[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
>Easy to play and get into >No hard execution ceiling >A
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 185
Thread images: 30
>Easy to play and get into
>No hard execution ceiling
>A wide range of characters with unique gameplay for each
>No mashing allowed
>No fireball spamming
>Strong complexity and wide variety of techs depending on which character you play


Why doesn't /v/ play Virtua Fighter (the best fighting game ever made) if they want a good fighting game?
>>
File: 1457875212927.webm (3 MB, 640x360) Image search: [Google]
1457875212927.webm
3 MB, 640x360
>>
>>334385285
>Easy to play and get into
I thought it was the most technical fighting game which is why more people don't pick it up?
>>
>>334385621
There's tons of depth, but the execution barrier is incredibly low.

Learning how to play 2D or 3D fighting games takes a ton of time, but Virtua Fighter feels the smoothest or cleanest to pick up and play.
>>
>>334385830
I'll try it some time. What's the latest or best emulatable version? I'd prefer it if there was a solid single player since my friends don't like fighting games.
>>
I like it but I remember some of the inputs being something like, two buttons at the same time, but then you let go of one button after one frame. What the fuck?
>>
File: vf for the moden audience.gif (1 MB, 240x135) Image search: [Google]
vf for the moden audience.gif
1 MB, 240x135
>>334385285
Fuck off OP vf needs to understand what the majority wants from a fighting game these days
i will never get gud with my nigga jeffry
>>
3D fighters, or rather 2D fighters with a degenerate rotating plane, are inherently inferior to regular 2D fighters. See Seth Killian's article on 2D vs "3D".

A true 3D fighter would be a first person or over the shoulder game with fighting game mechanics.
>>
File: hart_moment.webm (1 MB, 640x360) Image search: [Google]
hart_moment.webm
1 MB, 640x360
>>334385621
he's right, casuals can have lots and lots of fun just from throw vs block vs attack battles coupled with some basic understanding of stuff like hit levels or move disadvantage on block
>>
>>334385285
>No hard execution ceiling
Apparently you never played Akira.

>>334385391
Yeah, VF is boring as fuck to watch. Really, if they fix that, the game will be fucking gold, and beginners will play it.

>>334385621
Well at a total beginner "I suck at fighting games" level, VF is completely unplayable. The gameplay is janky as fuck if you don't know what you're doing. Unless you learn every move your character has, and the basics of the fighting system, you really won't enjoy the game. Compare this to Tekken, which is truly a pick up and play game where any masher can have fun.

Also, a lot of those "VF is Technical" people were talking about VF3, 4, and vanilla 5. The grab system in those games was absolutely ridiculous to learn.
>>
>>334385980
>Latest
VF5 Final Showdown is on PS3/360. Easiest game in the series since VF2. Worst single player content too. Unless you have local opponents, you're fucked.

After that, I'd go with VF4 Evolution for PS2. Much harder to play, but has a lengthy ass single player mode that puts other fighting games to shame.
>>
>>334386236
>Apparently you never played Akira.
4 frame knee and guardbreak of doom are the only hard moves to do
way to repeat known meme but the whole game has zero execution requirements compared to any other game in the genre

>Yeah, VF is boring as fuck to watch
maybe if you have no idea what's happening, or think martial arts are boring

>Well at a total beginner "I suck at fighting games" level, VF is completely unplayable.
>The gameplay is janky as fuck if you don't know what you're doing.
>Unless you learn every move your character has, and the basics of the fighting system, you really won't enjoy the game.
you must be fucking kidding me, the game is a blast to play from the get go and you can own anyone with 5 moves tops, anyone
>>
Seems to me like DoA5 and VF5 play extremely similarly.

