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Sonic's Ugly Mug
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You are currently reading a thread in /v/ - Video Games

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I can't believe some of you actually think that side mouth is better than center mouth.

Side mouth would work only if the medium were a cartoon. It does NOT look good in 3D.
>Sonic Adventure Mouths look horrifying.
What about those games don't look horrifying?
http://img1.joyreactor.com/pics/post/sonic-games-sonic-boom-gif-1064145.gif
>>
>>334539807
Says you, faggot
>>
>>334539807
>I can't believe some of you actually think that side mouth is better than center mouth.

Who are you quoting?
>>
Sonic characters should not be able to talk anyway.
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>>334540181
>I have no argument to refute this claim so I must resort to petty insult.
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>>334540429
More like "who cares?" Captain Autism
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>>334539807
Sonic is an abomination and not accurate to a real hedgehog anyways so why does it matter that he has a shit design.
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>>334540636
>Meanwhile posting on /v/
>>
>>334539807
Side mouth was clearly just something to circumvent the issues Sonic Adventure had where articulated jaw animations created some very bizarre expressions.
With experience they've managed to handle it better but they're probably sticking to what causes less issues from various angles.

After all side mouth means whatever angle Sonic is facing the camera can have his mouth flapping. Animation will always take shortcuts and simplifications like this, just how it is.
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>>334539807
It look good when he isn't talking though.
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>>334540742
flustered because your thread and argument both suck harder than your mom at a frat party?
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>>334540776
>faith in /v/ resorted tenfold from hearing such insightful analysis.
>>
>>334540860
>Will we ever get mute Sonic again?
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>>334540924
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>>334539807
>Sonic is based on Mickey Mouse, Felix the Cat, and other cartoons, all focused on high visual and facial gags
>Unleashed is the only real game with visual humor and fucking Boom and the Comic are the only ones that use expressions

What's even the point?
>>
>>334540776
/thread
>>
>>334539807
>side mouth shilling
HA hhaA HA
>>
The game that started the side mouth was unleashed and its stuck ever since. Sonic with a center mouth looked retarded, as seen in adventure/heroes/06. It works, all they need to do in cutscenes is the pan the camera to a profile/angled view. The in game model looks like he always has a smirk and is ready for anything.

Fuck you faggot
>>
>>334541742
Try reading again.
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>>334541574
The director of Unleashed was a genius and is never coming back to lead Sonic Team again. To bad he wasn't promoted as producer/director of Sonic Team, since Unleashed was the last good Sonic.
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>>334541574
They tried to make his transition into 3D as "epic" as possible. Which is why we got the melodramatic story lines at first.

Someone finally wised up and figured "hey, maybe this snarky cartoon animal would be better in a comical situation" but it was probably a bit too late.
>>
>>334539807

Its been years and I still don't care for Sonic Boom's design.
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>>334541574
Will we ever get a Sonic game where the devs just drop everything and realize how fucking stupid Sonic is?

A cartoony classic style game would be GOTYAY
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>>334541935
>Unleashed was the last good Sonic
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>>334542120
Alright alright, Generations WAS decent as an anniversary game. It could never stand with a regular 3D game though and Modern Sonic was a complete downgrade from Unleashed Sonic.
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>>334541935

Stop saying Unleashed was the last good game when Colors and Generations were all the exact same engine but without the werewolf gimmick, which if anything, makes the latter two games superior because they don't have that shit.
>>
>>334542268
Colors, like Lost World, is more akin to a NSMB game than a Sonic game. Little blocky levels, 90% 2D, and shitty powerups.

Classic Sonic is the Werehog of Generations, except again done lazily in 2D. And as I said, MS is a total downgrade from US stages.
>>
>>334541935
>The director of Unleashed was a genius
The director of Unleashed thought the inclusion of the werehog was a good way to pad the length of the game and attract those who didn't normally play Sonic games. That doesn't sound like a genius to me.
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>>334542535
Good. Better a padded out game so it makes a full adventure rather than a shitty 3 hour game with lazy 2D platforming making the bulk of the game with a garbage story and ending.
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>>334542669
Oh, you're just baiting. Never mind then.
>>
>>334539807
Brawl had center and Smash 4 has side, I prefer center mouth tho.
>>
>>334542268
Colors and Generations also had significantly weaker stage design than Unleashed.

>>334542669
>better 10 hours of shit than 3 solid, generally enjoyable hours
this is your argument
>>
>>334542869
Keep crying shitdick, interest for the brand has been dead since Colors and no amount of pandering to you autists stuck in 1994 will ever bring it back. The series died gracefully with Unleashed and that's fine. Enjoy hits like Colors, Lost World, Boom, and...whatever garbage has been cooking for this year lol.
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>>334542487
This.

Unleashed was the least game where I felt they put in a serious effort.

