[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Is this acceptable?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 136
Thread images: 16
File: wrong.png (24 KB, 613x97) Image search: [Google]
wrong.png
24 KB, 613x97
Is this acceptable?
>>
If you refuse to play a game because it doesn't run at 60 fps you're autistic.
>>
>>334887779
framerate locks are retarded on PC, whether its 30 or 60.
>>
There's objectively nothing wrong with the purpose of the curator, so I see no reason why it would be unacceptable
How much you actually care about your FPS is another deal though
>>
>>334887779
30 fps hurts my eyes

You're autistic if you care about how people other than yourself play games.
>>
>>334887917
>30 fps hurts my eyes
You clearly started playing video games in the 7th gen or later.
>>
FPS should probably be something the devs should be upfront with nowadays anyway. There is no reason not to tell potential customers what they are buying.
>>
>>334887992
Even 3rd gen games ran at 60fps you dolt
>>
>is informing consumers about a product acceptable?

yes
>>
>>334888235
I love this meme were we pretend every earlier games ran at a perfect 60 fps.
>>
Warning curators are based.
>>
>>334887779
yes. 30fps lock is only acceptable on anime games, any other game needs to be unlocked period. i have been able to do 60 fps on PC for years, i shouldn't be gimped because devs are shit.
>>
Is it acceptable to give buyers info that should already be in the game's description?
>>
>>334887463
fully acceptable
>>
>>334887463
Only a console baby would think it isn't.

#4theplayers
>>
Doesn't tell you not to play it.
Just tells you it is 30 FPS.

Nothing wrong with that.
>>
>>334888464
>anime game
Shibboleth of the normalfag.
>>
Still better than dozens of ironic anime curators.
>>
File: Bioshock.png (297 KB, 500x624) Image search: [Google]
Bioshock.png
297 KB, 500x624
Yes.
Locking framerate on PC is fucking retarded anyways
>>
>>334887463
It literally only tells you if there's an FPS cap, it doesn't say anything about the game or the developers or publishers.
I really can't see how would anyone think this is a bad thing
>>
>>334888361
>what is a crt
>>
>>334888867
It's FPShaming. Cinematic at all framerates, shitlord.
>>
>>334888916
A meme monitor
>>
>>334887463
why wouldn't it be

it highlights all and only games that are locked to 30fps
>>
>>334888916
What's a crt?
>>
>>334888980
>can't find a reason why its bad, better call it a meme thing
>>
>>334889074
the weight and space it takes
>>
>>334889059
old kind of monitor Cathode Ray Tube
>>
>>334888235
What an amazingly incorrect thing to say. Shockingly wrong. Embarressingly false. Remarkably bullshit.
>>
How come developers don't tell people, instead of having other people do this shit?

If everyone's so confident it doesn't matter, than why attack people for saying it?
>>
>>334887463
Some people like 30, others like 60.
I really don't care because I know this is a "PC Master Race" meme.

Back in the day, no one gave a fuck about the fps of a game.
>>
File: file.png (867 KB, 1024x576) Image search: [Google]
file.png
867 KB, 1024x576
If Totalbitchtits is anything to go by, 30FPS locks are detrimental to your health. And they say the Chinese make dangerous products, the Japanese have literally made cancer into something that can spread via osmosis.
>>
>>334889418
Same reason there aren't DRM and DRM-free tags on Steam. They're afraid you won't buy it.
>>
It's providing information about games, I have no problem with it.

Whether you can play games at 30fps or not is irrelevant, it's just information.
>>
>>334889657
>Back in the day, no one gave a fuck about the fps of a game.

Complete fucking horseshit along the lines of "back in the day, no one gave a fuck about graphics."
>>
>>334887463
Of course
It merely provides technical information about the game. Whether or not this effects your purchase is entirely up to you.
>>
>>334889975
But you know it's fucking true.
This whole 30/60 fps meme became popular like 3-5 years ago only.
>>
>>334890078
Its been a thing for more than 20 years

this wasn't 3-5 years ago, thats whn you were born you fucking retard

playing half like 1 in 1998 was the dopest shit ever on a 75hz CRT
>>
>>334887779
So why are you against someone listing the FPS of a game? The curator isn't telling you not to play it.
>>
>>334890078
Spoken like a true console player.

