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Wow this is complete fucking bullshit Any tips on this?
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Wow this is complete fucking bullshit
Any tips on this?
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>>333559224
Don't be a scrub, keep pushing the tumbler back up and only click to lock it in place when it doesn't immediately fall down.
>>
If the tumbler doesn't immediately jump to the top of the lock it's safe to lock in
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>>333559224
This looks familiar, what game is this? Not one of TES, right?
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>>333559224
If it moves noticeably slower upwards than usual then its safe to click.
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>>333559537
It is. Oblivion, in fact.
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>>333559627
Oh, I thought Oblivion shared the same lockpicking system as Fallout 3 and Skyrim.
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>>333559224
I know it might not help everyone, but I did find that a good method for getting the timing right is to not be a fucking dipshit.
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>>333559537
Fallout
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>>333559224
Each tumblr in these locks move by a specific pattern.
Click it up a few times to see when it's slows down and you can lock it in.

You do have a little breathing space to lock it in, just make sure the skinny part of the pin is above the inner tumblr.
>>
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I'm still mad Skyrim used F3's shitty trial and error system instead of the Oblivion's skill based one.
>>
Get the skeleton key, then mash the auto attempt button.
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>>333559224
The only good lockpicking minigame I've ever come across desu.
>>
More proof that this board is underage
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>>333559224
Get to level 10 and get the skeleton key. Spam force
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>>333559224
Smash dat auto attempt button fampai. You have enough picks to splurge.
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>>333560008
this to be honest family
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Get good, faggot.
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>>333560008
Why even do that?

The game give you picklocks as if it was candy and if you are aware how to abuse the pause button you can pretty much picklock any lock at any skill level guarantee making it so you only need one simple picklock for the whole game. Of course if you somehow fuck up pausing the game (how?) there is always save scumming.

The skeleton key was one of the most worthless items on that game. I uaslly give it back because it is literally just a picklock as far as I care.
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>>333560167
WE
>>
>>333559224
>Not being able to do it with one pick
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>>333559224
Fuck, the lock picking minigame in Oblivion was perfect after how lame it was in Morrowind. Then they went and fucked it all up with Fallout 3's piss easy bullshit.
>>
Git gud nigga
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>>333560756
WUZ
>>
>>333559941

Is there really a pattern to how fast the tumblers move? It seems semi-random.
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>>333559224
Holy shit it was satisfying to do these. Anybody else feel that?
>>
only click when the pin rises slowly.

it's that simple. You just need patience and decent reflexes
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>>333559951
fucking this
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>>333559224
I hated these forever.

As far as I could ever tell, the trick was not to click when the pin was at the top, it was to click when the pin was at the top *of the right animation*

I would always just auto attempt that this.
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I'm pretty sure a tap on a tumbler also makes a slightly different sound when you hit the pin up on top of having a slower animation.

Reflexes mang
>>
>>333560008
this
>>
>>333559951

>tfw from level 1 you can basically pick any lock if you just got gud
>now you actually have to spend your skill points into it in order to even try doing it
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>Any tips on this?
http://www.uesp.net/wiki/Oblivion:Skeleton_Key
>>
Clone a 100 lockpicks and just go to town on the auto-attempt button.
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>>333559224
Now I feel like playing Oblivion
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>>333559224
Press the tilde key ( ~ ) and enter this: player.additem 0000000A 1

the final number is the amount you receive, so set it to whatever. Keep practicing.
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>>333559224
Use console to give yourself 5000 picks. Mash auto attempt. Or you could git gud.
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>>333559224
Pause the game halfway through when it's going up.
So the tumbler/spring is halfway up.
Unpause and set the lock.
Works every time.

Seriously, all these other fucking tips about listening to the lock, or recognizing patterns is shit.
Pause buffer that shit.
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>>333562270
Same here. I want to go back to Cyrodiil and see all their beautiful faces.
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>>333559224
I actually only figured this out this year on a recent replay.
There's a sound effect you listen for.
Literally nothing else matters.
I shit you not.
>>
>>333559224
You can get the never ending lockpick at like level 10 or something, just click auto until it works
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>>333559224
This shit is pure skill. You can literally pick a very hard lock at any level if you know what you're doing.
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>>333561897
It's not even having to invest skill points that bothers me, it's F3's system being so shitty you can't even get good at it. It's just guessing.
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>>333559224
>tfw so good at it I unlocked very hard chests at 20 security
Fuck Fallout's style of lockpicking.
>>
>>333562357

hacker
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>>333559224
Yo it also makes a particular squeak when it can lock in. It's shorter and sharper than the rest. Can seriously pick the fuckin locks with my eyes closed m8. Even if it's easy I waaay prefer this to gay ass fallout style
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>>333563804
...and?
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>>333563471
False.
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>>333562357
I am pretty sure you can just type in player.additem A 1 to the same effect, at least that's how it is in Skyrim
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>>333561065
KANGZ
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>>333563376
This
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>>333563918
i'm personally just so sick of this stupid fucking lock pic mechanic.

