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Remember when racing games were all about being fun rather than
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Remember when racing games were all about being fun rather than realism?
>>
I miss those days.
>>
>>333686568
>>333686606

Me too

But I got a good surprise recently playing Forza Horizon 2
More arcade than I expected

Games I miss:

Burnout 3 & Revenge
NFS Most Wanted 2006
NFS Carbon
Need for Speed Hot Pursuit 2


(You may check out Split/Second)
>>
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>>333686568
They still are.
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Midnight Club announced at E3 hopefully
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>>333687420
>Mario Kart
Ew
>>
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GOAT
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IT'S DANGEROUS
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>>333687889
>Enjoying rngesus racing.
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>>333686568
no, I don't. Just posting the best racing game.
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At least car racing games still exist.
>>
>>333686568
>Remember when racing games were all about being fun rather than realism?
But they were shooting for realism AND fun back then

you're about half right
>>
>>333688129
>ITEMS: OFF

Wew lad, that was much difficult, m'lady
>>
>>333688003
Basically all I ever did in this game was play the mode where you could just drive around randomly.

I would just drive off fucking everything trying to either get my car to spin as much as possible or get huge air or whatever.

Fun as fuck.
>>
What does /v/ think of this game?
>>
>>333688343
never played so it must be shit
>>
Any recent racing games to recommend a terrible driver? Only driving games I`ve played was Mario Kart and GTA 2.

I just want to learn to drive decently and play some fun racers with some Eurobeat on the radio.
>>
>>333688343

CARS REAL BIG
BELLY REAL BIG
EVERYTHANG REAL BIG
>>
>>333688406
>never played it
Well your opinion doesn't matter :)
>>
>>333686568
i spent my entire childhood playing GT2 so no
>>
>>333686568
Gran Turismo ruined everything.
>>
>>333688436
Eurotruck Simulator
>>
>>333688343
the music made that game.
LA was good too but didnt top 3
>>
>>333688343
HOUSE REAL BIG
CAR REAL BIG
>>
>>333688343
It is bretty gud
>>
>>333688497
PUSH THAT BUTTON
MICROWAVE OVEN
>>
https://youtu.be/W82PKMEgFAM

WHATS YO NAME
>>
>>333688534

Fuck yeah it did

https://www.youtube.com/watch?v=oV41yIXx1ok
>>
>>333688528
why
GT4 was easily one of the best games for the PS2
>>
>>333686568
BEETLE
BATTLE
>>
>>333688183
My nig
>>
>>333686606
I'm curious, why 2 over UC?
>>
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>it's another "Realistic games can't be fun because I'm a retard" thread
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https://www.youtube.com/watch?v=Kn32IgQGrOQ
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>>333687767
man what happened to fun racers
>>
>>333689138
sh*t up k*d
>>
>>333687704
>>
>>333689138
GTA is not realistic
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>>333689249
Midway died that's what
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BLUUUUUUUUUE BLUUUUUUUUUE SKIES. BLUUUUUUUUUE BLUUUUUUUUUE SKIES I SEE.

BLUUUUUUUUUE BLUUUUUUUUUE SKIES.
BLUUUUUUUUUE BLUUUUUUUUUE SKIES I SEE.
>>
>>333688725
NFS hot Pursuit 2 > All GT games
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>>333688528
>Sony, with their "games r super serious guyse" approach, ruined everything

Fitting.
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>>333689419
>tfw 90's arcade Racer is Vaporware

it hurts. it was perfect...

