until everyone dies" crap.
>>335577226
They get natural AC from wisdom. They still need STR for attack and damage. And DEX for dodge AC.
One of the reasons why monks suck is because they have a 3-way stat split, not even counting const for more HP.
>>335577239
The objectively best 3.5 class was already in NWN2, though.Frenzied Berserker obviously
Are there alignment checks in nwn games? Can I just forget about the system without worrying about party disposition and such?
>>335575426
No it's not, fuck off. Save or loses are more useful as levels go up because almost everything will have a bad save, lower HD enemies, which are the enemies that spells like Fireball are meant to oneshot, are far less capable of being a threat to even a 5th level party than they were in 2E, and high HD enemies shrug fireballs off like they're nothing.
>>335577430
Don't think I've seen any, and party doesn't break up in NWN1/2 games.
Actions you do will change your alignment, but then alignment is not used for anything. Besides the obvious class requirements.
>>335577430
>Are there alignment checks in nwn games?
There are alignment shifts, but they're obvious (and usually dumb). Alignment is only used for class and item eligibility.
>>335577430
>Can I just forget about the system without worrying about party disposition and such?
There aren't any party alignment conflicts, but NWN2 has an influence system for your companions.
>>335577421
Sure, autoattacking with rage on is so much fun. So many tactical options.
>>335577683
Who needs tactics when you can rip and tear with +50 damage to every attack?
>>335577552
Are you literally trying to argue that softening up enemies is a bad thing?
And obviously you would switch to higher level spells against high HD enemies.
Spells like IGMS completely destroy even the strongest bosses.
>>335577717
It's still mechanically better than anything 4E shat out.
>>335577683
>>335577789Or were you talking about tabletop?
>>335577789
Man, I do something similar in Kotor II.
It had a feat where you use dex instead of str for calculating hit, making str a dump stat and making an already vital stat even more important.
Dual wielding lightsabers with heavy dex buffing, using force powers that increase attacks per round, and basically doing anything to increase attacks or increase dex turns you into this absolutely invincible (because nobody can even hit you) 8-attacks per round (not even lying) monster.
Then you make sure your threat ranges for crits are like 15-20. Enjoy at least one critical hit every round. Sure, you only attack, but you're a goddamn machine.
>>335577891
>Are you literally trying to argue that softening up enemies is a bad thing?
Yes, because you could be using that action to STOP THEM FROM FIGHTING BACK YOU FUCKING RETARD. A group of enemies at half health is still just as functional as that same group at full health, while a group of enemies where half of them are debuffed to the point where they can't do anything is far less effective than a group that is at full strength.
>And obviously you would switch to higher level spells against high HD enemies.
Not really, and even if it was true IWD2 makes that extremely difficult to do as you don't get spells at the rate you get new spell levels.
>Spells like IGMS completely destroy even the strongest bosses.
Doesn't exist outside of NWN1 and NWN2.
>>335577962
It's literally just a prototype version of 4E.
>>335577789
Someone that is against enemies resistant to physical damage. And +50 HP of damage is nothing, my minmaxed barbarian/frenzied bers/wep master/whatever in MotB could shit out easily 200 and more HP on crits, which was practically everytime. And it still had problems since, surprise surprise, once you are against something that resists criticals you need your casters to save your ass.
>>335578102
Stop being so angry, anon.
You have more than one caster in a good group. You CC with one, and damage with the other. You made it sound like damaging spells are bad in every possible situation, which is just not true.
>dat feel when you miss a CRPG thread
GODDAMMIT
>>335515067
It's a well known fact that Lawful Evil is the only sensible alignment in D&D.
>>335578258
They are literally daily now.
>>335578234
>and damage with the other.
No, you don't, because dropping a Fireball on a group of mooks gives you worse results for that spell slot than debuffing them all or buffing a Big Stupid Fighter with Haste and sending them in, or better yet, buffing CoDzilla with it.
This is something that has literally been known in 3E charop circles for over a decade now and I'm tired of dealing with retards who cannot understand that 3E is not only not the same game as 2E, but options in 3E are not equal with each other.
