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What went right?


Thread replies: 20
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What went right?
>>
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>>333531263
Nothing.
>>
Atmosphere and tension
>>
Right
> Pacing
> Gunplay
> Level design
> Enemy design
> Leon

Wrong
> Chapter after the Krauser boss fight
> Seperate Ways
> Needed a harder difficulty after Professional
>>
>>333531263
The Village, enemy design, gameplay, campiness, Leon's enjoyably dumb dialogue.
>>
>>333531263
What went right? Everything before the island.

What went wrong? The island.
>>
>>333531263
What went wrong is that the atmosphere decreases the further into the game you get.
>>
Everything but the gameplay. It's playable but I'd rather replay any other RE.
>>
>>333532415
>not loving Mike
Heresy.
>>
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>>333531263
island was a bit too shooty actiony for a RE game. and it just didn't feel isolated, alien and creepy as the village and castle.
>>
>>333532415
You're right regarding Separate Ways, as well as Assignment Ada, but the final Leon chapter was fine.

I would add dynamic difficulty adjustment to the mistakes section.
>>
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>>333534373
>it just didn't feel isolated, alien and creepy

You were saying, famm?

The castle is the highlight though.
>>
>>333534373
Despite RE4 easily being in my top 5 games of all time, the Island chapters were shite. Just felt like the devs ran out of ideas and shoved in generic factory and lab levels to fill the time out until the final boss. Also, shoving lots of enemeis in that all do quick attacks with stun rods that stun lock you for ages is bullshit.
>>
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>>333532415
>Seperate Ways
I like that
>>
>>333535613
Why?
>>
>>333532415
>Needed a harder difficulty after Professional
This, isn't there a mod to make things more difficult or something?. Like less healing items and ammo, or more expensive prices for the merchant. I think the damage you deal and receive from enemies in pro difficulty is fine though.
>>
>>333535613
My nigga
>a guided missile destroyer level out of nowhere

Shit was wacky but great.
>>
>>333535968
I played it on a new game a couple of weeks back on Pro, and my inventory was just full of ammo and health. Even after a boos fight, your ammo just gets replenished really quickly.
Would be good if there's a mod that lowers the amount of items dropped. The amount of damage that gets taken away from you is fine, it's just that I never get hit at all. When you play the game enough, you can bait attacks easily and abuse the hell out of invinsible frames.
>>
>>333531263
Certainly not Krauser. He was one edgy dude.
Thread replies: 20
Thread images: 5
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