[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
This is why no one should listen to tourneyfags: >In a r
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 181
Thread images: 20
File: sfv.jpg (210 KB, 577x437) Image search: [Google]
sfv.jpg
210 KB, 577x437
This is why no one should listen to tourneyfags:

>In a recent interview with Game Informer, Street Fighter V Producer Yoshinori Ono addressed the lack of an Arcade mode and other single-player content at launch, saying they underestimated their popularity:

>"I think it’s safe to say that we underestimated the popularity of some of the single-player features."

http://www.playstationlifestyle.net/2016/04/07/street-fighter-v-single-player-producer-we-underestimated-the-popularity-of-some-of-the-features/
>>
>>333734657
A working netcode would be great too
>>
They also underestimated how much people valued a working online. Actually I have no idea where their priority was.
>>
>>333734851
Cash shop items duh
>>
>>333734851
Rushing the game out before the end of the fiscal year. They made the mistake in assuming they can just patch it, and all will be forgiven.
>>
>>333734851
Shitting out the game as fast as possible and praying it'll sell on brand name alone.
>>
File: tmp_28439-images(30)2117466388.jpg (67 KB, 660x387) Image search: [Google]
tmp_28439-images(30)2117466388.jpg
67 KB, 660x387
>>333734657
>Sell a $60 dollar Beta
>Y u no buy my game

Every time
>>
File: 1454957665059.jpg (266 KB, 1000x1000) Image search: [Google]
1454957665059.jpg
266 KB, 1000x1000
>people shitting on a decent fighting game because of lack of shit like arcade mode and online that got fixed in a couple of days
>capcom busting their ass working on a 2 hour story mode that people will play once and never touch again

casuals were a mistake
>>
>>333735636
>Catering to the majority who buys your game is a mistake

Go fuck yourself, tourneyfag.
>>
>>333736168
it's capcom's fault for not having all that shit in from the get go, but it's not like casuals will suddenly start flocking back to the game once it's all in
>>
They should looked up SCV to see what happens when you release a game that's almost barebones.

Although at least SCV had decent online and sold somewhat ok.
>>
>>333735636

Get over yourself, autist.
>>
>>333736537
when are they going to patch in the story for SCV?
>>
>>333736780
After Tekken 8.
>>
>>333736168
You're seriously advocating for pandering to the lowest common denominator. On /v/. You are the reason good games are turned into shitty franchises, and then self-destruct or become Asscreed tier milk machines. You're delusional if you think casuals want arcade mode this badly. What they wanted the most, and they got it, is to feel legitimately outraged at something to fulfill their otherwise empty lives. Anything Capcom will do now to appease them will be treated as too little, too late.

Meanwhile your "tourneyfag" demon doesn't exist. You've created a fake opponent that you can easily defeat. It's online monsters you're thinking of, with an interest in attending tourneys, yes, but mostly they don't.

Meanwhile let's all ignore the fact that we've got a perfectly good street fighter game in sfv with better netcode than ever before.
>>
They also failed to understand how make a proper online mode, rage quitting with no penalty? Only japs would miss something so obvious.
>>
File: alex.jpg (161 KB, 1020x872) Image search: [Google]
alex.jpg
161 KB, 1020x872
The real problem was rushing a clearly unfinished game.

What the fuck was Capcom doing that they had to rush the game?
>>
Why does it have fewer characters than any recent fighter?
>>
>>333737004
in local both players don't have menus. It was perfect in 4. Why would you drop shit like that? The whole thing was rushed and improperly focused.
>>
>>333734657
>it's been 2 months
>still have a friend I cannot play with at all because we can't join each others battle lounges
>>
>>333737062
Jesus. How the hell do you let that silp by?
>>
>>333737241
Online has been fine for the last month or so, if you still have issues its most likely on your side.
>>
>>333736945
Get fucked tourney fag your game is trash
>>
>>333736945
No, I am appealing to normal people and not teenagers who need to prove how hardcore they are and are so retarded they think including features like arcade mode (which has always been in the game so saying it's due to casuals is retarded) will ruin the game.

>you're delusional, casuals didn't want that!
You have no proof or source outside of your own words. Fighting games with plenty of single player content sell well, SFV did not, next time ignore the tourneyfags who get butthurt over someone enjoying single player and just appeal to them.
>>
>>333737321
Even the DLC is being rushed.
>>
File: 1420564161649.gif (607 KB, 187x220) Image search: [Google]
1420564161649.gif
607 KB, 187x220
>>333734657
The sole problem I have with SFV is how beyond horrible the netcode is that playing Ultra SFIV on PC with my Canadian friend was smoother than this teleporting shitfest.

