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JUST

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Thread replies: 17
Thread images: 6

File: pROQegv.png (30KB, 638x1000px) Image search: [Google] [Yandex] [Bing]
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How do we go from
this.....
>>
File: UYW9OLn.png (6KB, 734x459px) Image search: [Google] [Yandex] [Bing]
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To this....

this is ds3.....
>>
>>333174293
Okay...names?
>>
>>333174192
>>333174293
People got lost and complained.
>>
>>333176132
>People got lost
Isn't that the whole point though
>>
>>333174293
nice job not using the names and arbitrarily calling one spot the hub and doubling paths on the original to make it look bad even though its just fine
>>
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>>333174293
>no source
>no names on the "map" besides the hub

fuck off
>>
>>333176190
Getting lost is now synonymous with bad game design
>>
>>333176454
>no source

play ds3
>>
>>333176505
Can't really do that until next week m8
>>
>>333176637
enjoy having the casul, babby mode map design burned into your skull as it all falls into place.
>>
>>333176505

>release date
>12 april

Yeah, sure, just play the game.
>>
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>>333176836
Assuming your "map" is real, as long as the game's good it won't matter
>>
>>333177086
>already apologizing for game's casualization
>>
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>>333177150
Plenty of good games are linear. Bloodborne was certainly more linear than DaS or DaS 2, but it was still a great game.

What I'm saying is that the linearity or openness of the map doesn't matter as long as the game is well-designed around it.
>>
>>333177406

Many of my favourite games have been linear as well. Half-Life for example is as linear as it can get, and yet it's easily one of the best shooters made.
>>
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Thread replies: 17
Thread images: 6
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