Am I wrong and if so, how.
>>
>>334386236
How you described VF is how I'd describe Tekken. Tekken feels like dogshit compared to Virtua Fighter and DOA when it comes to movement and speed.
>>
File: ChinpanVsHomestay.webm (3 MB, 640x360) Image search: [Google]
ChinpanVsHomestay.webm
3 MB, 640x360
>>334385391
>>
>>334386127
I wiiiiiin
>>
>>334386929
you're not too far from the truth, in fact is many VF devs are now in DoA team
devil is in the details though
>>
>>334386509
To be fair, FS was a budget release for consoles. $15 unless you wanted the outfits and customization.
>>
>>334386931
Not him but all 3D fighters feel sluggish to me, I grew up on 2D fighters. VF is pretty fun though, I can't find anyone to play it with here since everyone just plays SF/UMvC3 in my area.
>>
File: shunVsJacky.webm (3 MB, 620x360) Image search: [Google]
shunVsJacky.webm
3 MB, 620x360
>>334386978
>>
The most Virtua Fighter people will play these days is Akira making cameos in other games(Project X Zone, Dengeki Bunko, etc.)

>You will never ride the tiger a master your way of Budo

https://www.youtube.com/watch?v=9rYwRH7Ilfk
>>
Why does every 3D fighter have collision boxes rubbing up on each other and the same awkward juggle animation?
>>
>>334387338
they feel completely different than 2D but sluggish? hell no
>>
>>334386040
There are like five moves in the whole game like that. You dont have to play those characters.
>>
>>334385285
I liked playing VF5 years ago when I had friends to play it with. Sarah was my girl, but I loved me some Bajiquan.
>>
>>334385285
>No hard execution ceiling
I dunno there's a bunch of tricky moves in there, like Akira's one-frame knee, or the additional hits off of kage's dragon punch.
>>
>>334387370
Are you that guy who posts regular webms with Akira?
Can you post them please?
>>
>>334386236
I didn't like tekken even as a masher putting no effort into learning stuff. I felt it was too slow and janky, like you've described VF. I much prefer Soul Calibur.

>>334386509
Might try 4 then. Thanks.
>>
>>334387448
>collision box that is actually the shape of your character
>hurr Why does every 3D fighter have collision boxes
filthy 2D peasant
>>
File: homestay.webm (2 MB, 640x360) Image search: [Google]
homestay.webm
2 MB, 640x360
>>334387617
>>
File: 1406916453423.jpg (49 KB, 740x419) Image search: [Google]
1406916453423.jpg
49 KB, 740x419
>>334385285
it doesn't feature over the top characters doing weeaboo attacks so kiddos find it boring
>>
>>334386236
>>334387586
Playing Akira isnt required. They have other characters too.
>>
>>334385285
I played the hell out of VF4 when growing up. My friend and his brothers bought it and then a lot of kids on the block would go over to his house to play. Had some fun tournaments and stuff.

Also, Wolf was my man.
>>
File: tekken.webm (2 MB, 480x360) Image search: [Google]
tekken.webm
2 MB, 480x360
Why is that always the shit stuff gets popular?
>>
>>334386127
so much more fun with the sound
https://www.youtube.com/watch?v=3K-5ZYG8WDg
>>
>>334388181
that webm is troll bait but whats funny here is that korean backdash wasn't even intentional, and in VF any move you do is a part of the system
kinda shows you where the design work goes
>>
>>334388181
>>334388437
Was Korean backdashing a mistake?
>>
>>334387370
that red drunken fist grandpa is actually Fuudo
>>
>dick punch
>dick punch
>dick punch
>dick punch
>>
File: 1288180-akira.jpg (29 KB, 220x291) Image search: [Google]
1288180-akira.jpg
29 KB, 220x291
>>334386236
>The grab system in those games was absolutely ridiculous to learn
I thought it was super-straight forward and well defined in 4 & 5. Barely played 3

I honestly have no idea how you could have trouble learning it.
Standard throws can't grab opponents who're crouching or attacking(until the recovery part of the move), but will grab side-steppers.
You escape throws by pressing Punch+Guard and a direction, usually corresponding to the last direction of the opponent's throw command.
Some characters get low throws which work pretty much the same way as standing grabs, except that they work on crouching enemies and not standing ones.

