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I wasn't available to play the DOOM Open Beta. How was
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I wasn't available to play the DOOM Open Beta.

How was it? How does it compare to the old games?
>>
It's an okay UT clone.
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Fundamental fps game design issues (poor audio, too much clutter)
Plays nothing like doom or quake, more like halo/cod
Designed entirely around the limitations of a controller

It's pretty much casual dogshit.
>>
>>335025639
>Plays nothing like doom or quake, more like halo/cod
I never played Halo or CoD but knowing how it feels almost exactly like Unreal Tournament, I find this complaint hard to believe. Unless CoD/Halo are like UT, in which case they should be good games.
>>
It was okay. Serviceable but it seems like either the second-thought in a Singleplayer focused game, or the second half to mediocre game as a whole.

You'll never please Doom fans so expect a lot of hyperbole and "mad" fans.
>>
>>335025517
You wish
>>
It's less shit than most modern shooters which makes it seem pretty decent.
>>
I really hope the SP is fun. I liked Doom 3 a lot so I hope it's long too. I am worried though...
>>
I really don't know why everyone is so buttblasted about the fucking multiplayer - DOOM was never about multiplayer.
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>>335025428
Developed by certain affinity which is further proof that it's just tacked on and not the focus of the game

It's ok but if anybody was genuinely interested in arena shooters they'd be playing qlive already. Anybody who is crying it's halo clone or whatever had no interest in a real arena shooter anyway and just want to look cool on the internet
>>
>>335025826
It doesn't even play like UT, because UT has dodging as a core movement mechanic which means weapons can be balanced around playing avoiding well. Doom has absolutely zero movement mechanics other than hold forward to run and tap jump twice for a double jump.
Doom just isn't interesting in the slightest. I feel like I've mastered everything the game has to offer in the beta.
>>
had more fun finding original Doom servers with Doomseeker
>>
>>335025428

It's an awful Doom game, but a decent bargin bin shooter.

>BUT NO ONE PLAYS DOOM FOR DA MULTIPLAYER, AND THE SINGLE PLAYER WILL BE GUD CAUSE ITZ NOT MADE BY THOSE CALL OF HALO CHUCKLEFUCKS

I very much doubt the campaign will be that much better. The game is going to play very similar to the multiplayer, just like 99% of games with a multplayer component.
>>
>Played one game
>Felt like Soldier from TF2
>Rando shit like powerups
>this was the first doom i've played
>Uninstalled
>>
>>335026132
Probably not as it's made by an entirely different dev.
>>
>>335026016
>Doom was never about multiplayer
>what is DWANGO
Underage faggot please leave. It literally pioneered death match.
>>
>>335026132
sp and mp are made by different devs
there are tons of games where mp is completely different from sp
why are you pulling numbers out your ass
>>
>>335026175
doom multiplayer when quake 2 was a thing? i don't think so.
>>
>>335026159
>felt like soldier from TF2
Confirmed for not even understanding the fundamentals of TF2. They're nothing alike. You can even RJ for a start.
>>
>>335026175

Nah.
>>
>>335026079
Yeah, no. The only things you could realistically dodge were rockets from a long range. Most of the time the combat happened in small areas and while most weapons had projectiles dodging them wasn't much of an option as the range was so short.
>>
>>335026219
You're literally underage. Kys.
>>
MP is not that important but I really cant think of any way they can preserve the doom gameplay when the game is designed around consoles.
>>
>>335026163

So was CoD:Ghost and both components were shit.

And Halo 4 and both components were shit

>>335026209

Name a few. also name a few games that had outsourced multiplayer in which one was shit and the other one was really good.
>>
>>335026371
You're the one who sounds like a whiny little teenager, fampai
>>
>>335026742
>unironically thinking Doom deathmatch wasn't a thing
Again, kys.
>>
>>335026371
>>335026934
>kys
this website is 18+
>>
Bland, stale, mediocre, forgettable, unimpressive.

Sure most modern games are like this but this is a different type of bad, not even the normies will like it and it will end up having a metascore of 60-70, servers will be empty in a week.

ID just doesn't get it anymore.
>>
>>335027043
Then admit you're wrong about Doom or leave
>>
>>335025428
GOTY, Doom is saved.
>>
>>335025428
Consolized garbage
>>
>>335027089
wasn't even me who you were sperging to
but you are just a retard trying to project their age onto others
>>
I really hope modern id software goes out of business
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>>335025639
>Designed entirely around the limitations of a controller

fuck off
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>>335025428
The multiplayer is eh when considered in vacuum. When considered as Doom, it's dogshit. If you wan the opinion of the shills, watched this autistic 15 minute video: https://www.youtube.com/watch?v=KWT2c03q0DE

True judgement days are next week when they show off snapmap and SP.
>>
>>335027065
>ID just doesn't get it anymore.
It wasn't developed by id.
>>
>>335025428
If you take everything that is good about old arena shooters and remove it, then replace all that with everything wrong with modern shooters, then you get the Doom beta.
I honestly want a refund it was so bad, but you can't refund free games.
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>>335025428
No-one done DOOD BEEB yet?
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>>335027319
I prefer TOOT
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>>335025826
It plays nothing like UT, UT is a fast paced arena shooter where fast reflex dodging/ bunnyhopping and accurate mouse placement are guaranteed to win you the match, doom4 is a slow arena shooter where you play as a fucking arthritis ridden old man and all winning takes is walking up behind people with the super shotgun and camping at the other side of the map with the instakill gauss rifle.
>>
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>>335025639
So, you one of those reatrds. Can you tell me where you got your incredible opinion, which smart youtuber was it?
>>
>>335026334
Well if you were actually good you could dodge stuff at close range because it's entirely skill based.
>>
>>335025428

