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Total war

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I want to play Total War
Which Total War is best Total War?
>>
Rome or Medieval II.
>>
>>333036959
Empire

Them ship battles are my fetish
>>
Rome, Medieval 2, Shogun 2 is a great starter if you're new to strategy type games, Empire and Napolean are also good.
Basically just pick your favorite time period but avoid Rome 2
>>
>>333036959
Depends on your fav historical period also most if not all vanilla games are shit get it on steam so you git dat mod integration and workshop
>>
>>333037115
Why does everyone hate Rome 2?
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>>333036959
In descending order:

Medieval II
Rome
Shogun 2 + Expansions
Attila
Napoleon
Medieval
Shogun
Empire
Rome II

If you go for Attila or even Rome II for some reason, remember....horse archers are super OP.
>>
How is Age of Charlemange? I have Atilla but haven't really played it cause I was kind of upset how a lot of the factions felt copy pasted from Rome II
>>
Rome 1 is shit on modern multi-core PCs
Enjoy your 5 fps siege battles
>>
>>333037063
Did Napoleon improve ship battles over Empire? I never played Empire
>tfw Trafalgar as the French in hardest difficulty
>>
>>333037294
It's really bad
>>
>>333037294
Because it was awful. It was badly made and full of bugs. It got a lot of patches but it still just wasn't very good.
Attilla was what Rome 2 should have been, but nobody bought it because trust had been broken.
>>
>>333037294
it had shitty start and CA lied to us. Also the dlc spam. Its a decent game now but that does not matter.Launch failed and its the worst TW for ever. It was supposed to be second coming of jesus aka rome1 but it was shit in launch.
>>
>>333037534
>>333037537
Reckon Warhammer will be a mess on launch?
>>
Shogun 2 + FotS expansion.
>>
>>333036959
shogun 2
>>
>>333037596
we dont know. I hope not but rome 2 looked good but it failed. Total warhammer looks good but it might also fail.
>>
>>333037596
i have high hopes for that one.
>>
>>333037368
Pretty great. The unit variety is pretty basic, but the economy management aspect of the game has been buffed quite considerably. Lots to consider when managing settlements.
>>
Have they fixed the animation issues in the newer games yet so they're more interesting to watch? Because man after playing Shogun 2 once you've seen two infantry's clash you've seen them all since the soldiers have to line up and go through the rehearsed animations.
>>
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>>333036959
Attila > FOTS > modded med2 > Napoopan > S2 > r2 > Empire

only played a demo of r1 so cant rank it
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>>333037294
>hyped beyond belief
>bigger budget
>cut more features than any other game
>game is practically broken even after all these years
It had nothing on original Rome and that game was released 1800
>>
>>333037596
I lost all interest when I heard you couldn't actually completely conquer another faction.
>>
>>333037406
I never played Napoleon but I doubt it
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>>333038310
...you can't?
>>
>>333038308
It's more historical that is for sure. Fucking ancient egyptians and green and blue romans.
>>
>>333037596
they learned their lesson and now allow youtubers to upload gameplay videos showing everything off
>>
>>333038586
>roman ninjas
>incendiary pigs
>monstrous elephants
r1 had some seriously odd units, but then again CA games have never been genuinely historically accurate, they are all borderline fantasy
>>
>>333038559

Nope.

It's fucking ridiculous.
>>
>>333037626

FotS is great, but I wouldn't recommend any of the gunpowder games as an introduction to the series.

>>333037596

There's no real way to tell at this point since it's going to be such a huge divergence from anything they've done to date, though it should be said on that same note that there's no way it's going to see its full potential in the first game since they're trodding new territory.

I'm not buying it until it goes on a major sale anyway (assuming it's any good) because fuck day 1 DLC with a rusty pipe.
>>
>>333038308
>>333037534
>>333037537

>tfw most of this applies to Empire(It's even in a worse state than rome 2 now) too but people that like that turd don't get shit on at all.

Fuck that disappointing piece of shit.
>>
>>333038310
what do you mean by this? how do you end a game then?
>>
>>333038707
So what happens when you conquer their last region?

...can you even do that?
>>
>>333038310
>>333038559
>>333038707
You can though. You just can't control dwarf shit as the empire so you just have to raze their shit. You can still destroy them as a faction though.
>>
>>333038791
it depends on your faction so now empire can only raze dwarven settlements not occupy them, so basically the only way for the empire to wipe out dwarves is to burn all their settlements to the ground
>>
>>333037406
I don't know about naval battles, but Napoleon is better than Empire overall.
Shogun 2 and Medieval 2 are also pretty good. Rome 2 is meh though.
>>
>>333038212
tosser
>>
Best thing about Total War are the pre-battle speeches. Especially from incompetent leaders.
>>
>>333038212

R1 is good (arguably the best if you compare their impacts at release) but dated. That's all that can really be said about it anymore, since there are simply better options out there for people just getting into the series.
>>
>>333038872
good fuck all that xeno scum to the ground
>>
>>333038850

>you can!
>but you can't

This is how retarded you sound. I bet you pre-ordered it.
>>
Medieval II Kingdoms + Third Age Total War mod + Divide and Conquer submod

Enjoy never being bored again
>>
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whats the best 4x or grand strategy games
>>
>>333038890
>>
>>333038872
sounds logical but in gameplay its bs.
>>
>>333038310

Uh... yes you can
>>
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>>333036959
Medieval 2 > Rome 1 > Empire

those are the only 3 games you need to play
I guess you can play Shogun 2 if you're interested in that setting

I'm also not including the standalone sub-games/expansions/whatever CA calls them. they're usually all good though
>>
>>333038956
they're all shit
>>
>>333039051

No you can't.
>>
>>333038956
4x is a toss up between Aurora and Distant Worlds. Not too experienced with grand strat to make an opinion of it.
>>
>>333038945
What are you on about? You can destroy any faction. It's just that you can't paint the whole map. You can still completely conquer vampire counts as the empire and so on.

>I bet you pre-ordered it.

Pay up.
>>
>>333038872
Is this the case for all factions or are the dwarves a special case?
>>
>>333039083

You literally can
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>>333038963
>they carried the moon people meme through the ages

>>333038985
yeah I agree, I think that warhmmer in general will be pretty mediocre, and since they are reaching for a new audience it will most likely also be pretty casual, at least on release, especially considering the number of retards complaining about not understanding some basic shit in attila
>>
>>333039146
>y-you can kill them but you can't take them over!

Why are you defending this trash?

>I like my games with less gameplay :)
>>333039157

Nope.
>>
>>333038956
There aren't that many grand strats so just try all of them desu
For 4x while not the best by far I really enjoyed the magic aspec of Warlock recently pretty underrated game
>>
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>>333038956
I very much enjoy Crusader Kings 2
>>
>>333039181
>>333038963
Is this "moon people" thing some sort of "insanity" trait? Are there other similar crazyness I haven't seen?
>>
>>333037596

The biggest red flag for Rome 2 was that they never let anybody outside play non-scripted small parts of the game. So they were actively hiding how completely shit it was.

For Warhammer they've already let people play preview builds and guaranteeing that review copies will be sent out before the launch.
>>
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>>333039181
>>
>>333038956

Those genres are extremely different from one another, and Total War isn't really either (some people call it Grand Strategy, but it's so light in that regard compared to proper GS games that it barely warrants grand strategy-lite).
>>
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When they revealed the sieges I knew Warhammer was going to suck. How the fuck can't they make proper sieges in a Warhammer game? Full price, spent years on it and all the cities are copy and paste? Fuck you CA
>>
>>333039295
Can everyone get that event or is it a Messalian only thing?
>>
>>333039267
>>Nope.

Yes.
>>
>>333039356
siege attacks have always been the worst part about every tw
>>
>>333039387

Wrong. But by all means stay in denial.
>>
Shogun 2 & FotS are both really good
Rome 2 was kinda bad, Attila was a more refined Rome 2

If you really like FotS then try Napoleon but the rest are too old to enjoy
>>
>>333039345
It's a tricky mix. As you say, it is a lot less grand strategy than actual grand strategy games, but on the other hand it is a lot more grand strategy than strategy games like Warcraft, SupCom, CoH and so on.
>>
>>333039356

>Sieges the weakest part of every TW game
>Lets change them up so they don't suck as hard

If they just add more variety to that maps it'll be fine
>>
>>333039407
This. Who gives a shit if people don't carry fucking ladders. Siege battles show the worst AI flaws of Total War. The wall battles, people going through gates. Fucking awful
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>>333039450
>rest are too old to enjoy

You sicken me.
>>
>>333038212
Pretty much this, except I couldn't play FOTS because the text size was too small and there were no mods for it.
>>
>>333039374
Any christian can have that event. It's a result of having a demon spawn child. The kid gets amazingly good stats and kills of all other potential heirs.

In my game shortly after he inherited the kingdom he took a hit to the head in combat and became a vegetable. I was super pissed....but then I got that event and he was cured.
>>
>>333038680
The pigs are historically accurate tho
>>
>>333039421

>Killing all their men women and children, burning down all their cities, and salting the earth isn't conquering them because I said so

uhhh...
>>
>>333036959
>>333037303
Anybody knows what happened with that modder that was able to increase unit limit on Medieval II?