Oblivion was the last game where they were actually trying. Theyve been recycling the same fucking mini game for the past 10 years now and its fucking garbage. If i see that fucking orange screwdriver one more time im shooting up bethesdas HQ
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>>333564027
n' shiet
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>>333564004
Not false. True there is a small amount of skill required in narrowing down where the sweet spot is but that's pointless and boring. It punishes you because you are forced to guess initially and sometimes just takes your picks. In oblivion if you were good you never lost one
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>>333563986

Holy shit that takes me back by almost a decade.

Jesus.
>>
>>333560583
>gave it back
Wut. Its been a while but i dont remember beinging able to do that.
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>>333564082
They should have to change them. Or hell make different types of locks with different mechanics. Seems simple to me
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>>333562554
>beautiful faces
Really the only problem was for Oblivion, Bethesda for whatever reason decided to give race faces asymmetrical and tonal data from FaceGen, which results in the potato heads.
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>>333562554
Burn forever trapped in oblivion. Thats the best thing to do with the adoring fan.
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>>333560910
The new lockpicking minigame is definitely a downgrade from Oblivion's, though I preferred Morrowind's from a mechanical standpoint. Both because it relied more on character skill and because time didn't freeze, so the wandering guards in most shops with anything worth stealing were a threat if you took too long. Oblivion's would have been a perfect upgrade if it was in real-time and there was something to prevent reliably picking of locks way above your skill range. Making them completely impossible isn't the right solution, but something is needed to make the Security skill not completely worthless to competent players.

>>333561605
This. There's an extra clink sound when it's in the right position. I always played with headphones and if I closed my eyes I'd get it every time.
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>>333564227

>In oblivion if you were good you never lost one

>tfw replaying with OblivionXP and haven't put a single point into lockpicking the entire game because I've gotten good at the lockpicking
>>
https://www.youtube.com/watch?v=qN80_7rNmcE
>>
It always made a SLIGHTLY different sound when you pushed the pin if it was one that was safe to lock in. You can only really hear it with headphones it, but the "safe" pushes make a more high pitched sound iirc
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>>333562357
oh wow as long as we're being faggots why not ~ and click the chest or door then type 'unlock'?
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>>333559224
the audio cue is what makes it easy. once you know the sound it's impossible to fuck up
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>>333560583
Worthless? I'm sure spamming auto with the skeleton key is a lot easier than loading a save or doing your pause method.
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>>333564651

I thought it was two "tink" noises as opposed to just one, but then again I'm not using headphones.
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>>333559951
Skyrim's system is arguably a bit more realistic. Lock picking is a lot of trial and error and apply different pressure to different pins.
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>>333564082

Dying light does it pretty decent. Your controller vibrates so you can know which way to go next. On the very hard lock i can usually get it with three picks, and picks are super easy to get anyways.

The locks are mostly there as a way of level-gating characters from the best weapons without some effort.
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>>333562357
>it's the current year
>people still type the leading 0s
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>>333559224
Push auto attempt when a pin is at the very top.

It autocompletes the whole thing.
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>>333559224
Only go for the slowest tumblers, most of the time, they instantly click up. If you just keep pressing up until you see one of the two slowest animations, it's safe to click. If you just have patience and quick reactions you may never break a pick. I consider lockpicking to be useless in oblivion since I can pick up 10 picks and be set for life since very hard locks are the exact same as easy, just with more tumblers
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>>333564681
Such thinking is beyond casual players. There's a reason they spend hours grinding bugs and glitches to max shit out, and make guides about it, when all they had to do was spend a minute using the console.
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>>333564859
Oblivions lockpicking is literally how you pick locks IRL, just simplified. Fallout/Skyrims is retarded and doesn't even make sense.
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>>333559224
Get good. Fucking modern casuals.
>>
Should I move to Skyrim if I want sex mods? It's like if those games only had that purpose
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>>333559224
literally all you have to do is press auto attempt. Its quicker and levels you up faster. There are infinite lockpicks in the game, they're dirt cheap and have zero weight. Step your shit up.
>>
Who here abused the paintbrush bug to get on top of imperial city and other tall places that you weren't supposed to get on top of?
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>>333565070
No, it isn't. The pins are pressure based. You don't just tap them and have them fly up like that. You need to twist the lock and push a pin until it snaps into place.
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>>333565154
Skyrim's sex mods seem to cater mostly to latex fags and futa fags. To be honest all the actual good sex mods are for Oblivion and New Vegas.
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>>333564863
at least they did something different.

