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Describe Terraria in 3 words.
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Describe Terraria in 3 words.
>>
>>334370478
It's a game.
>>
>2016
>playing terraria
>>
Not enough lolis
>>
better than minecraft
>>
2D Autism Simulator
>>
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Cheap. Fun. Comfy.
>>
bought never played
>>
>>334370478
Fun with friends
>>
>>334370478
Death by bolder
>>
Good before updates
>>
like Metroidvania + Minecraft
>>
>>334370478
x of cthulhu
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>>334370843
>>
I have leftover credit from an iTunes gift card, should I get it?
>>
Military Apache Helicopters
>>
fight boss repeat
>>
>>334370478
good then shit
>>
>>334370478
It was inevitable.
>>
>>334370478
Boring as shit
>>
>>334370960
NONE IN TERRARIA
>>
Over fucking rated
>>
>>334370478
Shitty 2d minecraft
>>
Minecraft, but good.
>>
>>334370478
shits fun yo
>>
Starbound is better
>>
>>334370879
I suppose you're right, lemme edit that

average before updates.
>>
>>334370478
good wall repetative
>>
Judge after wings
>>
When is Otherworld
>>
Boring
Grindy
Linear
>>
>>334372251
>sandbox
>linear
>>
Not action combat
>>
Let's check wiki
>>
>>334372178
This
I need my fucking fix
>>
/v/ server never
>>
>>334372295
It's linear.
>>
>>334372514
Hm?
>>
potions actually useful
>>
>>334370478
Grind, ass, rage.
>>
Mystic Magnet Sphere
>>
>>334372519
>pretending to be retarded
>>
>>334370478
234 hours wasted
>>
>>334372706
There are options, but it's just as linear as WoW.
>>
>>334370890
yes
>>
>>334372807
>still pretending
>>
>>334370478
Better than minecraft
>>
Magical 2d Minecraft
>>
Really fun game

Retards liken minecraft
>>
Nothing like Minecraft.
>>
>>334370478
Literal Cuck Simulator.
>>
>>334370478
Okay I guess
>>
gave me autism
>>
Its fun yo
>>
Stacks of dirt
>>
>>334372251
>Linear
You fucking what
>>
>>334370803
This
>>
> minecraft starbound
>>
Nobody will agree
>>
>>334370478
Tedit is mandatory
>>
>>334374126
because you're shit?
>>
>>334370478
Dryad best girl.
>>
>>334370478
It's ok 10/10
>>
>>334371217
mah nigga
>>
>>334374269
>RNG is skill
>>
Itsy bitsy blocks
>>
>>334374315
you mean mechanic?
>>
>>334372807
What is non-linear to you
>>
>>334370478
>+100hrs after updates
>>
>>334374720
Gear durability permaloss.
>>
>>334370478
kawaii desu ne
>>
>>334370478
new update when
>>
>>334370478

Kind of fun
>>
Best game, negro.
>>
Played when updated
>>
open world
>>
>>334374647
cucked by goblin
>>
>>334370478
it was aight.
>>
Boring as hell
>>
>>334375294
hit right in the feels
/thread
>>
>>334370684
This, this, this
>>
>>334374819
What does that have to do with linearity?

Linearity refers to game progression. Terraria is extremely non-linear because you can skip bosses and challenge them in multiple orders, as well as being able to get by on different tiers of gear by being good.
>>
>>334375874
>Get gear, get better gear
>>
BIG COMMIE BLOCKS
>>
>>334372514
This, apparently.
>>
>>334376134
That doesn't make it linear. Give an example of non-linearity, since you consider any progression to be linear.
>>
>>334370478
It's pretty good.
>>
>>334370478
Expert Skeletron Deaths
>>
Next update when?
>>
>>334370478
700+ hours played
>>
Nobody plays multiplayer.
>>
>>334376234
EVE
>>
>>334378041
I do. No I won't play with you. Unless you're a girl.
>>
>>334377163
Oh yeah, well I have 1700. NERD
>>
>>334379090
I can be a girl if you want to.
>>
>>334370478

Ugly, wont play.
>>
>>334379157
Girls don't typically have beards, anon. Or dicks.
>>
>>334370478
Soundtrack gets annoying
>>
>>334379309
Typically no, but I could be an exception. And I don't even have a beard.
>>
thanks for reminding me I need to beat this game.
>>
Cheap
Boring
Meh
>>
>>334379552
OP asked you to describe Terraria, not your mom.
>>
Game
Without
Apaches
>>
>>334375294
This, can't wait.
>>
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Blown (the) fuck out
>>
>>334379698
Sick reference, bro.
>>
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>>334379603
>>
>>334379767
>Starbound
>ever rivaling Terraria
In concept, it was. But after the sloppy execution, it wont ever, even if the next update suddenly makes it a 10/10 game.

