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Remember this? This fiasco happened on 28April2015. Have you
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Remember this?

This fiasco happened on 28April2015.

Have you forgiven Him?
>>
It'll come back once everyone forgets
>>
I've forgiven Gaben.

Time heals all wounds.
>>
It's already been a year since paid mods?
Where does the time go.
>>
Paid mods aren't inherently bad, the implementation was just really shitty
I'd pay for total conversion mods like Nehrim or Third Age TW
>>
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>introduce paid mods
>backlash
>remove paid mods shortly after
>expected to stay mad
>>
>>334907719
It won't because it was an inherently flawed system. There was literally no quality control, and most of the mods Valve used to showcase the new system(like the ones in OP image) required console commands and other weird shit to even get the items, not to mention things like the items not working on certain character models and having other graphical and design faults.

And finally, there is the fact that not all mods are compatible. You need to be able to test a mod before you decide you're going to use it. With this system, you would pay for a mod you might not be able to use or which might ruin your ability to use other mods.

Paid mods are completely and utterly, beyond a shadow of a doubt, a fucking retarded idea doomed for disaster.

Imagine if you were suddenly charged $1.50 for sitting down in a chair, on a bench, etc... in a public place. You don't "have" to sit, but you will now have to pay for a basic function that was once free. How would that make you feel?
>>
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>>334907702
>/v/ predicted that everyone would go back to sucking gabes dick soon afterwards
I hate it when we're right.
>>
Bethesda is one of few companies that could get away with paid mods because their games are buggy shit fests with highschool English class-tier stories, just like most mods are.
>>
Forgiven who?
>>
>>334907702
I think paid mods could have some potential. For example, look at Portal 2. You have things like the paint gun one and the Mel one.

I think if the "mod" in question results in a completely different game (like how Counter Strike used to be a Half Life mod) then yeah, I can see that working as a paid mod.

Most other stuff? Not really.

See, the things about making entire games out of mods is that they're usually stand-alone. You don't need to worry about compatibility or anything, it should all work as is.
>>
>>334907702
>implying I have the capability to forgive
I actually have a shit list to be sure I never forget every single shitty companies did some stupid shit or destroyed a serie I used to love
>>
>>334908307
"The Gaben" even though it wasn't his decision. People are under the delusion that Gabe is the one who runs every facet of the company. Like how people think that the President of the United States of America runs everything personally and doesn't have an administrative staff and council who each run their own section of the government on behalf of the President.
>>
>>334907702
no.
>>
I mean, paid mods is bad but in the end it was the mod makers who chose not to keep the mods free, despite all the outrage
>>
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>>334908017
It was also objectively terrible in the way it screwed the modder in the fine print. A mod would have to make $100 before he started to see any money, all that initial money which 99% of all mods would be stranded upon would go to fucking Bethesda and Valve. Completely unfair.

And once you surpassed that miracle 100? You get fucking 25% of all the money, everything else once again goes between fucking Bethesda and Valve. It's the biggest con.

You want to support modders? Fucking beautiful, good on you. Donate to them directly like we have had in our perfectly functioning system that rewards merit directly to the modders effort. That's all steam should have done, put in a donate button for steam workshop and fuck off.
>>
>>334908556
That guy? I never known him.
>>
>>334907702
>Have you forgiven Him?
>him

who?
>>
Paid mods would be nice if they didn't let every retard with a brain cell in on it. Didn't help that people were literally plagiarizing shit and selling it.

I wanted paid mod to happen, but that was a clusterfuck from the beginning.
>>
>>334908747
>I wanted paid mod to happen
for what reason
>>
A year ago? Fuck me time flies.

