SS+ has updated.
Roman Empire IN SPACE has updated. Mainly updated sounds and ship sprites.
Scy has also updated.
>YOUR DICK WHEN XIV CONQUEST
Fabulous
Bump
Can you post the new bounty ships please?
>>333049054
Did SCY get the new sprites?
Also gonna guess there isn't even a point trying to update a mod without starting a new campaign, right?
I really like this game but >26 fps in large battles is just too much
>>333049054
Fuck and I just started new game. How did that save transfer thing work?
>>333050720
No, not yet.
>>333049054
And Diable updated two days ago, Templars and Nexerelin also updated today.
Tiandong never
New SRA sprites never
>>333051053
How does this compare to the Diable Avionics Pandemonium ship?
>>333051307
I think it's a cruiser
Why doesnt this game have a kickstarter or is on steam greenlight or something?
>>333051053
sexy beast
>>333052010
>Steam
"When it's done!"
>>333051053
Is this SS+ only?
>>333052601
You can console command it if you don't use SS+, but the only legitimate way to get it is to fight the SS+ famous bounty with it.
Damn, my shitty PC can only handle Nexerelin.
Oh well.
I'm starting to feel the bern of supply cost. I tried to save Neutrino because Tri-Jews have been kicking their ass and they only had 2 bases left but I still wanted a Diable/Neutrino alliance to happen. Unfortunately it made half the galaxy pissed off at me. They've been intercepting me on my way to IBBs.
>>333053127
Did you set up game use more memory?
>>333053127
Did you tried to adjust the performanceSettings.json in the SS+ folder and the shaderSettings.json in Shaderlib's? The lowest setting shouldn't make much difference with vanilla.
>>333052010
Alex doesn't want your hobo money or the stress.
>>333053127
Everyone's PC can't handle all the mods combined. SS+, especially. The game needs a dozen optimization pass.
>>333049054
>XIV CONQUEST
>tfw toaster
>can't run SS+, memory expansion crashes game
IT HURTS
IT BURNS
>>333053442
>SS+/shaderlib ruin the performances
And that's why there are FAQs and big bold red texts explaining that you can change a lot of settings to improve the performances. There is even a thread dedicated to troubleshooting in the support section of the forum and different presets bundled with shaderlib.
>>333053585
Try http://fractalsoftworks.com/forum/index.php?topic=10931.0
>>333053741
I've already done that, senpai. Point is game can't handle rendering more than 20 sprites at a time.
>>333053127
Yes, and I got 6gb of RAM. But everything gets so sluggish, especially in hyperspace. Where my FPS goes down like crazy, even with craptop settings.
I know it shouldn't, but my only guess it's because fleet activity increases as well. If there was a way to reduce it.
>>333053947
SS+ spawns 90 fleets in-game at a time, I think.
>>333053741
I've got only 2gb
It's useless to try
Go on without me
>>333051053
>>333052213
This is still the best looking ship
>>333054220
I bought extra RAM just so I can shitpost and play the game at the same time. It's worth it.
>>333054296
I'm going to marry Pandemonium!
>>333050879
this
>>333053890
Okay, but then you must have troubles running vanilla as well. With every options turned off SS+ has more or less the same impact than most faction mods (In combat at least) The only major different factor with SS+ and many mods is the memory required.
>>333053947
Try reducing the number of fleets in Starsector Plus/data/config/settings.json
And you can experiment with other values too.
>>333054220
I'll tell them you tried your best and fall honorably!
>>333054358
>I bought extra RAM
What? Is something like this possible? Do you buy some plastic box of ram and connect it with a USB or something?
>>333054296
Diable ships are just sexy by nature. So is Neutrino's. Nigga knows how to not turn his sprites into a mess unlike 90% of the ships in-game.
>>333053947
don't bother, no matter what you change the game will run like shit because it's most likely your GPU not having proper support for java/opengl
>>333054296
Does this thing have a flight deck?
>>333054528
I paid some ruskies and they gave me a key to download some extra RAM.
If I buy a copy now, will I get a steam version later?
>>333051053
>>333051053
Please tell me that's a battleship sized Calm. Please.
>>333054639
It has everything. She is perfect.
>>333054668
That is a good question worth asking on the forum.
>>333054668
Probably. Dev is chill.
>>333054668
I hope not. Seeing the butthurt will be delicious.
>>333054639
2 of them.
>>333054668
>>333054668
I don't think Alex would goto Steam if he couldn't
Alotta folk bought into this SEVERAL years ago.
I know I did. Shit, I bought into this a couple years before my 1st son was born.
>>333054296
This ship having basically just 2 layers of depth is what makes it feel so nice to look at
Aside from the technical work being top notch that is
>>333054629
Yes, I'm stuck with Nexerelin until I force myself to buy a better computer. It's ok though, I'm having fun.
>>333054884
it's not even your computer being shit, it's just the opengl support being shit
I can run modern titles maxed out no problem but starsector just drops to a fucking slideshow when shit shits the fan
>>333054649
I'm being serious anon.
>>333054718
>>333054850
Perfect. I can charge enemies while gouging daggers at them.
Speaking of which, AFAIK the expanded flight deck hullmod from SS+ gave you -50% refit time for increased supply cost, as well as a hefty OP cost, right? Or was it 30%? I'm gatting my numbers mixed up.
>>333054965
>>333054965
This, so much this.
I can play 45FPS near-max settings Black Ops 3 on my 2011 Shitbox.
But Starsector is consistently a fucking gimp fist fight after an hour or 3.
How do I get lots of money in this game? I repeatedly get raped by massive fleets because the range for multiple fleets to join battle against mine is apparently huge
Tell Nexerelin dude to add a way to tell your faction to not fuck shit up while I try to salvage a relationship with another faction. Them trying to fund terrorists while I do trade missions or whatever is fucking us all up.
Also, being able to gift stations/bases to allied factions would be nice.
>>333055115
>>333055115
Consider yourself a Rogue Trader at all points in the games diplomatic mechanizations.
>>333055115
>Gifting stations
That is the kind of feature that get problematic to implement because the UI isn't moddable at all.
I keep seeing threads about this game and it seems cool.
Is there a mega link anywhere?
Fug if i update nex and SS+ will i have to start a new game
pic not related
What's the easiest way to remove portraits from mods? Some of them are just criminally distustingly ugly, like every single one in SS+.
>>333055114
Reliably? Bounties. Then sell your loot to garner favor.
>>333055039
You can buy RAM sticks and plug it in to your slut of a PC's internal memory slot. But make sure it's compatible with your board. Mine almost wasn't until I updated the firmware.
>>333055405
He managed to do it with "Special Actions" in the station menu.
>>333055506
Megalink is outdated. Latest version doesn't have a leaked key, just a crack.
>>333055560
You should get the Save Transfer mod my friend. (and read the instructions!)
>>333055712
>PC
NOPE
ABANDON ALL HOPE
I'M A LAPTOP SHITTER
LAUGH AT ME AS I WEEP IN THE CORNER
>>333050985
Holy FUCK.
>>333054528
>hurr durr how do I RAM
Nigga what the actual fuck?
>>333054694
It's a cruiser on steroids.
>There are many contradictory stories about the creation of the Gulf, but the least grandiose one, and likely the closest to the truth speaks about a genius hacker. This anonymous individual has said to have been an idealist that despised the attitude of the Diable Avionics' military and the blind eye the other citizens turned to their exactions. Anxious to leave them, (s)he managed to defeat the corporation's security protocols and accessed the AI of their Autofactory. From there (s)he attempted to start the production of a vessel (s)he could commandeer to escape, but instead botched the process and corrupted the UAC's data. The factory ended up producing a chimera of a monstrosity that is part Gust, part Calm, and part Haze... That surprisingly turned out to be space-worthy, and even more baffling: quite dangerous in combat. The ship was immediately seized by the authorities but the story never tells if the hacker got caught. Public records mention it went missing in action during cycle 188 while on a secret convoy raiding campaign during the Hegemony/Tri-Tachyon Second AI War.
