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So, how hard is this game? Am I need to be a powergaming asshole
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So, how hard is this game? Am I need to be a powergaming asshole to get through the game or can I lax a bit with the character building to roleplay?
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>>333593380
>icewind dale
>roleplay
>icewind dale
>plot
lel
>>
>>333593380
This game is basically a Get rich or die tryin' game
>>
Make you perfect roll, Anon.
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>>333594126
>3E
>roll
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>>333594126
Anon that's IWD2 which is on 3E which has no stat rolls.
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What's the best party for iwd2? I heard paladins have specific quest and drow too.
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>>333594302
>quests
Nope, only some extra flavour text dialogue options.
And there's more than that.
The Paladin bit is actually not exclusive to Paladin, you can get one NPC to give you some extra exp if you heal him, anyone who can heal (so Paladin, Druid, Cleric) can do it.
The drow bit is also not exclusive to drows, that's just translating goblin language to one NPC which is also just a bit extra exp - drow, gnome, elf, dwarf can all do it.
And there's a lot more flavour shit for minor amount of extra XP in the game but none of it is actual content, just flavour shit like i said.

As for party, you want a healer, a spellcaster, a tank, a melee dps, a rogue that can open locks and last one is whoever the fuck you want since you already have all bases covered at this point.
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>>333594573
>just flavour
Some lines are plenty hilarious to have, say, cleric of Bane in your party. Besides, I think there is a Bane-only quest near the end of the game.
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>>333593380
This is an ARPG based on D&D. Is just an advanced Diablo.
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>>333594573
Thanks for detailed info.
>a tank, a melee dps
What's the difference?
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>>333594784
Tank is less about damage and more about standing there and being immortal, Paladin with a shield is good example.
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>>333594784
Tank wears heavier armor.
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>>333594701
>quest
Again incorrect.
Just an extra line of dialogue where Bane contacts you after you kill a specific story NPC (that you must kill anyway) and your Priest of Bane gets permanent +2 Wisdom for it.
>>
>>333593380
>how hard is this game
Hard, unless you've played the other dnd games and know what you're doing
>>
You should play IWD1 first since IWD2 spoils the plot twist of the 1st one.
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>>333594784

One focuses on having high AC/HP/avoidance and one focuses on having high attack bonus/attacks per round/damage.
>>
>>333593380

It's a dungeon crawler. You don't need to nitpick your builds to the max but you can't go full retard and expect it to go well. You'll spend 90% of the game fighting so build your party towards that.
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>>333594073
>t.boulder's gayt babby's first arrpeegee
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>>333594726
its exactly the same mechanics and content as the rest of the infinity engine games
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>>333595787
What the fuck are you on about? I was pointing out to the OP that building a party for roleplaying purposes in IWD2 is fucking stupid as the game has next to none.
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>>333595849
>its exactly the same mechanics and content as the rest of the infinity engine games
Factually objectively incorrect.
All the Infinity Engine games run on 2E ruleset.
Icewind Dale 2 uses 3E ruleset which is DRASTICALLY different from 2E and plays differently as well.
You are fucking retarded.
>>
>>333595903
>games where you can make your own 6 characters in basically a blank slate condition, drawing from whatever popular fiction your creativity can muster
>not good for roleplay

>>333595969
so its an arpg then you fucking idiot aye? kek
>>
>>333593380
there is basically no roleplaying involved in icewind dale.
the character building should be on the solid side though.
>>
>>333595969
3.0e is way better than AD&D any day of the week.
I don't know why old faggots jerk off to AD&D when the game was designed in the most convoluted manner every created.
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>>333594302
My first successful playthrough I went with a Paladin, Rogue, Wizard, Sorcerer, Barbarian and Cleric
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>>333594209
> 3E which has no stat rolls.
It does.
It even has different kinds of rolling for stats.
But most people elect to use point buy.
>>
>>333596682
not him but ad&d 2nd edition ruleset is better than the trash that came after it just like the crpgs games ended being
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>>333596682
Nice implications and projections: The Post
Show me where in my post did I say 3E is bad.
Go on.

>>333596507
Roleplay that doesn't allow you to talk with your characters and where the dialogue choices are limited in general due to linear dungeon crawling nature of the game. Retard.

>so its an arpg then you fucking idiot aye? kek
What the fuck does that have to do with anything? Stop moving goalposts you triple nigger. You said all IE games are the same, I pointed out that you're factually wrong, end of story.
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>>333596806
Let me rephrase, no 3E game lets you roll for stats outside of ToEE. NWN1/2, KotOR 1/2, IWD2 all default to Point Buy.
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>>333593380
Just be sure to have at least someone was a paladin due to Cera Sumat
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>>333596860
you're calling me a retard and you're basing your "roleplay" definition on inter-party character interaction

theres more to it than that you fucking autist, go to your furry jerk off server and fuck yourself with a dildo ya idiot
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>>333596971
>Just be sure to have at least someone was a paladin due to Cera Sumat
Explain?
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>>333596854
How is it better because I hear this shit all the time.
As someone who has actually played AD&D its fucking shit compared to 3.0 and beyond.
You have to sit there for more than 5 seconds to work out your thac0 when in 3.0 its this is your number try and match or beat it.
>>333595969
Here I thought different in most peoples eyes ment 'worse than previous'.
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>>333596996
Roleplay is interacting with the world, which you have absolutely 0 of in IWD2
Roleplay is making up your own dialogue, which you can't do in IWD2
But please do go on and tell me what an amazing roleplayin game IWD2 is.