Colors feels really soulless and the Wisp are a cancer to the series.

Unleashed had a nice plot, decent humor, a great world, god-tier music, gorgeous graphics, and some fun bosses.

The only gripes I can give are the Werehog (which even then feels more like a separate gameplay mode than a gimmick like the wisps), the medals, the controls, the optimization, and the final boss.

And most of this could be fixed just with a PC port.
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>>334542268
The only problem with the werehog was the length of the levels, and the fact you spend most of that time listening to the ONE song they used for battles. It they made the levels a bit shorter, they would've been okay. Also, remove the fucking sun and moon medal shit. Being forced to replay levels that are 20 minutes long isn't fucking fun.
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>>334543089
>Colors feels really soulless
fuck you
those stages were magical as shit and as usual the ost was amazing
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>>334543089
>Unleashed was the least game where I felt they put in a serious effort.
I mean last, fucking hell.
>>
>>334543057
>you might actually be serious

Get help, anon.
>>
>>334543089
>And most of this could be fixed just with a PC port.
Yeah, it's called the Unleashed Project.
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>>334543193
Those stages are bland aside from maybe the aquatic level.

And Colors has a nice OST, but Unleashed was fucking amazingly orchestrated.
There's nothing in Colors that can beat Shamar Night.

>>334543418
Oh yeah, right.
Granted you can fix fucking 06 with the Hedgehog engine but whatever.
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>>334543190
So why do you like exploring and looking for trinkets in all those shitty N64 "platformers" but suddenly its a problem when Sonic does it?

And 20 minutes?

https://www.youtube.com/watch?v=SLmUR_sBFB0

https://www.youtube.com/watch?v=KC6twtBWsdU

https://www.youtube.com/watch?v=4EvDiacI-3A

If you say so bud
>>
>>334543561
no way, how can a literal theme park and candy stage be bland? and how can you not love planet wisp music?
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>>334542869
Not the same anon but Unleashed was the better game.
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>>334543561
>Those stages are bland
The environments in Colors are some of the most creative in the series outside of CD and Chaotix. How can they be anymore bland than Unleashed's, when Unleashed's are just real-world environments with loops thrown here and there.
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>>334543580
>So why do you like exploring and looking for trinkets in all those shitty N64 "platformers" but suddenly its a problem when Sonic does it?

Not him, but those games were actually fun meanwhile collecting shit in Unleashed wasn't.

>>334543873
The park was meh, and Mario not only did the candy thing first, it did it better.

And Planet Wisp's music is great, but tats one song compared to Unleashed's entire ost.
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>>334543885
>Unleashed was the better game
It really isn't. Especially when only 40% of the game is actually worth playing through.
>>
>>334544165
>The park was meh
in what way?
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>>334544165
>Mario not only did the candy thing first, it did it better
I hope you realize that food levels are not a Mario only thing.
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I mean yeah, i agree, but who cares?
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>>334541935
>Unleashed was the last good Sonic.
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>>334544398
>I don't care but I'm going to post in this thread anyway so everyone knows
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>>334543561
>Granted you can fix fucking 06 with the Hedgehog engine but whatever.
Hedgehog engine is a lighting engine you doofus.
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>>334544091
>The environments in Colors are some of the most creative in the series outside of CD and Chaotix.
That's wrong, Quartz Quadrant ALONE beats anything Colors has out of the water.
>How can they be anymore bland than Unleashed's, when Unleashed's are just real-world environments with loops thrown here and there.

And those environments look amazing, it makes me wish I could actually travel across the world and the music ties it all together in a nice bow.
>>334544260
It was just, generic, the Eggman coms were nice but that's it, everything else was just a blur, nothing stood out to me.
The music was nice at least.
>>334544356
I know, I'm just saying.
And Sonic still didn't do it that well, but at least it wasn't blatant like Des(s)rt Ruins.
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>>334544673
Whatever the Unleashed engine is called, it's by far one of the best engines in the series next to the Sonic 1/2 engine and I hope we get a game using it again for the 25th.
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>>334544687
>It was just, generic
no enough of that bullshit
im fine if you hate it but dont say generic
its like saying that unleashed was generic because all it was just buildings and everything was a literal blur
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Unleashed was literal boost mashing shit, Colours/Generations were a massive step up.
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>>334544687
>That's wrong, Quartz Quadrant ALONE beats anything Colors has out of the water.
But that's exactly what I said? My post stated that the environments in Colors are some of the most creative in the series OUTSIDE of CD and Chaotix.