Every single new FPS coming out made people talk how much frames they were getting.
>>
>>334887463
It doesn't tell you not to play these games, it's only informative to the consumer thus it can't be bad.
>>
The amount of butthurt this curator causes is amazing, so yes.
>>
>>334890203
>Spoken like a true console player.
I was more of an Arcade and PC player (Doom, Dangerous Dave) player. Anyway. No one, absolutely no one cried like an autist like people do now about the fps meme.

I'm not against 60 or 30 fps by the way. The only thing I care is if the game is good or not.
>>
File: 340170_20160409000311_1.png (2 MB, 1920x1080) Image search: [Google]
340170_20160409000311_1.png
2 MB, 1920x1080
Yes, its perfectly acceptable. It informs consumers about things that might be of interest as information to them.
>>334887871
Not if the game is a port and was coded to be stuck that way from the get go.
I'm still salty that FF Type 0 HD got low reviews on Steam from people who either
>set the AA settings on max and wondered why they couldn't run the game
>can't stand it being 30FPS despite the game having been built that way from the getgo
>>
>>334889657
>Back in the day, no one gave a fuck about the fps of a game.
Back in the day, consoles generally didn't get the same games that PCs did and they didn't even try.
>>
>>334889657
Because FPS was usually shit anyway, no matter the game, you throw a bunch of shit on screen, it slows down.

That is considered unacceptable as the tech improved and computers were able to handle tons of shit on screen at once and everyone wanted to show you just how much shit they could fit on screen with the game still performing really well.

Now suddenly you have devs backpedaling like faggots that their jumpy frame rate is 'cinematic' because they realize that they unleashed the beast that is customers realizing they could be getting a better product.

So instead of going "Yeah, we couldn't reach the level of graphical fidelity we wanted while having 20 enemies on screen and this explosion going off"

We just get a bunch of excuses, lies and all sorts of other bullshit to get you to buy their half ass shit.

Also, shit devs tying game clock to FPS. This shit needs to stop. Some of them even tie PHYSICS to FPS. I'm looking at you Bethesda. I can't play Skyrim over 60fps because the already buggy physics go into hyper drive and horses fly over the landscape. Yet I lock it to 60 and the FPS STILL dips regularly for some stupid fucking reason.
>>
I can't wait till 120 fps is the standard so all the 60fpsfags are BTFO.
>>
>>334890406
This.
>>
>>334888717
>ironic
They aren't ironic. They're just exaggerating/being humorous while being honest.
>>
Best curator right here
http://store.steampowered.com/curator/6858585-Its-shit/
>>
>>334887992
>people can't grow an appreciation for better quality over time
do you still eat baby food because it tasted fine when you were an infant?
>>
>>334890447
>let's make a game for the PSP
>you know what, let's now port it to the PS4 and Xbone, and only touch up half a dozen textures in the entire game
>let's drop this on Steam, too, and throw a DotA2 skin to string those fucks along

It doesn't matter if the game is going to PC or just another console, a 'straight port' of a game is just bad form. Type-0 is really just a glorified PSP game with some "next gen" effects like motion blur slapped on haphazardly. It wasn't remade for the PS4/Xbox/PC, it was just essentially given a sweet FX profile and an amateurish texture mod, and called an "HD re-release". Soon, this line of thinking will just devolve into "as long as the game boots up, the port is flawless," and the seeds have already been planted.
>>
>>334887463
Yes
>>
>>334890619