https://www.youtube.com/watch?v=M3PlyYWhhZE
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Is it time for this? https://www.youtube.com/watch?v=15mP2uYUS-4
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>>333689450
thats like your opinion
>>
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>>333689328
GTA isn't a racing game. What does that have to do with the price of tea in China?
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>>333689419
https://www.youtube.com/watch?v=wWnzfA9AqrA
>>
>>333688752
>tfw the Beetle Adventure Racing announcer is now the IT'S 2016 COME ON announcer
>>
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>>333689652
>mfw my round 1 gets Stage 8
feels fucking good, man.
>>
>>333689602
Fuck, are you for real? I was excited about this.
>>
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>Daytona USA 2 and Sega Race TV will never be ported

http://youtu.be/ZvZYKQe6rwY

IT LOOKS SO GOD DAM COOL
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>>333689984
Jelly as shit.
>>
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>>333689984
>I'll never have this feeling
just let me die
>>
>>333689602
THIS JUST LOOKS LIKE DAYTONA USA 3 HOLY SHIT. WHAT HAPPENED TO IT!?
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https://www.youtube.com/watch?v=FrqYASPVMRI&nohtml5=False
>>
Just bought Track Mania and DiRT Rally. I can enjoy both it seems.
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Arcade racers are unfortunately a niche these days which sucks ass.

I could go for a new Rush game perhaps with more air control or Daytona.
>>
>>333690097
Race TV literally is running on PC hardware, apparently.

>Pentium 4
>1GB RAM
>256MB GeForce 6800
>Montavista Linux

Wouldn't porting it over to PC be a reasonably simple task, considering it's developed for x86 hardware in the first place?
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>>333690507
Wait I thought GCN had better hardware than the PS2?
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>>333690332
wat gamen?
>>
>>333690657
Physics has to run on the CPU and the Gamecube's CPU was substantially weaker.

Even if other parts of the console are better, that doesn't change the physics processing problem.
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On the bright side, the indie/kickstarter scene, now that it has evolved past pixel nes wannabe games, is looking to have some nice releases

You've got Drift Stage, Power Drive 2000, Grip, Slipstream, (Horizon Chase, if the devs ever get their lazy asses moving and release the PC/console version) to name a few
>>
>>333690657
It was. It came down to how much they could sell on Gamecube vs PS2.
>>
driving games are fucking ghey
>>
>>333690796
Couldn't they have offloaded stuff onto the GCN's much better GPU and left the CPU to work over the physics and not much else?

Even aside from that, wouldn't it be much harder to make the PS2 do ANYTHING because Sony insists on using fucking retarded architectures (Evolution Engine for PS2, THE CELLâ„¢ for PS3, etc)?
>>
>>333690235
apparently there was some kind of fight between the devs or something. only thing I know is that updates stopped like, january of last year, and apparently the dev or a-dev or something, has popped up somewhere else making another game.

https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer
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>>333690780
Trackmania United.

Still mad at how shit the recent Trackmania Turbo is.
>>
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>>333688436
Initial D Extreme Stage and Special Stage are pretty good. Eurobeat music obviously included.
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>>333690813
>now that it has evolved past pixel nes wannabe games
it's in the line scroller wannabe games era now. The only exception to that in the pic is grip, which is a straight up copy of roll cage, hardly creative
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>>333690930
Street Stage on the PSP as well if you can stomach 30fps.
>>
>>333690507
Or use Occam's Razor and say "The PS2 has 150 million potential buyers. The GameCube only has 22 million. The effort to make the game work on a system with a FRACTION of the userbase isn't worth it".
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>>333690881
A lot of shit was done in software back then and couldn't be offloaded to the GPU. It's also why a lot of PS2 shit emulated poorly in the old days since a lot of framebuffer effects were done with 480i in mind.
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>>333691026
A lot of PS2 shit still emulates poorly, your choices are either 'blur the whole fucking screen' or 'have the screen look like it's having a seizure that gets worse the higher your resolution is.'
>>
>>333690881
>Couldn't they have offloaded stuff onto the GCN's much better GPU and left the CPU to work over the physics and not much else?

No, the Gamecube's GPU was not capable of GPGPU or anything like that.

It was very fixed to only doing polygon transformations, lighting and clipping. Incapable of any other type of work.

