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>this is just a spinoff >we're going to get a real
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You are currently reading a thread in /v/ - Video Games

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>this is just a spinoff
>we're going to get a real Mario platformer on WiiU, just you wait
>>
nitnendo is fucking scum.

reminder: they literally launched the wii u with nsmb and nintendo land

they didnt even try with the wii u
>>
>>333887096
Nintendo also said that there wouldn't do DLC.
>>
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https://www.youtube.com/watch?v=VUKcSiAPJoQ

>we will never get a mario game like this
>we will always be stuck with the same plastic-y generic graphics
>we will always be stuck with the same boring grasslands, desert, ice world landscapes
>we will always have linear levels from now on, no more exploration
>>
Wouldn't have been such a big deal if hadn't been so pitifully easy.
>>
>>333887296
They released it with NSMB beause people always complained that a consoles gotta release with a Mario game.
Nintendo Land had fireworks which was a huge thing because fireworks are what sell games to people.
>>
>>333887096
>>333887296
>>333887314
>>333887480
>>333887621
>ITT: we shitpost about a game we haven't played
Standard /v/ affair, I see
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What happened to Nintendo's ability to make gimmicks just work?
Galaxy and Sunshine (especially sunshine) were based on a gimmick and nintendo made it work really well.
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>>333887954
When people disagree with my opinions about video games, I call them liars
>>
>>333887954

except I did play it faggot. It wasn't bad. But it wasn't good. It just felt like I played this before and the entire thing was completely unmemorable. The only thing that stood out was Cat Bowser at the end.

The entire game felt extremely rushed and was the definition of playing it safe.
>>
>>333888287
>gosh, what interesting twist could we make for our new 3D Mario game
>I know! Let's make NSMB.....but with a Z axis!
>>
>>333888273
Nintendo's plan for the Wii U was make a gimmick and completely ignore it but at the same time let it hold their games back
>>
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>Play 3D Land
>100 percent the game with both characters, have shitloads of fun whittling down my IL times

>Finally buy 3D World for 20
>Everything's super boring and uninteresting, no point in playing anybody other than Toad or Peach; Toad for running levels and Peach for 99 percent because the catsuit glitch lets her be the fastest

>Beat all the levels with all these shitty characters you don't want to play as!

Seriously, what the fuck were they doing?
>>
We won't get the next game until 2045.
NX's main Mario game will be a cross-over with Super Monkey Ball
After that SM3DL2
Then HD remakes.
It will never come.
>>
>>333888583
That's only for stamps and is probably intended for party playing where it is most fun.
Anyways just float in all the other characters by activating the other wiimotes once you reach the flagpole.
>>
>>333888287
>>333888456
I get that people would see 3DW at a glance and assume "oh I bet it's just NSMB but in 3D", but it plays nothing like that - it plays more like the Galaxy games in terms of the various platforming mechanics, and how every level introduces it's own special platforming gimmick. Very fun to play, although largely easy up until I'd say world fireflower.

>>333888583
3F Land is pretty-much objectively worse than 3D World - how can you feel this way?
>>
>>333888950
"worse" is not an objective quality
>>
>>333888583
But 3D Land was the barebones one, 3D World had fun creative gimmicks in every stage
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>>333889430
Which is why I prefaced the statement with "pretty-much". Obviously it's down to taste but I've never seen anyone who's played both say that 3D Land was better, it's level design is not as good, a lot of shit can be skipped too easily with the Tanooki leaf, for example.
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>>333890052
But a lot of shit in 3D World is skipped with the catsuit glitch as well; and the ice glitch lets you skip entire levels.
>>
>>333890052
>but I've never seen anyone who's played both say that 3D Land was better
there's one in this thread
you were just talking directly to him
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>>333890337
In 3D Land it's not a glitch though, just that the level design didn't account for the powerup properly. Wasn't aware of a 3D World catsuit glitch - can you link it?

>>333890472
I'm pretty sure he was shitposting given his lack of specific criticisms, but even so I meant irl not here.
>>
>>333887480

It certainly looks pretty
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>>333890649
>I'm pretty sure he was shitposting given his lack of specific criticisms
somebody disagrees with you about video games and you immediately assume that he's lying? That's really not a healthy worldview.

Also he gives plenty of reasons
>>333890337
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>>333890649
https://www.youtube.com/watch?v=s9pgJFtzMGs
^Ice glitch

https://www.youtube.com/watch?v=yE9VBga7C4w&nohtml5=False
^Catsuit glitch
>>
>>333887954
>s-s-stop saying mean things about Nintendo!!!
>>
>>333890891
How do you know that poster was also him...?

