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>to keep framerates at playable levels, both the PS4 and Xbone
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>to keep framerates at playable levels, both the PS4 and Xbone can drop down to 720p during boss battles

how is this allowed?
>>
>console games
That's why
>>
>>333071604
You said it yourself, to keep the frame rate playable
>>
>to keep framerates at playable levels
It funny because the game can barely manage 30 which I'd consider to be the lowest playable framerate. Really 60 should be the bare minimum devs should aim for in any game that is meant to be in any way challenging.
>>
>>333071604
Dynamic Resolution is pretty fantastic, if it lets a game maintain a 60fps framerate like Wipeout HD or Halo 5 do.

It's fucking PATHETIC when it's used without even maintaining 30fps.
>>
>>333071604
Luminous is just a garbage engine and square rather psents time and money into an Audi and CGI move than optimization
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>>333071604
Game is 6 months away from release. Believe.
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>>333071604
>dynamic resolution to maintain 30fps
truly next generation of power.
>>
>>333071915
The human eye can barely see past 16 FPS tho
>>
>>333071604
MUH FRAME RATES
MUH RESOLUTION

if the game is good, who gives a fuck (apart from autists)? if the game is shit, it's shit at 15, 30 or 150.000fps.

seriously, r/pcmasterrace is that way ->
>>
>>333071604
> even at 720p it can't keep up
JUST
>>
Do you think if there's a PS4.5 this game could be locked at 1080p?
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>>333072668
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>>333072731
Apparently the PS4K runs existing games exactly the same. The extra power is just so it can run cooler and quieter, and also have a proper HDMI 2.0 port. Games are upscaled to 4K, not rendered natively.
>>
>>333071604
>muh framerate
>Muh 60fps

goddamn, I hate neo-/v/
>>
>>333072010
>muh 60fps
In fighters and the like sure, but why is this suddenly a meme even for single player rpgs or rts. I'd rather they made the world richer then insist on making the framerate higher then 30. 30 was fine for rpgs, tbs, etc for the entire history up until now, and it's still fine. If they have a surfeit of power someday and don't know what to do with it fine, or if they decide to make a VR RPG then yes not merely 60 but more like 90 would be better. But just for a regular RPG on a regular old TV screen? God damn.
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>>333072720
I usually don't care about fps, but it's an ARPG with dodges and parries that ork way better at a locked framerate
>>
>>333072865
>muh 30fps
Seriously, did you even read my post?
Wipeout HD is a high-speed racing game, and Halo 5 is a shooter. Both things that benefit from high framerates. I didn't say a damn thing about RPGs.
>>
>>333072779
>having standars is bad
>>
>>333072865
In any game where they expect the player to do well and it has a fail state if the player does not do well it's unacceptable to gimp them with a sub-60 framerate.

You can only get away with it if its casual shit where graphics and story matter more than gameplay.
>>
>>333072865
>I'd rather they made the world richer then insist on making the framerate higher then 30
Well right now they're doing neither you fucking idiot.
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>>333072779
I wish I could leave, when will the sweet release of death sweep over me
>>
>>333071604
>how is this allowed?
This phrase needs to be an autoban
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>consoles
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>>333071604
why did you make this thread? if you're a console player you understand fully that you can't have high fidelity and high frame rates. if you're a pc player then just stop making these threads
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>>333072010
>Dynamic Resolution is pretty fantastic,
It's pretty bad and had a huge computation loss overhead. there's a reason normal game fix the resolution at launch, to secure the memory in efficient ways.
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>>333072865
In something like Ass Creed they can get away with it because timing isn't important and the developers openly stated that having large environments with tons of NPCs in them matters more than framerate to them. Personally it's a knock against the game for me but I get it, they've made a judgement call and a 60fps framerate isn't necessary for that game.

But in anything that requires any amount of skill or timing and where the appeal is challenge in gameplay then anything below 60 is 100% completely unacceptable.
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>>333072859
Ah I see, doesn't seem much point
>>
>>333073202
>people like this are on /v/ right now

how is this allowed?
>>
>>333072668
Human can't see past 1 frame per second. Can you count any more frames in that second?
>>
>>333073517
4K Blu-Rays and streaming media.
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>>333071604
>how is this allowed?