A bit boring to me. Not fast paced enough. I'm going to play overwatch instead.
>>
>>335027437
>Hitscan weapons
>Dodge
>>
>>335027273
Yes it is, idiot.
>>
>>335027368
>bunnyhopping
>UT
Get out.
>>
>>335027404
>people should play a game for 12 hours before determining whether they like it
Now that's a dog shit opinion. It took me forty minutes to realise that i never want to touch doom 4 multiplayer again. I pray that single player is good.
>>
>>335027501
Multiplayer component of the game is developed by certain affinity you retard.
>>
>>335026409
>original Doom never used mouse aiming
>you can comfortably play it on a fucking PSX
>Doom 3 was slow and designed around consoles, released on original Xbox you can play there
>i don't how they can PRESERVE
underage PC mustard radical, please
>>
>>335027517
I meant the constant jumping but yeah completely ignore the rest of the post and cherrypick a single word that doesn't detract from the point I made.
>>
>>335025517
It's worse than even the first UT.
>>
>>335026409
>when the game is designed around consoles
You mean console standards? Because DOOM's formula is actually rather simplistic, the only reason it will be changed for a console is appealing to the expectations of the people who own the console. The biggest problem I see is content creation and .wads which is still so fundamental to the DOOM pc community.
>>
>>335027558
So? The overall game and it's engine is made by ID and the game is fucking shit from top to bottom.

Sorry for pointing out that your game is shit, I know you are just trying to put food on your table.
>>
>>335027690
Tell me more about how you've played the singleplayer.
>>
>>335027603
When the rest of your post is nothing but bias with no actual arguments, the one piece of misinformation sticks out.
>>
>>335027579
>>original Doom never used mouse aiming
but that's wrong you fucking retard
>>
>>335027526
Yeah i know, but to blatantly lie about something that is not even in the game?
>>
>>335027690
I agree that the mp is shit but in fairness it is developed by another team so sp could play very differently
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>>335027737
No matter how the levels are in SP it's not going to save a shit game, when you play the MP you see and feel how the game plays out and what its going to be like.

Sorry Carmack, just get a job at a gas station like your gay friend did, you can't make games for shit, end yourself instead of shilling your shit 24/7.
>>
>>335027821
ORIGINAL doom didn't.
>>
>>335027579
Depends on what you mean by mouse aiming. If you mean there's a certain degree of autoaim as long as you're shooting within a few units width of an enemy and there's not vertical aim, true, but mouse was control was always supported.
>The instruction manuals provide a tip that recommends using the keyboard and mouse simultaneously, saying "the mouse provides fine control for aiming your weapon (allowing you to smoothly rotate right and left) [...]"
>>
>duuude like chill out man its basically the same thing as UT xD
Why do people who've never played UT think they can get away with just making shit up?
>>
>>335027758
Argument was that you said doom played like UT, I argued why it didn't.
Stop being optionally retarded.
>>
>>335027185
hes right though

you consolefags can gtf with your controllers, ruined fps games.
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>>335027915
Because they're braindead
>Inb4 hurrrdurrrr they play the same
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>>335027895
I meant conventional mouse aiming: free look.
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>>335027880
Original doom came with a manual where mouse controls were included. Go tweet romero and ask him. Why are you calling others underage, son?
>>
>>335027835
That's true, I have no idea where he got the "cod killstreak" bullshit from, it's mentioned on a lot of the negative steam reviews too.
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>>335027919
>fast reflex and accurate mouse placement are guaranteed to win you the match
How does this not apply to Doom? Did you play it on a console?
>>
>>335025428
Well if you like Call of Duty, you'll love it.

Loadouts
Midmatch joining
Character turns like a brick
etc
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>>335028020
Have you seen what happens in Doom if you look up/down in a modern port without the proper changes? It wasn't designed for that. GZdoom and ports like that add proper support for it, but if you don't you'll just get nauseous.

But there are people who actually think the original doom didn't support mouse, and they just need to die.
>>
>>335028051
>Why are you calling others underage, son?
I'm not, gramps.
>>
>>335028051
But the game was noot designed around mouse control and free look, there was more aim assist than in any console game.
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>>335028219
Mouse control =/= free look
It was absolutely designed around mouse look.
>>
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>>335028081
Don't forget about the "Halo clone" that is mentioned even more. Game has nothing to do with Halo, aside from two weapons carry limit.
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was fun for 7 hours before it became bland
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>>335028386
>7 hours
That's more than you can get out of any tacked-on multiplayer apart from maybe bioshock 2
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>>335028197
> It wasn't designed for that.
That is exactly what i meant yes. Doom was not designed around precision, it was designed around speed, strafing and firing in the general direction of an enemy: you can play comfortably enough even on Mega Drive controller.
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>>335028336
>Multiplayer done by the guys who did all this
>Not expecting heavy influences from Halo/CoD because it's their bread and butter.
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>>335028336
Well the armor designs are copypasted from Halo spartans though instead of making them look like Doom marines.
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>>335025428
Unworthy of its name
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>>335028489
Jesus, why are they still employed? The only good thing they've done is WaW
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>>335028120
No, pc.
>how isn't this any different doom
Because that's not the doom4 mp winning strategy, the strategy is using the supershotgun to do serious damage up close (as it's a superior weapon to most others), as it's a shotgun UT super accurate crosshair placement isn't as necessary as you can still rack up kills pretty fast while having sloppy placement.
Dodge wise they are majorly different as doom has no dodge mechanic so you rely more on sidestrafing
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>>335025428
>>
>>335028336
>squishy halo movement
Fuck off was halo movement squishy
>>
>>335028636
Yeah, I was surprised to learn they outsourced multiplayer to the company literally responsible for the worst multiplayer in CoD/Halo history according to their communities.
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>>335025428
you tell me
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KEK MY DISK INTO PIECES,,
THIS IS A CONSOLE PORT,
NO MODIFICATION,
NO SPEEDING,
DONT'T GIVE A FUCK IF ITS THREADS ARE WORTH READING.

