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Currently playing this game for the first time. Holy shit, I
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Currently playing this game for the first time. Holy shit, I'm having a blast. I didn't think I could feel so much fun from games anymore. So then why are there asswipes like this?

http://www.complex.com/pop-culture/2014/03/donkey-kong-64-worst-nintendo-game-90s
>>
>>333197738
This game is HUGE. And full of stuff to collect. Nowadays, people don't have the patience to sit through something like this. If you look back when it released, it raked 9/10s and sold millions.
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>>333197738
I'll be honest, I always saw DK64 as one of the most polished N64 games out there. Alongside Paper Mario 64, it is probably one of my favorites on the system.

I actually did not have the luxury of having Banjo Kazooie or Tooie for quite a while, so DK64 was my first taste of Rare before it died.
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>>333197738
I never understood the hatred for this game. Unless you are some sort of ultra hardcore Country fag, this game is pretty good. Shitload of content, five mechanically fleshed out characters, cool looking areas, great soundtrack, fun multiplayer, neat secrets.

This guy's got some really shitty opinions if he things it's the worst game in the system. He lost me as soon as he mentioned a "magical feeling". Fuck off.
>>
+ GOAT boss battles
+ GOAT music
+ fantastic level design
+little quirks and differences between the Kongs which are a nice touch
+ cart levels

- too many mini games
- majority of bananas are races against time
- too many collectibles
>>
>>333197738
I bought an N64 a few years ago JUST so I could buy and finish beating this game. I never owned it as a kid growing up, it belonged to my cousin. Another cousin of ours kept deleting our progress so we never beat it. Fuck that bitch.

I still haven't beaten it and it's collecting dust somewhere...
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>>333197738
Clearly you haven't reached the beaver bother minigame.
>>
DKC is a moderately challenging sidescrolling platformer with moody music and tight controls.
DK64 is a collectathon with empty levels devoid of any real obstacles or platforming, with music courtesy of clumsy xylophone man.

It's the best representation of everything wrong with platformers during that era, trying to shove in as many features and collectables as humanly possible, no matter how vapid or obnoxious shit like having to to run back to the character barrel to pick up a purple banana is.
>>
>>333197738
collectathon bullshit
why do I have to do the 100 coin star 5 times on every fucking level?aaaaaaaaaaaaaaaaaaaa
>>
I got the VC release just for the unlockable retro games.
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>>333199373
>clumsy xylophone man
fuck you and your actual shit opinion. Not all the levels are Frantic Factory and Crystal Cave.
>>
>Then you'd repeat that for 80 hours, and this was supposed to be a fun game.

I think that's part of his problem. I replayed it a few months ago and it only took me around 25 hours to 100% it.
>>
>>333199034
>one bad thing
>out of an entire ENORMOUS game

>>333199539
>play a collectathon
>WHAT THE FUCK WHY DO I HAVE TO COLLECTATHON
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>>333197738
>Donkey Kong 64 is good meme
This game is LITERALLY quantity over quality. It's a tedious unfun piece of shit.
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>>333199884
what does a collectathon do better than a normal platformer?
>>
>>333199884

There were plenty of bad things anon, that's just something that left a larger impact on me.
>>
Aren't most games today collectathons if you want the 100% achievement? I struggled more to get Platinum in Demon's Souls than I did to get 101% in DK64, and trust me, those were some ballbusting Beetle Races.
>>
I bought the Wii-U version of this game, and one of the mini-games is literally fucking impossible with LCD TV lag. Thankfully you can pause the game to cheat and get it pixel perfect..
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>>333199825
>not getting that additional 1%
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>>333199965
Be a collectathon.

Don't fucking play games of genres you don't like, you fucking cumguzzler.
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>>333199782
>>333199373
>there are people who disilke Frantic Factory's level theme
What the actual fuck.
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>>333199884
It is one thing to collect items as you go, another thing to see items you cannot collect even if you are standing on top of it because you have to switch characters. You have to play as all five characters and retread through the levels five times. If they got rid of the other four characters it would actually be much more bearable.
>>
>>333197738
Levels are too large with too little in them, too much backtracking and the controls are clunky.