>wouldn't it be much harder to make the PS2 do ANYTHING because Sony insists on using fucking retarded architectures

Yes, it was harder, but the one good thing about Emotion Engine is that it's really flexible once you get it going. Unlike on Gamecube where the CPU and GPU split half the work, on PS2 the Emotion Engine is supposed to do 75% of it so it was designed to be flexible.
>>
>>333690854
no you
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>>333690886
>Trackmania United
Can't afford $30 at the current moment but I'll add it to my wishlist. Looks fun.

Reminds me of Fzero GX
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>>333690881
>Couldn't they have offloaded stuff onto the GCN's much better GPU
that's a bit before you had sophisticated pixel shaders. The GPU could not be abused as a GPGPU.

>wouldn't it be much harder to make the PS2 do ANYTHING because Sony insists on using fucking retarded architectures
The architecture of the PS2 was odd, but if you could manage it, it provided raw power. That's all that matters. You can learn to work with odd architecture. You can not learn more power into hardware
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>>333690886
Why is it so bad?
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>>333686568
Remember when mainstream games could still be risky and original?
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>>333691157
I get what you mean but 6 of those are sequels
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>>333691138
Trackmania Nations Forever is still free, and contains the stadium and editor, and would allow to play a track like >>333690886
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>>333690991
>which is a straight up copy of roll cage, hardly creative
they say outright they are inspired by the Rollcage games.

The original devs clearly aren't making any more, (do they even exist anymore?) so someones got to do it.
>>
>>333688343
AI was awful
checkpoint system was retarded
took far too long to progress through the game

Midnight Club is the worst arcade racing series, but at least the customization was good
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>>333691253
Downloading right now.
>>
>>333691302
>they say outright they are inspired by the Rollcage games.
Not blaming them, a roll cage remake is welcome with me. However, contrast that current indie dev scene with the devs from the mid 90s. Rollcage was "what if we do this really crazy shit, in a game?!", grip is "what if we do it again?" And the same holds true for all the other indie racers at the moment. they're not being wild, creative, breaking ground. They're just remaking stuff from about 20-30 years ago
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I remember enjoying a bunch of the early polygonal racers in the heyday and tried replaying a few of them.

I forgot how absolutely terrible the framerate was on a lot of them.
Stunts on MS-DOS held up gracefully though

>>333691253
Also to note Nations is better to get since there exists no populated servers that make use of environments other than Stadium these days, which is what Nations included. Damn freeloaders.
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>>333691147
It basically gets rid of most every form of player customization and content creation that Trackmania is known for because consoles can't handle it.
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>>333691241
Still better than what we have today.
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>>333691446
And re: Early racers, I present Stunt Race FX.

I would kill for emulator hacks to make Super FX games run at 30/60fps while maintain the proper physics/speed.
>>
>>333691568
Virtua Racing on Genesis had a similar chip to SuperFX and it actually ran at a pretty decent framerate.

Based Sega.
>>
So what black majyyk made F-Zero GX run and look as well as it did?
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>>333691370
Midnight Club 2 was great. Fuck you.
>>
>>333691446
Yeah, mixing the nations and united servers backfired a little, as everyone is playing stadium. I love the coast and sunrise cars though, or the twitchy little country cars. Fortunately I'm more of a single player, so it's not that bad.
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>>333691614
No it didn't. What kind of weed are you smoking?
It was good for 95 but that's it.
>>
The magic of the best futuristic racer ever made
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>>333691647
Not much geometry except for cars

Not really much lighting effects
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>>333691647
it ran that well because it didn't look that well. It looked that well because you were easily impressed. Take a look at it now and you can clearly see all the cut corners
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>>333688528
>thinking gran turismo is realistic
>thinking gran turismo is not fun

double pleb
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>>333691783
>It looked that well because you were easily impressed.
fucking rude
>>
>>333691736
Ran at about 20-25fps which was great compared to 10-15fps for SuperFX games
>>
>tfw waiting to order more Super Eurobeat stickers
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>>333691614
Yeah that game was hella impressive for its time.

Stuntt Race made the mistake of trying to use textured polygons in spots and the framerate always took a dip any time those were onscreen, along with any gradients.

