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FINISHED THAT GAME YET ANON


Thread replies: 349
Thread images: 91

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FINISHED THAT GAME YET ANON
>>
>>334733806
never started
>>
STOP YELLING AT ME I'M STILL WORKING ON THAT PAC-MAN GAME I WAS MAKING IN GAMEMAKER IN 2008
>>
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Not yet.
>>
can't into art
even making shitty placeholder assets takes it out of me
>>
>>334734457
this

trying making a face again today after having the flu for a while
>>
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I started but kind of stopped 2 weeks in.

The game I have in mind is way too large and I'd probably be working on it for 7+ years which is really disheartening.

I haven't completely given up on it yet though.
>>
>>334733806
Oh fuck you OP. I constantly think about settings or worlds that could work for a game along with game mechanics before I realize that I can't code or draw for shit and that I'm merely a filthy idea guy who can't do shit.
>>
>>334734735

are you making a hentai game by chance?
>>
I planned to make classic platformer game with antropomorfical protagonist and evil scientist as antagonist

Too cliche, people would not like it
>>
>>334735121

why not just spill all of your ideas in this thread?
At worse, we will mock and laugh at you for your childish garbage ideas we heard in various forms over nine thousand times.
At best, we will adapt some of your ideas into our own games and you can enjoy it.
>>
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>>334733806
>tfw I'm going to make millions from my dark Souls clone
>>
generals belong in /vg/
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Getting there.
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my game is a roguelite which has no definitive end to its dev. it started out so simple but i just keep adding more.. i dont know when its right to say its done

>>334734403
demo for this yet?
>>
>>334735128
no but i was trying an anime style

not sure if i'm keeping it that way, but might as well practice my modeling until i find something that sticks
>>
>>334735210
> people would not like it
fuck people. make what you want to make
>>
>>334735346
Is this autism test?
>>
>>334735560
why you so mean?
>>
I got a job working for vidya gams so my own projects are going to be on hold for a while
>>
Not yet, but put some work into it!

UI work! I managed to put in the pitch/yaw indicator I wanted to, and it was much easier than I expected!

On the other fronts, we have the hotbar in (drag and dropping into it is coming next) and a radial menu for interacting with machines.
Speaking of which, machines are 90% complete now.

Fun stuff!

Here's today's video (still processing): https://youtu.be/Ynhhn4Vzovs
>>
>>334735210
>actually believe the neckbeard meme that settings and story ever meant anything in games.

how well your execution, gameplay feel like is and how fun it is is the most important things in games.

that will decide if your game is a million copies breaker or yet another shitty indie turd that sell only a few hundred copies where the devs whine in twitter complaining that nobody appreciate their genius.
>>
>>334735783
I know it's the worst (you) possible you can get, but song?
>>
>>334733806
Nope. I'm disappointed too since I was working on something for Ludum Dare but kinda just lost interest and stopped.
>>
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>>334735401
not yet, unfourtunately
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How do you like these? These are supposed to be generic non-named units.
>>
YEAH
ALMOST
IT'S FUCKING MINESWEEPER
BUT HERE'S A TWEEST
IT HAS A WRAPFIELD MODE
WEEBUM IN NEXT POST
>>
>>334733806
Looking to start with UE4, what are some good tutorials for it?
>>
>>334736214

your sprites are really good.
any tumblr or deviant art?
>>
>>334733806
it's a dead project and I'm never back to it
gamedev sucks dick
>>
Allegro sucks and I'm too lazy to learn SDL and convert over so it's on the backburner for now
>>
>>334733806
Nope, but slowly moving foward. Decided to make some simple mobile shit for first game. I'm rubbish at coding, but I learned how to transform things with and that's the only thing I did with it for now.
>>
>>334736336
Honestly I just created a tumblr 5 minutes and this picture is the only thing that's there, so there's no reason to follow me atm
>>
Coding is hard to learn and tedious as fuck when you do learn it so I'm fucked.

>le art and idea guy face
>>
>>334736319
Just download it and watch the videos related to the GUI.

From then try to build something fun, every idea you have in mind just check google how to do it and slowly learn to use the engine.

I've been using it a while now and yesterday I learned a way to make boobs more jiggly than normal. Feels good man
>>
>>334736584

well I look forward to your future art works if those sprite design is any indication of your skills
>>
It's alright
>>
>>334736153
how are you handling the madness IP? have you contacted krinkels, is this going to be free?
you doing the modelling and code?
is it story/mission based?

looks great btw. fellow unityfag here
>>
>>334736780
Well the good news is I'm a better programmer than I am an artist so the future is bright I hope.
>>
>>334736669
I see, just going to ask since I don't have much experience with coding, is it possible to use blueprint for a complete game or is that a bad idea? I've seen people make RE clones with just blueprint is the thing.
>>
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>>334733806
Well, I'm slowly coming to terms that I have to start working on audio as the rest like plot, graphics and programming goes on -somewhat-.

Any protips to actually start doing Musak from the very base? I'm not going to need a lot, just some techno sounding beepboops to have ambience while walking/fighting.
>>
>>334735983
Brain Reaction by Break Science

t-thanks for the (you)...
>>
>>334736950
Yup, and from when I tried to get into UE (gave up in the end), most of tutorials are for blueprints.
>>
>>334736950
It's possible to make games using only blueprints, but you still need to understand coding principles.
>>
>>>/vg/
>>
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I only have concept drawings; it's pretty ambitious so I don't know if I'll even end up making it, but it's called Luckysevens.

What I have in mind is a third-person hack-n-slash that's kind of a throwback to hidden gems on the PS1; it doesn't look as simple as Mega Man Legends, but it's simpler than FFIX. It's set in a casino called "Luckysevens", 30 minutes before Y2K, and you play as the CEO of the casino trying to defeat various technologies gone haywire and the source of the chaos. The two smaller characters are the singer at the casino and an android waiter that is for some reason not affected by Y2K i'm still fixing that plothole.

Here's some concept drawings I've done for two bosses and the logo for the game.
>>
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>>334736293
First one.
>>
>>334737070
music degree.
>>
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>>334735273
Well alright since I have nothing else better to do.