>go to your furry jerk off server and fuck yourself with a dildo ya idiot
Why are you talking to yourself? Yiff in hell, scum.
>>
>>333596558

>No role-playing in IWD

Is your imagination so impoverished that you need your stories spoon-fed to you? The two IWD games are far more immersive experiences than either Baldur's Gate game. Srsly.
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>>333597080
you have literally not played the game for one and dont understand what roleplay is if you actually believe the stuff you are writing

Like I said, go back to breathing into the mic in whatever game it is you do play ya degenerate
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>>333597221
>you have literally not played the game
First he started projecting some more.

>and dont understand what roleplay is if you actually believe the stuff you are writing
Said a furfag who never played tabletop and knows nothing about actual roleplaying.

>Like I said, go back to breathing into the mic in whatever game it is you do play ya degenerate
And then he went and started talking to himself again.
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>>333597324
t.autist and hasnt even played through the games he is commenting on
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>>333594302
Everytime I tried to use a balanced party I failed badly but when I went with a 3 men party with 2 clerics and 1 sorceror it was very easy. Less party members are better because you level faster and you suffer less from the awful pathfinding.
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Okay, how fucked my party will be now?
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Last time I played IWD, I had a lawful evil cleric named Mitt Romney. And they say there's no role-playing in IWD
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>>333597843
Looks good to me outside of the Monk.
Monks are shit.
>>
>>333597843

Boring/10 but sure you'll be fine.
>>
>>333597843
>Monk
You'll do fine.
>>
>>333594784
There really isn't one in IWD2. Mages/sorcerers can cast stoneskin on other characters and that makes any fighter immune to physical damage for a time.
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>>333597843
You have to min-max the attribute scores more. There is nothing wrong with having a Half-Orc Cleric with only a single point in both Int and Cha.
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>>333597026
It's a long sword for paladins only. Just give your cleric one paladin level, that's all you need.
>>
>>333594073
IWD games absolutely have story. There's this misconception that people seem to think they're hack and slash. No, they have story, they're just not story-heavy.

>>333597843
>they're not all Drow
Eh, easy.
>>
>>333597843
I would combine wizard and rogue into one character and take a sorcerer with me. Sorcerers are great in IWD2.
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>>333593380
I never power-gamed in any of the Infinity engine games, and I've beaten all of them multiple times. Of course I would re-roll a few times until I got a good score, but I wound't try to min-max it.
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>>333598475
Thanks for explaining anon, I remember that sword now. It's from the graveyard right?
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>>333598702
I don't actually remember if it's in IWD 1 or 2 you get it at a graveyard. But yes, I guess.
>>
Could some explain to me how multi-classing works, please? I got a wild elf ranger and I want him to become an expert with longswords. So I need to multi-class with fighter. Are there any penalties or requirements?
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>>333598803
There are no Paladin-only swords in IWD1, so yeah it's IWD2.
>>
>start new game
>get to the ice temple
>battle square mini game
>spend hours autistically beating every square configuration to get every reward
>get bored of the game
>quit

3 times have i started iwd2 and 3 times it went like this
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>>333598912
Multiclass = You pick it at character creation, you have 2 or even 3 classes at once depending on your choice and each of them are being leveled up at the same time.
What this means is that you level up considerably slower since all your exp is being split among 3 different classes.

Dualclass = You change into a different class which you start leveling up from 0 and can no longer back to the original one you had. Once you reach a level higher in the new class than the old one had, you unlock all bonuses and abilities from the old class on your new one.
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>>333598912
In IWD2 you need 4 fighter levels to be able to pick the highest possible weapon expertise feat.
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>>333599069
IWD2 is 3rd edition D&D, works like NWN2.
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>>333599186
He didn't specify the game.
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>>333599254
He did mention a wild elf though.
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>>333599069
>>333599159
Thanks, so it's dualclassing that I wanted to do. Sounds kinda risky, the wild elf would be really weak for several levels it seems.

>>333599254
Yeah, I meant IWD2.
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>>333599254
>wild elf
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>>333599364
Not in IWD2. Instead of choosing a ranger level on level up, you just pick a fighter level. There is no dual classing in IWD2, only multi.
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>>333599336
>>333599394
Shit I somehow glanced over it.

>>333599364
No such thing as dual class in 3E (which IWD2 uses) and multiclassing is not something you pick on character creation. You just pick a different class upon leveling up and that's it. Just put 4 levels into Fighter.
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>>333599531
>>333599578
Great! Thanks.