I could possibly forgive the first two if it wasn't for the last one. But if Banjo-Kazooie perfected the controls why is DK64 so clunky?
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>>333199782

The music isn't bad, but its definitely a step down from even DKC3. It also sounds similar enough to Banjo-Kazooie that it just hammers in more that you're basically just playing an inferior version of Banjo-Kazooie.
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>>333200105
No retard I'm asking you why collectathons are even considered good gameplay in the first place.
>>
>>333197738
It is fun but a pain in the ass when you have to run through every single level at least five times with the different kongs in order to do everything.
>>
Banjo-Kazooie was a superior game that didn't feel like an overbloated mess with tons of empty space, unnecessary padding, and horrible pacing.
>>
>>333200209
that's not what you asked, dumbass.

Because I find it fun and good game design is ultimately fun or rewarding of some sort.
>>
>>333200498
What's GOOD about it?
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>>333200547
>Because I find it fun and good game design is ultimately fun or rewarding of some sort

Literally fuck off now.
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>>333199034
Pretty easy mini game once you figure it out
>>
____________________________HE____________________________
>>
HAS
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>>333200602
You're not saying anything. "cause it's fun" isn't evidence to support the claim that collectathons are good games. Why do you prefer to run around over designated points all over the level and then be punished if you forget one? Collectathons take a good idea like the 8 red coins design and turn it to rotten gameplay by staling out the experience.
>>
Did someone say DK64?

https://www.youtube.com/watch?v=9qYShc9D9uk
>>
>>333200547
Ideally, a good collectathon squeezes as much as it can off the game's mechanics, while offering a good challenge. I understand people claiming that DK64 felt overbloated, but the genre itself is not bad. I just can't figure out people that complain about the game giving them things to do.
>>
http://strawpoll.me/7281967

https://www.youtube.com/watch?v=LdW8Y0dDkM8

https://www.youtube.com/watch?v=-GkkZoaPCrU

https://www.youtube.com/watch?v=YPCCDj6zSp4

https://www.youtube.com/watch?v=g7hvjAHOLoE

https://www.youtube.com/watch?v=INBXZNDWtYo

https://www.youtube.com/watch?v=0h64gtpFj90

https://www.youtube.com/watch?v=LfsbOaqCJvE

https://www.youtube.com/watch?v=twSyUzRRY08
>>
>>333201006
Where do you draw the line on something like Mario 64's red coin levels and a collectathon? Multiple collectable objects?
>>
DK64 is 9/10 for me. If they simply had made it so you could switch Kongs on the fly (except in specific Kong restricted areas of course) instead of having to hunt down a barrel every 10 seconds it would be 10/10.
>>
>>333200945
Are you fucking incapable of reading?
>>
So, should I dig out my N64, and go pick up a copy?
Only DK I've played is Country 1 on the SNES
>>
What were the point of the 5 Kongs? They all play almost exactly the same and their differences are barely utilized. It's mostly hit their switch to get their banana.
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Conkers bad fur day is the best platformer rare ever did for the n64
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It was definitely the worst Nintendo character game on the list; probably the worst Nintendo-published game as well, besides the sports garbage and maybe the Starcraft port/Goldeneye.

Too much collectible shit and too many characters. I know we all love the DK Rap, but let's be real, the game could have been played with only DK and Diddy. Diddy's got his jetpack which can beat out Lanky's balloon, Tiny and Chunky's size powers could have been given to DK and Diddy, and Chunky in general was just a clone of Donkey Kong. It was mostly to pad out the eight levels that were in the game. Also 90 percent of the time the character-specific challenges weren't platforming or mastering the moves specific to that character, it was just "You've gotta be small" or "You've gotta be big". No challenge to it, just "Go back and pick the right character for busywork."

It's not like it was a BAD game, but definitely the weakest of the bunch, you know that well.
>>
>>333201479
>CBFD
>Platformer
It's still a great game nonetheless.
>>
>>333197738
It's really fun at first. It just happens to have a lot of filler. A LOT. It loses it's charm whe you're checking off the same shitty checkboxes for the 5th time each level.
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>>333201262
Your argument for why collectathons are good according to your posts are

>I find it fun
>Good game design is fun or rewarding (never explains what makes it a good design besides "it's fun" which doesn't define the genre)
>Be a collectathon (never elaborates what constitutes a collectathon or other than collecting things showing your shallow knowledge on the subject thus far)

