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What does the term 'pixelshit' refer to exactly?
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What does the term 'pixelshit' refer to exactly?
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>>334637315
Modern indie games that look like how the developers think NES games used to look like 10 years before they were born.
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Games with pixels
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Any game with upscaled low resolution art released post 2010.
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>>334637315
Depends on who you ask, fagbutts will say any modern game that uses pixel art. Sensible people will say it's a crutch used by mediocre developers to score nostalgia points.
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>>334637315
thats a big head
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This shit. Undetailed, over-sized pixel art with no art style.
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>>334637404
I'd agree in a sense that the term mocks the gameplay more than it does the art direction.

>>334637642
Is there a western indie game with good pixel art? I know some with good art direction but horrible art, like Environmental Station Alpha and Risk of Rain.

>>334637831
Ah yes, the stickman art.
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>>334637918
>Is there a western indie game with good pixel art
Well it's got hand drawn bosses and environments that got downscaled in the first port of the game but had really good animations on the pixely enemy sprites and player sprit-
>western
oh nvm
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>>334637918
>Is there a western indie game with good pixel art?

Games by Wayforward, like Shantae etc?
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>>334638175
Shantae isn't pixel art so much as it's pixelated art. Most of the backgrounds, for instance, were drawn by hand and then rescaled to low-resolution bit maps, the result of which look nothing like real pixel art especially because the color palette is too wasteful
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>>334638175
Didn't play it but I know how it looks like, nothing special from the screenshots but not jarring or anything in a bad way.

iji by Daniel Remar is one of my favourite games but I'm not sure if it's pixel art, it looks like it was slapped together in mspaint but it grows on you, amazing atmosphere due to its crude drawings.
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>>334637918
scott pilgrim vs. The World had stellar art.Best pixel art i've ever seen in a video game
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>>334638517
It was bland as shit, and animations wise it was worse than the games from Final Fight's era.
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>>334637831

>Long, one pixel wide limbs

That I hate, also the background is boring as shit. If you are going to make your characters look minimalist at least put some effort into special effects or backgrounds.

I love when pixel games have really soft lighting and shadows
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>>334637315
Pixelshit is pixelart that is shitty. So there's the pixel-ART, see, but it's not good, so therefore, because it's shit, it then becomes pixel-SHIT. Put in layman's terms, it's poorly made pixel art that is not of good quality and hence we call it pixelshit.

Any questions?
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>>334638952
I think it more refers to western indies devolving the video game medium through faux nostalgia appeal. In that their 'throwbacks' look worse than NES titles they try to copy and therefore become insult-like.

>>334638736
I liked Towerfall enough, but it was more due to the fact that it flowed relatively smooth than because of the graphics style.
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>>334637315
An example is that Undertale's pixel art is ass.

Then there's stuff like Broforce where the backgrounds are pretty good while the actual characters look like crap.
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>>334637315
Generic pseudo-8-bit pixel art used by indie developers who focus too much on story content they believe to be so good, they assume customers will forgive them for the terrible lack of visual detail. Usually accompanied by generic side-scrolling gameplay and generic bleep-bloop music.
Also: modern indie games attempting the retro or classic appearance of older games, since they have no legitimate aesthetic of their own.

Video games are a visual medium. Trying to save money by going with an art style that has been beaten to death is not a way to go about profitable development.
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Pixelshit refers to indie games made with a pixel aesthetic under the guise of nostalgic appeal, when really it's just a very cheap way for a handful of people (or fewer) to make a video game
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>>334639551
There is no art style that is beaten to death if it's good. No one makes games that look like Metal Slug because no one has the skill needed to pull it off.
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>>334639668
>no one has the skill needed to pull it off.
This is rarely the case.

It's more an issue of budget constraints. Most indie games do not even have budgets. They are made by people who are working for free until they are paid when the game releases and is sold, and their salary is determined solely by how well the game does, which of course entails a huge amount of risk. The more budget you invest, such as hiring highly skilled artists who are obviously unwilling to work for free, the more risk the production becomes which few people are willing to do in a niche and volatile market such as indie/pixel games.
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>>334639159
Ok, but then let me ask you this: is Stardew Valley pixelshit?

Made by a single person who liked Harvest Moon and the pixel art look. He made the game he wanted to play.

