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S.T.A.L.K.E.R CoP is small
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Sup boys, so I have something I have been wanting to talk about for a while. The S.T.A.L.K.E.R series is praised by large amounts of gamers and people still play S.T.A.L.K.E.R to this day, but lets talk about Call of Pripyat for a minute.

So I tried MISERY and it was pretty nice, I tried Arsenal Overhaul and that was cool. I tried Complete and that was an improvement. I see these great mods out there for CoP but why don't we see a lot of mods for CoP that add areas to the map?

The map in CoP is so damn small and honestly the end game area (Pripyat) was lacking big time. I made a quick image here that shows areas that I circled that you can not explore.

Look at Pripyat dude, half of the fucking city is not able to be explored. I wish someone would make a mod that would unlock that half of the city and other areas in the game.

Your Thoughts?
>>
>>333468735
>I tried Complete and that was an improvement
stopped reading here goodbye OP
>>
>>333469353
This.
>>
http://www.moddb.com/mods/call-of-chernobyl
here thank me later, look under the addon section too


>complete
>>
>complete

fucking repulsive

go back to COD

not even joking, if that's really an improvement for you, seriously, go the fuck back to COD
>>
>>333468735
>I tried Complete and that was an improvement.
kill yourself
>>
>>333469730
>>
>>333468735
>complete

fuck outa here.

also, the other half of pripyat was in the first STALKER game.
>>
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>>333468735
Download the Call of Chernobyl mod.
Problem solved.
It's even compatible with AO.
>>
>>333469420
>http://www.moddb.com/mods/call-of-chernobyl
Does this have a plot of any kind?
>>
>>333469843
Nah, It's freeplay. You choose a faction at the start and do whatever you want.
>>
>>333469843
no, it very clearly says it does not.
>>
>Complete
Leave and stay leave.
>>
>>333468735
This just in, size doesnt matter for maps.

Anyone who thinks a bigger map = more impressive is a moron.
>>
>>333469909
should I install this after playing CoP's storyline?
>>
>>333469970
this

>>333469989
that depends are you playing it vanilla?
>>
>>333470036
yes
>>
what kind of stupid fucking nigger modds games with game changing mods before completing it vanilla 100%?
>>
never played vanilla cop but i played it with misery 2. died a shit ton but it was fun. maps are small too. it had a lot of potential as a franchise.
>>
>>333468735
>complete
>misery
lol
>>
>>333470086
then why not
I still think SoC has the best mods by FAAAAAAAAR and the most amount of mods too
>>
>>333470135
just fucking kill yourself already
>>
>Using mods
>Before playing vanilla

people like you need to die

at least experience the original product first you fucking idiot
>>
>>333470135
>it had a lot of potential as a franchise.
how fucking new are you, also you start a fucking game and first thing you do is apply massive gameplay changing mods to it?
What's wrong with you.
>>
>>333469989
It doesn't really matter. The entire point of the mod is that it adds all the areas from SoC and CS. I'd personally recommend playing all the games vanilla first but if you're finding CoP restrictive and you're not digging the plot you might just want to skip to CoC.

You may also enjoy CS more, it always felt a lot more open to me and is absolutely playable with the community patches.
>>
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>>333470153

Sup doom
>>
>>333470365
because i was looking it up the night before misery 2 launched, so all the stalker threads like the general were full of stuff about it.

i had a lot of fun, no need to be so autistic.
>>
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>>333468735
you fucked up OP how dare you to like complete is objectively the worst piece of shit ever created in the zone literally ripped from the hard working AMK slavs and prostituted by the west /v/ is only for hardcore anons no weaklings like yourself

these newfags know whats up
>>333469353
>>333469403
>>333469420
>>333469470
>>333469636
>>333469775
>>333469960
>>
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>>333470380
if the faggot doesn't enjoy vanilla he won't truly enjoy anything else.
this honestly just sounds like some subhuman fallout nigger that went on a SURVIVAL RADIOACTIVE google spree
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>>333470498
just die already
>>
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I've been playing Misery.

It's pretty horrible shit and a dying simulator. I've been playing too long that I'm at the point where I have to finish it to prove a point to myself.

The main, and breaking point to me, is that hostiles will spot me miles away, through brush, trees, etc, and focus fire on my gopnik ass. This normally wouldn't be a problem, but the game is an asthmatic and hemophiliac simulator as well.

Getting cheeki-breeki'd is no joke.
>>
>>333470272

I've played all three and sunk more than 200 hours in SoC.

Shadow of Chernobyl, in many ways, is complete dog shit without mods.
>>
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The first version of the Misery mod was interesting and kinda entertaining.
Misery 2 is pure, supreme, absolutely concentrated shit.
>>
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It's also pretty short if you just go for the story missions. Interestingly GSC considers both it and Clear Sky as expansions and not full games, which is why the new game was being called Stalker 2. Hopefully after Cossacks 3 they resume Stalker development and make a new one that's also hopefully good.
>>
>>333470670
Misery 2 devs even stated they made the gameplay based on... Eve Online. Currently don't have the picture, but they even said you're not supposed to kill anything during something like first 15 hours, but just scavenge.
>>
is there a mod that makes shotguns actually useful
>>
>>333470750
you are dumb, vanilla SoC is the greatest shit ever.
>200 hours
fucking nothing, I already have more than that just with CoC
Try over 5k hours with AMK
>>
>>333470881

Sup Tejas_Stalker
>>
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>>333470832
I'm missing the eve online inspiration picture too but I have this.
>>
>>333470874
It's called vanilla. Shotguns aren't super powerful against armor, but they sure against naked skin, which works very well against mutants.
>>
>>333470670
>the game is an asthmatic and hemophiliac simulator as well.
That's my problem with Misery. I tried the first version and my character (which mind you, is supposed to be a fucking spetsnaz scout) constantly ran out of breath with like 20kgs on him while I'm a fat fuck and even I can jog/walk at a brisk pace for an hour with a 15kg backpack without getting too tired.
>>
>>333470538
If they don't enjoy the plot and progression of vanilla and are just interested in the mechanics in a sandbox I can completely understand that. I unconditionally love all the STALKER games and I don't think it's unreasonable to consider the writing and set-pieces the absolute low point.