I want muh 20k+ army sempai.
>>
>>333039576

Can't take them over.
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>>333039493
>If they just add more variety to that maps it'll be fine
>It's fineeee
Are you retarded? If it's not there on release, it's never going to show up Why would they change it later on? You don't even get Chaos if you don't preorder
>>
>>333039568
Yeah but they didn't have entire fucking units of them.
>>
>>333039527
>Who gives a shit if people don't carry fucking ladders
I know I do. The siege ladders in medieval were awesome in their simplicity and I fucking loved it. Really mad that they decided that siege ladders now are giant contructs in Attila.
>>
>>333039267
>>y-you can kill them but you can't take them over!

But you can do that as E.G the Empire against Vampire Counts, Templehof, Mousillon, Schwartszhafen, Bretonnia, Parravon, Lyonesse, Carcassonne, Bordeleaux, Bastonne ,Artois, Wissenland, Talabecland, Stirland, Ostland, Middenland, Averland, Ostermark, Nordland, Marienburg, Hochland, Border Princes, Kislev, Tilea, Estalia
>>
>>333039615
>If it's not there on release

The game isn't released we have no way to know how much variety there is until they release the review builds.
>>
>>333039545
I never had the fabled demon spawn child event chain, probably because I mostly play pagans, do you know of any trigger conditions for the event, being incapable for expample? I'd really like to try it.
>>
>>333039576
he is being a giant fag about it but he does have a point. I always hated that the options for auxillary units were so limited. I loved in rome 2 that my african legion was completely different than my northern european legion. I would love an option to take over dwarven settlements and force them into my army.
>>
>>333039603
>Can't take them over.

You can take them over and burn it down. Just can't settle there
>>
>>333039687

If you can't do it with every faction then there is no point. Shit game.
>>
>tfw Jeff van Dyck will never ever make a comeback in the total war franchise
H-hold me.
>>
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>>333039148
I havent been following warhamm very closely but if I understand it correctly, each factions has some that it can only raze - so orcs can occupy dwarven karaks, but only raze or sack human cities, humans can occupy other humans, but only raze dwarves and orcs, chaos can only raze period

>>333039305
yeah, there quite a few negative amusing traits/items like that

>>333039407
they were okayish in Attila, still bugged out every once in a while, but now nearly as often as earlier titles, the AI being slightly better helped as well
>>
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>>333039694
>how much variety there is until they release the review builds.
It's going to be released soon. It's not going to change. They've been removing things from the series for a long time now.
>>
>>333039576
Conquer =/= razing
To counquer is to take their land.
>>
>>333039753

Yup, so you can't take them over. What a waste.
>>
>>333039751
>I would love an option to take over dwarven settlements and force them into my army.
>>333039603
>Can't take them over.

Can't you vassalize them?
>>
>>333038310
It wouldn't make sense. Humans couldn't make any sense of dwarven tunnel systems, and the chaos wastes are infested with chaos. Maybe Badlands can be conquered, and definitetly vampire counts
>>
>>333039810
>It's not going to change

We've only seen a tiny section of one campaign. we don't even know how many siege maps there are currently.
>>
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>>333039110
>Aurora
>>
>>333039826
There is a vassal/client state/satrap option in the game IIRC.
>>
>>333039749
The demon soawn child event is random, I think.
>>
>>333039771
>Woman/man mistakes
Reminds me, I tried converting to christianity as the Franks. I still recruited priestesses. CATHOLIC PRIESTESSES. I was very annoyed that they hadn't changed the "sage" hero depending on your religion.
>>
>>333039826

But I don't want a vassal, I want to take them over.
>>
>>333039813
>To counquer is to take their land.

You take their land before you down. Like the romans conquered the city of carthage and then razed it.
>>
>>333037294
Its fine now but only with a copious amount of mods
>>
>>333039905
Why are you even here if you don't know anything about the game? We do know what's in the stupid game.
>>
>>333039856

Doesn't matter. If the game wants to lose gameplay, I just won't get it. Shit game.
>>
>>333040043
>Why are you even here if you don't know anything about the game? We do know what's in the stupid game.

Are you psychic? The only campaign footage we've had lasted a few turns at most.
>>
>>333039969
well at least the lines change with religion both on diplomacy screen and the unit quotes, the announcer still occasionally uses the pagan lines though

>>333039751
>I loved in rome 2 that my african legion was completely different than my northern european legion
this was one of the good parts of r2, I dont think any other vanilla tw title had as many regional auxiliaries as rome in r2 did
>>
>>333040147
https://www.youtube.com/watch?v=rOH59_xaxmk
Go 5.00. We already know what sieges look like. They changed it.
>>
>>333039751

You vassalize them and levy troops from them if it uses the same system as R2/Attile
>>
>>333039751
I loved this as well. It just bothered me endlessly that the Auxillery Barracks is clearly inferior to the Cohort Barracks.
>>
>>333040262

I was talking about the map variety mate. Just because they've only shown off 3 varieties so far doesn't those are going to be the only ones.
>>
>>333037596
The price for all the launch DLC added up is probably going to be higher than the base game.
>>
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>>333040378
>Just because they've only shown off 3 varieties so far doesn't those are going to be the only ones.
>>
>>333040378
When they show off, they show off to be impressive, not to be bland.
>>
>>333039345
>search grand strategy on steam
>all the total war games come up

checkmate atheist

but seriously even though they are not as complex as other gs titles they still deserve to be classified as them because they can not be classified as 4x, rts or just strategy
>>
>>333040535
>>333040526

The 3 settlements had 3 different maps, were you expect some of them to have multiple?
>>
>>333040765
>3 different maps,
Same layout, one wall, some towers. That's shit. Mods have done better than that, why should a full price game be generic shit?
>>
>>333041045
>Same layout

What?

One map had a larger wall with 2 gates, one had 2 walls each with a gate, and the smaller settlement had only a smaller wall with only one gate.
>>
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>>333041045
>Same layout, one wall, some towers
>>
>>333039576
If someone conquers they take control of.

If someone exterminates that's just genocide.

I dunno, my favourite thing about Red Alert was getting a Spy into the other War Factory or Barracks.
>>
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I really want this to be good, but I've been burned before by CA.

Please dont suck.
>>
What is the best mod for Medieval 2 that doesn't change the setting? Is it still Stainless Steel?
>>
>>333043317
Pretty much, yeah.
>>
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Total War Rome 2, whilst an unmitigated disaster at launch, now with mods is the best Total War experience you can have right now.
I personally play with DEI, and a few specific submods to spice up the game, and a GEM shader. But with how long the game has been out, there are a whole bunch of mods to suit your preferences.
I might be biased because I personally love the period, and study Roman history, but I really do believe TWR2 with mods is the best TW out.
However M2 is also fun with overhaul mods like 3rd Age with MoS
>>
>>333037387
Then I'll go with Shogun 2, I guess.
>>
>>333043590
Units are still blobbing up like there's no tomorrow, it is just terrible to play.
>>
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>>333043794
If youre referring to my pic, that doesnt really represent units, units with formation attack will always stay in formation, e.g. my pikes right there. I dont understand why people still hate on "blobbing", not all armies fought in formation, let alone organize themselves in Romanesque maniples like you see in the game.
>>
>want to play Medieval 2
>it's boring as fuck with the first 30 turns letting you field exclusively peasant copy pastes across all factions
>pikemen OP as fuck too bad only rebels have them until you get a level 4 town
>>
>>333043794
I'd rather have blobbing than the infuriating game of keep away that M2's units suffer from.
>>
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>>333039916
DID SOMEONE SAY AUTISM?
>>
Rome 1 with EB mod is pretty nice
Medieval 2 with Third Age mod is also great
There's a lot of good mods for those two games in general
>>
Medieval 1 and Rome 1

Don't listen to this plebs Medieval 2 doesn't even let you grant titles on your sovereign.
>>
>>333036959

go to humble bundle now and pay $12 to get all of them except rome II
>>
>>333043590
>now with mods is the best Total War experience you can have right now.

That's Attila though
>>
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>>333038956
Depends on your taste an willingness to spend large amounts of time on learning mechanics.
The Hearts of Iron series (3 and darkest hour in particular) are my favourites, but requires the most amount of learning out of the paradox games. Darkest Hour lets you play scenarioes from ww1 to the cold war up the present (with mods) and provides the most replayability and the greatest amount of content, if you really like warfare, strategy and tactics and don't mind large amounts of micromanagement HoI3 might be a better choice.
Vicky 2 can be fun, but is hampered by the fact that smaller countries can't really do much at all without cheesing the game, not sure if I would recommend though I have played for 300 or so hours.
Europa Universalis 3 and 4 are the easiest paradox games but still relatively complex, has the greatest amount of freedom in how you want to play and the most mods to improve the experience, never played 4 much but 3 was pretty neat.
Crusader Kings 2, I guess it is sort of fun but the whole dynasty thing doesn't appeal to me personally, other people seem to love it though so it can't be all bad, don't know about mods or how biased it is towards certain factions.
>>
>>333036959
Everyone is gonna recommend Medieval 2, however for a total beginner I would suggest not. The Vanilla campaign fucking sucks in Medieval 2.

You should pick out one of Shogun 2, Napoleon, Rome 1/2 (fuck you, 2 is decent now) or maybe even Attila with the Age of Charlemagne campaign.