It WAS the standard for PC shooters back in fucking 1999. There are certain jumps in Quake engine games where even today are impossible without 120FPS.
>>
>>334887779
I don't know about you, but a noticeably low FPS (30 or less) really effects my enjoyment of the game. It makes everything feels slow and sluggish.
>>
>>334891680
>It WAS the standard for PC shooters back in fucking 1999.
I can't think of a single brand of tv, monitor or LCD panel that made a 120hz screen
>>
>>334889154
>he's a feeble skeleton stuck in the cuck closet
Subjectivity is a bitch
>>
>>334891680
Most CRTs ran at 75Hz
>>
>>334891474
Why should a port be significantly higher quality than its original version?
>>
>>334891680
>A jump is only possible when you play 120fps


do PC-autists actually believe this? the game plays the same with 30fps
>>
>>334891680
you realize that has nothing to do with the screen right, you can run a game at higher than the refresh rate
>>
>>334891815
No it doesn't you fucking knob
>>
>>334891703
I can go from playing at 144 fps to playing at 30 fps with no problems.
>>
>>334890430

>Anyway. No one, absolutely no one cried like an autist like people do now about the fps meme.

That's because Developers didn't try to spin poor performance issues and substandard FPS as a "cinematic experience".
>>
>>334889657
>Some people like 30, others like 60.
What?
How is 60 fps not objectively better for every single video game you could think of, it's more input and more visual fluency
You'd have to go out of your way to design a video game witht he firm intent of being played at a choppy framerate for design purposes, I guess, but that would be less game and more demo of concept
>>
>>334891895
wrong lol
>>
>>334891784
>>334891745
Nobody is talking about monitor refresh rates you fucking retards.
>>
>>334887463

Not just acceptable, downright good for the consumer.
>>
>>334891745
never unless you run it at 800x600@100hz, shit looked pixelized as fuck if the screen size is more than 15.

standards will be 1024x768@85hz, 1280x1024@75hz.

the ones with higher refresh came out during the rise of budget LCD panels. no one could give a damn anymore.
>>
>>334891815
Yes, because it still happens with recent CoD games, because its the same fucking engine. You can Google this with a 5 second search.
>>
>>334892029
You do know that physics in virtually any game run at a fixed refresh rate to keep them predictable, right?
>>
>>334892149
>Cant say why
>Just google it!!!!

suuuuuureeee lol
>>
>>334887779
If you're using Steam, that's more of a sign of autism. Just look at anyone's most played games and you'll see the pattern.
>>
>>334892159

http://www.psycco.de/125fps/UpsetChaps%20Quake3%20Guide%20-%20Why%20Your%20Framerate%20Affects%20Jumping.htm

LITERALLY

KILL

YOURSELVES
>>
Are people who Gold Face post and NEVER EVER acceptable?
>>
>>334888867
Yes, it does. If devs gave capped 30fps shit on PC, they are likely inept at their porting jobs and SHOULD be shamed for shit work.

If you're gonna do your job, do it right. These devs that cry about fps shaming should be ridiculed for their shit work.
>>
File: Capture.jpg (36 KB, 614x370) Image search: [Google]
Capture.jpg
36 KB, 614x370
Isn't it just a protest against Steam removing useful user tags?
>>
>>334887463
It is stupid.
Curators supposed to recommend games not just slapping stickers.
They should've made 60+ FPS police or something.
>>
>>334887463
http://store.steampowered.com/curator/6858585-It's-shit/
The best.
>>
>>334892250
That doesn't contradict anything I said. Just makes it seems to me like Quakes engine is shit.
>>
>>334892405
Yes because Devs got extremely anal about what people think of their games negatively and Valve just stroked their cock.

In fact games that released via Greenlight used to have the Greenlight tag but because of the constant garbage that enable it to go through due to massive poor consumer judgement (or any scummy means) they took it off.
>>
>>334891680
>There are certain jumps in Quake engine games where even today are impossible without 120FPS.

How
>>
File: file.png (255 KB, 400x399) Image search: [Google]
file.png
255 KB, 400x399
>>334891794
Why shouldn't it?
>>
File: 1386195846555.gif (1 MB, 250x250) Image search: [Google]
1386195846555.gif
1 MB, 250x250
>>334889657
>Some people like to have cancer, others like to be healthy.