So, is that really devolving or evolving?

I think it's evolving, because we already went through a phase in the 90s when pixel art game were out and 3D everything was in. Now we realise pixel art has its place as an art style. Just like cel-shading is a style. You wouldn't argue that its nostalgia for a cartoon look would you?
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Winona Ryder has the perfectly sized bobble head. Like a puppy dog.
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>>334638517
Paul Robertson has been doing pixel art for a long time. Go look up some of his shit on Youtube, it's all great.
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>people are mad that indie teams of 3 people only have time to make games with pixel graphics
>nobody gets mad when triple A games have realistic graphics (literally just Borderlands and nintendo games are the only triple a games with different art styles)
when will this meme end
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>>334640246
metal slug >>>>>>>>>>> stardew valley >>>>>>>>>>>>> undertale
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>>334640089
>This is rarely the case

You have to do something well if you want to stand out among all the other pixelshit.

>>334640246
Stardew Valley is another example of devolution, this time through stagnation. It's a carbon copy of ideas made by far more competent developers wrapped in nostalgia glasses and fucking skinner box gameplay model. I'm talking about whether the art style is done with competence, and best I can say about Stardew Valley is that it is competent in gameplay if not in art. It mimics Harvest Moon like Undertale mimics Earthbound.

>>334640346
>waaa poor indies

No one mocked indie teams for being under budget. You don't throw money and resources at someone and make him a good artist.
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>>334637918
gunpoint is great imo
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>>334640346
With enough time and effort, indie teams can make something that actually looks GOOD
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>>334640346
few games even have art styles

even most of the old pixel games were aiming for realism more than anything

I honestly appreciate a good art style but it's rare, in either case
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>>334640656
Japanese don't really count
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>>334637315
Has Ryder ever done any nudity?
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>>334640656
another example of a non-artstyle
la-mulana is just realistic pixel-art
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>>334640764
No

You can see her tits somewhat in Coppola's Dracula

Shame because it's (still) a god tier rack
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>>334640727
Don't move the goalposts, Anon.
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>>334640830
Yeah that guy is so realistic, I love his perfect proportions.
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>>334640727
>Three human beings don't have time to make games with better than pixel graphics.
>These human beings don't count

>>334640830
The environments aren't even that pixelated, I'd argue it has a light-hearted version of realistic art.
>>334640989
I think he's referring to the backround art.
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What are some games?
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>>334640830
>>non-artstyle
>>just realistic pixel-art
What.
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>>334640935
Not moving the goalposts, most of the good pixel art and gameplay came from Japan, it's kinda pointless to throw them into a discussion about bad pixel art that is almost exclusive to western games.
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>>334640656
>You can walk through the side of spikes
This makes my dick SUPER HARD
What game is this?
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>>334637315
It's a contrarian /v/ term for hating on something good and popular
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>>334641035
Character animations are pretty shitty tho.
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>>334640989
it's not trying to do anything besides faithfully represent reality
it is obviously harder to do this with pixels than it is with millions of polygons, that is the only difference

if you want an example of an actual artstyle in a pixel game, look at hyper light drifter
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>>334641130
La-Mulana bruh

If you enjoy getting lost, you might like it.
You wont beat it, I'm not saying this to be mean or anything, you just wont.
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>>334641163
For a sprite based game, how so?
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>>334637315
brown pixels
its just a very specific shade
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>>334641063
>>Thread gradually turning into a sprite thread
Subtle, Anon. Subtle.
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>>334641154
There's nothing food or poplar about shitty art.
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>>334641189
>Hyper light drifter
Oh look, another neon-colored pixelshit game.

This is what you sound like.
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>>334641108
That is a fair point, if we keep it in the context of exclusivity, since the Western indie market does have a stranglehold on lazy, pixelshitridden indie games.
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>>334641189
>>334641367
You're both in the wrong here, Hyper Light Drifter has terrible art and is just about unpolished everywhere.
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>>334641467
it never-the-less has an artstyle where la-mulana does not
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Winona Ryder looks better with short hair t b h
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>>334640542
But did you read what I said? We went through, the "2D is old, we want 3D" phase a decade ago.

Evolution is growth.