Fucking Rising Thunder had it down perfectly, why didn't Capcom just hire whoever did that game's netcode?
>>
>>333737345
>Online has been fine for the last month or so
No it hasn't. Games still busted, stop with the "omg itz ur problem" retardation
>>
>>333736945
Without casuals to fund the game, most good games don't get to exist. Doing the lowest amount of effort to trick the largest number of people into paying for the game helps everyone.
>>
>>333734960
Meaningless without casuals there to buy.
>>
>>333737593
Huh, must have taken crazy pills when playing. Or when frequently visiting various forums where the complaints dried up after the first few weeks.
>>
>>333734657
They're just saying that as a damage control.

Meanwhile they keep the "tourneyfags" busy with CPT. It's and always will be the dedicated, loyal players that keep the game and scene alive. 99% of the casuals already dropped the game since its novelty wore off and they know they don't have what it takes to be good at fighting games. They still want to look like they know what they're talking about, so they complain about "lack of muh single player".
>>
Gee, ya think?!?

Dumbass.
>>
>>333737840
That's a very silly way of looking at things, anon
>>
>>333734657
He underestimated the popularity of a basic core mode that has been in almost every fighting game ever made?
>>
>>333737850
50,000 people cannot hold up a AAA game that costs hundreds of millions to make. If you want your NO CASUALS ALLOWED scenes, accept that you will be playing shitty doujin fighters until the day you die.
>>
>>333737850
>loyal players that keep the game and scene alive.

Since SFIV was almost scrapped and SFV only got made because Sony is retarded about investments, loyal players mean shit.
>>
Tourneyfags hold too much sway with the devs.

I hope this is the last SF.
>>
Look at MK and KI. They know to include good single player. Capcom never has.
>>
>>333734657
Honestly, even if everything went right, I doubt they would have hit the predicted 2mil sales figure in the first month. No way.

Even if the game shipped with a long ass story mode for the casuals, tons of single-player distractions, perfect netcode, and a bunch of other non-essential shit that would give the game "more content" as the casuals want, most of them still wouldn't have bought it.

We're just not even close to the point yet where fighting games well hit moba numbers in terms of players. They're scary to the uninitiated. They take dedication and control of one's own frustration to really progress. A lot of people have trouble with both of those things.

I could see a smooth launch getting them like, maybe another 100 or 200k sales. Not defending their shitty launch, but I'm just saying their sales prediction was really overblown.

>This is why no one should listen to toruneyfags:

We're the reason fighting games ever got a revival in the first place. We're also the reason Capcom probably isn't going to drop support of this game.

Still, I'll take SFV any day over something like MKX, where the casual is catered to but the competitive scene, the community that actually keeps the game alive and plays it beyond 2 weeks, is shit on by hasty patches and actually fucked netcode. It's finally getting GGPO, but it's kinda too late. SFV's netcode is leaps and bounds better than MKX's non-GGPO netcode.
>>
>>333738098
This. Ask loyal players how things were in the 2000's
>>
>>333738087
>AAA game that costs hundreds of millions to make.

Lel, I think you actually believe that as well.
>>
>>333738242
So what secret does MK have? It crushed 2 mil in a month so what does it do that SF cannot?
>>
>doesn't even have something as basic as vs cpu in versus mode
literally a paid beta
>>
>>333738312
>it's a "/v/ thinks video games are made for thousands to maybe 2 mil at most episode"
>>
But tourneyfags were telling capcom that it wouldn't sell well.
>>
>>333738440
no, but you're retarded if you think SFV took hundreds of millions to make
>>
>>333738343
MK sells because everyone knows it's 'that game with the brutal gore'. That's the reason every MK has sold and it's even more successful now because everyone else has toned their shit down to babby levels.
>>
>>333738343
Players are lured by the action and the gore. After that they stay for the shitty cinematic story and single player content. Not so much the fighting part.
>>
>>333736168
>>Catering to the majority who buys your game is a mistake

The Majority is actually Tourneyfags that your shitting on, this has always been the case. sure Casuals will make up a decent demographic of the buyers for the first month or so but the real money and longevity of this game is going to be the tourney and local scene Capcom makes huge HUGE bucks off of the CPT and the capcomcup. The toruneyfags have an always will be the type of people who will make this game money
>>
>>333737062
I'm lost, how did Alex break the game?
>>
>>333737321
No regression testing.

Poor code quality controls.
>>
>>333738517
>>333738535

And lots of guest fighters.
>>
>>333738343
I think it was a combination of MK being a huge brand name for fighters in North America, the lengthy singe-player offerings, and the novelty of fatalities.