I also replied to that post in the very post you quoted. I think you're trying way too hard to shitpost tbqh.
>>
>>333890974
>p-p-please let me shitpost and break board rules. ;_;
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>>333887954
I bought and finished it about 3 months before selling my Wii U. Try harder fanboy scum.
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>>333891159
No you didn't.
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>>333887480
That looks like shit desu senpai
>>
>>333891058
>I think you're trying way too hard to shitpost tbqh.
If I'm shitposting then it's got to be the most innocuous shitposting ever.

Does it make you feel invalidated when people disagree with your opinions about video games? Was the masterplan here to make you feel bad by saying "I like 3D Land more than 3D World?"
>>
>>333890974
>>333891159
>>333891320
If you read through the thread it's immediately obvious those criticizing 3D World haven't played it, as usual. How do I know? I don't for certain, but a distinct lack of mentions of powerups, levels, mechanics, playable characters, worlds, etc. from anyone here is strong evidence.

Maybe if someone shared their criticisms with some actual citations from the game it'd help, as every time it's always statements that could be said about literally anything, with no references to levels or gameplay.
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>>333891246
>I visit boards to read posts I don't believe in
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>>333891246
Wow. Great comeback.
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>>333891543
No you didn't
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>>333887096
New Super/Luigi Mario Bros U and Mario Maker?
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>>333891556
We'll most of you are most likely white and white people lie often, so....
>>
>>333887480
This doesnt really look good at all
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>>333891392
What's the point of deducing any of this?

For real, do you feel invalidated when people disagree with you about video games? To the point where you need to formally assess their credibility?

If I told you I was disappointed that 3D Land and World lacked any sort of central gimmick like Sunshine and Galaxy, and instead went the NSMB route of introducing a handful of new powerups, would you call me a liar?
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>>333891814
I'm not white, I'm a black 4 eyed flying purple people eater.
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>>333891934
Don't talk to me, alien scum.
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>>333891392
>expects lists of details every time someone express a general opinion
>expects to be given details of a game known for being totally forgettable

Good luck accepting your shitty game is for the most part bland and boring. Only the multiplayer provided some level of fun, and it was quite generic at it.
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>>333892036
I'll eat you in your sleep.
>>
It wasn't a spinoff, it was a sequel. A direct followup to 3D Land without adding an ounce of creativity, just new levels and multiplayer.

And it wasn't bad for what it was. I enjoyed it. It's just not a definitive Mario game that you expect on a Nintendo console. SMB, SMW, 64, Sunshine, Galaxy... 3DW? One of these things is not like the other. Not in terms of quality, but in terms of originality. It was just a sequel.

What's more upsetting is that seeing as the NX seems to be coming out later this year, the Wii U won't be getting a proper Mario game. It's the first and only Nintendo console without one, making a loud, undeniable statement about how much of a failure the system was.
>>
Keep the 3D marios the way they are. But give the SM64-esque open world level philosophy to the Mario Party series.
I'm sick of having to be constrained to a linear board path in otherwise interesting locations.
Let the players explore more.
>>
>>333891691

I think he was talking about a real 3D platformer, when 3D World feels more like a 2D Mario in 3D (not that there's anything wrong with that), rather than how the other 3D Marios feel
>>
Keep the 3D marios the way they are. But give the SM64-esque open world level philosophy to the Mario Kart series.
I'm sick of having to be constrained to a linear track in otherwise interesting locations.
Let the players explore more.
>>
>>333891895
No as what you said is true, 3D World has no central gimmick. 3D World is more like if a 2D game like SMB3 was designed in 3D, with more traditional approaches mixed in with fresh mechanics each level (though some of them are brought back from the galaxy games, like those red/blue switching platforms). What is really disgusting and reeks of shitposting are posts like this >>333892579

I mean seriously? It's as good as wrong. Funny how nobody can make even 1 simple criticism that references even 1 level as an example of why they feel that way. It's always "it just felt bland" or "it's literally 3D NSMB"
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>>333891392
>>333891556
>>333891246
>>
>>333892918
Oh right. A new Mario64 would be rad.
>>
>>333892927