It's not especially complicated
>>
>>334388726
Naw, VF and Tekken are both good and they are good in different ways. Not all 3D fighters need to be the same.
>>
File: 1386314233483.gif (2 MB, 500x375) Image search: [Google]
1386314233483.gif
2 MB, 500x375
>>334389289
>block, launcher
>>
I liked using that Chinese girl in VF5 and some of the other characters. I played VF4 for a bit too. It ended up feeling like too much work to get into more advanced techniques, so I never stuck with it, but maybe I would get into it if I owned a version with online or had people to play with locally.
>>
>>334385285
because it's dead. I actually like the game, it's more elegantly designed compared to other popular 3D fighting games, with no obtuse shit you need to practice for a year just to play it right. Get in, play the game, get better because you play.
Simple and straightforward. Game systems are universal, so game is predictable even without extensive match-up knowledge.

Get ready for the hardest fighting in the world crowd though. I also expect this thread to be about shitting on other fightings, more than discussing VF. But I might be wrong, we had good thread before.
>>
>>334386509
You know, I always found VF2 a bastard to play and get to grips with, while 4 was pretty easy to get into.
I pretty much couldn't launch any kind of attack in 2 with any idea about what kind of outcome I'd get, and trying to grab AI opponents is an exercise in frustration, whereas in 4, even when things went badly for me I could kind of get what was going on
>>
>>334389307
VF4 had you dialing in multiple throw escape direction during a single evade
pretty ridiculous if you ask me but still I'd kill for EVO port with good online
>>
File: 1450930050344.jpg (213 KB, 670x720) Image search: [Google]
1450930050344.jpg
213 KB, 670x720
I hope the next VF game if it exists has easier executions, a meter and a particular comeback system.

Super move too.
>>
File: 14317781698135.webm (3 MB, 854x480) Image search: [Google]
14317781698135.webm
3 MB, 854x480
>>334389913
I'll find you
>>
>>334385285
>No hard execution ceiling

Please only make threads about games which you know something about.
>>
>>334390175
difficulty in VFs execution is mainly in reactional play
like doing the right max damage character exclusive combo on reaction to each move
>>
File: 1384890772974.jpg (1 MB, 1007x1462) Image search: [Google]
1384890772974.jpg
1 MB, 1007x1462
>>
>>334386236
>Compare this to Tekken, which is truly a pick up and play game where any masher can have fun.
Except it isn't. Tekken is as far from "pick up and play" as you can get. It's also not masher friendly at all. Game has easy to understand execution and systems, so mashers can just execute moves without understanding WTF they're doing, winning against other mashers.
Jump one level and you're a fight lab slave, wasting your time on KBD, wavedash, ton of cancels you have to be able to do it to play and don't forget 50 different match ups, sometimes devs assign move properties by dice roll, low launcher that's safe? yeah, why not, it doesn't matter that almost no one else has a safe low launcher. Lows that give advantage? why not? Unsafe moves even on hit? bring it on. Moves that duck under mids? Why not. Move that crash both highs and lows and evade mids in different parts of animation? I see no problem with it. Strange mix-ups and traps you can evade only if you trained against them? put them right in
And tekken is a high damage output game. You fuck up once you might not even get up after a juggle and oki set-up. Getting up in Tekken is a different topic altogether.
>>
https://www.youtube.com/watch?v=boM7T3BWewY

Is this a good place to start learning?
>>
>>334388726
>>334388437
it was a "mistake". what people forget is that VF had something like this in VF3. They took it out in VF4. Tekken took it out in 4, but everyone hated 4, so they went full on safe mode with 5. Not it's an integral part of the series.
>>
>>334389493
>implying you can pull off i14 EWGF as a punish.reliably.
>>
>>334390975
yes, it's very good
then you can look up character guides like:
http://virtuafighter.com/threads/starting-out-with-akira.18330/
>>
>>334391239
I meant VF, dick punch is -5 on block meaning you just do a 17 frame or faster launcher and score a combo
>>
>>334391157
stepping is very different in VF
I think it was intentional even in VF3 but it's nowhere near as powerful as in Tekken
https://www.youtube.com/watch?v=PCWVabhdTSE
>>
>>334385285
I don't trust SEGA when it comes to fighting games. Their Sonic games are shitty, so I expect it to be the same for VF.
>>
>>334388181
History.

