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>Overwatch has a netcode of 20. Wow
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>Overwatch has a netcode of 20.

Wow
>>
20 ticks?
>>
>>333376674
Yes 20
>>
>>333376606
20tick servers, yup.
And that's why Overwatch will never be an esport.
>>
20 whole netcodes? That seems way too high.
>>
>>333376760
ITS CINEMATIC GUYS
ITS CINEMATIIIIIC
>>
>people complained sniping classes were too strong
>they will just change the hitboxes
>literally nothing they do can change how good snipers are and they will always be inherently overpowered

Nice """""""e sport""""""""
>>
>>333376738
For e-Sport matches it will use an netcode of 60
>>
I read this somewhere, might be bs, but are clients running 20 tick and servers running 60 tick so its more like 32 tick?
>>
20.8 tick public servers, currently.

With 60 tick available for customs.
>>
It's 60 in private servers, btw
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>>333377068
>>333377047
>>333377001
Why isnt public 60?
>>
>>333377001
>>333377047
>>333377068
60 isn't actually a lot for a competitive FPS.
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>>333376606

Myth that was dispelled many times by people who actually know what they're talking about.

Unlike a retard who installs Wireshark and fashions himself a networking professional.
>>
>>333377628
Blizz confirmed it themselves.
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>>333377001
That's still very low.

Also how will techniques learned at 20 remain applicable at 60? At such low numbers the difference in gameplay is phenomenal.
>>
>>333376606
>Overwatch has a netcode of 20.

remember when we thought that kids would be really great with IT since they've grown up in the internet age?
>>
>>333378112
see
>>333377047

They'll probably just play customs.
>>
>>333376606
>Multiplat FPS

Shit as expected
>>
I just have one internet, how many netcodes can I use on it?
>>
>>333377628
>"it's a myth"
>"it was dispelled by some autist on reddit and people believe him"
So if it's a myth then why do the vast majority of players experience the results of a 20 tick almost every match?

And why did blizzard release a development update video just a couple of days ago talking about it saying it's true and they know people don't like it so they're going to make improvements on it?

And why did they already begin working on it with the patch that came out yesterday?
>>
>an fps game with anything below 100 tick

trash
>>
>>333378340
I dont think consoles have 100 tick, but it works fine without it because its not a mouse.
>>
Who are even the bad guys in overwatch?
>>
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It has fucking aim assist, people. The game was designed for toddlers and stoned dudebros.
>>
>>333376606
20 fucking ticks?

bhahah hahah far CS went over 100 a more than a decade ago.
>>
>>333378602
The PC version doesn't have aim assist. The console version does, because it's a console version, where FPS games play like shit due to a controller.
>>
>>333377628
It's not a myth when blizzard actually said it's 20.8. Idiot http://us.battle.net/forums/en/overwatch/topic/20742886413
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>casual game
>20hz tick
Why do you think you need more for a casual game?
>>
I dont know what any of this means
>>
>>333378329
>blizzard release a development update video just a couple of days ago talking about it saying it's true
Source
>>
Not sure if you guys are dumb or not informed enough.

Every server will run at 60 ticks. Is the client will run on non-private matches at 20.8 ticks.
>>
>>333378761
tick rate is essentially the server updating the game world and disseminating that information to the players, higher tick = more frequent updates , smoother game more accurate and less guesswork where the game fills in the gaps of what is actually happening.
>>
>>333378897
The servers run at 60hz, the client sends info to the server at 20hz you fucking autist. Please ctrl+w you fucking faggot.
>>
>>333378761

Don't worry, neither does anyone else in this thread
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>>333378740
20tick is absolutely garbage no matter how you look at it, even for a casual game.
That being said though, 20tickrates go beyond garbage and just outright unacceptable and laughably pathetic if paired with what tries to be a competitive shooter. And knowing Blizzard, they're going to force Overwatch to have an esports scene, so a low tickrate is just retarded.
>>
>>333378682
PC version also has aim assist. Check any stream with someone playing the guy with a revolver. Not to mention that almost every fucking ability is auto aim.
>>
>>333378993
No it doesn't
>>
>>333378975
>i'm retarded so that must mean everybody else is too!
nah sorry m8 it's just you this time.
>>
>>333378818
Are you really so stupid you have to ask for source before just going to youtube and searching overwatch to find the official channel?