>>335577239
4E is shit because they took it way too far out there from D&D up to that point. 5E inherited a lot of its problems, and yes I see "everyone's a knockoff spellcaster" and "you get free unlimited basic spells" as problems, but it also reigned it back on the crazy so it at least resembles D&D again. I don't like the default starter races, though. Tieflings, really? I'm all for sexy devil ladies, but Tieflings as starter race are about as legit as Dragonborn are. Oh, wait. Fuck.
>>335578509
Really? Are CRPGs a fad again?
>>335578584
>and yes I see "everyone's a knockoff spellcaster"
Literally just a less retarded way of enabling concepts like Fighter/Mage to work without involving multiclassing.
>and "you get free unlimited basic spells" as problems
This is only a problem if you're autistic. Reserve feats, Warlocks, and Dragonfire Adepts existed in 3E.
>>335578560
And I'm dealing with retards who cannot understand that you buff before combat, not during it.
>>335578584
I think the best thing that 5e did in regards to core races is the variant human.
Opens way more options than any of the other races, and doesn't limit you to the whole "ohh im a stern, serious wizard, so I gotta go elf" or "im a raging barbarian, gotta be a half orc lol."
Allowing variant human makes it so people tend to stray from races like Dragonborn and Tiefling.
>>335578757
D&D threads started as a countermeasure to shitposting in Siege of Dragonspear threads and then they stuck.
>>335578841
If your party is already buffed why in the fuck are you dropping a third level spell on a group of mooks that can't do anything to your party? It accomplishes nothing.
>>335578757
New BG expansion came out, and people still talk about Divinity and PoE, for better and worse.
It seems people are interested in the threads, so they are being made.
How do you use counterspells?
>>335578027
Good taste, anon, I do exactly the same.
The best thing about these games is becoming OP in whatever particular flavour you desire, and become a Lightsaber God in KotOR II was incredible.
>Guardian/Weapon Master for life
>>335578215
>Someone that is against enemies resistant to physical damage.
Literally nothing has enough resistance to obviate a 'Zerker unless you're using unenchanted weapons.
>And +50 HP of damage is nothing, my minmaxed barbarian/frenzied bers/wep master/whatever in MotB could shit out easily 200 and more HP on crits, which was practically everytime. And it still had problems since, surprise surprise, once you are against something that resists criticals you need your casters to save your ass.
What.
Aside from the fact I'm not actually arguing optimization with you, how could you be having that much trouble you need a caster to 'save you' simply because something's resistant to crits?
Firstly, that's a fair tradeoff for specialising into a critical-dependent class in the first place. Surely your class is capable of doing enough regular damage to tear through the game with ease even if you're not critting? If not, guess you fucked up your building after all.Seriously, the biggest threat to a melee-focused character in MotB is your companions' Epic Spells.
>>335578258
There's been a few around this time, lately, this one is just unique in that it started earlyand actually survived
>>335578917
Getting them on half health accomplishes a lot of things.
You also have to understand that PnP and video games are different. You can be more liberal with your spells as you have more options to rest.
The main reason damage spells are not used as much in PnP is because crowd control is indeed more useful when you are super limited in spell slots. But in video games, you can afford them.
>>335578850
They really should've presented it as a subraces or culture or something. Humans were always just plain boring humans, while pretty much every other race had sub-divisions like Dwarves with their Gold Dwarves, Duergar, etc.
>>335578560
3rd edition sucking a ton and charop dictating how you should play and what's optimal doesn't mean you should forget about doing damage and just pile on SoS spells. Especially in ToEE where your average encounter is a room full of bugbears and casting Spike Growth can crash the game.
>>335578584
aren't maps completely optional 5e?
>>335578584
>doesn't want sexy devil ladies as soon as possible
This is a terrific decision, what could you possibly prefer?
>>335579121
The crashes literally the only reason to bother with casting damage spells in ToEE. Knights of the Chalice doesn't have that problem and as a result, save or suck/lose spells are not only consistently better than damage spells, but they're the only way to reliably win the final fight.
>>335579043
>Getting them on half health accomplishes a lot of things.
It accomplishes nothing that giving a Fighter extra reach and damage/an extra attack a round couldn't already do better and Fighter is an awful class.