Shogun 2 and Napoleon are my favourites because they capture the true spirit of what makes Total War games good - they're set in eras of total war, where everybody is supposed to be fighting and diplomacy and civil management take the backseat. These games are essentially Warlord simulators, with very basic diplomacy and shit, so Shogun 2 and Napoleon fit best into this formula in my opinion.

When you want to, you should get Medieval 2 with the Kingdoms expansion and install mods like Third Age Total War and Stainless Steel, which are fantastic campaigns.
>>
>>333036959
Shogun 2.
>>
>>333046339
The biggest problem I had with Shogun 2 which I recently picked up after having played rome 1 and med 2 with mods for thousands of hours, is that the combat is pretty simple.
Your units don't feel significant, they don't have weight or momentum to them, and the campaign is railroaded in such a way that if you decide to bunker down and build you'll come out weaker for it.
On the other hand, if you mass build yari for the first couple of turns and then just go on a spree, stopping for a few turns every couple of cities, you'll quickly snowball and the game becomes very simple.
What I enjoyed about med 2 and rome was building imporvements and cities, cultivating my generals and doing slow relaxed games where the fights still had more impact on the game than I feel it does in Shogun where you crush random stack #217 without there being any sort of attachement to either the enemy or your own men.

My funnest games in rome on vh/vh playing as armenia and being forced to move my entire forces far from the caucasus to settle new land, always being under pressure was great. When my faction leader who had managed to tip the scales of battle after many years passed away it felt like a significant loss. I wish newer total wars could give you the same feeling of immersion.
>>
Everything Empire and after is pure fucking shit because of the Warscape engine. People who recommend these games probably started on them.

Medieval 2 is good with mods but the game is too fucking slow in terms of combat speed. Vanilla also has retarded oversights, like an early medieval knight having higher stats than a plate-armoured gothic knight. It's fucking stupid.

Rome is tons of fun without mods, and offers lots of excellent mods making the game more in-depth and realistic.
>>
>>333047664
>play vanilla Rome
>have big empire
>lose a few cities every turn to squalor, have to set up a system of moving my troops out of them and retaking them next turn from dirty rebel peasants
It's still great fun
>>
>>333047664
the people who think Rome 1 is still the best to this day and all the newer TW games are garbage annoy me
>>
>>333047664
I'd call Medieval 2 slow in terms of campaign map speed more than combat speed
It starts out with a glacial pace even as the HRE
>>333047990
I think Medieval 1 is the best to this day and all the newer TW games are garbage; what does that make me?
>>
>>333047854
Lower tax rates and increase entertainment (Arena and Races). Also train peasants to boost garrison count.

>>333047990
Experienced TW players such as PrinceOfMacedon all think so. In 2015 modern Total War games still fucking lack collision. Creative Assembly are literally like Bethesda. They made a few good flukes in their early days but as a games developer they are just awful.
>>
>>333036959
Depends on which historical period you like the best.

I have only played Rome, Medieval 2 and Shogun 2 and I liked them all very much. All have their own good and bad points. Rome seemed to have the most interesting battles, medieval the most interesting setting and shogun the best upgrades and tweaks to iron out some of the tedium from earlier games.
>>
>>333048325
>Lower tax rates and increase entertainment (Arena and Races). Also train peasants to boost garrison count.
Cities like Alexandria and Thebes are notorious for having so high pop growth that even with all happiness buildings and a full 20 peasant garrison they'll still revolt. I guess it makes sense that you need to send the army in and decimate the population to keep control, I actually think it's neat rather than an annoyance.
>>
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>Only one that actually likes empire alot
>>
>>333048729
Well some people liked rome 2 on release a lot so there is that.
>>
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>>333048729
Empire had some really promising features and a lot of potential but it is shit overall

>>333048325
>still fucking lack collision
>collision meme
if old games had collision how come spaghetti lines were so much more effective than in Attila? checkmate atheists
>>
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>>333036959
this one
>>
>>333037037
yep Rome and Medieval 2 are the best
>>
>>333049267
>Total War and Asian Genodice hybrid
Nice
>>
>>333037037
You can get them both for $1 with the Sega humble bundle
>>
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>>333048729
Maybe just because I love history, but I think it's maybe my second favorite after Medieval 2
>>
>>333048729
I liked empire a lot as well. Mainly because I have an interest in the period and the early gunpowder weaponry.
>>
>>333050352
I liked the big map and the variety in cultures that you got with it, it was also fun how the size of the map allowed you to do some neat things, like I once invaded Russian Caucasus through Persia as the United Provinces
>>
>>333036959
I was wondering. I've been playing Europa Barbarorum for a while now and am really enjoying it. Is there an equivalent mod for Medieval II? As in, something that covers basically the same time period but gives it more historical accuracy and depth
>>
>>333050739
There's Europa Barbarorum 2 :^3 for Medieval
But I'd recommend stainless steel
>>
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>>333048729
I love the era, with firing lines and artillery.

>blowing entire regiments to pieces with well-placed lucky shots
>long, extended, multiple, devastating defensive battles ending with a glorious melee between two tired forces
>mfw seeing the casualties
>>
>>333050739
bellum crucis is the most autistic one, but unfortunately the translation is shit, so its barely readable unless you actually know italian. Than there is stainless steel which is worse in my opinion than belum crucis but at least its in proper english
>>
>>333050848
>>333051074
I've heard some not-so-good things about stainless steel. I'm surprised there aren't more mods that fill that niche.
>>
Third Age is of the best mods ever made
>>
>>333036959
Medieval 1
>>
>>333037294
Because memes and people who didn't play it after the first couple weeks.
>>
>>333050906
i would have loved empire an d napoleon. Fucking trees though
>>
>>333051172
>not-so-good things about stainless steel
if its about cavalry being too strong, than that is absolutely true, both in vanilla m2 and SS and BC cavalry absolutely annihilates anything it charges into, even from the front, and given the fact that the AI in m2 often attempts to do the most moronic thing ever (counter-charge cav with infantry) the problem is even more severe
>>
Shogun 2 is dogshit that only weebs like. It has the least faction/unit variety since the first total war game... Shogun 1
>>
>>333051469
having ptsd just thinking of those fucking sieges
>>
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>>333048325
>PrinceOfMacedon

Oh yeah, him. The guy who couldn't beat a scripted battle against the AI in Total War: Warhammer after three attempts because of his retarded attempts to win with spaghetti lines that haven't worked since Rome I.

What was even better was that the PR/community manager lady with him on the stream beat the battle before his live (and third) attempt at it.
>>
>>333038310
>>333038850

help me to understand you can destroy an ennemey faction but cant add their territories to yours ? your kingdom will always remain tiny ?
>>
>>333051761
What's a spaghetti line, very wide and thin? Why would you ever do that, Warhammer is not exactly a line battle game with terrible rifles.
>>
>>333051761
that was so hilarious, how the fuck can someone lose a battle after 3 attempts, and a scripted battle no less. I mean fug, anyone who played attila even a little bit should know that spagheti rarely work now
>>
>>333051909
Well I suppose for humans you can add other human territory to yours (as there's multiple human factions).
But due to the setting, how the fuck would humans ever make use of the Chaos Wastes without turning to Chaos themselves?

>>333052084
Is that shit on youtube? It sounds hilarious.
>>
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>>333051909
Certain factions can only assimilate certain territories. They call it regional occupation.
For example, the dwarfs can conquer mountain holdings (other dwarfs) and Greenskin wasteland, but no human settlements.
>>
>>333052172
>Is that shit on youtube?
well it was a live stream, but they likely uploaded it on youtube
>It sounds hilarious.
it is hilarious, a guy who claims to be really good at total war loses a scripted battle LIVE that a PR lady just won, also live, because he keeps needlessly microing a handful of units in a spaghetti line, while most of his army is just dicking about

>>333052047
>What's a spaghetti line, very wide and thin?
yep, it used to work in older titles, but in newer ones any good shock unit will instantly annihilate them
>>
>>333051469
I would have rather had them copy Shogun 1 than the bullshit rock paper scissors balance that makes no sense. Katana samurai as a unit is so retarded.
>>
>>333052172
it makes sense but in the other hand what is the point off taking over your enemies if you are stuck in your area ? and vampire counts would gladly add some empire cities to their kingdom, they need blood to survive afterall
>>
>People recommending Medieval II
M2 is a fucking mess and absolutely requires mods to be minimally playable.