If they want to jump straight to the ocean of cheeki without the story to spoon-feed them items and info I see nothing wrong with that. Hell, it'll probably extend the 'literally a terrified hobo' phase of learning the game which is some of the most fun to be had with these games.
>>
>>333470874

Shotguns are for mutants. Unless you finally get that saiga that modders dump into the game, then it's for both.
>>
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>>333470881
What do you do in CoC? I like it but there's only so much time I can fuck around with the AI. I've never really been a fan of completely free sandbox games. Wish the dynamic mission system worked a bit better and more people gave them other than "go get me supplies". I did just install the warfare mod so that might make it better but I haven't played it much with that installed.
>>
>>333470874
Shotguns are always useful against mutants and always mediocre as fuck against humans. Seriously, even the sawn off can save your sorry ass.
>>
>>333470874
shotguns are great if you know how to utilize the ammo

>>333470947
different variants of AMK, I'm not autistic enough to invest over 5k hours looking at the foliage in cordon alone
>>
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>>333470974
That mod was just an extreme clusterfuck.
Only the atmosphere was interesting, and you can easily mod that shit in on other interesting mods with atmosfear and realistic natural textures groom edition.
>>
>>333471058
just do the same shit I did in DMM before they added random objective, i just set goals to myself always on ironman.
>>
>>333471058
Either freeplay/roleplay/make your own adventure, or as you said, faction wars with the Warfare mod.
>>
>>333471058
I wish CoC was more like the CS faction war mod.
>>
>>333471224
There are sub-mods for that, you doofus.
>>
>>333471205
>>333471058
Playing freeply games on ironman is how you turn them into fun, if you are just savescumming like a fag there's no fucking point.
>>
>>333471058
Go to the monolith, of course, and ask for wish, you silly willy.
>>
>>333469836
>all these small areas with tubes and loading zones in-between them
This really felt like a console game, it's like the PS2 version of Deus Ex, it just feels wrong.
>>
>>333468735
The left half of Pripyat is the half that you got to explore in SoC. They probably didn't want to rehash locatuions.
>>
>>333471030
Even the Saiga 12/Protecta aren't THAT good against humans. Yeah, dart/slugs are cool and all but they're inefficient (heavy) as fuck. Carrying an LR300 and using exclusively AP ammo is much more efficient for humans.
>>
>>333471384
>ironman
le oops i spawned 2 poultrygeists and a few bloodsuckers and also some doggos on top of you when changing areas faec :^)

Have they fixed that yet?
inb4 >it's a feature
>>
>>333471205
>>333471384
Yeah I guess ironman would probably be more fun since I won't be alive long enough to get bored. I'll try that. When it leaked I had an overall save where I would save but would also play ironman a bit.

>>333471452
Did that. I don't know if that's even possible as some of the factions though like Military.

>>333471503
Even Deus Ex on PC is hub based, which is also what Stalker is. Though they do it differently. Have you even played the games?
>>
>>333471621
welp, the zones claims another rookie life
if you had good artifacts and gear like an experienced stalker you would survive it.
>>
SoP was a game that weirdly improved on pretty much everything in the previous games while simultaneously feeling like it was about half finished when they released it.

I guess that just goes to show the power of throwing people into an interesting open world setting with solid gameplay mechanics.
>>
>>333471557
Actually SoC's Pripyat was just a mashup of pretty much the entire city, with CoP they made a 1:1 version of a portion of the city.
They forgot to remove the wheel from the maps\artworks, if you look carefully you will spot two wheels in Pripyat, one made by the devs as part of the map artwork and the original one which is part of the satellite photos they used to make the whole map.
>>
>aspies saying misery is diffuclt
lmfao what the fuck
i did a no death run (excluding deaths caused by psy-based enemies because they are broken as FUCK in that mod) of that stupid broken dark mode addon for misery that only lets you play at night and makes it 10 times harder

seriously all you have to do is scout out areas before charging in and dont do the three or four quests you actually need good gear to complete, spend 15 minutes looking for stashes or knock over neutral stalker squads and you'll have 100k rub and instantly become king of the zone just like every other mod

i'm not even defending the quality of the mod, but these /vg/ idiots that always ruin /v/ stalker threads by crying about how hard misery is need to fucking leave
>>
>>333471762
>using exploits
>lulz gaem is ez
Go away.
>>
>>333471762
>Wow bro, you're so good! I wish I was as good at video games as you are!