Movies and music go through these same cycles.
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>>334641543
How does La-mulana not have an art style? Not only is La-mulana's art clearly higher quality, has a unique playful adventurous charm to it, and compliments the gameplay/sound direction greatly (unlike Hyper Light Drifter), how is it any worse than HLD?
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>>334637315
I wanna ________fuck________ Winona.
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>>334637315
>ywn a 90s winona gf
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>>334641301
Can you explain to me what is the difference between pixel art and sprite? Honestly asking.
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when are we going to get a new non mobileshit metal slug game
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>>334641692
first answer this:

what kind of art style do you think rise of the tomb raider has?
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>>334641741
Sprite's are constrained to the native resolution of the hardware and engine.

Pixel art is not.
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>>334641467
Not to mention that they abused the crowdfunding model with fake promises never meant to keep and should be punished by the consumers for it.

>>334641543
Stop with this quasi definition bullshit, this isn't post-structuralism 101, there are rules.
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>>334641818
Stylized realistic.
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>>334641601
Gameplay isn't tied to a perspective nor is innovation hampered by one.
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>>334641704
me too f͏am
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>>334641601
And if I can just add to my post, that if you look at the list of top sellers there, you have plenty of other options. Isn't this healthy for the medium?
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>>334641761
When a cool publisher tells them to do it
I'd be happy with a Metal Slug 7/XX port on PC, I never got to play it.
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>>334641543
>Having timeless graphics is worse than having novel graphics.
You can't make this shit up senpai
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>>334641953
dude you're triggering my dick
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>>334637315
Low effort pixeleated graphics that are an eyesore and make it obvious the created doesn't know shit about old games. If you want an example of this that are not pixelshit, look at Odellus and La-Mulana, both keep fidelity to the games they try to emulate.
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>>334641912
there is nothing stylized about it

it is not an art style, it is merely trying to simulate reality

you can add fictional components to this without it becoming an artstyle, for instance, walking skeletons and snake men, so long as they abide by what you would expect these things to look like in reality

pixel art is *not* an art style. it is a medium. you can try to achieve realism with pixel art just as much as you can with polygons. it is just far more difficult to achieve something that is passingly realistic, as we have become quite good at this modern graphics.
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>>334641828
I was mostly referring to the fact that the sprites posted were from a porn game and /gif/ has threads about porn game sprites, but >>334641741 is still correct.
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Short hair best hair
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>>334642216
Damn right.
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>>334642170
>>it is not an art style, it is merely trying to simulate reality
So by your rationale, Caravaggio's artwork and rotoscoping, the former being realistically detailed and the latter being layered animations over film, are the same thing because they simulate reality and neither qualify as artstyles.
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>>334642216
indeed
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>>334642170
>it is not an art style, it is merely trying to simulate reality
That is an art style.
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shit on shovel knight all you want but specter knight had some fucking great animations

https://www.youtube.com/watch?v=5WPi1L8kMf0
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>>334642413
rotoscoping does not even qualify as art

I am really tired of talking to you
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It means absolutely nothing.
Like "Meme", "Autism", "retarded", and "Hater", it's all just garbage people use when they can't think of a real argument for why they dislike something or someone.
There's garbage pixel art, but most recent games that have gotten popular with pixel art don't fall into gabage tier. Undertale is mediocre, but at least the pixel sizes are mostly consistent. Mostly. That's much better than the few years after Cave Story got popular and EVERYONE tried to make a shitty pixel platformer.
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>>334642413
Not him, but there isn't a single thing in any video game, ever, that you should at any time compare to something that you'd find in a museum.
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>>334641063
im "that guy"
what game
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when a hack fraud puts in minimum effort because they know /v/edditer hipsters will eat it up anyway
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>>334642504
You haven't been talking to me at all, you pretentious cunt, I just jumped into your retarded argument because nobody gives a shit about pixelshit.
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>>334642698
Games are art grandpa, get on with the times.
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>>334642808
It's usually enough to be in cahoots with facecam people to sell the game to enough people.
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>>334642698
You can literally find video games in a museum.
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>>334637315
I say pixelshit when it's just indiedevs who don't know how to produce actually good-looking anything that go "pixel art is easy, right? let's do it like that and set it up as a plus" and you get shit like realm of the mad god and similar """""art styles""""" like that - see: sword and sworcery, mcpixel - smudged piles of pixels that try to pass as character design