WOULD IT BE WRONG,
WOULD IT BE RIGHT?
IF THE IP DIED TONIGHT.
CHANCES ARE THAT IT MIGHT,
EVERY NORMIE IN ITS SIGHT,
COMMITTING IP SUICIDE.
>>
>>335028636
just cause you don't like them doesn't make them bad, or not worthwhile assets to these games. Halo MP gets played constantly even for weak Halo titles.
>>
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>Doom multiplayer will be a fast paced arena shooter
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>>335028386
Pretty much this and I was constantly getting Top Critical or whatever it is for getting direct hits.
It was amusing for the beta, but grew tiresome.
I wouldn't be picking it up any time soon.
>>
>>335028489
Halo has regenerating health. Slow base movement speed. Pseudo-realistic hitscan weapons. A fucking RADAR. Weapon reloading.
Doom 4 has heath and armour pickups, no regeneration. Movement speed is much faster than Halo's. Weapon arsenal does not fully relies on hitscan mechanics. No radar. No reloading.
And you can't even compare it with CoD.
>>
>>335028781
Most of the stuff they've done for Halo are DLCs. Ghosts is also considered the worst CoD Multiplayer
>>
>>335028758
Actually holy shit revelation. Back when they decided to restart makign the game because it was too CoD/whateverlike, they just redid the singleplayer. The changed some graphics for multiplayer, sure, but the groundwork that was already laid was just never updated.
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>>335025428
It was ok, not worth paying $60.
>>
>>335028656
...That's the whole point of any shotgun, or UT's flak cannon. Only effective but very good at short range. You counter it by doing ~super accurate crosshair placement~ with weapons like lightning gun or static cannon.
>>
There's a solid foundation for a pretty good FPS there, but it's buried beneath a pile of poor design decisions.

Some of these problems could be mitigated by including a game type that removes loadouts, perks and the playable demon, but that would undermine their DLC scheme that relies on selling weapons, perks and playable demons.
>>
>>335028861
Doom 4 was scrapped in like 2011? i would be really surprised if they even had working multiplayer at that point let alone so far developed you could just reskin it 5 years later.
>>
>>335028846
But the Doom marine looks like a Spartan!! Clearly it's just Halo 9, you're only cherrypicking minor differences!!
>>
>>335028849
They did the MCC, Halo 2's DLC, Halo 4, WaW, Reach DLC. They've done fine work and you're reaching.
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>>335029045
>2011 was 5 years ago
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>>335027404
I actually played the game. That's how. I've also been playing arena FPS competitively since Q2, so I know what I'm talking about. If you disagree with any of my points, I'll gladly wait for you to break down when you disagree.
Go on. I'll wait.
>>
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>>335025428
>saw trailer
>expected to cut enemies with the chainsaw how want it
>turns out to be a scripted one button kill move

And I was thinking we are in 2016 for a second..guess not
>>
>>335028754
They are not responsible, they were just making map-packs and "helping" with shit like matchmaking, the main game design decision making was done by 343i in Halo 4 and Infinity ward in Ghosts.
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>>335025428
Gonna pirate it for the SP 2bh.
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>>335029008
Sure you can counter it but the guy running round with the shotgun is still gonna win the match because doom mp is heavily biased towards that singular tactic. Unlike UT you never really have to mix up your weapon choices to deal with certain situations as shotgun is the effective for most situations except dealing with the gauss cannon (but you can just loop round and shoot him once in the back with the shotgun because he probably won't move because unlike UT you don't really have to be constantly moving)
>>
>>335029189
Executions can be turned off. If you want to cut people wait for shadow warrior 2
>>
>>335029431
>running round with the shotgun is still gonna win the match
>unlike UT you don't really have to be constantly moving
Nice doublethink.
>>
>>335029436
When is shadow warrior 2 anon
>>
>>335026016
10/10
i was gonna battle the bait myself
>>
>>335029570
Nobody knows.
>>
>>335029570
>>335029601
This year
>>
>>335028120
>>335028120

It's because there is no lethality in the game. No weapon outside of powerups can oneshot you from standard health, unlike in UT/Quake where many weapons have one shot capabilities. The powerups completely change the flow of Doom, as when a person gets the gauss rifle/demon/quad damage, the best thing to do is find a corner and charge up your sniper/static and hope the rest of the team had the same idea, cause if you don't, that's a free 4-10 kills for the opposing team.

With UT and the fact that the rockets, sniper, flak, shock rifle and many other weapons can kill you, yes this does mean that fast reflexs and accurate mouse placement are essential. In Doom, you can get the drop on someone with Gauss/Quad Damage but since all weapons need an absolute minimum of two shots to kill, even though you got the drop on this person, they can still kill you.

And that is why Doom MP sucks, because they have to balance a fast paced arena shooter by the loadout system which ironically slows the game down immensely because you spend way too much time killing a person without a powerup, and since the powerups are the only things capable of one shotting you and they are announced over a megaphone when and where they will spawn, it throws the balance out of wack.
>>
>>335029550
Hmm I completely missed that. I still completely disagree with your assertion that doom is like UT, doom has more comparisons with the Halo multiplayer than it does with UT, you could definitely stretch because they're both arena shooters but the gameplay is completely different with very different play styles and strategies
>>
>>335029436
You can't turn off executions in MP. They just happen. Sometimes they don't, which is odd.
>>
>>335029989
Talking about sp. Didn't know mp even had executions
>>
>>335029172
I only disagree with "plays like Halo/CoD" part because it does not. It plays completely differently. Yes it's a "consolized" arena shooter, so you, as a PC player have all the right in the world to be mad. But it was made by people who made game for consoles all their life so don't expect anything else. And design decisions are right, aside from load-outs of course. Good things that there is no sprint, no iron-sights, movement is fast enough, faster than in any Halo, teleporter is good, fact that there is no health regen is awesome, weapons look like they actually though about balancing them (powerful sniper casting laser that gives away your position completely is nice). It's a major breakthrough for a console gamedesign, it can show other stupid devs that you don't need to mandatory have a dedicated sprint button and iron sight auto aim mechanic in your game, that you can have fast games, fluid games. Basically if Doom 4 multiplayer is successful on consoles everyone will benefit from that because it's a less consolized PC experience on consoles compared to something like CoD or current Halo, where devs had to break down the design completely and strip it from it's vital parts like health systems and stuff.
I also agree that sound is fucked.
>>
>>335030031
When you go in for your halo melee punch you will sometimes get locked into a execution animation that leaves you vulnerable
>>
>>335030031
Oh. Well, in SP they've made it seem like executions are the most profitable way to get health and ammo pickups, with the chainsaw giving the greatest payout.

