>having trouble with boss/enemy/area
>genuinely ask for tips/advice
>"git gud"
>>334480614
Well git gud and you won't have this problem
>Asking for help
>In a fucking videogame
Why even play?
>>334480614
having problems with bosses in 'modern' gayming is literally not possible since all you have to do is type the bosses name on google
>literally trial and error until you win
>y-you just have to git gud anon!
>have a technical issue with a game
>ask the forums
>"lol i never had that issue, get a better computer :)"
>"holy shit stop talking about the fucking game SHUT UP SHUT UP SHUT UUUUUUUUP"
Blizzard and Biodrones are the worst about this.
>>334480614
Summing other players trivializes any threat in the game.
If you still can't kill a boss with your sunbros, maybe the game just isn't for you.Git Gud fggt
>>334480907
That's exactly what you do when you git gud, though.
>>334480907
>literally trial and error until you win
No shit? Do you think you should randomly win for no reason or win by luck or something?
>>334480976
>>334481068
I like to think there is a difference between figuering out something and try everything until you win
>>334481169
And what would that difference be?
Are you thinking that, for example, in a Zelda game where the enemy's weak spot is glowing bright red in contrast to the rest of their body, that you 'figured out' what to do? Because what actually happened is the developers showed you what you should be doing. You didn't figure out shit.
>>334481404
If you can figure something out on your first try, it shows that the game is well designed and allowed you to learn what needs to be done before you need it. You spoke about Zelda wherein the enemies have big glowing week spots. One subversion is the Volvagia boss fight in OoT, where you have to smash its head with a hammer.
In any game where you have 100,000 possible strategies at your disposal and maybe 3 of them work, is a case of trial and error
>>334482041
>If you can figure something out on your first try, it shows that the game is well designed
Either the game showed you what you need to do or you got lucky. In the first case, you didn't 'figure out' anything.
>One subversion is the Volvagia boss fight in OoT, where you have to smash its head with a hammer.
Trial and error on a very minor scale.
>In any game where you have 100,000 possible strategies at your disposal
It's a good thing there's no games that have this. But even if it's 3 possible strategies where only 1 works and there's no clues as to what needs to be done, it's trial and error.