Consoles.
>>
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>>333073534
>mfw only have 1 i and can oly see 1 frame every two seconds
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>>333071604
Why don't they just lower everything else before resolution. Like those pretty hires shadows for instance.

When I'm messing with settings, the only way I'd lower resolution is if I turned everything else all the way down and still wasn't getting 30fps. That never happens, but that is what it would take. Like why keep hires textures and lower resolution, when you could just lower the textures? The textures are going to be blurry either way.
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>>333072720
>>333072864
>>333072865
It's not that 60fps never matters, it's that it varies by genre. GPU power is always limited, and it's pretty arbitrary how developers try to spend it. There's basically a triangle: resolution, framerate, and scene complexity/rendering effects are each a point. The AREA of the triangle is constant, and represents how much graphics power you've got to work with. You can never make that significantly bigger without new hardware (though when devs are still learning hardware they may eke out some small gains through better optimization over time). What you can do is decide on the shape of the triangle, whether to put more area towards one or two of the points vs the others.

Some games you want that all pretty balanced. For others one point clearly matters most. Like in an RTS or TBS, I'd argue being able to see as much area as possible at a time at high detail is key, so resolution should always be the highest possible. For fighters, action games, competitive MP FPS, etc framerate needs to be both high and consistent, with res being second and scene quality third. For RPGs, adventure and so on having as rich and beautiful a world as possible is going to matter a lot to most customers.

It's not like any of those are bad or that they don't all have some benefits, but when overall power is very restricted it's a zero-sum game and you've got to prioritize. One-size-fits-all is a really irritating thing to see demanded on /v/ that only happened in the last few years and I wish it would stop, though it probably won't ever until there's so much power available that everything is 5120p90 as a baseline.
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>>333072720
frame rates and resolution are part of the gameplay though. it might not matter much in a turn based setting, but in a game that requires some reflexes, frame rate is everything. why do you think fighting games are 60fps and any drop in fps can hinder gameplay badly.
>>
>>333072864
Yeah, because the game changing quality from one moment to another is not enough to complain about.
>>
>>333073026
What? You're replying to a post about FF15. You said that dynamic resolution to maintain 30fps was bad and 60fps was good, and I'm asking you why it's bad to have a 30fps target for an RPG?
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>>333073752
because then they wouldn't be able to post bullshots, dumbass
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>>333072864
Have some respect for the money you're paying your games with
>>
>>333074035
I also said that it's fucking pathetic that FFXV doesn't even maintain 30fps.

You didn't read my post and your point is moot because it DOESN'T FUCKING HIT A 30FPS TARGET DIPSHIT.
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>>333072720
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>>333073420
so would the game run better if it was fixed at say 900p? i wonder how much of the cpu cycles dynamic resolution takes up.

honestly i don't even know why the consoles try to push 1080p. they should just run it at 720p and try for a fixed 48-50fps. i don't think the resolution difference would be too noticeable on a tv screen.
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>>333071604
PS4 and Xbone aren't the ones to blame, the game looks like a 360 game and it is 30fps.

This is nippon being useless again.
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>>333073805
The problem with RPGs is that these days they tend towards being action RPGs and the reality is even if the game is an RPG if dodging attacks and timing attacks matters then immediately it needs a perfect framerate or it's just completely unsatisfying to play.

I mean this is a tad extreme but for me I think action RPGs don't work because they're starting at the wrong genre. The second they introduce active skill based combat to any degree it immediately has to be compared to the likes of Devil May Cry, Ninja Gaiden etc. They're better off staying as tactical numbers games because action RPGs the combat is just essentially shit compared to actual action game combat.

They'd have more like slowly introducing RPG elements to action games rather than the other way around.
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>>333073805
fixed your image
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>>333072720

Agreed. I've played through the demo on 3 separate occasions and all ended with me spamming the Iron Giant for fun. I never once notice a dip in the frame rate. Not to uncomfortable levels anyway. The only way I feel like frame rate is going to be an issue in this game is when people try to play it on their PC and the frame rate drops because their PC is not a beefy as they assumed. That being said, those with a monstrous PC will run the game fine I'm sure.