It's probably my greatest concern for the game overall, outside of shitty level design and waypoints telling you where to go.
>>
>>335030083
And if you are killed fast enough the other guy can walk away alive. It's a good enough mechanic that counters the melee spam.
>>
>>335029753
>I didn't use the super shotgun
Ok
>>
>>335029753
Fuck me, an actual logical argument. I definitely agree that the game would be better if the weapons were more powerful, too often I ended up trying to finish off the enemies with melee and shitty glory kills because they would not die to rockets or shotgun shots. If that was fixed it'd be a much better game.

>>335029943
And here's a typical /v/ argument.
>doom has more comparisons with the Halo multiplayer than it does with UT
>Source:
>>
>>335030328

Which does like 75 or so damage at max roll.

which isn't one shotting you, you need to follow up with a melee attack.
>>
>>335030307
It doesn't really counter it though. Everyone spammed the SSG and melee during the beta. And the person doing the melee seems to have a 50% damage reduction while doing the melee so you have about 0.75 seconds to blast through their health to save your teammate, or you could just wait until the animation is over and get the guaranteed kill.

"Glory kills" should be an optional taunt-like mechanic. The recent Halo games have a similar gimmick.
>>
>>335030071
halo didn't have sprint and ironsights. it plays like halo with fixed health. the movement is almost identical to halo:ce but with one-hit takedown moves. it has halo's melee attacks, and it has halo's grenades for that matter. it may be a small step forward for console FPS (although somehow i doubt it) but it's a huge leap backward for PC fps, the original doom wasn't a paragon of depth and complexity but it was at least mildly enjoyable, the new doom is a boring slog through a random assortment of FPS game design cliches that have been thrown together without rhyme or reason

make no mistake: this is not an old-school FPS with a new graphical style. this is a neue FPS masquerading as something familiar. imagine if your next door neighbour killed your grandfather and then started wearing his skin, and just acted like it was normal, and there are a bunch of people going 'yeah well that thing is basically nothing like your neighbour, he doesn't look anything like your neighbour, you may as well pretend it's your granddad'
>>
>>335030496
Bullshit, if you aim it properly while "scoping" it is a one shot.
>>
>>335030345
>someone states opinion
>asks for source
Someone stating that they can draw more comparisons between A and B than they can A and C does not ever require a source.

Case in point
>>335025826
Where's your source that it feels more like UT than it does halo
>>
>>335027404
Do you know why steam does refunds if you've played less than 2 hours?
Because it shouldn't take anyone more than 2 hours with a game to figure out if they like it or not. That's also enough time to form an opinion about it and let other people know what you thought.

I played the beta for about 6 hours and enjoyed my time with it, but only because it was free. I don't think I'll be buying it when it comes out unless the SP is great. MP is just an old skool arena shooter with nicer grafix. The weapons aren't that exciting and there aren't very many of them, even for a doom game (and 2 of them are sniper type weps which I don't get). All the matches I played everybody used only 3 of the available weapons, with an occasional person using the lightning gun.

All in all I'd give this beta a 4

out of 5.

I'm Adam Sessler
>>
>>335030620
Max damage is 80 something even at point blank range with the secondary fire.
>>
>>335029943
Come on spill it already. Tell me what Doom 4 and Halo MP have in common.
Health regen.
No regen.
Teleporter.
No teleporter.
Weapon reloading.
No reloading.
Slow base movement speed.
Fast base movement speed.
etc.
Here is Halo gameplay: https://www.youtube.com/watch?v=WAD38kL9Gyc

Does it look even remotely similar to Doom 4?
>>
>>335030345
>the actual logical argument builds upon points I made in my argument
Kek
>>
>>335030620

Wrong.

I've never once gotten oneshotted nor have oneshotted a person with a shotgun outside of quad damage at full standard health (which is 100 btw). Not even the sniper can oneshot you, it does a max of i believe 87 or 89 with a full charged headshot
>>
>>335030071
The reason I say it plays like CoD / Halo is simply because of the lack of movement mechanics and the perks. It's definitely not an arena FPS because of the lack of movement mechanics. That's why I wouldn't class Halo as an arena FPS as well.
>>
>>335030691
Aight, source was the wrong word. But being able to back the opinion up with something like >>335030071 did would make the post worth a damn.

>feels more like UT than it does halo
No reloading, double jumping, health and armor pickups, emphasis on moving all the time, switching weapons constantly depending on the situation.
>>
btw did anyone else notice you cant fucking hear the SS for shit if youre not facing the person? I got buttblasted quite a few times from oddly silent shotguns.
>>
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>>335028457
but why would you release a demo "beta" of the tacked on multiplayer?

they did a good job trying to port arena FPS to console though
>>
>>335030962
Halo is closer to an arena FPS then D44M.

You spawn in with the same shit as everyone else.
You have to pick up weapons and powerups off the map.
You lose your shit when you die.
>>
>>335031265
To get dumbasses to preorder? Public demos are the norm in current year.
>>
>>335030618
>it plays like halo with fixed health
Well, Halo with fixed health is already nothing like Halo. Because in Halo it's easy as fuck to camp and control the portions of the map with regen. If you take that away everything shifts too much already.

>the movement is almost identical to halo:ce
It's way faster than Halo: CE.

>one-hit takedown moves
Only when enemy is on very low health. In Halo, it takes TWO melees to kill ANY enemy. In Doom you need 5 or more to take down someone. The last one will be a takedown animation that will pin you to one place and make you vulnerable so his teammates can clean you up, if they do it fast enough he will survive btw.

>and it has halo's grenades for that matter
Teleport is too OP for someone to use grenades. Also it's only one nade in a game that is faster than Halo so you can avoid nades easily compared to Halo. In Halo you could carry 4 or even more, it was always a grenade spam fest.

>but it's a huge leap backward for PC fps
I know, but it was not made by people who design PC arena FPS so stay calm. It only shows that people who design console FPS are starting to get closer to PC FPS design formula and that is a very good thing for both console and PC players.
>>
>>335031314
>2 weapons
>zero movement mechanics
>slow movement
yeah no
>>
Its like Halo and Quake had a bastard love child. Its ok but it's bullshit that the first weapon you get in a loadout is a rocket launcher
>>
>>335031645
Closer than D44M doesn't mean Halo is Quake or UT, anon.