Kill yourself.
>>
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>>333471762
>downloads submod that makes the whole mod easy as shit
>lol u shitters misery is easy ecksdee
>>
>>333471762
Missouri isn't difficult
Missouri isn't fun
Missouri IS tedious
At least it isn't ZoA though
>how do u want ur magazines senpai?
>>
>>333471384
I'd enjoy ironman if it wasn't for the map change rape squads.
>>
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>>333471901
>Missouri
...anon?
>>
>>333471901
I really really liked the magazine system in ZoA even if it was sort of hacked in and hope if another Stalker game is made that it has a magazine system. It fits the games perfectly I think.
>>
>>333471934
>map change rape squads
IT'S A FEATURE
>>
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>>333471762
This is one of those guys who shows up in every Dark Souls thread and proclaims that these games are not hard or challenging.
>>
anyone have a coupon for S.T.A.L.K.E.R Shadow of Chernobyl?
>>
>>333471834
shooting neutral stalkers is an exploit? ok kid
>>333471878
>mod objectively made to make the game more difficult from the official dev team
stop posting
>>333472042
>chink rng shovelware
>difficult
ok
>>
>>333471901
>ZOA's magazine reload system
What a shitty fucking implementation of a great idea. But that isn't even the mainproblem, it's how it crashes all the goddamn time and it has a lot of questionable graphical choices (such as DoF).
>>
>>333472042
>dark souls
>hard
Not him, but that's just a completely different argument to begin with.
I mean, Misery is objectively retarded because of the whole "lol EVE Online progression is fun! FUN!" attitude of the devs, Dark Souls is "hard" just for mouthbreathing retards.
>>
>>333472105
You can disable the dof. I didn't like it either.
>>
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>>333472092
>from the official dev team
Say, do you have to farm metal for 60 hours to make a bullet too?
>>
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>>333472092
>mod objectively made to make the game more difficult from the official dev team
>AKA modded shit is fun!
Please, anon.
>>
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MISERY really isn't that bad once you actually know the game and realize that artifact hunting is garbo and to always pack some psy-protection. Human enemies are the same laser accurate nerds they always are and a rifle grenade will fuck up any high tier mutant, so really it all just comes down to not being an idiot with your supplies and farming merc squads once you have a sniper in Jupiter.
>>
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>>333471978
I would have liked it if it wasn't so janky.
I wish a game would come along an iterate on Reciever's firearm operation mechanics. It actually makes me sad whenever I think about it.
>>
>>333472270
The first release was cool.
They jumped the shark with the 2nd one.
>>
>>333472145
That doesn't solve the rest of the plethora of problems it has. That's too bad, I guess.
>>
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>>333472092
>>333472110
>look guise I'm so fucking good at video games xD no problemo at all for a goy like me :P
>>
>>333472110
>lol EVE Online progression is fun!
it was more to curb the fact that in every other stalker game/mod you are an invincible exonigger with 600rnds of ammo by the time you leave the garbage

they don't even do that good of a job at it though, you can still buy the most top tier non exo armor and an AEK971 within the first 20 minutes of the game if you arent a complete fucking retard like all of these /vg/ aspies
>>
>>333472301
You have to abstract it a bit I think. I haven't played Receiver but everything I've seen or heard about it it seems way too involved for a video game reload system. I don't want press a bunch of buttons to reload my gun in a Stalker game. At most I want like ZoA had but better implemented where you load the magazines (either with an actual animation or just through the hud) and then when you trigger reloading it loads in the magazine.

Though that doesn't really allow you to choose which magazine you want loaded, which might be useful. I don't know. I'll have to play Receiver at some point and experience it first hand. I feel like I want something more in depth than a traditional FPS but not as in depth as Receiver.
>>
>>333472382
Did someone invade you in undead burg or something?
That game is beyond retarded.
>>
>>333472402
But that's not true, anon.
Stop lying.
>>
>>333472649
Isn't it true if you memorize the location of all of the stashes?
>>
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>>333472567
>whats the matter? did someone invade you and r3kt your shit? xD it was probably me, just fookin uninstall dude
>>
>>333472768
Stashes are fucking crazy OP in vanilla. It's absurd. Vanilla as a whole is retardedly easy on a second playthrough.
>>
>tfw Autumn Aurora is almost perfect
>game inevitably crashes towards the end
>can't finish it

-_-
>>
>>333472915
Vanilla CoP always was retardedly easy. Seriously. You start the game with midgame gear and a good detector, for fuck's sake. And even if that's not enough for you can just shop for weapons at the sawmill. That doesn't make a fucking lick of sense from the lore standpoint too if you think about it.
>>
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>>333472382
>>333472825
(You) are not even trying.
>>
>>333472649
spawn at ranger station
grab 2 minor stashes plus the fine tools
get the stash and gas from the bridge stash
get the major stash on the watergate next to the scar anomaly
go to oakpine
get 1/2 artifacts + gas mask and jokers pda
head to the gas station
get the 2 stashes on the roof and the perfect condition AKM and fireball artifact, then the major stash at the edge of the entrance to the snork caves
get snags stash
grab snork bits
grab two artifacts from that gravity anomaly by the gas station i forgot the name of
get the stash under the rock SE of the gas station
haul ass to the sevchenko
grab the 3 minor stashes and 1 major stash
dump all that shit in the skadovsk
do the wheel artifact quest
give tuna the wheel and chase him back to the skadovsk before shooting him in the back as he arrives
do the sevchenko bandit quest
boom, you have 300,000rub in 20 minutes

