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>great story >incredibly atmospheric locations >best
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>great story
>incredibly atmospheric locations
>best hub in the series
>interesting boss encounters, not one is recycled
>started the whole thing

>awfully floaty animations
>relatively low weapon variety
>weapon upgrading is a grind
>some enemies have ridiculous health/defences, resulting in boring fights of roll, stab, roll, stab
>framerate issues
>is held prisoner on a decade old platform, shitty graphics from a technical standpoint

I'm still kinda split about the game. Not as good as DaS in many ways, yet better in others.
If only it wasn't held prisoner by Sony, imagine how much nicer it would be at 1080p+, 60 fps, no framedrops, proper AA and AF, etc.
>>
I'd pay good money for a Demon's Souls remake with the 6th archstone included.
>>
>great story
What story?
>>
>>333168074
That would be great.
I'm playing throught it again in preparation for DaS 3 and it's a genuinely enjoyable game, but having to use a shitty console is a hassle.
>>
>>333167651
Stop baiting . It's not going to happen and you'll never get it.
>>
>You will not live long enough to see DeS get a PC port.

End me.
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>>333168498
The emulators are coming anon. Until then I'll have to make do with the shitty version.
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>>333168168
Souls series have always been a "show, don't tell story" games. You have to understand the locations you're in, the enemies you're encountering and the bosses you fight. Of course, you're dumb enough to underline that
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>>333168940
Subtlety alone doesn't make a good story no matter how many people post their fanfiction on Youtube.
>>
>imagine how much nicer it would be at 1080p+, 60 fps, no framedrops, proper AA and AF, etc.

I don't even really care. I played it back when, it was a fine game. Those things wouldn't really make me want to replay it though. I guess a PC version would be nice so it isn't lost to time though when the last PS3s die
>>
>nexus
>best hub
What incredibly shitty taste you have.
>>
>>333169126
>>333168940

People seem to mix story and worldbuilding/lore or whatever. The actual story that unfolds in the game is that you are a guy who kills demons, then you go kill demons until you fight king demon and the story ends
>>
>>333167651
I would be ok if they remaster tha game and has stable 30fps, the PS3 is unplayable.
>>
>>333169905
>unplayable
People here really love to just throw this word around.
>>
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>>333167651
>Great story
>>
>>333167651
Starting to play Bloodborne, it seems like its a sequel to Demon's Souls, rather than Dark. What if it was?
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i'd pay good money for a DeS remaster, but only if they fixed some of the shit that didn't work. mostly i'd want them to remove crescent grass
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>>333170218

This nigga is playing demon's souls in public hahahaha
>>
Just post the comics
>>
>>333167651
It was boring, didn't even finish it.
>>
>>333167651
>interesting boss encounters, not one is recycled
Yes and no, they aren't really recycled, but some of them are pretty average ''mmo rpg'' kind of bosses, like the flame lurker and the old hero. Granted, most of them are pretty baller
>>
>>333170518
fuck off dsp
>>
>>333167651
i've seen a lot of screenshot of that game and everything looks like shit
>>
It has the best level design too. Getting to a shortcut always felt like a goddamn achievement. Now we have stupid bonfires and lanterns mere 200 meters apart from each other.
That's part of the reason why it had the best pvp too since you really felt the need to kill the red faggot to not lose the progress.

Healing system, weapon upgrades and general balance were fucking garbage though.
>>
PS3 graphics are ok you baby
>>
I just got this game today. I loved Dark Souls and I'm enjoying this too. So far I have beaten the first boss, the big black slime thing, and then in the next area I can't run across the bridge in time before getting burned by the dragon. So I have went to the next area with the fat laughing fire throwers and people who throw rocks, having good fun. The only major difference I can tell so far is that there is no estus flask, you have to use grass, but everyone seems to drop grass and I haven't dipped below 20 (of the minimum healing one) yet, even though I use it liberally. Give me some tips or whatever /v/, just get me hyped I don't know, maybe tell me why you love the game if you do.
>>
>>333170134
Doll has the same voice actress as Maiden in Black.
>>
>>333171009
o shit
>>
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I like Demon's. I dunno why everyone always acts like it doesn't hold up well.
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>>333170945
>Give me some tips
Good fucking luck beating red hot faggot with anything but a boss weapon or magic.

Back then people did not feel the need to act cool with gimmick builds and just went for the meat cleaver the first moment they could.
>>
>>333167651
>weapon upgrading is a grind

This is not a bad thing.
>>
>>333170218
Shit that guys like 60 isn't it?

I would totally chill with this old man in arbys and play dark souls
>>
>>333171163

what is the actual name of this red hot faggot? I want to know him when I see him
>>
>low weapon variety
What? Demons has a ton of great, varied weapons and the upgrade paths are numerous. The low armor variety is the issue, no the weapon variety.
>>
>>333167651
>started the whole thing listed as a positive
>>
>>333170945
The bridge level sucks and is one of my least favorite levels in the game. However, 1-2 (the bridge level) is also the first level that's not a tutorial. You can kill the dragon if you know how, but it requires a bit of playing around in other levels first.

If you haven't yet, go back to the Nexus. Now that you've beaten the 1-1 boss, the game has opened up and you can do whatever you like.

I'd personally recommend going into 2-1. 5-1 is also easy on replays if you're decent at the game; you find mace in 5-1 that will help with the enemies in 4-1.

3-1 is the best level in the series. Play offline at night for maximum atmosphere. a bit hard at first, you'll probably want to save it for later.

The Viscous Longbow is stupidly strong.