The party in this current playthrough of IWD2 is split in two, between me and a friend. His half-orc barbarian and my wild elf ranger have some sort of Gimli-Legolas rivalry on who killed the strongest foe and who contributes the most to the overall exp. My character is leading, but his barbarian is closing the gap slowly. I need some new tools.
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>>333599776
Why use exp for that? Big enemies still counts as only one!
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>>333599776
daww thats cute. archers really fall off in lategame, youre gonna get rekt
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>>333600016
oh wait youre using swords nvm
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>>333600075
>archers
>fall off
You forget about that utter bullshit bow that gives you +3 APR
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>>333597843
str, dex, int, etc only give a bonus when they are an even number, except for str giving more carrying capacity every point and con giving more hp every point
>>
Where do people get that "roleplay = story" misconception from?
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I never understood Cleric/Rogue. What's the appeal? It seems developers are in love with them, as there's a few of them in both NWN and BG.

It can't tank like a cleric, as if you use heavy armor your dex bonus is capped to nothing.
Spells will always be gimped because of multiclass.
It will never have the BAB/THAC0 of a cleric/fighter or cleric/ranger, so it's not even that good offensively.

The only advantage I see is sneak attacks in NWN if you have someone else tanking, but they don't have even that in 2E games.
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>>333602301

Doesn't BG just have Thief/Mage?
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>>333602301
>BG
>Cleric/Rogue
Who?
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>>333602503
>>333602635
The new expansion has one.
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>>333595903
>i can only roleplay if the game gives me a dialogue wheel
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Best girl in the infinity engine series.
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>>333598992
Holy shit, this. Everytime.
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>>333598992
>>333606053

I usually skip the square or maybe do a few fights for some xp. The rewards themselves are pretty damn awful and it takes forever.
>>
Is IWD comparable to Baldur's Gate? I didn't really like the latter though I really want to get into these classics.

Also, any mods or anything for IWD or should I just go in dry?
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>>333606641
NPC mod will add some character to the party members, otherwise they are silent and have no personality.
IWD has pretty much the same system as BG1-2, but it's more dungeon crawling oriented. IWD2 uses a bit of different ruleset.
>>
any mods I should put into planescape torment?
I meant shit like resolution and patches
same goes for baldurs gate, icewind dale and fallout
>>
>>333606641
IWD is entirely linear and almost exclusively combat focused.
It has some story but it's very shallow and only serves to make you go into next area to fight more shit basically.

You can pirate IWD EE 1.4 version and go dry with that.
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>>333596682
It absolutely fucking isn't. 3rd ed runs on the false assumption that all classes are made equal, when the truth is anything but. 2nd ed at least has the decency to vary the exp needed to level. 3rd ed is a hilariously easily-broken balancing nightmare with piles upon piles of dysfunctional rules.
Of course this is arguing which piece of shit smells the least bad. The only winning move is to pick a better system.
>>
>>333598502
Diablo has a story too, you know.
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>>333606841
g3 widescreen mod is a must for all of them.
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>>333596682

THE FUCK DID YOU SAY

YOU LITTLE BITCH

I'LL HAVE YOU KNOW I HAVE OVER 300 CONFIRMED 2ND EDITION CHARACTERS

You're rerolled, kiddo.
>>
>>333598992
Fuck, I also quit the game 2 times there. One time I've actually completed all the fights, but it exhausted me so I stopped playing.
>>
>>333604810
>whining wingless bitch
>not Viconia mai waifu
>or in EE, Dorn THE BEST BOY
>or Hexxat because waifu
>>
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Gee, I wonder what's going to happen next.
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>>333607671
>yfw it's just a lightning bolt trap
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>>333593380
It's not very hard but it's also not very fun. Have fun trying to chew through the retarded amounts of HP everything has in 3E.
>>
>>333607984
>I can't win every fight below level 15 with a single fireball
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>>333607984
>thinking everything has lots of HP in 3E
>haven't gazed into the soul-grinding abyss that is 4E high level play

"I use my daily power!"
"I use my daily power!"
"I use my encounter power!"
"I use my encounter power!"
"I use my encounter power!"
"I use my at-will power!"
"I use my at-will power!" x200
>>
>>333596682
>3.0e is way better than AD&D any day of the week.
Fucks no it isnt.
You can fucking break the game so fucking bad by just adding 1 class level of a variety of classes and get a ridiculous access to specific weapons and bonuses all rolled into one.
1 lvl Paladin 2 lvl necromancer 5 lvl thief 20 lvl fighter = 28 levels of fucking bullshit. Go ADD or go home, gamer gurl.
>>
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https://www.youtube.com/watch?v=2f0M-kO0DdA
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>>333608092
You can win every fight below level 15 with a single AoE save or suck though. It just takes longer to beat the helpless fucks to death.
>>
>>333608369
ADnD is for casuals. You roll your stats once, then your character is on autopilot, no thinking needed.
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>>333596682
>3.0e is way better than AD&D any day of the week.
>bad bean counting skill system that denies entire classes from being able to contribute out of combat
>attribute check system is almost 100% RNG because of how low attribute bonuses are
>HP bloat, warrior classes all lost their better HP and better scaling from CON than other classes because fuck you and are far less effective due to bad mechanics like full attacking that stops their damage from going through
>made magic items and WBL a core part of the game, only spellcasters can function without giving a shit about them
>fucking horrid balance, there's no such thing as a different martial build that's as effective as a 2H Power Attacker, period, and meanwhile classes like Druid get to get away with being massively OP without a specific build, literally all it takes to make them go above and beyond almost every other class is putting your highest stat in Wisdom and taking the Natural Spell feat
>new saving throw mechanics massively overpower spellcasters throughout the entire game because now the majority of monsters have a weak point that can be exploited to win with a save or lose spell, oh and as usual the change completely fucked over Fighters, which previously had excellent saves at high levels
>feat system is littered with intentionally terrible feats that will fuck you over for taking them and then has obviously OP feats like Leadership