>>333055897
laptop also might have additional ram slots
>>333055616
Comment out their lines in the [factionname].faction file. You are going to need a new game or do a save transfer.
>>333055897
Laptops can upgrade their memories but their boards are ridiculously finicky. Just go to a store and ask them to help you out.
what are the best utility mods?
>>333056171
>Combat Chatter
>Common Radar
>Console Commands
>Save Transfer
>Version Checker
Just make sure to edit Combat Chatter. It has meme tier characters.
>going about my business
>suddenly huge fleet approaches me
>commander is a qt blonde
>tells me to surrender or face consequences
>get hard
>they find a small amount of contraband and seize it
>she tells me next time I'll be punished more severely
>get even harder
>>333055975
I'm sorry!
>>333056090
>>333056097
Oh. Really?
Thanks, anons! I will ask on the nearby store as soon as I can!
>>333049054
There's a japanese kabuki demon mask on that center of that ship.
>>333055952
>Anime girls drooling to the most phallic ship of all.
Can't get any better.
>>333056448
what would I edit?
For real why is Starsector allowed a General on /v/ but every other game is not allowed one
>The RNG may know that you're playing a pirated copy of Starsector
>>333056895
Nah, >>333054296 is the most phallic ship.
Or that Tiangdong IBB boss ship. What was it, liberty? Freedom? Some kind of MURRIKA' themed ship with triple chainguns and murrican color flares.
>>333057050
How, exactly?
Cracking out from the java archives the cdkey prompt is pisseasy, this game doesn't use Denuvo, anon.
>>333056824
Must be a coincidence.
>>333057014
We used to be small, and we aren't popular enough to reliably stay on /vg/ yet.
>>333057106
That's one of the tooltip you get after cracking the game.
>>333056813
Make sure it's a computer store, anon.Alex, you piece of shit. I know it's you. Stop shitposting on 4chan and keep working on the game.
>>333056918
Go to "...\Starsector\mods\Combat Chatter\data\config\chatter"
There you will see json files you can edit with your text file editor. If you remove some files, make sure you edit the characters.csv and remove them there too.
>>333057230
It's bullshit.
>>333057284
Maybe, who knows?
>>333057234
I dont suppose you want to upload your own edited folder with all the meme shit removed instead..?
Why are Interstellar Imperium ships so shit? Every time I encounter massive bounty feelt consisting only their ships, I absolutely shit on them with very few ships. Their weapons do pathetic damage. Only their ship durability is great.
>>333057364
I know, since i'm the one anon who made the crack for Starsector, after too many people were spamming these threads begging for a working key.
There's nothing in the code that barely validates that tooltip.
>>333057106
It sends a fleet of pink scorpions after you
*only if you have BRDY installed
>>333057014
These threads have been on life support lately. I've seen 2 threads today die below 30 posts.
>>333057470
My files are half edited, anon. I'm adding a bunch of lines to keep them from saying the same shit over and over again but I'm not finished yet.
>I'm off to bounty hunting
>my faction controls 3/4 of all the planets/stations in the game
>enemy faction only has their size 7 home planet left
>invasion fleet repelled
>invasion fleet repelled
>invasion fleet repelled
>innvasion failed
>invasion fleet repelled
>invasion fleet repelled
>invasion failed
>invasion failed
Why the fuck is this allowed? Why do I have to personally take part in every fucking invasion for it to not fail? Why can a broken faction down to their last shitstained planet easily and consistently match the military might of a massive empire?
>>333057234
>spoiler
Er... no. I'm just some random gook on the other side of the earth, shitposting in the night.
Potential buyfag here. Can I send boarding parties to take over enemy ships in this game? If yes, is it practical and/or useful?
Does it still require Java?
I want to check this out but Java is a dealbreaker
>>333057536
I agree that they have questionable guns. For example, the saggitarious ADC or whatever. That medium mount fragmentation typd minigun. What's the point of that thing? Almost all of Imp ships have them yet they are nately useful.
>>333057772
Nothing to lose. Also,your faction a shit.
>>333057894
Yeah, same for stations and planets but for ships its not the useful. Only once you beat the ship can you sometimes board it to take it for yourself but the ship is unusable really, at least in my buggy old version game.
>>333057949
Their ships might be great when outfitted with weapons from other factions, but at the hands of AI they get stomped by everything.
>>333057894
It's random. After combat, you can randomly board ships that is 'alive and is doing emergency repairs to get away'. You can buy marines to board them, but you can't gutantee a chance to board the ship itself(I heard that it's anout 3% or so, but it surely feels muc more frequent than that, as I gan get to board one every 1~3 battles). The success chance is based on your number of marines vs enemy crew.
Just went and bought the Pandemonium since so many of you fags creampie your asses for that shit.
How should I outfit it? I have tons of cash and no idea what to do.
>>333057927
It will always require Java, anon. Engine is coded from it.
>>333057894
Slightly RNG on the chance you can board a ship once you've turned it into scrap. Even then it's not worth the hassle to repair it unless it's a good ship you want. Also, the boarding part isn't very involved. It's practically a one click text adventure.
>>333057894
Boarding is only relevant against unique ships, because it gives 100% boarding chance after defeating their fleets. Otherwise its really rare thing to happen.
>>333057949
The Saggitarius does so much burst damage it can kill cruisers in one go if you combo with HE. Also reks fighters.
Why do some of my fighter wings "retreat from battle" even if they still have replacement craft remaining? I didnt order them to do that either.
>>333058313
Go to freeport and load up on as much templar weapons and tachyon lances you can find.
Done!
>>333058539
They probably ran out of CR.
From dying too much. I believe.
>>333057545Link?
>>333058313
Same with every super slow big ass capital ship. A couple of kinetics then a bunch of long range laser beams
>>333058449
You know, considering that, wouldn't it be useful to only cruisers and capitals? Since they would be able to equip other weapons to lower shields and crack armor while holding on to the saggitarius.
>>333058640
In the screen right after a battle it still shows them with a bunch of remaining CR, which is why I am so confused.
>>333058656https://www.4shared.com/archive/FmONLyGSba/com.html
>>333057991
Great meme, sonny. Upvoted.
>>333058812
Yeah, considering Starsector is only about 1v1 and small-scale fleet battles, I think you're right.
>>333058813
Well I'm lost the. I had the same effects in the past, but I didn't get why it happened either.
>>333054746
But that is something to be rightfully butthurt about. Why would you want that?
HELP
I just updated ss+ and now this is showing
>>333059101
Did you removed the old SS+ before extracting the new version?
>>333059213
yes
>>333059091
epic trol!!!! :^)
>>333058779
>>333058779
I wish someone would code in some high-bore weaponry.
I dig the fuck out of that one Diable gun that has a recoiling and resetting barrel.
>>333058948
>fleet fights
I never saw any Imp ship take advantage of my armor status during a fleet fight. Players can do that, sure, but I never saw an AI fleet coordinate and do that.
>>333059101
Does this happen when you first fire up the game or when you load a save?
>>333059390
Mostro?
>>333059390
Like the vanilla hellbore cannon? I get what you mean, they look cool.
>>333059245
Did you downloaded right after the link was updated? There was an issue then.
>>333059495
>>333059613>>333059101
false alarm
I install it again and now runs fine
Rate my Pandemonium build
16x IBIS point defense
5x Grave HMG's
4x Hexafire Scatter Cannon's
6x Dart SRM Launcher's
My fleet is mostly Raven and Valiant class fighters plus 2 Derecho class ECM Destroyers on permanent Escort and more anti fighter point defense weapons and general point defense guns.
>>333059495
>>333059495
I was not impressed with the Mostro Battery.
>>333059390
Gale Battery mothefucka
>>333059091
Early adopters bought a DRM free version to be delivered through the company's site. They got that and should continue getting that in the future. Expecting to get the version on an entirely separate distribution platform on top of what you actually paid for is pure entitlement, there's nothing "rightful" about it.
>>333060404
Not like you can't include this to steam as a non steam game. Maybe people could do that?