>>335579402
>still talking about buffing haste in combat
Go back to PnP, grandpa.
>there are people in beamdog's forum asking them to make PSTEE
>>335579535
>wasting spells against non-threats
>when we're talking about a game that takes 3E's obsession with health inflation and makes it even worse than usual
No, fuck off.
>>335579310
You can waste Princess Peach with a well buffed barb with Fragarach and Power Attack. The head of the temple can be cleaved in two with just one charge. I had to fucking wait for him to evoke his buttbuddy Iuz to assram him too and have a semblance of a bossfight. That's hardly worth of notice.
>>335579672
I'm truly sorry you can't adapt to video game mechanics.There are no "wasting spells" when you can rest often.
Meanwhile I will enjoy blowing up weaker enemies while you kill everything with fighters autoattacking and wizards slinging, which is so much more fun.
>>335579553
I hope they do. And I hope they add a few original quests and characters. Gaider can write them.
>>335579737
That's my point. Why bother with blasting spells when Cleric or Druid or any martial class that's not a Monk can effortlessly wipe out packs of shit trash enemies without expending daily resources? It's pointless.
>>335579918
>There are no "wasting spells" when you can rest often.
Except you wouldn't have to rest if you would stop spamming useless spells like a retard.
>Tried to play and enjoy Planescape Torment
I..I can't. There's some good story and good writings inside. But I can't withstand the gameplay. The gamestyle and settings also make me more to avoid this game, and the grafix also looks very blurry on my TV.
>>335580121
Except it's more fun to use a wider array of spells when you can afford it.
You are "that guy" in PnP groups, right?
>>335580012
Because you spend less time doing so. Spike Growth lasts an annoying amount of time, and all you can do is wait for the enemies to die or to charge at you to be killed. And that can take some time. I couldn't care less if it's unoptimal, it's this kind of mindset that makes 3.5 a terrible system.
>>335580247
You can talk your way out of almost every battle. Gameplay should be a non issue.
>>335580285
>Except it's more fun to use a wider array of spells when you can afford it.
No, it's more fun to have a spell system and a game that actually encourages the use of all types of spells instead of being fucking retarded and blatantly favoring a single playstyle.
wizards the best
>>335580373
That's what I like in PST. But is there a way to fix the grafix? It's looks very blurry on my TV.
A new version of the PaintBG mod for BG 1 and 2(both original and EE) is coming soon
http://artastrophe.deviantart.com/art/Portrait-Pack-3rd-Edition-600226831
>>335580473
Epic level D&D is vomit inducing. One of the reasons why I don't like MotB.
>>335580541
are you using a wide screen mod? You can increase the resolution.
>>335580370
There's not much of a difference between letting a Fighter with Great Cleave or whatever mop up shitty mooks in one hit each than having to dump two fireballs on them to kill them if they fail their saves.
>>335580563
The original
http://www.shsforums.net/topic/55677-paintbg-introduction-and-samples/
>>335580567
>D&D is vomit inducing
fixed your typo
>>335580591
No. Link pls.
>tfw durlags tower on insane
>>335580743
jfc that cat is fucking hardcore
>>335580709
http://www.gibberlings3.net/widescreen/
>>335580563
Why did they make Schael look like a black person?
>>335580628
Not when there's 12 or more of them. And in ToEE it's a pretty common sight.
>>335581153
Probably scott influence
>>335581153
Why is her voice so shitty?
Why is she so boring?
>>335569364
Wtf is this lego meme? Is this the same guy that doesn't know the word low poly in every thread?
>>335578930
I'm going to fucking finish PoE today.
3 rangers 3 druids.
bears only final destination.
>>335581634
Because she is the strong womyn archetype she is not allowed to have flaws or stand out in any way.
>>335564719
It really isn't. NWN2's only good for MotB
>>335581638
There is a difference between low poly, and limited to uniformly sized cube building blocks.
>>335578930
>people still talk PoE
barely
>>335581994
A building block that can be anything you want it to be. How is this a problem?
>>335580563
goor lord, finch looks awful
>>335582675
Blocky terrain looks like utter trash.