>b-but it doesnt count because ur an autist who memorized the stashes!!!
you only have to find one of those stupid major stashes to have enough for a 5m suit, and im sure you would have said its not possible to just shoot bandits and stalkers for 20 minutes and get that much money even though it absolutely is
>>
Stalker a shit.
>>
>>333473248
Haha, that's almost exactly the route I take when I start a misery game. Fucking casuals
>>
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>>333473210
>>
>>333473248
>>333473384
Misery removes all default stashes.
Stop, you're making a fool out of yourself, there are actual veterans here who know this shit.
>>
>>333473461
No, it doesn't. It changes the contents, but not the locations.
>>
>>333473143
>That doesn't make a fucking lick of sense from the lore standpoint too if you think about it.
To elaborate on that: The default starting gear would've attracted fucktons of unneccessary attention. Pretend for a moment that you're a run of the mill stalker, and you see a new face in a part of the zone where you pretty much know everyone and everything. Except he's wearing gear that people that wander in that part of the zone usually don't wear, and nobody seems to know hum. On top of that consider the really plausible rumors of military fucks infiltrating the stalker's ranks.
>>
>>333473461
alright yeah whatever
it was becoming a chore desu
>>
>>333473461
those are misery stash locations you fucking idiot
>>
>>333473545
Yes, it does.
Stop lying.
>>
>>333473545
It changes a lot of the locations but not all of them.
As far as I know every stash this guy listed is a Misery stash, though, im fucking positive there isn't a gas station roof stash in vanilla.
>>
>>333472506
For automatic handguns once you've got your magazines loaded it's only four presses (release mag, swap mag, insert mag, release slide) to reload from empty and three presses (release mag, swap mag, insert mag) if you're got a cartridge left in the chamber. It becomes very, very, fluid after half an hour or so of playing. I'd really recommend trying it out. It's barebones as can be but it's actually kind of a groundbreaking step with it comes to firearm mechanics. I highly recommend the mod that adds more firearms, the system actually works surprisingly well across automatic (including select-fire), revolver, bolt-action, and pump weapons.
>>
>>333473642
>im fucking positive there isn't a gas station roof stash in vanilla.
There is, it's a full condition krink + a full condition stalker suit and some other shit.
>>
>>333473589
>lol guys gaem iz ez cus i know all the stashes already ebin :DDDDD
kys
>>
>>333473642
Pretty sure there is, but the special/full AKM is definitely the standout stash because it was supposed to be the end of some stupid riddle quest.
>>
>>333473461
>Misery removes all default stashes.
epic meme
would you like to tell me where the fine tools spawn in vanilla?
because i dont think its the ranger station?
pretty sure thats where they spawn in misery????
????
>>
>>333468735
>he moded the game straight away
lelo also
>Complete
>>
>>333473737
>some stupid riddle quest.
i think i came across some things referencing that

i just went there because i saw the backpack from the oil drum thing

how are you supposed to get there
>>333473698
>actually calling an underfolder a krinkov
fattest post ive ever seen
>>
>>333473687
Might be cool then in a Stalker game. Do you get to choose which mag you use in Receiver? Like I see in that image the magazine floating to the side, would be cool if it had all the magazines you had on you there and you scroll through them.
>>
>>333473738
>THEY SPAWN IN MISERY BAAAAWAAAA FUCK YOU DON'T BULLY ME ;_;
Fucking pathetic.
>>>/reddit/
>>
>>333473846
>actually calling an underfolder a krinkov
I'm talking about vanilla, dumbfuck.
>>
>I tried Complete and that was an improvement.
LMAO
>>
>>333473846
There are 3 Alun journals in stashes that I can't remember specifically, but they all include really vague hints to there being something at the gas station. Assuming you have a single explorative bone in your body, you probably check out the roof.
>>
>>333468735
>I wish someone would make a mod that would unlock that half of the city and other areas in the game.
that would require actually building additional areas you can't just magic them out of thin air
also complete is for babbies who want to play stalker but don't actually want to play stalker
>>
>>333473908
krinkov is a russian sounding word americans made up to sell aks74u's in the early 90's, it triggers /k/ spergs because only cawaduuty players and hicks use the term
>>
>>333473846
>how are you supposed to get there
Jump from the water tank DUMBFUCK. It really isn't worth it.
>>
>>333474081
I know how to get on the roof, I was asking about the riddle, you fucking nice person
>>
>>333474075
I use it because I like how it sounds better than AKS-74U.
>>
>>333473856
Yep, that's a numbered inventory bar. Pressing '1' brings up the first item, '2' the second, etc. If you're already holding a magazine in it gets swapped with any item you select next. If you select a magazine with your firearm put away you can add/remove cartridges from it.
>>
>>333470874
Slugs let you handle armored humans slightly better, but shotguns are best reserved for mutants and very close combat.
>>
>>333474278
>not using the full name
Aвтoмaт Кaлaшникoвa cклaднoй oбpaзцa тыcяч дeвятьcoт ceмьдecят-чeтыpe гoдa yкopoчeнный
>>
>>333474664
*чeтвepтoгo
>>
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>tfw modders put you're raifu in the game
AS VAL a SHIT
>>
>>333474904
What's the point of having a 9x39 gun without a silencer anyway? Better balance?
>>
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>>333474815
>ivan you need to shoot ammo to shoot faster so you can remove the kebab faster
>>
>>333470954
That's hilarious.
>>
>>333474471
>very close combat.
And even then you'd still do pathetic damage against armored cunts. If you think about it shotties really aren't that great of a weight investment, if you know what you're doing a .45 pistol/SMG and two F1s are way better.


>>333474664
I'm sorry but I don't speak roosters' language.
>>
>>333474904
They're almost the same thing from what I'm seeing after looking this gun up. It just has a folding stock and you can take the silencer off. Which like >>333474965 says, is kind of pointless if you're already using subsonic rounds. I guess the folding stock is a plus though.
>>
>>333470828
Don't bet on it. None of the original team is on GSC anymore.
unmodded stalker was never good
>>
with misery and Autumn Aurora the world feels bigger than it actually is because travel is so damn dangerous. at least thats how it was for me

also AA > misery
>>
>>333475085
> None of the original team is on GSC anymore.
none of the original team worked on CoP either, whats your point?
>>
>>333475085
None of the original team (well mostly) worked on CoP either and that turned out fine. I mean look at what the "original teams" went on to make away from GSC anyway. It apparently wasn't the team by themselves or they'd be making good things still, which they really aren't.
>>
>>333475120
love autumn aurora the rebalance feels really nice but still fun whereas misery wasn't much fun at all
>>
>>333475076
But the AS-Val has a folding stock.
>>
>>333475232
Whoops, misread. The SR-3 has a different kind of folding stock than the AS VAL.
>>
>>333475223
>None of the original team (well mostly) worked on CoP either and that turned out fine
Not really.
>>
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>>333472301
>tfw over 20 hours in receiver and still play it occasionally
I wish the devs would stop consorting with beasts and make a proper game of it.
>>
>>333475076
Internally they are essentially the exact same fucking gun
9x39 with an ak pattern receiver
one has an integrated supressor and goofy integrated skelestock, the other has a mini ak handguard and ak47 type screw hole for a stock
>>
OK, guys, I only played the first one like thirty years ago but right now I'm in the mood for some comfy guitar music at a bonfire to forget all the shit in my life.