>>333060003
Having 6 dart srms with expanded missile racks would give you something like 1200 anti fighter missiles with max tracking and speed.
This game is broken, needs a harsh rebalance.
>>333060404
>entitlement
(You)
>>333060886
>mommy I don't understand this word :(
(You)
Is there a way to change faction reputation via save editing?
Trying for few hours to adjust reputation with Independent.
>>333061420
Just do their bounties. It's not that hard. Kill a bunch of pirates in the system they have a bounty in.
What faction sells needlers / light needlers?
These and shard guns seem like the best kinetic weapon
>>333061316
Nobody who has every used it has used it correctly
>>333061420
Console Command mod.
>>333061560
>it is easy to gain
Yeah especially when i got -70 rep for trading, currently on -56 and i didn't save earlier because i was hyped for sucesfully boarding and assimilating a capital ship i got from tri-jews.
>>333061640
What's incorrect in how I used it?
How do you stop this shit from crashing every time you want to save when running mods.
>>333061568
needlers/light needlers are vanilla, found on many vanilla factions
shards are brdy
>>333061695
Got maybe link for 7.1a version? Or does the 7.2a works too?
>>333061568
Needlers are vanilla, shard weapons are blackrock.
>>333061703
You can get an average of +3 relations per station/planet bounty kills. Take out something big, like a pirate bounty in that system and you can get +5, seperate from the fleet bounty itself. Just be patient, I worked myself out of vengenful this way. Having a strong fleet helps since that means that independent patrols will actively avoid you.
>>333060663
I mean, I'm using a cracked version through steam in exactly that way without any problems.
>>333057545
Gandalf, how to add the shit with the linux version? Can't merge into the jar via cli because of the obfuscation (asks for the manifest)
How difficult is modding this game? I wanted to make a dedicated mercantile/smuggling faction, but I'm not sure where to start.
>>333062326
Making a mod isn't hard
Making a good mod is hard
Making a great mod is ball bustingly hard
3.4 says it overhauled character creation, but I'm not seeing anything different. What's changed?
>>333061965
>You can get an average of +3 relations per
Fuck, that.
Any one got maybe mega link to 7.1a mods?
I want to modify the Imperium fire control hullmod to remove the projectile speed penalty. Is it 2complicated4me?. Can someone give me some directions?
>>333063069
You'd need to modify the mod to not use a .jar to store data and then unpack the source files into a standard directory format, or use an IDE to compile your own .jar
So for short, probably too much work
>>333063069
That imply extracting the source of the hullmod script, modify it and finally recompile the mod.
>>333061709
The word you're looking for is self-entitlement. As in "entitled by ones self".
Entitlement alone would mean that yes, you are in fact entitled to whatever trivial bullshit you're arguing about. You would be aware of this distinction if you weren't parroting the opinions of game journalists
>>333064014
>expecting nuance from knee-jerking 4chan shitposters
Where can I get the latest release's torrent?
>>333063069
Go into the mod folder for the imperium guys and go to data then weapons then open in notepad ++ the weapons data csv file, should be at the very end
search for the weapons you mainly use and change the the projectile speeds to be higher so counteract the penalty
At the top of the file you will see what each number means. Pay attention because beams and regular projectiles have different things.
Use this to help you
http://starsector.wikia.com/wiki/Weapons_Data_CSV
>After the collapse of Domain, during the time when Tri-Tachyon Corporation was expanding, a group of employees of the corporation discovered a very powerful energy source - Deuterium-antideuterium Reactor(DaDR) by pure coincidence. It's not radioactive and extremely efficient. The blueprint is very complex and written in an unrecognized language. If it is fully translated, the technology on the blueprint could reshape the whole world the same way as Industrial Revolution did. Beside the blueprint of DaDR, some other mysterious technologies were discovered as well. It was believed that the technologies must be developed by aliens. These group of people did not disclosed their findings, they chose to hide the secrets from the rest of the world, they chose to wait.
>They stood out among the others with the "unknown knowledge", they became high ranking officers, department heads and generals in Tri-Tachyon Corporation. Truth Originem, the leader of the group, created the puppet regime known as Spectre Nexus in order to seize control of the corporation. They also worked closely with the scientists from Hegemony who have access to the ancient technologies. However Truth Originem's ambition was far beyond Tri-Tachyon Corporation's expectation, he used media and with his blood and iron policy, he cut their loose from Tri-Tachyon Corporation. With the help of a Hegemony oligarchy family, Truth Originem founded the Council of Approach Light secretly. The council was in a awkward situation at the beginning, when the pirates disclosed its presence, many factions sanctioned and attacked the council. Against all odds, the council survived, with the latter help of Borken Foundation, the council expanded fast and became a powerful corporation seizing control of advanced technologies.
brb puking
>>333065072
Appro the Lighthog
>>333064624
Yeah, my experience with Java is less than nonexistent, so I did this.
Thanks, govna.
What is the "convert" button in the refit screen used for?
>>333066247
Crushing dreams.
>>333058885
DIfferent anon. I love the link, but this host is trash. I must be retarded because any way I try to download, it says I need an account.
>>333066274
Just like the outpost button?
>>33304905455352 [Thread-5] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 39 - last
57969 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent - Picking market updates
73285 [Thread-5] INFO com.fs.starfarer.combat.CombatEngine - FP1: 18, FP2: 2102, maxFP1: 80, maxFP2: 120
74051 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.getSmallTurretCover()Lcom/fs/starfarer/api/graphics/SpriteAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.getSmallTurretCover()Lcom/fs/starfarer/api/graphics/SpriteAPI;
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1076)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.ooOO.o0oO$Oo.Ã’00000(Unknown Source)
at com.fs.starfarer.combat.oOOO.new.Ã’00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Pls help
>>333064014
entitlement
JnˈtʌJt(ə)lmənt
noun
Merriam Webster - the feeling or belief that you deserve to be given something (such as special privileges)
Oxford Dictionary - The belief that one is inherently deserving of privileges or special treatment
These acclaimed dictionaries are totally wrong and some random uneducated anonymous fucktard is right. Gotcha. Very interesting.
>>333050985
>boss atlas
>>333064604
kickass torrent has it I think
>>333066686
Nevermind, I'm just gonna buy the damn game. I knew I wanted it ever since I saw the ship with a GIANT FUCKING HAMMER on it.
>>333068528
Just letting you know that's a mod ship, a joke one at that.
>>333068691
Well that's not the only reason I'm buying it. I just wanted a demo, but the way people are talking about the game it's definitely legit. Worst case scenario, I can't buy lunch for two days.
>>333068281
AFAIK it was in since 7.1 competable SS+ anon.
>>333068980
>I can't buy lunch for two days.
It must be really great to have a job
>>333068980
Once you start playing starsector you probably won't remember to get up and eat anyway for at least a month
>>333069153
Ah. I guess I should try taking on higher-level bounties, then.
Any other faction mods with ships similar to SS+ Pirates? This aesthetic is fucking great, but there's not enough of them. And I want to have an even bigger rustbucket than Infernus
>>333054296
Isn't it just a mirrored Maelstrom?
t. Maelstrom user
>>333069262
>implying I have a real job
It's just work study.
>min wage
>18 hours a week
I'm paid to monitor a computer room that nobody uses. I could say I get paid to shitpost if they didn't have a filter on the wifi.
>>333070046
You fucking double nigger. Now I cant unsee it. Fuck you
https://www.4shared.com/archive/FmONLyGSba/com.html
Here's the keygen for the newest version for those folks who wanted it. No idea how to use it tho.
I just want a high as fuck DPS long range constant beam of rape and murder with a high turn rate so I can wipe out all fighters and frigates in an instant in one 360 motion
>>333070554
Its time to make it a mod.I use the Juger Heavy Canon as a substitute for that, not a beam tho.
>>333070046
I was going to say that, but I couldn't remember the name of the battleship and gave up. Thanks man.
>>333070106
A payment is payment. Having some sort of income, however small it is, sounds nice. And you get to use computers during work!