OR the practice that triggers me most which is when people hand-draw in low resolution without antialiasing and try to call it pixel art

i personally like pixelly games when they're done right by people who know their shit, like games made by Tribute - look at curses n' chaos for example and how they still have those extremely small sprites but the animations and the designs are still really fucking good
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How do you feel about mixels and rixels?
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>>334643306
>/v/ hates indie games now
There has always been bad and good indie games, so it can't be that, is it because they are popular now?
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>>334637315
pixel + shit
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>>334643306
>hand-draw in low resolution without antialiasing

What does this mean exactly?
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>>334642975
>>334643109
>games are art, I swear
Just a reminder you're the ones killing the industry
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>>334642698
I wouldn't rate museums so highly anon. I'm not one of those vidya is art faggots, but there are some games that I think is closer to 'art' than some of the embarrassing shit you'd find from a modern artist.
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>>334637831
>Mfw someone called this and a triumph of pixel art
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Fuck yeah, I love Natalie Portman!
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>>334643659
Sorry if facts trigger you bruv.
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>>334637315
i'll just leave this right here
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>>334637831
>everything is pixely except for the moon
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>>334643474
Mixels are fucking disgusting.
Rixels are fine as long as they're still bound to the same resolution as everything else.
Assuming I have this right and Rixels are rotating pixels, Mixels are different things having different resolutions.
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>>334643541
He means, open up MS-Paint and just scribble something and scale it up.
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>>334637918
Look at games like the sweeper

Pixel Art only exists, because developers didn't have any better recources.

You don't see Nintendo producing Pixelshit.

It rides a Retro 80s Wave that has been going on since roughly 2007 i think, even in general fashion and popcultural sense.

The 90s are next.
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>>334643660
That whole post is either bait or retarded; art always tries new things and there's no point in making marble clad maidens ad nauseam.
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>>334643306
I really doubt anyone thinks of it as a plus. They think of it as "it's going to be pixelshit or it won't exist because we don't have the budget to make anything else."

Do you really think everyone can shit out AAA games like AAA publishers do? Not even publishers can anymore as most of them are going bankrupt.

Even *good* pixel art takes a huge budget to make, and the market for it isn't that big which is why no one makes it anymore. It has nothing to do with no one being *able* to do it, it has to do with there being no fucking money in it.

Newsflash: video games are a business before they're anything else, and this includes being your sole shitty hobby.
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>>334643524
I didn't say I hate indie games, anon
I never said that

>>334643541
I can't think of any examples right now, but you know what's the basic of pixel-art, right? Placing details pixel by pixel

What I mean is people who draw with jaggy brushes and say "it's pixel art because i can see the pixel edges, right?"
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>>334643790
Yes, but I mean what is the solution? What does the anti aliasing do? Scale it better?
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>>334643756
Fucking hell, you don't need 10 fucking definitions. Those first seven are all covered under the phrase "undeservedly popular," and you never have to point out something can be used ironically because everything can.
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>>334643474
what about schmixels and flixels?
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Name one good game with the word "pixel" in the title.
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>>334643660

Reminds me of this:

https://www.youtube.com/watch?v=sN9iJCZ5Il8
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>>334643943
Aha, I understand. As far as I understand how sprite animation works, drawing with jagged brushes doesn't particularly affect animation, just the art direction, right? You still just draw several poses and put them into sequence depending on inputs?
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games like fez, pixel """"""""art""""""" games that look atrocious, and that you can easily make a better designs on mspaint

It's a style that manages to look worse than NES/Master System games while pretending to be so retro
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>>334644050
Nice observation anon
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>>334643849
>Pixel Art only exists, because developers didn't have any better recources.
Exactly, and currently small devs don't have resources, I like to live in a world where a couple of guys can just like make their dream game, pixel art is an small price, if it indeed is a bad thing, to pay for that.
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>>334644172
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>>334644308
it's the other way around, those games are typical fedora tier
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Let's play a game, /v/:
The only rule is that you never talk about anything art related if you don't actually know anything about art.
The game will continue indefinitely.
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>>334638648
Man, this. It's crazy how people can be fooled by aesthetics alone.
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>>334644567
There is no firm definition on what constitutes art.