Sega made many wrong decisions.

>>334389832

You're the only one who gets it.
Most OGs just like to circlejerk between themselve about how the MTE was the "skill" factor.

Retards think inputing directions and p+g every time you move is good or fun.
>>
>>334392313
AM2 is a really competent team, Sonic is shit because development was given to idiots.
>>
>>334392137
Ducking during a backdash is also intentional.
They just didn't expect people to use it this way.
>>
>>334392708
canceling your backdash with a sidestep so you can block wasn't
>>
File: I8QlqUVh.jpg (114 KB, 1252x1252) Image search: [Google]
I8QlqUVh.jpg
114 KB, 1252x1252
>>334390972
>mfw friends beat me in Tekken just because they mash better than me.
>>
>>334393272
>mash better than me

kys
>>
File: 1364149993556.gif (2 MB, 444x287) Image search: [Google]
1364149993556.gif
2 MB, 444x287
>>334390972
>assign move properties by dice roll
>low launcher that's safe? yeah, why not, it doesn't matter that almost no one else has a safe low launcher
>Lows that give advantage? why not?
>Unsafe moves even on hit? bring it on.
>Moves that duck under mids? Why not.
>Move that crash both highs and lows and evade mids in different parts of animation? I see no problem with it.
>Strange mix-ups and traps you can evade only if you trained against them? put them right in
what the fuck
>>
>>334385285
VF fags only talk about the game, they never play it.

Otherwise it wouldn't be so fucking dead.
>>
>>334385285
No insane unstoppable long, high damage juggle combos.
>>
>>334392571
They worked on Sonic the Fighters, which was shitty all the same.
>>
>>334386236
Gosh all this load of crap, I don't even know where to start.


>Akira is hard

First you don't need to play Akira only, then Akira being hard is just a meme.
Like any other thing it comes with training.
Also if you teach a beginner how to do some stuff trust me, anyone can pick Akira and win simple enough.
Unlike other fighting games, Virtua Fighter doesn't force the player to do all sorts of complicated shit in order to be decent, in fact it's always suggested to do what is simple.
In VF you just need to be you and condition the player with either guard - throw / whiff - launch.
Akira? Just do many elbows, double palm an opponent who doesn't guard or throw him if he guards.

Moves like 6P or K+G > P are so easy and yet very strong.

With that being said it brings me to :
>Unless you learn every move your character has, and the basics of the fighting system, you really won't enjoy the game. Compare this to Tekken
What????
You must be fucking baiting and it sure works.
Tekken is the one game where you need to learn all those moves and tons of strings in order to be good.
Again in VF you don't ever need that to be good and to begin.

When I picked up VF5FS my friend told me to pick Goh.
He just showed me like 5 of his moves and how to use them, he told me how to setup, and do one easy mix-up that everyone fell for online.

I've never done anything else but those moves back then, just with that I could win against even decently ranked people.

The point is this game isn't really about moves and combos but how you condition your opponent.
One guy said this in another thread and it sums it up really good:
In VF you are fighting the other player and not the game.
>>
>>334394028
This game was joke intended to test out what was to become fighting vipers and megamix.
>>
Hmm, I may pick up VF5:FS some time.
>>
>>334394409
>Tekken is the one game where you need to learn all those moves and tons of strings in order to be good.

stop lying
>>
>>334386236
>Well at a total beginner "I suck at fighting games" level, VF is completely unplayable.

You are mentally retarded.
>>
>>334385285
>No fireball spamming
So you're one of those.
>>
>>334393601
add to this

To break throw you need to press a button depending which had your opponent chars is reaching to you to throw you. right hand - RP, left hand LP, Both hands LP+RP
Characters with LP break animations that are broken by RP+LP
Characters wit throws that are broken with pure movement commands
Characters that use legs to throw you, but you break it by pressing punch buttons

Also shit like 10 different versions of stun you need to press different directions to do different things with.
Nosebleed stun(some are evadable to prone, some aren't)
double over stun(one for scape to prone, one with escape to standing)
normal stun(no evade)
CH stun that's different only bu hit spark, but means you can fuck your opponent up.