FTFY
>>
>>334887779
1/10, well done
>>
File: 1460346080676.jpg (95 KB, 800x1067) Image search: [Google]
1460346080676.jpg
95 KB, 800x1067
>>334892442
Valve banned the 30FPS tag on Steam so curating is the only way they could do it. they would have banned it too if TB wasn't in charge of running it.
>>
File: file.png (87 KB, 200x200) Image search: [Google]
file.png
87 KB, 200x200
>>334892405
>a shooting game is capped at 30FPS
>a game where you have to avoid obstacles as part of the core gameplay is capped at 30FPS

Has anyone ever noticed that a lot of action oriented games are the ones that do have FPS caps on them in the first place, while many slower paced, turn based games don't?
>>
>>334890987
>>334892445
great minds
>>
>>334892581

>quakes engine is shit

you're shit anon

stop playing at 30fps

christ
>>
>>334892996
Maybe that's because it's easier to get high fps in turnbased games since there's jackshit going on
>>
>>334887463
whats the matter, the human eye cant see above 24 fps anyway
>>
>>334887779
That's not the point.

Steam doesn't allow fps as a tag. This curator fulfills something steam doesn't.

That's it.
>>
>>334887463
>looking through this
>there are games that are locked at BELOW 30fps (24, 15, 29, 25s, etc.)
oh my god FUCKING WHY
>>
>>334887463
Likewise, are there any of these currator things that show games that can be played above 60fps?
>>
>>334893023
>physics tied to framerate
>not shit
>>
>>334894141
>15
fucking what
>>
File: screenshot.2016-04-19 22.51.25.png (55 KB, 697x148) Image search: [Google]
screenshot.2016-04-19 22.51.25.png
55 KB, 697x148
>>334894408
>>
>>334887463
Knowing if it's a shit port is not acceptable?
>>
>>334894449
>framerate varies based on difficulty level
so it's not, strictly speaking, 15fps only?
i'm assuming it varies upwards, not downwards?
>>
>>334894540
>i'm assuming it varies upwards, not downwards?
you underestimate my power
>>
>>334894540
>play hardest difficulty
>framerate flunctuating between 1 and 5 fps
Pure hell
>>
>>334889657
Tell that to the people in 1999-2003 that were trying to squeeze 120 FPS (maximum refresh rate the CRT monitors could handle with decent resolution) out of Quake 3, by using various overclocks and config tweaks.
>>
>>334894691
>framerate flunctuating between 1 and 5 fps
I just remembered this old flash game I played back in the day where when I got to the final level, the game would start stuttering a lot for whatever reason (maybe there was a memory leak or some shit or maybe my computer was just too shitty to run it). Oddly enough though, every time you pressed a button the stuttering would momentarily cease, so to play the final level smoothly I'd mash the space bar with one hand while I'd play the game with the other (thankfully it didn't require the mouse)
>>
>The Framerate Police

Was it autism?
>>
>>334891474
Please, we all know that port was only thrown together so they could bank on the people who were just going to play the fan translation.
>>
>>334895047
That's some major voodoo shenanigans
>>
>>334891815
Quake didn't have vsync to begin with, so yes, it runs at 120+ fps, and improves with hardware.
>>
File: 1446470149340.png (387 KB, 376x465) Image search: [Google]
1446470149340.png
387 KB, 376x465
>https://youtu.be/jTZyr6iaYIc?t=1h42m12s

He watched an entire playthrough of Bloodborne because "30fps". What a kuck
>>
>>334887779
30fps gives me headache on FPS games.
Fallout 4 being an example, literally unplayable.

Once you're used to 60, you can't go back.
>>
>>334895454
>Once you're used to 60, you can't go back.