Best are Rome and Shogun 2. Every game is good. Atilla is supposedly very good, too, but I haven't played it.
>>
>>333052608
When are people going to finally realise that Shogun 2 was Pop Culture Samurai & Ninjas: The Game? Everything about it was incredibly stylised compared to other Total War games, including complex matched combat animations for literally every single unit because muh Samurai honour.
>>
>>333039757
Do you even have a slight idea of how stupid you sound?
>>
>>333052529
Do spaghetti lines work on Shogun 2? i always used them but i always played normal difficulty and i think of starting a campaign on very hard, if the don't can you suggest other good tactics?
>>
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>>333052640
>Shogun 2

did you watch the last naruto x bleach anime too anon kun XOXO
>>
>>333052626
The Vampire Counts' main aim is to take over the Empire and rule it as nobility. Turns out vampires are basically ravenous monsters underneath their human forms and take on the role of ostentatious nobility because it helps them retain their 'humanity' for longer.
>>
What is it with all the love for FOTS? I just played a campaign and i didn't think it was especially great. I had more fun with rome 2 EE. The immense power of artillery kind of put me off.
>>
>>333052926
>>333052446

ok ty guys it's better than i though
>>
>>333052764
did you watch any of those animations you so decry?
Nothing about the game makes the "honor" stand out as something more than a concept everyone pays lip-service to, and ignores when convenient.
Shogun 1 was equally stylized, and so were medieval 1 and 2.
>>
>>333052640
>M2 is a fucking mess and absolutely requires mods to be minimally playable.
>Rome is good
Rome was a worse M2.
And your opionion is so abysmally aweful, I don´t even feel the need to advise people to ignore it.
>>
>>333052986
Ironclads
>>
>>333037294
>>333037115
>>333037303

Rome 2 is fine now. It had a shit release so everyone thinks its bad. After about a year of updates, and the free "emperor" edition, its turned out pretty good.
>>
>>333052813
I played only a bit of shogun 2 so I dont know
>>
>>333053106
>Nothing about the game makes the "honor" stand out as something more than a concept everyone pays lip-service to, and ignores when convenient.

Having a dishonourable Daimyo is a pain in the backside. Reduced loyalty for everyone, reduced relations with other factions, increased public disorder...
>>
>>333052529
The thing I've never liked with cavalry in total war games is they stop and enter melee the moment they meet the enemy

There isn't a single fucking game where they try to wheel off for a second charge or charge through; they meet and stop

shit they dont even stay in motion in the melee
absolute garbage.
>>
rome is objectively the best total war
followed by medieval 2
empire is 5/10
napoleon is 6/10
shogun is 6/10
>>
>>333053428
You have to cycle charge yourself.
>>
>>333053428
You order them to engage in melee with the enemy and they do it. You've got to actually do some of the manoeuvring business yourself, you know.
>>
Rome 2 is by far my favorite. It had a shit release, but as it stands now it's probably the best in the series.

Atilla was awful. Worst setting, shit mechanics, etc.
>>
>>333053428
well you can cycle charge manually, but I have to admit total war depiction of warfare is pretty simplistic, its just more noticeable with cavalry since they actually just stop and fight like infantry
>>
gimme the name of the best TW mod /v/
>>
>>333053524
do you mean shogun 1 or shogun 2?
because shogun 1 is worse than medieval 1 in every way

Also dont give rome or medieval 2 too much credit; they're only 7/10; and 9/10 with mods
>>
Best game for best Warhammer mod?
>>
>>333053621
The shit part about Attila is how he is some sort of end boss which makes the huns absolutely retarded to fight and results in large parts of the map being razed, which is boring. If it weren't for the huns it would be better in every way compared to rome 2 as they both stand now.
>>
>>333053564
>>333053615
>>333053714
right
and that's fucking terrible
no military in history has trained cavalry to engage like that
dirt farmers on draft horses wielding pitchforks know better than to stop their horse next to an armed man
>>
I just... cannot get into these games. The end game battles are just too fucking easy unless you face a way way wayyyy OP of a force. Like dealing with the huns in rome. Or taking the fight to really bad landscapes. Basically all the difficulty is in the world map. In game battles are just awful with the AI they have.

Literally just stretch your lines end to end and put horses on either side to flank the enemy. This works against the ai 100% of the time.
>>
>>333054429
also siege battles are 100% broken in every version.
>>
>>333054165
So don't engage your cavalry like that you idiot. You're acting like the game mechanics make it completely impossible to cycle charge or something.
>>
>>333048729
I would love an empire 2 where the units actually follow your commands.
>>
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I had a larger version of this pic but I can't find it and that annoys the shit out of me.

Basically this was the only time I felt challenged in Rome. Those motherfuckers are insane. These battles took fucking hours to win and took absolutely devastating loses.
>>
>>333037406
yes
>>
>>333054429
It's more for roleplay than challenge. The battles are too clunky to be fun. I play just so that I can see my lines of endless gatling guns mow down the yellow peril.
>>
>>333054934
not Rome, sorry. Fucking dumb brain.
>>
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Rome god tier
>>
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>>333054523
I always just auto them, they're never challenging or fun, just a hassle.

>>333054934
I remember playing as the Greeks once where I was against 3 full Roman armies, each from the 3 factions. First fought off a smaller one, and then the three others went against mine at their turns. The map had a rock formation at the corner where the ground went slightly up on a hill and the back and flanks were blocked off with rocks. Had Hoplites and Armored Hoplites holding off on the front with their phalanx formation. It was basically 300 and it was so much fucking fun. I wish there were more variation in the maps so that you could do those kinds of choke fights or simply more splitting of armies instead of an open field 95% of the time.
>>
>>333054165

>wow why do my raiding units just sit there and attack when I tell them to attack!?
>what do you mean I have to MANUALLY tell them to move away when the enemy reacts?
>what a shit game
>>
Medieval 2 and shogun 2

Dont do rome 1 unless you play with mods, rome 1 is dated and hot garbage really
>>
>>333054523
>>333054429
Try medieval 1 without ever commanding a battle yourself

Getting away with auto-resolving every battle is a refreshing change

Being able to just build an empire without terrible looming doom mechanics is nice too
>>
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>>333053312
i will have to check that with my own eyes... but it won't be today
and i seriously doubt there was anything to scavage from that horrible mess
>>
>>333055438
Got almost 90 hours on the base game and I have to disagree that it's "hot garbage", it's a lot of fun.
>>
>>333053621
Those should be reversed. Rome 2 is still a poorly designed pile of shit while Attila is a good game. Once AE comes out Rome 2 will be irrelevant.
>>
>>333037406
pretty much the same thing

they keep doing this over and over again: release a broken or flawed game, then re-release an expansion that SUPPOSEDLY fixes most of the problems in the early game

empire -» napoleon
shogun 2 -» fall of the samurai
rome 2 -» attila
>>
>>333055489
Nobody has played medieval 1 which is sad because it has a bunch of cool stuff no other TW game ever did. The 3D map was a mistake.
>>
Were there really just large open flat fields like that? I'm trying to picture grassland near me and I feel like it would be fucking awful to march through and fight in with knee high weeds and shit
>>
>>333055579
There is a lot of broken shit in Rome 1. Siege battles are just the fucking worse and with only a few units of archers you can win against an infinite force.

Also the battles all revolve around this. Set your legions on a hillside in a massive fucking line with cav on either side. When the enemy gets close put all your legions to "fire at will" and they will all throw their spears causing an insane amount of damage. Pause it after they are done throwin spear and then tell them to charge the unit in front of them. Tell you cav to run behind the enemy as your fucking lines steam roll down the hill against the spear - weakened enemies.

Battle is overly literally instantly. From that point you just click continue battle and kill them all. You'll lose like 20 guys against their thousands.
>>
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>>333036959
medieval II for a long campaign involving many many unit types and a lot of control over your cities.

shogun 2 for a tight, streamlined campaign
>>
medieval 2 is the best, but honestly it feels a little dated to me now.
I would recommend attila or shogun 2 for newcomer to the TW series.
>>
>>333037303
everyone love Medieval II, but didn't it have retarded bot during sieges?
The path finding also pretty broken trying to move troop around the wall.
>>
>>333055565
>King Desiderius, I am HRE
>uhh, you dont get to bring dukes
>their not my dukes
>if I take Ravenna will you die?
>that would be extremely painful
>you're a big kingdom
>for you
>>
>>333055938
That's a custom battle map designed to be flat.
>>
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>>333048325
>PrinceOfMacedon

argument invalidated
>>
>>333055380
wow why do I have to micromanage a basic action when I'm participating in a 2000 vs 2000 battle and have more important things to worry about

oh look my light horse units are quitting the field because I didn't hand hold them through every single shitty movement

>>333054603
why do I have to manually do what should be a built in feature and is not only basic as fuck but fundamental to use of the unit
the games have had firing circles for horse archers since Medieval 2; why not this?
>>
>>333056062
They all have terrible AI in cities. I don't think creative actually plays their own games cus there is no way they would keep sieges in if they did.
>>
>>333055954
There is some retarded shit in Rome 1. If you have a general with the maximum amount of military skill or close to it (12 stars or something?) he'll singlehandedly win every battle without any other units. Just send your lone general into a force of 4000 people and auto-resolve.
>>
>>333056062
sieges in m2 are pretty shit, if you retreat into the inner keep 9 times out of 10 the AI just stands under your towers eating arrows until you win, gunpowder and crossbow units cant shoot down from the walls, pathfinind is really shit, putting some spikes at the gate meant that mongols would just suicide when attacking you all around sieges were mostly an annoyance,
>>
>>333056141
Total war games are not realistic war sims you dumb fucking autist. It's a video game. Fucking micro management is part of the deal. Compared to other RTS games the micro management is super fucking simple and basic and I can't believe you have a hard time with it.

Strategy and tactics are only part of it. It's part of the skill cap.

