When did video game developers realise they could put less effort into making games while still achieving commercial and critical success?
>>333051213
>I don't know what inflation is
You must be 18 to browse 4chan.
1998 :^)
>>333051213
>more people involved in the development of a game than ever before
>more money spent on the development of a game than ever before
>less effort
You may find modern games to be less fulfilling than older games but do not make the mistake of assuming that means they are easier to make.
>>333051213
When companies like Sony and Microsoft started moneyhatting developers.
>>333051213
>less effort
Stuff is harder to make now than it was back then
>>333051639
>$89 for judge dredd
>>333051213
DLC
>>333052249
This. More so with Sony. Just look at SFV. They charged you $60 for an unfinished game.
>>333052398
Don't try to reason with nu-fags.
>>333051213
we need to get rid of the following
bethesda, microshit, sony, nintendos garbage amiibos, ubisoft, valve, paid mods
thats what we need right now, is for all this to go away
>>333053003
add EA to that list
>>333051961
What if you remove the adverts money?
>>333051639
And a year later ZSNES was released.
>>333052398
In what way? There are more tools to help developers than in the past
>>333052398
It really depends on when "back then" was, about a decade ago? Sure. 2 decades ago? Hell no.
You can make a full game entirely without coding these days and engines are becoming idiotproof.
>>333053087
Still way more than they ever spent in the past.
15 years ago the standard AAA budget was around $10-$20 million before advertising. That's accounting for inflation.
Today your standard AAA budget is at least $30 million before advertising.
>>333053003
Depends on what sort of game you're talking about. Typical Indie game? Probably easier. AAA game? The amount of effort required to create one of those would be impossible for one human to do in a single lifetime.