Street Fighter only has one of those things, and is notably less flashy despite having far more depth in my opinion.
>>
>>333738517
Also lots of characters/nostalgia
>>
>>333738501
It sure as hell isn't cheap to make, anon. Its cost was likely between 50-100 mil and yes anon, most AAA games cost around 100 mil. /v/ legitimately thinks games are cheap hence why they flip out over indie games getting funded for 2 mil and then whine they don't look like AAA Games
>>
>>333738552
Other characters who play against him are sent back to how they were before the last patch I think.
>>
>>333735220
i may be retarded but doesnt the fiscal year end somewhere in september?
>>
File: 1428535862065.gif (2 MB, 320x200) Image search: [Google]
1428535862065.gif
2 MB, 320x200
>>333738548
>the majority is tourneyfags

Also, reminder, capcom cares about sales and not you keeping your defunct little community alive.
>>
>>333738552
if you select alex all other characters are sent back a whole patch which incudes bugfixes including balance ajustments
>>
>>333738087
We can if we keep the game on the front page of Twitch like we have been with every CPT major and many non-CPT majors. It's free advertising and hype for potential converts.

I'm convinced this is part of Capcom's sales strategy. SFV will sell well long-term.
>>
>>333738779
Monster hunter and the Capcom pro tour were literally

L I T T E A L LY

the only thing that kept capcom from sinking.
Its not just the sponsorships, the exposure thing like evo and the capcom cup give their games are massive

I haven't cared for capcom in years, they're one of the scummiest in the business but they fucking know where the money is and they've learned hard lessions about the community
>>
>>333738548
Right, Capcom made so much money off tourneyfags that they didn't have enough money to make SFV.
>>
>>333738693
Dude, you have no clue what you are talking about. This isn't some fullblown AAA production title like Mass Effect. Games like these don't have a 50 million budget not even when adding the almost non-existing marketing this game had.
>>
>>333738693
>Its cost was likely between 50-100 mil and yes anon, most AAA games cost around 100 mil.
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

These are the exceptions to the rule, not the standard.

There's no way in hell SFV is anywhere near 50mill.
>>
>>333739128
I said it made them bank, not that it was able to patch the holes made by retarded spending and horrible HORRIBLE business decisions
>>
File: muppets laughing.gif (753 KB, 200x86) Image search: [Google]
muppets laughing.gif
753 KB, 200x86
>>333738548
>The Majority is actually Tourneyfags that your shitting on
>>
>>333739189
There's a reason why EA and Ubisoft regurgitate so much content.
Cheaper to make and they still rake in the AAA money.
>>
>>333734851

Capcom trying to hop on the half-finished game bandwagon because in 2014 and 2015 it was all the rage and people were perfectly fine with it.
>>
>>333737497
Oh, they'll take it. But it's not going to appease them. Casuals have been scorned by Capcom, who's marketed the game to them, but has delivered a game that's not for them.

Funny world you live in where othershave to prove unprovable stuff but you get to make unproven claims freely. Speaking of proof, I'd love to see statistics on how many teenagers bought MKX (the game with story content you're alluding to) vs how many teenagers are grinding it out in SFV online right now, trying to "prove something".
>>
>>333739397
If it made them bank then they would prioritise it over games that may not make them money. They would never not have money to make Monster Hunter for example.
>>
>Add in some extra game modes that improve overall single-player or multiplayer experiences and Capcom is clearly planning to deliver a more robust Street Fighter title than ever before.

http://gamerant.com/street-fighter-5-modes-final-beta/
>>
The same fucking thing happened with SCV

Don't listen to tourneyfags there's only like 500 of them out there.
>>
File: 1459553873268.jpg (69 KB, 750x750) Image search: [Google]
1459553873268.jpg
69 KB, 750x750
>>333738548
>The Majority is actually Tourneyfags that your shitting on
Really nigga? If this was true they wouldn't have came out and said this
>>
>>333737593
Why would that be retardation? Problems cannot occur client side?
>>
>>333738841
Not exactly like this, what you have to do is set Alex as your favorite, then in versus and battle lounge with character select on, your cursor will start on Alex by default, and if you select a different character, it will be the 1.1 version of the character instead.