What should I do, vanilla with some fixes, give some heavy mod a try? I don't want it to be too hardcore, at least at the beginning, and I clearly need a plot to follow
>>
>>333474965
>>333475076
Taking the silencer off radically reduces the length of the rifle which makes it easier to operate in tight environments. It also has an integrated post foregrip. It's more or less a straight upgrade from the VAL but it pretty much never gets any mention.

I also think it looks much nicer.
>>
i would love a mix of stalker and receiver i think the gun love by receiver will work great in a game like stalker but
>>
>>333475387
figure it out or ask /vg/ to spoonfeed you, dont shit up an actually good thread with your autism, faggot
>>
>>333475357
If you're talking about the VSS and the AS-Val, their parts aren't supposed to be interchangeable, the VSS is supposed to have much tighter tolerances.
>>
>>333475313
Yiffe!

Overgrowth release never
>>
Why does everyone hate complete? It makes the game more dynamic and to certain extent immersive. You just don't those "WOW" moments without it.
>>
>>333475387
Have you beat vanilla?
>>
>>333475293
Consider also that with the original team SoC was in development hell for forever and was greatly scaled down from the original idea. Consider also that the original team made fucking Metro, which while fine, isn't Stalker.

>>333475393
You'd probably be better off using a gun that doesn't use subsonic rounds if you're going to take the suppressor off anyway.
>>
>>333475508
weak bait, might work in /vg/ though
>>
>>333475460
talking about AK9 and VAL
i doubt their parts are interchangable but the actual parts that make up the firearm (receiver/trigger assembly) they are identical in functionality
>>
>>333473248

did you forget that carrying artifacts barehanded causes radiation or were you just pretending to stumble on (and sprint with) a whole heap of lead boxes

I'm joking it's obvious kys
>>
>>333475535
Consider the fact that CoP feels like an abridged version of the Zone in practically every aspect.
>>
>>333475548
I don't even know what it is, I tried my best.
>>
>>333475610
Consider the fact that GSC doesn't consider it a full game.
>>
>>333475524
yes, years ago.

>>333475447
thank you
>>
>>333475745
Then try AA2 for something like "super polished vanilla" or AMK Autumn Edition for what can be more or less summed up as "NG+".
>>
>>333475535
>You'd probably be better off using a gun that doesn't use subsonic rounds if you're going to take the suppressor off anyway.
9x39 is an extremely effective moderate cartridge for the urban counter terror environments it's issued in, because of its massive weight it has extremely large wound vectors and high impact force.

also, you are aware most pistol cartridges are subsonic, yes? i dont think many feds bothered to stick suppressors on their tommyguns like its fallout 4
>>
>>333475610
Pfff, fucking what?
>>
>>333475313
Receiver has some poor design elements that make it an interesting game to reference and pull inspiration from, but not something that should be built on. Manual weapon operation (with a bit of streamlining) would be a great addition to an open-world FPS with minor survival elements like Far Cry and STALKER.
>>
if you dont mind me asking but what are the best mods for CoP ?
>>
>>333475572
all of the stashes have cigarettes in them, and artifacts give such a minimal amount of radiation that even with three of them in your inventory it takes 5 minutes to build up enough to do any damage
stop posting aspie
>>
>>333476045
Gunslinger :^)
>>
>>333475907
Everyone is super fucking friendly for no reason whatsoever (Duty and Freedom having a truce? Bandits sharing a roof with Loners? The military not shooting everyone on sight? Seriously?).
Few if any anomalies outside of the clusters.
Greatly reduced mutant presence.
Almost no radiation whatsoever.
It's as if the Zone got turned into some kind of fucking family friendly theme park.
>>
>>333470874
priboi story, the toz shotgun with buckshot and slugs/darts will carry you through everything, it's glorious
>>
>>333476045
CoC with AO

Read the /vg/ sticky
>>
>>333476045
Sigerous Lost Soul, Valley of Whispers, Chernobyl Chronicles.

>>333476216
That's not a CoP mod though, it's standalone.
>>
>>333476152
You can't seriously tell me you enjoyed the random pockets of radiation in SoC, especially towards the end of the game.

I didn't really feel there weren't enough mutants. There were places in SoC with lots of them (like in front of the bar) but I never really felt overrun with them in SoC and it didn't feel lowered really in CoP, though maybe you think that because the maps are larger.

The first bit is a fair complaint I guess. Though I don't see the issue with truces. Pretty sure it's explained in the game too why Duty and Freedom have a truce at Yantar and why the bandit boss is in Skadovsk. The only military I remember in the game were in Pripyat and there weren't really any other people in there besides the military and Monolith, and they do shoot them. I think after you beat the game if you stay people will start coming into Pripyat but I never really did that.
>>
>>333476376
>>333476216
>>333476106

thank you guys for the help :)
>>
>>333476376
It uses the CoP engine interation, though.

That's like saying Nehrim isn't an Oblivion mod.
>>
>>333476152
>Few if any anomalies outside of the clusters.
I'll give you that. The rest is ass pulling bs.

SoC on the other hand had artefact spawning from thin air which you could collect with zero effort.
>>
>>333476009
I'll have you know that after a couple hours of play you can reload a gun faster than most reload animations in other vidya. The keys are pretty intuitive.
>E E 2 Z
Just unloaded the gun, dropped the old mag, grabbed the new one and loaded it.
>E 3 2 Z T
Just unloaded the gun, placed the empty mag back in your vest, grabbed the new one, loaded it and then chambered a round.