And some moves where you need to press direction key to go into certain position to switch mix-ups. Liek ling hop over where you can drop down, stand, or crouch or eat a launcher.
>>
File: 1392536471444.gif (2 MB, 417x264) Image search: [Google]
1392536471444.gif
2 MB, 417x264
>>334394658
remember when TTT2 tournament scene was dying because people were saying there's too much stuff to learn
>>
>>334395049
And you know what?

There is too much stuff to learn
>>
File: High level street fighter2.webm (2 MB, 960x540) Image search: [Google]
High level street fighter2.webm
2 MB, 960x540
>>334394789
I know right
>>
>>334395049
That were too many characters to learn and the mechanics of the tag system were too much too learn. Tekken 6 had a lot of moves and that sold way more.

I don't think removing moves is the best option, we all saw how that worked out for SC
>>
>>334394893
If it means anything the throw escaping is easier in T7
>>
>>334395516
most of these retarded throws are escaped by 1+2 and they changed only Generic throws(3+1, 4+2) escape.
You still need to press 1+2 to escape GS even though it has 1 animation. You still need to press hands to escape Law running throw. etc.
They batched crumple and double over together, so now you escape both by pressing forward. to make it easier.
But now you have shit like Power crash, Rage art and Rage move, chars with install(arguably Leo already has install), fuckers with rythm attacks and fucking Akuma with EX meter. And game is even faster and more punishing

It's a clusterfuck by design. They just put as much cool stuff they can think of and think of consistency later. They're making a "fun" game, not an elegant one.
>>
>>334396035
> chars with install

dude this is the first time i have heard this terminology, what is this?

Also you're making this out to be harder than it really is, the game is not released and i think we would understand it better by just playing.
>>
>>334396616
Claudio has Starburst install
>>
>tfw no new gen Pai
>tfw no new gen Aoi


Why live?
>>
File: 1452173929420.webm (3 MB, 768x432) Image search: [Google]
1452173929420.webm
3 MB, 768x432
>>
>>334389307
>>334389832
I never understood how the throw escape system worked.

Do you input all those direction to escape all possible throws?
Or do you do it to escape only one throw?
>>
>>334398831
Fuck jeffry desu
>>
>>334399324
you buffer multiple possible throw directions based on the knowledge of your opponents character and his tendencies, basically you guess what he will use before it happens
in VF5FS you only can buffer a single direction, also you can tech throws by just holding throw and a direction, in VF4EVO you need to do it in 10 frames I think
>>
>>334385285
>ITT: why does no one play my "difficult to execute a combo" fightan gaem
>>
>>334400912
>I didn't read any replies: the post
>>
>>334386165
Virtua Fighter 3 had a first-person view mode.
>>
>>334400081
It's really unclear what was better.
Was it better in VF4 or in FS?

Because in VF4 it looked like you had to do too much stuff repeatedly and as fast as possible.
At the same time being able to escape all throws without having to guess is a good thing.
>>
>>334385285
>>Easy to play and get into
>>No hard execution ceiling
well there you go pleb

>No mashing allowed
>No fireball spamming
>Strong complexity and wide variety of techs depending on which character you play
Then I could just play tekken
>>
>>334386165
That jew who made Rising Thunder ?

Wtf hahaha.
Its really nothing but 2D fighters who are limited and bound to be SF clones one after the other.
I could tell you any day why 2D is inferior, may not be objective but could be more interesting than just another gootecks like asshole who talk about 3D fighters while he plays literally none.

That other day some blogger posted that VF lacks long range game and thats why SF is better.
There are people who think fireball game is inherent to fighting games.
>>
>>334391443
The opponent is not forced to hit a button you know, especially if they are -5.
>>
I bought FS on xbox 360 and there was literally NOBODY playing it. I kept trying to look for matches for a week and found nobody. What a waste of 15. That monkey style grill was qt as fuck though.
>>
>>334385285
VF5 lacks the ambition of the first 3 games and the sheer level of polish that 4 had.