I can read fine
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>>333201479
It's barely a platformer and no it is not. The gameplay segments are worse than DK64 as it's basically a puzzle game. The controls are also absolute garbage.
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>>333201118
vote faggots.
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>>333201405

It as made by the team who made DKC3, they wanted to one-up the team that did Banjo-Kazooie. I assume their line of thinking was like
>Banjo-Kazooie only has two characters you play at the same time, our game is going to have five whole characters!
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>>333201162
The red coin challenges required Mario to do some tricky platforming and to fully explore the level that he was in, or a specific part of the level. The 100 coin stars in each level show you need to have an absolute mastery of the mechanics and how the level works to get all 100 for the star.

DK64 had plenty of collectibles but you rarely ever had to do anything besides use your character's specific talent (shrink under this and hit the switch, grow big and hit the switch, fly up there and hit the switch, handstand through kicksand to hit the switch). You never really needed to do any difficult platforming besides the final level.
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>>333201632
Any game mechanic that is fun or rewarding is good design.

Sorry you're still incapable of reading.
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whats dk64 like if you've got autism/severe ocd?
the amount of stray items you find is insane.
>>
mainly because there are some people out there that want to be different so they have a different opinion on everything and they usually don't agree with themselves.
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>>333201162
Mario 64 was still nascent with the idea and that's enough to send most /v/ people into rambling fits. There were a lot of decent collectathons in the GC/PS2.XB era, and the genre tragically faded out of sight after.
People are content with mindlessly wandering around a sandbox but they are up in arms if the game decides to give you something to do, which is where from a lot of the criticism towards Mad Max comes from.
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I feel like DK64 really should of been more in line with games like Crash Bandicoot or even the Sonic levels in Sonic Adventure, a fast paced, linear platformer in a 3D perspective.

What made DKC1&2 the way they are was their frantic kinetic gameplay and atmosphere, which DK64 kinda severely lacks in.
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>>333201696
THIS
The writing is the game's saving grace.
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>>333201839
I agree with you, Mario's coin challenges require him to reach nearly every point on the level and Nintendo didn't exactly make any level in a matter that made it feel like busy work aside from the first few levels which obviously are designed to acclimate the user to 3D platforming so it gets a pass if it's a little boring. I think collectathons remove a bit of the reward a player feels from picking something up on the level by dumping things out in high volume and lowering the challenge to collect them.

>>333201852
I'm clearly not getting anywhere with you but that's alright. If you actually enjoy collectathons I can't imagine there's a lot going on up there anyways.

>>333202190
Yeah I agree. I don't see what is inherently good about letting the user collect things when there's little challenge or incentive aside from numeric milestones.
>>
Reminder Creepy Castle was objectively the best World.
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>>333202265

I like to think as Crash as the real 3D DKC. I mean slide jumping in Crash 2&3 basically works the same way as roll jumping in DKC
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>>333197738
>asswipes like this

complex media is one of the worst pieces of shit on the internet, of course any "opinions" (keyword) they have are shit to be disregarded
>>
>>333202607
I personally really liked Fungi Forest the most.
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The collect-a-thon overload doesn't hit you too hard unless you try to get full completion. My first two playthroughs were normal and I had a blast, my third playthrough was getting 101% and I wanted to die.
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>>333197738

It's underated for what it is, but I will not deny that it's tedious to collect everything, and I probably wouldn't replay it after I beat it.

We need another DK 3D game. Before Mario homogenises everything.
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>>333199034
>finally finish it after a million failures
>move up the castle
>find out you have to do it twice
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>>333200956
I can't understand a single word of that.
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>>333204290
I think it was used something like 4 times

also, if you get all the blueprints, you can replay it whenever you want
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>>333201215
Yeah, I hated running back and forth to barrels. Besides that I loved the game.
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>>333201314
Sure. But you might want to play Country 2 and 3 first.
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>>333197738
Because the game forces you to play it in order to progress.

People hate being forced to play the product they bought.

Buncha faggots. Dk 64 is one of the most underrated games next to jungle beat.
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>>333200173

>another thing to see items you cannot collect even if you are standing on top of it because you have to switch characters
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>>333203814
>We need another DK 3D game.
I keep waiting and waiting. I'm starting to think we'll never get another.
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>>333197738
Fun game, but you can skip over half the golden bananas with no consequence because the requirement for entering new levels is so low.