You can do this shit by muscle memory, especially in a game where you don't die to a single bullet or constantly get chased by roborapists so you can take your time.
I believe people who say it's too complex to implement in a proper game are merely spoiled by one-button reloading.
>>
>>333476507
Oh yeah I forgot to reply to that part here >>333476476

There has to be a happy medium here. Like you said, it was way too easy to hoard artifacts in SoC but I also think CoP's method is pretty boring.
>>
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>>333468735
That crater thing tingles my stalker senses. Imagine what kind of artifacts and mutants would be there
>tfw NEVER EVER STALKER 2
>>
>>333476668
You mean Stalker 2 after Cossacks 3.
>>
>>333476476
>You can't seriously tell me you enjoyed the random pockets of radiation in SoC, especially towards the end of the game.
You're supposed to be in an irradiated to shit place, so no. It really wasn't a problem either save for those fucking spot that gave instant full radiation (and I'm pretty sure that it's permanent if you aren't playing with ZRP).

>maybe you think that because the maps are larger.
That's part of the problem, the maps are big and the number of spawn seems to be about the same as SoC, but shit's way too diluted and the alife doesn't do much, it feels dead as fuck.

>Pretty sure it's explained in the game too
It seriously comes off as fanfic shit, and even some of the NPC mention how it felt "unusual" that stalkers didn't just blast the fuck out of the crashed helicopters' survivors, especially considering the military's attitude in the previous games.

>>333476502
>It uses the CoP engine interation, though.
Pretty sure it's based on OpenXray and it requires having CoP only for covering their asses.
>>
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>>333476715
>You mean Stalker 2 after Cossacks 3.
I wish.
>>
What's a good mod for second playthrough?
>>
>>333476945
Read the fucking thread.
>>
>Playing Clear Sky
>Find an obvious stash box
>Cant open it
>Loot a random dead body, has pda info with secret stash location
>Its the one i couldnt open
>Have to get the PDAs to active stashes

Was my shit bugged or was this just bad design?
>>
>>333476715
I want to believe
>>
>>333477038
It's actually good design, considering that SoC stashes that are empty until you find the info (and the shit respawns), or the CoP ones that make the game piss easy.
>>
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How can I improve my breeki nation?
>>
>>333470832
15 hours? 15 minutes in and i murder both merc groups for that loot, even on dark road.
>>
>>333469420
is this mod compatible with a game using Russian language? Looks dope but I'd feel uncomfortable playing it with English text and whatnot.
>>
>>333476779
>It seriously comes off as fanfic shit
Top kek. Games lore is fanfic shit based on Roadside Picnic.

>NPC mention how it felt "unusual" that stalkers didn't just blast the fuck out of the crashed helicopters' survivors
Did you even play the game doe? Notice where the crash sites are located.

>You're supposed to be in an irradiated to shit place
And it fucking is. The thing with CoP it let's you roam around the map at will, not just navigate predetermined corridors like most of SoC. It would be extremely retarded to fence areas with RETURN TO COMBAT SOLDIER zones.

>That's part of the problem, the maps are big
That's not a problem at all. Why the fuck do you need to be swarmed by mods all the time?

>alife doesn't do much
Heh, like always. Also, random spawns of high level mods kick in in the second half of the vanilla game only.
>>
>>333477254
Doesn't Aw nu come before Cheeki Breeki?
>>
>>333477254
The motto should be "a nuuh cheeki breeki iv damke".
The currency should be vodka.

>>333477291
It's standalone, nigga.
>>
>>333476510
Not saying it doesn't work, but that the key choices and sequences don't support a speed above the slow crouch that Receiver moves at. That's fine when the game is designed to be brutal, unfair, and require many complete restarts to finish once, but more than one hostile at a time and shit goes pear-shaped.

Some actions can be compacted to make play a little faster. Tap R to eject a magazine onto the ground, and insert the first magazine in your inventory/belt. Hold R to pull out and examine the weapon's magazine, release to re-insert. While a magazine is in-hand, tap LMB to insert a round, RMB to remove a round, or hold a MB to add/remove rounds until no longer possible. Etc.

Still emphasizes preparation and offers the minute control of Receiver, but balances weapon control with situation awareness.
>>
>>333477349
>>333477358
Thanks lads, almost embarrassed myself.
>>
>>333477325
>Top kek. Games lore is fanfic shit based on Roadside Picnic.
And CoP feels like it's a fanfic of a fanfic.

>Did you even play the game doe? Notice where the crash sites are located.
Did you even bother with talking with NPCs? Some of them mention that they saw the soldiers and they intentionally avoided eachother.

>And it fucking is. The thing with CoP it let's you roam around the map at will
And that's handled like shit. You can seriously go out at night unarmed, take a few hours long jog and come back unscathed, it's THAT bad. Some mods fixed that by increasing the number of spawns/and or altering the alife, but it still feels completely unlike the zone without anomalies outside of the shitty stalls and radiation pockets, and as far as I know only SGM bothered with adding those.

>It would be extremely retarded to fence areas with RETURN TO COMBAT SOLDIER zones.
Still better than CoP's shit.

>Also, random spawns of high level mods kick in in the second half of the vanilla game only.
And by the time they start spawning they're completely trivial.
>>
>>333477392
I've hot reloaded while being chased in circles by a drone several times (even once with the bolt action rifle), you underestimate just how gud it is possible to git at the system.
The system you propose isn't minute control at all, instead of pressing R and watching an animation, you are pressing R WHILE watching an animation. There is little difference between your proposed system and the GoW active reload.
>>
>>333477612
>Some of them mention that they saw the soldiers and they intentionally avoided eachother.
And this is wrong or illogical how?