I feel as if a game about archaeology or simply exploring desolate and ancient lands could be interesting. It doesn't need to be a real life ancient period or landscape, but it could be a fantastical realm in a fantasy or sci-fi setting. I don't know if this appeals to most people though, since I only like the idea because I enjoy being immersed in a world. Gameplay could be just finding out what the hell happened there in the years past, but instead of being a walking simulator there could also be remnants of the previous civilization to serve as enemies or something. Maybe the fall of their empire was their own undoing etc.

I also think that a hunting game has potential, especially if it doesn't give more importance to the kill, but also to the act of tracking. Maybe in a game where a hunter explores a land with fantastical creatures that he has to slay by slowly tracking them down one by one in any order. If every creature had to be tracked down and defeated in a different way then the game would be more interesting and the player would feel more satisfied in his victory as a result.

In the end I think that player satisfaction is crucial in making him like the game, since it makes the hours that he invested in it feel worth it.

>inb4 anon your ideas are fucking shit
>>
>>334737070
or maybe go to r/gamedev and go look for unlicensed generic techno

ocassionally, there are audio people there who dump an incredible amount of work which is free to use with no to little strings attached
>>
>>334737331
>look ma I posted it again!
>>
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>>334737395
t-thanks
>>
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30 more years
>>
>>334736950
Give it a try senpai, I'm not very intelligent but I can find my why. Takes about 5 hours to get the hang of the software.

You can get free assets in the store with examples. I just created some fetish shit with stolen assets and models imported from MMD.
>>
>>334737331
Those guys post way to many anime reactions
>>
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I'm trying to get a demo ready for demo day 8.
I can't even count how many times I changed the art style cause it didn't work or it was too hard for me to do.
Art is so much work, I just want to code and have pretty graphics.

I also want to finish my magical girl game from last summer.
https://www.youtube.com/watch?v=44OTdz-BL0A
>>
>>334737496
Ok, more serious. In the past I pirated fl studio and never managed do something even avarage.
Even I kinda manage to understand how program works, putting melody from my brain into program was impossible. Like drawing that awesome images from your mind without painting skills.
>>
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>>334737387
Then there's zen mode for all of you fucks who pretend that minesweeper is hard.
It's literally "Pacifism" or "Easy" mode.
>>
>>334737565
Anon, pls stop stabbing my eyes
>>
>>334737565
ALL THEM PEOPLE
ALL THEM LAYERS
>>
>>334737906
That's the work of our lord and saviour
Are you unsatisfied?
>>
>>334736848
I'm squeezing as much life out of the IP as humanly possible. It's going to be retail, 15~ bucks or so. I'm the modeler, texturer, armature animator, stage builder... really anything that doesn't involve the code directly I am doing.

We're aiming for multiple game modes, right now we have arena mode nailed down (stuck in a map, dudes swarm you, kill dudes, get money, XP to level up your skills, ect). We've worked on the story mode but until the engine is working to my coders expectations we're holding off on cementing anything down past stage models/designs.

And thanks! Unity ain't bad.
>>
>>334736153
No shadows?
>>
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Slightly updated I guess. I'll work on it again after I'm done with persona
>>
>>334737870
Is this fucking greenfoot?

What the fuck are you doing, anon?
>>
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>>334737906
do you even degrease your pizza?
>>
>>334738007
how are you releasing a madness game without getting buttfucked by lawyers. did krinkels sell you rights, or sign something?
>>
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>>334733806
Barely fucking started. The only things that motivate me to slog through it are
A) showing off for (you)'s on /v/.
and
B) seeing something that took forever to make finally work right.
>>
>>334738219
I am doing a fucking assignment, that's what.
Might as well HAVE SOME FUCKING FUN.
I wish SDL was on Java.
>>
>>334738246
Krinkels is working on this as far as I know
>>
>>334738362
Are you from Ireland, anon?
>>
>>334738375
Say hello to him.
>>
>>334738246
it's my ip. :v
>>
>>334738281
What's your game?
>>
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>>334733806
60 pages due to next week.
Who do you think I am, a no-dev? Of course I'm working on it.
>>
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>>334738437
No.
Eastern yurop.
Lithuania.
There was a man kind enough to port it to Groovy and hook it up to proper IDEs, but in return he never ported the ability to export projects from greenfoot.
>>
I'M SO FUCKING TIRED OF BEING A LAZY FUCKING BUM FUUUUUCK
GOD DAMNED FUCK SHIT
>>
>>334738606
It's just another anime RPG. I'm still scanning stuff to put in it.
>>
I'm currently trying to make the decision on whether or not I should make the jump to 3d. My current project would benefit from it, but I'm concerned about dev time and work load.
Anybody with experience working on both mind sharing their insight?
>>
>tfw started like four fucking projects
help me

mostly started this just to fuck around with GM's physics engine, but ended up deciding that maybe I'll expand it into a metroidvania style game
out of my projects, this one is likely to be the lowest priority, especially since I'll need to actually make art for it, god

you can run up/down walls to accelerate really quickly
when you go fast, you can damage things and you become invincible
this also fills up your attack gauge, which lets you replicate the effect of going fast while standing still/moving slowly

kind of want to make something where I'm focusing doing actual level design, all of my other projects have a minimal level design component, more enemy design than anything else (and then there's that puzzle game I still need to finish the basics with)

>>334738910
What kind of game? That's pretty important when answering this sort of question.
>>
>>334738215
What engine?
>>
>>334737375
>killa byte is tall
Nigga make him a manlet, it'll be cuter
>>
>>334738910
You spend a lot of time changing gears to learn 3d. It took me well over a year of working with blender and unity before I got to a solid, basic level of all around competence. I'm not a quick learner though so chances are you'll catch on faster. I like 3d for the versatility, personally. The more I learn about creating in the 3d environment the more I'm committed to staying here.
>>
>>334739109
game art made in 3DS Max
wishful dreaming of making cinematics for a game
>>
>>334739509
Ah, well it's looking good
Get it into an engine though, I dunno how 3DSMax does but I would only use Maya to get all the animations and models in order.
>>
>>334735921
Explain Undertale
>>
How much would it cost me to hire an artist for a whole 2d metroidvania game?
>>
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I need to make a game in GameMaker for uni. The class is a complete joke, but I don't think I can just buy the YoYo RPG thing. If anyone would like to send me a half-decent, semi-complete project, I could make it worth your while.
>>
>>334740341
>tiles
>characters
>ui
>items
>animation
>backgrounds
You're gonna need a kickstarter for this.
>>
>>334740960
Want my flappy bird clone?
>>
>>334740980
What if I have savings to blow
>>
>>334741112
Do you have any footage/screenshots of it?
>>
>>334741225
I can't even give you an estimate, depends on the scale of your game. You'd probably need to hire someone full time to do all the work, maybe multiple people if one can't do all the art by himself.
Go on art/gamedev forums like pixeljoin and ask for rates.
>>
>>334741247
Shit meme game I started for the low rez jam, but dropped
The code is probably disgusting too, I'm new to this.
https://jii.moe/VJTKSr0y-.webm
>>
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I'd just like to take this moment to say fucking trying to find position on isometric tiles sucks
>>
>>334735335
Have you been to >>>/vg/agdg/ ? It's just meme posting, as all the generals are. These threads are some of the only decent game development threads on 4chan. Just filter them if you don't like them.
>>
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I actually just finished my LOWREZJAM game.