>>333691695
Island will always be my baby. TM Sunrise demo was my introduction into the series after reading that was basically Stunts on crack, and then promptly went out to buy a copy. Been playing the TM series since.

That and it was a very thorough demo including online support to see what people were making with the (demo restricted) toolset.

Just wish TM2 wasn't such an unfortunate series of mishaps.
>>
>>333691854
32x version was golden. Geneisis was shit and cost $100 back in the day.
>>
>>333691985
>TM Sunrise demo was my introduction into the series after reading that was basically Stunts on crack
same here. I played that demo so often

>then promptly went out to buy a copy
too poor. I had to pick up a value pack of united forever at the end of its life

>Just wish TM2 wasn't such an unfortunate series of mishaps.
valley looks gorgeous, like coast 2.0. I'm honestly considering to grab the whole pack of TM2 games and treat them like another single player game, like I do with TMUF now
>>
>>333691443
>They're just remaking stuff from about 20-30 years ago

which is pretty creative considering how boring and bland the genre has gotten, with everything trying to be a simulator with "REALISTIC GRAPHICS" and "REALISTIC HANDLING" instead of just good aesthetics and fun gameplay. Driveclub almost had a nice balance and seems to want to be an arcade racer, but then it throws penalties at you for playing it like a videogame and cutting a corner.

at least these indies are imitating games that were fun and colorful, which the genre has been lacking for a while.
>>
>>333692190
Did the Genesis version of Virtua Racing actually fuck with phones?
>>
>>333692208
I just want for them to unfuck the Steam distribution of TM2 and sell it as a single package w/ DLC environments instead of three separate games which prevents you from getting booted out of multi-environment servers.
>>
>>333692245
>which is pretty creative
no, not at all.

>considering how boring and bland the genre has gotten
That's the thing. Remakes ARE boring and bland. What made the 90s arcade racer era cool was all the insane innovation, people just going wild with vehicle and track designs, physics and powerups. The only value they bring to the table is putting make-up on the old games. I'd rather play the old games then.
>>
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When the first racing game you ever played was CTR everything else is just a fucking let down. Probably because Crash isn't in it.
>>
>>333692390
Ill take modern remakes of classic racers over another Forza or Driveclub or another Project Cars. At least I can enjoy them.
>>
>>333690097
>Daytona USA 2
I Still play this occasionally

Fuck i need a port
>>
>>333692390
90s racers were only cool with gimicks. What are you smoking. Before shit was in 3d it was just to milk dimes. Road Rash was the only thing that ever made me want to put a quarter in.
>>
>>333692538
I don't have Forza, Driveclub, Project Cars or any of the billion and one simcades even on my mental radar. These aren't racing games. And I'd take cool new arcade racers over repetitive reproductions. You're basically saying "this pile of shit just doesn't taste that bad", but it's still a pile of shit you're eating. We need some real chow
>>
>>333692659
The genre's not your thing then, that's cool. I loathe simcades, and it's the only thing available at the moment.
>>
Driift Mania is FUN AS FUCK. Wish someone would make an online version of it.
>>
>>333691157
None of those are risky or original. Also, nice multiplats and movies.
>>
>>333692476
>obligatory kart racer made when a series has peaked
>>
>all these people hating GRIP
THEY ARE THE ORIGINAL DEVS YOU IDIOTS

So WHAT if its just rollcage with different tracks and better graphics? Its still a awesome game.
>>
>>333693139
>So WHAT if its just rollcage with different tracks and better graphics? Its still a awesome game.
never said otherwise, and don't confuse disappointment with hate
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>>333692734
baby steps, anon. baby steps. Power Drive 2000 is pretty original. The only ones that are outright scrolling racers are Horizon chase and Slipstream, which wear their inspiration on their sleeve. Grip is a rollcage successor, and power Drive 2000 seems to have several different gimmicks up it's sleeve, while Drift Stage is imitating PS1 era racers. if they do well, then bigger devs could potentially follow with more contemporary originality
>>
>>333692885
Yea, kinda feel ya. It just wasn't for me and I was shitposting. I honestly was happy to see someone appreciating something from that era.