>>333069934
Back then, I remember it being one or two(possibly three) bounties after the unique eagle bounty (the red flaming one with four small foward ballistucs that belongs to the bounty hunter). Maybe I'm wrong, but it definitely showed up after at least 6~10 IBB kills.
>>333070554
Maybe try a mix of HIL and tachyon lance?
>>333069934
Also, on a second note, I remember it being a shoddy megacarrier. With like 4 flight decks, the description saying "a poor man's atlas" and all that.
Speaking of which, you should be able to find the IBB ships on the codex. The descriptions might be classified for some ships, but you can still access their stats and appearances.
>>333071094
>>333071409
Ah, okay.
Highest board bounty I've pursued is the one with the Pony Mule? I think.
Reminder that holding shift while travelling speeds up time.
Reminder that holding shift while buying things will produce a slider for you to use.
Reminder that ctrl+clicking an item automatically puts the whole stack in the opposite inventory without having to drag to other side. For example, 20 metal ores from your hull inventory to a trade station and vice versa. Still need to confirm trade, of course.
Reminder that hunter kill fleets will always track you no matter how hard you hide, but you can escape them easily by running them through hostiles or warping out.
Reminder to use agents to boost your relations and ruin others. Relation ruining is randomized out of your faction's enemies or neutrals.
>SS+ update
>Mjolnir flux cost increased to 587/sec
Shit, not too big of a nerf at least. Is it worth having more than one Storm Needler now?
>>333071916
Wow, that's like the third one, and there is 30 of them.
>>333072271
Yeah.
Every time I get a super huge fleet I forget to chase bounties
Every time I remember to chase bounties, I have yet to build up a warfleet
>>333072175
And the Storm Needler got a buff! I guess they are both good alternatives now.
When updating mods, are you able to continue your save or do you need to do a save transfer?
>>333073856
Depends on the mods. SS+ and Nexerelin require a new start I believe, but the factions are probably okay.
>>333073157
I wish the Storm Needler had a more beffy sound.
It sounds puny.
>>333074083
Well fuck, and those two are what I just updated.
>>333074136
Save Transfer is quite painless to use once you get used to it.
So, no keys yet ? I wanna try it before I buy it.
>He doesn't go as BRDY
Anyone got a mod pack link for .71?
>>333074129
thats why its cool imo
>>333070046
>2 fucking Maelstroms COMBINE to make even bigger ship to fuck up the galaxy
WANZERS MANE
>>333072153
>filename
Well it had to happen someday.
>>333075221
Just pirate it
>Ironweaver ADC
Is this thing literally a giant shotgun in space?
hey what'sthe last starsector version out there? torrent has 7.2a RC1
>>333076975
That's what i'm asking.
>>333076596
>GATTAI
I just want to combine a Falcon with an Eagle, or a Zenith with a Dominator
>Prism Freeport option greyed out if in Corvus Mode
>Acheron is far as fuck away if not starting as Scy or sometimes near Eos Exodus
I'm going to miss Freeport being right next to Duzahk in hyperspace.
>>333075982
>he doesn't start off as a single ship, building up an empire from scratch
>>333077171
A large kinetic space shotgun. its pretty good at forcing shields down so it can do bonus damage no armor/hull, its pretty great. Haven't found a ship yet that can take both Ironwaver ADC and Scatter CEPCs in an agile cruiser for maximum space shotgun action.
>>333068162
>doesn't say what mods he's trying to play
>doesn't say what version he's running
>doesn't say if he got the crash at startup or ingame or inbattle
Tech support people must love you, anon.
>Fatal: ship_systems.csv is missing systems
uh oh.
Did I update Imp, SCY, and SS+ all wrong?
>>333078881
Download Scy again
>>333078803
I'm used to stalker logs. Sorry for that. Game crashed when using Appro-light ships. Was using 0.6. I upgraded to .7 and everything is fine.
>>333078881
>>333079207
Disregard this, I fixed it by uninstalling and reinstalling all of them.
>>333078881
>>333079207
That or make sure you removed the old folder before extracting the new version.
>>333079446
Yeah, I haven't worked with mods since Zero Hour.
Gotta remember the basics.
I'm going to try tinkering with the settings with all these new updates on a new save. What's the highest level an officer can go to? I'm fine with raising it if AI fleets get the same benefits. Absolute max level should be 36 for officers right? If I remember correctly it should go 1, 4, 7 then 10. I remember there being 9 skills, correct me if I'm wrong:
Combat Aptitude, Damage Control, Evasive Action, Gunnery Implants, Helmsmanship, Missile Specialization, Ordnance Expertise, Power Grid Modulation, and Target Analysis.
I've also increased procurement missions to 75, and max officers for hire to 45. I think default was 35 and 30 respectively. Anything else I should do? I'm fine with vengeful fleets, but I don't know if I agree with being limited to a fleet of 250 supplies/month just yet. Starting a new save after all, so I'll let that stay for now.
I'm hoping with increased missions and officers it will put off the huge lack of cloned organs in my sector, since about half my missions before were for something that's hardly obtainable unlike harvested organs.
>>333077171
CHUNK
CHANK
<shard explosion sounds>
>>333056796
My probability of letting them go when they retreat depends considerably on if they are a good looking female or not.
>>333056796
>tfw same patrol officer every time
>>333058813
They got wiped out while the flight deck was already packed with squads waiting in line. It is a consequence of not having too much fighters and not enough flight deck.
Can be avoided in 2 ways. Get more flight deck fielded during battle. Or set a repair and regroup point with "V" on tactical map for them to retreat after 1 member got shot down and not linger around to be wiped out.
>>333077819
>a Zenith with a Dominator
>4 forward large weapon mounts split between ballistic and energy
>all those medium-sized weapons and maneuvering jets
That would make for one hell of a battleship.
HELP
E
L
P
when i edit my vmparams file the game wont boot at all and when i leave it unedited this happens trying to run SS+
its breaking my balls
>>333085784
The game won't boot even with starsector.bat?
>>333085784
http://fractalsoftworks.com/forum/index.php?topic=10931.0
ShaderLib issue
Anyone share the key for new version (0.7.2a)?
Pretty please?
>>333085858
it does but the same thing happens.
>>333085995
ok thanks, ill have a look
>>333061714
Run as administrator. Whenever any game crashes on saving, it is administrator rights problem.
>>333085995
>>333086447
My saviour, thank you anon. truly you are the greatest
>fight the IBB with that mod Paragon
>probably the toughest fight I ever had in late game short of templar faggotry
>win
>time to board, have like 600 marines
>some shitty mod frigate comes up as the boardable ship
>>333077420
pls respond
>>333078278
this
>>333088871
RC3. You can literally download the full locked version from the official website. However, the guy who made the game probably have to pay bandwidth per download. Do what you will.
>>333089309
>locked version
no way to get a code? Does the RC1 one work?
>>333088637
I always destroy shitty mod frigates and such in bounties that have boardable cap ships.
>>333088637
If only you could board more than one ship per battle.
>>333089715
make it happen bro
>no more Prism Freeport right in the middle of the cluster
Fuck
>>333089884
I wonder if its even possible, it seems like it could be.
>all disabled ships get a rare chance at coming back online, higher chance for bigger/IBB ships
>your fleet size, burn speed and marine count factors how many ships you can board at once
>if any unboarded ships remain due to time restraints, last resort option is to finish them off or let them go
I imagine you shouldn't be able to board every ship you run by since everyone would flee if given the opportunity, at the expense of their former comrades. It could be more likely if troop transports became more useful, receiving a hullmod to increase boarding opportunities to some sort of soft/hard cap. Wishful thinking since I'm no modder, even though I'd like to start making some ships like some other anons have been doing.
But this would make for one hell of a pirate looting spree for a fleet of frigates.
>>333089715
>>333091319
Extra boarding mod:
http://fractalsoftworks.com/forum/index.php?topic=10458.0
But it is sometimes glitchy.
>>333091116
>tfw random location for Omnifactory put it in Hybrasil and Acheron is 3.5 light years away from it
RNG has blessed my new save, but I'll still miss Freeport being in the middle of everything.