Also, make yourself a nice powerful Regen build; you'll thank me when you hit 5-2.
>>
>>333171349
Flame Lurker
>>
>>333167651
>have ps3
>don't want to buy de because it'll look and run like shit
should I just do it?
>>
>>333167651
Better than Dark Souls desu famalam. Good luck saying that without people lynching you though. I thought Dark Souls was a fucking disappointment in comparison. I just wanted more Demon's Souls, not something completely different.
>>
>>333168074
The 6th archstone is literally Lordran you mong
>>
>>333171163
You can 2-hit flamelurker with one of the hammers that drops off those midget assholes in the mines areas and a faith build, literally too easy
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>>333169714
>kill demons
that's not what I did at the end of world 5

I still feel bad about it :(
>>
>>333168940
>he plays souls games for the story

LMAO
M
A
O
>>
>>333171525
Sure, if you have the time, why not.

>>333171595
What weapon?
>>
>people asking for a remaster
you faggots are the reason this gen barely has any new games
>>
>>333171515

thanks lad I'll watch out for him

>>333171451

if it's anything like dark souls I bet I can shoot the dragons from a safe distance for five hours? even in dark souls I only ever did that on replays though, it feels too cheap to do on my first run. I'll try and keep any regen effect equipment I find, thanks for the advice
>>
>>333171536
While I don't like it more than Dark, I will say that I love the level design way more. I love the megaman-style of going to each stage & the shortcut porn. It's great.
>>
Anyone else find souls games boring? I'm maybe 2 hours into dark souls, can't be bothered to pick it back up again.
>>
>>333171643
Mirdan Hammer, drops in 2-1 and 2-2 from the miners
>>
>>333171163
>Good fucking luck beating red hot faggot with anything but a boss weapon or magic.
Kek, killed him yesterday with a +5 Claymore on my first try. Looks like you just suck anon.
>>
>>333171720
Yeah, Demon's Souls is a lot worse than Dark when it comes to shooting dragons. The only way to save one particular NPC later on is to shoot a fucking dragon.
>>
>>333169714
This.

Also, something that people tend to ignore with regards to Demon's Souls is the characterization.

By far the most flat characters in the Souls series. Ran through for the platinum this last month, and that Mephistopheles quest line was absolutely god-awful. She literally re-uses the same line of dialogue four times, maybe has two unique lines, no resolution or reasonable explanation of her motives, etc.

Compared to say, Siegmeyer or Alfred. Alfred's quest line in BB was phenomenal, he starts out as a Solaire type, a helpful; likable character. You only see his true colors at the end; the VA blew it away. One of the best performances I've heard in games.
>>
>>333167651
Tendency and world tendency events were some of the neatest features in the game and it's something I'm really sad the series lost. It just added that extra element of community and really reinforced the idea of how everyone's game world is intertwined.
>tfw no more comfy Christmas server-wide white world tendency event or black tendency on Halloween
>>
>>333171515
Fuck you man, Flamelurker is easy. Just get the Purple Shield for its Fire defense and the regen mace from 5-1 and you can wail on him if you're not a retard.
>>
>>333171628

She was a demon though
>>
>>333170945
Learn the healing miracle and find the talisman of god from 4-1
It'll help alot
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>great story
What story?

>incredibly atmospheric locations
subjective

>best hub in the series
VERY subjective

>interesting boss encounters, not one is recycled
the majority of bad bosses in the series come from this game

>started the whole thing
fair enough
>>
>>333171962
Yeah I kinda like it too.
And it's subtle enought that you don't even lose anything by not dipping to either extreme.
>>
>>333167651
>floaty animations

What the fuck does this even mean? Stop using terms that you don't know the meaning of. I've seen you in other threads using this exact same post layout with lots of green memetexts using retarded terms like "floaty animations".
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>>333172037
>Latria
>Shrine of Storms
>not atmospheric

For fuck's sake Anon.
>>
>>333172037
>bad bosses
They aren't bad at all, the only problem is that there are only about 3 challenging boss fights in the game - Maneaters, Flamelurker, Allant.
Every other fight is in some way interesting, but also a breeze.
>>
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>best girl
>best feels boss (Astraea)
Dark's can't even compete.
>>
>>333172158
Not him but Dragon God is pretty bad
>>
>>333172037
>What story?
God damn it, anon
>>
>>333171525
It doesn't look that bad. PS3 graphics are ok.
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>>333172037
>the majority of bad bosses in the series come from this game
You can't even fault Demon's for this. Blame devs for being lazy shits.
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>>333172107
Yes yes, hurr memes durr greentext.
What I meant is that in comparison to the later games they look way worse. Running often seems like you're skating along, the speed doesn't really correspond to how fast your characters steps are.
And similar thing goes for swinging weapons, parrying, etc.
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>>333172158
The funny thing is that all 3 of those bosses you mentioned can be most easily cheesed with Poison and Acid.

Confession: When the game first came out, I died more to Adjudicator than any other boss.
>>
>>333172120

I think one thing that improves the atmosphere is the background ambience. In Dark Souls the ambient noises would go really quiet when you started moving or doing anything that makes a bit of noise. At least this was the case on PS3, it was a weird mix. In Demon's Souls you will hear the wind blowing and shit consistently

Or maybe it was because I was in soul form almost the whole time? Now that I think about it, I can't quite remember how it was
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>>333172434
When in soul form you make no running/walking noise.
It makes the ambient sounds pop out a lot more, but it also sounds really weird to me.
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>>333172346

What do you mean? The devs made the game, it didn't spawn from nowhere
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>>333170945
You can make it over the bridge in time if you bait the dragon out. Go out far enough to trigger it, then go back in. Then run after it while it does its thing. This makes the dragon itself trivial - the real danger of the bridge are its enemies, and how the dragon may force you into fighting them in sub-optimal ways. In essence, the dragon is forcing you to learn how to deal with multiple enemies without abusing the aggro-range/system to draw them out one by one.
>>
Sweet a DeS thread. I was gonna start a playthrough in an hour. Any build suggestions? I usually go strengh
>>
Ok /v/, what should my next move be?
>1-5
>4-2
>5-1
>>
>relatively low weapon variety
I bet you don't even dual wield. plenty of options avaliable. you can even dual shields.
>>
>>333172507

Yeah that's what I meant, you're quiet in soul form so the background won't be muted. But I can't remember if the ambiance remained as loud if you were human
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>>333172558
4-2 has the best place for grinding in the game, but it's right there at the very start.