If it were up to me we'd still have arcades full of this and I would play none of it. But I wouldn't dismiss those who wanted to play it.
>>
>>333693276
>Power Drive 2000
>Release in may
>last i saw in kikestarter the dev hasnt posted anything since january
Lol Ok sure but lets rant about GRIP even though its the only active game.
>>
someone please tell me grip will have no achievements, no xp, no in-game currency and will not require steam or an online server
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>>333686568
>be me
>get PS4 (for DOAX3) and a dozen games, including Driveclub
>have great fun with it, driving the Hot Hatches and whatever car class the Mercedes A Class is in.
>get to the faster cars
>spinning spinning spinning

I'm utter shit in any racing game that has cars faster than a golfcart, yet I enjoy them immensely if there ARE slow cars.
>>
>>333686568
Initial D and Maxi Tune are the arcade heavy-hitters of the genre wtf are you on about.
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>>333690069
+1
>>
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>>333686568
>not liking sim racers
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>>333688528
GT is comfy
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>>333686568
>unrealistic
>fun

choose 1
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>>333687512
I hope they go back to MC1 and MC3 and find out what made the game fun. MCLA was a fucking mess.
>>
>>333694232
this, except for 6
>>
Whats a console/PC game (besides Initial D and Dirt rally) where I can fucking DRIFT?

and not like Mario kart/CTR drift, but like Perpendicular to the track hugging the wall drifting
>>
>>333694584
NFS Prostreet.
Most underrated game in the series, but definitely the best drifting
>>
Sonic All-star Racing, Mario Kart, Fast Racing NEO. Only recent released I can think of that isn't trying to be realistic bullshit. What happened to fun racing vidya?
>>
>>333694876
>wahhhh
>>
>>333689602
>>333690882
>vaporware
Fuck are you so impatient, you're blind?

Not even 1 month ago, the guy responds to a comment on his youtube videos saying he's still working on it.

You expect a fucking diarrhea of updates and expert PR from indie game devs? This isn't an arthouse walking simulator and it's not going to be hyped to hell and back and blogged and re-blogged by friends of friends who fuck friends for publicity. It's one fucking guy working on a passion project in his spare time.

Look at Banished. The guy posts public updates once in a blue moon, but everyone who plays the game knows the OSX / Linux port with 1.0.5 is still on the way because the dev is still talking to people who personally ask him about it.
>>
>>333689321
Not that big on it, I enjoy it though.
>>
>>333694232
So it's boring?
>>
>>333693497
February, actually.
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>>333694705
I fucking love prostreet and I know a few people who do too. Why is it so underrated? It had a good variety of car and events and was fun as fuck.
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>>333695047
haha :-)
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>>333688198
BRODY
>>
>>333694541
why 6, out of interest?
>>
>>333695183
Probably because people didn't like how the cars handled.
>>
>>333694220
If i wanted to drive a car id drive a car. I dont play racers to pretend to drive a real car, i play them to have fun

>>333695021
considering the way kickstarter works, I would expect an occasional heartbeat on the kickstarter page or a facebook page or something to show the dev is alive.

Routine for example, rarely updates, and has been in development for ages, but the dev team is very active on twitter and will occasionally release some update on the progress of their work, even if it's boring "we're doing code stuff".

Kickstarter is never a guarantee that a game will happen, and due to the way it's set up, like an open book, people expect updates, because thats what most devs do on kickstarter. this guy hasn't updated in like 5 months, not a peep, and his kickstarter page is basically his only communication outside of his youtube page, which leads people to think it might be dead.
>>
>>333688878
>>333686606
because 2 has BREAATHIIIINGGG
>>
What if... You found sim racers fun
>>
>>333695183
Probably because it was a completely different direction for the series. I loved the whole amateur/semi-pro racing vibe the game had, but i think a lot of people just wanted another rehash of most wanted. Carbon did a decent job at that, but Undercover was hot trash
>>
>>333695484
Kickstarter or whatever doesn't matter.