Work on your reading comprehension skills.
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>There will never be a game that looks like the artwork
Feels bad
Why are developers too lazy to make sprites these days?
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>>334544852
Sonic Team's been using a modification of the same engine for every game since Unleashed, aside from Colors for obvious reasons. Do you think they sit down and create a new engine every time they start development on a new game?
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>>334545325
Because using 3D models is more cost efficient.
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>>334543089
>Unleashed was the least game where I felt they put in a serious effort.
Colors was good. Unleashed put effort, sure, but a lot of it went in the wrong direction

>Unleashed had a nice plot

>werehog shit
>cringe inducing sidekick named Chip
>nice plot
fuck off
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>>334544862
Unleashed's stages were least based on actual places, Tropical Resort was just, a resort.

It goes
Planet Wisp > Aquarium Park > Asteroid Coaster > Starlight Carival > Tropical Resort >>>> Shit >>>> Sweet Mountain
in terms of stages.
>>334545129
And yet plenty of other Sonic games have better stages, like Sonic 2, Adventure 2, even fucking Heroes has more memorible stages than Colors.
>>334545387
That explains Colors is the worst of the three when it came to general movement.
Aside from Unleashed's stupid control scheme.
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>>334543580
>avoid every enemy unless totally necessary
>run at all times, use shortcuts whenever possible
>STILL takes 8 minutes
Wow, you sure showed me. How about you find a player that DOESN'T have the advantages of max stats, and ISN'T speedrunning through the stages? Because that's the kind of player who would be looking for the medals.
>>
Unleashed isn't bad, but I wouldn't call it good either. A good middle of the road.

It started the foundation for the 3D adaption of boost and pulls it off well with the daytime sections. That said, the controls are a little baffling, who thought it was a good idea to have homing attack and boost on the same button?

Framerate is a pretty big issue, it can get really bad with low framerates, throughout the game.

Werehog is a below-average beat em up, it's not awful by any means, but there's so many better options out there and really it doesn't feel like it belongs in a main Sonic game. It felt like filler because the dev team probably realized that if boost was all the gameplay was, then the game would've been an hour long.

The best thing Unleashed has is charm and atmosphere, which is great. Very fitting music, good looking locations, and it has NPCs filling up the locations. All the main games since Unleashed are good looking visually, but are uncannily empty. I think Sonic Team is afraid of making NPC animal characters outside of flickies.
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>>334545692
>Hating Chip
>Liking Color's cringe-tier "jokes" which started Lost World's and Boom's horrible sense of humor
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>>334544687
>And Sonic still didn't do it that well
Why? Because you say so? How would you do a food-based environment in a Sonic game well?

Hell, most of Sweet Mountain wasn't even real food. It was really just Eggman's weapons depot disguised as a food themed amusement park.
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http://youtubedoubler.com/?video1=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D_XvsT6RCLUM&start1=6&video2=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9znLYuNaS40&start2=0&authorName=Ayarkhaan+Enemy
>>
Big whoop, get out of here, Chis-chan.
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>>334543873
Not him, but I'm hijacking this point.

I don't find the level concepts bland, but the design and execution is fucking attrocious, in both the DS, and console versions.

DS gets points for running off Rush's engine and actually being fun, but it has the same problems, linear railways with little to no deviations in the level.

But the BIGGEST offense, is the boss fights.

We have a total of 4, count them, 4 UNIQUE boss fights, all of which were mediocre as heck.

>B-but theres 7 zones

Yes, and 3 bosses are literally REHASHED for the other Zones.

Starlight carnival and Astroid coaster share the dropship boss
Tropical park and planet wisp share the Ferris wheel boss
Aquatic park and Sweet mountain share the pirate boss.

Its the laziest piece of shit Sega has ever done with sonic.
>>
The guy saying Colors' levels were "bland" is fucking crazy, but aside from the fun, fantastic presentation, they were frankly unmemorable as actual levels.
Like, I loved the theming and visuals for Starlight Carnival, but when the most memorable parts of those levels are the auto-run track sequences, that's a problem. And just fuck every sequence that demands you use the wisps. I can't believe they actually brought that shit back in Lost World.

That's not even getting into the gameplay, which was an unbelievable downgrade from Unleashed's daytime levels, and the scoring system, which basically demanded you scour the levels for collectibles and enemies to get an A-rank, rather than finishing quickly and stylishly.
Of course, Generations went too far the in other direction and showered you in A-ranks just for showing up without dying.
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>>334545692
Chip was at least somewhat useful and plot relevant, which is a lot more than you can say for other video game sidekick characters. More tolerable than most Sonic characters at least.
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>>334545325
High quality sprites haven't been a selling point since the Sega Saturn, and they never go down in terms of work needed while modeling just gets more and more accessible.
>>
Sonic was a mistake, it's nothing but trash.
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>>334539807
both of these images have his mouth to the side you fucking moron
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>>334545931
Like I said, at least it wasn't blatent and TRIED to be different, but at the end of the day it's still a fucking food level and wasn't even good even it came to level design.