Honestly probably the worst part of the paid mods is how quickly faggots rushed in to try and get paid, like that dipshit who made every 20th use of his weapon make an ad pop up asking you to buy the version without the ad. These dick heads were too short sighted and thought they'd be rolling in it, now everyone hates them and they deserve it. It was all just a bullshit way for Bethesda and Valve to sell more skins and I'm glad it failed.
>>
>>334908017
>It won't because it was an inherently flawed system. There was literally no quality control
>implying Valve cares about no quality control
What is Greenlight?
>>
It could be worse. It could be paid early access mods.
>>
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Those were some terrifying times.
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>>334907702
Only thing I'm still mad about is the shit quality of those mods they had up for purchase.

That was just insulting.
>>
>>334909267
I recall the horrifying threads we had to the possible slippery slope paid mods would lead.

Every mod basically being a kick-starter campaign.
>>
>>334908807
Greed
>>
>>334909267
It could be even worse, it could be paid online play.
>>
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Paid mods are back in Dota, they will slowly creep out to affect all pc games - just like day 1 DLC, pre-order bonuses etc.
>>
>>334909372
Please.
That's small stuff.

How about Early Access paid online play.
You are paying for the chance to pay for online play eventually if everything goes according to plan.
>>
>pirating mods will be a thing of the future
>>
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Why are you against paid mods? Don't you realize that this will mean the quality of mods will improve?
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>>334908017
>not paying for the privilege of sitting down
I swear, park visitors are so entitled these days.
>>
>>334909558
What if I sit on the little corner where there are no spikes?
I think that kinda works.

Also, it's sad to see that they need to make anti-bum devices.
>>
If I remember right almost all of the "premium" mods were bad, too. Like, I think I remember that most of the armor mods didn't even have inventory models.
>>
>>334909395
>Paid mods are back in Dota,
Are you retarded?
>>
>>334907702
Why didn't people care this much when CSGO was released? The only reason it was made was to sell skins.
>>
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>>334909739
>m-muh its only cosmetic skins so it doesn't matter
I squared CSGO from the start, but most people don't care. They just wanted a new Valve game to give their blessed Gaben more money.
>>
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>>334907702
>all those valvedrones who defended this
>MODDING IS A JOB, THEY DESERVE MONEY FOR THEIR WORK
it felt so good to finally win one in this shithole industry
>>
>>334910005
Yeah, that was great. Overnight all these modders literally became starving artists, literally needing paid mods to make a living. Just fucking kill yourselves.

I think there might be a way to do paid mods, but the odds of pulling it off just seem so low because of how shitty people can be and fucking ruin it with shit like that.
>>
>>334910228
Not to mention the whole clusterfuck with some mods using previous mods in them which then brought up copyright and shit into the fray.

If the mods themselves were large enough to be standalones, then I think you could get away with conning some people to pay for them, but normal mods, especially in the communal atmosphere that modding has cultivated, they have no chance in hell.
>>
>>334909228
Remember that pedo game? The game where you shot gays and aids carriers? War Z? Those got greenlit.
>>
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>>334910005
>>all those valvedrones who defended this

Except valvedrones were the one who were most against it.
>>
>>334910538
Except the part where all of the free shirts suddenly started putting price tags on.
>>
>>334910538
But anon, that's simply wrong.
>>
>>334910595
still less than 3% of skyrim mods had a pricetag on them
>>
Yes

Not really
>>
>>334909558
>laughing_fakirs.jpg
>>
>>334910849
I don't think people want to tempt the slippery slope when things are going just fine on flat ground.
>>
>Implying it won't happen again

The only thing Gabe stated that 'they did wrong' was that they did it too 'late', as a modding community had already flourished.

The next time it happens it will be built-in, on launch.
>>
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No. I will never forgive.

No only that, I will flat-out not buy any game with paid mods or support any developers who allow that system on their game.

