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Are people who can't play games under 60 FPS actually autistic?
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You are currently reading a thread in /v/ - Video Games

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Are people who can't play games under 60 FPS actually autistic? I'm fine with anything between 30 and 60 FPS, it takes like five fucking seconds to get used to the difference.
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>>334534450
but getting used to being poor is hard op

not everyone is poorfag like you are
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>>334534450
It does take away from it a little if youve been playing at higher fps but i mean i still boot up the old ps2 and have fun with it so fuck me right
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>>334534450
My rule of thumb is
>FPS under 60 fps=not OK
>Third Person under 60=OK with a controller but not with a mouse
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>>334535867
Thats a long ass time to go with fun
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Bad frameate sucks, but IMO it isn't really a huge deal unless it goes single digit or there are very frequent drops below 30. Even still, I'm capable of enjoying some games that have terribad framerate and control issues.
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>>334536045
without*
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>get 144hz monitor
>every game is so fucking smooth
>decide to play l.a. noire
>it stutters like ass
>think my graphics card is dying
>later find out that the game is locked at 30fps

HOLY SHIT, how can console plebs even tolerate this mess?
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I just turn on motion blur if the game is heavily dipping under 60 , makes it less noticeable
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literally no difference between 60 and 30, merely a placebo effect. only autismos care about framerates. the human eye can only see 24fps.
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the human brain can't calculate more than 37 ghz per hour, anyway
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>>334536305
Something wrong with my eyes cause I hardly see a difference
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>>334534450
Less than 60 but more than 30 with a mouse is bad
Less than 60 but more than 30 with a controller is fine

I prefer 2160p 30hz to 1080p 60hz on my TV, though I really should get a new card with HDMI 2.0 so I don't have to compromise.
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>>334536146
because we got better games i guess
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Are people who can't play games without skub actually 'autistic'?
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>>334536305
>silky smooth 30fps
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>>334534450
>all this talk about console peasants
>we ALL know that PCucks on /v/ begged their mommy for a PC on Christmas because they're too poor to afford to buy games and pirate them all instead
>meanwhile every adult here with a real job uses both consoles and a PC for games
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>>334536146
>unlock L.A. NOIRE's framerate
>driving is now 4x faster
I love it
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>>334534450
Well depends of the game. The only genre i dont accept sub 60fps are racers and fighting games, also competitive fps games like CS or TF2.
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I agree. I'm mainly a console gamer, and while 60FPS is great, I can deal with 30.
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>>334534450
you just get used to it after a while and it becomes bothersome having anything less.
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third person shooters I feel I can barely notice 30fps, lower than 30 I can notice but straight 30 I just can't. When the game has more motion any framerate drop is noticeable,
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>>334534450
It's like High definition compared to standard. You just grow accustomed to higher standard.
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>>334535867
Goldeneye was like 10fps for its time, god most of n64 ran like shit
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>>334534450
They are millennials, games like OoT and Silent Hill 2 had terrible framerate.
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>>334538668
most of the best console games had awful framerate
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>>334536305
This one's better
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>>334536305
Well in a fast paced game like that 60 fps is a must. Most action-adventure games or RPGs don't really need 60 fps, but it's nice if it is 60 fps.
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>tfw upgrading from a 59hz monitor to a 165hz

Even 60 FPS looks like shit to me now. Help me guys.
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>>334536305
>dropping every other frame from a 60fps feed instead of using motion-blur as the game supports already

I generally can't stand anything not-60fps if I'm using a mouse since the input lag is noticable, vs. the throw of an analog stick.
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Fucking dumbasses who say there's no difference
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>>334534450
>actually giving a shit about framerate
You fuckers make me sick. As long as the game is fun, I'm good.
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>>334541463
Don't worry, if you have a top tier GPU and an i7, most framedrops you experience are a result of the drawcall bottleneck, which should go away with Vulkan and DX12. Getting a stable 120 in modern games on high settings is very much within reach.
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>>334542845
Does the game really give you the option between 30 with good graphics and 60 with medium graphics? I really wish console games would do that. FFXV already looks shit a 30, how much worse could it be to make it run at 60?
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The human eye cannot see above 6 to 8 frames per second.