Here, let me spoonfeed you like a little baby, here comes the airplane vrroooooooom
https://www.youtube.com/watch?v=vTH2ZPgYujQ
>>
Why did Blizz make it 20? What are the benefits to that?
>>
>>333379115
cheapest solution I guess

casuals won't care or understand because they fucking suck either way
>>
>>333379079
I'm so stupid that I got you to do it for me.

While you're up, I like my coffee with 2 sugars and your salty whining, bitch.
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>>333378948
Alright. In comparison, what is tf2 and cod4s tick rate? I feel like those were pretty shoddy
>>
Can someone post aim assist pasta please?
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>>333378993
I'm in the beta, i play the game, and i play the guy with a revolver a lot. There isn't aim assist.

A lot of the ult abilities have auto aim yeah you're right, but normal shots do not. Unless you play Winston or Symmetra, then their guns just automatically hit enemies as long as you're in range cause they're beams, which is stupid but whatever.
>>
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>>333379115
Less tick = less performance/bandwidth requirements = more game instances = less queue times
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>>333379228
I dunno about CoD but I'm pretty sure whoever runs the TF2 server is able to determine the tickrate themselves.
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>>333379228
>>333379304
Default TF2 is 64 tick
>>
>>333379228
i think the default for TF2 is 64
>>
https://www.youtube.com/watch?v=vTH2ZPgYujQ

This is requisite viewing before anyone makes any sort of comment in threads discussing Overwatch's netcode. Most people don't even fucking know what "netcode" means. It's easy to act smart about this when chances are the extent of your video game knowledge is limited by the nature of your role as a consumer and nothing else.

Blizzard perfectly explains the design decision in this video, and they even say that custom servers will have customizable client update rates (up to 60 hertz, or 60 ticks as you faggots are so obsessed with calling it).
>>
>>333377179
because it would be a waste on consoles
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>>333379115
Its cheaper. Its also will be harder to distinguish between very good players and scrubs because everything is a guess game.
>>
>>333379304
>>333379363
>>333379373
Well then im curious to see how OW plays
>>
why cant 60 be public
>>
>>333379404
>still 4 ticks less than CS:GO
>>
How the fuck is Overwatch going to successfully join the "e-sports scene"?
>>
>>333379404
You are the faggot if you think that 20 is acceptable for anything but spam shitfest. But no worries your game will die pretty soon.
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>>333379467
>LITERALLY UNPLAYABLE
>>
>>333379115
lets casuals have a chance at actually winning

the game has a cash shop remember, can't put them off by letting other players be better than they are
>>
>>333379501
Watch the video before commenting, please. Thank you.
>>
anything below 128 tick is just garbage
>>
>>333379497
it wont

its just blizzard still being hung up on losing dota 2

every game they've released since giving up the golden goose has esports shoe horned into it
>>
>>333379570
Fuck you. And your shilling video.
>>
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There's a lot of fucking retardation in this thread so let me fix that.
>servers run at 60.5hz tick rate
>clients by default run at 20.8hz tick rate
>there will be an option to up your client tickrate to 60hz
The reason they're doing this is because 60hz requires more bandwidth.
This is all explained in the netcode video

Too bad the game's casual trash anyway.
>>
>>333379497
It won't, its too casual, just like hots will never join lol and dota in moba scene
>>
>>333379501
>your game will die pretty soon
Someone always says this about a Blizzard game and it never happens.
>>
>>333379504
Well people already bitch that csgo valve servers are shit because they use 64 instead of 100 tick.

And there is indeed a noticable difference between 60 and 100.

60 Tick is shit.
>>
>>333379570
Tickrate isn't a complicated concept to understand you mouthbreathing tard.
You don't need to watch a 20 minute video of developers trying to justify a shitty tickrate to an uneducated audience to be able to call out a shitty tickrate.