You can go play here if you want: https://coxyworthy.itch.io/low-rez-lazer
>>
>>334742071
Holy shit that's perfect. How much do you want for it?
>>
>>334740149

>Undertale isn't fun
for you maybe it isn't since you aren't the target group but for the bleeding hearts its fun for them
>>
I posted this in yesterday's thread but it died pretty fast. It's an intro stage theme, feedback/trashtalk is welcome

https://soundcloud.com/zathoth/hostile-system

I'd use vocaroo but fuck uploading a 120 MB .wav for the third time
>>
>>334742780
Take it, m80
https://dl.dropboxusercontent.com/u/45182539/LowRez.gmx.rar
Just don't go make millions on the app store so I have to I kill myself
>>
>>334737410
Fuck, I'd play it, anon. Don't be so hard on yourself.
>>
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>>334743113
I cannot put into words how grateful I am right now. You just saved my ass, big time. You are the fucking man, anon.
>>
>>334743113
haha you're a fucking retard, dude
>>
Ongoing pet project with incremental updates.
It's a first-person multiplayer arena game with no guns, just melee and a growing inventory of different sticky grenades.
Right now it's controllers only.. I decided to do this because it's offline split-screen but I'm adding online game hosting right now. the soundtrack kicks ass tho

nuggiesoft.com
>>
>>334740036
I would love to animate in Maya but I've spent over 6 years learning Max, I'd rather work with what I got than take up time learning workflow in Maya
>>
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>>334743586
Glad my first and probably final attempt at making game could be put to use, post in one of these threads or agdg if you finish it.

>>334743617
ayyyy lmao
>>
>>334743852
Might wanna archive.is this page so you can sue if he makes it big.
>>
I was designing monsters for it. (Putting their behaviour in is an entirely different story). Anons helped equip this monster last time I was here. Ctrl+v'd from there.

I don't have a pic on my computer, but
>human
>no hands
>bandages over stumps with holes in the arm skin above it
>head is constantly looking down
>skin covering eyes and nose (impressions visible)
>bald
>second mouth on roughly the back of the head
>normal mouth has a metal tentacle going in that comes out the second mouth
>skinless back
>robotic device on back with numerous pipes, rods, tentacles connecting to various body parts
>barefoot (thinking of removing feet too)
>can walk on two legs with a hunch
>also walks on all fours
Setting is horror styled RPG with a high tech underground facility that has been air sealed for a long time. Civilization outside of this is regular farm village stuff with greenery and mountains.
>>
>>334743693
Personally that interface turns me off so much I'd rather learn Blender, but different strokes for different folks I suppose.
>>
>>334742071
th-this is great___
>>
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haven't worked on any new game since my Alien homage, I'll probably will when I get some free time.
>>
>>334746078
ayy lmao
>>
>>334739057
It's kind of a relaxing game with a focus on navigation and very loose survival mechanics. 3d would have more impact on the player when discovering new areas and I could utilize more visual cues as hints for finding them. Though I'd likely need a team to make truly awe inspiring landscapes. Even with low poly.

>tfw started like four fucking projects
I've been bouncing around 3 for quite some time. This is number 4. Make it stop.

>>334739273
>I like 3d for the versatility, personally. The more I learn about creating in the 3d environment the more I'm committed to staying here.
I believe I'd feel the same way. There have been a few games in these threads that have made think about the freedom 3d allows for.
>>
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>>334746078
>>
>>334737773
Fuck I remember this from sometime ago, while you had a bit worse textures on your interface I think. Starting to look really great really itching to play it desu. Keep it up.
>>
>>334746558
Thanks man, I'm really hoping the combat will be fun and I'm excited to get feedback.
>>
>>334733806
Video games are preventing me from working on making video games, and other things, so progress is back to more of a crawl. Mostly did a bunch of adjustments to attack speed [increased on basically everything], so things feel smoother, and hitbox adjustment so some moves feel a bit more worth it. Also more things can be canceled with the dash now. Still trying to figure out how I want MP regeneration to work outside of hitting things.
>>
>>334744680
Sounds like you're adding too much stuff, it will end up being over the top. Also walking without feet would be incredibly awkward
>>
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God said let there be combat and now there is combat.
There's a combat state (player phase, enemy phase [do enemy behavior], attack phase, resolution phase [did you win/lose?])
Speed stat determines turn order.
Enemy has behavior (right now a simple 75% chance to attack and 25% to fireball).
Each enemy can have it's own individual behavior.
>>
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>>334748713
Copying your no-art approach got me actually started on making something
I still suck at coding, but things are happening
Thanks m8
>>
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>>334749414
The funny thing is, I copied it from someone else too. When I first started out I was very confused and didn't know where to start with placeholders.
>>
>>334748986
Ah, thank you for the input. The monster was designed before the thread and I was describing it to an anon. We decided to give it a pickaxe or mechanical grappler.