>And that's handled like shit. You can seriously go out at night unarmed, take a few hours long jog and come back unscathed, it's THAT bad.
You're reaching dude. One of the spawn points is right near Skadovsk, same about Yantar. Maps in CoP are open not fenced hallways like in SoC, so you have a chance to sneak around something, yeah. Not a bad thing.

>Still better than CoP's shit.
Nope.
>>
>>333478061
>And this is wrong or illogical how?
The soldiers could've reported the station's location and came back with reinforcements, and given how the military was a bunch of dicks to everyone the loner's natural reaction would've been killing them before the military could have the chance of doing so themselves. Even if they were injured, even if that was a dick move.

>You're reaching
No, I'm not, try it for yourself.

>Nope.
Yes. The SoC beta builds maps (which you can find on some mods like LWO) and CS's swamps are large non-urban non-linear maps done right, CoP's maps are just garbage.
>>
>>333477656
Remember, I'm not saying Receiver’s controls can't work with other game types, I'm saying they don't work well with other game types.

Receiver is about how complicated gun operation is, and the satisfaction of being a skilled operator. But for those few successful hot reloads, how many failures did you have? Those failures probably made you more inclined to engage cautiously at distance, rather than make a risk-reward gamble.

And without that risk-reward element, there's little action and all simulation.
>>
>>333478290
>urban maps done right
Nigger please. Beta maps were shit.
Cl's bog is on par with Skadowsk not better. And It's not an urban area.

>The soldiers could've reported the station's location yada yada
So, after complaining about fanfic, you're shitting out some fanfic of your own?
Why would they risk their lives attacking armed to the teeth soldiers? Because soldiers are dicks? Ridiculous. Why bandits still exist in the same universe then?

Why would soldiers attack the station and how? Why they don't bomb the shit out of the Cordon village?

> try it for yourself
I tried and got raped by four snorks and some dogs behind Yantar. Reaching as fuck.
>>
>>333478852
>Beta maps were shit.
Still better than CoP's maps, at least the mods that use them make them interesting.

>And It's not an urban area.
Reading comprehension much?

>Why would they risk their lives attacking armed to the teeth soldiers?
Not making their location known and risking getting buttraped.

>Why they don't bomb the shit out of the Cordon village?
They do.

>Why bandits still exist in the same universe then?
That's actually a very good question as CoP bandits might as well not exist.

>I tried and got raped by four snorks and some dogs behind Yantar.
I'm talking about CoP you goddamn moron. Try doing that in Zaton or Yanov before getting the Hunter cheevo, or better yet any cheevos (they actually increas the spawns, but those shit maps still feel empty and not really challenging).
>>
Looking at CoC, you guys have any recommendations for which weapons overhaul to use? I saw someone mentioned AO earlier
>>
>>333479185
AO is the best weapon overhaul available.
>>
>>333479185
They're all shit in different ways, STCOP and AO are the most supported ones.
>>
>>333479083
>I'm talking about CoP
Oh yeah, I meant Yanov.
>try this with easy modo
Why? I played CoP your way and got rekt thus disproving your tales.

>Not making their location known and risking getting buttraped.
Selective reading much? How exactly they are risking buttraped in the middle of the zone far away from military installations at the time military lost their choppers to some unknown threat.

>They do.
And it's still there not buttraped near the actual millitary checkpoint while some hobotown in the middle of ass field should be obliterated.

>That's actually a very good question as CoP bandits might as well not exist.
Huh? There's shit ton of them on Zaton. They work as low level mobs and do this just fine.

>Still better than CoP's maps
Nope, still garbage.
>>
>>333475524
vanilla is easy expect the part where you go look for psy protection (i was so fucking scared ) so i end up rushing to prypiat and that turn out fine
>>
>>333478303
I'd argue that's a skill ceiling problem. In PvP, those more capable with their firearm will be more likely to rush those less so, causing them to fumble in their panic.
In Receiver, there is no risk-reward gamble as the positive outcome can only ever be mere survival, the situations requiring good control of reloading mechanics arise out of the player's control.
>>
>>333470509
Why so butthurt, OP?
>>
>>333479645
>try this with easy modo
>Why?
Because by the time you get those cheevos you're already a killing machine, I think those increased spawns should've been enabled by default, and the cheevos should've trigger AMK levels of spawns.

>How exactly they are risking buttraped in the middle of the zone far away from military installations
First, they sent you, the military wouldn't have much of a problem with sending more, second, there is a lab not too far from the camp.

>And it's still there
Every fucking time I play SoC, be it vanilla or modded the military always starts shit with the rookie village.

>There's shit ton of them on Zaton.
It's the same shit as the hunter cheevo, they never engage you until you're at a point where they become completely nonthreatening.

>Nope, still garbage.
Just like your opinion :^)
>>
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I played Lurk and Misery. Lurk was pretty fun and Misery kinda is too but Misery feels like inventory management the game. There's so much shit. I took that alternative start thing and that shit was a nightmare.

Now I just RP in a bandit camp I took over.
>>
>>333480202
>I played Lurk and Misery
I'm so sorry for your lost.
>>
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>>333480223
What's wrong with Lurk?
>>
>>333480346
Bloom out of the ass, bloody screen so real, artifacts are just rocks (and they aren't even worth much), AI that is either dumb as fuck or terminator tier depending on the build, SKS is basically a Gauss gun because of le ebin /k/ meems, guns in general are powerful as fuck, and while there isn't anything wrong with that mutants aren't balanced (AMK and similar mods mix the vanilla mutants with much more resilient and powerful reskins of them), economy is even worse than vanilla. "STALKER for people that don't want to play STALKER" describes it pretty well.
>>
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>>333470438
The usual faggotry, and reminding Holden about 1.2
>>
>>333473248

Wait what the fuck does chasing Tuna add to all this? I just grab a LLC for the wheel and shoot the trio of fucks then and there.
>>
>>333479991
>the military wouldn't have much of a problem with sending more, second, there is a lab not too far from the camp.
Except they would considering the chopper mishap and their utter inability to clear even the noob village.
What the lab has to do with it?