20tickrate is laughable and you're a retard.
>>
>>333379594
>refuses to inform himself
>acts big anyway

Typical anti-Blizz behavior, totally baseless and without merit.
>>
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>>333379583
https://www.youtube.com/watch?v=TQmrajx7Xrs

Can we stop pretending that 128tick solves all issues? It's fucking autistic and shows you know absolutely fuck all about netcode.
>>
T W E N T Y
>>
>>333379645
You're right, it's not complicated, but a lot of people didn't even know what a tick rate was when it came to FPS games before this whole overblown controversy. Because of that ignorance, many people only base their opinion off that shitty misleading CS:GO image as if a FPS with no mitigation or movement abilities is at all comparable to the nature of a game like Overwatch.

If the tick rate were needlessly high, everyone would just play a fucking sniper class since they'd have the advantage every time.
>>
>it's a /v/ is clueless but pretends to know what they're talking about for gamer creds episode #534295629

sigh
>>
>>333379629
I watched OW streams daily when closed beta started. Viewer numbers literally declined with every day and i lost all interest in characters and gameplay like in a week. Its babies first FPS, a casual game with no advanced mechanics.
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>>333379417
Heh
>>
i honestly hope all these posts that say people don't understand tickrate are just shills, and not some pathetic loser looking for easy yous
>>
>>333379782
>defending or giving free pass to sub-128 tick garbage in any manner

more disgusting than the fatties you post
>>
>>333380023
I think those people are lonely neckebeards who has great expectations for their next big game to be hardcore at!
>>
Rainbow Six siege didn't teach anyone how utterly atrocious messing up tickrate can be, did it
>>
>>333377179
Money
>>
>>333378993
As somebody who actually can play the game, it doesn't have aim assist on the PC.
>>
>>333380194
It may not have aim assist but it has bullet assist. Shot near the target and it will hit most of the time.
>>
Custom games let you hit 60, and that's where actual competitive lives.

As long as they give me options, I'm fine.
>>
>40 Dollarydoos and they can't even offer you 60 ticks on all matches
Well thank god i got in the beta to satisfy my curiosity about the game
>>
>>333380091
>thinking 128 tick fixes everything
You're literally fucking autistic and should probably kill yourself.
>>
>>333376738
>will never be an esport.

Why would anyone but faggots care about esports?
>>
>>333376606
the servers are 60 ticks

the clients are 20 for casual 60 for ranked

the real problem is movement based abilities giving you i frames dependant on your latency

so you could activate one, lag switch and your bullets will count and the person shooting you in your movement ability animation wont
>>
>>333379615
>>333379782
source?
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>>333380570
haha ikr bro fuck those nerds and their gay "esports" lmao :D
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>>333380609
underrated post
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>>333380609
>fps with i frames

hahaha its worse than we all thought
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>>333378329
>So if it's a myth then why do the vast majority of players experience the results of a 20 tick almost every match?

Confirmation bias; same as every other myth.
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>>333380658
I dont know what message you are trying to convey
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>>333380730
clients are 20 tick

servers are 60 tick

you wil only recieve 20 messages per second

but its calculating 60 in a buffer
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>>333377628
Retard.
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>>333376606
not even a full simulation

its using gears of war 1 style predict based on what button your pressing
>>
>>333379974
you mean like hearthstone is to TGC? and HOTS is to MOBAs, it may be casual but that appeals anon
>>
Overwatch is casual. Casual people have shitty internet and shitty computers. 20 tick doesn't require a lot of resources.


Blizzard doesn't give a shit about competitive play, if they did they would have a 100+ tick rate option.
>>
>>333380730
Have you even played the game? You get killed way too many times when you are running behind a wall
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>>333379893

Because it was never a significant issue.

At 20 even casuals will learn what a tickrate is because they will bitch and complain about the wonky "competitive" gameplay. They will then be made fun of by more educated gamers because "lawl, don't know what tickrate is" - and it all percolates from there.