Considering how buggy this shitty game is, they should work on the engine a lot more and fix everything wrong with it. Don't add fluff if the game cant handle it.
>>
>>334370478
Fucking Retarted
>>
>>334379603
I did describe Terraria
Bought it like 2 years ago because a couple friends were playing
Only got like 50 minutes.
Tried again a few months ago and got another 20 in at least.
>>
>>334379767
Starbound is boring, empty garbage. A perfect example of procedural generation done horribly wrong.

Exploration is fun for like 3 hours and then you stop playing because building is pointless due to flying around planets and the combat is garbage.
>>
>>334380026
You realize starbound is adding constant fluff and small stat/number changes because the coders are not very competent? Like it was a big deal when the game was first on steam that one of the coders was streaming on twitch and didn't seem to know some very basic stuff (relative to what a game programmer should know).
>>
>>334380026

>considering how buggy the game is

??? what bugs specifically?
>>
>>334370478
Cheap, Fun, Autism.
>>
>>334380079
/v/, ladies and gentlemen
>>
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>>334380107
50 minutes isnt very fair for a game that can take 50-100h to beat.
>>
>>334380147
>building is pointless

The colonization system disagrees. Colonizing multiple planets is hardly an issue since you can set up a teleportation system as well.

Combat was overhauled and is already on par with or better than Terraria, and it'll only get better with 1.0.
>>
>>334380164
Pirate the game and play a bit (dont be me and buy the game, it would be a waste of your money). Shit crashes at certain points, its extremly laggy on a mid-range pc. The crashes happen either in space, or sometimes when you build shit, which is just fucking fantastic.

One time I also fell through the blocks for no reason.
>>
>>334379767
Starbound still has shills?
>>
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>>334380451
>>334380164
spot the Starbound shill
>>
mine craft
>>
>>334380253
How do you beat a game where you chop down trees to build a gay little house?
>>
>>334380873
You mean the house of a gay or an actual prancing-lala-homo-house?
>>
>>334380873
By beating the last boss, dummy.
>>
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>>334380537
My gaming pc is fairly middle of the road compared to the average /v/ user, and I've never had any issues with Starbound. Always had max fps everywhere including the outpost, and it's never once crashed except on nightly, which is to be expected.

Perhaps you should try playing a game legitimately instead of pirating it from some backwoods Russian website and then wondering why it doesn't work properly.
>>
>>334370478
cheap fun content
>>
>>334381195
>dont be me and buy the game, it would be a waste of your money
>>
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>>334381195
>>
>>334380873
Consider it as a metroidvania where you can build/destroy scenario.
>>
>>334370478

baka desu senpai
>>
>>334370478
No Apaches
>>
Just kinda okay.
>>
>>334370478
a good game
>>
>>334370478
Need more ore.
>>
forgot it exists
>>
unplayable without a mouse.
>>
>>334382280
Maybe to a weakling like you.
>>
>starting for the 1st time
what the fuck?

>by endgame
I'm fucking God
>>
A bad game
>>
>>334380451
Fuck off Tiy Terraria will always be better.
>>
>>334381195
>i7 47xx
>GTX 980
>middle of the road
Believe it or not, builds with quad SLI Titans and 2 Xeons aren't very common. Your build is actually pretty high end.
>>
>>334383971
Terraria does loot and exploration perfectly. You start out with nothing and slowly accumulate massive hoards of accessories and weapons that have distinct effects. Content done right.
>>
>>334381195
Expert Reading Comprehension
>>
>>334370478
>allows you to be creative.
>why channel creativity in a game rather than making music or making a doodle or a song
>>
>>334370478
Too Many Portalguns.
>>
Cant into terraria

Seriously I bought it for $2 a while ago, played a bit, built a house, mined then got bored and quit.
>>
>>334379767
>OMG LE BIG STORY MODE UPDATE YOU GUYS HAVE BEEN WAITING FOR