It's not a bad game but it's an underwhelming one.
>>
It's "boring".

People need hit sparks and crazy characters to stay interested in fighting games.

It's fucking pathetic.

I haven't been playing it myself but I don't cite boredom as the reason.
>>
>>334402045
VF4 was much more demanding and top players disliked the new more casual friendly system
it differs from person to person though, I like the idea of being easy input-wise but still challenging when it comes to mindgames
>>
Guys the game with only 3 buttons and consistent rules and a giant input buffer is too hard!
>>
>>334402552
of course, but the point is that spamming dick punch will get you nowhere
>>
what's the point in playing FTG when you can go out and actually learn something like bjj and fight other people in real life and have way more fun
>>
>>334385285
Not on PC
>>
>>334403006
>I like the idea of being easy input-wise but still challenging when it comes to mindgames

which is why doa is more popular, anon
>>
>>334403336
we both know why doa is more popular back here
>>
>>334403319
didn't you listen to Miyagi-sensei? you're supposed avoid fighting at all cost
>>
>>334402631
The game is dead but if you stay connected some people show up from time to time in ww.

On PS3 its the case at least.
Eileen a qt.
>>
Fighting games are worse off without VF, especially Tekken.

The VF people are supposed to clown the Tekken people and then the Tekken people get mad and make a super good game as retaliation. The cycle's been broken and that's why 3D fighters suck now.
>>
>>334403730
I don't own it on ps3 and I don't think I wan't to spend more money to see if this game is actually dead.

Its a shame because it "felt" right although a little complicated since all of the system mechanics are mashed up in 3 buttons.
>>
File: 1393718580343.jpg (58 KB, 900x436) Image search: [Google]
1393718580343.jpg
58 KB, 900x436
>>334403954
feels bad man
>>
>>334403954
Ryu or Scorpion would just let themselves go and turn into fat slobs if Ken or Sub-Zero retired. That's all I'm sayin.
>>
>>334390972
Nigga everyone who plays against me offline mashes buttons as eddy hworang or baek to win like nigga pls
>>
>>334402431
I like Seth Kllian but the article is retarded. I prefer 2D myself but I'd never say that the fireball makes them superior inherently to 3D fighting games. I think it's something oddly almost unique to 2D fighting games, that projectiles are seen as being an inherent part of the gameplay and open up a whole mess of different strategies, but that's just a design quirk of 2D fighting games.
>>
File: 1404789990170.png (695 KB, 694x800) Image search: [Google]
1404789990170.png
695 KB, 694x800
Serious question but do people actually counter each other in the latest tekken games or its just lets see who juggles the other into the corner fist?
i remember playing ttt on the arcades and being able to counter or use that chicken thing was tons of fun
>>
>>334405620
Counter as in parry? Yes some characters have that and all characters have a generic low parry. Counter as in punish? Yes. Air combos have damage scaling so it's not as bad as TTT2 or 6 but having the opponent against the wall is always an advantage so people will still try to wall carry. But for those who can't the shorter combos still do a good amount of damage.
>>
>>334403954
AM2 was working on a title for PS4, subtly leaked as a new virtua fighter game, but no word ever since.


>334404038
You fucking idiot.
>>
>>334385285
>No depth
>unbalanced
>boring characters
>mashy 2 button gameplay

VF is shit
>>
>>334405620
I still don't get SF fans. Or Blazblue fans. Are SF fans supposed to be 'cool'?

Arcana Heart I don't play ether but I guess I get since they're supposed to be otaku, right?
>>
>>334405973
>Yes some characters have that and all characters have a generic low parry
yeah that like how jin/paul could parry everything while king could only parry kicks
>>
>>334406256
>SF fans
Dorks who act cool for playing a basic fighting game

>Blazblue fans
Gay hentai fans that love shit
>>
File: Fighting Games Tier List v1.2.jpg (2 MB, 1500x3000) Image search: [Google]
Fighting Games Tier List v1.2.jpg
2 MB, 1500x3000
>>
>>334406358
>yeah that like how jin/paul could parry everything

well maybe mid and high attacks so not everything. For everything you want to play Dragunov. Also Jin doesn't counter so much as he re directs an attack and then you have to counter yourself instead of it being an auto counter that does damage.
>>
File: 1454027618967.jpg (260 KB, 2048x1536) Image search: [Google]
1454027618967.jpg
260 KB, 2048x1536
>>334386236
>Well at a total beginner "I suck at fighting games" level,
No, it's the easiest one ever.

