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How do you feel about pixel art in modern games?
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How do you feel about pixel art in modern games?
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That's not a modern games.
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>>333929682
When well done it can work, but too many developers use it as a crutch and end up with lazy, uninspired design.
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>>333929682
I dont mind as long its good.
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>>333929682
I still love good pixel art.
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When they were made, they were made because of technological limitations. Indie devs do it now because it lets them get away with the least amount of detail and work.
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Works when it's something done to save time by a small studio/single guy but when it's a choice by a team that could afford better it tends to be chosen for the wrong reasons.
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>>333929862
That's because most indie games are done by one or two people.
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>>333929682
The same way I feel about any other visual medium. It looks good when it looks good, it looks bad when it looks bad.

The only objectively fucking terrible kind of pixel art is that which mixes sprites of different resolutions. Except hotline miami kind of gets away with it by making up for it in other areas of visual aesthetic.

So it's fine. Fuck you OP.
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>>333929682
I think it's a valid art choice for a game. Some of them looks gorgeous.
I want to see more games made by Paul Robertson. That man is a pixel god.
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>>333929998
his name is paul robertson.
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what are some modern games that do pixel art right?
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>>333930038
???
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>>333929682
Pretty much unacceptable in titles with an actual dev company behind them. It is a corner to cut when you have a very low budget, so when an indie dev makes a pixel game, the story and gameplay need to be pretty fucking good in order to be worth the effort. It also limits you a bit on music since people are going to expect at least a slightly retro sound.
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>>333930078
Undertale
>nah

Just kidding.

All modern retro games are shit, including ShitFez
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>>333930106
his name is paul robertson.
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>>333930168
Most music in undertale isn't retro
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>>333930186
Yeah, that's what I said. so what?
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>>333930168
This post couldn't be more wrong if it was a troll.
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>>333929862
>>333929767
People don't purposely think, "gosh, how shitty can I get away with making this look?" If you've worked on a large-scale project like a video game, and you don't have a dedicated artist, you'd probably realize very, very quickly that creating and implementing art assets is an extremely arduous process and will eat away at your motivation. One-man games typically use overly simplistic artstyles because, otherwise, the game would probably never come out.
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>>333930241
his name is paul robertson.
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>>333930038
>>333930186
No? It's Paul robertson
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>>333930241
His name is Paul Robertson.
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>>333929862
I end up linking this in every thread like this so I'm going to go ahead and do it now:
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
It goes along with what this anon said.
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>>333930264
>>333930282
>>333930186
>>333930038
>>333930323
lol haha kek memes! liked and subscribed xDD
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>>333930241
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>>333930369
His name is Paul Robertson.
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>>333930263
>People don't purposely think, "gosh, how shitty can I get away with making this look?"
No but people will walk into a project that is out of their league because they wrongfully believe the difficulty is lower because "it's just pixels how hard can it be" and then shovel out steaming loads of shit after they realise they're in over their heads.
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>>333929682
I have nothing against pixel art, but I'm sick of how frequently used it is. Even N64 tier models are better than pixel art when 3/4 games use pixels.
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>>333930369
His name is Paul Robertson.
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I think when well done, pixel art is a great look and I like it's resurgence.
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>>333930451
I don't think you get how much work animating even low poly models is
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>>333930451
Eeeeh, no. If you are going to do a 3d model, at least use models up to the technology available.
Shitty 3d models isnt an artstyle itself.
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>>333930347
This was actually an excellent article thank you for linking this.

The ignorant attitude of 'pixels = easy/lazy' has pissed me off for years.
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>>333929998
Agreed.
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>>333930347
I read that before. Poor guy just lost his heart. The stress that comes from needing cash got the best of him. And he wasn't able to stay true to his craft.

Pixel art isn't going away. That's evident when games like Undertale sold better than many games with conventional styles. Even if the want for it dwindles further, it will always have a place.
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>>333930682
Glad you enjoyed it. I think he did a pretty good job of explaining things to non-artists like me.

>>333930773
>Pixel art isn't going away.
I don't think so, either. I love it myself.
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>>333930640
>Shitty 3d models isnt an artstyle itself.
You're out of touch. Lowpoly modelling is a thing that people like. And this trend is only now catching momentum.
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>>333929682
If its well done I like it, if it's not I don't.

Honestly I'd rather have pixel art than 2d art.
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>>333930879
>This trend is catching momentum.
Could you enlighten me giving me some examples?
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>>333930559
Oh no,
I know exactly how hard it is to animate in 3d.
I've been trying to make a game in my spare time. I've done enough 3d animating to make a game, but since I'm shit at it I never use anything I make because it looks like trash.
Hence why 3d models are better than pixels. It takes more time, effort, and determination to make a game than drawing up a sprite sheet and setting keyframes. This would scare off any devs not willing to put any time or effort into their games.
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I feel a major NEED to post this then quickly delete it.
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>>333931069
Besides being porn, that's a really doog pixel art. Great job, anon.
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>>333931069
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>>333929862
You're talking like once you're a gamedev you're this god tier fucking rembrant who can do anything they want.

3d art, modern 3d art means a single character model can take a month to make. A single important prop takes a month as well.

Fucking spaceships at star citizen take 6 months to make each. By a team of 100 people.

You are a massive ignorant cunt if you think every game developer can make a good looking modern game but they choose not to because they're lazy.

Why don't you cook yourself steak au poivre and have it with top of the shelf wine? You know how to turn on the hob, right?.
Because the chances are if you made it it would taste like complete shit and give someone food poisoning.