Not to mention you can PAUSE THE FUCKING battle at any fucking time.
>>
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>>333037303
>>333056062
>mfw stopped playing Medieval II after ~7 hours
I don't get what's so great about it. It felt like a hassle and I don't feel like ever getting back into it. Maybe try out the LotR mod but that's it.
>>
Best TW game coming through
>>
Medieval 2 is horribly overrated

a good half of the turns are just troop movements or waiting on buildings to finish; much of the information on how to build an economy is poorly conveyed to the player and learning it is reliant on third party guides, and fuck the whole town/castle dichotomy in general
>>
>>333056141
>he can't manage units in a fucking TW game
How the fuck do you manage RTS games then? Do you get a brain aneurysm?
Just go back to something a bit easier, like Farmville, friend.
>>
>>333039181
>>333039305
>>333038963
can someone explain me the whole "moon people" thing?
i even remember getting the cuirass of the moon people while playing as the picts in attila but i have no idea what's this is all about
also, what's the deal with ollam ri of wisdom?
>>
>>333037294
my biggest problem is limited number of armies you can have ever
>>
>>333053297
It can't be that simple? I'm surprised yours was the only answer I got.
>>
>>333056141

>wow why do I have to micromanage a basic action when I'm participating in a 2000 vs 2000 battle and have more important things to worry about

and that 2k vs 2k is actually like 20 units, not 2000. Are you telling me you can't keep an eye on 1 unit out of 20?

>why do I have to manually do what should be a built in feature and is not only basic as fuck but fundamental to use of the unit

Because then your horses would auto-withdraw into a pile of spears that your opponent moved into the retreat path and you'd complain the auto-withdraw feature is fucking broken WOW THANKS KOJIMA
Or after withdrawing successfully they charge back into the same unit which has now turned around and formed a spear wall so all your units are skewered WOOOOOO HOW WAS I SUPPOSED TO KNOW THEY WERE GOING TO TURN AROUND

Ranged auto-skirmishing is easier to implement because they just need to maintain range from enemy units and return to attacking when outside the danger zone. Melee auto-skirmishing is harder because they need to get far enough to actually get charge momentum on the return trip (which is hard if the unit they're auto-charging is chasing them) and they have to hope that unit didn't prepare for their return.

Face it, melee cavalry are best used with hands-on micromanagement, not some sort of automation. If you want a fully automated army, just build massed horse archers on auto-skirmish or hit auto-resolve on every battle.
>>
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>>333056635
>conquering ireland and wales as early as possible and pumping out an endless stream of celtic warriors
>then cuckolding England relentlessly with them
This was the best reason to play as any of the Danes; France or Spain and sometimes the HRE

A few times I pulled it off as the Italians. Those were good times.
>>
>>333037596
CA has arguably learned their lesson well after Rome 2, especially after the universal acclaim they got for shogun 2, which by all accounts, was indeed perfect.

Warhammer has already been delayed a month to make sure as much bugs as possible get stomped, that and allowing HEAVY total war fans to access preview builds will only make launch that much better.

Currently about 5 of the most autistic total war fans have access to previews, compared to some rando who writes articles for a living and doesn't even really play total war.

So far things are looking good, day one dlc Might be some bullshit but it's for Chaos factions so fuck it.

In any case CA is like one of the last devs making actual PC strategy vidya so I'm hoping they don't fuck up their second chance especially after undoing the damage Rome 2 did with Charlemagne and attilla
>>
>>333057297
The top TW fans are all plebs that started with Rome 1
>>
>>333056703
>"moon people"
its a meme, an insane general in his speach could mention the moon people, players thought that it was funny, later titles all keep referencing it
>>
>>333057297
Has any of the people who've played the game talked shit about it? It's suspicious that they would all say things are great.
>>
>>333057517
ah very well.. i thought there was something more substancial than that
>>
>>333057395
And?
>>
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>>333036959

Honestly, I have a blast with Rome II now that it's been fixed over time. It is, however, very easy to hate that game because CA promised us the stars and delivered a few light bulbs on black canvas.
>>
I think Total Warhammer could be one of the better total war games in a while. The army variety should make for some interesting and fun battles.
>>
>>333056635
I think the craziest thing about Medieval 1 is that when I played the demo I thought it was a technological marvel and then completely missed the release and found it in a bargain bin a year later despite it being a critical and commercial success
>>
>>333036959

Medieval 2

or...

Empire (with Darth Mod)
>>
>>333049267
sauce?
>>
>>333057950
I hope the game isn't a hot mess on release. The vampire faction looks fantastic.
>>
pokemon is more fun

download an emulator and enjoy
>>
>>333057297
Japan is boring as fuck. Call me Eurocentric but it's just a banana with the same yellow people all over. It's much more fun playing one culture against another.
>>
napoleon
because there are basically no melee units and it therefore is a lot about positioning and that
>>
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I´ve tried playing total war a few times, but never could get through this dilemma:
The ai doesn´t provide a challenge unless the odds of the battle are vastly against me, so i tend to autoresolve most of the time, but winning a lot of battles where the odds are so greatly against me feels like cheating, i´m not punished even when i make a great strategical error.
On the other hand, if i autoresolve every battle than only a shallow tbs gameplay remains, i might as well play civ or some paradox map painter at that point.
>>
>>333058147
After numerous botched releases I hope they've learned their lesson, putting up lots of footage beforehand might be indicating that they're taking it a bit more carefully this time.
>>
>>333058438
If the response is good on release with no major issues and so on, I could definitely see myself buying the game for full price, despite knowing there's going to be DLC out the ass.
>>
Medieval 2 and Rome

Empire was their first big fuckup - They somewhat made up for that later with Napoleon.
Shogun 2 was good again and same goes for the addons - But just like with Empire and Napoleon they couldn't resist the shitty DLC jewing.
Rome 2 got hyped like no other Total War game before and it was a massive failure. Barely any content and essential stuff got put into DLC. It was also bugged as hell and they streamlined the series even more with it.
Attila is a fixed version of Rome that still suffers from the DLC madness and the gameplay still can't come close to past successes.
Warhammer looks like its going to be okayish as well - Not great but playable.

Overall they should go back to a more sandbox style approach and start making big addons again instead of shitty mini DLC for the most essential stuff.
>>
>>333058427

Yeah, that's the main problem I have with the series as well. The higher difficulties do a good job of having the AI attempt to rape you raw on the strategic layer, but as long as you aren't vastly outnumbered (which shouldn't happen), there's just no way you're losing tactical battles.
>>
>>333058427
On hardest difficulty as well? I've found that early on in a campaign it's challenging but the stronger you get the easier it is to make mistakes and get away with it. But still, I think it's alright overall.
>>
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>>333036959
Shogun 2 is really good. I loved Rome also, but this one is good. The Fall of the Samuir expansion is one of the best TW expansions i have ever played. Also it's fun if you play it with friends
>>
>>333053942
>don't give them too much credit
>9/10

I agree that mods is what makes the games so great though.
>>
>>333057675
I think maximus said that he'd gotten a preview build but I haven't seen him put up any videos of him playing it. He has put up CA's videos with his audio commentary over and he's not that stoked. He shits on CA constantly though (justified shitting, mind you) and seems to be pretty autistic about the warhammer tabletop so take that as you will.
>>
>>333058438
a lot of features seem simplified though, they for example admitted that different races will have the same settlement layouts with simply different skins, which is just ridiculous considering how many layots attila had, no sea battles, which while pretty shitty its still a shame to see them go

or the magical ladders, or the actual magic which I guarantee the AI will be shit at using giving the player a huge advantage

I am still cautiously optimistic, but lets face it - they are reaching out to a new customer base so simplification is inevitable

>>333058427
well the AI is slightly better in later titles, but yeah, its pretty easy to win against it, I guess if you have a friend you can play head-to-head multiplayer (the battles will always be between you two), but I dont know how fun/stable that is since I have no friends to play with
>>
>>333058867
maximus is a retard scandi
i can't take anything he says seriously or his "tests" seriously
>>
>>333049267
Isn't this becoming a korean f2p?

Kingdom under fire was the best. Still need to finish KuF: Heroes.
>>
>>333058867
>and seems to be pretty autistic about the warhammer tabletop so take that as you will.
Then I can't say I care too much. I couldn't care less about the "real lore".
>>
>>333045805
>>
>>333058427
Yes the overmap parts of total war are the most tedious part. If you're just going to auto-resolve play EU4 instead.
>>
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>>333057297
>shogun 2, which by all accounts, was indeed perfect

Not with that faction unit variety, it isn't.
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>>333058868
>but I dont know how fun/stable that is since I have no friends to play with
>>
Rome, Medieval 2 and Shogun 2 are the best of their respective eras.
>>
>>333059105
I would have preferred less fantasy units and better balance. Katana samurai should not be able to beat naginata samurai and they're a redundant unit since just about every unit carries katanas anyways.
>>
Attila is really good, I'm glad I picked it up
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>CA will never dump Warscape anytime soon
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Daily Reminder that Atilla is one of the best 'vanilla' experiences in Total War.
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Post >yfw unleashing canister shot into oncoming austrian shits in Napoopan
>>
Why do people like shogun 2 so much? The map is boring, the factions are very similar and even then the amount of units per faction is retarded small. It's not a bad game by a long shot but it isn't the greatest either. Both Attila and Rome 2 with the emperor edition are better.
>>
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>>333059536
>Why do people like shogun 2 so much?
no idea, I'd rate it pretty low on the list of total war games desu, FOTS is really good simply because actual working gunpowder combat felt refreshing after a million titles focused on melee

but base s2? thats just boring as hell
>>
>>333059823
Fucking Zoroastrians, creepy fuckers
>>
>>333059536
It was pretty solid for a vanilla launch I remember, and people look back at it better because the launch fiasco of Rome 2.