And D44M is still pretty damn slow. The haste powerup is the only thing that feels like a reasonable speed.
>>
>>335025428
Why do people complain about this game not being an arena shooter when no one plays arena games with the genre almost being dead?

Secondly, this game is nothing like COD and Halo (apart from looks in armour and multiplayer loadouts).

Lastly, I would not want to play a game like this for multiplayer as it would real boring, real fast. Good for a quick laugh but pointless after that.

https://www.youtube.com/watch?v=qrIZmaOMCg8
>>
>>335027674
>worse than the first UT
That's not hard to accomplish, since the first UT was amazing.
Still the best of the series too.
>>
>>335027579
>PC==mouse
>>
>>335030740
>Both feel physically slow to play as movement speed is much lower than other arena shooters which to me creates a large contrast between how games like UT and quake play and how halo and doom4 play.
>strong emphasis on melee to help finish enemies off
>lack of focus on dodge mechanics and more of a focus on players ability to sidestep (also adds to the 'slower to play' you hear a lot of people complaining about)
>many low damage weapons that you use to wear them down to melee them
Someone above mentioned grenades so them too I guess.
Aesthetically they aren't very similar as proved by the video they posted, some may argue power armour similarities.
>>
>>335031801
Doom is way faster than Halo. It's the fastest console shooter out there. Base movement speed is fast enough, if you press and hold jump every time you touch the ground you make fast forward jumps, doing this is faster than walking, it's a casual bunnyhop. But there is also a teleporter that makes the game even faster. You can cover a lot distance and change the combat situation drastically with a good use of teleport.
>>
>>335029148
I'm not, considering that they've done DLC most of the mechanics done on Halo 4 Multiplayer was probably done by 343i, while they've did the maps. Almost every time they've done the mechanics of the game it turned out to be complete shit
>>
>>335027683
Maybe it's because I'm bad with controllers but I can't imagine trying to dodge projectiles while also trying to gun down hordes of monsters with a gamepad.

It was simple, yes. The problem isn't that the game is watered down for consoles.
>>
>>335032093
So why is everyone saying it's slower

And why does Halo 5 feel so much better to play
>>
>>335025428
Bad

You should just play halo instead
>>
>>335028526
Only the UAC Sec skins, though there's going to be at least one more armor type that is just generic sci-fi man.
>>
>>335032068
But melee is a bad tactic in Doom, it pins you down and leaves you completely vulnerable so enemy team can clean you. The takedown animation is there to punish people who use melee.
>>
>>335032252
>So why is everyone saying it's slower
You're on /v/, people are retards.
>And why does Halo 5 feel so much better to play
You're proving my point if you think a console only shooter feels better than a game that can be played with m+kb.
>>
It's amazing that the amount of shit people are flinging at doom 4 they ignore the 2 biggest problems the game has if it wants to be an arena shooter, you can't pick up enemy weapons and there is a dedicated melee button.
>>
>>335032381
>implying the slow opinion isn't Internet wide
>>
>>335032381
being able to use mouse and keyboard doesn't make the game not designed like shit
>>
>>335032178
>The problem isn't that the game is watered down for consoles.

>2-weapon limit
>shitty slow movement
>sluggish aim speed

u wot m8

>>335032381
>You're on /v/, people are retards.
Including you then, I take it?

>You're proving my point
By saying Halo 5 plays better than D44M? Fuck are you on about?
>>
>>335031861
Of course it's "boring" if you pick buckshot or instagib like in that video. Starting off with a super shotty is dumb.
It literally is showing no forms of map control or strategy in your example. A Doom 1v1 is very intense, any game with a bunch of players in a small area is going to be a boring killgrinder.

And the reboot is more like Halo or COD than Doom. It's a mishmash in the middle that has nothing good from either side of the coin.
It's bland, boring, and uninspired.
>>
>>335032324
When I was playing I felt like the melee animation thing was inconsistent, I was only able to make it happen twice
>>
>>335032432
Can you explain why those are problems?
>>
>>335032252
Halo 5 is a fucking clusterfuck of bad controls. Fast killtimes, health regen, base movement speed is slower than in any Halo, aim support on weapons like sniper rifles is ridiculous. AR melts you like guns from CoD at close distance in H5. It does not feels better than Doom. You are delusional.
>>
>>335032558
>clusterfuck at bad controls

Basically admitting you suck. And H5 isn't better than Doom but it is better than d44m.
>>
>>335032093
D44M is faster than Halo but Halo is very slow. D44M is just pretty slow.

Something that bothered me on both the PS4 version and PC version of the games was that I was regularly topping the leaderboard. This wasn't just occasional, this was every god damn match. I'm not the best FPS player in the world by any means, but yet I was dominating every single match.

I figure it's because everyone was so god damn slow and easy to hit. I might be wrong though.
>>
>>335032481
That's not really simplifying the game imo. It's just turning it into another shitty console fps. That was the point I was trying to make.
>>
>>335025428
I'm gonna try and be kinda objective here. It wasn't terrible, but it wasn't very good either. It plays like a slightly quicker halo, but at least halo has weapons on the map. You get a cruddy load out and you can't pick up your enemies weapons. The guns feel like big nerf gun with no feedback and just feel generally weak. The reverent thing that spawns is stupid and out of place, making one character a super tough flying bastard with instant kill rockets. There's one power weapon that spawns in that map, basically and instagib railgun that seems like it hits even if you miss. Nevermind it was pretty terrible.
>>
>>335025517

Not even.