5-1 is fun.

1-4 is best saved for last, or near last.
>>
>>333169905
>unplayable
So you were shit at it
>>
>>333167651
Astrea is the only good thing about this game. The rest of the bosses are trash.
>>
>>333172558
Bite the bullet, get the Valley of Defilement done. Bosses are ridiculously easy.

Also, what the hell is 1-5? Am I missing something?
>>
>>333172558
4-2
>>
>>333172518
I'm just saying that while the game itself had poor bosses. They could've realized what worked and what didn't for future Souls games. Instead they just recycled them.
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>>333172346
>You can't fault the game for this, fault the devs
wew lad. also why am I being flamed when this guy's post exists?
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>>333172754
I think he meant 1-4.
>>
>>333168074
>>333168240

The 6th Archstone would just be full of horrible level design and out of place looking assets.

>>333170854
I agree. Over all the levels are really well designed. Where as there was a lot of vertical level design present in Dark Souls to account for a singular or very few bonfires, Demon's Souls actually could have events trigger which adjusted the level and acted as "shortcuts" while not being so black and white.

Demon's is my favorite, it just has the best atmosphere and transparency.

You actually find out what happened in Boletaria through the NPC interactions and by inferences to things like the location of bodies (like the Brushwood set under Executioner Miralda potentially being Vallarfax). It also has a lot of really smartly placed equipment to assist you through the game, like the Purple Flame Shield being available early, or the Steel Shield being in the level that Armor Spider is, and it can be incredibly useful during those boss encounters.

The one criticism I have is that upgrading weapons needs way to many materials, but that is easily offset by the ability to easily dupe in Demon's.

I would say that Dark Souls is objectively better, just because they learned a shitload from Demon's Souls, and added a lot more content and it was a new take on the existing formula. There is always a sense of dread when you're progressing down into something like the Depths because you could very well get stuck, or have to trudge back through areas you've already cleared to be able to go buy resources like resins, moss, or spells or upgrade your equipment.

Dakr Souls 2 (and I assume 3) and Bloodborne just haven't innovated that much, which is why Dark Souls 2 especially feels completely bland.
>>
>>333172760
The game didn't have poor bosses, it had easy bosses. They were still interesting in concept and design.
>>
>>333172760
Not him, but calling the bosses bad is wrong. They all are good. You have seen better bosses in newer games, but that does not take from DeS bosses. I was a day one purchaser of DeS and it blew me away
>>
>>333172968
>>333173093
Okay. Poor was a bad choice. I just don't remember much about them really.
>>
>>333167651
>interesting boss encounters, not one is recycled
i remember the first 2 bosses in the Valley of Defilement being roughly the same fucking thing and both of them were easy as fuck
>>
>>333169905
As unplayable as Bloodborne is I would say.
>>
>>333172760
>>333173093

This is such a common complaint of Demon's and I don't like it, or even think it's justified.

Demon's had what a lot of the other games severely lack: Variety.

You never really knew what you would be coming up against. There were a few "traditional" fights like Flamelurker, Penetrator, and Man-eaters but most bosses had some kind of puzzle element you could exploit (like Old Hero's blindness, or using the topography in Adjudicator or Tower Knight) or had it's own unique feeling or setting like Dragon God and Storm King.

Dark Souls you know exactly what every boss is going to be, there's usually no interesting boss mechanic, or nuance you can take advantage of. They traded that for things like putting a channeller above Gaping Dragon, or the Giant throwing bombs at you during Iron Golem.

Once you realize that, you can appreciate Demon's Souls a lot more.
>>
>>333173368
I don't know, I thought most were pretty distinct. Even easy shit like Adjudicator had memorable designs and weren't just YOU'RE IN A RECTANGULAR/CIRCULAR ROOM FIGHT THIS DEMON, there was almost always something going on. Even the lamer bosses like Dirty Colossus had the fire gimmick for burning flies, for example.
>>
>>333173506
>Dark Souls you know exactly what every boss is going to be, there's usually no interesting boss mechanic, or nuance you can take advantage of. They traded that for things like putting a channeller above Gaping Dragon, or the Giant throwing bombs at you during Iron Golem.
I thought Gwyndolin's battle was pretty fantastic. The infinite hallway arena was really utilized well.
>>
>>333173506
I did like Demon's bosses from what I recall not just being "Dudes in armor" most of the time.

It's just shit I don't even know what I'm saying anymore. I'm shit at these games so a lot of the more puzzle-like stuff flew over my head.

>>333173595
Guess I just have poor memory.
>>
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>>333173506
I felt Demon's Souls was designed with difficulty being a result, while Dark Souls rode this wave and designed with difficulty in mind.

I honestly loved how different every boss was in Demon's Souls. I don't care about gimmicks, there was at least plenty of variety and interesting things happening. I just can't say the same about Dark, which is why it was such a horrible disappointment. I don't play games *because* they're difficult. I wanted a sequel. So whenever someone screams "git gud" and doesn't understand what the appeal of Demon's Souls is I kinda shake my head.

I hope Bloodborne is more faithful, guess I'll see when I play it myself.