The music, however, is great and Act 2's version is one of my favorite color tracks.
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>>334546005
Unleashed's bosses are honestly nothing to celebrate either. I can't think of any Sonic game, even the classics, where the boss fights are really great.
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>>334545710
>Tropical Resort was just, a resort
Holy shit. That level is a tropical themed resort/festival IN SPACE with flying cars all over the place.

You know what level is "just a resort"? Emerald Coast.
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>>334545875
Sonic Unleashed's hubs were one of those things I never realized I wanted until I saw it. Little areas where you just go around talking to folks between stages and getting unobtrusive side missions really gives the game a feeling as though the levels are actual places. The solid character design work definitely helped too, it's shocking how long it took them to realize that "realistic" human designs have no place in Sonic.
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>>334546286
And yet I still remember more about Emerald Coast than I do of Tropical Resort.
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>>334546254
Each game has memorable bosses that at least stick out, be it from choreography, music, experience.

Adventure has Any variation of Chaos
Adventure 2 has Bigfoot/Hot shot, character battles and the Biollizard
Heroes has Egg-hawk/albatross/emperor

Even Secret rings had Erazor djinn, which was at least memorable, be it a good or bad thing.
>>
>>334546215
>but at the end of the day it's still a fucking food level
Why is this a bad thing? Are you going to actually explain this or are you going to continue jumping around the question because you have no real answer?
>>
What does /v/ think of Roger Craig Smith as Sonic?
I still miss Drummond
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>>334546543
I like him. Never was a fan of Drummond.
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>>334546486
Because food levels are a retarded trope and don't even fit Sonic.

And don't even bother to bring up the classic's because even the classism didn't stoop that low.
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>>334546395
Because it fits your argument, I'm sure.
>>
>Sega Picking three city zones and 3 hills

No fuck you generations. heres what it should have been.

>Green Hill zone
>Chemical Plant zone
>Casino Night Zone

>Lost World
>City Escape
>Hang Castle

>White Acropolis
>China
>Aquatic park

Give us a ruins zone, and a snow/ice cap zone which was MISSING despite being a staple. insead we got generic night city, and generic city on fire.
>>
>>334546543
I was a bit sore about Drummond getting replaced for a while, but after a certain point, I realized I was honestly okay with Griffith, it was all of the other shitty 4kids voices (besides Eggman) that I hated.
I would desperately love to hear Roger Craig Smith get to play Sonic in-game without having to read off of the fucking unfunny schlock that Pontac and Graff provide for him. Some of his line deliveries in Boom are just perfect.
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>>334546746
No, because Emerald Coast actually has set-pieces that made stood out unlike Resort, even though Emerald Coast is a broken mess of a level.
There's no segment in Tropical Resort that's as memorable as getting chased by the Orca.
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>>334546358
It's definitely a cool idea to bring them back from Adventure 1. It felt like you were in an actual area instead of moving place to place for no reason.

All games since haven't really explored the planet, instead opting for new otherworldly locations (space theme park, lost hex, white void). Like I said, I think Sonic Team is afraid of exploring Sonic's World, since it's apparently a different world from Earth.
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>>334546657
>Because food levels are a retarded trope and don't even fit Sonic.
Is that really the reason you're going to stand by? Because they're retarded?

Wow.
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>>334547005
what's emerald coast?
i know tropical resort tho
>>
>>334546810
>Two Sonic 2 Levels
What
>>
>>334546810
>taking out Sky Sanctuary
Whoa now, slow down there faggot
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>>334547116
Sorry, was meant to be Casino night zone and Sky sanctuary
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>>334546358
The hubs are one of the many reasons Unleashed is fantastic. VERY good at world building, makes it feel like youre actually travelling, the NPCs all have their own side stories/missions, and are beautifully put together and compact. The action hubs are also tight and have powerups and secrets to find, like the tea bottles and medals and art. The spagonia, apotos, shamar, adabat, and holoska hubs are fun to just mess around in with both Sonics.

Its all these little things that add up that make Unleashed the last good Sonic.
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>>334547069
>Being completely out of place isn't a good enough reason
Ok.
>>334547090
Well meme'd
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>>334546810
>generic city on fire.
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>>334546543
He's good, he has more effective range than Griffith and Drummond but has to deal with the shittiest scripts the games have ever had. Hearing him talk about working on the Boom cartoon is so good though because he (and the rest of the cast) is having so much fun on it.
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>>334547289
>well meme'd
>my argument is shit
>>
>>334547214

The hubs beautifully detailed little areas where your movement is crippled and theres nothing to do besides talk to ugly, unlikable NPCs, hear their boring, constantly updating little subplots and buy a bunch of items that end up amounting to nothing. Which is probably a perfect summary of why Sonic Unleashed is a game full of misplaced effort.
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>>334546543
Jason griffith started out weird and put annunciation in weIRD words randomLY. But unleashed and black knight was the best sonic has ever sounded. Boosting in unleashed, the whoos! and go! make it sound like hes actually having fun doing what hes doing compared to generic grunts that sonic now has. Also did great work with the werehog and his howls
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>>334547005
So levels require set pieces in order to be memorable? Do you have the attention span of a child?