3E is shit and you are shit for pretending it's even remotely good.
>>
>>333608369
>implying 3E is broken compared to 2E
>Cavalier kit
>Amazon kit
>Bladesinger kit
>Archer kit
>Infiltrator kit
>Myrmidon kit
>"Balanced"
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>>333608092
Yes, because it's Wizards that were fucked over by the change in HP, not the warrior classes.
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>>333608727
I'm just going to reply to this with

>thac0
>>
>>333608735
Planar Shepherd is more overpowered than all of those kits combined.
>>
>>333608735
Don't forget Wizard Slayer and Kensai/Mage
>>
>>333608965
It's been a long time for me, but holy shit yes
>>
>>333608881
Of course it was casters that got fucked. You don't get much more spells per day, but enemies take 3 times as many spells to kill. Meanwhile it doesn't cost anything for a melee class to hit the enemy a few more times.

Casters went from damage dealers to buff bitches and crowd controllers.
>>
>>333608916
>subtract AC from THAC0
>this is what you have to roll to hit
Wow that was hard.
>>
>>333609024
>You don't get much more spells per day
Straight up untrue. You naturally get more spells in 3E, you get to new spell levels faster, and you have bonus spells from INT on top of that. Clerics and Druids gained an entire level of spells.
>Casters went from damage dealers to buff bitches and crowd controllers.
They were always this if you knew what you were doing, the difference was that in AD&D, spells like Fireball actually had a use because its designers didn't throw in options just so players would be fucked over for taking them.
>>
>>333608735
Please show me a single kit that can compete with getting 10 rounds to everyone else's 1.

You can't because they don't exist.
>>
I actually like the rules in BG. In NWN I enjoy the game despite the rules
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>>333609342
>designers didn't throw in options just so players would be fucked over for taking them.
Oh, you're that autist from yesterday. There is no such thing as a trap option, because every feat can have a use in build when used properly. If you pick random feats without thinking what it does, you deserve to get fucked.
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>>333609035
So okay your thaco is 14 and you have +6 to hit, and you're trying to hit a guy wearing +4 Scale Mail (base AC 5, total AC mod -9) and there's a +2 bonus to your target's AC because they're female IRL but a -3 penalty to hit because you're non-proficient.

So you basically have to go, okay, so Scale Mail is 5, +4 which is actually -4 (???) so my target AC is actually 1. My thac0 is 14, so I have to subtract the AC from that (so +1 becomes -1), so I need to roll a 13 to hit. Now I have to add in my bonus of +6, which means I need to roll 19 or better. Factoring in the +2 female bonus, which now becomes -2, I need 17, and the -3 penalty I have to hit becomes a +3, so I need a natural 20.

OR

GET THIS

So okay your BAB is 6 and you have +6 to hit, and you're trying to hit a guy wearing +4 Scale Mail (base AC 6, total AC mod 10) and there's a +2 bonus to your target's AC because they're female IRL but a -3 penalty to hit because you're non-proficient.

So you sum all your bonuses and negatives (6 BAB + 6 hit -3 penalty =+9) and you work out their AC (10 base +6 arm +4 bonus +2 girl =22), and you go, okay, so if I roll this dice, and add 9, it has to beat 22. So I need to roll 15 or better.

And that's it!
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>>333609854
2Efags are turbocasuals anon, there is no point in arguing with those literal subhuman niggers
>>
>>333609891
T(H)AC0 BELL
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>>333609854
> because every feat can have a use in build when used properly.
Toughness.

GG.
>>
>>333594302
Lots of classes have specific stuff.

Clerics can interact with the dead and spirits and allignment opens different options for each of them.

Paladins may go full retard in face of hidden evil and start smiting and they abd monks (not sure about evil and thief monks) might turn down quest rewards.

Dwarves and Ayy Lmaos don't like talking to nigger dwarves and everyone but nigger dwarves hate Drow.
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>>333610109
Stackable HP Feat, it's shitty but it's not like it doesn't tell you what it does.
>>
>>333610109
There is literally nothing wrong with Toughness. Extra HP is always nice. Sure it's not a top choice, but it's good for that "I have my build now, just take whatever" moments.
>>
>>333609891
My Thac0 is 14, enemy effective AC is -11 -> 25 required to hit. I get a bonus to hit: 6 and a penalty 3. 25 - 3 = 22 or a critical hit. Not hard.
>>
>>333610160
Does IWD1 have that kind of shit?
Or BG1/BG2 for that matter?
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>>333610195
>There is literally nothing wrong with Toughness
Yes, because there's nothing wrong with a feat that gives you 3 HP for a feat slot when 3 HP doesn't even mean anything at level 1, when it's the largest relative boost it ever will be.