You wanna talk about a Square game that have immense dips in frame rate? Take FF Explorers online for literally 5 seconds with your friends. I've never played a game that went from an 7/10 to 0/10 so fast in my god damn life. Well except for The Division recently.
>>
>>333074168
>I also said that it's fucking pathetic that FFXV doesn't even maintain 30fps.
What? That is the aim though, that's the fucking point you god damned retard. What it doesn't maintain is RESOLUTION, that's being sacrificed to target 30fps, just like in the ones you cited resolution is being sacrificed to target 60fps.
>>
This game will run like shit but be hailed as a timeless classic like SotC.
>>
>>333074723
But the point is that it doesn't. It can barely maintain even 20fps.
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>>333073034
>being extremely petty and dumb
>valid standards
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even with downscaling the resolution, fps drops into the teens at times.

this gen confirmed for worst generation.
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>>333074331
Is this real? Because I could believe it.
>>
>>333074723
I never said that dynamic resolution to maintain 30fps was bad for RPGs. I said it's fucking pathetic that they're using it and can't even maintain 30fps. AND IT DOESN'T FUCKING MAINTAIN 30FPS YOU FUCKING HALFWIT. IT DROPS TO 20FPS ON THE PS4 AND 16FPS ON THE XBONE.

Anon, please read the posts you reply to before replying to them. You've wasted my time, you've wasted your own time, and you've wasted the thread's time. All because you didn't fucking read.

0/10, see me after class.
Actually, on second thought, just fucking leave and don't come back.
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>>333074723
>What? That is the aim though, that's the fucking point you god damned retard
So why can't it even hit 30fps despite having dynamic resolution?
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>>333071604
>complaining about FFXV on /v/ again

Lose weight.
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>>333071604
>non complained about resolution and framerate 20 or 30 years ago
>but it's suddenly important now
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>>333074878
The engine is garbage mate
The tech demo that was literally just a model stnading still needed two titans
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>>333072010
> halo 5 launch day
> cant wait to play
> join multiplayer game
> spartan thats 30 ft from me is moving at 5 FPS
> leave game because I think my game is lagging
> still crap
> grow to hate the game and its shit tier graphics
>>
I remember Sonyfags were saying it would be 1080p/60fps on PS4

Now it's "graphics don't matter PC faggums"
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>>333075084
>non b8posted with anime images 20 or 30 years ago
>but suddenly they do now
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>>333075084
Because before the 360/PS3 generation the majority of games ran at 60fps.
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>>333075084
dont shitpost with chinese cartoons
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>>333075237
No one ever said that shit about FFXV, not even sonyggers
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>>333074762
>This game will run like shit but be hailed as a timeless classic like SotC.
Lol? Not looking that way, but if gameplay and world was so good that it rose to SotC levels then IT'D DESERVE IT. Only the most gigantic of faggots bitch about SotC because of fps drops, it's a timeless classic despite its imperfections because it rose above them.

FF15 doesn't look like it'll be anything close to that, too corp to be a labor of love. All I'm hoping for is that, at best, it'll be a decent romp that rises to, say, FF8-tier or FF10-tier maybe, and be enough for Squeenix to continue getting onto the right track from the shithole they dug themselves into. I'm not expecting miracles one game after a pile of shit, just hoping it's the beginning of a climb that might SOMEDAY result in a decent era again (though that'll depend on them actually doing new IPs again too, not just megafranchise entries).

But "timeless classic"? Even suggesting it is disgusting. Fuck off retard.
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>>333075254
>Because before the 360/PS3 generation the majority of games ran at 60fps.
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>>333075084
>non complained about resolution and framerate 20 or 30 years ago
Not true

Also it didn't used to be such a problem, most games especially on the PS2 managed to run at 60. Then developers realised they could get away with not trying.

They realised they could get away with shitty sub 60 framerates, just like they realised they could get away with
-no local multiplayer
-releasing broken games and patching them
-removing parts of games and selling them back as DLC
and so on.

And you defend them.
>>
>>333074965
LMAO
>>
>>333075785
>most games especially on the PS2 managed to run at 60
PCSX2 is not a PS2 anon. Unless you literally only played certain action games and fighters/racers and think that's all there is to the game library you can fuck right off with your lies. Stuff like DMC ran at 60 (and that was a key goal too), but it wasn't universal even amongst action games. Godhand remains one of my favorites of that gen for example and it's 30.
>>
Why does a game need to maintain 30fps anway? It's playable, that's all that matters.
>>
>framerates at playable levels
>drop down to 720p
>30 fps
>>
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>>333071604
Sony saving gaming one game at a time.
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>>333072720
If I want story I read books

If I want frame rates and resolution I play games
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>>333076379
No he's right, 60fps was the standard for most games during most of the PS2's life. But they actually dipped a bit before the start of the new consoles. Even many movie games ran at 60.