>do an attack
>was it blocked
>don't press anything

>did it hit?
>press something

Not to mention ever other mechanic in the game has some sort of baseline ruleset you can follow. Not only that but you're never having to deal with shit like Vega wall dives or crazy crossups, just punches and kicks and the occasional move that has "unusual" frame data.
>>
File: VFdickriders BTFO.png (110 KB, 667x636) Image search: [Google]
VFdickriders BTFO.png
110 KB, 667x636
Reminder that even top VF players say VF is a casual game with no depth
>>
>>334406450
>Dorks who act cool for playing a basic fighting game
I can kinda get it.

>Gay hentai fans that love shit
That's not that well-conveyed in that image at all.
>>
>>334406532
>Bloody Roar that high
>Alpha 3 that high
What is this rating games based on anyways?

Depth?
Combo material?
Just mindless fun?

What is the scale based on?

Skullgirls shouldn't be that high period
>>
File: 1442255607615.jpg (12 KB, 258x245) Image search: [Google]
1442255607615.jpg
12 KB, 258x245
>>334406532
>skullgirls
>anywhere above mid tier
>>
>>334406636
Read the source material for the Blazblue image
>>
>>334385285
>fireball spamming
This is your typical Virtua Fighter player, ladies and gentlemen
>>
>>334406654
its not based on mindless fun i mean look at soulcalibur 3 that game is really fucking fun and its in trash tier
>>
>>334406654
Don't pretend you know anything about Bloody Roar or Alpha 3 anon.
>>
File: 38.jpg (184 KB, 413x1200) Image search: [Google]
38.jpg
184 KB, 413x1200
>>334406636
>he never heard of yaranaika
how pure
>>
>>334406897
I played Alpha 3 a lot.
It's a pretty broken mess of a game. Can be fun but once you start getting better and V-ism becomes dominant it starts to suffer

That's why I am asking what its tier placement is based off of

I'm not that familiar with Bloody Roar though
>>
>>334406897
not that anon but v-ism 3 is shit
>>
>>334406674
Let me guess, your one of those casuals who thinks Skull girls is "full of infinites"
>>
>>334406612
Aren't you tired of posting the same shit everywhere?
All you do is bump the thread.

Why are you so angry at VF?
>>
>>334407024
V-ism is a great mechanic that makes a lot of the weaker characters viable, the only people who cry about V-ism are the people who have no idea how to play the game.
>>
https://www.youtube.com/watch?v=TFEkcNcIlQU&list=FLDDaSIlzMd-y1UXJQLwc2XQ&index=3
>>
>>334407301
>cyka blyat
>>
File: VFaggots BTFO.png (875 KB, 1320x1002) Image search: [Google]
VFaggots BTFO.png
875 KB, 1320x1002
>>
>>334407176
>V-ism is a great mechanic that makes a lot of the weaker characters viable
People who say this also say that parrying in 3S makes weaker characters viable without realizing that it's a double edged sword.

I just don't find V-ism to be a fun mechanic, don't give a shit about balance because if it's really so bad I'll just pick a better character instead of being a loyalist
>>
>>334406612
>>334406532
>>334406250


Samefag
>>
>>334407504
Proof is in the pudding

Characters as far down as Juli can win tournaments using V-ism.

You know what would happen if V-ism was gone, Dhalsim would take a big fat yoga shit on the entire cast and the game would have about 2 or 3 viable characters.
>>
>>334407471
Trolling VF fans is like trolling an ancient mummy.