Jesus, why are we even arguing how memorable Colors' environments are anyway? The original complaint was that they're generic, when they're obviously not even when compared to the rest of the franchise.
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>>334547531
YOUR argument is shit because it doesn't make sense when most of us have played Adventure 1 and anyone who cares about Sonic has too.

Saying Emerald Coast isn't memorable is like saying City Escape isn't memorable.
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>>334547651
>your movement is crippled
Are you joking? You can zip around those hubs like the floors are fucking greased.
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>>334547701
only furry faggots care about sonic that much. only normal people played 2.
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>>334547214
No, Secret rings was the last good sonic game

>Hurr durr arabian nights

Now, before you get all autismo defensive, Shut your yap. it was good. It was the only 3D sonic game to prioritize constant movement and speed in boss fights, and levels instead of bad platforming like the adventure games.

Sure, Story is pants on head retarded, but if you're playing sonic for story, so are you.

First game to bring in RPG customization mechanics and level building to make it actually enjoyable to replay the levels, and the levels themselves are memorable and have great music.

People dog on it so much because "Its not a sonic game." News for you, How is adventure any more of a sonic game when its very existence defies everything that makes "A sonic game?" Adventure never prioritizes speed other then speed booster and grinding segments. its slow, its clunky and borderline unplayable at times. SR at least runs at a steady pace forward, Sonic needed to go on rails a long time ago, and this was the answer, and if it actually had a decent story and wasnt filler crap, you'd all have choked on SEGAs dick all the same.

Also the mutliplayer mode is great to revisit if you have friends. ...oh wait.
>>
>>334547806

What else do you call all your movement options being taken away besides walking, jumping, and jump dashing?
>>
>>334547289
>Being completely out of place isn't a good enough reason
And how are food levels completely out of place in Sonic? Because they remind you of Mario? Because they wouldn't in with levels from Adventure 1, 2, or Unsealed? I mean seriously.
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>>334547680
The only games with worse levels are Lost World, 06, and Boom.

Literally the only good things about those levels are their music, and Planet Wisp is too good to even be involved with that horseshit.
>>334547885
>I have no idea what I'm talking about: The Post
>>
Sticks and Amy's smug faces are the best ones.
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>>334546254

This is true thoughout the whole series. The way Sonic has worked in the past never lent itself well to bosses, let alone standard enemies since they're simply obstacles. Metal Sonic in CD is a good shake up but it's not so much a boss as it is a race. There's a few things they can do, but it would require changing and/or expanding long standing mechanics in the series like rings.

It's interesting that with a tweaks to the 2D Sonic formula you can end up with a game like Freedom Planet were the bosses are one of the most stand out things.

>>334547651
>ugly

pls
>>
>>334547965
They aren't, and in fact are required to progress in multiple areas in the hubs.
>>
>>334548117

I'm talking about the town hubs. Not the stage hubs.
>>
>>334547998
How can you claim that 06 has awful levels when they're thematically the same shit as Unleashed?
>>
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>>334539807
>/v/ - Daycare for autistic children
>>
>>334547981
Sonic games have geological, urban, or mechanical environments.

Your logic here is saying a food level could work in a fucking Metroid or Zelda game.
>>
>>334548103
Soleanna is a much more interesting locale then Generic Earth to explore though. seeing as its literally just a map with options.
>>
>>334548219
>thematically
We're not discussing film here you goddamn assburger. They're poorly made, sometimes downright unplayable. Nobody gets to defend that monstrosity, no matter how hard they masturbate to the cartoon characters.
>>
>>334548219
Unleashed levels actually looked nice and fit themes it was going for.
Plus they had actual level design unlike colors.
>>
>>334547651
>crippled movement speeds

You can literally jump and air dash to the entrance stages in one go in 6 of the hubs. The only hubs that are medium sized are spagonia and shamar, possibly due to their plot relevance.

>ugly unlikeable npcs with boring stories
Thats your opinion, a shit one at that, and is completely optional and leaves you with something else to do. Those quiz ones especially from brenda or sandra that asked you questions from the game or temples were great and it was fun helping people make their dreams come true.

>buy a bunch of items that amount to nothing
You mean each continent has unique souvenirs that can be given to the guy who is guiding you and in exchange he gives you hints or medals or upgrades the camera. Some nothing that is

All of this stuff is optional or can be breezed by. You dont get this amount of detail and effort in Sonic anymore. You get boring overworlds, literal nothing in white space in 2D, or a shitty octagonal map where sonic walks from one grid to another and that starts a level.