I doubt ANYONE - or nearly so - visiting /v/ knows enough about technical side of things to properly understand how video games are done and presented. Most gamers don't understand what each graphical setting does, not to mention getting into engine stuff; critics even less.
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>>334644567
But I browse /v/
So I know everything about everything
Politics, art, music, game engines, animes, economy, environment
Seriously, as a /v/-goer, I literally know everything.
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>>334644050
That is just the indie equivalent of shovelware, it is like dismissing every AAA game because CoD exists.
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>>334643849
>You don't see Nintendo producing Pixelshit.

But they endorse Shovel Knight. And Mario Maker has 2D sprites from all the 2D Mario games.

BTFO
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>>334644742
You may know everything but I know more.
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>>334643849
>low-poly games will be an actual trend soon

Can't wait for "64-Bit MMO" and "Undertale 3D"..
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>>334644749

I never dismissed every indie game.

Just the ones with "pixel" in the title. It's a red flag.
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>>334644887
That's impossible.
As a /v/-goer, I know everything.
But you, as a different /v/-goer who isnt me, you're a fucking idiotic shitposting reddit libtard autistic dipshit.
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>>334644665
I think it's more due to a fact that it was hot shit among hipsters at the time. If it wasn't an established franchise no one would care.
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>>334644998
but i like pixeljunk games
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>>334644273

This is totally false. The resources to work in 3D are freely available to anyone, not like it's some cost-prohibitive thing only AAA studios can afford. A competent artist can work in 2D or 3D. They choose to work in 2D because it's an aesthetic they prefer. Just like there's plenty of 3D games made by indies. This thread is retarded.
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>>334637315
An attribute often tacked onto games made post 2010 that have art direction in the realm of extremely low in-game resolution meant to mimic games released in the golden era and earlier gens in attempt to create specific atmosphere, usually purposefully inadvertantly meant to instill nostalgia, in "retro" thematic use.

Exemplifies games made by small time independent devs trying too hard to fit in and insecure with their own art and expression therein, or attempt to pull in the "retro gaming audience" who seek "nerd cred" for their own social insecurities.

TL;DR shit games made to look "retro"
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>>334645164
Those games were published by Sony outside of Japan. They're hardly indies, and regardless Q-Games itself is a public company.
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>>334645209
it's not cost prohibitive it's skill prohibitive. making 3d art, and 3d games is more difficult than pixel games
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>>334645209
>A competent artist can work in 2D or 3D.
>competent
thank you for driving the price of my game by 300% dipshit. I think my best friend will stick to 2D art
I ain't hiring someone I dont know
>>
>pixel art game
>doesn't even loosely try to follow 8-bit color palette limitations
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>>334645282
A glib facsimile if you will. Decent definition. I'd add that it also represents western indie devs hiding behind 'retro' due lack of talent for... anything.
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>>334645401
"Competent artist" I said, as in, they have the skill.

Do you have any clue what you're talking about?
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>>334637315
Whatever is expedient to dismiss any argument that you can´t reason away.
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>>334644737
Just any vaguely artistic topic. Don't know anything about character design? Don't talk about character design. Don't know anything about visual style? Don't talk about visual style. Don't know anything about color theory? Don't talk about color theory.
How do you know if you know anything about X topic? Have you done extensive research on it of your own volition? No? Then you don't know anything about it.
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>>334645534
an artist that does 2d and 3d competently is rare. most people making indie games can't do 3d art. the barrier of entry is much higher.
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>>334645665
You're neglecting the fact that most art critique is impressionistic rather than technical.
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>>334645792
I am neglecting nothing. The only valuable kind of critique for art, especially any illustrative form of art like the visuals in a fucking video game, is technical critique. If you are not well versed in the technical aspects, then you are not giving a critique, you are giving your opinion, and nobody cares about your opinion.
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>>334645448

Which indie dev stepped on your toe and didn't apologize? Seriously, is it possible to be ABLE to work in high resolution 3D glory, but you CHOOSE to work in crunchy, retro pixels? Is that not at all possible? No, they must have no talent, correct?

Take a look at Devil Daggers. Tell me, where does that fall? It's in 3D but they chose to go for the classic pixelated Doom look. They could've easily made it high-res 3D with normal maps if they wanted to clearly, but they didn't. How baked is your noodle now?
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>>334646350
most indie developers make retro looking games because it's all they're capable of. Even if you are skilled, it's 10% the work of making something look like a realistic AAA game
>>
>>334643761
I didnt even notice.
>>
>>334646121
There is no single valuable form of critique. Games can be most objectively judged from an interactive / gameplay standpoint but neglecting the intangible moments like expression and atmosphere negates the critique itself as an separate art form which it is or at least it can be.