Anyway, OP. There's good and bad here:

>Good
Gauss Cannon is stronk as fuck

Some of the non-powerup weapons (namely the SSG, Lightning gun, and Plasma Rifle) were all right I guess. Everything else sucked

The movement, for the most part is all right

It looks pretty

>The bad
Loadouts and Hack Modules
Heavy assault rifle sucked ass
You will notice that the multiplayer wasn't done by id at all
Movement, while all right, still feels slow

I'd really rather play SP.
>>
>>335032558
Doom
>wonky mouse acceleration
>one speed only, and a weird "sorta not-really" fast speed at that
>double jump is unintuitive, boring, and locked to one direction
>horrid pickup system that is laughably simple yet feels shoehorned in
>terrible balance that leads to predictable supershotty/fist battles every time

Halo
>multitude of speeds
>variable jump height
>guns are balanced better even if they don't feel "right" for Halo
>better body awareness overall

I love the original Doom, but any Halo game is far more solid than the awful reboot.
To compare the two is unfair really. D44M is an insult to Halo if you try to compare them. Not as much of an insult to the classic Doom games, but Halo still fares better than this nuDoom that has an identity crisis.
>>
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Did the consoles have any sort of rating systems like the PC version had for steam? Did it get blasted as hard?
>>
>>335033091
Oh yeah can't forget the insta melee button and the asinine glory kills which make close range battles nothing more that ssg then melee. At least it was funny to kill the poor schmucks stuck in the 20 minute long glory kill animations.
>>
>>335025428
It plays like Turok: Rage Wars and I loved Turok: Rage Wars.
>>
>>335033243
I think ps4 had 4.5/5 stars or something. The full release of doom 4 will have nowhere near as negative reception because most people who rated it on steam barely even played it and the sp could be fun
>>
>>335027579
I think you might want to go read masters of doom. Even Wolfenstein had mouse control.
>>
>>335025428
https://www.youtube.com/watch?v=1xIHrQRzsG0
>>
>>335026175
DOOM multiplayer was something people played for fun while bored at work because their bosses had no idea computers were capable of doing such a thing. It was not a competitive scene.
>>
>>335032683
>Basically admitting you suck..
Halo 5 default controls from memory: Push L to sprint, R to Melee, B to crouch, A to jump, LB to dash, RB to grenade, LT to ironsight, RT to shoot. You also need A to clamber, hold B to slide, melee when sprint to titan dash from destiny. Hold LT in the air to hover like warlock in destiny.
The problem is you only have LT, RT, RB, LB, L and R buttons that you can use without taking your hands of the aiming and moving sticks. Controls in Halo 5 are so sloppy and overloaded that you can't play it effectively (do critical actions like jumping, sliding, dashing, sprinting, clambering and aiming at the same time) without painful carpal tunnel CLAW hold or without 150 USD elite controller please buy. I enjoy competitive shooters but only when controls are tight, old Halo games with bumper jumper had an ideal control scheme, Titanfall is nice, Doom is nice. But Halo 5 controls are overloaded clusterfuck that i simply refuse to play.
>>
>>335033331
You could eliminate a lot of issues by removing the melee button.
>>
>>335033223
>better body awareness overall in Halo
Because you have a fucking RADAR in already slow as fuck game, Doom is fast and without radar, get good you fucking scrub.
>>
>>335033515
I don't get how DSP sucks this hard at any game
>>
They should have gone the Serious Sam route.
SS3 was perfect. It combined modern shooter elements to a classic formula and worked well without tarnishing what the series was all about.

Take Doom's general design, add a sprint and a (useless) ADS function to convince the console kiddies to like it, then make the rest of the game classic hardcore Doom.
So essentially Brutal Doom. Though I'm not a fan of it, I could get past those elements if backed up by good stage design, interesting backdrops, and a well balanced challenge.
>>
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>>335025639
>poor audio
Not enough people complained about this, it's damn near impossible to locate anything with audio.
>>
>>335033661
>defending D44M

why?
>>
>>335033682
i haven't watched many of his videos, but i'm pretty sure it's an act to get more viewers. kinda like pewdiepie screaming like he's actually wrong in the head, despite being a completely normal guy irl
>>
>>335029716

There's a playable demo for it this coming PAX I read somewhere.

It looks fun and it has interesting verticality/movement options.
>>
>>335033751
>correcting somebody when they are fucking wrong is defending
why?
>>
>>335032528
I have played the new Doom, Halo and COD and they're not similar in my opinion. I'll put forward a opinion that should help both sides.

Do not pre-order or buy until in.

Have a Classic playlist that allows arena players to play and gives access to causal players to enter into. We should ask for this to be implemented into the game.

So you would have increased movement speed, more air movement, no loadouts, no demon runes or hack modules, start with pistol (heavy assault rifle and standard shotgun could do too) and strafe jumping is implemented, etc. The leaks have shown strafejumping and other things above so it should be easy for id software to implement this.

Now both sides are happy as there is causal playlists for messing around and having fun and an arena playlist if you want to be competitive and want a challenge.
>>
>>335033746
You just have to be really, really aware of that little redness indicator or you'll never know that someone is shotgunning you from behind.

THEY'RE 10 FEET BEHIND YOU BUT MAKE NO NOISE. WITH A SHOTGUN.
>>
>>335033864
You didn't correct shit.
>>
>>335033790
I hope it's an act but he's so convincing that I doubt it, pewdiepies act can be seen through in the space of one video but I watched the entirety of DSP failing at an MGS game and I'm convinced he may actually be that stupid
>>
>>335033751
Because you are fucking stupid. If you don't like the game find a good reasons to hate it not pull shit out your ass. You acting like angry mob that got tricked into hating something. I'm guessing it's blizzard doing because Doom is a direct competitor to their shitty Overwatch.
>>
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I liked it.

If you can't get passed that it's not going to be much like classic Doom aside from good map design/pickups/general focus on fast paced mobility, you probably won't though. It's better than the current rank-and-file of the genre but that's not going to be enough to convince those who aren't already attuned to it.
>>
>>335034041
>muh tinfoil hat

Eat shit. There's a whole thread - there have been whole threads, plural - of legit complaints, you think we're all ass-pulling here? Get fucked.
>>
>>335034041
if there's any game in competition with overwatch it's battleborn even though they are completely different games
>>
>>335034178
Overwatch is just as casual console trash as Doom.
>>
>>335034041
>movement is still very slow
>floaty jumps, can't influence the jump once airborne
>loadouts
>perks
>DLC weapons
>DLC perks
>DLC demons

I didn't hate the demo either but there's plenty to be concerned about.
>>
>>335033901
>just change it

Not that simple. If you change the movement speed and air control you fundamentally alter the way maps design works, the same maps wouldn't work in both styles. And removing loadouts isn't as simple as randomly placing weapons around can really fuck over a map. Plus the fact that weapons are currently balanced around loadouts.