Tbqh, I was probably going to remove the device from the back. The monster essentially looks like a rather unkempt human that is always leaning forward with a mouth on the back of it's head.
>>
>>334749414
Can you link this tutorial?
>>
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>>334749186
>that art style
>>
>>334749795
The movement code?

https://zackbellgames.com/2014/10/28/understanding-collision-basics/
>>
>>334749753
That sounds better. You don't have to scrap those ideas, just don't throw them all into a single enemy. If you add 1 or 2 features per enemy they'll be unique enough without falling into silly territory
>>
I have not drawn any additional kobolds because of Dark Souls 3. We'll return to your regularly scheduled kobolds by next week probably.
>>
>agdg thread escaping containment
Reminder, report this garbage.
>>
>>334750012
Yeah, a lot of my shit is stuff I have to stand back and consider if it's too "fluffy." Thanks anon.
>>
>>334750126
Thanks for your hot opinion
See >>334742271

Reminder 4chan can natively filter threads.
>>
>>334735346
what's the point of making a puzzle game that was already done to death? i mean, you don't even have a gimmick or anything to make it stand out in the crowd.
>>
>>334736813
looks like a meme mobile game.
>>
>>334750402
>what's the point of making a puzzle game that was already done to death?
Because the Anon wants to program their own game and doesn't care if you'd buy it.
>>
So far I'm only in planning and brainstorming for concepts and ideas. I can code so that's no problem.
The problem is I can't art or music. Honestly I don't know how to start either.
>>
Soonâ„¢
>>
>>334750724
Look up basic music and art theory.
it's simplistic, but it helps
>>
I can into music, but I don't know where to find people that need it.
>>
>>334751654
Have you tried /agdg/
>>
>>334751654

Just drop a soundcloud link.
>>
>>334752240
But they're the devs who don't do anything!
>>
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>>334733806
I really wish someone would be interested enough in my project to give me a helping hand in making maps and tilesets, then I could more freely work on everything else.
>>
I wish I was Toby Fox
>>
>>334752367
I wonder if I will piss someone off with this
https://soundcloud.com/dr-doomsday/goodbye-from-the-gondola
>>
>>334751654
post samples. maybe you're just shit.
>>
>>334752460
Undertale took 2.7 years and he didn't even make it alone.
>>
>>334752427
Making maps is the best part though.

Also is that MV?
>>
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>>334733806
>FINISHED THAT GAME YET ANON
Fuck off. I've been playing Dark Souls 3.
Christ you're worse than Spongebob.
At least he knows when to quit.
>>
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>>334752489
Fuck off Doomsday no one wants your fucking music because its SHIT
>>
I have some ideas for games but they would work better with online multiplay but apparently online coding is super hard for a beginner so I never start
>>
>>334752489
Calming Draft is pretty dank
>>
>>334752679
why the hate senpai
>>
>>334752830
thanks bruh
>>
>>334752865
Cause you and >>334751203 post in these threads nonstop trying to shill your fucking garbage.
>>
>>334749186
add more cute animals
>>
>>334751406
Art in particular is a problem since I don't really know what I'm going for yet. 3D doesn't seem to really benefit what I'm leaning toward but I don't want generic pixelshit #2982894 either. That and Metal Slug tier sprite art would take forever.
>>
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>>334752985
>Hating on treebro
Unacceptable
>>
>>334733806
NO!
>>
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>>334751203
I wanna..
>>
>>334752985
That's not true!
Not every thread. I have a life you know.
Maybe I'm just memorable or something.
>>
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>All of these cool ass engines.
>I just make dime-novel esque adventures on RPG maker.
>>
>>334753158
give me one reason to not
>>
>>334753158
Treebro is made for bullying
>>
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>>334749186
>someone else is making a first person dungeon crawler game too
>If I post my game people are gonna think I'm copying that anon
shit time for me to be your rival anon
>>
>>334753305
It's Arbor Day soon
>>
>>334753485
sorry, one good* reason
>>
>>334752625
I suck at map design.

Nope, that's VX Ace.
>>
>>334753158
Has anything that could be considered functional been shown? I don't have to hate him but any time I've seen anything from him it's been Idea Guy things and meme pictures, even if I get a chuckle out of something like the MC being a spic if you pirate it.

Meanwhile other people post some decent ideas, ask for feedback, webms of functional gameplay, talking about where they want to go with it, and no one cares or acknowledges them because they aren't accompanied with memebait or something to stick a dick into.
>>
Is there a way to make money from my game without my real name being known to every fucker in the world?
>>
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>>334753860
go by a pseudoname
>>
>>334753150
Most of the stuff in theory is used in every aspect of art
>>
>>334753158
binary art is so sweet
>>
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>>334754078
You think so?
>>
>>334749186
>that art style
Soon your game will be a failure and you'll sink into degeneracy by drawing for furfags. You'll have money, but only to be a slave artist for beta males.
>>
>>334754015
Wait what?
>>
>>334754252
>clerkbold
porn when
>>
>>334753797
I did an RPGmaker demo then stopped using it to work in Godot.
I haven't shown anything functional since then because it looks like hot garbage right now. I'm talking to a friend now about paying him to help code the rest.
As previously stated, Soonâ„¢
>>
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I've had a little game project in rpg maker vx ace which I go back to every now and then. Lots of ideas for it but it will probably never be finished
>>
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>>334737070
You really need to have a basic grasp of chord structures, chord progression, and music theory. And that's not even counting if you want to learn cool stuff like fancy rhythms, key changes, chord inversions, etc.

Also if you want the sound quality to be any decent, you will need to either

>download high quality VSTs
>learn how frequency balancing works
>download decent EQ/compression plug-ins and learn how to use them

good luck anon, this is why I don't understand people who want to be solo game devs. Just to be good at one aspect of it (sound design/music) you need extensive knowledge, tools, and a bit of experience with the programs. **This is why I try and focus mainly on music/sound above other things, I can't into art/haven't attempted modeling and I only have basic programming logic down**
>>
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>>334754252
>Dat Clerkbold
>>
>>334754252
hi yeah when can I fuck all of those kobolds especially the sassy one
>>
>>334754519
Another pic if anybody cares
>>
>>334754748
If you meant to post a picture it didn't work out.
>>
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>>334754839
Clearly not, pic related
>>
>>334754748
Nice
>>
Planning on starting it next month. I want to make a CRPG, but what I have in mind is kinda big. I'm going to start with different starting areas depending on the class you pick with people meeting up all over the world. Everyone you can recruit will have their own playable beginning as well as side quests. No MMO collect 10 hear butt quests either, just story and atmosphere driven.

I've written so many D&D campaigns I'm going to just start with that and try to expand them into a huge overarching storyline.