Look, retard, there is everything wrong with a feat that is worse than nearly every other feat in the game.
>>
>>333594573
You need one level of paladin to actually use the sword light's justice or whatever it's called.
>>
>>333610385
lmao look at this triggered grognard ape
>>
>>333610335
IWD1 also has specific lines for some classes that grant you a bit of extra exp.
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>>333609854
The designers of 3E disagree with you.
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>>333610335
Yes without the retarded feat system
>>
I had finished Neverwinter nights main story a few months ago but I haven't started the expansions yet, got the diamon edition of GOG. My main is a monk, I could just use him for the expansions but I heard the story is a lot more involved and do-it-yourself and a lot better played from scratch.

also was thinking of making a Death Knight of sorts. Blackguard and necro-mix to have a buncha summoned skellies do my dirty work while having the ability to smash shit with a two-hander if they fail.

Or a werewolf that rips and tears. Or a .... cleric shifter.
>>
2E babies need to realize nobody plays your garbage system anymore.
Everyone either moved on to different systems or play Pathfinder aka 3.75E
>>
>>333610385
>I never survived a battle with 1 hp
Stop calling others retarded when you can't appreciate the value of extra HP.
>>
>>333610335
IWD has part where Paladin can shut you out of shop by deciding that the shopkeep has huge guts iirc.
>>
>>333610645
>I don't know what the OSR is
>>
>>333610643
SoU plot-wise has a new protagonist that starts out as a scrub, HotU is supposed to be direct continuation from SoU though and you're supposed to import your SoU character into HotU.
Also both SoU and HotU are much better than OC campaign and HotU is arguably better than MotB.
>>
>>333610643
Blackguard Pale Master would be fun but I can't imagine that being viable considering level cost.
>>
2E shitters and PnP nerds are literally worse than the SJW trolls that come in these threads.
>>
Damn, now I want to reinstall IWD2. I love this game.
>>
>>333610754
Sweet. So what do you recommend? Death Knight Arthas style or holy werewolf with this as a themesong: https://www.youtube.com/watch?v=mFGFzJsxeOY?
>>
>>333610643
A druid shifter with some levels in monk is fun as hell. The expansions for NWN are much better than the OC. Also ADwR is actually pretty good.
>>
>>333610662
3 HP isn't going to be the difference between life and death even at low levels, it's far too little HP. In fact, Toughness is so bad at its job that they printed Improved Toughness to replace it and at least that gives you up to 20 HP.
>>
>>333610889
https://zeckul.wordpress.com/2012/01/10/icewind-dale-2-ultimate-installation-guide/

>>333610904
See >>333610852 but I don't think it's even viable or possible. As for druids/werewolves, yiff in hell furfag scum.
>>
>>333609891

you dont need to work all this shit out every time in any rule set. you keep your AC and to hit bonuses in your character sheet and you roll the dice and see what happens

what the fuck is wrong with you?
>>
>>333610870
>People who actually know how 3E works are the problem with these threads!
>>
>>333610904
>>333610914
Wait, can you even make a werewolf of sorts?

>>333610852
It is, I had tried the build. It does take until about character level 14 to start being decent though, as until then you're just building skills and pre-reqs. But then you instantly go from weaksauce needing to be bubblewrapped with minions to being a whirlwind of death.
>>
>>333610662
Anon, I think the other anon is right. Feats can be better or worse than others, and a literal-shit feat is still literal-shit, even if it's USUALLY assumed to be solid.
>>
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>>333610914
>ADwR
Literally meme 12 year old low poly porn mod.
I don't know why you people recommend this garbage.

He could play an actually good expansion that is Darkness over Daggerford, which was even supposed to be official but EA axed the partner program so the devs finished it and released for free instead of just cancelling it.

http://www.ossianstudios.com/dod
>>
>>333611083
You can be a bear or a direwolf. Or you could go shifter and be a dragon, golem, minotaur, etc.
>>
How's dragonspear?
>>
>>333610997
>As for druids/werewolves, yiff in hell furfag scum.
It sucks that wanting to rip and tear as a 9-foot embodiment of bestial carnage is automatically assumed "He just wants to fap to it".

This is what furries have done to society. Can't even enjoy some good ol' fashioned mythical creatures anymore.
>>
>>333611252
Garbage
http://nichegamer.com/2016/04/04/tale-dragons-memes-dragonspears-writing-horrid/
>>
>>333611252
The extra written stuff in the EE versions from Beamdog was shit. Dragonspear is an entire expansion of extra written stuff.
>>
>>333610964
I guess we need to specify which version are we talking about.
The DnD PnP feat 3HP is worthless.
Toughness in NWN and NWN2 gives you +1 hp per clvl, retroactive.
>>
>>333611242
Aww fuck. Well I guess being a haughty motherfucking dragon would be pretty cool.
>>
>>333611276
>carl the cuck
This is the same retard that thought a little girl thinking her mother is the greatest is an accusation of mansplaining. Stop shilling your site
>>
>>333611408
>ad hominem
/v/ in a nutshell
>>
>>333610662
You wouldn't have ended with 1 HP if you had actually picked a worthwhile feat in the first place. 3 HP is never, ever worth a feat slot, it's a hilariously low amount. You can apply a "yeah but it'd save you in an overly specific circumstance" logic to everything, even a feat that gives +1 AC versus unicorns. What matters is how easily you benefit from it - and 3 HP is fucking nothing in 3rd ed where everything hits like a truck. Monsters will just overkill your extra HP from toughness.
>>
>>333597843
The best tip someone gave me about IWD is just starting the game with 2 or 3 characters, and then adding mages priests and whatevers in need as you play along.
Or starting with a thief to lockpick untill he's no longer relevant and then you kill him.
>>
>>333611252