This is a well known fact.
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>>334534450
>mfw I can't aim for shit in Insurgency if my frame rate drops below 50
I think I need to do a clean reinstall of my OS, because I didn't used to get FPS drops like this in games, but recently games have become pretty unplayable for me.
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>>334543529
Why would you think that windows is responsible for framedrops you doofus?
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>>334543440
TLOU had a bug with the lighting in it that has since been fixed.
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>>334543647

... you think people reformat because of the OS?
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>>334543647
Easy, I have a lot of shitty side applications installed, which I don't want to manually uninstall to see what's what. As well as I've managed to somehow fuck up my drivers for one of my monitors.
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>>334543469
but humans have 2 eyes, and frame rate detection grows exponentially, so we can in reality see roughly 36~64 frames per second.
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>>334543647
Could easily be a malware problem
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I know people who haven't played a game at sub 60 FPS for over 8 years, and are SVP users. To them 30 FPS looks like 15 does to you.
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>>334544385
i'm a high framerate fanatic, but svp is just awful.
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>>334543440
only difference was shadows iirc
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>You can drive this really awesome car all the time
>Or you can drive this really crappy car some of the time and your really awesome car some of the time as well

Hmm what option do I pick?
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>>334544473
SVP is nice as an experiment, but unfortunately most media is made for 24/30. A fast camera sway interpolated up to 60 fps is vomit inducing.
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Input lag is the worst part about low framerates.
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>>334534450
>"can't"

Plenty of people don't like it, but nobody "can't".

Fact: More frames is better.

When people get really zealous about this shit, it's usually a backlash to console cucks outright stating that there's no difference of that lower frame rate is better.
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Consistent frame rate is all that matters. Only autists care about >muh 60fps.
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>>334541783
>>334540439
>>334536305
forgot the motion blur on 30fps
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>>334545470
But I had motion blur on mine.

And now for some compressed 60fps.
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>>334536146

Is 30 FPS lock on a 144 Hz monitor made worse by the fact that 144 is not a multiple of 30?

I wonder the same thing about 60 FPS locks, which do exist even though fewer people notice them.

I can't be sure, but I have to assume that 30 FPS and 60 FPS each look objectively worse on a 144 Hz monitor than on a 60 Hz monitor, because in the former case, not every frame is displayed for the same number of refreshes.

Something tells me that 120 Hz is a better choice than 144 Hz, if you're going to go through the trouble of exceeding 60 Hz.
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>>334544385
>>334545010
So would using SVP be a way to "get" 60FPS in games that are otherwise hard locked to 30?
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30 is the minimum im comfortable with, 60 being preferrable but not needed in certain genres. Generally things that dont require precise inputs or frame data
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>>334534450
30 is my minimum. Any less than stable 30 is inexcusable.
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>>334540439
The difference in the first one is night and day but I can't see it in yours.
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>>334543469
Turn on a CRT in the dark and position yourself so that it's in the corner of your vision. You will be able to see the scanline.
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30 is fine for
>anything with a gamepad
>anything without competitive multiplayer

All racing games and others like rocket league & trackmania need high framerates, as well as anything with mouse control, so all non-console fps and 3rd person stuff like gta
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>>334544853
>Or you can drive this really crappy car some of the time and your really awesome car some of the time as well.
I own 2 cars.
Your analogy was retarded, you should kill yourself.
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>>334545803
Most 144hz monitors have variable refresh rates
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>>334534450
when you play at 120hz or 144hz for long enough, anything below 60hz feels like its under 30hz... ie: disgusting

even "controller games" like some people say feel shit under 60 after you get used to higher framerates.
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>>334547583
>30 is fine for
>anything with a gamepad
Maybe if fine means either having it look jittery or look like a blurry disgusting mess. 30fps is excusable in games with very slow motion like Civ5 and games with sprites.
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>>334547612

That's good.

