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How's that game going anon?
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You are currently reading a thread in /v/ - Video Games

Thread replies: 48
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How's that game going anon?
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I gave up.
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>>334897662
I'm addicted to playing videogames and have no motivation to actually create something for myself. Doomed to be an idea guy forever.
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I gave up. I tried making a few shitty tech demos and realised I'm not cut out for game dev.
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What would be the best engine for an SRPG?
Preferably something that can build for Android.
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I'll start doing it when I manage to be productive in any meaningful way. At this point I cannot even hold onto hobbies I think I like for more than a week.
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gave up desu
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I'm going to make a visual novel or RPGmaker game eventually but I'm lacking in inspiration. I have elements of a good story in my head, but haven't gotten down and made them into something worthwhile.
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I would love to know how you personally learned C# or coding in general anons.
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>>334903101
I learned Java then moved on to C# in Unity. In regards to syntax, Java and C# are practically identical, so it's a very easy transition. I feel like there's a lot more resources for learning Java out there, too.
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>>334897662
>Flash
T-thanks
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Just added an update yesterday to my duck game.
https://youtu.be/gIY5iwjICk0
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>>139391630
Made some progress.

Changing around the movement to something a bit more sluggish/smooth to contrast the speed boosts, implementing FOV changes upon boost, animator-bro who is da bes made a new walk cycle that I set up, made a new model and decided on a new design of the "blue grass path" trails, changed the lerp on the FOV and scaled it a bit better, particles on the jumpboost pods, bug AI, and fine tuning post effects and materials. Re-designing foliage and meshes.
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>>334904383
And the fov change shown a bit better.

Really close to Greenlight, just want to have a few more mechanics finished before I post it.
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>>334904383
looks great man, I wish I had an artbro. I can program but I keep having to use placeholder stuff.
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>>334904558
What are you working on? I might be able to help.
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If food is in the duck's field of view then it will walk over then eat it.
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>>334904558
Thanks! I do everything except the music and just recently someone offered to do animations so that was awesome. Solo dev is hard and its tough to stay motivated, someone helping with even one part is awesome and increased my motivation.

Im pretty shit at art desu. I cant draw and nothing usually ends up as I planned it but I just keep working on things until they look okay. It gets easier though I think over time.

Heres one that shows the bug creature, a seed deployable im working on, and the change in scale.

And heres dancing bug
https://youtu.be/OWf4VmV3Jw8
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>>334904620
just one 2d game right now, which currently has an artist and I'm splitting programming duties with another guy (who is admittedly a better programmer than myself, but I have more time to dedicate to the project so it balances out)

we're all only working in our free time on busy schedules right now, but we're making good progress. once I'm done with this, I have a few ideas kicking around, and would also be happy to help with someone else's project. you can add me on steam if you'd like to keep in touch thorax4112
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>>334904652
What does the rolling-pin do? You sick bastard.
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>>334905131
kawaii. what kind of game is it, a platformer?
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>>334904553
How did you populate the grass? Is it generated, or did you sort of copy paste everything?
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>>334897662
How much programming skills do you need to make your own game?
I can do some basic physic simulations and currently take a course in advanced algorithms in c++.
How hard is programming video games in comparison?
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>>334905275
Lol, it was suppose to be a duck whistle.
It gets the ducks attention, but so far the duck will just look at the screen (if it can).
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>>334905330
Yeah puzzle/platformer, Im implementing a bunch of different features and using them together in the environment.

I just made this webm to show off the animators much more superior skills, it looks really good now compared to what I did. Also the change in perspective on hills is neat I think.
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>>334904553
skybox and lava textures doesnt really fit in with the rest
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>>334905432
in comparison? hard to say. I'm the kind of person who programming comes extremely naturally to, so when it came to learning Unity it felt like a breeze. as far as "advanced algorithms" and things like that, you actually won't -need- those in most circumstances (though there are circumstances where they come in handy, or can make a complicated problem simple)

the engine handles a lot, if you're using Unreal or Unity, for example.
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>>334897662
Frantically fixing my demo build for PAX East.
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Not much, being kinda busy with work.
I had began working on multiplayer, but it's still buggy and takes time testing setting servers and all that. I prefer working on shaders really.
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>>334904652
make it do this
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>>334905907
Hmm okay, I am not really a programming guy but I figured some basic knowledge on numerical physics would be good for my future career.
Looking for a productive hobby right now and making some simple games would make sense for me.
But if that stuff is handled by the engine it's fine for me as well.
But what do you need then?
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>>334905902
Its not necessarily meant to be lava, just glowing liquid, but it does somewhat look out of place. I like the contrast from it when you go from walking on the black ground to jumping over it though. Im scaling it up some and making it scale relative to your z-axis in the world so the tiling is non-existent. Also thinking about some particles coming off of it.

The skybox is just a mockup from the same 'lava' texture, Im going to make a seperate material for it.
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>>334906134
Will do,
There will be a point where I'll add more fun stuff. At the moment I'm adding the basics.
Flying will probably be the next animation.
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Still working on micro game attacks.
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>>334906459
lava or not, i think players will avoid it out of instinct whether or not you want them to

either way, best of luck
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>>334906593
Thanks
The liquid is meant to be avoided. The color really just came from sliding around the wheel until I found what two looked best.

I was testing bloom exposure with the skybox, I kind of like how it seems to fade in depending upon the length of your focus on it. I do want something different though that looks less like most clouds do normally.
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>>334905424
Grass is an instanced mesh using the landscape foliage painter, so its a lot less costly than a normal static mesh and easy to rework quickly. I'm reworking the mesh soon though because it is many planes instead of just a few with an alpha mask. Theres about 79k instances of the green grass mesh in there currently.
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>>334907504
>79k instances

ouch. that many objects would hurt the fps
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>>334907621
Its been 120fps with no dips ever since I started and ive tried bogging it down by loading up to 2.5 million faces in a scene before of non-instanced meshes. But the grass will be culled outside of a radius when I optimize it anyways, so it will only draw a fraction of that.

The most costly thing performance-wise are complex shaders. And I don't have many yet.
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>>334907872

ah, that means that you removed all the instances outside of view which would be the best thing to do.

I find using certain shaders over the screen cheap but using it on individual objects at once cost a lot above a hundred or so.
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>>334908289
I haven't actually culled any of them yet though, but being instanced they only cost one draw call.

I'm trying to reach a point where I can witness a performance hit, but even when I put complex shaders on all the meshes when I had millions of tris showing with no optimization, I still barely went below 120fps and my hardware isnt extraordinary (gtx670/i53570). I don't even have the GPU taking any load at all yet. It seems like its going to take a shitload of poor optimization to run into any performance issues. I have yet to see any.
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If I had some fucking clue about what I wanted to make, I might be able to pursue something.
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>>334906549
looks good actually, I am interested in glove man
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>UE4
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Currently watching limitless because how cool would it be to have motivation and shit.
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>>334909621
Don't you usually post the unity one first?
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>>334909817
i'm not the same guy, i just managed to post it before unityfag this time
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Yup steady progress
Thread replies: 48
Thread images: 15

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