I think Banjo-Kazooie did it best, where you enter a big world, and are left to your own devices to find everything, possibly in one go, unlike 64, where you get booted out whenever you get a star that isn't from 100 coins
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>>333893065
Oh the irony
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>>333887096
But this WAS a real Mario platformer. You can tell because you jumped from one platform to another while avoiding enemies, obstacles, and bottomless pits.
>>
Why do people think 3DW isn't a "real" Mario? It's more of a continuation of the original quadrilogy than 64 ever was, as much as I am anxious to see another 64-style game.
>>
>>333887296
nintendo land was fucking fun. they should have updated it post-launch with new maps and modes though. opening new attractions every once in a while would have been gr8
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>>333893915
Nobody that played it thinks that, note the lack of these shitposter's references to levels or gameplay mechanics in 3D World. Or, heck, just any of them bothering to explain what was meant to be bad about it.
>>
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>>333893045
I don't think NSMB games are bland per se, their art style is just very simplistic. Lots of square and rectangular shapes, anything organic like plants is typically either baked in or incredibly simplistic, again. Minimalistic. I feel like I could make NSMB (and by extention, 3DL/W) out of Legos, and many of the levels look like they're composed of colorful, Lego-ish blocks.

You sound like you're the type of person who wants reference as if to say you doubt anyone criticizing it has played it, which I won't deny is the case for at least some people. This is /v/ after all and any game will have to deal with this, but why is it that 3DW seems to overwhelmingly have the same type of opinion cropping out? Perhaps some people legitimately feel this way?

The previous 3D Mario games (not including 3DL obviously) had a very organic feel to them, and I think it comes down to a lack of straight lines and 90 degree angular edges (even if they're rounded off). The Savannah level is a great example of this. Some how, for me, it was this level that drove home how unbelievably boxy and flat 3DW was, as if it was truly trying to emulate the NSMB formula. Look at this place. It looks like you're playing on top of a single fucking polygon.

I've historically gone to great lengths to write in detail why I think 3DW was a below-par Mario game (if even still a well above-average game) and people like you rarely ever reply to my posts. I have no incentive to go into huge detail to explain my opinion because it's ultimately just my opinion. And you're not asking for detail, you're trying to call someone out for not playing the game when I have. I've completed the game in everything except replaying every world with all 5 characters because fuck that.
>>
>>333894149
>but why is it that 3DW seems to overwhelmingly have the same type of opinion cropping out?
A lot of people shitpost about the Wii U daily, and this is a top-selling title. Some of the complaints may be legitimate, I just doubt it given the lack of anyone backing up their statements.

I like how you picked one of the ugliest areas in the game, and only open landscape - nice way to backup your claims. Do you even know what happens in that level? Do you know what theme it's in?

Also, I only asked for as little as 1 short example of a level and why you felt it was bad. Funnily enough nobody can do that, not even you despite how much you typed that didn't really say much other than "this screenshot I found is ugly". Is there anyone that really did play the game and hated it?
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>>333894885
i really hope this is a false flag post
>>
>>333894885
You are unbelievable
>>
>>333894885
What about that level with the moving flagpost. I meant shit man, I get right up there, reach the flagpole and the motherfucker just takes off. I nearly through my controller through my monitor, by the time I stopped swearing the fucker had gotten so far away that I couldn't catch up in time. That there's some artificial difficulty fuck my blood pressure.
>>
>>333887480
Proof that a game can look like shit even with "good" graphics
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>>333894885
And this is my point. Someone like you just isn't worth talking to. You don't want opinions or discussion. You want to say "you didn't play it so your opinion is invalid" or just more over "your opinion isn't valid." You're going to have a hard time in life if you constantly seek to try to nullify opinions that bother you, especially about video games of all matters.

Is it really that hard to believe that someone owns a Wii U and one of its best selling games? Did the system bomb THAT hard that you can't even believe anyone besides you owns one?

By the way, even someone who hasn't played the game is entitled to an opinion about what it looks like.
>>
>>333895516
Still waiting for even 1 (ONE) person to explain using 1 (ONE) level why this game is apparently bad. Funny how long I'm having to wait, should be really easy. Before anyone mentions >>333895145 he's joking - the flying goalpost level is supposed to be that way since it's designed as a chase level, it's also quite easy (though getting a gold flag is a bit annoying).

>By the way, even someone who hasn't played the game is entitled to an opinion about what it looks like.
I'm a bit iffy on that one since screenshots of the game tend to look a lot worse than the actual game, like it's missing antialiasing and shading in them (which may actually be the case depending how the Wii U captures them).
>>
>>333896061
Thanks for telling us that he was joking

I have autism, and sometimes I have trouble figuring these things out.
>>
>>333896061
Why should flaws be limited to the individual stages?

Are you willing to accept that a game can have flaws that permeate throughout, and aren't limited to a single stage?
>>
>>333887480
FUUUUCK FUCK YOU NINTENDO FUCK YOU
>>
>>333896721
Someone would've taken it seriously. Besides, it's a fun level so I felt like mentioning it.