Before the PS3/PS4 era I'd question if console fags even knew what Frames Per Second was. They still don't know hz is.
>>
>>333378134
Remember when you held any optimism for video games?

Fuck, I fucking crave the days World War 2 Shooter #15 was gaming's biggest problem.
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>>333379497
1. The name of the developer on the box
2. Activision now owns MLG
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>>333376606
viral
>>
>>333380990

Step away for a second and realize that the vast majority of game makers are not looking to make the next best game. That's a secondary or tertiary concern.

All AAA studios and nearly all Indy devs are looking to make the BEST SELLING GAME. Tickrate has nothing to do with that in Blizzards plan for the game.

They don't want an e-Sports platform. They want a platform that they can change what "e-sports" means and then have that platform fit into the new definition.

It's not the same thing.
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>netcode of 20
You're retarded.
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>>333376606
20 what? Use your units, weren't you ever in high school?
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>>333381283
I always still say "sayj" even though I know it's "sah-geh"

Anyone else?
>>
>>333380913
Isn't that what most netcode optimization methods do
>>
>>333381587
I always hear it as Sage (the plant) even though I studied Japanese.
>>
>>333381647
Not the good ones

Skullgirls and counterstrike calculate every possible future

Then Updates based on which future is selected
>>
>>333381268
>They don't want an e-Sports platform. They want a platform that they can change what "e-sports" means and then have that platform fit into the new definition.
Huh? The fuck does that mean?
>>
>>333381854
That's some gurren lagann shit
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>>333379404
>1776+240 A.D.
>20 tick rate is done on official servers so 300+ ping chavs with 7 potato proxies can play on Burgerland servers
>having to rely on Custom Servers for a better experience because devs forget why server regions exist in the first place
>>
>>333381863

It means they don't care about a scene being competitive, they only care about it appearing competitive.

See: 20 tick rate.
>>
>>333382181
This assumes that they actually want to appear being competitive. Have they've done anything related to e-sports though?
>>
>>333380913
Predicting every possible future in a game where everyone is the same speed and uses hitscan is fine

But when your running 100s of miles and hour and warping all over the place

And every player moves differently and shoots differently

Compromises have to be made

And thats how we get overwatch xD
>>
>>333382262
Released "Competetive" mode today

Bought mlg

Said that overwatch will be an esport
>>
>>333382262
they literally bought MLG
>>
>>333382415
>>333382475
Activision has tons of other reasons to buy MLG and CoD is the prime one, but it can be used to boost the popularity of their own future franchises. What did they do after they bought MLG? They've made the biggest CSGO tourney up to date. Good shit, I can clearly see they did it only for Overwatch.
"Competitive" is a ranked mode you expect out of every game nowadays.
>>
don't care, still buying
>>
I've played 30 tick games, didn't seem bad. what's the problem?
>>
>>333382737
Well trained
>>
>this number that no one cared about prior to the announcement of Overwatch is the reason that it can't be a competitive esport
>>
so is there gonna be a beta I can get in for free? I wanna know if this will be good or if it's just all waifus
>>
>>333377001
Isn't that what CS:GO uses and people complain about that?
>>
Please explain this tick thing. I dont play shooters but I am curious. Why is more better?
>>
>>333382879
>you're casting a competitive overwatch game
>a player gets hit by an attack that very clearly misses live
>have to explain this
>>
>>333382737
good little goyim yes yes buy more! it makes you happy!
>>
>>333382879
Gotards are perennially mad that Valve official servers are only 64 tick while competitive matches are on 128. And the main draw of third-party services like ESEA is that they have 128 tick servers instead.
>>
The word netcode triggers my autism so damn much. It wouldn't event bother me if a normie used it but for people who pride themselves on knowing about games to use such a meme term is appalling.
>>
>>333382973
it's just waifus

nobody ever talks about the game itself, it's just waifu this waifu that
>>
>>333380947
That's confirmation bias.
>>
the human brain can't interpret more than 20 netcodes
>>
>>333383104
I've signed up for the beta, but I guess that's pretty much like entering a sweepstakes and winning at this point.. boy I miss when betas used to be free and not tied behind pre-orders
>>
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>>333379629
Even Dark Souls 1 is more popular atm on Twitch.
>>
>>333383006
20 tick = server updates 20 times a second where everyone is, where they're aiming etc.