>the dev team is very active on twitter
Yeah, that's a "team". I drew the parallels I did because:
>90's Arcade Racer is one guy.
>Banished is one guy.

The frequency of updates is comparable, the only difference being the lack of any centralized source of info for the former, while the latter has its own blog and brand. Maybe the guy needs to get his shit together there, or maybe he's too busy making a damn game to take the time to put updates together for public consumption.
That shit takes time.
>>
>>333695484
I'm sure you have a Ferrari or a racing car in your garage which you can drive around Le Mans right now. Video games are fantasy, and some people's fantasy is to be a racing driver.
>>
>>333695446
streamlined/boring menus
shit menu music
short as fuck main series
no one make races
almost no reward cars
the list goes on
>>
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I'm not sure if there are any ExtremeStage fags here but I created a room. "555" is password.
>>
>>333695901
>Yeah, that's a "team"
of like 3 people. It's not that much different. And they didnt kickstart their game.
>>
>>333696235
fair enough. i thought it was a big step up from 5 but the removal of 5's photo travel areas was annoying as fuck
>>
>>333686568
Gran Autismo was like 1997, so not very well.
>>
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>>333687512
I remember having the best time in Midnight Club 3 Dub Edition on the original Xbox, driving around online and having silly races that didn't mean anything.

I don't want to sound like a nostalgiafag but gaming used to be so much fucking fun.
>>
>>333696310
>3 people is not much different from 1 person
So you have no idea how workload scales in projects requiring multiple roles.

1-Person "Team":
>1 person does coding, art, animation, audio, and playable content

3-Person Team:
>1 person does coding
>1 person does art, animation
>1 person does audio
>each person contributes some playable content

Which team of people do you think will have more time between each member to post inane updates to the public?
>>
>>333688343
Literally the best racing game on PS2
>>
>>333694331
LA has still the best car customization so far. At least with the vinyls and colors
>>
>>333694220
What is this picture from?
>>
>>333696652
>driving around online and having silly races that didn't mean anything
Have you ever seen media reports saying how gaming improves your skills? Not just in that game, but stuff like decision or management skills. These reports are actually pretty bad, because they work based on a very gaming-hostile assumption: the assumption that gaming is a waste. A waste of time, a waste of resources. Because, as you say, you're doing things that "don't mean anything", and in our productivity focused society, that is a bad thing. So these reports pop up saying "here, we found a reason to justify your waste", trying to make you feel good. It's ass backwards, because it denies us the ability to have silly fun for no reason. That whole gaming-hostile stance does affect game design, negatively. Devs try to cram in aspects to trigger such reports, make their game look good to the public.