Who are you playing first in Total Warhammer? I can't decide between Vamp Counts and Orcs
>>
>>333048729
Napoleon is vastly superior.
>>
>>333059536
because shogun 2 put a greater emphasis on what you chose to do with your limited resources. your decisions MATTERED more and you could very easily lose if you fucked up a single battle or decided on a bad strategy.

compare that to rome II or medieval II where you have vast resources and a crushing military defeat can just be recuperated by making new armies because the computer won't push and destroy you.
>>
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Asia: Total War when
>>
>>333059320
The boat with the camera's POV is in the wrong. The boat crossing from your starboard side has right of way.
>>
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Third Age for Medieval and Europa Barbororum. Its a shame though handling reinforcements in the older games (and ESPECIALY those mods) makes me we want to hang myself though since you end up spending an absurd time managing troop movements
>>
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>>333059965
>Who are you playing first in Total Warhammer?

Gotta protect that smile, anon.
>>
>>333060165
After Warcraft: Total War
>>
>>333060103
>>333059536
to emphasis what I mean, try playing Uesugi on Hard and see how many attempts it takes you to stabilize. Guarantee you that you'll need to restart several times before you figure out how the fuck to not get destroyed by your neighbors in the first 20 turns.
>>
>>333056635
tfw you meet the golden horde with an equal force of cavalry on the first turn they show up in all the provinces they show up
tfw playing on easy
>>
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Just play your favorite historical period.

Nippon: Shogun 2
Medieval: Medieval 2
Line & Shot: Napoleon
Rome: Rome or Rome 2
Hate Rome: Attila

That one time where unstoppable forces following cruel gods of evil assaulted the kingdoms of man, elves, and dwarves: Total Warhammer
>>
>>333060312
Big boats > smaller boats though. Bigger boats (and big ships especially) always have right of way.
>>
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Rome II is good, quit bitching

Attila doesn't have as many Greek factions as Rome II does either
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Which mod for Napoleon is the best?
>>
>>333060730
I'm starting to think that CA should have done something similar to total warhammer a while ago. Historical games are good and all, but warhammer will end up being pretty crazy once more main factions are in.
>>
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>>333037037
First post is best post.
>>
>>333060730

Playing as rome in attilla was better than anything rome rome had to offer
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>>333060901
>>
I liked Total War: Arena.
When will it be playable again?
I wish they'd bring back the fluorescent colors
>>
>>333052813
No, any unit of cav or swords will obliterate a spaghetti line in S2

Unless it's yari samurai against levies, it'll instantly break

3 lines is what I think is bare minimum
>>
>>333061213
The phalanx aesthetic is simply beautiful.
>>
>>333060432
I feel like this is true for the first turns for most total wars on the harder difficulties, but perhaps Uesugi are completely different in some way, I haven't tried them. And when having conquered a sizeable part of Japan my economy was good enough. Not as good as having conquered all of Europe and America in Empire but good enough that losing an army would've been more of an issue in S2 than in the others at that point in the campaign. The fact that it's basically one thin island makes it so that after the first occupations you're working with just two or even one pretty small front which DEFINITELY makes it easier than the other total wars where your fronts usually are all over the place and you have to make sure that all fronts are defended or that you're super buddies with your neighbors.
>>
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>>333061395
As are the battle lines and formations
>>
>>333061213
socii extraordinarii infantry > greek hoplites

purely speaking in terms of aesthetics of course
>>
>>333059536
Shogun 2 had the best UI, city management, ruleset, and style of any TW game.

>muh unit diversity
How much unit diversity is there in Rome 2? It's just a bunch of guys with either swords and shields or spears and shields. Empire and Napoleon had even less. What you're really complaining about are cosmetic reskins. Shogun 2 had every archetype except elephants and chariots.
>>
>>333061246
>>333052813

Spaghetti lines are completely alive and well in S2, especially against cavlary.
The most basic unit, the yari samurai have the ability to what might as well be a shield wall, which makes them virtually unbreakable by a charge to the front.
The downsides being that they need to be stationary, in formation, and extremelty tightly bunched up, since glorious nippon didn't believe in shields they are very, very easy targets against archers.
>>
>>333061581
Not even close. The city management was shallow and boring and you were limited extremely in terms of what you could build with how few slots you got.
>>
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>>333061503
Aesthetics wise nothing beats the hoplite with his Corinthian helm
>>
>>333059823
what is that thing?
>>
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I like Napoleon because who doesn't like to remove baguette/tea/sausage/vodka?
>>
>>333060730
Modern CA is too incompetent to pull off the historical period I actually want.
>>
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>>333061395
I'm fond of any tight polearm formations
>>
>>333061713
What ability? Yari Samurai have a speed boost ability not something that gives them defense.
>>
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>>333061820
>>
>>333061581
>and style of any TW game.
This, it really felt polished.
>>
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>>333061835
zoroastrian "burial" place
>>
>>333036959
attilla
>>
>>333061815
>you were limited extremely in terms of what you could build with how few slots you got.

and how is that a negative?
>>
>>333061902
So pretty
>>
>>333061815
>you were limited extremely in terms of what you could build with how few slots you got.
That was the point. You weren't meant to make everything a homogeneous super-city that could do everything like you could in the older games. You had to specialize and take advantage of the strengths of different regions.
>>
>>333061868
I think they are more than able to make a game based on the Thirty Years' War but literally just you and maybe one other person would want it.

I'd kind of want it.
>>
>>333061840
I definitely prefer to remove various forms of kebab, both antique, migratory period and medieval kebab. Of course Ottoman kebab is very ripe for removing as well.
>>
Just watch Time Commanders

https://www.youtube.com/watch?v=BwJdGShUy8I
>>
>>333056062
>AI breaks down three sections of my walls
>refused to actually advance unless I go out and kill the ballistas
Yeah the AI is pretty fucking retarded
>>
>>333057675
Some have in their videos, I think sargon had a few complaints on video

Nothing major, I'm sure he took his actual complaints to the Dev first instead of sitting on them right away

Actually, now that I recall, magic was the biggest complaint from the preview builds, because it was almost a 50-50 chance of it blowing up in your face instead of working properly

I think they've changed it where the chance of it blowing your guys up is about as equal as it not doing anything at all, so like 25-25-50 odds
>>
>>333062361
>yfw Total War's Twitter account tweeted that they'd love to see Time Commanders come back
>>
>>333057395
Lol almost everyone started with Rome 1

I never even played shogun, started with m1
>>
>>333060165

>Three Kingdoms: Total War never

Come on Koei, let them do it.
>>
>>333038630
wait there is a beta?
>>
>>333062290
I'd love it. Think I'd rather have an empire 2 but 30 years war would be awesome.
>>
>>333062290
They wouldn't be able to program in the formations. Even if they did, the AI wouldn't be able to handle it. It's been a billion years since the first game and you can still only make a formation by dragging left-to-right.

And even dragging left-to-right is wrong, since most armies were anchored on their right flank, a fact which makes roleplaying historical battles a little irritating.
>>
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>>333062361
>>
>>333062361
>Still amazed how they were able to make this shit with the amount of units back in the mid 2000s when I can't manage that shit today.
>>
>>333062727
I wouldn't be surprised if at least some of the things they used in the 'simulations' were made by CA specifically for the show.
>>
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>>333062673
>Twelve Kingdoms: Total War never
>>
So are horseback charges broken in M2 or something?
>Knights charges forward, lances out and ready
>Right before they hit the enemy they suddenly decide to change to their swords
>>
>>333062150
And frankly that lack of options sucks. Especially when it is delivered by a hard limit rather then something like an upkeep cost for buildings and infrastructure.

Roma Surrectum 2 did the aforementioned upkeep for buildings thing by means of tax penalties for buildings that weren't strictly financial.
>>
>>333062892
It had to be, either that or they had some of thier tech guys mod the game for much larger army sizes, some of the rome ones they did have what looks like atleast 80 units on the largest settings.
>>
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>>333060884
>>
>>333062524
>I think they've changed it where the chance of it blowing your guys up is about as equal as it not doing anything at all, so like 25-25-50 odds

Maybe it's just me, but I HATE that kind of heavy die rolling in what's supposed to be a strategy game.

It just shows what modern CA expects of their audience.

>>333062974
Yes.
>>
>>333061449
Personally I found some factions in S2 to be very easy and some to be very difficult.

For example, the Oda, shimazu, and date are piss easy because of a mix of safe starting locations and very strong lategame economies.

Inversely, the Uesugi, Tokugawa, Hattori, Mori, Takeda and Ikko Ikki have very difficult starting locations, and thus are much harder to win with. So maybe try them out if you thought shogun2 was too easy.

Also, the point you make about narrow landmass creating small chokepoints that are easily defended seems fair, but I took the exact opposite interpretation from it. To me, it was easier in medieval II to avoid being conquered because I had so much room to work with in defense. In shogun 2, the enemy could really only come from one direction, but if I could not match his strength and the moment he invaded, there was no stalling tactic or fancy moves I could use to create an advantage. He was simply stronger or not.

