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ITT : Games you wish /v/ would talk about


Thread replies: 33
Thread images: 15

File: SOMA.jpg (223KB, 1024x640px) Image search: [Google] [Yandex] [Bing]
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ITT : Games you wish /v/ would talk about
>>
>>333725231
Solid game. Bittersweet ending.
>>
>>333725506

That ending is fucking powerful, not even talking about Simon-3 being left behind but the revelation that humankind will one day cease to exist freaks me the fuck out
>>
What is there to really talk about with Soma though? I mean it was great, very interesting story and setting with some great visual design. The actual gameplay elements were a little weak and the "run/hide from the monsters!" parts never had the same impact as Amnesia, but it was still v good
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>>333725231
Game has niggers.
>>
>>333726307
The monsters are arguably the weakest part in all of their games. Only the first Penumbra did it right by allowing you to fight and kill the monsters. Having to run and escape when you're facing something easily dispatchable is just stupid, especially since the enemies can never even catch you if you just run.
>>
>>333725231
>walking sim
>"game"
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>>333725231
>looking at the monsters makes you go insane
>>
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That feel when you're poor and only plays games 5 years after they're launched, long after anyone still talks about it.
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>>333726739
>jump on top of a table and stare at them until you pass out, because the AI can't maneuver around a simple object
>>
>>333726739
It's electromagnetism and ur a robutt
>>
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>>333726802
>Bait monster into a room
>Lock all of the doors to that room from the security console
>It teleports itself free
>>
>>333726685

If its a walking sim, its the best one in terms of world building
>>
>>333726685
It's the best walking sim I've ever played.
>>
File: infinifactory.jpg (80KB, 460x215px) Image search: [Google] [Yandex] [Bing]
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Granted, /v/ rarely talks about puzzle games in general.
>>
>>333726685
I sure wish it was a walking sim, all the monsters encounters felt forced.
>>
>>333730502
SOMA had puzzles?
>>
>>333730781

Are you blind?
>>
I saw so little discussion about fast racing neo when it released that I didn't even know it had come out for 2 weeks.
>>
>>333725231
Where did all the starsector threads go?
>>
>>333726739
the inability to suspend your disbelief is a sign of autism.
>>
>>333726685
>you can't kill monsters so it isn't a game

underage pls go
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Sequel's right around the corner at least. There will probably be a good amount of threads then.
>>
>>333732626
no clue but we have had like 40+ by now. the game is great but having a /vg/ thread on /v/ daily 3 times is not the way to do things.
>>
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>>
>>333734621
But it wasn't very good.
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The game is Deep Sea General incarnate and gets updated frequently yet no one on the Internet talks about this game.
>>
>>333735086
it's not scary or dark enuff

feels like some arcade oceanica simulator
>>
>>333735258
This and the fact that it feels like a subpar building game in general.

>no circuitry necessary for anything
>no piping or other forms of base optimization
>almost no customization options whatsoever for the bases
Also I'm not sure if it's because of unity or not but the fucking pop in and lag, jesus.
>>
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>>333734738
B-b-but I love it, Anon.
Thread replies: 33
Thread images: 15
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