Thanks to you fags who complain about everything, everything that made sonic unique is gone now. Its just a shitty 2D sidescroller with shitty powerups with a shitty aesthetic that copies mario and shitty stories with shitty humor and characters because its MUH SATURDAY MORNING CARTOON XD EGGMAN IS SUPPOSED TO BE A JOKE!!

Fuck you faggot
>>
>>334548259
okay, lets test that theory

>Minish cap
>Link shrinks down into a cake
>Cake dungeon

>The food supply has been mutated by Phazon
>Giant fucking fruit jungle
>bilogical terrors
>Flaghraa returns

Wow. so hard.
>>
>>334548259
It's a fucking theme park you god damn mongoloid. It's not literally made of food, it's a theme park attraction designed to look like food. Do you go to real life theme parks and complain that the scenery is unfitting? I hope not, because that would be fucking retarded, as retarded as you're acting right now.
>>
>>334539807
>What about those games don't look horrifying?
The ones where he shuts the fuck up

Side Mouth is a reminder why Sonic shouldn't talk
>>
>>334548535
>/
Actually, Eggman outright talks about the sweet moutain being made from thousands of "borrowed" gallons of ice cream on the intercom

So its real food.
>>
>>334546971
>their writing for MadWorld is fantastic
>their writing for Sonic is rarely funny

Are dirty jokes all they're good at?
>>
>>334548103

They definitely look better than Sonic 06's people, but they came from some straight to DVD pixar knockoff. The only NPC in the game that doesn't look like shit is Wentos, and that's probably because you can't see the upper half of his face.

>>334548432

>You mean each continent has unique souvenirs that can be given to the guy who is guiding you and in exchange he gives you hints or medals or upgrades the camera. Some nothing that is

The medals he gives you are sparse, the hints are basically "try exploring the stage!" tier shit, and the camera upgrades are for boring sidequests where you beat up a handful of guys as werehog.
So yeah, nothing worth giving a shit about.

>Fuck you faggot

Whatever fag, you probably starting screeching "THIS IS AWESOME" when the orchestral remix of a fucking Bowling for Soup song started up during the minigame that is the final boss.
>>
i miss eggmans voice from sonic adventure 2
he sounded evil as fuck
r.i.p.
>>
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>>334548438
Minish Cap one is stupid, but you got me on the Metroid one.

The problem isn't the food, it's just how much it screams "food level" instead of being subtle with it.

>>334548535
Most of it is real food though.
Still doesn't make it any less retarded looking and they could have easily gone with any other theme and it would have been better.
Hell, an arcade themed stage would have been amazing, why didn't we get that?
>>
>>334548898
>Hell, an arcade themed stage would have been amazing, why didn't we get that?
You did, it was the special stages.
>>
>>334548871
That reporter lady was cute.
>>
>>334548890
>Riders has Mike pollock voicing eggman
>Still uses clips from Deem Bristow in Adventure for his taunts

Its weird as fuck, like eggman has a split personality
>>
>>334544248
>40% of the game is worth playing
That's debatable
>>
>>334547005

You remember Emerald Coast better because all Adventurefags ever do is play the same 2 games over and over again.
>>
>>334548950
It was more VR, but still, I would much rather have that be a stage than a "food" stage.
>>
>>334548984
shit i dont know how i forgot that since i 100%ed riders
voice clip reusing has always made me uncomfortable for some reason. in smash and mario games too
>>
>>334548382
>We're not discussing film here you goddamn assburger.
Sorry, next time I'll be sure to use a word that has less than three syllables so you don't get frustrated so easily.
>They're poorly made, sometimes downright unplayable.
Nobody's arguing about the level designs themselves, we're arguing about how "generic" the environments are.

>>334548385
>fit themes it was going for
How did 06's environments not fit the themes they were going for? They were about as blatant as you can get. I won't argue about them looking like shit though, mainly because a lot of games from 2006 look like shit today.
>>
>>334549086
I haven't played Adventure one in 5 years and yet I still remember more what goes on in that game than Colors.
Then again, that's mostly because Adventure was fucking laughingly bad.
>>
>>334549190
06 doesn't even have a theme, it's just winter stage, fire city stage, water base stage.

Unleashed had a Greece Stage, a China Stage, a England/Italy Stage, and more, which were a lot more interesting.
>>
>>334549013
You're right, I think it's more like 30%.
>>
I don't know how anyone who plays Sonic can say Colors levels were either out of place or bold and daring.
Advance was doing music and toy shit, Sweet Mountain wasn't that big of a deal. Colors was not that big of a deal. People just let perspective from all the horrid shit that came before it shape their view that it was the second coming.