>gaming used to be so much fucking fun
The devs grew up. What used to be young adults with a fascination for technology and a desire to experiment with it are now businesses with profit as the highest motive. Before you jump at me for being a socialist twit: Game devs back then used to require profit as well back then, not denying it. But the motivation to make games was different. Back then, these people would hack together an engine, toy around with it, have genuine fun, and then see if and how they can wrap that into a game and get paid for doing so. Not getting rich, getting paid. Compare with a modern big studio. The people in these studios don't have that personal desire for fun and experimentation. They have a job. They do what they're told. And their higher ups and marketing are telling them to make profit, by any means necessary. The conclusions are obvious. Gone is the fun and interest. They don't have the environment for it. They're bound by market research and psychological patterns to milk customers. They don't create games any longer, they produce them.
>>
>>333696652
>>333697531
Not all is lost though. I deliberately mentioned the big companies. Next to them though, there's a new generation of young adults with a fascination for technology. Some may have an office drone job. But some may just pick up game development, as a hobby, or a job. And thanks to modern hardware and software, game development is cheaper and easier than ever. You can cook up a quick engine and experiment with it within days, and don't even need the deepest coding skills in the world. It may not be the most awesome game in the world, but that's not the point at that stage. It's that spark of creativity, of genuine desire to make something new. Sometimes these experiments turn into something bigger. Thanks to mechanisms like Kickstarter it's even possible to actually finance such endeavors, without being forced to develop in your off time.
Unfortunately, these hobbyist devs, while they create a ton of cool stuff, are still affected by the already mentioned anti-gaming stance and strong incentives to monetize. When every other big name game makes stuff like xp systems look normal, you might just play along as a dev and do the same, without understanding the destructive nature. Not much that can be done about it. No matter how low the barrier of entry, regarding hard- and software, the creative part of game development is as hard as it was 30 years ago, and quite a few will fail, that's an unchanging constant. There's just the hope that occasionally, someone will succeed, despite these things.
And then there's the task of finding that gem in that ever growing pile... There's just no way to play everything that's released, you got to filter. And there are no central authorities any longer (whether you like it or not, mags and stores pretty much limited what games you were exposed to), so there's not just an overwhelming amount of games, it's scattered all over the place, turning the mere "selection" of a game into a massive chore.
>>
>>333688343
I have to rely on playing the PAL version of this game because I need the extra resolution to see past all the busy city fluff and 25 fps is the norm for this game anyway. Other than these issues, it's a baller game.
>>
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Only thing Xbox has done right, plus Project Gotham Racing, which includes Geometry Wars.
>>
>>333688528

Old GT was very fun, it's only as the series went on it got more boring
>>
>>333699348
GT pretended since day 1 to be a boring old sim. Only, on the ps they couldn't do sim physics, and hence settled for a somewhat enjoyable arcade model. The seed's been there though, the devs openly threatening to make this game more and more a sim as they got the hardware to do so.
>>
>>333698373
This is pretty fucking dope, not going to lie
>>
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>>333700393
>1996
notice the import and export buttons at the bottom
The predecessor had that feature as well (1994), but I can't find a screenshot of it
>>
https://www.youtube.com/watch?v=r4Fmk3dUYu8&nohtml5=False
>>
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Ridge Racer Type 4 is and will be always my favorite racing game of all time.
NFS:Underground is my second favorite.
But then .. then comes nothing.
These two games are the only racing games i like.

I'm kind of depressed now.
https://www.youtube.com/watch?v=zEVZEmfMPjs

tfw:
Reiko Nagase will never be your Waifu,
Will never Congratulate you after a succesful Race,
Will never give you a Handjob while driving.
Will never Smile at you.
>>
>>333701102
what have you tried aside from these two?
>>
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https://www.youtube.com/watch?v=Ylt437DMxS0

Anyone else play this?

Was probably my favorite racing game in the PS2 era. it was essentially a cross between Gran Turismo x Ridge Racer.

Shit was so goddamn good and story was p neat too. >dat shower scene
>>
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The crew is actually really good. But online is pretty dead and you need endgame shit to race online or you just flat out lose so its kinda gay.
I also want the type of racing game where i can take a pimped out evo ricerfags wetdream against like any other car in the game
>>
>>333701280
Not much desu.
I'm not into Car related games that much.
I just liked how stylish and cool designed both of those games were.

I love the Soundtrack from both of those games.
The Playful, Weird and Creative Cars you can get in Type 4.

The Customizing from NFS:Underground and the different Playmodes were great too.
>>
>>333701402
Oops ignore pic. Meant for another thread... Fucking clover
>>
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>>333686568
There's still hope
>>
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No Mashed?
Am i the only one who played this?
>>
>>333687420
>Pic is of the worst edition of Mario Kart
>Entire game is full of obnoxious tight corners and shitty obstacles
>Every track as frustrating as Rainbow Road and Toad's Turnpike used to be

Fuck this.
>>
>>333695484
>implying sims aren't fun
Why don't you shoot up another school instead of playing shooter games, murrifat?
>>
>>333697531
It's not the mind set of devs or publishers that changed. Just that of gamers.
They used to make games for /v/ now they make games for a much wider audience that obviously wants different shit.
>>
>>333701893
>They used to make games for /v/
They used to make games for themselves. Games made to be enjoyed by like-minded people.