Also, for people talking about NPCs in Dark Souls being more fleshed it, we'd already seen most of them in Demon's Souls so they were never interesting or unique in Dark.
>>
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Is there any other character/boss in the Souls series that could beat him?
>>
>>333174040
While Bloodborne doesn't really have more than a couple gimmick bosses, they did a good job of improving in terms of variety when compared to Dark Souls 1. Fights like the Witches feel like a much better realized Pinwheel, for example, and the beast bosses feel distinctly different from other types of enemies. You'll probably enjoy it more than Dark Souls in that regard, though maybe not as much as Demon's.
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>>333174001
No, he's the king of kings.
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>>333174249
At some point you have to realize that the old king is either a piece of shit or the manifestation of god.

How the fuck is he just sitting there chilling in the crypt letting everything go to shit? Why can't he just walk outside and solo the demons himself? Instead he just sits there because a knight with glowing eyes is there and waits for people to visit him.
>>
>>333174249
Yuria could just cast Plague on him three times
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>>333174249
That reminds me I've never gone there
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>>333174249
my character.
with death cloud
>>
>>333174249
To be fair the amount of health he had and the amount of damage he dealt fucking surprised me when I first fought him. Guy is badass af
>>
My framerate is getting absolutely FUCKED in 1-3 post Tower Knight, like as soon as I go through the fog that was previously unpassable til I beat the Dragon God, it turns to absolute barely playable shit, like 15-20 I'd guess. My guy is probably overlevelled a little at the moment so I'm surviving fine but christ, is it like this for anyone else or just my copy/ps3?
>>
>>333172250
I actually kinda like the Dragon God. Once you figure out the stealth gimmick it's pretty fun to fight it, and trying to take down the rubble before it sees you is a rush.
Plus it's one of the coolest-looking bosses in the game.
>>
>>333174040
Bloodborne had an opportunity to be its own thing overall while retaining a similar language to Souls, the same way Demons retained the language of Kings Field without trying to be Kings Field again.

Dark as a franchise spent most of its time trying to be the previous entry but not at the same time.

Dark Souls 1 repackaged Demons, made it "hard," then fell apart as soon as it stopped trying to be Demons.

Dark Souls 2 chased being Dark Souls 1, but now they wanted to make better PVP, and wanted the lorefags and fell apart the second it stopped trying to be Dark Souls 1.

Dark Souls 3 is basically just saying "fuck it" and repackaging Bloodborne after it fucked Demons and painted it in Dark Souls 1.
>>
>>333174249
The amount of guard break Doran had was ridiculous. One small swing could break an entire stamina bar.
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>>333174997
tried it just now. 1-3 functions normally, even if i pull the whole stairs of knights and red eyes. maybe you should clear your system chache once in a while
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>>333175320
I don't know, I'd say DaS 3 is repackaging Demon's but painted in Bloodborne, considering the assets and particles
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>>333174259
Sounds interesting, thanks anon.
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>>333174249
Most enemies fall flat in the face of his tactics. He's buff as hell and deals an insane amount of damage. When you fight him he doesn't even seem that determined to kill you. Just test you and see if you pose a challenge to him and if you want to you can continue to fight him. I think if you go too far away from him he just leaves anyway. He could most likely kill powerful foes such as Magus and Gwyn without too much trouble.
>>
reminder that DeS has series-worst bosses by far:

>dragon god
>storm king
>adjudicator
>old hero
>old monk
>leechmonger
>dirty colossus
>astraea
>armor spider

literally all shit
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>>333175524
just tried him again yesterday. even at 40 endurance he drains your entire stamina.
>>
>>333175709
*Manus
>>
>>333167651
>>333168240
It's a really really good idea to play DeS before DaS3.
Many references everywhere, I'm loving it.
>>
>>333175718
>your opinion is literally shit
>>
>>333175593

I'll try that, thanks man
>>
>>333175593
>maybe you should clear your system chache once in a while
Not him, but how?
>>
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>>333174249
>>333174586
>>333174673
>>333174828
>>333174852
>>333174901
>>333175524
>>333175709
https://www.youtube.com/watch?v=qutYD5UMhTY
>>
>>333175597
Mechanically its closer to Bloodborne. They basically use the weapon arts the same way as trick weapons transformation attack. Movement speeds, enemy placement/patterns/attacks, level layouts, etc. are ripped straight out of Bloodborne.

But it leans towards Demons in the weird horror rather than cosmic horror, right to the point where one of the endings is literally the black ending copy pasted. The false fire link shrine also reuses part of the Nexus topography.

It also doesn't use most of the Demons boss gimmicks, instead using more Bloodborne boss gimmicks.

So, again, as I said its a weird baby of Demons and Bloodborne but they painted it all to look like Dark Souls what with you going back to the kiln, and Anor Londo, etc.
>>
>>333176038
uuh. somewhere in the under game data utility i think
>>
>>333176081
Mmm, the sounds of a glorious king dying. Who can compare?
>>
>>333176081
>"ladies and gentleman, today is a proud day for science everywhere, since we've been finally able to splice together rooster and elephant"
>>
>>333176178
That's a pretty fair statement. Outside of the basic systems like magic and weapon arts, I've been trying to keep myself in the dark about this game, so I was going off of a base level assumption.

I have to say just from the beta videos, Lothric reminds me a bit more of Boletaria than Anor Londo.
>>
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>>333167651
>If only it wasn't held prisoner by Sony, imagine how much nicer it would be at 1080p+, 60 fps, no framedrops, proper AA and AF, etc.
NLOLFAGGOT
>>
>>333176297
dying female wow night elves
>>
>>333176613
>he wants to forever play at 720p/~30 with low-res textures and motion blur abound
>>
>>333167651
It's okay. Dark Souls and Bloodborne are both better, but Demon's is definitely way better than DaS2.

Eh I didn't think its level design was all that fantastic 2bh. I remember that one level was so fucking boring and annoying, I think it was 2-2, the ones with those fucking tunnels and those beetle motherfuckers that took forever to die. So tedious and boring.