More is good and low tick can lead to missing shots you would have hit or more rarely being shot around corners, but thats usually lag compensation's fault.
>>
>>333383020
Is there ANY wemb of this? Or a video at least. It sounds like a big dumb meme
>>
>>333383006
Heres a dumbed down explanation. The lower the tickrate the laggier the game is, the more you'll get hit around corners or miss shots you know hit.
>>
>>333383148
I felt that way before i knew the 20 tick meme so...
>>
>>333383167
>boy I miss when betas used to be free and not tied behind pre-orders

Overwatch beta is free. If you preorder you get a shocking 3 days of beta play before it goes open and anyone can join in
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>>333383196
not even out lel
>>
>>333383230
>muh feels
Literally useless. I played the stress test and only ever felt something wonky happen maybe one or two times after playing for about 10 hours.
>>
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>>333383220
>people in this thread complaining about tick but can't even explain what it is
>>
>>333383230
You felt that way after* learning of the 20 tick meme. Then you started to pretend that you remembered things differently to fit in with your new beliefs. You know what that's called?

Confirmation bias.
>>
>>333382984
CS uses 64 tick not 60
>>
>>333383279
If it's not out it should have higher views due to hype. Ever since the Overwatch ass ban bullshit Overwatch fell from 8k viewers to measly numbers. Probably unrelated through.
>>
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20 THICK RATE
0

T
H
I
C
K

R
A
T
E
>>
>>333383330
aren't they something about how many times the server checks in and out with the client in certain amount of time? or is that ping?
>>
>>333383424
Yup. BF4 has a magical tick rate of 10 making helicopters teleport forward constantly rather than actually fly.
>>
>>333383420

Kill yourself fatty enabler.
>>
>>333383420
your shitty post wasn't funny the first time and it isn't funny now, you fucking moron
>>
>>333383424
Wow so you people really are complaining about something you don't even understand.

Again, if it's such a bad thing for competitions show us some proof. Shouldn't be too hard to find a video if the """""netcode""""" is so bad
>>
>>333383420
More like thick rape
>>
>>333383492
really? I thought it was 30 now with the option of having servers at 45? It is sorta bad, but I've had rockets hit things that they shouldn't have hit so it works in my favor time to time
>>
>>333383279
Streetfighter 5 is only 1/4 out and has 6k viewers!
>>
>>333383617
I wasn't one of the people complaining, I was just guessing what it's related to.
>>
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You ever seen a CS:GO replay and wonder how the fuck did the guy 1 deag someone when the crosshair wasn't on the guy's head?

It's because CS:GO replays are recorded at 16 tickrate instead of the regular 64 tick and misses the finer, minute mouse movements that a player uses in the split second he flicks to someone. That's how tickrate is important.
>>
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>>333383548
LOW TEST
O
W

T
E
S
T
>>
>>333383637
Idk, stopped playing it after 2 months since release. 30/45 sounds playable at least.
>>
>>333383751
you should get back into it, it's pretty fun.
>>
>>333380947

That happens a lot in Dirty Bomb and it's got nothing to do with tick rate.
>>
>>333383368
CS:GO also uses Source and because of that the hit detection is somethings left to be desired even by early 2000 standards.
>>
>>333383980
Hitboxes and hit detection has been mostly fixed since the September 2015 update with the notable exception of a diffusing CT
>>
>>333384108
defusing rather
>>
When fucking BF4 can have 144Hz tickrate 64 player servers, I don't see why Overwatch can't. I bet they don't even support fucking LAN.
>>
>>333383196

yeah and dark souls 2 is apparently more popular and less dead than dark souls 1 according to your logic?
>>
>>333382984
CS matchmaking servers use 64 tick. You have services that offer 128 tick though and every pro match is also 128 tick.
>>
Comp Overwatch will be equivalent to comp Smash 4 lol
>>
>>333379615
>the answer boils down to, "because we're cheap fucks and want our profits as wide as possible"