>now they make games for a much wider audience
Now they're making the games they're told to make. Games that are focus group designed, and made to exploit any psychological trick to draw more money out of the living wallet, the "consumer"

So yes, it very much is the mindset
>>
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>>333690069
>new DD game never
>remake never
>wreckfest update never
>>
>>333701402
>pop filter with a snowball
>>
>>333686568
not really
>middle of 3d kicking in, ~2000
>brilliant NFS Porsche, simulator (at least at 2000 standards)
>gran turismo 2, sim-ish as fuck
>CMR, sim

also, sims are definition of fun
>>
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New Crazy Taxi and Burnout when ??
>>
>>333702785
It's cheap as fuck, so why not?
>>333702026
The mindset never changed. The reason for videogames in the first place is too make money. Sorry marx. The thing is a small community devs and gamers are gonna see eye to eye. But no videogames are the size of Hollywood. Femnazi 352s money is just as good as hardcore gamer money, difference is the latter will buy your game no matter what. It was more so they had no option but to make games for themselves. In 1998 you couldn't just market a game to idk 40 year old housewives.
>>
>>333703295
>>333701893
Too add to this a lot of the devs are evn the same people.
For example look at the casualization of todd Howard. He is the same man, same taste he just is looking at a completely different audience then he did when developing morrowind.
>>
>>333702559
We just got one like two weeks ago, but true, they're really slow with updates
>>
>>333701684
>obnoxious tight corners
It's almost as if you don't enjoy the fuck out of drifting.
>>
>>333695183
handling was a bit too stiff...and that shitty autobraking at low speed is making me madder than a russian who is out of vodka...costed me a lot of races on Willow Springs..
>>
>>333686568
fun and realism coexisted for ages. then journos decided games should be serious and only mario kart was the fun race game.
>>
>>333701595
no, its fun
>>
>>333689450
Why even compare the two? They have two different design philosophies and are both great.

NFSHP2 is only better than GT1/2, though.
>>
>>333701684
>8
>The worst

Shit taste detected
>>
>>333701684
>literally the best MK
>apparently it's the worst cause it has tight corners

kil yerself
>>
>>333701102
R4 is amazing but you're insane if you think that's the best the Ridge Racer series has to offer.
>>
>>333701301
It pretty much is Ridge Turismo, that was the whole point of it. Really well done and that fucking soundtrack is diamonds.

https://www.youtube.com/watch?v=4eiZtwtQQUg
>>
>>333707138
>>333707282
Not him but holy fuck you've got some shit taste if you think 8 has a goddamn thing on DD and DS.
>>
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>>333701595
>Only the original version is on Steam
The fuck? Fully Loaded had a PC release!
>>
>>333691147

Uplay and no custom servers. The first is bad but I struggle to really give a shit about the second because pretty much every single server on TM had an obnoxious custom UI that you COULD NOT TURN OFF without disabling the entire game UI completely.

It does however give people concern about the game's potential lifespan if Ubisoft decide to ditch server support and give PC players nothing in exchange.
>>
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>TFW PGR5 never ever
>>
I just want a good new thing like Wipeout XL/3, and it seems Ballistic NG is getting there, so I'm happy.
>>
>>333686568
>implying any of the racing games I play are "realistic"

>>333686606
Fuck that game, though. I hate the control and boost mechanics.
>>
>>333703295
>The reason for videogames in the first place is too make money
Ah, you're one of the jaded retards. The reason for every creation out there is exclusively money. People write, paint, play music and make movies exclusively for money. In fact, culture, a core aspect of human civilization, completely relies on people wanting something in return, and not an inherent desire to create, no sir. Look, if you're a lazy jaded asshole, that is your problem. There are people out there who gain joy from creating something, as alienating as it may be to you.
>>
>>
>>333713465
as much as I enjoy that game, I still find myself playing the first one more often
>>
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Anyone else play this? I played the fuck out of it.
Thread replies: 209
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