>Every fucking time I play SoC, be it vanilla or modded the military always starts shit with the rookie village.
And it's still there. Why military doesn't want to level it to the ground but at ther same time care enough to send troops to yanov or skadovsk somehow?

>It's the same shit as the hunter cheevo, they never engage you
Except they do, they're just not insta aggro from the start. Nothing wrong with that.
You might want to play Metro for the non stop action.

>Because by the time you get those cheevos you're already a killing machine
Any vanilla stalker game ever.

>Just like your opinion :^)
What are the "good" beta maps then? Let's see what your opinion is worth of.
>>
>>333479850
Higher skill ceiling is good - which is why I'm for more nuanced magazine control - but a respectable skill floor is also necessary. Imagine Receiver turned into an arena shooter, with a pillar-strewn arena where ten or twenty 'copters chance you down while turrets pop up non-stop. Great e-peen material due to the really high skill ceiling, but the floor is so high that few people would subject themselves to it.

And that notion of "mere survival" is why I see the controls as something inseparable from Receiver; you expect to die in Receiver, frequently and clumsily. But for the drama of dipping near a total failstate and recovering, it needs to be harder to completely fail. That means more freedom to reposition, which means shifting focus from weapon operation.

As for the PvP notion, I'm obviously ignoring that. PvP Receiver would be interesting and worthwhile, as opponents are also liable to err and fumble.
>>
>>333480971
>What the lab has to do with it?
Dunno, the fact that docs about the Gauss gun are still there and it'd be easy for you to get in there if you make the drunkard talk?

>And it's still there.
I don't think we have a way to actually be sure of that unless I'm misremembering things.

>Except they do
No, they don't, seriously.

>Any vanilla stalker game ever.
No. In SoC you're already getting buttraped since Agroprom which is really early. Or if you really fuck up the army raids the rookie village before you even leave Cordon.

>What are the "good" beta maps then?
I'd wager that ALL of the beta maps are better than the CoP ones.
>>
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>>333480508
Didn't seem all that bad, but then again the only other thing I played was vanilla so I can't really make a fair comparison.
>>
>>333480998
You can reposition while reloading though, even while distracted it wouldn't take longer than standard reload animations.
And obviously you couldn't base an entire game on the lethality of Receiver and keep the only enemies drones. Consider a more Swat 4-esque game where proper weapon handling is the key to efficient gameplay but also that enemies are not as punishing.
The skill floor can always be lowered in singleplayer not by changing the mechanics but simply making the enemies less of a persistent threat. More cover to reload in with enemies less likely to rush, while still offering the option of moving quickly and reloading on the fly for a better time.
>>
>>333481257
The fact that artifacts are completely useless should be more than enough to consider it as utter trash. It had one good thing, the weapons, and even that aspect wasn't that great anyway.
>>
>I tried Complete and that was an improvement.
kys fampai
>>
>>333472402
>exosuit
>in the garbage

Where in the garbage do you buy an exo suit?
>>333472768
Stashes are empty 'till you pick up info on them.
>>
>>333482514
Not on CoP.
>>
>>333482547
I don't remember CoP because I didn't play it anywhere near as much as SoC but I don't remember a garbage in CoP
>>
>>333482608
>I don't remember CoP
Then why in the fuck are you replying to posts that are about CoP?
>>
>>333482649
Because I saw "the garbage" and assumed you were talking about SoC, you cunt. Chill the fuck out.
>>
>>333482725
>not reading the whole chain of replies
Fuck off, retard.
>>
>>333481186
>Dunno, the fact that docs about the Gauss gun
Again, what it has to do with millitary wanting to wipe out stalker hubs like yanov or skadovsk when they don't want to wipe out newbie village right in front of their base at all?
Motivation in your fanfic gets more convoluted with each post.

>I don't think we have a way to actually be sure of that
Ahem, what? The fact it's still there from the start right in front of the millitary base.
It's also a prominent hub and entrypoint for freshbloods and a place of residence for a famous trader.
>not a primary target

>No. In SoC you're already getting buttraped since Agroprom which is really early.
That demonstrates the difference between free roam and linear games.
You can venture out into zombie village near Skadovsk right at the start and get swarmed but you're not forced to. Or Caves with snorks.
SoC simply funnels you through hallways fenced by radiation and anomaly fields right into the mob spawns.

>No, they don't, seriously.
Check the container depot near yanov or that checkpoint near jupiter.

>I'd wager that ALL of the beta maps
Too bad they're not in the retail version of SoC then. None of retail SoC maps are better than CoP maps in any way. Most are much worse.
>>
>>333482794
>REE
Someone piss in your coffee this morning or did you see someone jizz on a printout of your waifu?
>>
>>333482816
>Ahem, what? The fact it's still there from the start right in front of the millitary base.
You don't fucking see the rookie village in CoP.

Actually fuck this, I feel like I've been talking to a FF fanboy. Or a brick wall.
>>
>>333482959
Are you fucking retarded?

I'm trying to get you to explain YOUR OWN motivation for military attacking a far out stalker hub like yanov or skadovsk when they don't care for the same hub right under their noses, dumbass.
>>
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Just do it stalker >>333482959
>>333483072
>>
>>333468735
Fallout and stalker have the same problem
They are both shit games
only way to make them good is to mods them
so people can have their polish turds

The big problem is that no dev wants to make a post apocalyptic open world Fps

Fallout and Stalker are the only two

If an actual good dev made an open world Post-Apocalyptic

FPS IT WOULD GOTY
but no one wants to do it because they dont want to be compared to Fallout or Stalker
>>
>>333483391
edgy as fuck
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