If they were locked at 144 Hz, the only common frame rates they'd be able to play back perfectly would be 24 FPS and 48 FPS, neither of which are commonly used by video games.
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>>334547749
Only thing that sets me off is watching 60/120hz video vs. playing it myself. Makes me nauseous for some reason.
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>>334543440
Only the PS4 version yeah
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FRAMERATE IS GAMEPLAY

NOT VISUALS

FUCK
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>>334550946
>FRAMERATE IS GAMEPLAY
>NOT VISUALS
>FUCK
YOU ARE AN IDIOT

CHOPPY VIDEO IS CHOPPY

FUCK
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>>334547749
And yet there are still people here saying 30 fps is acceptable. People don't know anything about what they haven't experienced.
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>>334551395

you're fucking retarded. the main reason bad framerate is bad is because it cuts the amount of inputs you have.
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>>334534450
>Excited about free Sunset Overdrive
>Play it
>Silky smooth 25-30 fps
>Eyes hurt, headache etc
>Uninstall

Too bad game seemef fun
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>>334551501
Literal autism
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>>334551495
you're a fucking mongoloid. you don't only have to look at the most serious issue and ignore everything else you black-and-white visioned autist. theres tons of games where input doesn't matter because they aren't twitch games but 30fps isn't as good as it could be because the video looks worse. don't be a muhgameplayfaggot the difference between different parts of a game don't have well defined boundries, you can't separate gameplay from visuals

>>334551634
>not understanding what motion sickness is
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>>334540439
>purposely slow the video down/possible server lag
>call it a lower FPS
nice try needle dick
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>>334551634
>Game looks like it was drawn in a flip-book

How can you be ok with this?
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>>334534450

>IT MAKES A FACTUAL DIFFERENCE IN THE GAME, YOU HAVE TWICE AS MANY INPUT OPTIONS WITH 60 FPS AS YOU DO WITH 30, ALL GAMES SHOULD RUN AT A MINIMUM OF 60 FPS

>FPS
>FRAMES PER SECOND

>Average human reaction speed is 250MS, one fourth of a second.

Fucking idiots.
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>>334534450
I just don't care enough to let it stop me from enjoying a game.
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>>334534839
even with fps it depends, when they are fast as fuck shooters like per say shadow warrior, yeha 60 fps is neccessarry, but if its something thats slow as fuck on purpose and meant to be more grounded 30 fps - 60 fps doesnt mean much.
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>>334552268
that's not slowed down you degenerate fuck
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>>334552784
Sure looks like slow down.
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>>334553005
you sure look retarded
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>>334545470
>motion blur helps
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>>334534450
Don't let the pc virgins hear this
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>>334553189
ive been looking for this for ages
this shit literally makes me sick, who approved this shot
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>>334536305
Left side looks more cinematic. 30 fps has its uses.
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I programmed my monitor to freeze if it goes below 60 fps. It just looks to bad.
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>>334551948
I've never had motion sickness in my life except for dying light. God fuck that game
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>>334545834
No. Too much input lag. But maybe one day consoles will have dedicated hardware for this sort of thing.
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>>334552461
What if I told you that time is continuous, and that 'second' is just an abstraction that we've created in order to quantify objects?

That said, you perceive an 'instant', for example, when you watch a video that lasts 5 minutes, rather than perceiving 'moment' 4:05, you're actually responding to 4:05.0038.

If you take that into account, and add your ~250ms response time, then that's still 4:05.0038 - 4:05.2538. In said case, having a more frames could be useful.

Another way to look at it, is that if you base a game to the average human reaction speed, then you might as well make a game that plays at 4fps, right? It's a bit odd, because you have to take into account way more than that, and at the end of the day, a game just tries to create an engaging interaction with the human in a variety of different ways at once.