MGS3 kinda heralded the end of the dream though. That's the game generally attributed with opening the floodgates on dropping 60FPS. As soon as it did so many others followed suit.
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>>333076805
>muh grafx
>why can't they sell $1k PC for $200??????
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>>333075097
Most likely. The game really doesnt look that good that it justifies the framedrops.
>>
>>333071604
>how is this allowed?
Why wouldn't it be?
>>
>>333072720
Exactly what a peasant would say. I-I-I don't need 60 fps, all I need is 15 for my potato game. I get that ur poor and can't afford a PC but u don't have to claim 30 fps is good.
>>
>>333071604
Holy shit just buy a PS4k. Stop being an entitled little faggot.
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>>333076871
>No he's right, 60fps was the standard for most games during most of the PS2's life.
No, it wasn't, and it wasn't for the PS1 either. The PS1 had around 110 games that ran at 60 FPS, out of a total library of nearly 8000. IIRC the PS2 ended up with something like 4000 titles in its library, and while 60fps was way more common then the PS1 it absolutely was not "the standard for most games".
>>
>>333076871
MGS3 didn't herald that that all. Ignoring the entirety of the N64/PS1 generation, GC was almost entirely made up of 30fps games ignoring smash, mario kart,arcade game ports by amusement vision, and the prime games (god bless retro). It's also much easier to find 30fps games in the ps2 library than it is 60fps games.
>>
>>333077850
>>333078386
Now tell me how many SNES games ran at 30fps
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>>333075686
both the nes and snes output 60 fps.
>>
>we could've gotten a PC version but instead we have an unstable FPS, texture puke, dynamic resolution piece of shit release

I missed out on the ultimate deluxe version and I'm considering just not buying it altogether. The new demo was underwhelming as fuck and honestly I'm starting to considering just holding out for the possible PC version.
>>
>>333078720
Yeah I just love these next gen consoles.
They're already at the upgrade point after 2 years, yet those console kiddies keep complaining about that magical "800dollar gpu" tat you need to upgrade each year.
Yet here I am with my 280$ r9290 running everything at 2560x1080 @75 fps.
>>
>>333071604
>playable levels
>18fps
>>
>>333071604
It clearly shows in your picture that the PS4 stays well above 720 though
>>
its barely been 3 years and consoles are already getting BTFO'd and cant even maintain 60fps, consoles are dead m8s
>>
>>333076805
Oh man, the UC4 downgrade is going to be hilarious.
So much shitposting in so little time.
>>
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>>333071604
So you would prefer your game to maintain the 1080p but have 5fps when facing a boss?
>>
do i only need half the fps if i only have one eye
>>
>>333078518

But everything went to shit with the introduction of 3D.
>>
C O N S O L E S
O
N
S
O
L
E
S
>>
>>333071604
Framerate is more important than graphics so this is a good thing.
>>
>consoles
i laff every time
>>
>>333079694
I'd prefer the game to maintain both resolution and framerate, but it seems like subsidized cinematic boxes don't cut it anymore
>>
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>>333075084
Back when the latest graphical spectacle ran at 60FPS on consoles?

Why would anyone complain about something like that?
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>>333077023
>sony apologists
>literally defending lies
Cockroaches indeed.
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>>333079576
its worse than that

>can't do 1080p
>can't maintain 30fps
>can't do AA
>can't do AF
>LoD is shit if it isn't directly in front of your character
>>
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>>333079839
>>
>Have to buy PS4.5 to play at 1080 30FPS
>>
>>333079847
You are wrong because the game is already 30fps at all times, and now to push the visual further, not content with just trashing the fps, they're also trashing the resolution.