>>333896830
I'd be fine to accept that, but you have to backup your claims. If you don't like the controls, say why, if you feel the levels are bland, say why - the latter basically requires explanation through an example level else nobody will know why you feel that way. It's hardly a big ask so there's no excuse to those that have actually played the game.
>>
>>333897953
Someone gave you an example level and you dismissed it because "it's the ugliest areas in the game". Why should anyone play your game of moving the goal posts if you're just going to dismiss all legitimate criticism?
>>
>>333898298
>Someone gave you an example level and you dismissed it because "it's the ugliest areas in the game". Why should anyone play your game of moving the goal posts if you're just going to dismiss all legitimate criticism?
He was only talking about the graphics in regards to that level, he said nothing at all about the gameplay despite the fact that was one of his complaints.
>>
>>333887296
NSMBU is really good though
>>
>>333897953
Then why are you unsatisfied with this post >>333894149

Walk me through you theory here. He made the entire thing up? He saw a single image on google and thought to himself "I'm going to fabricate an insightful critique of 3DW's aesthetic and design philosophy. That'll really piss em off!"

Why would somebody go to the trouble? If you're an emotionally mature person, something like this really shouldn't upset you.
>>
>>333897953
Have you played the level where you kill yourself? Because I really think you should.
>>
>>333888273
I hated the gimmick in Galaxy, and the controls in general.
>>
>>333898592
enough of this meme

I got it for free with Mario Kart and it felt just as bland and trashy as the other 3 games. I can't imagine the buyer's remorse if I had paid $60 for it at launch.
>>
>>333898630
See >>333898574
Plus as I mentioned the game seems to look worse in screenshots, not that it's particularly great aesthetically anyway, that's not it's selling point.
>>
>>333898801
Luigi U is better but NSMBU is okay. Just okay, the challenge mode is surpringly good.
>>
>>333898801
I 100%ed both it and Luigi U which came bundled with my console and enjoyed the hell out of it.
>>
>>333887480
this would like slightly better if they slowed down marios arms during running a bit
otherwise it looks terrible I can't explain why but even though these graphics are "good" it still looks like shit for some reason
>>
>>333894146
>sonyggers play 3D world just to shit on it
>>
>>333898919
It's ludicrous to include a "run button" in a game that uses an analogue stick

Also the lack of a midair dive (that doesn't kill your momentum) made the game feel clunky. I know there's a way to glitch around it, but that doesn't really help with the clunkiness aspect.
>>
>>333899597
Weird criticisms, I don't really agree with the first one at all but I think I see where you're coming from with the second.
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>>333898574
>He was only talking about the graphics in regards to that level

>>333894149
>I don't think NSMB games are bland per se, their art style is just very simplistic. Lots of square and rectangular shapes, anything organic like plants is typically either baked in or incredibly simplistic, again. Minimalistic. I feel like I could make NSMB (and by extention, 3DL/W) out of Legos, and many of the levels look like they're composed of colorful, Lego-ish blocks.
>The Savannah level is a great example of this

Do you just read what you want to read?
>>
>>333898574
>he said nothing at all about the gameplay despite the fact that was one of his complaints.
Think you're confusing me with someone else, I think the gameplay in 3DW is fairly solid. I guess it's a fine line between where gameplay ends and game design begins. I enjoy 64/Sunshine/Galaxy more because they feel like openworld games whereas 3DL/W feel like a 3D extension of NSMB, by which I mean they feel very linear. Galaxy was a bit more linear than the other two in that regard too but it wasn't as bad as 3DW. Whether or not any of this can be called gameplay, I'm not sure, but it seems like what you're saying is gameplay is the only thing you can objectively criticize in a video game, which simply isn't true.
>>
>>333899719
>Weird criticisms
You're pretty rude, bro. Have I insulted any of your opinions?

Also back up what you say. Why do you feel that it's appropriate to have a dedicated run button when an analogue stick frees up a button and gives you more nuanced control over your character? It's clunky, it's redundant and it's regressive.

I don't really see how you could disagree. Since you haven't said anything on the matter, I'm going to assume that you haven't played Super Mario 64 or any game that uses an analogue control method.
>>
>>333900221
Not him and not defending the run button, but it's obvious they did it because they wanted it playable with wiimotes, which also explains the 8-axis movement. The game simply doesn't have analog control. At all. One of the serious faults where even 3DL had analog control and 12-axis movement.
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>>333900398
8 *directional movement, sorry. Not axis, obivously
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>>333899809
>Do you just read what you want to read?
In what fucking way does any of that describe the gameplay? It's describing the visuals only.