Also, fuck whoever coded that beetle with a rusty pitchfork.
>>
>tfw DK is the most useless character in every game he's playable in
>Gorilla Grab
>Gorilla
>Grab
Is that seriously the best they could think of? Sure it might be a cool reference to DK Jr.'s role in DK 94 but I don't think they thought that deeply. Pulling fucking levers. Pulling levers. It can't get context sensitive than that.

That and he's in a game with characters bigger, faster and stronger too. The only thing he has going for him is that he's the first member of the DK crew. And all those context sensitive buttons and gizmos specifically for him I guess.

It's honestly kind of sad.
>>
>>333203814
>>333205535
Do you think it'll ever happen honestly? I would personally love to see another DK 64
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>>333205579
you can skip all the golden bananas because the game is broken

really though, only needing 100 major collectibles puts it in line with most other platformers of the day (mario 64 had 120, BK had 100, BT had 90, etc.)
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>>333197738
I love it too but character-specific collecting was a mistake.
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>>333206128
I don't think we'd see another DK64. Outside of indie stuff like Yooka Laylee 3D collectathons with big open worlds generally aren't a thing anymore.

Even 3D Mario has strayed away from that type of gameplay, instead opting for more of a linear platformer done in the vein of 2D Mario games, as seen in 3D Land and World.
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>>333200363
Like no bossfights though.
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Anyone has this on WiiU? I've heard some 64 games run worse on wiiu than wii for whatever reason.
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>>333201802
The game would have been fine with just DK, Diddy, and Dixie. Honestly I don't know why they introduced all those useless Kongs. Especially Lanky. HE doesn't really excel at anything. Diddy could have taken all the speed things, Dixie flight, and DK strength.
>>
>>333200363
yeah, but BK had that terrible flaw of "well, you died getting 99/100 notes? fuck you start all over again!"
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>>333201215
at least it wasn't some dumb shit like one barrel per level or you have to pick who you are when you enter the level

It could have been slightly better, but it also could have been a LOT worse
>>
Never had problems with any of the minigames, but fuck this has to be the hardest K. Rool ever. Got every single collectible to 101% but I could never beat him as a kid.
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>>333206002
Chunky Kong was a mistake. He took the role of strong kong away from our red tie guy.

DK is the Mario of DK64. No amazing traits, just kind of neutral.
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>>333206870
just don't die

there's nowhere in banjo-kazooie you should ever feel the threat of dying (except maybe the engine room, but you do that first anyway)
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>>333207093
>talking shit about chunky "hell of a guy" kong
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>>333201118
probably army-dillo 1 only for the classic DK sounds.

I like frantic factory's music but i dislike the boss remix. Jack was a great fight though
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>>333200103
>Not beating it with 0%
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>>333197738
>>333198621
The problem with DK64 is explained in pic related

>>333200363
On the other hand, as this anon mentions, BK fares far better thanks to much more fluid movement options - the main problem with Banjo Tooie is those options remained the same yet the size of levels easily tripled
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>>333207212
Chunky, Lanky, and Tiny are all not present in Freeze. Cranky is playable before all of them. How does that make you feel?
>>
I haven't played the game since I was a kid. For some reason I got stuck on the DK arcade at the end before the K Rool fight. Was able to get passed all the areas and bosses no problem but couldn't beat that minigame for the life of me.
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>>333207650
they improved on vertical movement though
>grip grab
>suction shoes
>spring shoes

kazooie on her own moves wildly fast and gets the glide ability as well. The level size wouldn't have been a big deal if you weren't going back to levels numerous times. That's my issue with BT, the backtracking. it makes most of the levels overstay their welcome. they shot for a "hey we're back here!" kind of feeling but it's more of a "here again?"
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>>333207650
>a game has too much content
>finding the minigames hard
there were like 3 that you should have trouble with total and the stupid 1 life donkey kong game to get to K. Rool
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>>333207687
As it should be. The 4 playable characters in TF were all introduced to the franchise earlier than tiny, chunky, and lanky.
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>>333207650
>>333208032

I didn't really have a problem with the bigger worlds in Tooie until I got to Grunty Industry which is so absurdly convoluted in stage design.