It would have been easier to understand if TOOLASSISTED didn't talk in shit broken english for whatever reason, seriously why didn't he explain it better, a lot of people got that wrong.
>>
>>333739189
>>333739189


Seems like according to this list with most games, the development process is actually cheap, while they pump a lot of money (sometimes even twice as much as the development budget) in advertisement and marketing (and getting guys like Nolan North or Kevin Spacey to voice Main Character). And with the games that had huge development costs, they were also in development for like 5-10 years.
>>
>>333734851
>>333735220
>>333735317
The game was originally slotted for holiday 2016 release but Capcom USA forced them to release in Feb to hype up Capcom Pro Tour.
>>
>sell 10 million games
>listen to 100 tournefags that spam your forum and admit their desire to see the 9.999 other million leave
>Y GAEM NOT SALE WOOOOOOOW
>>
>>333738087

>shitty doujin fighters

I love Nitro Blasterz and Aquapazza though.
>>
File: Lli68fH.gif (1 MB, 305x280) Image search: [Google]
Lli68fH.gif
1 MB, 305x280
>hurrrrr let's cater to the 5-6000 worldwide tourney players
>but sir there is a global market of 7.125 billion
>>
>>333737557
Yeah, I know what you mean. I have a friend that I couldn;t play USFIV with without terrible lag, but SFV works fine. Oh, wait, I guess that's the opposite. Wow such beyond horrible netcode. Listen I really believe you need some more hyperbole in your next post.
>>
>>333736945
You can have deep mechanics and systems AND have plenty of options for more casual players. Why are you pretending the two are mutually exclusive? You need both audiences if you want the game to push more than 500K copies, core players/tourneyfags are a minority.
>>
>>333740019
So does this mean I should or should not put the default to Alex if I want the latest versions of the other characters?
>>
>>333739886
>SCV
?
>>
>>333734851
>Actually I have no idea where their priority was.
Getting he game out before the yearly effgeecee slumber party
>>
File: 1439226414309.jpg (148 KB, 856x1091) Image search: [Google]
1439226414309.jpg
148 KB, 856x1091
>>333722710 People that play fighting games

>>333726125
>>333734657
People that don't
>>
>>333740639
buttblasted sonycuck
>>
>>333738087
Funny how you make both the point that these games have to cost trillions of dollars but can also be made by indie studios.
>>
>>333740347
It only effects Battle Lounge with char select and Versus mode, if you want to play either, but don't want to play Alex every time, you must change your favorite to any character other than Alex until they fix it.

So it probably didn't effect any tourneys like Arturo said, because during those Ryu is usually character set to favorite.

When TOOLASSISTED says default, he means favorite, probably because of the language barrier.
>>
>>333737637
I agree. Capcom just did a bad job of it.
>>
>>333738920
>SFV will sell well long-term.
It's not a Nintendo game, so I'm dubious. PS4/Xbone players, and most western customers in general, buy games when they're new, then sales drop off entirely weeks later.

That launch window is, by far, the most important for most AAA games released today. The general public just won't care about your game anymore after a few months, especially if that launch window was full of mixed or unfavorable word-of-mouth, they're onto the next fabricated AAA hype machine. They really, really missed their chance to sell this in a big way to the casual market, those initial sales are often what make or break new game releases these days.
>>
>>333740321
I don't disagree with you.
>>
>>333741004
What Capcom will most likely do is release their famous "editions" which will be simply the base game with DLC characters pre-unlocked and some free premium outfits and stages unlocked. One of those could even be released this year after EVO's hype I believe.
>>
>>333740721
Yes the one favoring a thread started with seeking character knowledge is the buttblasted one. :-)
>>
>>333734657
Wow, it's almost as if it was released too early... they were so desperate to have it released by EVO that they forgot to put the rest of the game in.

Some of these dlc characters should've made it in if it was delayed in order to finish the game and not release it by parts.
>>
>>333739128
>>333738779
>>333739448
>>333739914
Okay, tourneyfags was a bad choice of words on his part, but do you guys seriously think people buy fighting games for single player?
Because if you do, you're delusional. The majority of people who actually play fighting games buy them for multiplayer, be it local or online.
>>
>>333741431
>evo is in Februari
>>
>>333741473
People like to have it, sure that's not the reason they buy it but it's nice to have it when you are all alone with no friends at that moment it's nice to play single player I have nothing against Capcom but I think removing single player was a dumb move.
>>
>>333741678
I can agree with arcade having a place, but calling a fighting game shit just because it lacks in single player content is retarded
>>
>>333741402
Sure but historically even those versions sell far fewer copies than the base game did. Maybe that will change this time since the base game sold so poorly, but I really think the game is already lost on lots of the casual customers Capcom was hoping to bring in.