But I do want to play through this again. I played DeS for the first time ever right before I played DaS. My first playthrough of both games were back to back. Since DaS had just come out I never touched DeS again afterwards.
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>>333167651
>I'm still kinda split about the game. Not as good as DaS in many ways, yet better in others.

The hardest questions for me is which one I liked more. They are both so great I think it's a tie. Sadly no other game in the series compared to them thus far.
>>
>>333176581
I mean, all things given its fair shake, the undead burg was closer to Boletaria design-wise that Anor Londo was as well. It even used a lot of the same set pieces with the dragon bridge.
>>
>>333167651
I love both games but the hub system in Demons Souls just feels lame, I want the world to be connected in these type of adventure games.
>>
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DeS is the only game in the series to get online right. You can't prove me wrong.
>both infinite PvP and PvE items given extremely early
>dying means instants 50% HP reduction, or 25% and a lost ring slot
>resurrection items are rare / very expensive
>everyone from beginners to late game players have a reason to go online in order to help advance the game in their own world, as the reward for both PvP and co-op is instant resurrection, meaning the multiplayer portion fully supports the single player experience

Whereas in all the other games you have covenant shit (that may be hidden in very late game) that only limits online, resurrection items are fucking everywhere, dead form doesn't matter much (or at all in DaS1) and worst of all many PvP covenants have nothing to do with with getting your human form back. Fucking Darkwraiths whose MAIN JOB is regaining their humanity literally can not invade in Hollow form. Online got turned into a grindy pastime for rewards that are only useful to very certain builds instead of being something that is tied to the single player experience.

While the new games mechanically improved many things and they're much better balanced (which is a really good thing from PvP standpoint as well), the core online mechanics is one thing they turned assbackwards with shallow covenants.
>>
I'm on my first play through and I'm stuck at the Old Hero. I know I can beat him but I just haven't been able to and it's an irritating journey just to get to him -_-
>>
>>333176178
>So, again, as I said its a weird baby of Demons and Bloodborne but they painted it all to look like Dark Souls what with you going back to the kiln, and Anor Londo, etc.
To me DaS3 is looking like a melting pot of all three previous games. The Bloodborne reused assets are kind of annoying just because I don't like that rehashy feel, but I'm hoping DaS3 will be the best of all the games put together.
>>
Who else wish they would've been friends.
>>
>>333176986
after years i came to the conclusion, that DeS is better. it was not easy. especially since i played DaS first
>>
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>>333176536
>UUUUUUUUUUUUUUUUGHHHHHKILL ME
>>
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DEMON'S SOULS WAS SO FUCKING GOOD
>>
>>333171581
Actually 6th archstone is the Eleum Loyce.
>>
>>333177175
my thoughts exactly. demons had the best thought out online
>>
>>333177256
>irritating just to get to him
DUDE
SKY MANTAS
LMAO


Remember anon, if you stand still he cant see you.
>>
>>333167651
This game's soundtrack was the best out of all of them. Sounded so fucking weird and trippy. I haven't heard anything else quite like it. It's like avant-garde opera or some shit.
>>
>>333177074
See, I ended up having a problem with both Dark Souls 1 and 2. The connected world was interesting at first and then it just started getting stupid. Too much was connected to each other, the variations became too large, and it suddenly felt like you had entire geographical inconsistencies just because you had these huge variations in level design smashed together that made the world seem smaller.

The benefit of the hub world in Demons is that you got 5 distinct locations that felt like places in a world.

It would have been near impossible to reconcile having Boletaria hooked right up to the Shrine of Storms hooked right up to Latria hooked right up to Stonefang.

Really, the only one that would have worked out would have been Latria sitting on top of the Valley of Defilement simply because the bottom area of Latria already had a place similar to the Valley.
>>
All I want in life is a Demon's Souls remake with the broken archestone repaired or repairable.

Also fix the boss AI. They shouldn't stop just hecause you're too far away.
>>
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>>333169421
PlayStation will never die
>>
>>333172158
The thing about DeS bosses is that they have weaknesses and if you exploit them they become piss easy, and the fun was in figuring out those weaknesses. But since what From considered to be normal balanced difficulty for a game was perceived by casuals as super hardcore and it became the shtick of the series, they started focusing on making bosses downright difficult. This philosophy eventually led to DaS2 and its armored humanoid galore.
>>
>>333177256
stay to right of the laser beam faggots. they can't hit you that way
>>
>>333177638
They can't hold off that debt forever.
>>
>>333167651
>No PC port
>No Buy
>>
>>333176178

I'll believe it when I see it, because literally everyone was saying "It's just like Demon's Souls" or "It's more similar to Demon's Souls than Dark Souls" for Bloodborne and Dark Souls 2.

I don't even care at this point. I'm honestly starting to view Demon's and Dark Souls as just anomalies. Dark Souls 2 and Bloodborne imo are nothing special. 7/10's where as the previous were solid 10's. Bloodborne just feels like they half assed it, and the DLC didn't add enough content to justify the increased price. There just isn't a lot to Bloodborne, and it falls into the same traps that the other games did, which is Ganksquads instead of really good Level design. Don't get me wrong, Bloodborne has better level design than Dark Souls 2, but theres just nothing in it. Theres not really that many NPC's to interact with, and the world is largely empty outside of a handful of armor sets and literally like 3 or 4 weaponst o find.
>>
>>333177421
https://www.youtube.com/watch?v=6ESqvGzdnvs
This is still the best song in all of the Souls games.
>>
I don't think Demon's needs a remake any time soon. It's still a fine game in its own right. I'd rather have new games.

I was going to say maybe in 10 years or so, but then I realize the game is already 6 years old. Fuck.