I finished it yesterday, it's pretty neato. Kind of buggy, but not overly so, and the characters seem dynamic and interesting with plenty of replay-ability (there's a lot of things that only trigger if you have specific members in your group).

The whole "it's been invaded by SJW" thing is absolutely completely overblown unless literally two dialogue options that you have to explicitly seek out is too much for you, at which point, well, you probably hate Baldur's Gate since there's a tranny belt in the original game that's like 4 maps away from where you start.

It's not like you and Shar-Teel go around slaying Cis Pigs and the Good/Evil axis is replaced with Trans/Cis and they retconned Sarevok to be a transman who transitioned to a woman and then transitioned to a man and then discovered xe was a genderfluid vampire-kin goldfish.
>>
>>333611485
I didn't say the game was good but post a review where the author isn't pushing his agenda harder than the SJWs that made the game.
>>
>>333611527
>Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.
>Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.
>Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.
>Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.
>Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat.
>>
>>333611584
Have you tried the Shaman class, what's your opinion on it?
>>
>>333611360
>The DnD PnP feat 3HP is worthless.
And that's the point. It's not good, even in the situations it was designed to be good in. This was entirely intentional on the part of the developers, who designed the feat for level 1 elf Wizards in oneshot campaigns, as if that's not absurdly specific, and as if Wizards who want more HP don't get +3 HP for free from their familiar so it's fucking pointless anyways.

The worst part is that they changed this from its 3.0 incarnation, which was NWN1 Toughness, to make it a worse option. Why? Because fuck you if you take this feat.
>>
>>333611635
Read the fucking article instead of resorting to ad hominem.
>>
>>333611686
>Toughness [General]
>Benefit
>You gain +3 hit points.
>>
>>333611770
Care to explain what the fuck is your problem with Toughness when the entire point of Toughness in 3.5E is to be a prerequisite for Improved Toughness?
And in 3E (NWN, IWD) it's better, see >>333611686

>>333611849
>applying 3.5E logic to 3E
Eat shit.
>>
>>333611917
Toughness isn't a prerequisite to Improved Toughness.
>>
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whats the best rpg to roleplay in?
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>>333611575
My tip for IWD 1 is to get Cure Disease and for IWD 2 get Chromatic Orb and make sure you can do bludgeoning damage.
>>
>>333593380
>almost no story
>everything pinned on quality dungeon running
>d&d 3.0
N O P E
O
P
E

Play the original, it's actually pretty good.
>>
>>333611986
Could've sworn it was, but maybe that's only in KotOR games.
>>
>>333611738
Not as a PC, but I played with Mrr'kinn and she seemed pretty neato. She had a raise dead, some healing, and some interesting spells. There's a lot of mini-quests involving her and lots of quests (especially with undead or nature stuff) that can be helped out with her being there.

It's interesting but the AI seems to dislike doing the shaman dance, so I stopped using it after the 15th time she just started wacking things with her club instead of moshing.

Honestly it's balanced and interesting but it's also a divine class, so...
>>
>>333612082
>ever turning on AI
>>
>>333611997
Pen and paper
>>
>>333612082
>it's balanced
So everyone will be better than you if you play in a party?
>>
>>333611917
If you're so incredibly butthurt about Toughness as an example, go look at Dodge, it's a feat that has equally shitty effects that virtually never matter. The only thing it's good for is qualifying you for PrCs and being a prerequisite for a handful of good feats like Elusive Target.
>>
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I'd love to argue with you fags some more but I'm going sleep.
3.75E > 3.5E > 3E > power gap > literal shit > power gap > 2E
>>
I like 5e.
>>
>>333612068
Nope, the prerequisite for Improved Toughness is having a base Fort save of +2.
>>
>>333612182

The AI is kind of bad if you have spellcasters but it's useful for a few things. I turned it off in combat mostly.