>>333899941
Nah man I actually agree with you. Well, I don't agree with the notion that it's "NSMB in 3D" as it really isn't given the level design, which is much closer to that of the SMG series. But, I do agree that 3D World is much more linear as a game, which can understandably divide opinions on it. It's just those that say the game itself is bland are honestly kidding themselves, I fail to see how one could hold that opinion and since they never back it up with reference to gameplay or levels I have a hard yjme ever believing it.

>>333900221
I didn't mean "weird" in a derogatory sense, I felt it was a weird criticism since SM3DW has a lot of similarities with the 2D games with its level design, and the controls play into that aspect too (such as why they went with 8-directional movement and camera, the levels are designed with it in mind). If I'm honest, you have little reason to go any slower than full speed in most levels of a mario game, and otherwise would slow to a walking pace at very challenging sections (though personally I don't find mario games especially challenging).
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>>333900398
So they hammed the game's controls to force a shitty fucking multiplayer mode and a dpad for 3d platforming. Fuck Iwata that snake fucking non-gamer. Worst CEO in nintendo's history, period.
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>>333900854
>Worst CEO in nintendo's history, period.
So the 2nd best?
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>>333900854
>force a shitty fucking multiplayer mode and a dpad for 3d platforming
What? The multiplayer is fantastic - the best I've ever played in a platformer, and I've played a few (NSMBU, DKTF, Rayman Origins/Legends, Guacamelee if that counts). Also you still use the analog sticks for movement, not sure if d-pad is even an option - not that it matters since the levels are designed around the control scheme, and the game has a solid set of them.
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>>333887480
I like the idea of this but the art style is shit.

Personally I loved SM3DW, but I would love for old school-style 3D Mario to come back. Non-linear, like 64 and Sunshine.
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>>333891392
Timer is shit for 3d Mario

Lack of triple jump too

Moving isn't fun, unlike Galaxy, Sunshine, and 64 because of the limited options

Is that a fair enough reason to prefer the others?
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>>333903689
Not him but it's fine to prefer the other 3D Mario games over it. Heck I prefer Galaxy 2, 64, and maybe Galaxy 1 depending on my mood over it. But it's not a bad game either. It's very competently made, and it's clearly above NSMB in terms of creativity and effort.
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>>333903882
The best part of 3D World was the soundtrack

I feel that style of game is better suited to handhelds like 3D Land, though

And though it's not relevant, this is my favorite track from 3D Land, which came out half a decade ago
https://www.youtube.com/watch?v=oiDoI3ZvapY
>>
>all these salty as FUCK nintenyearolds
I literally cant believe it


hey dont get me wrong its a great game, but it felt lacking compared to every single home console 3D Mario

>s-stop harrassing Nintendo! you havent played it!!!

I did and I got every single green star and stamp and whatever other collectible, it was a fun 15 hours, what I didnt do was complete the last level since I wanted to do it with small Mario only, but yeah its good but it felt like 3D Land HD which is what it was, it wasnt a risk or an attempt at innovation like sunshine and galaxy were, it was just 3D mario except linear, restrictive and with a timer and gloss

>inb4 TIMESTAMP YOU LYING FAGGOT, NINTENDO WILL KILL YOU
>>
>>333900820
>If I'm honest, you have little reason to go any slower than full speed in most levels of a mario game
then why have a button that you have to hold 100% of the time? There is no point to remove the analogue feature of the analogue. It's bad design, and frankly I'm baffled that you disagree with me.

I'm curious, do you think 3D World is a flawless game? Can you name a single negative point, or aspect that could be improved?
>>
I don't get this sentiment of saying 3D World isn't a "proper" mainline Mario game.
The qualifiers involved all seem incredibly arbitrary.
Some people say they "have" to be on a console. Or that they "have" to have collectibles as goals. They "have" to have a hub world. They "have" to have some big grand presentation.
They don't have to have any of these things. That's stupid, and EAD clearly doesn't agree with it.
Super Mario 3D World was always intended to be a mainline Mario game. Shit, Super Mario 3D LAND probably was too, handheld game or not.
>>
>>333905085
>mad as fuck that he can't shitpost about a game he didn't play

>>333905831
It's not bad design if the level designs don't require it in the slightest.

Personally I don't like the visual style of the game a lot of the time - most locations have a sterile/plasticy look. I also find the game too easy overall, with only world fireflower onwards providing challenge. Unlocking world crown is unnecessarily tedious - even moreso if you don't play multiplayer often. I didn't really like any of the bosses for different reasons per boss (which I won't go into as it's quite a list), though Mario games don't have the best history when it comes to bosses. There's plenty I don't like about the game, but it's not bland in any way yet that's all that shitposters ever say.
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