Bloodborne also made me realize how much I love cosmic horror when done properly in gaming, so I'd like to see more of those themes in the future as well.
>>
>>333177685
>This philosophy eventually led to DaS2 and its armored humanoid galore.
>Okay get this. Our next boss is gonna be a guy in armor
>Oh oh and the next boss? A in gut armor with a really big sword
>O-Oh! I came up with a new idea! lets have THREE guys in armor!
>>
>>333177175
That's because the system in Demons Souls fits thematically. Nothing is out of place in Demons Souls except for the gameplay concession of you not getting a game over when you die in soul form.

Dark Souls just used much of the same terms that were thematic and narrative related in Demons Souls so that it could retain the vocabulary. Considering how everything in Dark Souls is explained with timey wimey bullshit and cycles they themselves know its bullshit.

Its just a shame that the bell system in Bloodborne was so easily broken.
>>
>>333167651
Just wait for PS3 Emulation, this game on 4k/60FPS will be a blast
>>
>>333177524
I understand your point, and It was fucking ridiculous in DS2, but I felt it really worked well in DaS1. I can't choose between DeS and DaS1 becuase while I loved the world of DaS1 better, DeS had the best online system.
>>
>>333177256
Don't run, he's blind and can only detect you by the sound.
>>
>>333177863
I am going to respectfully disagree with your opinion of Bloodborne.
>>
>>333167651
I was rather underwhelmed by DeS but it was okay.
It was really short game though.
>>
>>333177685

My favorite thing about Demons' Souls was that it had bosses that would either be incredibly difficult to kill or really easy depending on the right set of tools.

Taking advantage if the Old Monk's hearing was great and so was discovering that I couldn't kill the doll until I had killed the friendly NPC on the ledge.
>>
>>333177869
god i replayed that game so fucking much the last 2 weeks and this still gets me
>tfw you learn that the whole OST basically contains no real instruments
>>
>>333177175
>50% HP reduction or 25% and a lost ring slot

Considering you have other bonuses in soul form like
>10% increased damage
>reduced enemy aggro range

I'd say Soul form is pretty fucking good.

It also is the only way to reliably get pure white, since 1 death in body form = you're never reasonably going to get pure white now.
>>
>>333167651
I would say I had more fun with DeS than DaS2 but there was no real PvP.
>>
>>333178121
Exactly. They weren't about being hard, they were about figuring out what's the best way to kill them.
>>
even if you like the game, the platforming is indefensible.
>>
>>333171525
It looks pretty good man, not half as much of a busy overdesigned aliasfest as most modern games.
>>
>>333178185
That's because no one did PVP in DeS. Invasions were legit invasions. None of this fight club shit.
>>
>>333178212
What platforming?
>>
>>333177685

I don't think From has changed their philosphy at all.

The difference is that players created their own artificial level cap, and From catered to that audience in Dark Souls 2.

Demons' Souls and Dark Souls both gave the player a lot of benefit for leveling every skill amd taking advantage of every item.
>>
>>333178185
>I didn't play at launch

There was an absolute shitload of PvP in Demon's from launch to about a year after with periods of "lets go back and play".

>>333178075
Lots of people do and it's fine. I just think Bloodborne missed the mark because it wasn't different enough. Being rooted in the souls formula really held back Bloodborne imo.
>>
>>333178175

Don't you have to kill bosses in body form for pure white?
>>
>>333178275
have you been to 4-1?
>>
I wish people wouldn't hate on this game's bosses so hard. You shouldn't play this game expecting it to be simply a smaller Dark Souls. It's design and purpose is completely different.
There was fun to be had figuring out the bosses' weakness. Different builds required different strategies as well. You don't get this shit in DaS and that may be fun to you guys but I got extremely bored when every single boss except Moonlight Butterfly and Bed of Chaos can be killed with the exact same method. I don't even know how you can tell which DaS bosses were the good ones. They all felt the same to me. It all comes down to who looked the coolest when fighting.
>>
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>>333167651
>great story

that's a stretch.
>>
>>333178212
>platforming
What are you on about? I'm pretty sure Demon's didn't turn into Mario or something.
>>
>>333178345
In DaS very few bosses had legitimate weaknesses, it was already homogenized to make bosses purely hard.
>>
>>333178424
>Don't you have to kill bosses in body form for pure white?

No, a boss kill is a +1 towards white, regardless of state.

Unless you're doing a speedrun, it's advisable to go suicide in the Nexus.
>>
>>333178412
I look at Bloodborne to be like Shadow Tower to Demons Souls Kings Field.
>>
>>333178424
nope. you just can't die im body form in the respective world
>>
>>333178412

The PvP in DeS was just basic gank invasions. It was never the autistic 1v1 stand around and wait for an invader PvP.
>>
I like Dragon God and Storm King.
>>
>>333178121
Old Monk is supposed to be a PvP fight against another player. Jesus christ are there ANY of you that actually played this game when it was active or all you all bandwagoners who played it years later when it was dead and half the things that made Demon's Souls cool in the first place were unavailable?
>>
>>333178482

The bosses were weak to different elements, and some like Ceaseless Discharge had instant kill mechanics.
>>
>>333175718
DaS2 had 3 times the number of shit bosses. You have to pay for the dlc or SotfS to get the best bosses in that game.
>>
>>333178628
Dragon God is fun once you understand the stealth gimmick.
Storm King was easy as hell but the way you fight it is awesome.
>>
>>333178212
There was no platforming

Reminder that jumping is the worst shit that's ever happened to the Souls series.
>>
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>>333178775
>enter 4-3
>see bunch of mantas
>take my bow out
>shoot them all
>see xbone hueg manta
>shoot it down as well
>run to the shrine
>there's a sword
>it sends awesome windslashes
>my face when I realize how I was supposed to fight
>>
>>333178791
Maybe he means 2-2 shortcut.
>>
>>333178965
>tfw FROM literally put a message on the ground that says something along the lines of "To defeat the storm, you'll need a blade that can rend the skies"

How do you even....
>>
>>333177175
I agree.
And when you get invaded in DeS, you know that motherfucker is coming to hunt you down. No doubt about it.