Ambitious for a starting project, but that is why I'm starting with smaller areas first and if I like it then move into the bigger stuff.
>>
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In a top down shooter, what's a random idea for an enemy?
>>
>>334755219
sound way too ambitious for a beginner project.

try something smaller first, like pong to understand how much work is required for even the smallest thing.

and how much work is required for polishing gameplay.

after that, you will understand just how much you can actually realistically do.
>>
>>334749857
>>334753130
>>334754274
>artstyle

That's not my art style, it's a place holder art from a friend. I just need a visual reference so I can test stuff.

>>334753445
You're not going to be copying me just because you're making a game in the same genre. If I create very specific mechanics and they show up in your webm on the other hand. It's gonna start getting suspect.

That said I'm excited other people are making dungeon crawlers. I fucking love dungeon crawlers and I'll happily play your game if it ever reaches demo/release.
>>
>>334754519
I too have a project in vx ace I was working on but I kinda stopped. I have so many ideas it's insane but I'm not good enough to implement them. I might pick it up again to finish it just for the sake of finishing.
>>
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>>334755662
absolutely, start very small and learn what you can and can't do. Even simple projects take a lot of time and work to make not total shit, and the more ambitious the project becomes, the worse it gets to work with, especially if you don't know what you're getting into. Something like a paddle game is a better starting point to make sure you can even make something.
>>
>>334749857
What's wrong with it?
>>
>>334754529
soloing it is fun and you don't have to deal with working with other people
but it's a lot of work and you really won't be able to put all the polish you'd like into every aspect

I can vaguely put a tune together quickly and I can do game logic, and I've completely dropped the idea of having actual graphics (and I'm unwilling to do crappy pixel art, just about everything is just colorful shapes that I'm attempting to pass of as an "art style").

and really, you can solo making huge portions of the game just fine if you can code, and then try to hire artists/musicians to provide assets for the semi-finished game
>>
>>334756238
>79
Breakout hell more like it. That said breakout was my first game too. I think everyone should make breakout as a first game, it's an amazing first game.
>>
>>334756238
I'd recommend making the paddles angular; the rounded edges make it hard to tell where it will bounce
>>
>>334756752
It really is a good starting point. A simple base and you can add a lot of features to it to try things out for practice.

>>334756823
This is just a webm of a flash project a few years back. I figured it would be a good example of the kinds of things someone should start out with. If I were to go back to something like it I would certainly change a number of things like that.
>>
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Trying to advance from being an idea guy and I'm constantly reaching dilemmas about how I want to make this thing.

I'm going to attempt to do literally everything by myself. I feel that I'll do okay with music and sound design because I have experience with working with audio (I even have a competent field recorder for SFX) however I've also been learning my way around Unity and taking the first steps of modelling and animation... As you can see from pic related it's pretty horrific. I've always *wanted* to focus on low poly but now I'm having second thoughts. Would it be feasible to abstain from high poly modelling and try to make a realistic environment with reliance on textures/shaders/lighting? Or would everything just end up looking like PS2 graphics? Am I trying to take on something too large as a single dev?
>>
>>334758139
Also disregard the anime shit. Not really looking to emulate it, just used it for dicking around in modelling and rigging practice
>>
>>334755760
>place holder art from a friend
So your friend sent you fur bait as a placeholder and you decided to use that instead of using a circle or square or something.
>>
I'm working with the new gpu enabled as3. Shit is the fucking bomb. Loaders done, controls 90%, art 90%, music 90%. Just have to finish those and the map maker tools before I start cranking out the actual storyline.
>>
>>334758139
Dude, low-poly works best with an artstyle, go for that instead of realism. Honestly, that character isn't that bad.
>>
can someone draw me a pixelart of a depressed hipster with a necktie as a placeholder for my game?
>>
tfw the depression sets in and your game sits in purgatory for months
>>
>>334759581
>>
>>334759105
>you decided to use it instead of squares and circles
because it's placeholders. It's convenient. Squares or that fire cub thing and Isabelle are identical in respect of what I want to do. Yeah I could've made a square with a mark to note orientation but it's something I didn't consider cause I didn't need to.

You should see the other placeholder sprites, they look even worse.
>>
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Doodled up a boss and made his boss theme

https://soundcloud.com/iwilldevouryourkittens/galaxis
>>
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>>334759504
Thanks, but the edges you can't see are several kinds of fucked up and don't allow for very clean skin deformities, because I started the model when I didn't know what non-manifold geometry was. I have joint limits set so the skeleton might be okay, but a lot of extreme poses aren't possible without it looking nasty. Some of the longer parts on the model can look stretched out and awkward sometimes, especially the forearms.

I'd love to focus on low poly but the problem with that is I'm not an artist, I'm inexperienced with making textures and whatnot, so I'm learning everything as I go. I'm influenced by tons of things but I don't have an artstyle to put to use. Have any suggestions for low-poly work to look at for inspiration?
>>
>>334761468
you need more loops at the joints and set up the weights correctly
low-poly models will never deform 100% correctly, just find something that works good enough
>>
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>>334759581
here you go fagola
>>
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>>334759581
Here. I assumed by the nature of the request you'd want it half-assed
>>
>>334762160
Well, you just made me look like a sack of shit
>>
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>>334761629
Right, I'm still learning about edge loops too. Would something like this be salvageable or should I just start fresh?
>>
>>334762318
We all posted turds, pretty sure that was the request
>>
>>334762160
he doesn't really look depressed
>>
>>334762160
kinda looks like the doom guy with glasses and a plaid shirt
>>
>>334760707
You're not half bad at art

is it for Pokemon? if not, change the pokeball looking thing.
>>
>>334754529
is there anywhere online you know of where I can brush up on the basics of music? I did it in school but it's been almost 5 years and I've forgotten a lot of it
>>
>>334733806
STOP PRESSURING ME
>>
>>334764131
No, you have to finish it
We've all been waiting, don't let us down
>>
Not yet, DAD!
>>
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Why is art so hard when the rest of the project isn't?
>>
>>334764748

because both of us are shit at it.
>>
>>334762587
its salvagable, just add more polygons around the joints
the torso is too long aswell
>>
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>>334753952
But wouldn't your real name be findable even with a pseudonym, since you have to get paid in your legal name?
>>
making an rpg. i knew it would be a lot of work but lack of motivation and tediousness in creating art is really getting to me.
>>
>>334764748
nothing is hard when you're good at it.
>>
is a VN considered a game? cause that's what i'm making.
>>
>>334766348
Post plot
Post PLOT
>>
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>>334766348
Depends. How much nudity is there?
>>
>>334766597
nudity is an easter egg, but there is sex.
>>
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Still in QA, but now my publisher is going to fucking PAX instead of helping us finishing this shit. Fucking tradeshows, they're literally useless.
>>
I need at least one more enemy for a modern-day somewhat-absurd setting in a grassy hilltop starting zone.