Similarly Unleashed using partial facsimile is nothing new, great or bad either. Sonic Adventure 2 starts off specifically with the team wacking off to the location in San Fran they'd fallen in love with and sure it switches up after that with space and jungle stuff but the point is Sonic Levels have done just about everything and anything, there's about nothing that should be met with surprise about how it looks or confusion how it "fits".

Now if we're talking how they play or what gimmicks they have that's another matter. Though really looking at Mushroom themed levels or more "grounded" stuff like Speed Highway it's very clear that the mechanics of any zone will hardly be affected by how realistic or fanciful it is.

The only time the theme has mattered negatively is when it's slip and slide shit that can get you killed like Ice Paradise or the jank physics in the Casino and Bingo Zones in Heroes.
>>
>>334549379
To be honest anon, Unleashed's level themes are just as one-note as 06's. The only thing Unleashed really has going for it is its improved art direction.
>>
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>>334546543
I personally think Roger's voice naturally fits serious characters. He doesn't sound as youthful as Drummond and Griffith did.
>>
>>334549516
>Advance was doing music and toy shit, Sweet Mountain wasn't that big of a deal.
And those levels were fun and interesting, Sweet Mountain was boring.
>>
>>334543561
>bland
Colors has some of the most interesting worlds ever.
Some of the level design can be boring though.
>>
>>334549816
And music.
And level design.
And everything else.
>>
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>>334549952
They really aren't, only Planet Wisp was interesting.

Everything is just

>Spaceship Level
>Food Level
>Aquarium Level
>Resort Level

Most of these have been overdone to hell and have always been beaten.
>>
>>334550117
>Sonic Battle
>good
>>
>>334550198
>Aquarium level

You are so short sighted. it's not an aquarium, its an undersea Neo-tokyo with shrine gates, and japanese architecture, you look me in the eye and tell me any other platformer that has done that.

"Aquarium" Pah, you have no imagination if all you see is the cut and dry.
>>
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>>334550117
>Colors DS
>>
>>334550198
>Green Hill Zone IN SPACE was interesting and not overdone
Nah.
>>
>>334550117
With you until Mean Bean Machine was listed - Puyo Pop is god tier, shut your mouth
>>
>>334550117
I can't disagree with this.

well, other than maybe Secret Rings and Black Knight being pretty bad, but hey
>>
>>334539807
this is some chris chan-tier autism
>>
>>334550308
>Anons taste
>Bad
>>
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>>334550117
Holy shit this list is bad.
>>
>>334550117
>sonic 1
>sonic cd
>sonic and knuckles
>sonic battle

no
>>
>>334550364
Not the exactly same thing, but Unleashed has Dragon Road, and it was better.
>>
>>334550387

is good, yes
>>
>>334550387
Play it. it utilizes wisps in a way thats actually helpful instead of a stupid powerup like the console version.

Its also Rush 3. and doesnt reuse the bosses
>>
>>334550392
No, but Mad Space sure as hell wasn't.
>>
>>334550494
>China is the same as japan
>>
>>334546543
I don't like him, he makes Sonic sound like a jerkass.
>>
>>334550501
>>334550540
I have, it's the Lost World 3DS of Colors.

I regret buying that game even on sale.

It's everything I hated about Colors but somehow worse.
>>
>>334550494
>and it was better
You're going to need a better reason than "it's good because I say so".
>>
>>334550697
its better then Jason grifith monlouging anytime theres an extended sonic/shadow/jet cutscene
>>
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>>334550631
>I can't read
>>334550768
It had good music, an actual level design worth a damn.
Aquarium Park only looks good.
>>
>>334550838
I would honestly rather have Jason samefagging.
>>
>>334550892
>Only looks good
-And has the best track in the game.
>>
The biggest thing that bothers me about sonic is his main body
>>
>>334550697
Shut up, Tails.
>>
>>334551016
Didn't know we were talking about Planet Wisp
>>
>>334551148
>
>Planet wisp
>Good

What is it with you people, Wisp was one of the MOST boring stages, its like Green hill zone but under construction. out of all the unique levels in colors, you pick the blandest and most boring one with music that puts babies to sleep.
>>
>>334551246
Nice contrarian opinion.
>>
>>334551246
No actually has a real opinion. They just go with whatever is popular. Sonic Colors is the best sonic. Planet wisp is the best level. Sonic Unleashed is bad. Sonic 3 and knuckles is good. And so on
>>
>>334551349
>Sonic colors is the best sonic.