The reality is consoles will never ever have 60fps because if you give them a bit more hardware power they're just going to use it on pushing the graphics further while keeping the game at a 30fps with dips. That is forced by the devs and you can't really do anything about it. The problem is only solvable on pc, where you can just throw better hardware at the problem as long as the developers aren't being asses and locking the fps down for no reason.
>>
>>333071604
>variable resolution
what the everloving fuck
>>
>>333080292
the days of console "generations" lasting more than 2-3 years are gone, technology is just moving too fast for them
>>
>resolution literally dropping mid game
what the FUCK

why does anything think this is ok???
>>
>>333071604
it's allowed because console hardware is shit.
>>
>be AMD engineer
>managed to con Sony and Microsoft into buying our shitty laptop grade APUs
>have also conned nintendo into buying the same shitty laptop grade APUs, which is made worse by being split over two screens
>https://www.youtube.com/watch?v=2pOMCmVc3wY
>>
>>333080504
actually, technology is starting to be stagnent.
Having 6 years old CPU is pretty much only 25% worse than current brand new one.

Heck even having HD5870 this days can give you good performace in most modern games.
>>
>>333076805
>FFXV
>Sony
kill yourself
>>
>>333080678
good, fuck nintendo and microsoft
>>
>>333080454
>You are wrong
So you'd rather have the game lag a shitton just to make it look bit prettier?
I can tell you don't play a lot of video games.
>>
GLORIOUS PC GAMING MASTER RACE 60FPS WINS AGAIN
>>
>>333071604
768p is not 720p
882p is not 720p
>>
>>333080778
>Having 6 years old CPU is pretty much only 25% worse than current brand new one

thats actually wrong and they only measured frame rate and not frame times.

but its true that the cpu market has been stagnate but the gpu tech has made leaps each generation and when the next gen of gpus from nvidia and amd comes out later this year, it will make consoles even more inferior. the current 900 series and amd equivalent already takes a huge piling dump on consoles.
>>
>>333080678
>Be Sony/Microsoft/Nintendo
>manage to con millions of people into buying our dirt cheap surplus parts for hundreds of dollars
https://www.youtube.com/watch?v=2pOMCmVc3wY
>>
>>333080454
>The problem is only solvable on pc, where you can just throw better hardware at the problem as long as the developers aren't being asses and locking the fps down for no reason.

On PC, you get to choose between wanting details/post proccessing filters/AF/LOD/AA, resolution, and framerate.

see
>>333073805
>>333073752
>>
>>333080909
>So you'd rather have the game lag a shitton just to make it look bit prettier?

I can tell you like putting words in people's mouths.

I rather developers making a game that can actually perform at 60fps on their target system. If the console can't perform a certain graphical level on a steady 60fps well then too fucking bad, cut down the graphics until the game actually runs.
>>
Consoles should have graphic settings
Basic ones but they should
Resolution settings, AA settings, geometry, and draw distance
At maxed out 1080p it should be unstable 30fps with dips into the low 20s, high 10s
At 720p minimum settings it should be never less than 60fps
>>
>>333081512
it would be too complicated for average console audience
>>
>>333081196
With a mid range GPU you get most of those for free, meaning they rarely impact performance. 2xAA has basically been free since 2 generations ago, 16xAF has no performance impact on modern GPUs and consoles still can't do it. Textures have no impact on performance and are more about how much Vram you have. So generally turn down shadows and AA and you will get a big performance increase without much visual loss.

Also 1080p is the minimum for PC gamers right now and a lot have moved onto 1440p which is a nice sweet spot between 1080p and 4k with the latter requiring an expensive gaming PC to be playable.

Did I mention that we have moved onto 144hz monitors so 60fps is also now the minimum on PC.
>>
>>333081198
That's your alternative.
>>
>>333081512
Consoles are for people who outright hate options, that would defeat the whole purpose.
>>
>>333081615
>>333082009
Then underneath that put these fps settings
Make the player choose as soon as the game starts and then put it in the graphics options in the settings alongsede brightness and shit
>please choose your desired framerate
>30-ish
>30
>40
>45
>50
>60-ish
>60
>WARNING: PICKING A HIGHER NUMBER WILL PROVIDE A SMOOTHER EXPERIENCE BUT LOWER THE GRAPHICAL FIDELITY
>>
>>333081512
they can't, the console makers have marketed themselves into a corner

>best graphics at a much lower cost than pc
>no need to tinker with anything just pop in disc and play
>no need to upgrade as the console will last you 8-10 years
>no bugs like PC games

PC gamers on the other hand are used to tinkering with shit to get the best playable experience they can. They are used to upgrading different parts and some have even made a hobby out of it. They are used to dealing with bugs and patches, etc.
>>
>>333082009
You don't need to touch those options to play the games though.