>>334646350
Devil Daggers is what old FPS games would be if the devs didn't want to continue developing them after the first week.
>>
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What is the best engine for creating an old school point and click adventure?
>>
>>334644009
What is an example of deservedly popular?
>>
>>334646805
>There is no single valuable form of critique
See, this is exactly the kind of shit you should not be saying. You do not know what you are talking about, stop trying to fucking talk about it.
>>
>>334646976
Again, you're being (purposefully, I hope) ignorant of different approaches critique can take. There's the technical side of things and there's the final product which is often impressionistic in of itself. Yume Nikki cannot be judged through dissection of RPG Maker.
>>
>>334643853
Okay, I am going to make fucking millions 20 years from now. I will tell you a little of what I will do.
An sculpture with human fat. I say 20 years because I want to find a way so it can last forever.
>>
>>334647243
No, stop, you are losing this game. You do not know anything about art, stop talking about it.
Your opinion is not worth anything, it is not informed by anything.
>>
>>334647262
Just because most of modern art is shit doesn't mean you have to have such an ignorant worldview brushing off genuine attempts at innovation. That same worldview tried to disregard Kandinsky for example.

>>334647414
I'm afraid that a public forum isn't your hugbox.
>>
>>334647635
Okay, don't bother trying to stop yourself from speaking about topics of which you are ignorant, just focus on stopping yourself from breathing.
>>
>>334647982
What caused this outburst?
>>
>>334648061
Your idiocy. You are the exact kind of person I was talking about in my original post.
You come on /v/ and start trying to talk about topics you know nothing about because ???
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>>334646805

Aha, but you see, you're not willing to accept that indie devs can choose the style they want, that pixel art is not just a crutch for the untalented or unskilled, like you want to believe it is for some reason.

Devil Daggers could've been a strictly top down, 2D game like Binding of Isaac, or they could've went with a full blown high res 3D stlye if they wanted. They CHOSE a 3D pixelated style.

You want so hard to believe that pixel art is only for the untalented and those going for the nostalgia angle when this clearly isn't true.
>>
>>334647635
So the sculture of the humanoid (I say humanoid because there is no indication that the sculpture was trying to emulate a human male) sucking his dick is innovation?
Wew lad.
Also, Kandinsky is only good because you can see through his works that he put effort in doing them.
>>
>>334645209
>They choose to work in 2D because it's an aesthetic they prefer.
Either that or they're incompetent at working in 3D and choose 2D because it's the artistic equivalent of low-hanging fruit.
>>
>>334648376
*sculpture
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>>334648302
>Aha, but you see, you're not willing to accept that indie devs can choose the style they want

How in the hell did you deduce this nonsense?

>>334648376
It can be in theory. Depends on the context, execution etc.
>>
>>334646920

Look up Adventure Creator in google.
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>>334647414
>>You do not know anything about art, stop talking about it.
If you have to resort to telling somebody else they don't know anything about art, you've lost the argument and forgotten the entire point of art in the first place.
The fact that you're arguing about an incredibly pedantic subject on /v/ is embarrassing enough. Go talk shit on /gd/.
>>
>>334648634
Interesting. This is something similar to what Renpy is for visual novels?
>>
>>334648848
>If you have to resort to telling somebody else they don't know anything about art
I didn't resort to shit, that was the main topic of conversation and he (you) demonstrated as much already.
Fuuuuucking kill yourself.
>>
>>334643660
>>334643853

The art museum world and the whole educational industry sprung up around it is distorted by the fact that art is one of the premier money laundering vehicles on this planet.

"Art always tries new things!" is utterly fucking meaningless. You might as well say "Breathing always experiments with new intake volumes and cycles!"

If you think "Art" is any "thing", you're a fucking penis receptacle for a rich grandad.
>>
>>334649152

And if you can inflate the value of one of your vehicles via pedagogy that costs relatively cheap and is partially subsidized by taxation...

There's no real motive for the evaluation and improvement of techniques other than those which signal "novelty" and an excuse to jack up the price.