They just won't move past that bad launch and first impression, and in ~6 months they won't care anyway because there will be other games coming out grabbing their attention. For huge AAA games, that launch window is extremely important. Most games sell at least 70-75% of the copies they ever sell in that initial launch window. Even stuff in more "niche" genres, like Witcher 3, sell most of their copies right away.

Its just how the market works now, big pubs have conditioned customers to think like this so they'll buy their game and season pass right away and drop it in time to buy the next one.
>>
>>333734960
Which they STILL don't have out yet.

It's like they really, REALLY just wanted to sabotage their own game.
>>
Why are fighting games the one genre where /v/ outright verbally murders and rapes anyone who actually cares about the genre?
If you went to any fucking Fallout or Elder Scrolls thread and said that Bethesda was right to do what they do, everyone would tell you to go fuck yourself.
What makes fighting games different?
>>
File: mk26.jpg (33 KB, 584x311) Image search: [Google]
mk26.jpg
33 KB, 584x311
>>333734657
>"Hey guys, the tourneyfags say they only want vs. and training mode! We should strip out everything else!"
>Tourneyfags make up like 5% of the market
>word gets around quickly that SFV is a shit purchase unless you're going to tourneyfag it
>people don't buy the game

When it comes to gameplay mechanics then yes, listening to the tournament scene is a good idea because at its core fighting games should be the ideal means of testing one player's skills against another's. When it comes to features though, they should never be listened to because they are quite firmly in the "no fun allowed" camp.

They hate story modes, adventure modes, challenge towers, mini games, and in general hate pretty much everything that is the difference between having a player base and having a fandom. All they want is the 1v1 2-player mechanics and many of them don't even care that much about online play, since the only way you can actually have a competitive match is in person on a CRT with zero latency.

Mortal Kombat would never have been the cultural phenomena it became without all the fun lore and story stuff that surrounded it, because the original game was actually pretty bad by modern standards. Street Fighter remains culturally relevant just because Street Fighter 2 is such a great game that it remains fun to this day, but every time Capcom does shit like this they are killing potential interest in the franchise from younger or less experienced players.

The lore of Street Fighter is a jumbled mess that is almost never presented in an understandable context within any of the games, and Capcom's attempts at story modes have always come across as half-assed even when they put in some effort and had anime cutscenes.
>>
>>333743631
>>They hate story modes, adventure modes, challenge towers, mini games, and in general hate pretty much everything that is the difference between having a player base and having a fandom.

There's a difference between hating something and not caring for it. Tourneyfags couldn't give a fuck if the game had those modes or not, but it's not like they're actively wanting it out completely.
>>
File: 1420099743037.png (42 KB, 300x300) Image search: [Google]
1420099743037.png
42 KB, 300x300
>>333735220
>>333737062
Capcom had to get that all-important post-holiday depression market so that they could blame their players' disappointment on Christmas being over, the weather being at its absolute coldest, and not having a date for Valentine's Day.

Why wait to release a game when it's ready in the spring or summer, when you could release it at the time of year when people are most used to dealing with disappointment?
>>
>>333736168
>>333737456
>>333738548
>tourneyfags

I'm guessing you guys play Smash? Literally the only community I've seen that term used in.
>>
>>333743884
>Tourneyfags couldn't give a fuck if the game had those modes or not, but it's not like they're actively wanting it out completely.
Have you ever been to the SRK forums? There are tons of people who espouse that "Every dollar they spend on a single player mode is a dollar that should have went into refining the gameplay for tournaments."

That's not to say everyone there is an elitist with a stick up their ass, but a lot of people in the FGC are. I think they are just a loud minority, personally, but unfortunately the squeaky wheel gets the oil, and the people who whine the loudest about not wanting single player content are the ones who Capcom are most likely to hear.
>>
File: 1441715435960.jpg (8 KB, 173x180) Image search: [Google]
1441715435960.jpg
8 KB, 173x180
>>333734657
>tfw tourneyfag
>tfw have friends irl
>tfw enjoying this game the whole time
>>
>>333737062

How is this even possible?
>>
>>333745007
Loud minority worth million dollar pro tour.
>>
>>333746035
I mean the people who whine about not wanting single player are a loud minority. Almost everyone I've met IRL who was involved in the FGC and on the SRK forums has been nice, but there's a handful of screaming autists who are adamantly opposed to having anything more than the most basic of features in any game.
>>
>>333743631
MK was a hit for 2 reasons. Blood and "realistic" looking sprites. That is why it was a hit. It was at the time the most violent fighting game ever. Everything else was shit, mechanics wise.
>>
>tfw i love the game
>tfw absolutely no one plays this game in this part of europe
>tfw no offline competition
>tfw i can´t even buy stick because no store whatsoever sells them