Plenty of PC gamers just boot a game and use default settings for the entire time and it's not a problem for them, so why would it be a problem on consoles?
>>
>>333082432
But literally none of that is true
Consoles are too underpowered to be best at anything
Xbox 360 was the best graphics-wise at launch but not these
Consoles have obligatory installs niw
Consoles do not last that much, only last gen did and because the consoles were beasts on launch
And they are buggy
>>
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>>333082250
that seems like way too much work for the developers to implement. also sony doesn't allow it because they dont want the games on their consoles looking like pixelated ass even though its running at 60 fps.

if they had an option for witcher 3 to run at 60fps on consoles, it would look like this.
>>
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>people think they will fix the framerate in 5 months

I'm still buying it though.
>>
>>333082912
>Sony doesn't allow it
What?
>>
>>333082926
>inb4 they make it worse
>>
>>333083204

kek

I wouldn't doubt it.

Would then rent it....
>>
>>333082926
Never, EVER forget that Square thought it was fine to release FF9 on PS1 with a whopping 15fps gameplay that even makes turnbased look slow
>>
>>333083460
Don't forget 15 second loding times every battle
>>
>>333082926
>I'm still buying it though.
Kill yourself
>>
>>333071604
Dynamic resolution has been around for a long time and can be useful for hardware that isn't up to snuff.

problem is that if this game isn't 60fps it truly talks about how shit this game is
>>
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they'll get away with it as always

>i dont care about quality i just wanna play!
>buys a $400 console for sub-optimal quality
>>
>>333083795

juicy grapes
>>
We all know this means the Xbone will have framerate issues but they didnt want to play favorites so they said the PS4 might as well. The Xbone can barely run any game in 1080.
>>
>>333083551

edgy
>>
>PS4's Low settings are the same as Xbone's High settings
It's no wonder Mattrick got fired.
>>
>>333083969
>plays loads of AAA titles at sub 1080p
>it-it-it can I swear!
>>
>>333083910
im offended you think i care about final faggotry
>>
>framerate mattering
>in a JRPG targeting casuals
>>
>>333084104

Well you're in a thread about it.
>>
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>>333072720

why have an HD TV?

You can still play with SD

why have surround sound?

you can still hear with mono
>>
>>333071915

not likely to happen until 60+ fps televisions become more common
>>
>>333084149
>framerate not mattering
>in an ARPG with dodges and parries
The fact that they even think of releasing the game like this is retarded
>>
>>333084285
REKT
>>
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get fucked
>>
>>333081512
>Consoles
>Having options
top kek
Anything beyond pushing "Start" is too hard, anon.
>>
>>333075521
>Nothing to do other than some easy bosses
>Low framerate

What a classic.
>>
>>333084436
Oh wow

You're actually retarded
>>
The PS4K will be able to play this game at 4k and 60fps, and only for 400$.
PC is are dead
>>
>>333082867
>Not going straight into the options menu when starting a new game
Is there someone that doesn't do this? How much of a pleb can you be?
>>
>>333084719
I do. And it's something that got me extremely mad at Phantom Pain, as there was a big-ass cutscene or something before you could even get into the fucking menu.
>>
>>333071728
/thread
>>
>>333084719
A lot of people are there for the gameplay, not graphics. It's completely inconsequential for them.
>>
>there are people that think resolution is more important than framerate
>>
>>333085101
I just think it should be one or the other.
If your game runs at sub-standard resolutions, it should at least have a decent framerate.
As it stands, FFXV runs at a sub-standard resolution AND runs like shit.
This is arguably worse than Ass Creed United.
>>
>>333085101
Yeah bro, i play all my games at 240p at 144fps
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>>333073267
>PC's
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>>333072720
it only doesn't matter if you are appeased by mediocre quality of a game altogether, some of you retards will deny it but frame rates are an important part of a game. It may be a technical thing, but it is still important. Going against this is like saying that steering sensibility doesn't matter when driving a car. I know you poorfags are experiencing buyer's remorse from seeing all this great games run 10x better in a PC than in a console, but hold your shit together and maybe next generation make an intelligent choice.
>>
>>333076863
>Not reading books at 120fps and 4k
So fucking pleb it hurts me to read
>>>/r/eddit
>>
>>333071604
>the PS4 and Xbone can drop down to 720p during boss battles