Talent does not do art nowadays. It does media and advertising.
>>
>>334649152
>distorted by the fact that art is one of the premier money laundering vehicles on this planet.
This explains why someone would pay several millions for a literal fucking empty canvas. Thanks anon, I guess you learn something new every day.
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>>334644050
>Implying PixelJunk Shooter isn't good
They aren't even pixel shit games.
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>>334649152
Now imagine what uproar Duchamp caused way back when. And guess what, new forms of art still developed. You do realize how important one literal urinal was for the development of dadaism and surrealism?
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>>334637315
i consider it to be those shitty ugly pixelated indie games that look like they are running on pre-snes hardware. i also prefer the term "faux-retro"
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>>334638736
that looks terrible, what retro system would have had graphics even remotely similar? just comes off as lazy & ugly.
>>
>>334637315
For me, it's when a game advertises how retro it looks, but doesn't actually take into consideration the limitations of the time.
Shovel Knight, which breaks some rules, knew what rules it was breaking, and had good reasons as for why.
>>
>>334650159

It probably was one out of a million things that would emerge out of an era that encompassed (and in a sense, still is) dada and the surrealistic.

And that has nothing to do with how the function of "Art" today is to justify auction prices/money laundering amounts.

The creative efforts of everyone outside of any sort of art establishment, including the genuine creativity of those who create new materials and molecules, have FAR more to do with the actual change in phenomenology that makes our cultural artifacts intelligible to us than a fucking french fag making fun of other french fags.
>>
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hey looking for some feedback, ignore if you want. I just want to know if you guys would classify my games under "pixelshit"

https://blankboxgames.itch.io/
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>>334651697
That looks pretty fun
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>>334640542
>Stardew Valley is another example of devolution, this time through stagnation. It's a carbon copy of ideas made by far more competent developers wrapped in nostalgia glasses and fucking skinner box gameplay model. I'm talking about whether the art style is done with competence, and best I can say about Stardew Valley is that it is competent in gameplay if not in art. It mimics Harvest Moon like Undertale mimics Earthbound.

But then Harvest Moon is dead and buried, and even Rune Factory seems to be dead, I'm okay with a HM clone.
>>
>>334637831
that looks like shit
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>>334643660
This image always triggers me because based on the tail alone you can tell that the dick sucking sculpture is actually more interesting of a piece.

autists have a hard time understanding that art quality doesn't always relate to technical skill.

I'm allowed to say that because I am an autist
>>
>>334640656
I wanted to like La Mulana, but I hate Myst.
>>
>>334652465
Sculpting a humanoid, with no detail, sucking his dick takes no skill
And it triggers you because you are a retard.
>>
>>334642170
>there is nothing stylized about it

The character designs are still fantastical, the setting is still fictional, there is still exaggerated blood / violence and other effects like the rain, and an artistic implementation and combination of picturesque elements. It is close to reality in appearance while still being fictional / stylized.

Pure, unartistic realism would simply be shots of people stuck in traffic crossing the George Washington bridge into New York going to work one morning, with absolutely nothing out of the ordinary happening, just hours of this. You know, the serious mundane fact of the average life today. A game like Rise of the Tomb Raider is still very much artistic fantasy and fiction.
>>
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when will indie pixel devs embrace their neo geo overlords?

sengoku 3 is still doable by a small team.
>>
>>334653258
>sengoku 3 is still doable by a small team
A small talented team, which 90% of indie devs are not.
>>
>>334651697
you're better off going to /agdg/
>>
>>334653620
>agdg
Awesome Games Done... Guick?
Dude what
>>
>>334653746
It's Amateur Game Development General.
>>>/vg/agdg/
>>
>>334653746
the game dev general on /vg/
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>you will never winona ryder from beetlejuice
Sexiest fictional 15 year old, to be honest.
>>
>>334644050
I'm assuming you haven't played PixelJunk
>>
>>334653235
like I said, skill does not always make good art.

the dick sucking sculpture has more character than that half finished dragon tail with no discernible style.
>>
>>334641063
Oh shit, is that the zombie hentai platformer?
>>
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>>334654992
And no skill never ever makes good art, sure, they may be interesting or "fun" from a retarded point of view but they still deserve to be in garbage cans.
>>
>>334655818
can you give me an example of artist with no skill? I don't think that's a thing

I would love to see you make replica of the dick sucking piece. I can guarantee you couldn't.

another thing that some autists and normies don't understand is that exact representation of reality in art is mostly boring. I know a few really technically talented artists who never paint anything interesting.
>>
>>334656373
Roll thread's are the real shit
>>
>>334656373
Fat Orcale Impa better be on here.
>>
>>334656168
The man who sold a white canvas for millions, or the woman who did the same but with her room.