Seriously, if you aren´t a jap or amerifat you won´t enjoy this game to the fullest.
>>
>>333736537
SCV was also the best game in the series despite a lack of SP and missing characters like Talim so I think it balances that out honestly.
>>
>>333746964
That doesn't explain the lasting appeal as a brand, though. MK's lasting appeal was its setting, lore, and characters in addition to its reputation for ultraviolence.
>>
>>333738517
>Uses popularity as why MK sold well when it only did well in the US and had MK4-8 and MKvDC as shitty entries for the series
>When SF2 blew up across the entire world with much more popularity

MK sold well because of nostalgia and having a lot more content to get the casual market.
SF5 didn't sell as well because MK became the fighting game with more content to get the casual dollar.

Most people don't care about the mechanics of a game so SF4 and 5 wouldn't win out ahead regardless.
People want to get their money's value out of a game and most people will base that on content provided, not the gameplay or quality of matches or how good the games become at higher skill levels.
>>
the only thing that kept me playing Soul Calibur was the story modes and especially that make a soul mode where you conquered kingdoms or whatever
shit was so cash
>>
>>333747494
I'm an Amerifat but I'm not buying this game until it's more finished. I kind of regret buying Mortal Kombat during a holiday sale instead of waiting to buy the XL version, but at least I got it after all the major bugs and network problems had been patched out.
>>
>>333746964
There was a lot of other violent games that came out as a result of MK
None of those stuck around.

MK had other things, like secrets, codes and fun shit to do. Then home releases started getting more content to go along with it, then with 4 onward there was assloads of unlocks and story.

The games aren't mechanically sound or as smooth as other fighting games, but they make up for it with content. Which is a lot more popular with people who don't delve that deep into fighting games.
>>
>>333739886
I'd argue that there's more serious players for SF than there are for SC. But that's just a guess.A right one.

Let's be real here. SFV didn't sell because it didn't have nostalgia attached to it's name like vanilla SFIV did. We've already gone through 4 major editions of IV with some minor tweaks in between through out 8 years. Anyone by this point who knows they like SF will be buying while a more casual audience got the hint years ago that it isn't for them.
>>
>>333734657
>People on /v/ are literally not hardcore enough to play the most simplified Street Fighter game of all time
>People on /v/ are literally butthurt enough about not having casual shit that they whine about it
>People on /v/ are so butthurt about Megaman Legends 3 that they have to shitpost about SFV to make themselves feel better.

Pathetic T.B.H. S.M.H. F.A.M.
>>
>>333745839
>>333738552
All the characters except alex have their patch data stored in 2 folders 000 for 1.1 001 for 1.2 alex has only one folder and its the 000 folder but has his 1.2 data since he wasnt in the game with 1.1 and for whatever reason having him as a favorite and doing some other shit causes all the characters to load their 000 folders with the 1.1 data brilliant ideas from capcom.
>>
>>333748161
Oh please I'm still butthurt about MML3 but I'm not gonna take that out on SF or MH. Inafune turned out to be a hack the whole time anyways so I can't even be mad.
>>
>>333748161
Fuck off, you retarded 12 year old.
>>
File: 1454281183718.png (50 KB, 189x210) Image search: [Google]
1454281183718.png
50 KB, 189x210
>>333734657
After Titanfail and Battlefront 2015, EA could have told them that charging full price without real single player content would turn off customers.
>>
>>333741473
A fighting game should have multiple things, story mode included. Street Fighter II had a great single player, it's like going backwards from the best selling game in the series to just focus on multiplayer
>>
>>333747616
Its really about the violence. At least for the games were sort of shit up until MKX. To be honest if you liked MK for the fighting you really didn't know what made a good fighting game.
>>
>>333734851
making as much money with as little effort as possible. they obviously don't care about bad PR or ruined reputations because they don't have any reputation to stand on anymore. they will just spin endless BS to hide their greed and lack of regard for their fanbase as long as it gets them even a dollar more
>>
>>333748729
>Titanfail and Battlefront still made millions
>SF5 didn't
>>
Why do people act like SFV would've sold more than SFIV out of the gate. SFIV pretty much was the sole reason fighting games didn't die a horrible death in 2008.

SFV has come out when Fighting games are reaching the point of over saturation
>>
>>333734814
A thousand times this.