Yeah fuck you, Blizzard
>>
>>333378740
I dont have a reaction face as smug as I need for this reply
>>
>>333384108
>>333384175
What's the problem with a defusing CT?
>>
>>333384287
>Comp Overwatch
No such thing will happen. People will try to make a comp but it will fail because Blizzard does not have the ability to balance PvP.
>>
>>333384591
The CT model moves (rotates) slower when he's aiming while defusing than the true movement of the player's aim so the hitbox isn't aligned correctly if the guy's flicking his crosshair around wildly while defusing
>>
>>333384287
Even if it shouldn't, Overwatch will most definitely get a pretty large viewebsse. You guys fail to see that no matter how shitty a game plays competitively, what matters most for its success as an Esport is the publisher, popularity of the game and general marketing. See heroes of the storm.
>>
>>333376738
>>333376606
That's the same pace Call of Duty runs at.

Glad to know they know what tier of gaming they're targeting with Overwatch.
>>
>>333384631

It's actually balanced very well, comp already exists in the beta but its limited due to how small the playerbase is currently. Right now it's mostly tribes/tf2 "pro" players.
>>
>>333384842
Ranked is 60
>>
>>333380753
he's saying ur a faget
>>
>>333377047
Why is custom games 60 tick? I'm assuming that's like making a lobby where you can play against your friends.

Wouldn't they want the public servers the ones with 60 tick?
>>
>>333377184
This. CS:GO competitive and tons of custom servers is 128.
>>
Everything about the way they worded their networking video made it sound like the current tick rates are temporary.

Id imagine theyre trying to make sure the servers are functional for the initial influx of players on release, then increasing the tickrate once the population hits a consistant playerbase.
>>
your reaction time is about 200 miliseconds

you run at 5 tick
>>
>>333386014
Humans cant even see past 20 ticks.
>>
>>333386553
And the human eye can't perceive more than 24 cinematic fps
>>
Say what you want about assfaggots but this game had amazing netcode.

I tried playing with a throttled mobile bandwith of max 64 kBit/s and I still had a ping of 60 or so
>>
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>>333386785
Forgot to attach my stupid image
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https://youtu.be/vTH2ZPgYujQ

So does this sound good?

Are they bullshitting?
>>
>Billion dollar budget
>Years of development
>Scrapped for a TF2 clone
>No competitive aspect

Preorder to ONLYWATCH
>>
>>333386860
Hon is literal god tier gameplay. It ruined my experience on any other mobs because everything else feels so slow with dull animations. Anyone who says differently clearly never played it
>>
>>333386785
>>333386860
HoN is a fantastic game

I don't know why it didn't pick up

Fuck S2 Games they're retards.
>>
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>>333386014
>Not improving yourself to live in superior 7 tick
>>
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Overwatch is a casual game made for casual players and children.
why bother with e-sports when Hots already failed miserably?
>>
>>333387569
Maliken too busy cruising in his Ferrari buying ice rinks to care about proper advertisement. At least it's huge in Thailand. Those guys have work days off to watch GSL hon and world finals kek
>>
>>333387569
>>333387558
Because once 2.0 hit, it became more and more of a trainwreck.
>>
>>333387748
Just because a game is simple it doesn't mean it can't be competitive.

Just look at draughts, for example.
>>
>>333388238
I mean it was pretty much over once S2 decided to release it to Garena. They somehow thought their "second generation moba" Strife was going to do anything other than throw their credit as developers right in the trash.
Up until Wza the human dumpster was coming up with the ideas, the game was on the right track.
>>
>>333376738
>esport
Thank God for that
>>
Even Battlefield 4 has 144Hz servers.
>>
>>333387693
man this guy is buff

like the fucking Hulk
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