No excuses, no mercy.
>>
>Reddit hates paid mods so we /v/irgins have to love paid mods

I hate this contrarian meme
>>
>>334909513
really? because the most expensive games today are often the most shitty

>:^)

oh.
>>
>>334909558
>spikes

what the fuck is wrong with people?
>>
>>334911037
Greed is a disease.
>>
>>334910538
You're forgetting the part where they throw pricetags on the free shirts.
>>
At least valve are bro enough to make changes due to backlash. Does anyone else do this anymore?
>>
>>334910538
but what about escalation?
>>
>>334909372
>What is Consoles ever since the 6th gen
>>
>>334907702
In principle it's decent.
A content creator should be able to selectively gate their work if they want to.
In practice it was terrible and I can't defend that implementation , especially because in typical valve fashion they pushed it out with no communication.
>>
>>334909831
Kek
>>
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>>334909558
>Take off sweater
>Ball it up
>Place on bench
>Sit
>>
>>334910929
>The next time it happens it will be built-in, on launch.
You mean like what's already been happening in Dota2 when Reborn hit?
>>
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>>334911206
>-2365 points
Oh look, Reddit did something right for once.
>>
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>>334911242
>Some guy comes along
>Plops in a coin
>Spikes retract
>You don't know when they will come back out
>Or how hard they pop out when they do
>>
>>334911206
>reddit gold

why
>>
>>334911302
That's why we have to love paid mods. Reddit hates paid mods and we hate Reddit, therefore paid mods are cool and anyone who hates paid mods are Reddit.
>>
>>334909558
Where the fuck has these kinds of benches?
>>
>>334907702
I didn't even notice that this happened till two weeks after it ended.
>>
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>>334911206
You were the chosen one you fat shit, now look at what you have devolved to.
You had not only the money but the love of the fans, and you threw it all away man why?
>>
>>334907702
>steam is a one person
fuck off with your memes cuckboy
>>
Friendly reminder
http://imgur.com/gallery/bqcla/new?forcedesktop=1
>>
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>>334911303
>anon comes along
>smashes coin box off bench
>takes coins
>proceeds to next bench
>inserts coin
>rests comfy
>profit
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>>334909558
>sit past my designated sitting time
>get a metal spike directly into my anus
>>
>>334910893
the modders had plenty of time to change their mods to purchase-required. the absolute overwhelming majority did not.

people like you just cherrypick examples such as the dick modder of wet&cold and repeat them until your yelling is louder than reality.
>>
>>334911242
Fuck off pirate, you're killing the bench industry.
>>
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>>334908556
Oh, sure kid, sure.
>The modding community have been ok all these years with miserable donations
>>
>>334909558
it's actually a free-to-sit bench but you can throw in some coins and the spikes go up for a few minutes.
>>
>>334911620
Maybe they should get real jobs.

Like normal people.
>>
>>334911595
I didn't cherry pick anything.

I just feel it's playing with fire when you create a system like that for something that has traditionally was a free communal thing.

I don't look down upon someone making a mod and then they themselves wanting to charge for it, but it had better be worth the price.
But by simply having the option there, people have a greater chance of being enticed by the offer which could lead to bad situations. Hence the slippery slope part.

In a way you can look at kickstarter and all the failures it has created after the first initial successes it had. Suddenly everyone had a game idea that they wanted to make for 150 thousand dollars of not their money.
Better to just nip it in the bud.
>>
>>334910578

Valvedrones by definition aren't against it.
>>
>>334910538
what about the part where other modders had their work ripped off and put on the workshop for money
>>
>>334909558
Spiked benches make sense though, you can have hobos and other filth sleep on them otherwise, it's also why some corners etc have spikes as well.
>>
>>334912062
you mean the thing that showed just how bad the system was managed?
>>
>>334912062
It would have fixed itself with time.
>>
>>334912062
>>334912182
What I would have loved to have seen is the devs for the Skyrim Script Extender putting it up for sale. That wouldn't have "fixed itself with time" because a huge portion of the game's mods required it and absolutely could not be used without it.
>>
>>334912346
If one mod required another to run, and they were both paid, would the base mod get a cut of the one that used it?
Would someone have to buy both to get it to run anyway?