There are so many levels that are so much fun to invade in, too. Searching for the lost and confused in 2-2 or 5-2. Scaring the shit out of people in Latria.
>>
>>333178775
I fucking love Storm King. Yeah, it was gimmicky, but it was a neat gimmick. I hate Dragon God, though.
>>
>>333178685

I may have used the wrong boss name. There was a giant with a bandaged head. Maybe it was Old Hero.
>>
>>333178628
They're really not bad at all. I would have preferred Dragon God to last longer though. I bet they planned for a giant arena for you to run around and figure puzzles out.
Storm King was fucking cool and is the best mob boss in the series so far. Haven't seen anything on 3's mob bosses if it has any.
>>
>>333178573
King's Field is so mediocre. I'm tired of people telling Souls fans to give it a go. They may as well point to stuff like Ultima Underworld and System Shock instead.
>>
>>333178412
>having a PS3 in 2009
Yeah, don't listen to this anon.
>>
>>333168940
Souls games are for fedoras confirmed.
>>
Best boss theme hands down https://www.youtube.com/watch?v=rOWxjBrrPvY&index=104&list=LL2qfjTw3BoocXamHRn_rBcg
>>
>>333178725
Ceaseless Discharge was an unintended weakness similar to sniping one of the maneaters through the fog gate.

Nothing in Dark Souls had any interesting mechanical weaknesses like the old hero, the doll, or Astraea.
>>
>>333178464
It's minimal but it's great. It's made up of smaller stories really rather than having a big picture. The whole Valley of Defilement experience is a good story on its own.
>>
>>333178212
>Maybe he means 2-2 short
>>333178298
>>333178474
>>333178791
>>333179047
There are occasional bits of forced falling which can lead to deaths, also getting on Elevators is one of the deadliest traps in Demon's Souls.

>jumping is the worst shit that's ever happened to the souls series

I think the way jumping was implemented was terrible. If you had like, a dedicated jump button, and some minor platforming like being able to pull yourself up a ledge if you just missed it, then it could be pretty good.

But, I'm not confident that from could implement it well. Would probably need a kind of sheathed/unsheathed weapon states for it to work as well.
>>
>>333177863
10/10 opinion.
There's just something about DeS and DaS that's been missing from the games ever since.
I'm waiting for Dark Souls 3 a lot but I don't think that's going to bring that something back either.
>>
>>333179175
I didn't say it's good. Quit jumping the gun and untwist your panties.

Demons Souls was designed as a spiritual successor to Kings Field by From Software. It was the inheritor to a previous franchise they made.

Bloodborne was similar but different in the way Shadow Tower was similar to Kings Field but different from it.
>>
>>333179070
>tfw I used to be a good red phantom and slaughter the entire level worth of enemies for the player while he summoned a bunch of whites to try and kill me
>then at the end of the level I killed the whites and left.
>>
>>333179050
They were straight up wrong about that. To beat the boss you just needed to spam soul arrow.
>>
>>333179515
>putting in a weapon so that a melee only character could defeat a boss was "wrong"

Sure, you could be a little Nancy boy and spam Soul Ray or Soul Arrow, or you could be a man and swing a giant sword that shoots fuck huge air blades.
>>
>>333179462
>tfw I used to be a good red phantom and slaughter the entire level worth of enemies
calling heavy bullshit you can't attack as a red
>>
>>333179252
Bloodborne has hands down the best OST out of the games in my opinion, but Demons Souls had Astraea and One Who Seeks Souls that were really good as well.
>>
>>333178623
>The PvP in DeS was just basic gank invasions. It was never the autistic 1v1 stand around and wait for an invader PvP.
Yes, it was more often than not. At the very beginning this was even the case in non PvP Areas. But times changed quickly.
>>
>>333179175
Whoa there. KF2(The actual one) was fun and 3 was okay despite the lesser level design.

1's doesn't appeal to me and I haven't really played 4.
>>
>>333179628
Yeah you can, A red phantom cleared out the entire section before the False King and then leave.

It was weird as fuck and I didn't expect it but they can attack enemies.
>>
>>333177863
It's not like Demon's Souls is all that content-rich on a normal playthrough either. You can easily finish the game in under 15 hours - especially if you played the Dark Souls games first.

I didn't. Demon's Souls was my first Souls game and it took me 58 hours to beat the first time. I got my ass kicked.
>>
>>333171581
>he doesn't know about the scrapped 6th archstone
>>
>>333179754
i tried that several times and nothing.
>>
>>333179626
That sword was the gayest fucking shit ever though.
>>
>>333179840
Red Phantoms in DeS have always been able to attack enemies.
>>
>>333177863
I adore Des, DaS, and BB. Each one has things it does best.
I'm just really hoping DaS3 is able to fill the shoes of the previous installments. I know they aren't technically all Souls games, but they're close enough.
If it's 4 stellar games and just one misstep, that'll be enough to cement it as my favorite series. 3 good games to 2 bad just isn't as solid.
>>
>>333179735
It became that way, but it wasn't until a few months after release that this "duel" mentality happened, and that was largely because people had already cleared the game multiple times.

Invasions were the perfect X-factor to balance the additional players trivializing the level. Black Phantoms could ambush or force players to engage the Phantom and normal enemies at the same time, or fight them in hazardous locations.