Where did you get that from? Your ass?
>>
>>333085341
nitpicking the post
>>
>>333071728
Honestly I wish more games would be as considerate
Nothing fucks with me and takes me out of the action like framerate dips
>>
>>333084967
It's not even a graphics issue, you modify actual game options in it. For example, disabling visual (shiny stuff) hints in games like Bioshock or Dishonored.
>>
>>333085282
240p at 144fps is more playable than 4k at 10fps
>>
>>333085341
Have you even played any of those games? Don't hate unless you try it.
>>
>>333071604

How is it allowed to make the 3x Final Fantasy game but call it 15 anyway?

How is it allowed to make another rehash of a game nobody really wants?
>>
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Why are they sacrificing so much for pretty hair physics and post effects?
First of all, the hair looks terrible when you can't manage a high resolution and AA and secondly, the post processing is ridiculous, some of the magic in the game is blinding.

That aside, the animations are fucking spectacular, too bad they run at 20 fps.
>>
>>333085727
Because as much as fags here like to deny it, people are impressed by shiny shit and pretty graphics, performance be damned. It sells.
>>
>>333085727
This
Make 10 hiars on Noctis not move to improve the framerate Square
>>
>>333084609
>You're actually retarded
>You're actually
>You're
>>
>>333071604
The running animation makes me wet

btw, are we invincible for this fight?
pretty sure my health dropped to zero 3 times during this fight
>>
>>333086010
You shouldn't pretend to be retarded, it comes across as insensitive and offensive
>>
>>333085505
https://www.youtube.com/watch?v=YECC8u0nPO8
>>
>>333086052
Yeah, carbuncle revives you
Casuals would probably hate the demo even more otherwise
>>
So is the MC actually just a kid who uses magic to make himself look older?
>>
>>333086421
No he's a kid that shitposts on an imageboard
>>
>>333086381
>carbuncle revives you
The summon that only ever casts reflect?
>>
>>333085727
Square has for a long time now put a lot of focus on spectacle. This should be expected from them by now.
>>
>>333073034
Insufferable critic detected.

Impossible to please =/= standards
>>
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>>333071604
Just you wait.

The Ps4k will run this at 4k/120fps
>>
>>333086589
Yes and the thing that follow you around in the demo
The demo unlocks it for the full game
>>
>Did I mention that we have moved onto 144hz monitors so 60fps is also now the minimum on PC.

Kek. We will probably never see that technology on consoles. Developer lock their framerate at 60fps because that's how you suppose to program on consoles.

>>333072010
>Dynamic Resolution is pretty fantastic,

I don't know. Dynamic resolution is a shitty solution because it will go to non-native resolutions. It would only make sense if CRT displays come back.
>>
>>333080113
People not understanding how the progression of technology works.
>>
>>333085837
>>333086637
The thing is, that spectacle is wasted.
It may have impressive hair technology but the hair looks blurry and jagged and overall way worse than if they just went with the normal style of overlapping a few textures.
They totally half assed it.
>>
>>333074923
>What is html edit?
>>
>>333071604
You'd be bitching even more if the game fluctuated from 30fps to single digits, though it's unfortunate it's the lesser of two evils.
>>
>>333086965
>You'd be bitching even more if the game fluctuated from 30fps to single digits
Sad part is that the game still does have hitching issues.
>>
>>333071604

I really hope we get a PC release.
>>
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>>333085341
>Talking shit about 3-D Noah's ark
>>
>>333087183
You can beg for it.
>>
>>333087069
True, their in-house engine is too unstable & beta-ish to debut but Square and fans want this game out NOW.
>>
>>333087183
We will.

The problem is when will we will get it.
>>
>>333086965
the fact that it has to resort to dynamic resolution to maintain 30fps, which it doesn't as it drops in the low 20s and teens is pretty sad. i can understand using dynamic resolution to maintain a smooth 60fps but the fact that consoles this gen can't even do 1080p/30fps is pretty fucking sad.
>>
>>333087317
The real problem is that the engine was designed around top-of-the-line PC hardware from 2012, not mid-range PC hardware from 2012.
But, apparently Square didn't get the memo, so now they're fucked.
>>
>>333087183
They are definitely releasing it but way after the console release. I can completely understand why they are doing this after seeing how horribly it looks and performs on consoles.
>>
>>333087314

No need. I think the sales of the rest of the series on PC is sufficient.