>never paint anything interesting.
From your point of view, which said point of view just happens to be the popular point of view from the 70's.
Fucking modern art.
>>
>>334637831
>gradient flare
>gradient background
>non pixel moon
>terrible everything else
>>
>>334656373
If I must.
>>
>>334656373
.
>>
>>334654992
Because you want to believe there's something more to the statue failing at sucking itself off than there really is. You have to think there's something more to it, because otherwise it's just a statue of a dude trying to blow himself, asshole whistling in the breeze. Hell, it would be more impressive if that sculpture's asshole produced a whistling effect when air ran over it, because that would at least show a degree of craftsmanship beyond a shit attempt at pulling attention through symbolism over substance.

Vaguely symbolic content like that is bullshit because it lets the artist off the hook for supplying meaning or emotion, and instead passes the buck onto the audience to insert their own personal interpretation, which tend to range from simple to absolutely retarded, all of it the common assumption--like your own retarded assumption from the start--that since it's in an art gallery, as part of an exhibit, there must be some sophisticated meaning to it.

This is the crux of the gameplay vs. story argument, which has caused the indie market to become inundated with samey, generic bullshit. There's no craftsmanship beyond vague appeals to personal interpretation and emotion. The fact that someone put time and hard effort into a piece of art and have it be put on the same level as a man sucking his own dick is why art as a whole is a joke.
>>
>>334641063
PiC 2: Never Ever

delet this.
>>
Shitty nostalgia pandering because they're not skilled enough to make anything decent. Also usually overpriced and with an imflated developer ego. Known to frequent PS+.
>>
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>>334657058
those are both performance art, which does have a lot of talentless artists. There are some cool performance artist though. I assumed we were talking about tangible art.

I think realism, unless the subject is interesting, is boring.

Technically it's cool, but to me subjectivity is more interesting than objectivity. Most normies feel the opposite, which is why you get the meme opinion that modern art is pretentious wankery.

like this painting to me is way cool than like a photo realistic painting of a wolf eating a fox or whatever the hell it's supposed to be.
>>
>>334657718
nah dude. I just think the primitive, textured cartoon style is more interesting than the classical, professional look of the dragon tail. The dick sucking sculpture just has a more distinct aesthetic. I could care less about underlying meanings.
>>
>>334657718
>art as a whole is a joke

whew
>>
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>>334656373
i need to fap anyways
>>
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>>334641953
Moar?
>>
>>334656373
lets have it! C'mon Maple or that fat not-impa from TP
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>>334658242
That actually looks good.
I just happen to like realistic drawings, we are always going to hit a wall here because taste is subjective.
Also, to me it's a reptilian humanoid with a wolf head eating a fawn-rabbit hybrid.
Now that I see you are not an obnoxious faggot, I like you, anon.
>>
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>>334659215
of winona?
>>
>>334656373
k
>>
>>334638517
A licensed movie tie in is hardly an "indie" game.

Fucking amazing game though.
>>
>>334660076
good conversation my amigo.
>>
>>334660093
bueno
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>>334656373
dicks
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>>334651697
>https://blankboxgames.itch.io/
looks good anon
>>
>>334656373
30 get
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>>334637315
This game
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>>334643660

It's interesting how the answers for this image on /v/ have changed with the time, anon...

Nowadays faggots are defending the self-dick sucking doll...
>>
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>>334649152
It sad that the art world is heavily influenced by money
>>
>>334645009

>/v/-gobbler

You suck at life.
>>
>>334640346

>all those air mattresses he's about to irreparably rupture

Absolute madman!
>>
>>334656373
Thread derailed. Also rolling.
>>
>>334656373

ROLLAN FOT TROLLAN
>>
>>334641063
Wait a minute, that art...
Thread replies: 227
Thread images: 40

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