Now FROM just throws 4 enemies at you instead and calls it a fucking day.
>>
>>333179786
22 on my first time. I think I wasted some time as well.
>>
>>333179923
>>333179754
ok. trying that shit again right now.
>>
>>333170134
What if you weren't a full-blown autist and could appreciate the games as standalone stories in their own universes?

whoah mind=blown
>>
>>333172238
I felt a dick killing Maiden Astraea, but I felt a billion times worse killing Great Wolf Sif, she starts limping, why does she have to do that?!?!
>>
>>333179252
I wish Maiden Astraea and Garl Vinland were a more proper boss fight. The concept itself is really great, but Vinland just stands at the same spot and never actually comes against you unless you jump into the baby pit which is pretty much suicide. The proper way of battling him is just whittling his health down and being on a look out for the counter-attacks and the fight itself is really boring.
>>
>>333177876
Armor is objectively superior to anything.
>>
>>333180194
But the point is that he isn't a demon and doesn't even want to kill you
>>
>>333179949
The style of the game's is much more conducive to singular, isolated worlds.

It's why Dark Souls 2 is kinda shitty. It's way too reliant on Dark Souls as opposed to trying to be it's own thing.

Boletaria, Lordran, and Yharnam all feel unique and interesting. I can't even remember what the land is called in Dark Souls 2, Drangleic?
>>
>>333180157
>bringing sif down to low health the first time after a million tries.
>"got you now, bitch"
>starts limping and falling over while attacking
fuck you too, from
>>
>>333179276

He straight up jumps at you and grabs the ledge and dangles off. It's completely intentional. He can even pull himself back up if you don't attack his hand.
>>
>>333180194
Every single arch demon except for False King are thematic bosses rather than "proper" bosses.
>>
>>333179276
>Ceaseless Discharge was an unintended weakness similar to sniping one of the maneaters through the fog gate.
Pretty sure it was intentional m8. He gets furious when you steal his sister's clothing, then tries to jump over a lava waterfall just to kill you and pitifully falls to his death. It's not a glitch or anything.
>>
>>333179276
>unintended
Are you literally retarded?
He has a 'grabbing the cliff' animation. It's not like he just glitches and falls through the floor; it was clearly intended.
>>
>>333180281
>>333180194

Pretty sure it's stated by someone that Garl Vinland is "Squid-headed" or something, so it's very likely under that Helmet he did really become a Demon. It's likely that Maiden Astrea was able to keep her form uncorrupted due to her faith and power, but she absolutely was a Demon.
>>
>>333178298
>>333178474
>>333178791
In Stonefang and Defilement, there are parts where you need to fall off a specific point to progress. This is the most tedious trial and error part of the game.
>>
>>333179276
freecam that friend. he jumps after you over the pit, clining to the cliff
>>
>>333179786

80 here.

Leveled everything evenly and had to grind like crazy because of it.

Never upgraded my weapons outside of getting boss weapons because I didn't understand scaling. Blueblood Sword and Lava Bow were my final build weapons.

Went through majority of the game with a standard short sword.
>>
>>333180069
Dude, it was just a question, holy shit
>>
>>333180371
This, if you die and re-enter the arena, he won't actually pull out his big ledge grabby hand unless you go back to the corpse you found it on.

The more you know.
>>
>>333180314
I agree with you.
I understand people wanting a big, connected world to explore like dark souls. It's neat being able to just find new places to explore.
But DeS has my favorite level design of any game because each world is distinct, as another anon said.
>>
>>333180460

That's not really platforming nor is it actually necessary in either of thise areas aside from unlocking shortcuts.
>>
>>333180570
I think worth noting is that the level curve in Demon's Souls is significantly higher, which usually means you're at a lower level than in Dark Souls or Dark Souls 2 unless you're actively grinding or duping souls.

BBS and Lava Bow are fun as heck to use.
>>
>>333169617
>hurrdurr, I'm a retard, I LIKE having to run halfway across the world to visit merchants and I LIKE having no control over my progression!
>>
>>333180361
false king is such a fun fight
>>
>>333167651

I really wish Demon's Souls had better weapon variety. I love the game. It has the best overall bosses in a Souls game and gives you more choice on which area to tackle next, but it gets really boring quick in NG+ when there are fuck all weapons to play with.
>>
>>333180460
The Stonefang drops are optional.

the worst drop is the one in 3-2, though, the one to get the weapon on a tiny ledge on the side of a wall. Shit was obnoxious as fuck.
>>
>>333180069
I only said that because the games seemed similar, anon.
>>
>>333180690

Most people never worried about upgrades until they had the lordvessel thanks to Drake Sword and Lightning Spear
>>
>>333180690
I-I do
>>
>>333180784
worst drop in the game and series will always be the shortcut to flamelurker
>>
>>333177638

They'll stop making PS3s one day and emulation is never happening
>>
I want to write about DeS themes and lore, but I don't wanna become one of those fags.
>>
>>333180752
When at least 50% of the weapons in Dark Souls and Dark Souls 2 are dog shit it's hard to take this complaint seriously.

Sure, a lot of weapons share movesets, but theres still

>Daggers
>Curved Swords
>Straight Swords
>Great Swords
>Ultra Great Swords
>Axes
>Polearms

That's more than enough for a handful of playthroughs.
>>
>>333171401
>>333171401
>>333171401
>>333171401
Why isn't anyone talking about this? This is correct
>>
>>333180456
He's called squid headed because of his helmet. It's hilarious actually.
>>
>>333180908
>I want to write about DeS themes and lore
You are already are
>>
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>>333180752
>It has the best overall bosses in a Souls game
I can't even comprehend how anyone could have this opinion. Almost every single arch demon is a gimmick boss where weapon choice matters little to none, and most of the other bosses are incredibly easy. I don't hate you for your opinion or anything, but I just feel baffled when people say this. I love DS, but its bosses are one of its worst aspects imo.
>>
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>>333180908
Just do it anon.
>>
>>333180689
I think Demon's Souls actually has the biggest jump in difficulty between NG and NG+. Enemies in NG+ end up dealing so much damage that heavy armor becomes nigh useless and you have to either block or roll away from every attack to not get two-shotted.
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