Same with indie games: Time is money and they don't have any money. 2D pixel art is the most cost effective way to make things look presentable. IF the artists are good, you get gems like iconoclasts or HLD.
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>>333931016
Sorry, I don't follow it closely enough to have any examples off hand. Maybe someone else can show you a thing or two.

But I'm sure low poly is going to expand quite a bit in the coming years.
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>>333931016
First thing I can think of is Super Hot.

Yeah, that's all I got.

>Here comes the laughing constanza
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>>333930078
Axiom Verge
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>>333931203
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>>333931069
>69
>Happens to be Shantae riding a guy til he blows a load inside her while she grinning.
>Pixels
MUH DICK

Thank god I saved it.
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>>333931303
That's... that's something.
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>>333930078
Hyper light drifter is pretty gorgeous.
Niddhogg is fantastically simple but it's blatantly obvious the artist working on it was skilled.
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I actually like pixel art, and GBA-style graphics are the sweet spot for me (NES-looking stuff is a bit too shitty for me to enjoy). But it's definitely overused these days, and since it's the default choice for every one-man indie dev team, most games with it are gonna be shit.
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>>333931305
What is that thing? That's not a penis. I never seen a dick with a face before.
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>>333931069
Fuck off kyrieru, go work on Noaika already you waste of space. I checked your blog again and everything in there is
>muh motivation, muh obligations, im trying guyz, please undastandu! XD
And then you have the bright idea to show off a side game that might come out when/if Noaika comes out. JUST FINISH NOAIKA! You fucking leech, so glad i didn't fall for the patreon scam in general.
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>>333931303
>>333931203
>>333930879

Is this suposed to be a "good artstyle"?
Looks like shit to me.
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>>333929682
I love good pixel art. It's so, I dunno, cozy. And something like Metal Slug or Mother 3 wouldn't feel the same without it.

I just wish people wouldn't use it to make their game look "retro" because when they do, they almost always make it look lazy and ugly as fuck.
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>>333931404
agreed.
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>>333930347
Dang, that smoothed-out space invader looks SLICK.
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>>333929682
I fucking love Pixel art, but I hate shit like say Broforce where the characters almost all look like an edit of pic related.
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>>333931474
Well it certainly is low poly. But it's not a good example.
Remember, low poly isn't a style, much like pixel art isn't a style. Both are mediums. By which, one can create many different styles. Both good and bad.
Just google "low poly games" and see what comes up.
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>>333931203
Does Firewatch count?
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>>333931591
>All the characters look the same, ugh.
Oh, you mean like Luigi, who is a tall green mario?
That is a common thing, anon.
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>>333929682
I have nothing against it unless it's fucking minimalistic bullshit with characters just being a little handful of pixels.
Pixel art nowadays is already a minimalistic artform. There's no point in pushing the minimalism even further, it just looks awful.
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>>333931830
HAHAHAHA


no.
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>>333931830
I don't know. I'm watching a video of it now. Some parts look low poly, some parts don't. I can't really tell.
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>>333931463
Who?
What?
Link?
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>>333931982
>>333931830
It just has lazily made models. Why are you even considering this.
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YOU MOTHER FUCKERS NEED CROSSCODE.http://store.steampowered.com/app/368340/
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>>333932068
I'm considering it, because the anon asked, and I want to give the question a fair consideration so I don't steer him wrong.
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>>333932037
Is it so hard to fucking google kyrieru?
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>>333930263
>making a video game without a dedicated artist
Might as well write book without a dedicated writer
Unless you're doing some ASCII or whatever rogue-like, that's incredibly fucking stupid thing to do
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Undertale's art was complete shit. The game would be much better with a polished pixel art instead of.... that.
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>>333931852
I'm not bitching about that, I'm bitching about how the characters are simple as fuck looking while the backgrounds look like there's effort put into them. Retro or art style choice, I don't like it.

And yes, putting effort into character sprites is a fuck ton of work but much more worth it. But that's where time's to blame when you can't and possibly get a result of Broforce characters.
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Guys I need help deciding....

Do I choose CrossCode or HyperLightDrifter?
They both look hella fun.
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>>333932104
>early-access
no
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>>333932104
>>333932335

Be less obvious.
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>>333930078
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>>333932280
Well then i agree with you the minimalistic design is kind of meh. But the backgrounds and some enemies were neat.

>>333932335
HyperLightDrifter.
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It's easier and costs less than polygons and it can look great with proper art direction.
I'm all for it, 2bh famtopia
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>>333932243
What? Nobody even mentioned Undertale. Are you seriously that butthurt?
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Really good game for modern game. Remeniscent of old school
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>>333932892
>Nobody even mentioned Undertale.
>>333930179
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>>333933052
Got really bored of it very quickly. Then again I got bored with almost all recent indie platformers because of their uninspired designs coupled with their difficulty spikes from early in-game.
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>>333932243
It was already over schedule. The entire game was made by one man, this college girl he commissioned to assist with art, and this other artist he commissioned for the intro.

cut it some slack.
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>>333933224
>Posts another butthurt shitposter.
>the guy I responded too didn't even quote
OK
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>>333929862
>Pixel art came about from limitations therefore it's easy
No you fucking retard, it makes it harder because to do it in a way that looks good takes much much more effort with restrictions than without. Good pixel art is much harder to than almost any other type of video game art
Thread replies: 87
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