>>333091116
>>333092373
>tfw comfy as fuck Prism in the middle of the map with 3-4 other systems that are all friendly one of which is my home system
Too fucking cozy. Venturing towards the fringe systems is creepy, did twice, once I found a completely empty system with only dead planets, the other it was some shithole filled with pirates and shitty angry manlet factions.
>>333092809
I remember a previous save had Acheron far south of Arcadia, it was the opposite of fun and it felt like everything was fucking dead there. If there was an alien faction that prowls at the outskirts of the sector and lives in the deep hyperspace edge I'd be getting raped every time I want to go to Tartarus/Acheron.
>>333091586
I don't think it does anything for capturing multiple ships, just make certain ships like IBB 100% chance to board and give more salvage items.
Is boarding completly random? Playing with vanilla game atm.
>>333094125
Mostly. If the ship is disabled and not blown to smitheroons then you have a chance.
>>333093673
Multiple ship boarding would require entirely rewriting the Vanilla battle outcome script. And that also probably means incompatibility with SS+.
>>333070027
pls respond
>>333095375
One day maybe...
>>333095375
Btw >>333095882 is this:
http://fractalsoftworks.com/forum/index.php?topic=9428.0
>>333089645
pls respond!
>>333070027
Junk Pirates does it a bit
Wait, so Acheron can spawn in random locations in Corvus mode? Or am I just misinterpreting?
Also, who else pirate life here? Started a random map Nex game and my starting system has 4 pirate bases, 2 of which are military bases. I've only got a small SCY gunship, but I'm having a blast leading pirate raiding fleets around and wrecking havoc.
>>333091116
Damn son, now I can't make easy money anymore.
>>333097094
In all the saves I've made, Acheron is in some random place and I don't know if there's a way so its not just in any outskirt location.
no way to unlock RC3 mates?
>>333099996
Did you try the crack?
>>333100221
there's a crack? only thing I found was a serial for RC1
>>333099143
Would be nice to have Acheron be closer relative to all the other systems. I understand why it's in bumfuck nowhere, what with SCY being a super secret club and all.
But yeah, I don't wanna have to take months just to get to more populated systems. (Lookin' at you, Diable)
>>333101856
How do I install it?
>>333051120
>> New SRA sprites never
I'm working on it. Some of the sprites are taking longer because I'm doing more with them than just doing some color grading -- mostly doing some adjustments in preparation of switching them over to vectored thrusters like the Clade.
Though in the case of the Mimir I'm pondering how to address the ships apparently more dicklike than I'd thought shape, or if it's even worth the effort to do so.
>>333102747
the mimir is voluptuous, not dicklike
>>333102747
I too enjoy flying the HMS Bad Dragon
>>333101856
>>333102260
me neither, can't seem to find a the folder it belongs to
>>333102747
>if it's even worth the effort to do so
No it isn't. I like using lock drive to get in close and give other ships a knotted dicking.
>>333103681
do i put it in the data folder or in the api? no folder with opengl or starfarerlauncherui to replace
>>333103803
>>333103358
>>333103271
Righto. Keeping with the current silhouette then.
>>333102260
>>333103681
>>333104297
It goes into one of the jar files. Can't remember which one, but there's a folder with that name in "starfarer_obf".
>>333105159
replaces opengl and starfarerlauncherui on that jar and the game doesn't open now
>>333105898
nevermind, made it work. thanks m8s
ded
q: do i download the targeting pip
>>333104945
>The dong is safe
Feels good
>>333107246
I forget what mod integrates that, its something I get automatically with maxed Gunnery Implants. Its incredibly useful for beginners, I won't judge you if you use it.
>>333107883
I guess after a certain point it stops mattering, you can't take out a fleet by yourself even if you maxed combat
>>333108142
That or you end up focusing autofire to take care of frigates and fighters at a certain point. When I use a cruiser or capital, weapons I have on autofire typically take care of them, and aiming at destroyers or cruisers is fairly easy.
>>333109205
now i have a second question:
I'm eyeing extra salvage. Pirate hunting doesn't seem profitable unless there's a bounty on, and that's a pain in the ass.
Does this mod help or it makes things too easy?
http://fractalsoftworks.com/forum/index.php?topic=9035.0
those megaships, kek.
>>333109953
What the fuck? Some of those look like they'll fill a whole grid square in combat.
>>333110148
someone should try it out and see how they move
>>333109604
It does make it easier, if you like deploying as many ships as you can every battle, you shouldn't be running out of money/supplies with it. It'll probably make it a bit excessive if you like to be a pirate, there should be a setting to tone it down if its too much.
>Random Nexerellin
Holy shit the LoGH references are real
>Start the path on being fabulousand cucked out of a ship
Should I?
>>333112592
She's pretty cute, maybe she'll kiss you or somethin
I'm having trouble finding decent pirate fleets to kill for bounty and loot
is mining decent? i could start a game as a single frig and buy a couple of mining lasers, and mine on a nearby planet
>>333054296
Best looking and too expensive to field.
WHY AREN'T MY 2 POINT DEFENSE LASERS SHOOTING AT THESE DAMN MISSILES?
THEY AUTOSHOOT THE DAMN ENEMY SHIP WHEN IT'S IN RANGE, BUT NOT THE MISSILES
AND THE MISSILES ARE WRECKING MY ASS UP
RRRRRRREEEEEEEEEEEEEE
>>333112592
Cabal style is pretty cool but fuck em.
>>333113252
I don't think those are PD lasers. Pretty sure the only PD lasers are called PD lasers, one of which is a pulse.
>>333112870
It better be on the dickbecause it was +1 relationship
>>333113252
>31 seconds peak time
>already low on CR
Rip
>>333113568
>it was +1 relationship
Relationship and waifuing mod when?
>>333113683
When an anon decides qt portraits and lewd officer dialogues aren't enough.
>>333102747
Make more portraits You have my favorite portraits and I would like to see more especially for females.
>>333113839
Is that some delicious art of Diable?
We need some of BRDY with this brown qt.
>>333113484
Is there a way to set a weapon to target missiles and drones, making it a PD equipment?
>>333113568
i'm new
pls don't bully
>>333114224
There is a hull mod that makes small weapons able to target them. Integrated Point Defense System I think it's called.
>>333114224
Make sure you have enough kinetic weapons to deal with shields.
>>333114365
i'll go get it then. thank you!
>>333114778
i have using guns because they have the most retarded arc possible
they basically only hit if you're facing the enemy ship, and i'm very bad at controlling my frig to face the enemy at all times while dodging his shit
>>333114058
The resemblance is purely coincidental, since the picture kinda predates Diable by about 17 or so months.
>>333113839
I'll add more when I've the time. Hopefully I can slip some in to next release, whenever that is.
brdy update out
>>333115216
Oh fuck, all these updates coming out today.
>>333114980
basic setting of every ship you will pilot:
1 long range kinetic weapon
1 assault weapon short range, high DPS assault weapon
1 high explosive weapon in case you fight a hull tank
remember to concentrate your fire on a section of the ship - orange hp is armor, red is hull. ships turn bright orange when they've been shot too much at the same point, meaning the hull is superheating. keep firing at it to cause explosions and kill it fast
>>333115216
wat mod?
>>333115216
kek i just downloaded the mod 5 minutos ago and it already upadted
>>333115216
GIRTHY changelog
>>333115443
what about missiles?
>Follower Patrol pulls me over and wants to scan my cargo for contraband
Nigga who you think you're dealing with?
>>333116230
aren't "Followers" members of you own faction?
why are they scanning your fleet? that's retarded
>>333116206
most missiles are either EMP or high explosive. bonus points if their are both
I've find missiles to be only one when they are either 1. spammed by 20 ships 2. against shiledless enemies, the latter case any high explosive weapon will do.
Then agian, many depends on what you are fighting
our portrait pack has some good stuff but the 700 long haired girls ripped from CG sets are awful
I'm finding that I like the regular Nevermore more than the Type 00.