Questions abound.
>>
>>334909558
I don't understand what everyone's complaining about, it's working as intended.
>>
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If you want to sell your mod, your work that spent extended amounts of time and have the dev's permission this is a total grey area and I'm sure there's no written legalities yet that's fine but you might as well sell it on your own blog/website. Why? Because modding websites of all kinds have been more than well established for almost a decade. When steam tried to sell paid mods, people literally took mods from nexusmods and tried to pass it off as their own. Fuck piracy, as soon as you get the mod it's just a folder that you can send to anyone you want. There's probably a reason why established modders who have been doing this well before Oblivion haven't done this yet.
>>
>>334911838
>on 4chan
>still expecting people to do normal things

it's like half you faggots don't know when you're being a normalfag
>>
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>>334907702
The best part about those item mods was that they weren't even implemented anywhere in the game. They asked you to pay for the privilege of accessing them through the console commands.
>>
>>334911206
Whoa thank god they censored that I don't I would've been able to handle it
>>
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They implemented it wrong.

If they put a donate button on the side, that was 100% not required to access the mod, then it'd be OK, because it'd let people support modders that they like, but they aren't forced to. I have no fucking idea why they didn't do this outside greed, because they probably wouldn't have gotten much of a cut of fucking donations.
>>
>>334911947
The truth is however that the slippery slope did not happen. I encourage you to do a few minutes of googling and seeing how small the percantage of paid mods was in the final hours and remember that everyone had over a week to change it, so if they wanted, they would've.

So why didn't people get "enticed" as you say? Because that's how the free market works. There were around 20 thousand free mods when it happened, giving every modder an idea of how much value is in unpaid work and since most people, by nature, understand economics 101 they will not demand money for quality below the free level. And just because little johnny put up his first mod for a rediculous price or the wet&cold modder was jewish enough to change his free mod to purchase-required, that does not disprove the statistic of thousands and thousands mods were nothing changed.
>>
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>>334909267
But anon...
>>
>>334907702
>Have you forgiven Him?

>crap support
>no rollback function
>dropped game dev for hats and knife pixels
>SSA holds your games hostage
>DRM station
>no quality control whatsoever on the shit they sell
>caused the indie cancer to spread

It's the latest on a long list of why steam/valve is shit, the only positive thing (refunds) was just because they were forced to
>>
>>334912783
It's 100% greed, Valve just sees it as another avenue for free money, donations would net them zero revenue so there's no reason to support such a system.
>>
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Anybody know someone who actually bought paid mods?

I want to feel better about my shitty spending habits
>>
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>go outside /v/ to discuss this shit when it was going on
>theres always that one faggot arguing that if you're against this you're supporting communism all of a sudden
>>
>>334912849
It didn't.
Because it was killed before it got out of hand.

I have no proof that it would have happened either, this is just a gut feeling.
But to me the simple addition of going from a button that says "Upload mod" to adding say a little tag saying "How much do you want to charge for this mod" above said button is enough to slowly and steadily pull people into the concept.
And when that concept grows, so does the concept of abusing it due to human nature.

This isn't about whatever mods you're listing, but something that would probably happen over the course of many months to a year plus.

For another example look at Horse Armor for Oblivion.
People ranted, people raved, but it wasn't cut off right there. And it grew, ever so slowly, into what it is today.

It's not so much that something actually had to happen the moment paid mods became a thing, but the simple fact of them existing would have *possibly* led to something awful.

It could have led to something good too, but I'd say the odds were stacked against that result.
>>
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>>334912854
>>
>>334911791
>it's actually a free to sit bench
>but you can be an asshole and spend a few quarters to leave people unable to sit down
Finally, a truly worthwhile investment of money.
>>
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>>334907702
>This happened 28 April 2015.
>A year has gone this quick
AAAAAAAAAAAAAAAAAA
>>
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strawpoll.me/7423946
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>>334907870
I would pay money for overhauls, I don't like the idea of paying 50c for a sword skin.
>>
>Valve gets 25%
>devs get 50%
>modder gets the leftover scraps
Fuck this system. The devs should not make money off of things they didn't create. It only encourages them to make a shit game.