>>333612289
Without having played one as main character it's hard to say, but I imagine the feel is similar to having a druid or cleric PC. You can throw down spells, sure, but a better use of your actions is to buff and heal.
>>
>>333612391
I don't because it's AD&D with massive massive HP bloat without the damage boost to offset it, a terrible skill system that's consistently more dice than bonus, and has Bards that roflstomp every other class in usefulness by being full spellcasters that are also skill monkeys that can also be highly effective melee or archers. Fuck that.
>>
>>333612391

Do you think if CRPG is somehow popular again, we'll see one using 5th edition rules? I want my MAD-less monk.
>>
>>333612782
It's possible.
>>
>>333612235
d&d needs at least two people to play or its no fun
>>
>>333597843
>10 STR Cleric
What the fuck are you doing?
>>
>>333612953
D&D maybe but there are plenty of solo gamebooks that are very fun to play. I' recommend The Fabled Lands. Or the Tolkien Quest books if you can find them.
>>
I recently found the official guide that Avellone co-authored

>Straight up tells you what spells are useless
>Recommends robbing and being a dick to everyone
>Recommends cha be a dump stat

He's not wrong, but I just find it funny how direct this guide is
>>
>>333612782
I'd rather see more games with a modified version of 3.5E. 4E is just too MMORPGish, and honestly I'm not familiar with 5E.

I don't care if it's good for PnP or not, but it feels perfect for computer games. You need the array of skills because there's no DM who lets you do creative things. It's much easier to write a PC game where you can use skill checks for tumble, bluff/intimidation/persuasion and so on. The class/prestige class and feat system is great for character building, which is again much more important in cRPG than PnP.

One big fault is that fighters and similar classes aren't very fun to play since they just autoattack. This is where I'd make a modification. Give all non-caster classes weapon special attacks like in Dragon Age:Origins. Kind of like the already existing power attack, knockdown and disarm, but more of them. Instead of taking up feat slots, these should be baseline special abilities. You can make some of them infinite, and some stronger ones x times per day. Kind of like monks have second wind, stunning fist and so on in BG2.
>>
>>333611575
I full on 6 - person partied that game. Honestly the hardest parts are at the beginning with those god damn goblin archers on the other side of the cliff
>>
>>333613558
>4E is just too MMORPGish,
It's fucking FFT.
>>
>>333613558

5e is like 4e but the mmo shit is dialed way back down
>>
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Had to dig deep for this one but I knew I had it somewhere. Wonder if it'll work in win7 with the resolution batch.
>>
>>333613945
It should work, I've played IWD on Win7.
>>
>>333609854
>When we designed 3rd Edition D&D, people around Wizards of the Coast joked about the "lessons" we could learn from Magic: The Gathering, like making the rulebooks -- or the rules themselves -- collectible. ("Darn, I got another Cleave, I'm still looking for the ultra-rare Great Cleave.")

>But, in fact, we did take some cues from Magic. For example, Magic uses templating to great effect, and now D&D does too. (To be clear, in this instance, I don't mean templates like "half-dragon," so much as I mean the templating categories such as "fire spells" and "cold-using creatures," then setting up rules for how they interact, so that ever contradictory rules for those things don't arise again, as they did in previous editions.)

>Magic also has a concept of "Timmy cards." These are cards that look cool, but aren't actually that great in the game. The purpose of such cards is to reward people for really mastering the game, and making players feel smart when they've figured out that one card is better than the other.
Keep telling yourself that.
>>
>>333614969
No one is trying to deny that the game is not 100% balanced. But saying that you need to go full autist to have a viable build is just wrong. An average difficulty module is perfectly doable with not completely min/maxed characters.
>>
>>333613945
why not just download the gog version?
>>
>>333616451
>But saying that you need to go full autist to have a viable build is just wrong.
True, you can play spellcasters and not give a fuck because almost everything you can do is viable.

Modules are also a terrible example because a lot of them skew towards low levels, where the difference between a good build and a bad one, let alone between classes, isn't as pronounced. If you start playing harder modules, especially ones that skew higher level than normal, this starts becoming a serious issue - and god fucking help you if you do something retarded like think the Duelist prestige class looks cool and start building towards it, because you're fucked if you do. Fighters start becoming a liability period because of bad saves and inability to deal with annoying monster abilities and SLAs.
>>
>mfw digging up IWD2's holy avenger equivalent after reading all the backstories behind the evil party
>mfw they are every single bit as fucking tough as advertised
Good lord that fight is fun/difficult as balls. It's the thing I look forward to the most playing IWD2. Shit, I wanna do another run now. What's a good weird mix of party members?
>>
>>333617040
5 martials and a Bard.
>>
>>333617221
5 bards and a martial?
>>
>>333598580
this senpai, the only class I can't not take. Though later on a ranger/rogue range dps does just fine, since double sorcerer breaks the game at level six+.
>>
>>333617412
Mass Bards don't really do well in IWD2 since one can already do everything you need them to.
>>
how long are the icewind dales
>>
>>333619731
25-30 hours or so? 2 is longer than one if I recall.
>>
Why is sorcerer so much more popular over wizards, especially in NWN/NWN2?

Sure they get a lot of spells per day, but one of the main strengths of arcane casters is having an answer for every possible situation. What if you need to kill a bunch of fire resistant enemies and all you have is a fireball, because you just got a single level 3 spell so far? It always bothers me how limited their spell repertoire is.

Int is also a much better main stat than Cha, because it gives you skill points out of the ass. A sorcerer will not be able to afford skill points in crafting, or heal which can be a crazy good skill with healing kits.