What's he gonna do? Turn into dust?
>>
>>334394409
>Moves like 6P or K+G > P are so easy and yet very strong.
Completely unrelated but if you use numbered notation for any fighter that's not VF or SC you should probably just kill yourself.
>>
>>334409519
>implying VF was ever alive to begin with
>>
>>334406256
>SF
normies

>BB
fags
>>
>>334405620
>altering a picture older than you are

Not cool man.
>>
>starts as a VF thread
>people discussing how shitty tekken is
>ends up being a thread about alpha 3 and v-ism system
>>
>>334385285
I'm not a huge fan, I liked it more when I was younger but I recently went back and it kind of reminds me of slow no fun tekken. il stick to anime fighters and kof
>>
>>334385285
>no execution ceiling

Kek did they change the game to tekken recently? Because since 5 tekken is virtually vf for babies
>>
>>334410530
Because no one plays VF, its just what casuals name drop when they want to sound cool and pretend to know more about fighting games than they do.
>>
>>334410530
welcome to 4chin
but no theres quite a lot vf discussion itt
>>
>>334410807
I do
So do other anons who posted here.
>>
>>334410807
I would be more upset but then I remember I'm the only person here that was old enough to enjoy the dreamcast and ps2's release
>>
Akira's gbod is fucking bullshit.
It's humanly impossible to execute it from 2P side.
>>
>>334411674
This is what VFbabies actually believe
>>
>>334411776
Huh?
>>
>>334410807
I dont play it nearly as much as doa. maybe for about 2 - 3 hours a week then back to doa
>>
>>334411198
Hey Hey I'm old enough that I played the virtual fighter 2 pc demo with a friend on one keyboard. Also played some VF 2 and 3 in the arcades.
>>
>>334411198
>ps2
>old
holy shit a fucking retard
>>
>>334412085
VF3 in arcades?

How much did it cost to play it back then?
>>
So I have VF5 on the PS3, does anyone still play it/ is there a better way to play it? Does anyone have amy good references for learning how to play?
>>
>>334412427
My memory is fuzzy but 25c-75c
>>
>>334385285
Because DOA is better
>>
>>334412458
watch youtube videos their are plenty of great tutorials out there
>>
>>334387808
This is fucking awesome.
Thats what I call a fighting game.
>>
>>334390052
that's a great edit
>>
>>334412458
Vanilla or FS?

I can play with you on PS3 if you want to.

Go to VFDC to learn you got detailled guides on how to play.
>>
>>334412586
look at all these tits the fighting game
>>
>>334385285
> >No hard execution ceiling
Stop fucking lying you ingrate.
>>
>>334412960
I played with my 11 year old niece and it took her 5 minutes to learn the basics
>>
>>334406532
Pretty accurate list
>>
>>334413383
sure anon
>>
>>334397516
>new gen Pai
Doa5U/LR exists I guess, but that's the best you can hope for

>>334410807
I play a mean Sarah Bryant on DoA
>>
>>334401845
The point I was making of the first person view would be to move freely on all 3 axes, or at least freely along X and Y with lots of jumping. Not to just have the game from a first person camera.
>>
>that one virtua fighter game only you played
>>
>>334415738
I never played it because of his shit hair
>>
>>334415857
Hair isn't even the biggest issue about this game. It's a 6/10 game in my opinion.

1. The enemy AI usually sucks
2. The english dub is bland as fuck
3. Combat can get repetitive so only play like an hour or so
4. Virtua Fighters can only be fought a few times per playthrough

Aside from those issues, the game can be pretty good if you have a decent attention span.
>>
>>334412960
>>334413383

I showed the basics to my brother, he picked Brad and is already aware of how to mix-up and do damaging frame traps.

VF doesn't focus on artificial difficulty.
>>
>>334416654
>artificial difficulty.
>>
>>334416716
I know you'd like to be doing a dragon punch but you didn't input that quite right so have a hadouken instead.
>>
File: HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.png (18 KB, 316x610) Image search: [Google]
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.png
18 KB, 316x610
>>334417743
>artificial difficulty.
>>
>>334417743
>im shit at fighting games please make everything super easy for me
Thread replies: 185
Thread images: 30

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.