I hated this mini game when it appeared in fallout 3 and here I am hating it 10 years later. All because casuals couldnt figure out click means hit A.

>hurr its so easy i just spin the joy stick now!
>bethesda continues to pad out their game for casuals with "this lock is too tough for you to pick!"

What happened to risk and reward?
I just console command every lock thats "too difficult" because why the fuck would i remember and come back to some linear dungeon for 10 bullets and a makeshift pistol?
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>>333562554
I tried to take the fan with me to the planes of oblivion and the shivering isles. he died multiple times in oblivion but his corpse always got spat out by the gate. Too bad I couldn't get him to go to shivering isles with me.
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>>333560145
>Get to level 10 and get the skeleton key.
Yeah, I suffered to level 10 then never pick another stupid lock. They tried to make me feel bad for keeping it in the story, but fuck that.
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>>333565226
I didn't use the paintbrush bug, but I did use speed
https://www.youtube.com/watch?v=HDwgSrB4fZ4
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>>333565283
Well, I don't have issues with both but, my pc is a toaster for [current year] standards (HD 7790 + AMD FX-6300), and I've seen that modded Skyrim requires a good pc.
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>>333565448
>All because casuals couldnt figure out click means hit A.
You're defending the lockpicking that is instantly won by anyone who knows a basic fucking rule regardless of character lockpicking skill as 'non-casual' as opposed to the one where lockpicking skill actually has an effect on the game? Fuck off retard.
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>>333565154
Skyrim's sexmods aren't as board, but they interact with each other better and have a better animation system with HDT stuff.

>>333565283
New Vegas's sex mods are pretty shit and don't interact with the base game 1/5 as well as Oblivion's and Skyrim's.
>>
Its been too long, I don't remember, but did Morrowind have a lockpicking minigame? I though you just wave the lockpick in the air and it either breaks or opens.
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>>333565226
this.

>getting on top of the light house at the imperial city port

I did it on Xbox too there was a real special feeling to it, now that I play on PC doing glitches like that isn't as exciting.

>that feeling of power when I found out about spell abuse and duplicating

not that I never played legit, but playing Oblivion on console will always have warm memories for me because abusing those bugs was so fun, and just isn't the same on PC or using console commands.
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>>333559224
It makes a slightly higher pitched squeak when it's good to go.
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>>333565965
It's just clicking until rng lets you open it
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>>333565965
You thought correctly. You equip the lockpick like a weapon and "attack" the door, and you succeed or fail based on your Security skill and lock level.
>>
>read online you can do these with your eyes closed
>try it with very hard lock
>succeed
>tell my friend who's having a hard time with them to try it
>he tries and it works

it felt really cool
>>
>>333565448
Honestly, if they made it real time, reduced the picks chance to break the more skilled you ate, added in a hot or cold indicator based on how long you bent the tumbler(short checks vs long checks), and made a small noise when it snapped, I think it would be pretty decent. It would mean a sneak thief would have to do it carefully, but someone who has cleared a dungeon/room could do it fast.
>>
>>333566093

I kinda miss that. made leveling up the skill feel more important.
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>>333565927

Because it had tumblers and actually let you try to complete any lock you found. It was also harder, if you ever tried to complete a master lock with a low level, it could eat through all your locks picks.

Lol but spin the bobby pin is so much harder, youre right.

>Fuck off retard.
You took it from being wrong, to just being plain mad and incoherent. Try harder next time!
>>
>>333565680
why don't more games do this? There's nothing better than to become a living god. This game lets you own at everything in the most fun ways.
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>>333566267
>if you ever tried to complete a master lock with a low level, it could eat through all your locks picks.
So you're retarded, that explains everything.
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>>333566147
>Honestly, if they made it real time,
love it, lockpicking has always had the issue of being broken when you can have unlimited time to solve them.