SkyUI, a mod that did nothing except make the UI not-shit, is the most downloaded Skyrim mod. When paid mods were up, the modder instantly took down all free SkyUI downloads and put it up for sale on steam. Naturally, it sold, because it's at the top of almost every "top 10" list and recommended by practically everyone who's used it.

Thanks to paid mods like SkyUI, Bethesda earned MORE MONEY for doing a SHITTIER JOB. There's less incentive to do an excellent job if a "meh" job will net you more money. If you support paid mods, you're supporting the downfall of video games.
>>
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>petition got 150K signatures in 3 days
>tens thousands of people shitting all over the forums
>comment sections limited to subscribers only on the mod page
>anyone who legitimately uploaded mods had their rep destroyed
>even fucking SkyUI was uploaded by the devs
>people defended this shit anyway
>>
>>334913516
>Valve gets 25%
As if they'd settle for that
>>
>>334913436
>50c
Nah, since the "modder" only get 25%, they have to price it accordingly.
It's $2 for a skin that you have to enable through the console.
$9.95 for a completely overpowered weapon that's just a regular sword with the stats modded out the ass
>>
>>334913636
I might have got the 50% and 25% mixed up. Also the modder didn't get any of that money until their mod mades sold over $200's worth
>>
>>334913636
Valve got 30% for doing nothing
Bethesda got 45% for doing nothing
The person who did something only got 25%

The system was completely broken and despite the thought of allowing big modders to get the money they deserve, it was instead set up in such a way that it was far more suited for people spamming skins and joke mods.
And since Valve wanted absolutely nothing to do with the words 'quality control', the entire thing was doomed from the moment it was born.
>>
>>334913516
>Fuck this system. The devs should not make money off of things they didn't create. It only encourages them to make a shit game.
Yes, but it's never going to happen without the right holder getting a cut
It ought to be something like 10% Valve, 10% company, 80% modder
>>
>>334913729
>>334913867
Sounds like they just arbitrarily set up percentages in whatever way fucked the modder most and gave them more
>>
>>334913401
>tfw it was on my birthday
th-thanks bethesda ;_;
>>
>>334913263
The best thing that could have happened out of payed mods are proffessional quality mods behind paywalls, wether this can happen we don't know.

The worst thing that can happen is the already imporant, big, and most imporantly free mods suddenly hiding behind paywalls. This did not happen and more time would havenot changed this. Seven days are more than enough to take a minute to set up a paywall, escpecially since you, should your assumption be correct, are extremly encouraged to do so since they have the highest profit margins out of all modders.
>>
>>334909513
The same reason I don't want modders to make money through donations. People love the idea of making money with a hobby but exert less effort when they don't see satisfactory returns.
>>
>>334913993
Valve takes 30% because they always take 30% of anything.
The rest was supposed to be up to the developer to set the split between themselves and the modder.
For some reason, beth thought the best way to kick start this disruptive marketplace was to completely jew everyone.
>>
>>334907702
That was a year ago? It wasn't two months ago?
What the fuck am I doing with my life?
>>
>>334914523
Oblivion is actually 10 years old Anon. People who were 8 years old when Oblivion released are now legally adults.
>>
>>334907702
I haven't forgiven Gabe, no.
After all, Valve was the one convincing Bethesda doing it.
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>>334914559
Time never stops, does it?
>>
forgiven valve? yes
forgiven bethesda? no
>>
>>334914718
Valve is the guilty party of those two, mate.
>>
>>334912854
>this is the mod that included another mod they didn't own to allow custom animations
>valve allowed and encouraged this

Pure cancer.
>>
Friendly reminder that Valve is going to reintroduce paid mods in the future, despite the backlash, even if you people want it or not.
>>
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>Remove paid mods because of the backlash
>Introduce donations on the workshop to "allow users to support modders"
>take 30% of each "donation"
>Is still going to reintroduce paid mods in the future whether you want it or not
>>
>>334915018

This.