Anybody else agree? The main gun just seems to have a lot more punch and there are less flux issues
>>333116958
Agreed.... I think that it lacks inMANLY MENandCUTE FEMBOYS
>>333117616
Well, prototypes are usually worse than the real product.
>>333116206
>>333116829
Missiles are effective finishers, and good at blowing chunks off of enemy armor.
Use them against overloaded ships to weaken/destroy them, or to keep enemy shields up (AI will raise shields against missile threats).
>>333117851
it lacks non generic ayy lmaos and non 2010s blue & orange characters
>>333118236
in my experience it's extremely hard to overload enemies
>>333116958
>>333118253
Are you guys talking about the "messy" portrait pack or did someone make a new one?
>>333118357
there's two portrait packs that are commonly used, the one in the forums that has a bunch of homemade packs and ours.
>>333118357
I'm >>333117851 I'm using the "messy"
>>333118578
>>333118628
I thought that shit was made so you can collect the girls as something extra to do.
>IBB capture rate nerfed into oblivion
Fucking why
I've done like 10 in a row and not gotten a single ship
>>333118335
AI is smart. It can run calculations faster than you, so it knows when to back off to avoid being overloaded.
Timing your missiles and keeping your weapons in range so you can build flux (while making sure you don't overload) takes some practice. Patience as well. Even getting one good missile hit in that doesn't disable an enemy is good. Blows away armor so you can get hull damage in for the next trade.
>>333119004
It's double a normal ship's capture rate. Invest into Fleet Logistics, I guess.
Are there any mods that increase the number of missions from boards?
Because fuck how hard it is to gain reputation in this, you should be able to join a faction immediately not have to grind so much
>>333119934
Edit market procurement to 90. More if you want. It's in the ss+ settings inside the config folder somewhere.
>>333120115
Not quite the same type of fix I want.
He just needs to make it so there is always one combat and one trade mission for that station owner. Flying between different stations to find a mission only for it to be something you cant do is hella annoying. M&B handles it better, he should copy that.
>>333116958
Mod made me want to fucking have a "diplomacy" option to pirate an opponent's officer. Or rescue them at least.
For anyone who don't have it yet: http://www.mediafire.com/download/i5fv2c6a68po3va/Messy_Portrait_Pack.zip
>>333113839
>>333113839
>Urge for starsector romance intensifies.
Lemmi make some QTwarp9 sing amongst the stars.
>>333120612
For now just collect qts and make your own idol group in space, anon.
>>333120428
Then you want "missionPostingRangeMin" and "missionPostingRangeMax".
It's for combat mission. SSP doesn't change that so it's in the starsector core data config settings.json.
I guess I will tell people about max missions listing too from now on.
I didn't know this game was popular. I like Tiandong but it hasn't been updated.
>mfw 3 Dart SRMs and Hammer Claw missile with +1 capacity
This shouldn't even be legal for how fun it is.
>>333120572
>hey, you.
>I'll double what Hegemony is offering if you join combat on my side
>>333120781
Oh snap, thanks anon
Time to increase that to a few hundred
>implying space wouldn't be active as fuck
So I just had a thought. For being a space game, I'm seeing a distinct lack of tractor beams.
I just wanna tie up some frigates and gangbang them. Is that too much to ask?
>come in on a moderate bounty of Luddic Path ships, target is in an Enforcer
>Charge in, kill 2 frigates
>entire enemy fleet turns and runs, Enforcer burns immediately over the line
>pursuit
>chase that fuck down, they're all running, suddenly their entire fleet charges me except the Enforcer which motorboats over the line
>chase that fucker, full burn as it runs in circles around the planet
>catch it
>it is back to full hull/armor
>battoru, blow up all the escorts but it is hanging in the back
>it turns around and boosts across the line
>no pursuit allowed because ???
>it runs in circles by itself with me chasing
>then vanishes into the planet
This game just trolled me so fucking hard
>>333121193
It exists from a mod. Don't know which faction the tractor beam belongs to. Come in several sizes too. I am guessing it either belong Neutrino or Pegasus Belt Council judging from the designs.
>>333121193
Too OP. Some mod's ability to slow you down practically cripples frigates.
>>333121214
Hate how easy ships can escape in this game.
>>333121214
That's more entertaining than my story about being chased by a SCY hunter fleet.
>hunter fleet of destroyers and frigates
>burn 11
Not enough tugs in the sector could have helped me outrun them.
Did SS+ creator finally nerfed vengeance fleet's ridiculously huge armada?
>>333122005
No. In fact, I think he made it worst for setting the max fleet limit to 100. Enjoy.
>>333122108
Reading the mod changes, I thought that only affected the player.
>>333121670
>>333121730
Maybe a reverse tractor beam? One that pulls you towards the target. Or slams your ship into them kamikaze style. Could help chasing down annoying phase frigates. Also runs the risk of bringing you too close to all his friends.
>>333122005
>Vengeance fleets give up much more quickly if they initially find you and then later lose you
>Particularly large vengeance fleets are much more likely to contain heavier ship classes; giant frigate swarms generally won't happen any more
>Vengeance fleets will cheat with sensors less
First fleet I ran into was a couple frigates, but that was because I just started. I look forward to seeing the next one being 50 times that size, but at least it should be easier to evade them now.
>>333122232
>Maybe a reverse tractor beam?
Appro-Light has a weapon like that, I think its a Prediction weapon, large sized beam that pulls nearby ships to great effect. A couple should grapple and not let go to anything bigger than a frigate without some sort of teleport.
I don't know of any other mods having it, there's a severe lack of weapons that fucks around with ships.
>>333122227
It scales with your fleet. The bigger you are, the bigger they will be.
>>333122005
Yes. They're still large, but not quite as large as before.
>>333120848
Shrimp is love
>>333122442
>there's a severe lack of weapons that fucks around with ships.
Preach. I don't even know what I want cuz I'm unimaginative as shit. But I'd like to see more than the usual beams, blasters, and ballistics.
Heron XIV when?
>>333123007
When Exi is updated eventually, they have several weapons that work off of esoteric fuckery rather than simple damage output.
Apparently Nexelerin is also updated along with SS+.
>Conquest Missions are now more profitable.
Nice.
>>333123007
There's the Interstellar Imperium's Jupiter-class, that has a long range, damaging beam that pushes you. It isn't exactly easy to fight (or even get close to) alone in an Enforcer, even with burn drive. It took some distractions taking a lot of damage.
>>333123453
Quite nice, they pay like higher end bounty missions, I've seen quite a few go for 600k+, timed bonuses are pretty nice too.
hey, game is crashing when I save, no crashlog
using RC3 + our homebrew crack
30 summin' mods, nexe + all the compatible faction mods in the mod thread sans a few + almost all the supplementaries
previous game was RC1 + all the same mods sans P9 and update checker and worked like a charm
Is it p9, RC3 or update checker?
Why are Followers such shitbags?
These guys are running around picking fights with everyone in the universe it seems
>>333123007
>regenerating missile that spins the target a bit
>emp guns that can also temporarily disable their special ability
>long ranged laser beam that circle around the enemy ship which destroys their missiles on contact (fuck you Diable)
>missile that forces the target into phase space, practically removing them from battle for a few seconds if not a minute
>>333123792
Run in administrator mode.
>>333123792
further info: game only crashed when I munually save or autosave, but I can save copy with ease
>>333124027
already doing, otherwise I wouldn't be able to gen a world at all
Try copying your Starsector game folder to another drive that isn't C. If you don't have any drive other then C. . . Try a USB stick or external hard drive. Doesn't appear to give me any performance hit.
Which missile rack is the best?
I never use them unless its early game and going against a tier higher than what i'm using.
In long engagements they seem so useless...
>>333124416
does it crash if I do it after installation?
>>333124451
Love the proton lrms from neutrino, I think. The regenerating ones, of course.
>>333124498
Nope.