Already got Squirrels and Hippies.
>>
>>334767195
picnickers
>>
>>334767195
Piranha plants?
>>
>>334767195

groundhogs or moles
>>
>>334764085
https://www.youtube.com/watch?v=6gHEIF0rT2w&list=PLB585CE43B02669C3&index=1

and if you dont want a fuckhuge

https://www.youtube.com/watch?v=rZr5k1_9Dds
>>
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>>334766348
Is it something interesting or is it one of those gay shit highschool dating VNs?
>>
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>>334766989
>He fell for the publisher meme
>>
>>334737565
Took me a while to find the character.
This brings me back somehow.
>>
>>334767195
trash
>>
>>334767636
I think it's interesting. it's in the vain of Ace Attorney investigations, where it's a 3rd person pixelart and you get full 2d closeups when conversing.except unlike AAI it's not linear, and you can walk around and talk to anyone you want and it'll have multiple different endings. There's also a real-time element to it, where if you don't talk to someone at the right moment, some things will happen off screen that you would only find out later or when you replay.
>>
>>334768042
Sounds good tbqh.
Good luck with it.
>>
>>334767749
STOP
>>
i want to make a game thats like rust but single player with high fantasy factions (orcs, elves etc.) that will raid you or help you based on your relationship with them, npcs scattered across the island and special treasures in dungeons that are a mix of npc monsters and platforming kind of like counterstrikes minigame servers, all in 3rd person. is this possible for one person to make ? its kind of a dream of mine to learn to make games in unity just to make this. i would love to play this game and eventually get ateam to optimize it for multiplayer a la rust
>>
>>334737773
>memefaces on the game
Hope those are placeholders.
>>
>>334766989
Game?
>>
>>334766989
Your publisher is out making connections and you're here shitposting on a Vietnamese picture forum.
>>
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>>334768220
Stop what?
>>
>>334766989
Come back to agdg waifu bartending devs
>>
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>working on game
>nothing amazing yet and looks like shit, but feel pretty good about how it's coming along in terms of actual progress
>want to test the online multiplayer
>friends too busy literally posting memes to help
>resume coding and hoping local tests are a good representation of performance
>>
>>334767346
I like that. Lots of potential there in terms of attacks/heals/buffs.

>>334767487
Also good.

I should probably mention this is a "JRPG".
>>
>>334765885
Declare yourself as a private company.
>>
>>334766989
>Fucking tradeshows
I went to my first tradeshow this year. They're cool and you get a lot of free shit, but yeah I don't see how it was a productive use of my time.
>>
>>334741225
Hire me
>>
>>334768951
The only other thing I can think of off the top of my head is setting up a few virtual machines to act as clients.
>>
I've been making sprites for a little RPG Maker game about a Mexican rat going across the world and time to collect food for his wife and his 80+ children.
>>
>>334765885
This >>334769163
Form a private company, it'll cost a small amount of money but you can then use the company name for everything. You also limit liability this way.
>>
Several factors are preventing me from even starting

>dark souls 3 is most of my free time
>trying to find a job
>some other personal shit

And even if I were to get started on something, I have no idea where to go with it, what solid idea I'd have that I'd go with, and so on
>>
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>>334768884

maybe for waifu jam
>>
Is there any good 2d drawing guides?
And what is the best engine for 2d games? Preferably Java-based

P-please anons
>>
>>334748713
I also copied it, but I have nothing to show for it right now though.
>>
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How do I officially license music for my game. My music guy nor I have any clue.
>>
>>334769602
Is that racist?
>>
>>334769759
I have my hopes up now
>>
>>334770059
No, it's funny, but probably yes.
>>
What program should I use to make music?
>>
>>334770059
I'm trying to be racist to every possible race I can put in the game. Was thinking about making the rat british rat that always get cucked by his wife, but I decided to use that idea for another character.
>>
>>334770424
Fruity Loops
>>
>>334769708
I'll look into it.
I also heard that Incorporating in Delaware is another way to hide your name, but you need a Registered Agent in the state to send you over Lawsuits and shit if you don't live in the state.
>>
>>334770059
Warner Brothers got away with it in the 1950s

They now preface old episodes with a disclaimer that they're a "product of their time" and do not reflect current views.
>>
>>334770452
>>334769602
I like it
>>
>>334770531
You don't need to hide anything from us, Anonymous.
>>
>>334770531
>Incorporating in Delaware is another way to hide your name
Delaware has super lax corporation tax laws. It takes about an hour to found a company in Delaware and they have more companies registered there than citizens. A quarter of the state's budget comes from tax money collected from their 1million+ corporations, both local and foreign.
>>
>>334770424
ableton live
>>
>>334733806
The worst part about getting a degree but not being the best coder is that im always updating my code for fucking efficiency. Without having a boss to say "thats good enough", i'm refactor... the game. Needless to say, no, i haven't finished
>>
>>334771141
>im always updating my code for fucking efficiency
Beginner's mistake. I used to always have the urge to refactor my code constantly and I'd never finish anything. Make it a habit to wait until a project is complete before refactoring. Remember to always include good comments and documentation though.

Getting better at coding is realizing you could spend forever improving your code but it isn't productive. You just have to deal with the fact that everybody writes spaghetti code and maybe one day you'll fix it.
>>
still waiting for gang beasts to have online multiplayer
>>
>>334771141
Remember anon: If it fits, it ships.
>>
>>334753445
>>334755760

I'm making a first-person dungeon crawler too.

>>334753445
You're using Unity, right?