I think the core of the difference actually lies in sieges and AI. Shogun 2's AI was, relative to previous titles, REALLY FUCKIN GOOD. It would swarm you effectively if it could, it would outshoot you if it knew it had more archers, it would take highground and force you to attack, and it would force you to spread out your army by doing so itself. There really were not many cases where I found myself able to take advantage of dumb AI.
Also, sieges and castle layouts are completely different in shogun2, mainly because you can simply have your infantry scale walls and burn down doors. In medieval ii, you knew sieges would take a while because of the need for siege equipment, which gave you time to muster reinforcements. In shogun 2 the AI usually doesn't bother sieging and generally jsut assaults you in the same turn that it arrives at the castle. So again you were either stronger or weaker than the opponent and that was that.

to be sure, I LOVE medieval II, but I think shogun 2 is an excellent game as well.
>>
>>333063213
Well in all fairness it's supposed to be fantasy, where failed spells are a real threat and totally optional to not use either way
>>
>>333061868
what the tits is going on in this image.
>>
>>333063264
playing a max difficulty Takeda game was some of the most challenging shit I've done in a game, Takeda Shingin pulled me though some retarded 8-1 odd battles with his massive positive traits he always gets.
>>
>>333063213
Magic in Warhammer has always been a very risk/reward heavy exercise though. It can be absurdly powerful, but it could also not work or kill the guy attempting to cast it.

If you removed the element of chance attached you'd also have to massively tone down the power level of magic because otherwise it would be hilariously broken and make most of the units irrelevant. Just look at Da Curse of Da Bad Moon, for example. One guy can kill outright an entire unit instantly with a single click.
>>
Order by how good the single player was:

1. Medieval TW: A lot of unique factions, great soundtrack, sieges were actually funny, good variety with both melee combat and cannons and muskets at the end.

2. Empire TW: There was some huge problems with the AI initially: It couldn't form lines (in a fucking musket game LUL) and the AI couldn't transport its troops at all, so if you played as England you were pretty much never going to lose. However some of the problems got fixed and the map is probably the best one yet in a TW game just due to it being global for once.

3. Shogun TW: Boring time period with only japanese factions. Otherwise the melee combat was pretty solid.

4. Napoleon TW: Great gameplay, refined the musket gameplay from empire and probably has the best battle system in the series.

But once you have played more than 50 hours in a TW game and you start to win AI battles with ratios like 10:1 favoring the AI you go over to the real deal: The multiplayer. And there the musket games (Napoleon, Empire) is far above the melee games. Multiplayer games in Shogun is literally over once you have ordered the first charge. There's very little maneuvering beyond the first contact which makes it incredibly simplistic and dumb. In Empire and Napoleon however you had to constantly maneuver your musket lines to get an advantageous position and you could actually fall back without the game being over.
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>>333061581
>cosmetic reskins

While it's true that one sword unit is much like another, in most TW games I can play a faction during one campaign, and then go a different faction the next campaign and have a satisfyingly different unit roster. Barring DLC, the only unit variety in Shogun 2 was a small change in powerlevel depending for a faction's signature unit.

Mind you, I loved the hell out of S2, but I never felt interested in trying out the different factions.
>>
>>333062994
Options to do what?

Are you one of those crazy ones that sits on 1 region for 70 turns while trying to build every unit in the game?

I personally like the classical building systems in shogun 2 far more than the shit we are forced to use in the later games like attila, where you have less building space, each regions town is split into three and every single region must have the same mandatory buildings (Population Happyness, Sanitation, Food). The worst part is that town growth is arbitrarily limited by some stupid "growth" meter that can only be influenced by a shitty edict or by tanking your own tax rates into the ground. Even then getting just one new building slot for any of your 3 tiny towns per region takes like 20 turns.
>>
>>333063438
>>333063438
That's not fantasy in general, that's Warhams in particular.

D&D magic in is more reliable then that, and so is the magic in Shadowrun.
>>
>>333063889
Yeah, You really got to use mods to give them real variety, Good thing there are a few good ones that add more units with faction variants that helps.
>>
>>333063949
>>Are you one of those crazy ones that sits on 1 region for 70 turns while trying to build every unit in the game?
No, reread my post. I was praising the building systems in Rome 1 and Medieval 2.
>>
>>333054056
Mount and blade, or Mark of Chaos if you can run it, which is unlikely

Medieval II total war, Call of warhammer mod
>>
>>333064426
How do I into playing the Mountain Blade mod? I can't figure out how to get anywhere in it.
>>
>>333063623
>Just look at Da Curse of Da Bad Moon, for example. One guy can kill outright an entire unit instantly with a single click.

Insta-death spells are the most boring way they could have chosen to implement magic into the game. They should have taken some inspiration from Dominions 4 battlefield spells. Magic in Dominions 4 is powerful, but Dominions doesn't have to rely on a 50% chance of the spell not working or backfiring to balance it.
>>
>>333057297
>0.05$ have been deposited in your account by Creative Assembly
>>
>>333064339
What is there to praise? The city management in those games was the worst part.
>>
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>>333039305
There are ~40 traits which give you a different pre-speech battle, since it has never been done before I'm going to release a youtube compilation of them soon
>>
>>333063264

>I think the core of the difference actually lies in sieges and AI. Shogun 2's AI was, relative to previous titles, REALLY FUCKIN GOOD.

And yet they somehow managed to completely fuck the naval combat AI in a patch
S2 vanilla:
>enemy charges your line on defense and offense
>gets crushed but at least it's over quickly

S2 patched:
>on defense, just sits at range and waits for you to some to it
>doesn't even rotate it's battle line if you sneak up on the sides
>sometimes doesn't even react to units on the flanks getting attacked until you've taken out half their navy one by one

The worst part is that the result is the same as vanilla but now just takes 50x times longer because you have to sail across the entire map, and auto-resolve tends to make you lose random ships when actually fighting the battles yourself usually results in zero ship loses and minimal manpower loss.
>>
>>333060360
>high fantasy universe
>plays as generic humans
>>
>>333064161
Right

But this Warhammer fantasy

As such magic in game follows what has been put into play by GW, high risk, high reward
>>
>>333064772
No it wasn't actually. The only real problem was that buildings and roads had no upkeep cost.
>>
>>333064845
>playing out naval fights
>in any total war

do you hate yourself that much?
>>
>>333060312
It not like you driving a car by the intersection with stop sign.

Big ship take way more energy to either stop their momentum or change direction, compare to smaller ship. Often they won't be able to stop in time so it make sense that they have the right of way, and smaller ship have to avoid them.
>>
>>333065157
Naval fights in Empire and Napoleon are godlike for a secondary thing though.
>>
Rome I is outdated as fuck.
>>
>>333064529
It's like normal Mount and Blade, but with warhammer things, of course, if you haven't played much Mount and Blade, it's a problem

pick fights with bandit patrols, sell their shit and hire more troops and do quests if you have the chance
>>
>>333064765
Well I've been a huge fan of CA games since medieval 1, they fuck up sure, but I always get at least 300 hrs of good gameplay for my 50 bucks with each game

In my eyes their the only dev atm committed to making actual GS games that I enjoy
>>
>>333065157
>he didn't play naval battles in Empire/Napoleon/FotS

Why?
>>
>>333064932
>Not opposing the wretched hordes of orcs, mutants and undead with no more then a halberd, blade, handgun, faith in sigmar and your fellow soldiers.

Shut up, you imbecilic pleb. Warhams fantasy has the best human faction either.
>>
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>>333043590
Which Rome 2 overhaul mod is best for both hoplite/phalanx warfare and the later Roman maniple warfare?

There are several major Rome 2 overhaul mods but I dont know which one is best for what I want out of the game
>>
>>333065321
>has the best human faction in any fantasy setting ever.
Fixed.
>>
>>333063879
The more you study the warfare of any particular period the less you can appreciate CA's take on it. There's nothing "refined" about their portrayal of musket combat. It's actually worse than it was in Medieval 2.

>>333065071
Go play Civilization instead if that's what you want.

>>333065157
Shogun 2's ships were actually well done, with different types of crew members going on patrol through multiple levels of the ships. In Rome 2 they decided to make everybody on the ship the same and stand in a big block in the center.
>>
>>333065520
>There's nothing "refined" about their portrayal of musket combat. It's actually worse than it was in Medieval 2.

M2's muskets were literally broken, what the fuck are you smoking?
>>
>>333065654
M2 had a decent reload animation and a countermarch, which was nice when it worked.