They will keep trying to capitalize on the work of others and it will very likely ruin the modding community of whatever game it touches.
>>
>>334915018
>>334915307
>>334915271
Somewhat ironic that the only reason Valve are were so successful initally is because of mods.
>>
>>334914245
>this did not happen
So skyUi doesnt count?
>>
ITT:
>IT'S OKAY WHEN VALVE DOES IT
>>
No, I've not. Steam had some pretty huge fuck ups recently and Valve is only investing on fucking useless vaporware like the Steam Machines instead of caring about their software.
The huge privacy issue with the Steam pages displaying personal data for example, was not a big deal, but became a BIG deal when Valve took THREE DAYS to put out an official answer, they didn't even make excuses for the fuck up.

I'll maybe excuse them if they manage to make the HTC VIVE the winner of the VR race and bring down unit price.
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I don't know why anyone thinks that it's a good idea to charge for a system of unstable, unmoderated, no quality assured, often low quality, 3rd party mods to a videogame that often require OTHER unstable, unmoderated mods to function. A lot of mods are essentially horse-armour, there was a massive shit fling over Bethesda trying to sell those useless, low quality additions as microtransactions then, why has this become accepted now?
>>
>>334916041
It wasn't accepted. That's why they stopped the program.
>>
>>334916041
>there was a massive shit fling over Valve trying to sell those useless, low quality additions as microtransactions then, why has this become accepted now?
Because microtransactions are only okay when Valve does it.
>>
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>>334911091
>making changes because of an enormous outcry of complaints is bro
>wanting to put the same system in again is bro
>>
>>334907702
>Paid mods backlash was a year ago
>Its just accepted in dota 2 now

Its weird how fast time passes

And how much peoples minds can be changed
>>
>forgiving steam and valve

top kek
>>
>>334916329
Can anyone explain the DOTA 2 paid mods?
>>
>>334916041
Unlike neogaf which just sucks up to sony, neo /v/ sucks every corporate cock it can find, it is a corporate cockslut. People here will defend any insanely jewish thing possible. From shutting down private servers and pulling games from sale making them unplayable and punishing people with pirated copies, or releasing a game missing almost all features, neo /v/ will defend it. Doesn't help that more than half the userbase is underage.

Honestly. I gave up on /v/ when I started seeing people here defend gacha-style p2w microtransactions in modern retail games. At that point I realized all was lost.
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>>334914669
Time waits for no one.
>>
>>334916384
most of them are just ports of warcraft 3 mods where they just ripped warcraft 3 assets and charge a dollar a month to compete
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>>334914245
>payed

Third worlders please leave.
>>
>>334914245
>The best thing that could have happened out of payed mods are proffessional quality mods behind paywalls

We already have those. They're called DLC
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>>334915271
>server cost
>legal fees
>support
>platform
Even if someone would ever donate, it's a small price to pay.
>>
>>334916703
>taking a cut off donations is fine
You're implying that Valve isn't making billions in profits off game sales.
>>
>>334916798
>he thinks valve makes games

Their profit comes from hats and skins, they are an aesthetic store now m8
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>>334916948
Okay, now I know you're baiting.
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>>334916329
>If you haven't seen, Valve is now allowing Modders to charge for their creations on the steam workshop, starting with Skyrim. Given that the earliest blog post for dota 2 from Icefrog mentioned both custom games and monetizing them in some way, it's not a far leap to assume that this system was created for Dota 2 and will be there day 1 when custom games release.
>posted april, 2015
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This shit set a bad precedent throughout the mod community. I've been seeing shit like certain nude mods locked behind a pay gate outside of steam and nexus because clearly people would pay for it. Fuck this community
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>>334917007
No, I wouldn't do that to you anon ;)
>>
Oy vey, please do not talk bad about Valve.
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>>334912894
I really hate that so many boxed game still require you to install it on steam and many don't give you the full game anyway, only a portion of the game data being on disk.

Basically it makes boxed copies a pointless waste of resources and makes pirating the game much more attractive
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