Halfire Peaks is pretty cool, but then afterwards it's Cloud Cuckooland which is extremely tedious due to the fact that there's only two warp pads, so to get around you're constantly going back and forth in the mountain area.
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>>333207687
if memory serves, lanky, tiny, and chunky are property of rare, not nintendo, and so can't be used in nintendo games, but can't be used in rare games either, because they're part of a nintendo ip

barrel blast was a fluke, nobody cared enough about it to say "you can't do that"
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>>333207687
chunky and lanky and tiny weren't in the first DKC game so i'm not sure where you're getting this supposed idea of butthurt
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>>333208460
Pretty sure Nintendo owns all of Rare's DK characters.

They just don't bother using them that much because honestly no one really cares about Chunky, Tiny, Lanky, etc. Tropical Freeze has all the kongs people like (DK, Diddy, Dixie, Cranky, Funky)
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>>333208460
Weren't some of the 64 kongs featured as trophies in brawl?
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>>333208460
Tiny and Lanky have been featured in later games.

Why the fuck wouldn't Diddy, Dixie, Cranky, Candy, Funky and any of the other Kongs be Rare owned?
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>>333208245
Playable Candy Kong when?
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>>333208879
Candy Kong is such a weird character design.

I think the team behind DKC1 agreed, which is why they opted not to include her in future games.

And before you say DK64, that game wasn't made by the DKC1/2 team, it was the B-team that made DKC3.
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>>333209060
>Candy Kong is such a weird character design.
But...
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>>333209315
no
>>
I would fuck Candy Kong in the ass.
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>>333197738
As a kid I could never get very far in this game. Maybe I was just retarded. But I still loved playing it.
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>>333199373
>with music courtesy of clumsy xylophone man

I agree with this part. Grant Kirkhope makes such dopey music. I never really got the hype surrounding him. David Wise is much better.
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>>333209608
same here
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>>333208879
Nintendo has already done enough damage with Crystal. Updating Candy would just usher in a new age of furries more so than she already has.
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>>333197738
Are you me? I also started playing this for the first time a couple days ago. Banjo Kazooie is better.
>>
Ape Escape shat on both DK64 and Banjo.
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>>333197738
Just playing the game
>Real Fucking Neato
Going 100%
>Real Fucking Disgusting
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>>333206870
Who the fuck dies playing Banjo Kazooie, a game literally intended for toddlers?
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>>333210059
>>
I was at this Mexican family's house and they had this game there. And at their backyard one night there was this red headed white guy. He was kind of molesting kids there while playing football with us. So we kind of beat him up for it. This was in the late 90s in Kingston, NY.
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>>333200080
Let me guess, the kremlim barrel shooting minigame?
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>>333210309
>dreaded this part as a kid
>played it again recently on xbla
>get to that part
>ohfuck.jpeg
>beat it on first try

It's easy when you go back and play it when you are older
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>>333211945
XBLA is easy mode, all the notes save.
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>>333209652
Nostalgia I think. That, and they probably give him too much credit when they hear he also worked on Goldeneye.
>>
>>333197738
Its one of the most bloated games of all time and only gets worse the further you get in.
They took Banjo Tooei's formula, made the words even bigger and more barren, added even more collectibles and then color coded them so you gotta backtrack five times to get everything. Plus the games filled with dozens of poorly thought out minigames.

It's the definition of quantity over quality and feels like a parody of Rares 64 era game design.
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dk64 has a lot of mysteries
>>
GET OUT
>>
I loved this game as a kid and it's one of my favorite N64 games
I never played a Banjo game
>>
>>333210059
by making a dumb mistake, trust me, it's happened to me several times trying to leave a level with a high note score.
>>
>In order to beat the game you have to beat the original DK and Jetpac
Why
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>>333219673
>People actually have trouble with Donkey Kong
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DK64 has the best final boss in a video game ever.
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https://www.youtube.com/watch?v=9qYShc9D9uk

>mfw
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This game is super comfy if you ignore the collectaton shit. Otherwise is hell.
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>>333220874
>those sound effects
>>
Too many ADHD kids not able to handle collectathons these days

BK and DK64 are some of my favorite games of all time
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>>333220583
This.