>>334753445
What are you using?
>>
>>334770761
I have enough skeletons in my closet that they get together on Saturdays and protest for Skeleton Rights in their self titled "Million Bones March."
I've been a fuckup since the day my father accidentally poked a hole in his condom and I only realized how bad of a fuckup I was when I got kicked out of high school for all the stupid shit I did. I really would prefer not to be reminded of this by a million plebbitors who can't fathom the idea of someone wanting to be nameless.
>>
>>334771826

Shit, meant to ask
>>334755760
if they were using Unity.
>>
>>334772029
Looks like UE4
>>
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>>334771826
I'm using UE4 like the other anon said.
>>
Making a game where you're the commander in some NERV base thats not in Tokyo-3. Gonna make it just different enough that Anno doesn't drag me to Japan for copyright infringement. Waiting on the guy on /tg/ who's doing a CYOA quest that's a lot like this to return, so I can see if he's down to do all the shit Im horrible at, namely the character drawings and any semblance of a storyline, all of which he's doing fucking fantastically judging by the archives.
>>
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Optimized lots of my meshes as they were pretty messy.
Set up the basics of the bug AI that youll use to help activate some flowers and other objects before you acquire the ability to be a bug yourself. Left off at creating the seeds blueprint that youll use to plant flowers to help navigate obstacles.
>>
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>>334772303
>generate random int between 0 and 19
>check if it's >= 14
Seems like there's an easier way to generate 75% odds. Anyways, here's some shitty blueprints I've made
>>
>>334772532

Fuck I've been toying with this idea for years, I better do it before I get cucked.
>>
>>334772303
>>334772724

Is making blueprints for stuff like movement as easy as those look?
>>
>>334772767
Honestly it hasn't been too hard so far. The real challenge will be making it fun.
>>
>>334772809
yep
>>
>>334737773
anon, this is exactly the kind of game i want to make, so i gotta ask:

what engine?
how'd you start?
any tips?
>>
I want to make a browser game but I'm a self-taught coder so I don't know where to start on something like that. I have a lot of the code written in socket-based java classes and I can run it locally but I have no idea how to host a webpage or deploy server-side code.
>>
>>334772724

there is.

a random float between 0 and 1.
>>
>>334772809
Unreal Engine's blueprint system is actually pretty decent. Most things can be programed easily with it. Theoretically, everything could be programed with blueprints but as someone with coding experience it can be frustrating to try and use blueprints for more complicated logic.

Movement would only take a few nodes to program with blueprints.
>>
where do i learn coding

what language does gamemaker use
>>
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>>334772724
There probably is but that is what I have for now. I think another thing that I'm sure there is probably an infinite better solution is my attacks for enemies:
Each enemy gets an attack generated by my above script. When it's time for X to attack, it uses a switch on name to look for the attack name and runs the event associated with it.

I don't think switch on name is the best solution because assuming I have 100 attacks it is literally gonna be a switch with 100 execution points which is just silly.

>>334772809
It's pretty easy, only issue I had is wrapping my head around timelines for rotations because that wasn't immediately obvious.
>>
>>334773306
It uses gamemaker language
https://www.youtube.com/playlist?list=PLUtKzyIe0aB2HjpmBhnsHpK7ig0z7ohWw
>>
>>334773306
GML, it's not a very difficult language to learn, but it'll have no application outside of gamemaker. You'll learn a lot of general coding knowledge and concepts, but not much in the way of proper formatting.
>>
>>334773306
>where do i learn coding
Google, Stackoverflow, Youtube

>what language does gamemaker use
Never used it, but google says Gamemaker uses a drag and drop system as well as "gamemaker language". I'm guessing it'll be similar to python or ruby.
>>
>>334773078
If you got more specific questions feel free to ask, I'm no expert or anything but I'll try to help.
>what engine?
It's my own engine written in c++, but I've been programming for a long time.
>how'd you start?
This was originally meant for an AGDG game jam years ago but I decide to make a beat em up instead.
>any tips?
Keep the game design small! I went overboard with ideas many times so I had to scale down the game a lot.
>>
>>334774056
Well, since you offered:

Where'd you learn coding?
How'd you start making your own engine? Like what did you do?
How long have you been coding?
What tips/info do you have for someone who is an absolute beginner at coding?
>>
>>334773468
>When it's time for X to attack, it uses a switch on name to look for the attack name and runs the event associated with it.
I'm not 100% certain what you're trying to do, but it sounds like every enemy has a random attack associated with them and when they go to attack the game uses a switch statement to check which attack it's using and executes the relevant code for that attack.

Sounds like you want to add a method (specific attack function) to a class (generic enemy) dynamically. I'm not sure how that would be done in C++ but here's a stackoverflow thread about doing just hat in Python
http://stackoverflow.com/questions/17929543/how-can-i-dynamically-create-class-methods-for-a-class-in-python
>>
>>334771141
>>334771552
every decent programmer refactors all the time. the only reason you wouldn't be doing so is if your project is simple, near completion or you're being forced on a schedule and don't have time. you never want to be in the latter position because it will fuck you over later.
>>
Um well im making a mobile horror game since it just seems like the best thing to begin with. Anyone else make a horror game?
>>
>>334774668
>Anyone else make a horror game?
It's a game where you roll character stats once and then have to deal with them for eternity.
>>
>>334774793
stop being so fatalistic
>>
>>334774793
God pls go
>>
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>>334774668
Does this count?
>>
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>post
>noone gives a fuck bout yo game
>>
>>334775050
Thats basically my game but with spooky creatures
>>
>>334774597
>'this' is what it sounds like you're trying to do
Yeah, sorry I'm not very good at explaining things.

>Here is how to do it in python, I'm not sure how to do it in c++
or blueprint, the link helps, I think if I look around a bit I can probably figure out something similar using blueprints or c++.
>>
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>>334733806
not gonna program a game that's gonna suck. even if it means not programming one at all
>>
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>start testing stuff out in game maker
>draw a test dude, draw an idle animation.
>make a hitbox
>call it a day
>come back to it
>data was corrupted
I was never meant to create videogames.
>>
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Is it bad form to work on two game projects at once?
>>
>>334774309
>Where'd you learn coding?
Self taught, went through tutorials online and some books. I learned to use a few different languages like Java/C#, then moved on to C and C++ because I wanted to learn more. When I was using Java and C# I was playing around with Slick2D and XNA at the time. Then I just stuck to C++ since I liked it and got used to it.
>How'd you start making your own engine? Like what did you do?
I'm only making 2D games so it's nowhere near anything like someone making a 3D game engine since there's much less to implement. I started easy with SFML that already does a lot of things for you to draw images on the screen, then I moved on to learning graphics programming with OpenGL. Then finally I learned DirectX (I wanted to learn it) and it's what I used to write my engine.
Even though it's a 2D game, everything these days uses GPUs to render.
>How long have you been coding?
Over 5 years.
>What tips/info do you have for someone who is an absolute beginner at coding?
If you just want to make a game easily and ASAP, I'd recommend using an engine like GM or Unity.
But if you want to learn programming start with something like python or c#/java to get the basics, then I highly recommend you learn to use C just to understand how things like memory work. You don't need to use C later on to make games, just know what's happening behind the scenes. If you want to understand even more learn assembly. By then everything will make sense.