Not when Rush exists. Nothing will top rush in my eyes. It was simplistic to a point, had a good anti thesis, fun levels, and no annoying extra friends outside Tails and cream, who have been staples since beyond the advance days.
>>
>>334551349
>Tfw you're smart enough to realize Unleashed is better than Colors and 2 is better than 3
Feels good man
>>
>>334551650
>unleashed > colors
> 2 > 3

You are the coolest guy that has ever posted in a sonic thread
>>
>>334539807
I like it where it just moves around all over his face to fit expression.
>>
>>334546810
The stages were chosen via fan poll.
>>
>>334539807
Why are his arms skin color in the left but blue in the right?
>>
>>334551898
[citation needed]
>>
>>334551987
Because Boom
>>
>>334541574
>people are finally realizing that Sonic is suppose to be a goofy funny animal cartoon character

I can't wait until people final stop worshippping SatAM.
>>
>>334546395
Of course you do, Emerald Coast and City Escape are the most frontloaded levels ever. They're fantastic and absolutely chock full of interesting setpieces, with the rest of both games immediately falling far worse and less interesting. Tropical Resort may not have as many big things and iconic moments as Sonic's first 3D outing ever, but it's absolutely a better constructed level in that it's fun and playable the whole way through and it's a better representation of the game.
>>
>>334540860
That's probably because it looks like a smirk. Side mouth is ok for that I think, it should probably be centered for when he's talking though.

Why does side OR center mouth, why can't he just use his whole "mouth area"?
>>
>>334546810
Ocean Palace was a way way better choice than Hang Castle would have been, it had a ton more content to work with and ended up an astounding water level (not a hill level at all.)
>>
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>>334543089
>le no soul/gamefeel arguement
>>
>>334546543
I still miss Drummond too
Forgot the 4Kids guy name. He started out pretty awful but got great, his voice is stuck in everyone's head because of Brawl
Roger Craig is a good voice actor but felt mismatched at first. I still kinda feel like he's not that good of a match for regular Sonic, though he's great in Boom
>>
The games should just be written by the Boom cartoon writers. The problem isn't that Sonic's being "comedic" after Unleashed, it's that Pontac and Graff are fucking garbage and unfunny.
>>
>>334555534
Boom isnt written by pontac and graff but its heavily influenced by them. Sonic is to snarky and jerky now. Adventure and heroes sonic was good at the time since back then it was about being radical and stylish. But now sonic needs his carefree, happy to help, a bit of attitude but defends those close to him attitude back that he had in secret rings/unleashed/black knight.

He and tails are such fucking douchebags now its sad. Tails used to be naive and cuddly and always backing up sonic but now hes treating eggman like an asshole. What the fuck?
>>
>>334557757
Wait, you're mad that Tails treats Eggman badly? I mean, if there's one character that the cast should get a pass on for abusing, it's the mad scientist asshole who always wants to kill them. Sonic and Tails aren't even mean, the only time they're more than slightly rude is in Lost World, where they played up their flaws for drama. In Unleashed, Colors and Generations, they're still perfectly happy-go-lucky and carefree.
>>
>>334539807
>Sonic Adventure Mouths look horrifying.

https://www.youtube.com/watch?v=pwh8I5_EXng
>>
>>334546543
Yeah I think he was my favorite voice of all of them. Griffith started out shit but got a lot better as time went on. Roger is a good actor but sounds too old to be Sonic.
>>
>>334548659
Some people have their specialty. That said, I wonder if SEGA/Sonic Team have affected their writing. Maybe they keep rejecting some ideas/jokes/etc.
>>
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>sonic remixes will never be as good as they once were

https://www.youtube.com/watch?v=ycSJZS5VJIo
>>
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>>334547940
>>334547940

>before you say this shit gimmick game is shit. DONT!

>Implying SA1 &SA2 didnt have GOD tier stories of all sonics

Nigger WHAT?!
>>
>>334562408
SA1's is pretty good. SA2's is dumb.
>>
>>334562408
>Adventure
>God tier stories

Because the story about a spy who conviniently forgets shes a spy and tells everyone she meets that shes a spy, including the main villain is GOD tier writing right?

Or howabout the dumb echidna bitch whining and raving about how chaos dindunuffin the whole game to people who don't give a shit like gamma and big?

God tier my ass. NO sonic game has a story that could ever be considered god tier. read a book for a change, fucking lol
>>
>>334558552
It could have been worse.

https://www.youtube.com/watch?v=dRs8pVQHUy0
>>
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>>334550198
You could trivialize any stage in the series by listing them like that. Watch, I'll do it with Sonic CD:

>beach level
>pinball level
>underwater level
>city level
>machine level

See? See how fucking retarded that makes someone look?
>>
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>>334550417
Secret Rings is a guilty pleasure, but Black Knight is hate it or love it. I personally think Advanced 3 is god tier, but I'm willing to admit it's mostly nostalgia
>>
>>334548267
Soleanna is bland as fuck and you should kill yourself for even making that statement.
>>
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>>334548267
>Soleanna
>Better than any overworld in any game
>Ever
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