The game's netcode is hot garbage. I've never played a competitive multiplayer game with such bad netcode let alone a fighter with it.
>>
>>333750894
The only fighting games that were having issues were 2D ones.
3D fighting games still sold consistently well all throughout the "fighting game drought" that most people think existed
>>
>>333748729
both of these games were successful.
If anything Harada would tell his fuckbuddy how miserable fightings perform without single player content, he knows how it is, after TTT2.

SFV is a different topic. They had to push something out for Capcom Cup sponsored by Sony, but they had no content.
>>
>>333751156
Sure Tekken did and then what other 3D fighting games were there?
>>
>>333747616
the entire brand of mk is the violence and most specifically the fatalities. Now I'm not saying there isn't a significant following who get deep into the lore but the bulk of the customer base is just casuals who want to play what is marketed as one of the most violent games

>>333748361
projecting

>>333748781
no a fighting game doesn't need a story mode thats just something you want the fact that the sf base loves the game without it is proof of that

>>333750329
right about the violence but hes not talking about the gameplay we all know its shit
>>
>>333751394
doa
vf
sc

I'll let you draw your own conclusions about their sales
>>
>>333751394
Soul Calibur
VF in Japan
Bloody Roar was turning a profit until the last one
Mortal Kombat never actually went anywhere and sold well despite not being very good
Dragonball fighters also were doing well for licensed games

There was 3D fighting games anon while 2D went away, not sure what else to tell you.
>>
>>333738225
>forgetting World Tour in SFA3
>>
>>333751583
>the bulk of the customer base is just casuals who want to play what is marketed as one of the most violent games

What are you basing this on?
Also if people just wanted hyperviolence then why don't other games hop into the violent games bandwagon?

MK only got ridiculously violent with MK9 and MKX, it's always been more goofy than anything else.
>>
Is there any fighting game that tried to incorporate the beat 'em gameplay (Streets of Rage, Final Fight, Ninja Turtles, etc.) as a single-player mode? Versus would still be traditional 2D plane fighting, obviously. I feel like this would be a hit with casuals.

Make it like a full-length story mode with the boss fights being traditional versus matches against the cpu within a stage at the end of a level. Maybe start the player out with just their normals and then slowly unlock their special moves as they play through so they're encouraged to learn how to utilize each special move as they get them. That covers a "story mode" and a "tutorial" mode.
>>
>>333738242
What is it like being a 16er. and a retard?

SFIV: 3.4 million
MvC3: 2.2 million
SSFIV: 1.9 million
SFxT: 1.7 million
UMvC3: 1.2 million
SSFIV3D: 1.2 million
SSFIVAE: 1.1 million
USFIV: 0.8 million
>>
>>333752235
Tekken 3 did this.
>>
>>333748049
You get remembered more when you are first rather than a me too.
>>
>>333751583
Fuck off, you retarded 12 year old.
>>
>>333752235
Mortal Kombat Armageddon did it. It wasn't 2D beat 'em up like SoR and the like, though.
>>
>>333752236
Oh look. Nothing but the first games in returning, long overdue franchises broke over 2mil.

SFxT obviously had the "woah street fighter vs tekken crossover" hype. Super and UMVC3 were both priced cheaper than their vanilla releases as well which probably helped.

Also, jokes on you because I'm actually an '09er.
>>
>>333752531
You'd be forgotten if you didn't have anything more to hook people in than blood and guts.

Doesn't matter if you're the first, what matters is you have something to keep people around.

And MK did because of secrets and other things.
SF does not because its only draw is the gameplay, which is why SF4 did well and the extra versions were dwindling
>>
>>333751583
>no a fighting game doesn't need a story mode thats just something you want the fact that the sf base loves the game without it is proof of that
Nobody loves SFV, it's a piece of shit
>>
So do you think they will make a Super Street Fighter V to try and make up for all the shit wrong with the original?
>>
>>333753021
i think their shit is dead
>>
>>333752930
Actually, there's a smaller but passionate group of people who really love the game called "people who actually play fighting games with other people."
>>
>>333752235
Yes and they're terrible