Keep in mind there is no real benefit to writing your own engine these days with everything available, I did it because it's fun and I learned a lot
>>
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>>334775774
Not only are you posting a reddit meme, you're posting a terrible one.
>>
>>334775854
Thanks alot anon. One more question.

DO you need to be a good at math for coding? Like, very good?
>>
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>>
>>334776015
At the very least you need high school level math. If you learn linear algebra it will also be very useful. I'm no math expert but I learned enough to make the kind of games I want to make.
For anything complex there's already physics engines and math libraries out there for you to use.
>>
>>334776015
It's more like if you're good at math, you'll probably be good at coding. The logic skills required by both are similar.
>>
>>334776282
Hmmm... ok.

Thanks for answering all my questions anon. I really appreciate it. I wish you great success with your game!
>>
>>334776423
Thanks anon, good luck

And this guy is right >>334776375
Programming is all logic, whether you use Blueprints or write code yourself you need logic to make it work.
Just learn bit by bit and keep at it.
>>
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>>334775854
Good for you anon, it takes motivation and dedication to do that stuff. I've been coding longer than 5 years but I'd still prefer to use an engine like Unity or Unreal (but not all the premade shit) over starting from scratch, and based on what you've said you really have gone deeper than necessary, just because you felt like it. I felt the same way a couple years ago.

It almost makes me feel bad to have been slopping around in Unity for a 2D game for my current project. I feel like I really should get back into C++ and doing more stuff myself again when I read things like this.
>>
>>334775854
Not these anons but I have learned python to some extent but now I don't really know what to do with it that's not games.

Like I wanted to try and make my life easier with programming but now that I kind of know how (or at least I'm in a good position to learn how to get better and make cool things) I don't know what to apply it to.
>>
>>334737410
I like the not-walking simulator idea anon, the other one doesn't appeal to me as much though the tracking could be a fun mechanic (sounds hard to implement and possibly wasted on a hunting game though, the monster hunter-ish thing sounds better). Go for it?
>>
>>334776768
Thanks anon, just do what you need.
If your goal is just to make a game then there's nothing wrong with using an Unity or whatnot, I'd be doing the exact same since what I'm doing right now takes more time than necessary.
My goal is to make a game but also have as much fun as I can with the programming part since it's what I enjoy the most.

>>334777052
Anon I feel the same, if it wasn't for making games I'd have literally nothing to do with.
Even right now I can't think of any normal programs I'd want to make.
>>
I finished designing the thing on paper, found an art style that works and that I can actually manage to pull off, now I'm deciding on an engine. Unity and Unreal seem like overkill for a 2d game, but there's more documentation and support behind them than Cocos2d and Godot, so I think I'm going with one of the overkills.
>>
>>334777052
There are the invent with python tutorials, they might be fun to kill some time or do some simple stuff: http://inventwithpython.com/index.html

The free pdf files are all complete.

I kinda want to program some quick calculator programs.
>>
>>334775062
No one pays attention to mine either. Which one is yours?
>>
>>334777673
I think I'll write a program to send random "I think about you" text messages to the gf every few days and see where it takes me.
>>
>>334772674
what are you before you are a bug?
>>
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Post game characters
The artist I brought along is actually really good at this stuff
>>
I have an Extreme AAA scale game idea and would like some feed back, because i know no non AAA company will be able to bring it to life with out it being shit

TL:DR I need feedback on a game idea i came up with https://docs.google.com/document/d/1Z9Rs9v1pxLasNNWNfNJIj25fgyWE8peWEz-IzeaeAGk/edit?usp=sharing
>>
do you guys know any in depth unity shader tutorials? I know how to change pixel values with vector4 and the math behind it but the whole syntax of that language still remains a mystery to me. It's like all the tutorials tell you that you add _Properties at the beginning and then you have the main and fallback shader but inside that it's pure mystery as to what the fuck the arguments and functions are.
>>
>>334777903
I think I'll program a girlfriend
>>
>>334777052
That's because everything that would be useful in your life was already written, and it was written by someone who did it better than you could have.

When someone has a new idea, they spend months or years developing it. It's not some quick thing you hammer out in a week.

So if you're looking for stuff to make, abandon the idea that you'll make something that's useful to your personal life. Either devote the time to an idea or find a job or do contract work or something to put your skills to use.
>>
>>334733806
NO, YOU FUCKER, BECAUSE IT TAKES TIME TO MAKE A GAME.

Don't you worry though, I was working on it last night and will be putting some more hours into it tonight.
>>
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I use monogame

I like it
>>
Threw out my back, so didn't feel comfortable drawing or programming, but at least i got caught up on sprite sheets.
>>
>>334778090
this is, at best, a mediocre mod with a very small audience. it has a lot of overlap with something like the culling, because eventually it just boils down to a FPS with bows and spears

the traitor thing will never work

the rest could be fun for a couple rounds
>>
>>334778615
Think Less culling more Farcry
>>
I hope Homer is ok
>>
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Here's some concept art for bosses. I don't have anything webm worthy this early in development. I guess you can tell me how to improve my characters to make them more unique. Please excuse my crappy ms paint drawing skills. They will look better in game, because they will be pixelshit and pixelshit is easy.
>>
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Progress has been good. It's going to be out this summer.
>>
>>334779752
Those are all terrible. What kind of game are you making?
>>
>>334780484
like a top down fast paced rpg thing. You can shoot and shit and its top down basically.
>>
>>334777991
Im not sure yet. Just a thing so far, everything is pretty abstract and not based around and story, just exploration and gameplay. Thought about making it a mass of tentacles
>>
>>334780484
how can I make them better?
>>
>>334778757
>>334778615
>>334778090
from all the feed back I completely changed a bunch of things Mainly removing them
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