And then there's also all the bonus feats wizards get, which you can spend on spell focuses for higher save DCs, while sorcerers will spend most of their feats on metamagic and such.
>>
>>333620157
Because idiots. Sorcerors are actually behind in spells compared to a specialized Wizard half of time because Wizards get new spell levels faster. In IWD2, it's a little different because Wizards aren't going to be capable of keeping their spellbook stocked with current level, so Sorcerors do end up beating them out there.
>>
>>333620157
The same reason there are people that play BG and don't go kensai/mage
>>
>>333620157

there are still spells which are rather good all the time and sorcerer can easily get them while being able to cast more, you are also able to get many of the exact feats you want as a sorc by going arcane scholar in nwn 2 but even in 1 you have enough feats to get spell penetrations with meta magic
>>
Speaking of casters, I read something that you can get around specialist wizard spell school restrictions by taking a level in sorcerer. What games does this work in? NWN1/2? IWD2?
>>
>>333623357
IWD2 only, it overrides the restrictions and allows you to prepare restricted spells regardless.
>>
>>333620157
Sorcerers are more convinient. You just pick up spells during level up and forget about it.
If you play a wizard, you constantly have to rearrange your spellbook to fit current situation.

That being said, it usually doesn't matter in computer DnD games because resting is usually unlimited in those, so you have infinite spells. It's also one of the reason why those classes feel so powerful.
>>
>>333623801
Don't forget all the speech checks in modules
>>
>want to try out ID with a friend
>go to some cat granny's house
>try to rob/kill her
>our characters are kill by a cat

kek
>>
>>333594302
The most powerful weapon in IWD2 (which happens to be a longsword) is paladin-only.
>>
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>>333616863
I don't use gog.


So, I guess infinity engine and morphological filtering don't mix.
>>
>>333624569
Find the dead cat in the storage and keep it.

When the time comes, you will know why.
>>
>>333602209
They;re only playing computer RPGs.
>>
>>333602209
People who have only played RPGs from the late '90s and newer.
>>
>>333625643
Still closer than early '90 RPGs where roleplay=dungeon crawling and character building.
>>
>>333602209
Roleplay at its core = situations to roleplay in
Situations to roleplay strung together = story (otherwise they are just unrelated scenes)

Stats and party and experience and all the shebang is completely unnecessary for an RPG, it is only very fitting and entertainng as well as tested padding.
>>
>>333627835
Contd.
The opposite of that is Roll-playing, mechanics, stats and numbercrunching without the need of a coherent red thread, and obviously not Roleplaying.
>>
I'm on the verge of giving up on NWN1 and everything related.
The henchmen/pet AI is insufferable.
I've just had a henchman with freedom on her turn semi-hostile, go through the entire room just so she could attack me because I casted a fucking web on her. Same with my pet.

All of my followers are literally worse than enemies and randomly attack me, sometimes I have to turn on follow mode/stand ground 3 times per fight just to make them stop attacking me. This is literally every fight. I take more damage from my allies than my enemies.

This is an old NWN install, and I have CEP (community expansion pack) installed. Can this cause this fucking retarded AI behaviour, or is it vanilla?
>>
>>333594073
>>333595903
>>333596860
>Game needs to have focus on plot and characters to be considered a RPG
When this meme will die
>>
>>333629434

Never had anything like that happen but I've only played user-made campaigns for NWN and I'm pretty sure a lot of them tweak the AI a bit.
>>
>>333629695
I'm playing SoU now, official stuff.
>>
>>333606506
>>333598992
http://www.weidu.org/iwd2.html#iwd2-ease
Ease-of-use mod has an option to let you skip the battle square. You're welcome.
>>
>>333629434
Change rules from hardcore to normal then.
>>
>>333630251
That makes everything super casual. No friendly fire, no critical hits on you, nerfed crowd control.
All I want is my fucking party members not attacking me 3 times per battle.
>>
>>333630415
Stop friendly firing them then :)
Try changing their combat behavior to defend you so they don't rush forwards. Learn to use follow command.
>>
My current party for IWD2:

Fighter(damage)/Fighter(tank)/Bard/Wizard(summoning)/Cleric(healing)

What should I get for the last slot? Ranger? Or do I really need damaging magic?
>>
>>333632306
Druid, Sorcerer, but you could make whatever you feel like.
>>
>>333629620
Who said that? I don't think people think IWD isn't an RPG, they just think it's not very heavy on roleplaying or story.
>>333596507
You make parties of customisable black slate characters in games like Etrian Odyssey, Wizardry, Legend of Grimlock and so on too, does that mean they're good for roleplay?
In those games characters literally can't do anything except explore dungeons and fight monsters.
>>
>>333632306
Do you really want two fighters?
Why not make one a paladin or barbarian?
>>
>>333630630
It's pretty damn dumb.
I tested it just now. Everything went fine, then I casted a Web near my henchman who had cloak of freedom, literally making her completely immune to the spell. She instantly turned around and started attacking me. I put her on follow, sent her to attack again. She started running towards the enemy, as soon as she touched the web she turned back on me immediately.

A perfectly legit strategy fucked up by retarded AI. It works just fine in every other game where you have direct control over your party.
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