Having to do them around patrol routes would be so much better. Spin the bobby pin is just so easy its broken, they knew this which is why you need to have a perk to do all the locks.
>>
>>333566267
Not that guy but from an RPG mechanics standpoint, skyrims had a system that made more sense
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>>333559224
>Get Skeleton Key
>AUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPTAUTOATTEMPT
>>
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>>333566428
>spin the bobby pin is challenging and has such a steep learning curve! Fuck off retarded!
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>>333565708
>tfw hd 6670
>>
>>333566334
Because glitches are bad, and Bethesda's recent releases don't have any of the "fun" glitches; it's mostly game-breakers (like quest flags not flagging) or boring (like falling through the floor).
>>
>>333566504
What do you mean?
>>
>>333566147

Also add in an alternate to lock picking. Like mages with destruction could melt the lock or just unlock it with alteration, and a warrior could just smash the lock or try to snap it open, but maybe give a skill based penalty check for destroying the rest of the contents/ making the lock unopenable depending on how they went about it.
>>
>>333566334
>There's nothing better than to become a living god
How does it feel being so god damn casual.
>New Vegas's sex mods are pretty shit
Better then Skyrim's "LOL all girls have horse dicks! XD style mods.
>don't interact with the base game
Most of them do that though.
>>
>>333566587
It's more challenging than "hit the button when the tumbler doesn't immediately hit the top and you'll win regardless of your lockpicking skill and will never lose a single lockpick".
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>>333566428
But he's right. Not in the "ALL" your lockpicks will break sense, but it will slaughter your lockpicks at low level. They almost immediately break, even if you are careful, while looking for the randomly generated location. It's fucking boring.

At least Oblivion had a tiny bit of skill attached.
>>
>>333559224
dsp is that you?
>>
>>333566839
>But he's right
No, he's not. Oblivion's lockpicking is 100% skill based which is an absolutely terrible thing in a stats and skills-driven RPG. If you know what you're doing you will never lose a single lockpick, period.
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>>333566753
>a guessing mini game is more challenging than a timing mini game
>implying its always the top

You've been retarded this whole time, haven't you?
>>
>>333566704
>Bethesda
>doing any of that

Ha
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>>333566753

Not him, but did you play oblivion? At low levels you have a tiny tiny window to do any tumbler, missing causes your pin to snap, and it causes all the other ones to fall down.
>>
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>>333566985
What you're saying is both retarded AND right. Man, fuck Bethesda games.
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>>333559224
Best lockpick minigame ever in histoprz
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>>333565254

I think what he means is Skyrim is stupid because it's trial and error, when in real life you can feel the pins with your hook / rake.

Oblivion tries to simulate that, but of course you can't feel something physically in a video game so it gives you a visual instead.

Skryim is just fiddling around until you find the right spot.
>>
>>333566243
I do too, but I liked Oblivion's minigame in concept. The difficulty curve is smooth and it's a good way to merge action and RPG mechanics -- making a minigame that becomes easier the more skilled your character is. Its only two flaws compared to Morrowind are that it's not real time and that the skill itself is pointless once you've had some practice. With some tweaks to address those issues it'd be perfect. Sadly they just replaced it with an inferior minigame and for some reason have stuck with it for four whole games in a row now, if we count New Vegas.
>>
>>333566747
Shit meant to quote
>>333565954
>New Vegas's sex mods are pretty shit
Better then Skyrim's "LOL all girls have horse dicks! XD style mods.
>don't interact with the base game
Most of them do that though.
>>
>Oblivion finally makes lockpicking relevant, possible to do with no skill but greatly assisted by skill in it
>STILL has basic alteration magic to skip lockpicking
I'd say I'm proud of Skyrim for finally making only lockpicks able to pick locks, but then they went with the Fallout lockpicking so you never have any real reason to put perks in lockpicking except for the extra 100 carry weight anyways.
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>>333567031
Did you? It's extremely easy to lockpick with 5 skill if you aren't shit at the game.
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>>333567308

Sure. Once you put enough real time into learning how to do it by ear.

>>333566995
It hurts. People keep giving them money for such shit games. It hurts.
>>
>>333567186
>mages shouldnt have an answer to lock picking

You had to be a high level alteration mage to get spells good enough to do anything above novice locks. It was awesome being a mage thief because you could conjure creatures to distract guards/owners while you robbed.

But then skyrim came around and got rid of all the fun stuff for us. thank god they added... duel spells...
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>>333565954
>but they interact with each other better

This I have like 8 mods on that use Aroused in some way.
>>
>>333567137
>Oblivion tries to simulate that, but of course you can't feel something physically in a video game

If you got clever with controller vibration you might be able to. A lockpicking minigame based on feeling it out with controller vibration would be the shit.
>>
I know this sounds retarded but i thought it'd be cool if locks worked like mini combat things, that places you in a tiny instance "fighting" the lock, and your lockpicking skill determined how good your stuff in the "instance" was
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>>333567556

Yeah, it was kinda hard to level alt and it makes sense too.