>>333123889
>curving lasers
Yes please. Or a bigass laser whip.spin to win
>missiles that spawn black holes and pull nearby ships so they all start crashing and bumping into each other
>capital ships with giant ant-like pincers to grab other ships with
>ramming spikes
>grappling hooks
>>333124737
>curving lasers
>>333124737grappler ships
>>333125006
I meant like a big laser rope that you spoil out from your ship. It would stay connected to the ship and you could swing it around like a giant noodle.
>>333123792
Does the game hard CTD or does it pop up a dialog first? Sounds memory-related. How much did you allocate?
>>333125034
Would give me a reason to use plasma flames. Chomp onto some poor bastard and roast em.
>>333124451
depends on the rest of your buildup
what's your strategy?
>>333125486
large adress aware'd it and put the java jre in it.
hard CTD? don't know what that is
>>333125486
getting GC overhead limit reached
how do i solve it?
>Haywire weapon system that fucks with a ship by spinning it around and constantly firing its guns.
>Ship with spinning flails like WW2 mine removal tanks
>deployable walls to make cover for ships to hide behind
>gun that shoots out big dust clouds to create slowing nebulae
>holographic decoys and cheap dud missiles
>catapult that chucks asteroids
>
>>333126171
Add more ram to vmparam if you have some to spare.
>>333126363
riiiight i complete forgot
>>333120781
What's a good number for this, senpai? Not exactly sure how far a lightyear is in this game.
>>333126472
Make sure you are using 64bit jre.
>>333124451
Reaper, Atropos, Annihilator and Salamanders are nice vanilla missiles. I like MIRVs and Harpoons on ships like the Gryphon.
Mods have much more reloading missiles if you're missing those.
>>333126715
yeah I am. it's been fixed. Moved the folder to a D drive like you said.
let's hope no more problems arise!
>>333125396
>Lasso a fleeing Buffalo freighter with your laser rope
This is truly the best feeling in the world
>spend a shitload of effort getting Hegemony to like me
>Followers declare war on them
Man, fuck these little shitheads
>>333127078
Are you Hitler?
>>333127041
>swing lassoed Buffalo into his friends
>>333126065
That doesn't work properly with Java. Just use a 64 bit JRE and allocate more memory.
is there a cracked version
>>333127582
It's worth buying I"ve put over a hundred hours into it
>>333127582
see >>333058885
>open starfarer_obf.jar with winrar
>paste crack
>???
>profit
>>333126356
>ECM devices that hack and change enemy missile targets randomly
>Magnetic missiles that lack a warhead of their own, but grab other missiles long their path and pile drive those missiles into their target
>>333127323
Works perfectly with the cowboy character someone made for Combat Chatter.
>Stheno IBB
>don't get chance to board
>every other IBB I do
>don't get a chance to board
I hate this new version of SS+
Did they just decide that Fun was no longer allowed or what?
>>333128062
Speaking of which, chatter is tied to captain types right? I think it'd be fun to make some but be character/portrait specific to truly waifu it up.
>>333127914
Seriously how many times has this been answered? The crack/torrents really need to be in the OP at this point. Also having a torrent for the latest version would be really handy at not having this happen again: https://twitter.com/amosolov/status/685212347581988867
>>333128843
Modder didn't want people to have fleets entirely made of IBB ships anymore it seems.
>>333129126
Yes but can also set a character type to be used by girls only.
>>333129136
>Modder didn't want you to get anything but basic bounties out of the IBB system until you're level 40+ and have invested points into Fleet Logistics it seems
Seems to be more the case.
Fucking stupid bullshit. Thanks for making IBBs actually worse to do early on than regular RNG bounties, asshole
>>333129361
Wait seriously? Are directions for doing that on the mod page?
>>333127914
>>333129136
Hi, thank you! Sorry. I was using 7zip and it kept crashing. Used WinRAR and it works perfectly now.
Cheers!
I'm still playing on version 0.7.2a RC1
is it really important that i update it to the latest version, RC3?
>>333129452
The chatter files have built in settings/restrictions, the default file for example:
>"name":"default",
>"personalities":["cautious","steady"],
>"gender":["m","f","n"],
>"chance":0.5,
>"talkativeness":1,
>>333129549
Minor fixes here and there. The main reason is so you can have the latest mods be compatible but there's also a fuckton of mods that aren't compatible with it.
>BRDY Asura frigate
>Can phase
>Phasing frigate with a large universal and two medium universals
>Flux canister ejection for instant drops
Holee fuck, has anyone gotten one to use it before? If so, how is it?
>>333126629
Triple.
Like with procurement missions.
>>333129837
Save compatible to edit that?
>>333129801
>frigate
Scratch that I'm a retard. Meant cruiser.
>>333129801
Is that the one that spins like a beyblade?
>>333129964
Yep.
>>333130043
Morpheus had its beyblade ability nerfed today
why are hegemony officers acting sundere towards me
>>333120848
>tfw started in Corvus finding Gonodactylus and Weevil in Asharu black markets
What a way to start, have two Brawlers to back me up on top of this.
>>333128843
Basically. You can thank 4chan showing off their mostly IBB ship fleets
>>333132620
Actually it was because I went and did all the bounties, then looked at my fleet and realized it was made entirely of IBB ships.
>>333130950
If I really wanted the ships I'd just console them
What pisses me off is doing the work and not getting the reward because jackoff mcgee decided he didn't like giving people the option to capture or scuttle prize catches.
Honestly, later in the game I scuttle or storage the majority of IBB ships, but in a fresh save? Nailing a Pony or a unique Destroyer or something COMPLETELY changes your early game in a good way. And poof, that's gone. Now IBB captures are pretty much reserved for people who don't even need them (have enough levels to invest into Leadership) and have random lucky RNG strike.
>>333132773
Then you looked at them and realized that most of them were shit and scuttled them, right? Because that's my experience.
Does the game ever go on sale?
>>333133340
Maybe in 6 years after it releases.
What mods got updated today? I know SS+ did it
>>333135494
Nex, mperium, BRDY and Scy got updated too.
>>333133154
So, what, something like this:
"baseIBBCaptureChance":0.1, # IBB capture chance, in percent, before modifications from skills
"earlyIBBCaptureBonus":true, # IBB capture chance is increased to 100% until the player reaches level 20 and doubled until the player reaches level 40
Fuck this update spam, I am trying to get productive here
Just add Nexerelin to your mod list man. You can buy IBB ships in the Prism Freeport after killing their fleets
When is this game going to get a windowed fullscreen mode? it's 2016 for fucks sake
alt tabbing fucks me up so much
>>333136805
Wait for a week and let the plebs play test them first.
>>333136962
Just untick Fullscreen, and use same resolution as your desktop. It's literally a windowed fullscreen (without window borders)
>>333137127
>playing with window borders
lmao, what year are we? 2004?
>>333137182
The fuck are you talking about?
>>333137227
it looks ugly as hell and actually hurts clicking menus or whatever is in the borders of the monitor
>>333137294
Post screenshot
Is she the best waifu?
>>333137419
Oh, nevermind. Apparently, i was wrong.
ticking off the fullscreen works literally just like borderless fullscreen
it's weird because it's the first game that plays out like this
thanks for the tip m8
>try to use some fighters
>find myself burning through supplies like a motherfucker for no combat gain
>>333138156
High end Diable fighters are the only fighters worth having for now if only because it's hard as fuck to kill them even though they have 0 shields.
>>333138046
I like the Messy Portrait Pack so much but yeah she was a mainstay in my fleet for a long time
>>333138046
Yup! I have her as my first officer
>tachyon lance
This thing is almost game breaking holy shit it is beyond infuriating to fight against. Just one beam overloads almost any ship in my fleet then the next vaporizes it from full hull to obliterated.
How the fuck do I deal with this purple beam bullshit?
>>333138547
It's already nerfed. Back then it has the range of literally several screens
Are Tartiflette and Histidine cute grills?
>>333138547
You join the Tachyon brigade
https://www.youtube.com/watch?v=89F5fpvwPr0
>>333123889
>regenerating missile that spins the target a bit
Scy's Singularity torpedo, BRDY Claw, several others that spin ships just a little.
>emp guns that can also temporarily disable their special ability
Probably not possible vs all type of systems.