Also the N64's analog isn't the best thing for controlling 3D plats, and the camera sometimes moves around in inconvenient ways. Great game though.
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>>333206870
>>333207098
>>333210059

There's plenty of hard platforming areas where you can easily die and lose all your notes in the last 3-4 levels.

And that's one of the BEST THINGS about the game. You're a fucking disgrace if you think this element is in any way a flaw. The game was ruined by removing it in the 360 port.

The N64 version of BK is a rare game where death means something and you feel real tension over not failing and real excitement as you grab the last collectibles in a level, as opposed to just emptily going through the motions like in the sequel and DK64.
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>>333206002
> he's in a game with characters bigger, faster and stronger too. The only thing he has going for him is that he's the first member of the DK crew.

kek
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>>333198621
It was a mediocre plat former especially after Banjo Kazooie
Why the fuck did the game give you so many coins? I had 100+ for each character at the end.
I got sick and tired of climbing up some part of a level, only to have kersplat send you all the way to the bottom
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>>333198110
game is actually smaller than most n64 overworld. For exemple mario 64 has more level and more stuff to do. Even banjo kazooie and tooie are much bigger. The problem with dk64 is the artificial lenght by forcing the player to do tedious shit like shifting between 5 character who all have banana to collect while I love collectaton having to switch character to collect green or red banana is annoying as fuck.

It has small levels which don't really have that much unique content if you look objectively. It has 200 golden banana which make you think youll do a lot of unique shit but no over half (really) of them are barrel minigames. Which are often poorly made compared to the rest of the game and often require luck.

It was honestly one of the worst rare collectaton and I love these kinds of games. Controlling slow character is annoying too.
I've 100% this game 3 time and honestly I'd rather replay mario 64, banjo kazoooie or tooie over it.
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>>333226034

The actual levels are much bigger than those in B-K and Mario, dude. You have shit spatial awareness if you think otherwise. They're far more labyrinthine and claustrophobic a lot of the time, but they're still much bigger.
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>>333226034
You don't remember how fucking massive those individual levels were though.
A lot of it is pointless empty space but it takes forever to trek across the average DK64 level without abusing the warp system.
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>>333226662
M8 I've beat bk and bt and dk64 a shitloads of time and there is only seven levels. In unique content they are actually smaller because has said half the content are just the same mini games youve already done.

I have a photographic memory so when I play something once I register every area in a level. Because DK64 has little air platforming it makes the made less 3d dimentional which actually make them smaller. For exemple in mario 64 you have one of the smallest map like whomp fortress. However it's bigger than say jungle jape in the sense that you have more option to progress you're less limited to a said path.

One of the reason why dk64 might feel bigger is that yes in essence the maps are larger in size and it has a lot of backtracking. But the lack of height size outside of maybe frantic factory makes the map small as fuck.

In dk64 the characters are so slow that traveling the maps make them feel bigger and as said before while half the banana are mini game barrel 1/3 of the other half is timer shit. In essence these game have a lot of artificial length which would make someone think they are bigger.
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>>333227235
The thing is it's mostly empty area that are travelled by slow characters
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i "borrowed" this game from my cousin

never ever finished it
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It's not bad but conker bad fur day and the Banjoo games are better by far...
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>>333227554

>The maps are bigger but they're not bigger, because of some unintelligible autistic reasoning that has nothing to do with facts

Holy shit, you are actually retarded.
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>>333227554
>Because DK64 has little air platforming it makes the made less 3d dimentional which actually make them smaller.

You wot m8
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Kazooie>mario64=tooie>dk64>conker

Have hope for yooka laylee.
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>>333230068
mario 64 was far better.

Banjo was more about collecting and learning moves + backtracking.

Mario 64 was pure platforming
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>>333198135
>polished
>POLISHED
>ONE OF THE MOST POLISHED N64 GAMES OUT THERE

you best be joking nigga

the game had such bad slowdown it literally runs twice as fast when it happens

the game was lazily designed with shittastic puzzles and crap thrown around randomly

the fucking character models, enemy models and items change size randomly and the hit detection is all kinds of fucked
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>>333230182
I just preffer kazooie's levels which didn't feels as linear to me. Both are fantastic games.
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>>333230597
yea they are both fantastic
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>>333207687
Chunky and Tiny were just redesigns of Kiddy and Dixie.
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