Fucking stupid
>>
>>334374269
>Saving time is a bad thing

Okay.
>>
>>334385142
It's okay, I didn't like it at first either. Once you actually start making progress (double jump, grappling hook, guns, etc.), the game gets a lot better
>>
>>334370478
Building.
Exploration.
Combat.
>>
>>334385142
Its not for everyone, the big casual filter is the beginning where you have to mine for days just to get to the fun stuff.
>>
>>334370803
People still die to those? They're so fucking easy to see with the huge column of rock missing
>>
Fun content and
>>
>>334384958
This. I don't think I've ever had so many sets of armor and accessories "just in case" I needed them
>>
>>334379445
SOMEONE POST THE DONKEY KONG MOD
>>
>>334370478
Crimson fucking sucks
>>
>>334380873
There is a progression. You unlock NPCs, new weapons, new tools, and new materials to work with as you complete that progression. Much of the progression is completely optional if you know what you're doing, but there may be benefits that attract you to it regardless so you can actually weigh whether you want to skip it or not for extra challenge and a new experience.

More importantly, the progression isn't determined by doing the same thing over and over again, just harder. It's only after Hardmode starts that progression is gated by mandatory bosses and even then depending on your chosen specialization (if any) you have options to pick from between those gates.

Terraria is, to me, an example of fucking phenomenal progression (until you start reaching the end of the game but even then it tries to switch it up regularly). Shit, you can progress through 75% of the game on fishing alone, and even that has its own benefits that change how the game is played, such as: no meteors, no goblin or pirate invasions, no mech bosses randomly spawning at night to slap your shit until you can beat them, no random pockets of corruption/hallow from smashing demon altars. Fishing aside, if you're playing for the building aspect and you're only looking to unlock building materials by getting better tools and more crafting stations, you don't even need to engage most of the second half of the game.
>>
>>334374126
Online connection isshitandIcan'tplaywithmyfriendswithouttherebeinganylag
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>>334370478
Piece of shit.
>>
>>334378386
I think it's hilarious that you stopped getting replies because you outed yourself as autistic

Eve players are hilarious
>>
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>>334379767

After THREE YEARS, the game is finally coming out of early access? And it'll just barely have the content that Terraria does, while still running like garbage? Fun.
>>
>>334385646
They're more of a problem if you're playing on a lower resolution screen.
Like on the 3DS version.
>>
>>334384958

I think my favorite is the variety in items and the ability to combine them!

That shell that has the power of the moon stone and sun stone and lets you breathe underwater is just cool.
>>
>>334370730
Came here to say the exact same thing. It's only ever fun if you play it with people. Boring as fuck by myself.
>>
>>334381195
Get out of here, Tiy, you piece of human garbage.
>>
>>334387352
It's the other way around for me. It's super comfy solo, but with others I feel pressured to go faster. The only time it feels good to go on multiplayer is when the server owner locks bosses until they're around, so people have time to build and prepare.
>>
>>334384958
But what do you DO with that stuff besides fight bosses? I don't consider accessories and weapons to be "content". To me content means levels or dungeons, whole settlements of NPCs with traders or hostile factions, quests that lend context to the world and give you specific small goals, whole new places to explore as you progress, stuff like that.

As I see it for the "digging/crafting/hitting things made of blocks" genre, Minecraft wasted almost all of its potential, Terraria implemented more stuff but still falls well short of the potential of the genre, and Starbound is actually trying to make a game out of the concept (regardless of how you feel about its execution).

I understand the appeal of Terraria is in its combat, but couldn't there be more to it?
>>
autism for cucks
>>
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>>334379767
>Part of the Terraria team
>'Quits' angrily (suspicious considering how shit he turned out to be at making games, probably kicked off the team)
>Claims he'll make his own Terraria in space with blackjack and hookers
>Charges more than Terraria usually costs from the very first release (which is not even numbered, presumably to avoid people asking why the fuck it hasn't reached x number yet)
>Contained barely any of the promised mechanics and barely any quest lines (another one of the main promises), quests only added recently
>'Random' generation has fucking tiny pool of creatures to choose from, planets barely any different
>Updates would completely wipe save files for the first year (at least) of development
>Takes 3 years to reach version 1.0
>Forums contained nearly SW:TOR levels of ''''moderation''''
>Still runs about as well as Terraria did before it had its' own optimisation overhaul
>So bad the /vg/ general went through its' own stage of what /kspg/ is like now (shitposting and warning people away) before it just died from lack of users

No.
It will never be as well-made as Terraria, which I might add is still being updated even though the creators have plans for a sequel and already made a spin-off mobile game.
>>
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>>334379767

Since I fell for the SB meme and played the pile of shit at """release""" I will at least try to get my money's worth when 1.0 comes out, but in no way I expect it to be as good as Terraria 1.3

Without shitposting, what are some of the things SB actually does better?
>>
>>334388420
I can't think of a single thing it does better.
>>
>>334375405
i cuck manlets
>>
>>334370478
Carpel tunnel syndrome
>>
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>>334370478
>>
>>334370478
Never played it
>>
>>334388420
>>334388504
Building in Starbound is leagues ahead of Terraria.