>>333087343

That's my thought as well. I just hope it's less than a year out.
>>
>>333071604
why wouldn't it be. its the best of both worlds

good framerate for action, good picture quality when you're getting autistic over rock textures
>>
>>333088336
It's missing the good framerate though
And i'm not even talking 60, it's not even locked 30, in a game that has parries and dodges
>>
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>>333088336
the problem is that they are using dynamic resolution not to keep the game at a stable 30fps, but rather to keep the framerate dropping into the single digits. look how low the fps drops even when they downscale the resolution to 720p. the hardware this gen is just absolute crap.
>>
Suddenly PS4K makes sense.
>>
>>333089090
keikaku
>>
>>333086902
The hair isn't heavy to run actually. It's the way they spend tons and tons of poli on the models, which leads to situation where you have to lower the resolution and that detail is never visible.
It's retarded that they spend so much just for autistic tiers of cloth and skin detail.
>>
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>>333071604
>cucksoles
>>
>>333072668
Shut the fuck up
>>
>>333071604
>dropping to 720p during boss battle
>when you only have to process 1 boss object
Seriously what? This makes no fucking sense. It should be the opposite when there is multiple enemies and a huge cluster fuck memory usage they would want to lower the quality in order for it to run better.
>>
>Never played a FF before
>Fucking loved the demo
I assume I am the target audience though?
>>
>>333089560
The funny thing is that the last demo ran at a locked resolution at about the same framerate with 10+ enemies, your party and tons of grass on screen
>>
Just have to wait for the PC version a year or two after the PS4 one I guess.
>>
I don't really mind the dynamic resolution, but I specifically remember that fucking boss fight feeling like ass, so apparently even with dynamic resolution the damn game can't maintain 30 FPS.
>>
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>>333071604
>1360x768
>>
>>333089560
I'm guessing they knew there would only be one enemy on screen so they upped the polycount. That or they pulled a Skyrim and programmed in a bunch of useless lines of code that do absolutely nothing but hog up resources.
>>
So, do I have to pre order for ps4 or is there a pc version coming?
>>
>>333090418
XIII got a late PC release so I expect one coming out a year after the console release
>>
>>333090717
Wew, waiting a year for a port and being spoiled about everything must be fun.
>>
>>333085456


your reddit search actually comes up with some foot fetish thread on /r/ someone looking for someone from r/gonewild
>>
>>333090050
>dat laptop experience
>>
>>333090817
As if they case about the story
PC players are happy if 20 year old PS1 games get ported to PC
>>
You should complain about the shitty fight system and shitty camera
>>
>>333075194
That doesn't happen in MP though you retard, only in campaign
>>
>>333072864

It's not even muh 60 anymore

This shit struggles to maintain 30
>>
>>333090817
Its actually better since you'll know if its terrible and then it'll be at most $40
>>
>>333090945
>ayy lmao ps1 cucks look at my gaming rig running your game at a gorrilian fps
>>
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>>333089273
>It's retarded that they spend so much just for autistic tiers of cloth and skin detail.
Sad part is that because of the low resolution assets the clothing and skin looks pretty mediocre.
>>
>>333071604
Who gives a fuck this game suck so hard.
>>
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>>333091280

Man, everything in that picture looks like absolute dog shit. The background couldn't be blurrier if it wanted to, his hair is like super detailed but there's like no aa and it looks like ass, meanwhile his skin and cloth textures literally look like ps3 tier.
>>
>>333091280
It'd be amazing if there was a game that box-modelled everything and all organic textures were procedurally generated while all inorganic textures were vector based.
You could set model and texture resolution as needed.
>>
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>>333091280
jesus christ
>>
>>333091773
Gaussian blur isn't used to mask lack of detail since it's heavy to run so that wouldn't make sense. It's there to imitate the Cinematic Experience©® that a lot of video games still go for because they want to be movies.
>>
>>333072779
>11 year olds get laid regularly.
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