>long ranged laser beam that circle around the enemy ship which destroys their missiles on contact (fuck you Diable)
There is a Slashing Beam in Scy that can sweep and eliminate many missiles.
>missile that forces the target into phase space, practically removing them from battle for a few seconds if not a minute
Problematic with the AI, but doable.
>>333124737
>missiles that spawn black holes and pull nearby ships so they all start crashing and bumping into each other
Scy's Singularity torpedo.
>capital ships with giant ant-like pincers to grab other ships with
Used to be a Biomancy staple, there might be a mod in the work that does just that.
>ramming spikes
There might be a mod in the work that does just that.
>grappling hooks
Used to be a Biomancy weapon.
>>333126356
>Haywire weapon system that fucks with a ship by spinning it around and constantly firing its guns.
Not really doable, or at best very complex.
>Ship with spinning flails like WW2 mine removal tanks
???
>deployable walls to make cover for ships to hide behind
Interesting idea, doable, but the AI would only consider it an obstacle to avoid.
>gun that shoots out big dust clouds to create slowing nebulae
Doable but problematic: AI can't "see" it.
>holographic decoys and cheap dud missiles
First might be in the work... Second are Diable micro-missiles
>catapult that chucks asteroids
There might be a mod in the work that does just that.
>>333128028
>ECM devices that hack and change enemy missile targets randomly
Exigency.
>Magnetic missiles that lack a warhead of their own, but grab other missiles long their path and pile drive those missiles into their target
There might be a mod in the work that does just that.
Well, i have to say, approlight will be blanced any way and its not a piece of shit.
>>333124737
The singularity torpedo from scy
>>333139372
>Diable micro-missiles
>dud
It's only a dud if you're fielding it against a capital ship and even then it still takes a bite out of their shield. It's why Maelstrom is such a badass motherfucker without being OP.
>scientist and great minds
>persecuted and exterminated
>forced into exodus
>survive by stealing from others and by taking slaves
>slaves are indoctrinated and used as spies
>use the information wealth gathered this way to get their way in the sector
>blue and white color scheme
>boxy ships
Where were you when SCY was confirmed to be space Israel?
>>333140696
https://www.youtube.com/watch?v=zUnSGz8vW0U
>>333140696
OY VEY
Can I run this on a toaster or is it more intensive than it seems? How's the soundtrack too?
>>333138860
>grills
>on the internet
>>333138860
>>333141258
Yeah, bearded grills with dicks that like other grills...
>>333140963
OS: Windows, Mac (OS X 10.7 or higher), or Linux
Memory: 2GB system RAM
Graphics: Minimum 1024×768 resolution, 256 MB video memory
Processor: Hard to say exactly, but nothing fancy
From the site. Should run from a toaster well enough, can't say for sure with mods. All I know is 1 GB+ VRAM (Shaderlib) and 4GB+ memory is a recommendation.
>>333140963
Also, DO NOT use AMD cards
>>333141392
Is there no fix for this? I'm about to get an R9. For fucks sake it's OpenGL.
>>333141457
You can still play, but expect all sort of problems
>>333141457
Bug AMD to release better drivers...
>>333138364
>Tobo torpedo bombers
Every time I see those fuckers I light them up harder than torpedo boats
Those things scare the shit out of me.
I allocated 4 gigs to this game and after 10 minutes of playing it tells me that the JVM heap is 70 percent full. What the hell do I do?
>>333141850
That sounds normal, with mods it will almost cap your 4GB, but it shouldn't crash.
>>333141850
Feed it more like the fat fuck game that it is.
>>333141850
I allocate 6 GB and sometimes I see the JVM heap message, so I restart.
>>333142107
How much will satisfy it? 5GB? 6GB? 8GB?
>>333141939
>set 4 gigs
>play for quite a while
>save
>game hangs
>and hangs
>and hangs
>have to kill it from task manager
How can I prevent this from happening?
>>333142204
4GB should be okay unless some mod is doing something very wrong. You get a warning but does it go higher afterward? does it actually crashes at some point?
>>333140963
>How's the soundtrack too?
It's pretty cool.
https://www.youtube.com/watch?v=U2hqk_QTvaw
>>333142204
Feed it all of your RAM, anon. Stuff that bitch's throat.
>>333142307
That's par for the course with java made applications.
>>333142307
What version of the Game? 0.7.2 did plugged some leaks.
>>333059101
>removed tesla gun
no sir I don't like it.
>>333142374
>hi-gem-uh-nee
WHY
>>333140696
>brdy sells to terrorists and will leave everyone to be eaten by ayys
>imperium is like the hegemony, only worse
>p9 is literally who?
>appro is Mary sue to the extreme
>neutrino is try-jew++
>pack is a bunch of 13 y/o tryhards (dog themed=furries, anarchist=literal meme ideology, kollective=look mom! I changed a "c" with a "k"! I'm kool nao xD! Get the kamera)
FYI the message might give false positives since it uses heap size averages rather than a post-GC sample to determine what to print out.
>>333113839
I-is it wrong that I fapped to this...?
>>333143097
Get on his blog if you are ready for a second round.
>>333143168
Good fucking god.
My dick.
>>333120848
whats best loadout for the shrimp?
>>333109953
That's a big ship!
Someone can install the old version and see how they perform?
>>333143558
not your personal army
How's the Uthlan Siege Laser? I haven't had time to test it yet but it sounds nice since the Maelstrom has a weapon slot designed to fit it.
>trying to launch Micro Missiles but I'm being swarmed by shielded/armored defense fighters
This game is way too lewd...
>>333144228
If you're talking about allied ships, missiles clip through them.
The USL is fun but will shit out flux also has a long ass reload time.
>>333143810
Awfully, they are super slow and just stand there trying to hit stuff with their beams.
I'm making a guide pic. I need a starter guide though. I haven't touched vanilla game since this was still called Starfarer.
>>333146356
As expected I guess.
How well can they hit though? How many enemy capitals can they take on?
>>333147007
That is the kind of ship on which you put the weapons on auto-fire, don't touch the controls and it can defeat the entire vanilla simulator ships roaster in one go.
Why is Falcon so shit compared to Eagle
>>333146356
Can you imagine fighting a fast big ass ship? Mite be funny but I think they'll just ram everybody to death.
>>333147161
33% less firepower maybe?
>>333147161
Because the Eagle uses way more supplies/deployment points. The Falcon is basically a bigger/badder destroyer, not a full cruiser.
>>333147310
When I said slow, I meant 7 speed without the 0-flux boost and half the turn rate of the Paragon.
>>333079902
Officers start with oneskill, so the maxlevel is 35, not 36. Putting it at 36 will crash your game.
>>333095170
Starsector+ once had this very capability, I don't know when they took it out, but it sure could be modded back in, and hopefully soon.
>>333148253
Because then it was possible if a pain to maintain, but since 0.7 Vanilla is handling the battle outcome differently and it's no longer practical to add it back.
>>333112946
If you are playing as scy, then there is no reason to do anything other than mine until your first capital. The only problem is selling stuff, most markets can't handle the volume of ore/volatiles/food/organics you can easily mine. Look for size 7 marketsand the single hegemony 8, to offload the fruits of your labour at more than $1 an ore.
>>333121670
Neutrino corp iirc.
>>333148954
Trade missions between their stations are much more profitable, and you often get bounties next door in Acheron.
>Save Transfer
How to use: Step 1: Load up your old save (make sure you do this before updating!)
Well, fuck.
>>333149869
lol
Rite of passage, m8. We've all been there.
>>333149869
A common mistake that everyone do, fortunately only once unless you really fuck up.
>>333150665
kek
Will there ever be a mod introducing space jihadists?
>>333054296
what mod has these ships
>>333150934
>what is the cabal
>>333151593
Diable Avionics.
http://fractalsoftworks.com/forum/index.php?topic=10046.0
>>333151593
File name, anon. The other linked one is in the latest version of SS+.
New thread pls
>>333152443
Too late, it's dead.
Made a new one
>>333153350