It doesn't really serve much of a purpose since there are no invasions and setting up colonies isn't even remotely important or necessary like setting up a base in Terraria, but the tools and art assets are there. The wiring system is also much more advanced, so your pointless base can have a lot of functionality.

Also, the instrument system is pretty fantastic.
>>
>>334388020
Many of the accessories have uses outside of combat, though. Such as Neptune's Shell letting you start working in water more comfortably, Flower Boots leaving a trail of plants as you move, all the accessories that have to do with building reach and speed, mobility accessories in general are helpful for letting you explore and/or build with less hassle.

Better weapons means you can fight off invasions more quickly, which may mean protecting your NPCs depending on how your build, or simply letting you get back to what you were doing before quicker.

I find that these games are primarily building games overall. There's not a whole lot of reason to have such a high level of world destruction and deformation otherwise if the game is going to focus more on exploration, trading, and combat like you suggest. Not every game needs to have... context. Especially not something like Terraria, which is already an eclectic clusterfuck of random shit thrown in just because it's fun.

Why can't progression and building be goals in and of themselves? Why do you not count content relating to those goals as valid?

What Starbound is trying to be is a "you can do ANYTHING" game, something that almost never works out well, or at all. The voxel-manipulation genre may be pretty damn close to that sort of thing, but I don't think it should be the end goal of the genre. Terraria does a lot of shit in good balance with each other and has enough mechanics to justify its existence as it is. I don't see it as falling short of the genre's potential, I see it as meeting and exceeding its own potential as a game viewed on its own merits.

If you're looking for quests though, Otherworld will have your back.
>>
minecraft was fun
>>
>>334388420
Instruments. Wiring, although it's still a very simplistic system, it's just that they've got a greater variety of shit to interact with and some new trigger functions is all.
>>
>>334388902
>>334389385
Wiring is something that's getting a boost in the Terraria update, so the instrument system will be literally the only thing left that I prefer about Starbound.
>>
>>334370478

its not bad
>>
>>334388957

>Otherworld


I have really low expectations for that, so far the trailers have all failed to impress me and I expect it to half half of the content 1.3 has.
>>
>>334388902
>tool lets you place blocks 15 miles away from you so you can trap and wall as much as you like with no effort at all
Yeah, unfortunately that's a bad design decision in games that involve combat, since inevitably "just use blocks" will always be a viable option, and the 2x2 block placing mechanic means that it doesn't matter if your mouse is over empty space connected to not a single block, it'll just work because the active range of block placement is so huge.

Minecraft, you have to work in three dimensions so unless you're in a tunnel, placing blocks isn't going to be a very effective tactic most of the time unless you're fortifying holes in an already existing structure. Also, range is extremely limited.

Terraria, it will simply not work unless it can connect to a wall or block, and the range is extremely limited.

Starbound is an example of the problems that occur when the range is way more generous. For building large structures it does make it a whole lot simpler, especially when the wall variants of blocks can be placed by just right clicking which is a very nice system, but there's not a whole lot of reason to ever actually deal with problems head on when you can just block them off EVERY TIME.
>>
>>334389807
Otherworld is actually a pretty huge risk for them to take

It's being outsourced to developers who had nothing to do with the original Terraria (and have no experience beyond shovelware), and because it's a weird tower defense spinoff there's a pretty high chance the game could tank.

Terraria has a lot of goodwill built up, and it would be a shame to see it evaporate because of a shitty cashgrab, which could damage Terraria 2.
>>
>>334388957
That's fair. I understand that how it appeals as a gauntlet of enemies and bosses.

All I've ever wanted since before Minecraft became a big hit is a game like this with survival and RPG-like elements, dungeons to explore, and more functional purposes for building things. Starbound is the direction I always hoped for. And I enjoy playing it.