So really it's as easy as having to patch two games at the same time.
>>
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>>335033661
I mean literally as in, you can see your legs and have full awareness of where your character is at and what they're doing.
D44M feels like I'm indirectly controlling the character, something which is awful for ANY fps, especially an arena shooter.
For example, auto-grabbing on to a ledge is shitty by design, as it takes away control from the player. Even Halo doesn't do that.

Doomguy in 1/2/64 may have slipped around a bit, but the traction system felt nice and you were always in direct control.
The reboot has NO sense of traction or speedbuilding. It's not fluid like the original. It's start-stop-start-stop.
When you "git gud" at classic Doom, you're conquering a level without stopping.
You're bobbing and weaving past fireballs and nailing everything that gets in your way.
Get hurt? You just swoop over the medkit, no stopping required.
Out of ammo? It's in the level for you to take as long as you've been managing it well.

D44M has the pinata enemies, the "wow so cool" finishers, and things that just overall don't mesh with what Doom is about.
It's like if you remade Touhou into a really easy version of space invaders- one with flashy effects without the actual beef that makes a bullethell.
>>
>>335033901
Yes finally someone who speaks sense and does not act like part of angry mob.

>The leaks have shown strafejumping and other things above so it should be easy for id software to implement this.
Please provide source.

I agree with you, Doom could be great with competitive mode with pickups and strafe jumping. Doom is already a great casual arena shooter experience for normies. If there will be a ranked hardcore mode normies will play it too when they know the basics. It can revive arena shooters and bring proper arena shooters on consoles. But right now angry mob tries to do everything to make sure it fails.

Blizzard is releasing Overwatch in the same time-frame on consoles too. Doom is a direct competition. 95% sure that negative steam reviews is the smear campaign that was paid for by blizzard to get rid of competition.
>>
>>335034423
There is map editor that comes with the game so maps are not the problem. The wepons are balanced to counter each other just fine. Only need to design maps around smart positioning of these weapons.
>>
>>335034692
The map editor is limited to 4 players.

So they can sell more DLC.
>>
>>335034423
A fair point but I see no problem in asking for it. If we only complain and shitpost, that will get us nowhere and makes the arena community look like a bunch of losers.

Forgot some points, add in weapon pickups and make some weapons more powerful like the rocket launcher which gives it power and the ability to move opponents with the splash damage.
>>
>>335033515
whats the song?
sounds bitchin
>>
>>335034692
>There is map editor that comes with the game so maps are not the problem
With a max of 4 players

> The wepons are balanced to counter each other just fine
Yeah no, weapons in an arena shooter are meant to be far and above the competition ins one area, with one or two weapons like the rocket launcher being pretty good in most areas. As they are, they're all so middles compared to each other your best bet is to make a bee-line straight for the vortex rifle and you're now done with weapon hunting.
>>
>>335034752
They aren't going to give us a proper classic mode because they are selling weapons as DLC. Having weapons be pickups on the map undermines that.

What a time to be alive.
>>
>>335034739
>citation needed
>>
>arena shooter with shit movement and no incentive to even remember timings

Why? Why even bother?
>>
>jumping in the first place in Doom
I feel as if they wanted to make Quake and not Doom.
It even has quad damage and haste. No soulsphere, invisibility, berserker pack, or other staple Doom powerups to be found.

I'm willing to bet the level design will be 10x worse than any classic Doom wad due to being designed with jumping in mind.
It's lazy. And I highly doubt they'd use the verticality well either, which is a staple of what makes Quake 1 levels great.
>>
>>335034934
http://lmgtfy.com/?q=snapmap+4+players
>>
>>335034997
There will never be a map as good as aerowalk.
>>
>>335034895
Does not matter, the arena community needs to shout to be heard. I have been going through multiple forums and there is only complaints but no one putting forward ideas. I want to see collective voices being put together.

>>335034997
There leaks have confirmed that soulsphere, invisibility, invincibility and berzerk are in.
>>
>>335034997
Invisibility was in the closed alpha and beta.

But they were FUCKING INVISIBLE as in I can't see shit invisible. No Predator outline or anything.

Also the soulsphere is sorta in as the mega health thing that gives you 100 health + 100 armor.

Haven't seen berserk yet. Guess that would make all melee attacks 1 hit kills?
>>
>>335035008
Hm, that's kinda shitty and stupid, maybe they mean only 4 players can simultaneously edit a map or whatever. Or only 4 players can participate in coop modes with AI enemies, not in multiplayer.
>>
>>335035380
No, it means 4 players max.

Think about it anon. Why would you buy my $45 worth of map packs if you could make all the maps yourself?
>>
>>335034945
But here is, there is no announcement of the power up spawns. Game does not show you where they are. You have to look them for yourself and remember timings.
>>
>>335035506
Except when you have the perk that shows you where the powerups are and how long they have until they spawn.
>>
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>>335035467
I miss Timesplitters.
>>
>>335035506
I don't know what his reasoning was, but there's no need to remember things because

1.Ammo comes in generic boxes
2.Armor is everywhere and doesn't even stack that high
3. No guns to pickup
4. Except for that one big health pack there are no really "big" things to search out.
>>
>>335035467
Conspiracy theories aside. Halo had DLC map-packs and forge user created maps in multiplayer coexisting just fine. This is ex-Halo devs. i really fucking doubt that there will 4 player limit on MP snapmap maps.
>>
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>>335035467
It's simple anon, you sell high quality maps at a reasonable value.
>>
>>335035648
It's not a conspiracy theory, anon. It's just good business sense.

The days of Carmack and Romero wanting us to rip their games apart for fun are long over.
>>
>>335035586
This perk is on timer and you can't have it on for the whole game, also it's one use random drop so to truly get good you need to learn and remember timings, perk is just there to help new players with timings and weapon positions, nothing game-breaking.
>>
>>335035648
They didn't make the whole multiplayer anon, they were basically temps on those games, no decision making.
>>
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>>335035639
>quad damage, power weapons, big armour pickups
>>
>>335035784
It shouldn't be there in the first place.