In Empire musketeers try to use their muskets as butter churns instead of reloading, and only the first rank can use their muskets until they invent the ability to bend their knees.
>>
>>333064538
Well that's what happens when you're transferring a game from one medium to another medium. If they changed how magic worked that much the warhammer fans, which are as autistic as you can get, would cry "muh miscast" very very loud. The miscast chance is a part of the violent and uncertain warhammer lore.
>>
>>333064823
What's your account name, so that I can find it when you do?
>>
>playing Shogun 2
>know shit all about the setting bar a vague memory of Kessen on PS2

Is there like, a beginners guide to the history somewhere? The in game encyclopedia just seems to be gameplay focused. I just don't have a knowledge of the Shogun era like I do Medieval, Rome or Empire and I feel like it's going to take away from some of the enjoyment.
>>
>>333066778
A knowledge of the era wouldn't help you much considering how unrealistic Shogun 2 is with rock paper scissors balance. Sword beats spear, horse beats sword, and spear beats horse.
>>
>>333062673
No 3K mods?
>>
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>>333066978
>Sword beats spear
When will this meme die?
>>
>>333066778
>Beginners guide to the history

How have you missed wikipedia? https://en.wikipedia.org/wiki/Sengoku_period
>>
>>333066731
https://www.youtube.com/channel/UCaiD-8MND8x_FkeF-LNsTuw
While I'm at it I also made a Rome guide with the same level of art
http://steamcommunity.com/sharedfiles/filedetails/?id=496449286
>>
Shogun 2 is great until you realize all you need to do is spam Yari Ashigaru and sprinkle in some katana and bow samurais

Oda Clan's "Insane Difficulty" turns into easy if you survive the first 4 turns.
>>
>>333063080
>>333062892
>>333062727
>>333062361

>The game engine used was based on the real-time strategy game Rome: Total War, the game being released a year later. Rome: Total War designer and writer Mike Brunton said, "Time Commanders did use Rome code pretty much 'as is', with tweaks for different troop types and camera controls".[1] The televised programmes contained no reference to the origin of the software powering the 3D visuals, due to the BBC's rules against product placement; however Rome: Total War makers The Creative Assembly were named in the credits of the show with a specific mention of them providing the game engine.

I would love to see this come back, with the Warscape engine.
>>
>>333066778
Here you go, a full history of Japan
https://www.youtube.com/watch?v=Mh5LY4Mz15o
>>
>>333052529
>horses stop moving because one horseman got stuck on the enemy force
Woooow so realistic
>>
>>333037063
I love Empire but I encounter a brutal bug yesterday night when I was fighting a siege battle. I took two of the fort's walls down and the game's frame rate went down to like 1 fps. The camera moves around fine, everything else just crawls. I read somewhere it has something to do with the AI switching up it's tactics when a wall comes down, sometimes units can get "confused" or some shit like this. It's pretty fucking shit.
>>
>>333068604
This is more fun than informative, especially regarding sengoku jidai.
>>
>>333069228
AKSHULLY that's just the charge deceleration value that you can tweak.
>>
>>333062717
rly cant tell whats going on
>>
>>333070146
Evolution of formations, based off the Roman maniples
>>
>Look up Attila steam achievements out of morbid curiosity since i managed to get the "Win a fight and win with 1:10 odds."

>Complete the Grand Campaign on legendary difficulty by fighting and winning every battle.

>Complete the Grand Campaign by fighting and winning every battle.

>Complete the Grand Campaign on legendary difficulty without auto-resolving any battles.

>Win the game having declared war on every faction the turn you encountered them, as well as never negotiating a peace treaty.

who in their right fucking mind will do this shit
>>
>>333069976
units have no physics
a single troop gets caught on a spear? entire formation stops moving to also get stuck instead of leaving the retard behind
the new engine is absolute garbage
>>
>>333070815
>declared war on every faction the turn you encountered them

fucking hell
>>
>>333071264
>>333070815

https://www.youtube.com/watch?v=5SsvP3uksVM
>>
>>333071110
>a single troop gets caught on a spear? entire formation stops moving to also get stuck instead of leaving the retard behind

They did that in the old engine as well dingus. It was even worse since units liked to play keep away as hard as possible when in combat which made going around enemies in, say, a city square an absolute fucking nightmare because moving units would get stuck on super spread out enemies all the time.
>>
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>>333051265
https://www.youtube.com/watch?v=DLmWrE1gZis
>>
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>>333071523
Crikey.
>>
>>333070146
>rly cant tell whats going on
This is the real reason why we'll never get a pike and shot TW game. CA can't handle a strong independent formation who don't need no lines.
>>
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>>333072229
QUESTION:
Is Attila a standalone dlc or do I need rome 2 to play it?

AND WHY THERE ARE SO MANY DLC's, like seriously there are like 7 or 8 factions and unit dlc's wtffff, are them worth buying?¿
>>
>>333072986
It's a separate game. If you are interested in any DLC I would recommend age of charlemagne or the sand cultures pack for variety. Everything else is unnecessary except for blood :^)
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>>333068604
This is pretty funny
>>
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>>333073350
is it webm time
>>
>>333073657
>>
>>333073234
>even blood is a DLC
>>
>>333073234
Blood is worth paying for, it makes the game feel better
>>
>>333073938
Thanks Sega. At least it's not like Shogun 2 where you can buy faction DLC with NO UNIQUE UNITS
>>
>>333073234
thanks anon
>>
>>333039181
Vladislav?
Baby don't hurt me
>>
>>
>>333073790

>invidivual ranged units In Napoopan, Shogun 2, and others will never ever fire if there is a friendly standing infront of them
>in attila every ranged character in a single unit can always fire no matter the formation, they just shoot through friendlies, which does no damage

i'm ruffled by this
>>
>>333036959
shogun 2
>>
>>333040565

Classification is meant to join similar things together so people can make sense of them, not make sure that everything has its place (at least in terms of genres and similar. Classifying every last thing is important in say, biology, but then scientists are more than happy to make classifications with only one entry in them). Total War is a turn-based strategy game (I'd call it a stack mover if I were being facetious) with grand strategy elements hybridized with a unique unit-based tactical RTS. Calling it a grand strategy is just a good way to piss off someone who took your word at face value.
>>
the one with the historical era you like the most.
>>
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>>333074614
They check for LOS individually in Attila
>>
>>333073938
isn't there a mod for it?
>>
>>333036959
Obligatory.
>>
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>>333075498
What does that have to do with Total War?
>>
i'm starting to feel the need to rape and pillage as the vikings in attila again
>>
>>333075779
He's hinting at the new Total War + Zelda crossover.
It'll be announced later this year ;^)
>>
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>>333075779
>>333075909

An autist making a zelda mod for total war.

He got anally annihilated when hyrule warriors happened.
>>
>>333076020
Ah, I see.
What a shame for them.
>>
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>>333075909
Total Warhammer is all you need.
>>
>>333076230
Holy shit, how did I already forget about this?
>>
>>333076325
because it's going to be shit
>>
>>333076230
So in TW:WH will you be able to convince the various provinces of the Empire to actually become a part of your faction instead of conquering them or making them client states? I haven't really played anything past Shogun 2 because my PC is shit so I don't know if that's already a thing.
>>
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>>333076468
pic related is you
If you're so butt-blasted about the pre-order DLC then refund the game.
>>333076580
>So in TW:WH will you be able to convince the various provinces of the Empire to actually become a part of your faction instead of conquering them or making them client states?
You start killing them. Once they're down to one province with no army they sometimes surrender.
>>
>>333076821
Damn. An Empire campaign is gonna start out pretty weird then.
>>
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>>333077051
>An Empire campaign is gonna start out pretty weird then
It literally starts with you being the elector-count of Altdorf (and only that province) and then unifying the empire. Personally, I hate bloated empire starts so this is perfect.
>>
>>333044157
Are you a casual?
>>
>>333077671
Well I was more referring to the fact that you're gonna have to conquer the rest of the Empire to get them to actually join the Empire. I thought you'd be able to convince provinces to join you after you've begun to kick ass and take names against the Vampire Counts and the Orcs.
>>
>>333077986
That may be part of the quest chain.
>>
>>333078223
True; I hadn't considered that.
>>
Are there any good mods for Attila?
>>
>>333080690
FotE
>>
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Why is it so fun to annihilate katana-wielding weebs with modern rifles and Gatling guns?
>>
>>333077986
I think it was mentioned in a campaign preview that dwarf nations can join together, so I'd assume that the Empire will be able to do the same once you've beaten a few.
>>
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>>333037037
my nigga
>>
>>333071563
dont bother arguing with guys like that, he will never admit it

>>333073350
brutally killing peasants is the best feature of attila

>>333073790
man, I used to rage so much when crossbows refused to fire from walls in m2, the gunners did it too and it annoyed me so much i still feel upset when I remember it

>>333080690
none of them have full releases yet, some very promising stuff is in the works though
>>
>>333059823
>>333059907
>>333061835

>It's real
>>
>>333083606
Skyburial nigga look it up
>>
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>>333083869
its always great to see shock infantry suicide on pikes/spears, athars chosen in attila die to any unit with expert charge defense instantly
>>
>>333084029
I think even just low armor units got fucked like this back in early Rome 2. I can definitely remember a few instances when my pikes melted entire units of charging low-tier spearmen from Britain and Africa. I think it's fixed in that one though.
>>
>>333084524
well I only got rome 2 after it was extensively patched so I have no idea what it was like early on, in attila however its mostly just units reliant on charge that get rekt by pikes
>>
>>333036959

Rome
Medieval 2 is shit
>>
>>333037294
With a few mods I actually love it.
>>
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>>333085705
honestly, after Attila, I just cant get into rome2 anymore, even with DeI, hell if mods like AE, M1212, FOTE+EuropaPerdita actually get released I wont even care about warhamms
>>
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>>333036959
Shogun 2
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