When I tried Terraria once (briefly), I went into it expecting/hoping for more RPG type gameplay and survival in a natural wilderness, but its heavier emphasis on combat and the eclectic clusterfuck of random shit turned me off.
>>
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>>334379603
>>
>>334371267
So now its amazing after updates?
>>
Dig Slay Craft
>>
>>334389807
>I expect it to have half the content 1.3 has
I expect it to be somewhere between 1.0 and 1.1 in terms of sheer quantity of content and range of progression. It took years for Terraria to reach 1.3, and it'll take years for Otherworld to reach that, too, if it's not simply a one-off before they start work on something new.

That said, again, based on its own merits, it looks like it may be a very good game in the genre. T:O has already got more mechanics than T1 has.

>proficiency with a weapon class goes up as you use weapon
>proficiency with specific weapon goes up as you use weapon
>quests
>Dryad endgoal of purifying the world is fleshed out and gets more focus and mechanics around it, such as purification crystals which spread an aura of non-corruption, but also draws enemies relating to the biomes it's cleansing in large numbers intent on destroying it, so you can set up defencive automatic attack towers and traps to help you out when defending the crystal as it does its job
>already there's new biomes that we don't have
>grappling hooks took a page from Starbound and have swinging and block-wrapping mechanics (I'll miss grappling the ground to negate fall damage but hey, pros and cons of different systems0
>different NPCs actually have different quest plotlines

Although the quests seem to have limited procedural generation also, picking from a number of options for each step before offering said next step to you, so there may be some repetition on repeat playthroughs but there'll also be some new stuff.
>>
>>334390005
>334389807
>weird tower defence spinoff
Yes and no. It's still primarily the gameplay that we've come to know and love from Terraria, but the purification and tower defence stuff is just another goal in the game that you can choose to do, like instead of building, or doing bosses, or exploring. It's really just fleshing out the Dryad's questline.

The element of tower defence is there, but I doubt it's going to dominate the game so much to be called a tower defence game.
>>
>>334390005
Engine actually has worked with Terraria on numerous occasions. Some of the ports were done alongside Engine. They've been in close communication with the Terraria team and Re-Logic's got a whole new b-team working on it with Engine, along with Red having moved on from 1.3 to work on Otherworld also.

I'm actually really looking forward to it. While the animated series and toyline were dogshit, what I've seen from Otherworld I've mostly liked.
>>
>>334390046
See, I wanted to enjoy Starbound's survival aspects, seeing as Minecraft's survival aspects were so lacking, but I find that as you progress in these sorts of games, the survival aspect wears off and becomes a sort of persistent nagging to eat your fucking berries.

It doesn't help that the whole bullshit about not adding a heat system just because they added a cold system really turned me off. The idea of "taking damage depending on proximity to especially potent heat sources like lava, volcanos, a bed of blocks literally one or two blocks thick right over a pool of lava" really turned me on, and it just wasn't something they were even willing to consider.

And the Chucklefuck crew pretty much lost the last of my faith when the whole Ammo Overhaul official mod implementation fiasco went down, because they couldn't be assed to keep track of something THEY were interested in for WEEKS, stringing the dude along until he went wacko from the lack of proper communication.
>>
>>334391260
>Ammo overhaul official mod implementation

Huh. Didn't hear about that. What happened?
>>
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>>334370478
BEES
BEES
BEES
>>
>>334370478
Someone
Host
Server
>>
>>334392325
Guy made a mod about making different ammo types and using them with different guns for different effects. Would have really made guns a lot more enjoyable to use.

Chucklefuck saw it was cool, popular, and COMPETENT, unlike their work. Contacted him via FORUM PM and were all "Hey can we put your mod in the game officially?"

He goes "Yeah sure"

And they give him a form, again over FORUM PM, an NDA agreement that he thinks is a little sketchy but they insist is totally normal and valid

He asks questions
He gets no response

He keeps asking questions
No response

Over a fucking month passes and no fucking responses, at all, despite sending several PMs, thinks he's been cut off and in an emotional fit decides to show the whole conversation for all to see to showcase their insanely bad communication with their community, only after which it comes to the attention of hundreds of people do they finally get off their asses to contact him again and tell him how immature that was and how they receive dozens and hundreds of PMs per day and can't possibly sort through every single one or focus on everybody in the community

Never mind the fact that THEY contacted HIM in the first place, and THEY were interested in it, and THEY failed to properly manage their shit and keep track of shit THEY wanted to do.
>>
>>334374819
gear durability is artificial difficulty, and there is permaloss if you play harder difficulties.
>>
>>334393669
Degrading gear is just tedium. In some games it can become necessary tedium (RuneScape, although it's hardly even a blip on the radar most of the time), but in voxel-manipulation games it strikes me as completely pointless tedium. Leave item destruction for falling in lava pits or immolation or theft by enemies, there's no good reason why they should fall apart over time.