>>333752752
>he doesn't realize it's been almost as long since SFIV came out as it had been since SFIII
Dumb 09er.
>>
>>333752421
Tobal, Ehrgeiz, Just about every tekken from 3 onward had a beat em up mode.
>>
>>333752778
Ya the first to have blood and not shit photo sprites. Also blue ninja, yellow ninjas. People like ninjas.
>>
>>333753138
The fucking turn button.
>>
>>333753138
yes because the period of time between third strike and sf4 was exactly the same as the period of time between sf4 and sfv. its not like the latter had several updates and support that helped longevity unlike the former. nope.
>>
They made a game that didn't appeal to casuals with a 3-hour long story mode, so those casuals began crying en masse.
>>
Hey remember that thing in SF where you punch cars and barrels, what happened to that?
>>
>>333734657
Nah, bruh, if they had listened to the core gamers, they would've never made the fameplay so casual. They want casuals to play the game so they built the game around them but they forgot to include all the useless shits that only casuals would nit-pick on. In other words, they tried to fight a two front war and lost.
>>
>>333753592
>casuals only buy the first version
>the first version doesn't matter!
Mind you the best selling version of SFIII came out in 2004.
>>
File: 1317526369896.gif (2 MB, 369x271) Image search: [Google]
1317526369896.gif
2 MB, 369x271
What I think in my opinion hurt SF5 more was:

>"Freemium" game
>Few to no characters
>Missing costumes, skins, colors, modes, multiplayer features

The game is shit because it is essentially a free to play game that costs $60. You don't do bullshit like "freemium" then still charge people money. Which ever capcom employee/stockholder thought this was a good idea should be beaten to near death with a BBC.
>>
>>333734657
>I play a game intended for two people exclusively in one player mode
>WHERE IS MY CONTENT FUCK YOU
>>
>>333734657
>we underestimated core features that have been in every single fighting game purchasable for the home since neo geo and SF2 on snes

good joerb
>>
>>333752235
Tekken 6 scenario campaign mode. the second part of your post doesn't have most of that stuff. It's a cool beat em up that tells a story with cutscenes throughout.
>>
Who'd have thought that people actually expect a game to have some kind of content if they charge full price for it. Even fucking early access games have more content than SFV for fuck sakes and they are like 1/3 of the price of SFV.
>>
>>333751583
There have been dozens of MK wannabes over the years that tried to cash in assuming that hyperviolence was all that MK had going for it, and none of them ever caught on except maybe Killer Instinct, and even KI never had the staying power that MK did. MK got people's attention with violence, but they kept people's attention by having a comic book style mythology that managed to keep fans interested in the brand.
>>
Single player content was never the draw of Street Fighter, and I don't see why people were expecting it in abundance.
>>
>>333754338
Pretty much this. Combined with the buggy unfinished mess called the game, this thing is a goddamn joke.
>>
File: 1430881536401.png (22 KB, 250x238) Image search: [Google]
1430881536401.png
22 KB, 250x238
>>333737497
>Fighting games with plenty of single player content sell well

Oh yea I'm sure blazeblue and GG are loving them millions of copies sold.
>>
File: costanza_400x400.jpg (19 KB, 400x400) Image search: [Google]
costanza_400x400.jpg
19 KB, 400x400
>>333734657
>single player is the casual entry point to get people into the game
>well cut the single player and shit up multiplayer to get more casual into the game
>>
>>333757017
>anime fighters

It's obvious you have no idea what you're talking about, so just let the big boys talk.
>>
File: 1422912524865.png (186 KB, 1088x687) Image search: [Google]
1422912524865.png
186 KB, 1088x687
>>333758541
>>
>>333753862
Too casual.

No money or time should be spent on it.
>>
>>333734657
So they were blind and never saw what happened to SCV?
>>
>>333738221
I think it's all just a bunch of e-sports garbage, like apparently some employees are saying that's what Capcom is pushing, but SNKPlaymore on the other hand is pushing just to make fighting games and that's why some employees from Capcom are moving to work for SNK instead
>>
>>333734657
>no arcade mode
I didn't even know this but this gets all my keks
this is why I don't play Street Fighter, rofl
>>
>>333744354
That's the most retarded thing I've ever heard.
>>
>>333738221
Because ultimately those are the people who are gonna stick with the game and probably spend money on their cash shop.

Those are the people who go out and watch and attend events which pours more money back into Capcom's lap.

Competitive players arent the majority in sales but they're the ones who provide sustainable income from the game over the next 10 years.
>>
>>333762136
>what is sarcasm
>>
>>333763105
Not very obvious considering some of the posts in this thread.
>>
File: battlefront ea.png (202 KB, 388x433) Image search: [Google]
battlefront ea.png
202 KB, 388x433
>>333751189
>both of these games were successful.
Battlefront didn't make as much money as EA was projecting though. It sold more copies at retail in proportion to digital than most EA games, which means that EA lost a chunk of money there, and it also got really bad word of mouth.

The game broke even but that's not something to be proud of when it's the spiritual successor to the highest selling Star Wars game of all time. The game was extremely shallow with barely any content, and even though the game was "too big to fail" those problems still hurt the game's ability to make money.
Thread replies: 181
Thread images: 20

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.