Not to mention the perks that spawn you with free armor or wallhacks.
>>
>>335035639
But anon, you're forgetting the demon rune and instakill gun!
Surely they must count! They're perfectly balanced and reasonable items just like any other arena shooter!
>>
>>335033901

I actually wish they did the same thing in SP and have you start with the standard/combat shotgun and just pick everything up.

Or hell, keep just having to pick a starter between HAR or the Shotgun.

>>335034567

Not the same guy but someone's dug into the console command list before among other things. I wish I had the screenshot or the post number in archive.
>>
>>335035857
Map control has never been about getting quad damage anon,

>armor pickups
>2.Armor is everywhere and doesn't even stack that high
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>>335035839
Simple and beautiful.
There's a reason why it still holds up today and has a lively modding community.
>>
>all this whining

Just be happy that you're finally getting a new installment in the franchise, Jesus.
>>
>>335035593
I used to make some great SP maps in Timesplitters. Had puzzle rooms like stepping on the correct tile colour to get across a room with the correct colour route being shown in the corridor lights before it and stuff like that.
>>
>>335036108
>new installment in the franchise
>doesn't play anything like the franchise
>>
>>335036108

I remember reading that shit a lot when Devil May Cry got rebooted.

However, D44M is in a totally different situation. Maybe much more worse at least for multiplayer.
>>
>>335036201
Half of the games in the franchise don't play like the original at this point you fucking spastic, remember doom 3?
>>
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>boot up UT2k4 today
>use ballistics mod for loadouts, crank up the speed a little, put on the player pinata mod, and turn on some Doom music
>better D44M than the real thing will ever be
>>
>>335036292
>remember doom 3?
Yeah, it had better multiplayer than D44M
>>
>>335036292
>1
>2
>final Doom
>64

>3
>4

???
That's more than half, anon.
>>
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>>335036413
>>
>>335028386

>That lunge on melee

Why
>>
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I'm convinced most of you have never played an Arena Shooter at any sort of decent level. It's not about advanced movement or picking up your enemies' weapon. It's about fucking keeping your stack up (armor and health) understanding control points on a map (power weapons and item pickups) keeping track of item and weapon spawn times and using map knowledge and formulating the best routes for every scenario and executing them better than your opponent/opponents.

Doom might not be the best game or control quite like Quake, but it's closer to an Arena Shooter than anything else this side of the UT Alpha and maybe Reflex. It still has high emphisis on armor and health stack, map control and optimal routes. It rewards those who understand power weapon and item spawn times. It has a similar TTK to Q3A.

So the game has loadouts? You still need to control power weapon and valuable item spawn points. This is an attempt to fix TDM and DM balancing issues with spawn weapons combined with random spawn points. It might not have been a problem in Duels where there were enough power weapons to go around, but I specifically remember a majority of players complaining about TDM devolving into who spawned closest to the rail or rocket launcher and spawn killing being a problem. They initially tried to alleviate this with armor bonuses at spawn in Q3A but that was hardly effective. I'm not saying that loadouts are a better route to take, but it is an attempted solution to a perceived problem that had been around since Quake. As much as I love those games, let's not pretend like they're perfect because I don't see any Q3A or Quake World threads popping up on /v/.

TL;DR the game might be shit, but it isn't because it isn't an Arena Shooter.
>>
Speaking of Doom 3 Multiplayer, I forgot I had this link somewhere.
>>
>>335036498
>doom 3
>no generic ammo boxes
>no loadouts
>advanced movement
>actual weapon dynamics
>building a stack isn't a joke
>>
>>335036634

Fuck, I forgot the link.

https://www.youtube.com/watch?v=P5C2rZf2GbY
>>
>>335036621
>similar TTK to Q3A

If I come up behind a fresh spawn with a shotgun, he's dead. If I hit a fresh spawn with a direct rocket, hes dead. If I hit someone with a rail he's dead.
>>
>>335036621
No, it's because everything else about it is shit.
>>
>>335036279
There are definitely similarities between the two situations, but at least the devs in this case are saying that they want to try to be faithful to the source material.

Whether or not they're succeeding seems to be a mixed bag at the moment.
>>
>>335036621
>As much as I love those games, let's not pretend like they're perfect because I don't see any Q3A or Quake World threads popping up on /v/.
Nobody is saying Doom should be Quake, but when you've already perfected arena FPS, you'd think they'd look back at what made those games great instead of the garbage they've spat out currently.
>>
>>335036423
If you're going down that route then you're forgetting DOOM RPG, Resurrection of Evil and DOOM Resurrection.
>>
>>335036621
There's tons of people talking about stacks anon, D44M sucks in that department too

>armor only goes to 100
>maps hardly have any health vials so you can only go 100+ health with powerups
>a powerup spawn that only happens 3 every 3 minutes doesn't affect gameplay at all for the 3 minutes your waiting for it camping with the vortex rifle

Besides map control was most important in duels where you won't even see shit like demon runes or whatever that rail smart gun is called.
>>
>>335036917

You're totally right about that. In some aspects I felt like they have something, but something else doesn't feel quite right yet recalling my runs at the beta.

I enjoyed it for the most part, but there were certain things that felt really off. Not gonna outright call it shit, but the bad parts for me were pretty fucking shitty putting aside the obligatory complaints with Loadouts and such.
>>
>>335036771

This is a lie, if you hit someone who just spawned with a rocket the armor bonus they spawned with would keep them alive. It would take two rockets to kill them, just like in this game.
>>
>>335036964
Don't forget No Rest For The Living
>>
>>335028386
>Hitmarkers
>+X everywhere
>Melee moves you forward
Took me 10 seconds to notice how shitty it's going to be.
>>
>>335037110
We feel the same way then. I was actually set in getting it even though I had some misgivings about the alpha and the beta, but then they said they were selling weapons as DLC.

DLC weapons in a Doom game. That's just painful.

I also recently read that Snapmap was the last thing that Carmack did at id. And I know like hell he didn't slap an arbitrary 4 player limit on it.
>>
>>335037151
You know what I mean anon.
>>
>>335028696
Everything in this post is nonsense, its a good beta
Thread replies: 255
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