False. With enough exposure you'd get used to it again.
>>
>>334895450
lol he forgot to wear a bra
>>
30 FPS I'd acceptable IF you've never experienced that particular game at 60 FPS. If you've already been "spoiled" with 60 then 30 is going to feel very choppy.
24 FPS is downright unplayable though, I bought AC Unity for my Xbone and I don't even like playing it because of how terribly it runs. Even with frame blending enabled on my TV it still rarely ever feels smooth.
>>
File: 1461110162929.jpg (85 KB, 728x506) Image search: [Google]
1461110162929.jpg
85 KB, 728x506
>>334895820
>I bought AC Unity
>for my Xbone
>>
>>334895450
I thought he actually did indeed own a PS4 and mentioned he played it someplace. That said, the game suffers because the PS4's hardware is relatively shitty, not because it was tied to the PS4. If the PS4 set out to achieve Sony's goal of 1080/60, then it'd be a different story.

Nier 2 and Nioh seem to be those two games to show off what the system can do, both seem to be 1080/60 and look great all things considered. But Bloodborne is hardly a tech showcase. Damn good game, but it doesn't justify the PS4.
>>
>>334895620

But why would you want too?
>>
>>334896010
My parents insisted on getting me a Christmas present and I didn't really want anything so figured I should just get a console for muh exclusives
Unfortunately all the console exclusives suck and anything remotely worth playing is also on PC (and my PC is already more powerful than the Xbone) so now it just gathers dust.
>>
File: 1460200673826.jpg (6 KB, 184x184) Image search: [Google]
1460200673826.jpg
6 KB, 184x184
>>334895450
What a shitbag. Bloodbourne would be better at 60, obviously, but you can say that about anything.

>I don't want to drive this car, there are faster cars
>This food isn't the best food, I'm not going to eat it
>This house is smaller than some others, time to be homeless
>>
>>334887463
>look at curated games
>ther're all indieshit and shovelware
>>
>>334895450
You'd think he had enough cash to fix that gyno
>>
>>334896324
If you're playing a console exclusive. But yeah there's no other reason to besides that.

>>334896413
It's all about "setting an example". He thinks himself as a shining beacon for PC gamers to follow.
>>
>>334894204
this
that other anon is a retard
>>
>>334896640
maybe he wants it.
>>
>New console generation was the perfect chance to standardize 60fps for all games
>Instead game devs continue to push the shitty hardware to its limits without any regard for performance
>As a result you end up with terribly unoptimized games locked at 30 fps and often dipping as low as 20
>Then these games are ported to PC with minimal changes and they predictably run like shit
Look at the Halo 2 remaster, it manages to look stunning but at the same time it runs at 1080p 60fps no problem. Why can't more game devs settle for that?
>>
It's useful. When I see it for sprite-based 2D games, I make sure to stay away.

30FPS in these kinds of games is ridiculous.
>>
>>334887463
It's a fact the only one who would see this as something bad is a mad as fuck developer.
>>
File: 37691807.png (139 KB, 479x532) Image search: [Google]
37691807.png
139 KB, 479x532
>>334896413
>I don't want to go to see this doctor, time for cancer
>>
>>334896413
>he doesn't settle for the best only
>>
File: 1460305647512.png (68 KB, 271x288) Image search: [Google]
1460305647512.png
68 KB, 271x288
>>334898417
Holy shit anon five gold stars.
>>
>>334897914
>334897914
No one wants gyno.
I've had it, and even though I trained like a motherfucker, it didn't go away. It's a mutation that causes you to grow actual breast-tissue. I had it removed and got it covered through health insurance due to "Psychological reasons"
>>
File: 1460819391885.jpg (25 KB, 603x519) Image search: [Google]
1460819391885.jpg
25 KB, 603x519
>>334898417
>Its a "frame rate highly than his life expectancy" youtube celeb
>>
>>334896413
>>334898417
>>334898781
Are you devs from one of those shitty, 30 FPS locked ports?
>>
>tfw he wanted 60 but was capped at 33
>>
>>334887463
They're just helping provide information to consumers, it's not like if you play a 30fps game anyway they're going to come to your house and slap the mouse out of your greasy claws.
>>
>>334887779
Why would you play something action-packed in non-silky smooth movement?
>>
>>334888235
>>334889276
They were. When they lagged they didn't drop frames they changed the timescale.
>>
>>334887992
Guess what the original Mario's framerate was?
Thread replies: 136
Thread images: 16

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.