I mean if that nigga has telekineses why can't he just mind bend the tumblers up?
>>
>>333559941
>tumblr
>>
>>333565154
https://www.loverslab.com/files/file/1009-use-game-controller-as-vibrator/
>>
>>333567186
>so you never have any real reason to put perks in lockpicking except for the extra 100 carry weight anyways.

That's a pickpocket perk, so there's no reason whatsoever.
>>
>>333567605

I mentioned that dying light did it.

It was okay. It was mostly there because it was real time and left you vulnerable to getting attacked, meaning you had to clear the area before trying to get in the police vans for the best weapons.

Honestly dying light was pretty legit.
>>
I don't understand why the lockpicking minigame is allowed. You're literally teaching people how to commit a crime.
>>
>>333567674
>Hey guys look what you can do!
>It totally makes up for all the shitty sex mods you can use with it!
BTW forgot to add before that in Oblivion and New Vegas at least the god damn animation actually line up with next to no clipping. And aren't as hard on the game to play.
>>
>>333567852

Locks only keep good people out.

Also, your logic is retard.

>All video games teach people how to kill and murder.
>>
>>333568023

>he took the bait

Lay mao.
>>
>>333567159
You can just ignore the futa shit. And unless Sexout stuff has improved in the year or two since I used it, I doubt it's gotten any more stable or streamlined.

And you're right, they do interact with the base game. I misspoke. What I meant to say is that they spot you from actually playing the game when you want to. Overly fond of rape animations where you can't advance the animations yourself or escape the situation so you're stuck watch the same set of animations over and over when you just want to leave and go do a quest.
>>
>>333567674

My old shitty xbox controller got stuck on vibrate, it only stops when you take the batteries out.

I once shoved the handle of the controller up my ass and it felt great on my prostate and i came buckets
>>
>>333567664
I always just thought that's what Open Lock spells were, just a fine manipulation of telekinesis in a lock. They are the same branch of magic.

TK the spell always just seemed like grab, push and pull. Much simpler than a lock; Naturally requires specific training.
>>
>>333565448
>ugh, they made the game too easy!
>which is why I'm reduced to cheating with console commands!

Sound logic, chum.
>>
>>333568243
Different guy

How often are we talking about? I'm running defeat on skyrim and it doesn't play out unless I REALLY fuck up. And that's a pretty good ratio, what's it compared to that?
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>>333567832

How does that minigame work on PC, without a controller?
>>
>>333564510

top kek
>>
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>>333568416
>completely ignores the point

I didn't say it was bad because it was easy, I'm saying its bad because i've been doing it for 10 years And they spiced it up by telling me I have to fill out a call of duty perk list first.

What fun.
And I agree with your point that its way to easy, i dont think ive ever run out of lock picks when I do the stupid mini game.
I would run out of lock picks constantly in Oblivion
>>
>>333568529

Apparently you are shit out of luck.

That blows. I figured there would be like an on screen indicator or something.
>>
>>333568243
>>333568430
>they spot you from actually playing the game when you want to
Almost all mods have a customization menu. If something is happening that you want to change, you change it in the menu. I'm talking about New Vegas and Skyrim, Oblivion doesn't have that capability to support a mod customization system.
>>
>>333568863
Actually I forgot there is one, but hardly any mods use it.
>>
>>333568430
More often then defeat. The mod with the biggest amount of content is focused on rape and sexual slavery, which gets old when you're already seeing it a lot. Sexout doesn't offer as much camera or animation control as PKLover or Sexlab, so combine that with a lot of rape based content and it gets annoying.

If you're going to install TTW or New Vegas anyways, then go ahead and try it out. But don't install New Vegas just for it's sex mods.
>>
I don't know if this has been posted yet and I don't care

https://m.youtube.com/watch?v=qN80_7rNmcE
>>
>>333567586
hey, your pic just reminded me: has there been any update on that vn?
>>
>>333559224
Where is your skeleton key?
>>
level your lockpicking or git gud or something. Man, Oblivion had the best lockpicking, none of that casual fallout 3 shit.
>>
>>333568952
>gets old when you're already seeing it a lot
I remember seeing settings in it's menu to change how much you can get raped and with what conditions.
>Sexout doesn't offer as much camera or animation control
If you're running SexoutPosNew which comes with Sexout then it does.
>But don't install New Vegas just for it's sex mods
Terrible advice. I'd rather watch people actually looking like they're having sex, then two people awkwardly humping the air at each other.
>>
>>333567586
That means jack shit when all mods for both games require sexout or sexlab as a master; and if you want to get more technical, New Vegas still wins out since 99% of the mods for New Vegas requires Sexout Common Resources. That's a lot more then 8.
>>
>>333559765
jesus, laughed way harder than i expected
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