In Tinkers' Construct however it kind of makes sense, because those tools are customizeable and get insanely powerful, and furthermore they only break to a broken state that can be repaired, instead of degrading to dust like regular Minecraft tools do.
>>
>>334370478
Minecraft but good
>>
>>334392350
That does not seem safe to live in.
>>
I've had this game for a long time but never tried it out.

I assume I should play on Expert because I'm not casual scum, but what size world do I make? Large?
>>
Assault Helicopter Simulator
>>
>>334370478
for submissive sissies.
>>
>>334396049
I strongly suggest you don't start on Expert. It wrecked my ass my first time playing it and I have dozens of hundreds of hours in the game.

Expert is more for return players, not new ones. I strongly recommend it for a second playthrough so that the game feels new and different.

As for world size, general consensus is:

>Small: Resource plundering only.
>Medium:First time and/or solo player.
>Large:Multiplayer and-or second time solo player.

Having played for so long, I've found that even large worlds start to feel a little cramped as you approach the final quarter of the game, so my personal recommendation would be Large, but it's up to you if you want to go Medium.
>>
>>334396049
Expert is annoying as fuck, it requires insane grinding, don't do it.
>>
shitty minecraft ripoff
>>
>>334397364
>expert requires insane grinding
u wot
It doubles health, increases damage, and makes defence values a little more effective, whilst giving the rare enemy a new attack and the other rare enemy marginally better pathfinding and opportunistic AI, but most of these mean nothing when your weapons are still so absurdly effective as to dispatch 99% of them within mere seconds.

Beyond the beginning of the game, Expert Mode's biggest mechanical changes are to the bosses and some environmental effects like tundra water chilling you. It doesn't really do anything to grinding. In fact, if you're in Expert Mode, then you can actually grind bosses LESS as everyone gets rewards, instead of only one set dropping.
>>
THERE'S
NO
APACHES
>>
>>334398261
I always found those videos to be exceptionally cringeworthy. How did this become a meme?
>>
>>334370478

poor mans minecraft
>>
>>334397795
Continuing from my last post, some drops from some enemies even have increased drop rates in Expert mode, chances sometimes being as much as doubled, and will generally drop more materials on average.

Also half the time the Travelling Merchant will have an extra item in his inventory compared to normal mode.
>>
Boring as fuck
>>
>>334399550
So I should just start on Expert / Large, then?

I'm used to hard games anyway, I don't mind getting fucked a couple of times
>>
>>334370478

fun, i guess.
>>
>thread been up for 6 hours
>still no server
I am disappoint /v/
>>
>>334399740
Expert/Medium world.
Expert so it doesn't get easy as soon as it did with me.
Medium so you have a pretty large world to explore without it being impossibly huge (Large worlds are intended for 3+ players or something to dig, not just one).
>>
>>334398261
because of how angry he got. True, the call of duty faggots deserve getting their skin torched aswell for basically abusing a TS server for another game for their own, but the terraria player will be the laughing stock.
>>
>>334402091
Those videos were stages, retards.
>>
>>334370478
comfy
fun
replayable
>>
>>334399740
I'd recommend Normal/medium first shot. I mean it. This game is one that you will very likely die dozens of times in your first playthrough even without expert, due to unfamiliarity, bullshit, or sheer stupidity. Starting on Expert will slow your rate of progression to a crawl because of how unforgiving it is in the early game, and as a first time player your progression is already expected to be slower than normal.

Save Expert for a second, or multiplayer playthrough, that way the game will still have some surprises in store for you.
>>
>>334370478
MUH FINAL BOSS

PLS DONT CHEESE
>>
138 hours played
>>
>>334403540
Standing on a spike or shooting yourself with darts or standing in lava really shouldn't make you invulnerable, whether it was prompted by the final boss or not.
>>
post builds
>>
Fun then tedious
>>
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>>334379603
this got me more than it should have
Thread replies: 226
Thread images: 18

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