What I find most fascinating about video games is how the grade of realism/immersion/satisfaction one gets from them is inevitably tied to the limitations of our knowledge of how reality works. The more science pushes, the more we then develop to implement said machine-to-human interactions in games (also worth noting here how explanations of the physical world make it into games, such as game physics)

All the rambling aside, I'm still not really sure how much of an impact 60fps makes to 30fps in a game. I guess 60+ is good for twitch-reaction games such as FPS, while 30fps is okay for slower genres such as RPG's?

Fuck, I should lay off the Whisky. I didn't play any Vidya today (once again), but rather got drunk, depressed, and browsed /v/ all day.
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:^)
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Try playing games where less input lag actually makes a huge difference rather than JRPGs where all framerate influences is how smooth menus animate.
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>>334553891
>quantify objects = quantify time*
Pardon.
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>>334551948
If you really had motion sickness you wouldn't be able to play games at all.
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>>334552373
>Game looks like it was drawn in a flip-book
You just described videogames and movies, well done!
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I find 30fps on consoles is fine and doesn't feel slow, but on PC anything below 50ish and it feels like it's running slowly.

No idea why, maybe the TV being further away changes it or something.
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>>334553985
Is there one for 120fps and 144fps?
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>>334554594
Your PC might have more input lag, or you're playing games which require a higher framerate more like FPS.
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>>334554756
Most people would say its the same shit as 60fps since not alot of people have 120 and 144hz monitors
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>>334534450
either is stable 30 without drops or 60 and up. I can deal with it depending on the game and the key here for 30 is STABLE! having games drop every 20 seconds to 25 20 10 5 30 10 30 22 all over the place is shit and i do not accept it.
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>>334534450
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>>334534450

It's not about adapting, its about it being inferior. It's like having a watered down drink instead of the real thing.

When even Tetris benefits from being 60 fps, that should tell you that it should be the golden standard.
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>>334554756

i wish

that's how it really works

i use 144fps and i wish other people knew anything

thinking 60 is 'smooth' fucking clowns
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>>334534450
>Are people who can't play games under 60 FPS actually autistic?

literally yes
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>>334553137
you sure look samefag
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>>334555772
>>334554756

Do you guys see 60fps the same way I see 30fps?
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>>334556136
I just have a 60hz monitor, but I've heard that going from 144hz back down to 60hz looks choppy as fuck
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>>334534450
your picture actually demonstrates why higher framerates are so important.
You're getting an "update" on what's happening in the game twice as many times a second.
At the lower framerate, you've got those longer spaces between frames where you are not seeing what's happening in the game.
Now it's still giving you 30 images per second so it definitely has the illusion of motion, but your reactions and the feedback on screen are noticeably slower.
This makes gameplay less enjoyable.

Not being able to "handle" 30fps is just silly, 30fps is playable. But it's definitely not preferrable.
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>>334536305

ifucking love trackmania
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>>334545212
stunt race fx wasn't so bad. good for a rental.
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>>334536146
>driving in 144hz
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>>334556136
Yes
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>>334552461

>250ms average reaction speed

yes if you are 30+
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Humans see in 100,000 fps so we need 60fps in video games.
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>>334552461
there is literally a noticeable difference in reaction time between 30 and 60fps.
you can even test this yourself, I know I have.
I tried turning on the 30fps lock in Sleeping Dogs and then weaving through on coming traffic.
I had a hard time not crashing, it felt way less responsive.
I unlocked it again and tried the same thing, I had no real trouble doing the maneuvers I intended to do.
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>>334534450
>30 is half of 60
holy fuck your image is blowing my mind right now
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>>334556136

Yes, definitely.
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I only have one eye so I only need 30fps for it to seem smooth
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>that time someone posted a 50FPS webm and and /v/ thought it was 60
>that same time anon posted a 40FPS webm and /v/ thought it was 30
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Each of those glasses is a frame that the engine will register your input.
Below 60 is shit.
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>>334558081
>/v/ is full of delusional mankids
Tell me something I don't know
Thread replies: 121
Thread images: 19

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