Even Ultima 9 looked better than this.
>>335583439
>what are custom tilesets
Is 1 wizard enough for Dragonspear?
>>335583439
>b-b-but nwn1 looks much better than nwn2!!
>>335583596
Something that only some modules use.
All the OC, expansions and most of the older, great modules still look like shit.
>>335583596
>vuurkrag
Posting images from an unreleased and probably never finished module isn't exactly helping your case.
For all purposes it's just a techdemo.
>>335583742
There are tileset replacers for the vanilla tilesets
>>335543949
>>335545379
when will this fucking gamergate meme die?
>>335584165
Probably never. This is the world we live in now, anon - life is suffering, after all.
>>335583832
The tileset itself is free for anyone to use though
http://neverwintervault.org/project/nwn1/hakpak/tileset/mountainous-forest
>>335583596
so this...is the power...of...custom tilesets...
>>335583740
NWN2 looks like trash, at least NWN1 had the excuse for being made in a new engine
>>335585225
Meanwhile in NWN2
>>335586621
looks like world of warcraft
>>335586830
What module?
>>335586671
What module is this?
>>335586987
Wrath of the Lich King
>>335586735
>stupid flashy effects
>awful faces and animations
>dungeons look like something you'd find in a NWN1 mod
>art direction ranges from generic medieval fantasy to WoW
NWN2 in a nutshell
>>335586987
the wizard's apprentice
>>335511609
So it is? I kinda enjoyed it at first but it got very tedious, the story wasn't really catching me, and I found every party member boring and ugly as fuck. I was more attached to the two from the start than any other party member. hell I was more attached to a bloody adventurer with no story or interactions than any party member.
But everything I read about it praised the fuck out of it.
>>335587053
>>335587092
Rather play WoW than Lego Lord of the rings.
I know you NWN1 fans are rabid, but you cannot possibly argue that NWN1 looks anywhere near good.
>>335587150
People shittalk it all the time on /v/ and RPGcodex. Of course both those places shittalk everything.
>>335586907
http://neverwintervault.org/comment/10865
>>335586830
Reminds me of Gothic 2 forests
>>335587367
thanks
>>335587242
So play your single player MMO instead of complaining that others find it stupid and shallow
>>335587548
Funny you say single player MMO, considering it's NWN1 where you can only control a single character like in an MMO, while NWN2 is a party based tactics game.
I'm sure your "let's autoattack and occasionally use power attack and knockdown" simulator is much deeper than controlling 4-6 characters.
>>335587548
>go play [game] instead of complaining about others
Jesus fucking christ, kill yourself faggot
>>335587107
Thanks.
>>335587367
Does this only change forests? Do you use project Q?
>>335587268
I didn't find anything about it on /v/, /vg/, or /tg/ until now, so I relied on results from google. Which popped up with shit like obsidian forums, plebbit, gamefaqs, steam, shit like that.
Everything there seemed to be overwhelmingly positive. So I didn't really know what to think.
>>335587548
>wolf with spikes
is that the edgiest enemy in videogames?
>>335588253
It's not an enemy
>>335588703
well, my mistake. Replace "enemy" with "minion"
>>335587689
>>335587837
samefag harder
>>335587689
>NWN2
>tactics
>trash mobs spam on top of you
>party AI doesn't work
It's more of a hack and slash than anything
>>335589206
Stay butthurt.
>>335589327
Are you new to D&D games?
The first thing you do is turn off all AI, starting from BG1.
>>335589413
>implying the default ai isn't enough for most fights
>>335589327
This. The party controls in NWN2 sucks
>>335589584
NWN2 doesn't have any fights complex enough to warrant preparation or micromanagement. You just buff up and go autoattack, maybe spam some magic missiles if you're a caster
We hit bump limit, let's continue this exciting and wholesome shitposting about NWN1 vs NWN2 here:
>>335589960
>>335589960
>>335589960
>>335589960
>>335589980
The main problem is that the OC is just too bloody easy, even on very hard difficulty.
>>335589206
>uses absolutely terrible, unconscionable argument
>t-these people criticising must be samefags!