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Which VR should I get, /v/?


Thread replies: 522
Thread images: 106

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Which VR should I get, /v/?
>>
Anyone who thinks the Psvr will be good is a cuck from reddit
>>
>>332963284
Vive has wiimotes
>>
>>332963284
fove with 4k screens pls
>>
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>>332963284
Wait a year and look which one is still alive.
>>
None. Oculus is Facebook and has the worst FOV, Vive costs eight hundred dollarydoos, Morpheus is for PS4k and the rest are either vaporware or copies of DK2.
>>
>>332963537
I know right lel us nintenbros xD high five roflcopter.
>>
>>332964000
Why? You won't be able to run it
>>
don't buy any till they get rid of the wires. fuck that shit
>>
>>332964626
Best answer.
>>
Do you have money?

>Yes

HTC Vive

>No

Do you care about privacy?

>No

Oculus

>Yes

PS VR
>>
Wait. See what ends up having the most support, maybe a price drop.

If you want to fuck around with an HMD in the meantime, get a Google Cardboard viewer (if your phone supports it). It's jank, but in a fun way.
>>
>last year if you bought a Tesla you had to shell out $100,000
>this year if you bought a Tesla you have to shell out $35,000

Same thing with VR. Early adopters will get fucked.
>>
>>332965460
it's $80,000 and the Model S is functionally superior to the Model 3
>>
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>>332965279
>Do you care about privacy?
>PS VR
Until the next time sony gets hacked that is.
>>
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>>332965279

I have a PC with this specs

>8 GB Ram
>I-7
>Crappy Video Card but will change it soon

Once i change the graphic card would i be able to use VR? i suck at computers so any info will be appreciate it
>>
>>332965757
>Once i change the graphic card would i be able to use VR?

There's a VR test available on steam, run it and you'll see.
>>
>>332965980

Thanks mate
>>
Vive, Ouclus spies on you to FB and third parties.
>>
>>332964945
>Foveated Rendering
>>
None, it's a goddamn stupid gimmick that people are already laughing their ass off over.
>>
>>332966260

Not
>Vulkan
C'mon man, guranteed performance improvement with both Crossfire/SLI and CPU multi-cores.
If someone is going to make VR work they might as well get it running on Vulkan too.
Fuck DX12, nobody is going to get W10 for that
>>
>>332966260
That's actually pretty neat. It is probably limited to the software side though, so I doubt that many apps will support it unless a major player makes it into a main feature of their set.

Which means "not during this generation"
>>
>>332963284
The only one without face-marking straps and actual fun games and AAA support

PSVR

Now don't go full retard and pay $800 for a 1st gen device
>>
>>332966417
I want to see gen 2 headsets already now that oculus is out the door

>>332966486
basically fove is using that but only with 1280x1440 per eye
>>
>>332966260
>roughly 40% power is needed for foveated rendering that means most computers now could support VR
https://www.youtube.com/watch?v=6q3w0fiD0zg
>>
>>332967261
oh shit, look at this interesting tech that didn't even start up in any meaningful way and that no devs outside of an odd couple will use.

I'm sure this will be so useful for 1st gen VR! YEAH! I'm going to buy a Vive right this second and wait for foveated games to come out!! wooo hooo
>>
>>332963284
so I saw this thread and decided to run the test. it stayed at a perfect 80 frames but said I was not ready. Are they memeing me or is 90 frames the bare minimum?
>>
>>332963284
3D head obv
>>
>>332967484
http://www.getfove.com/
just needs to be incorporated at the engine level
>>
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>>332967814
"j-j-j-j--j-just n-n-needs t-to...."
Nah fuck off.
Oculus barely has any content. The other two less incompetent (soon to be released) HMDs will have more content but still need strong support. One has it from Valve and the other from Sony.

Why are you even hyping up any other VR headset? They are DEAD before releasing. No one cares, no one will support whatever gimmick they bring to the table.

There are only 3 that matter and 1 has already shat its pants.

Please never bring up Fove again until gen2 starts, perhaps by then it gets a second chance, if the company is still alive that is. Right now it's just a wet dream.
>>
>>332963284
well considering devs dont make pc games anymore and probably never again you should get the one that works with the playstation.
>>
>>332963284

google cardboard
>>
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>>332963284
>>
>>332963284
none. devs are so lazy you really think they are going to make games for this thing unless forced too? Sheeiiiiit they dont even spend the time to optimize their shit for the pc anymore.
>>
>>332969224
mods
>>
vive has better hardware but poorfags will whine about muh eighthundred dollarydoos

im waiting to see which one will eventually come out on top but i dont know if my dick can wait for too long. i tried some porn on google cardboard and was blown the fuck away
>>
>>332969310
I think you are overestimating the skills of modders.
>>
>>332969614
>better hardware
if you want to waggle which tests already show that oculus can do roomshit, not sure about the screens if anything reports are that the screendoor problem is worse
>>
this "VR" shit is one of the worst fads to come around in a while. the tech just isn't there yet. hopefully it dies swftly like motion controls did
>>
>>332969867

>occulus
>roomshit

u wo m8
>>
>>332970209
>vr tourism, music/sport events, mars landing, porn

>>332970213
https://www.youtube.com/watch?v=l_HlXzELHgo
>>
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>>332969867
Rift has worse FOV, black smear, brightness, and light flares.
>>
>>332965714
just use paypal fag
>>
>>332970778
also not enough pixel density. hence the screendoor effect. they cheaped out on the screen and are selling it for a ton of money. its a damn scam.
>>
>>332970986
SDE is the least worst problem right now.
>>
>>332970778
Can you elaborate on the black smear thing? I know that the flare artifact in the Rift CV and the Vive comes from the Fresnel lenses, which the DK2 didn't have, but I haven't heard anything about black smear since the DK2 got rid of those LCD screens.
>>
>>332971083
agreed its probably that all the reviewers are lying their ass off and pretending its perfect and amazing.
>>
>>332969046
>oculus walled garden
>vive steam only
psvr probably will be the best
>>
>>332963284
None.
This shit is bately vidya related. Everyone talks about spec when it should be about games. And I don't see any interesting game on those.
>>
>>332971083
All of these "problems" are fucking minor. People just want something to throw around. The software side is much, much more important.
>>
>>332964640
>implying everyone is a poorfag
>>
>Vive = N64
>PVR = PSX
>Oculus = Sega Saturn

Software is what's going to determine the winner

Facebookrift has literally nothing
>>
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>>332972102
>>
>>332971338
seeing the spaces in between the pixels seems like a major immersion breaker and people that have the occulous are resorting to using laminents to blur the screens. its just a gimmick for right now. these first versions are probably going to kill the idea just like when they tried to release vr back in the 90's.
>>
>>332964626
this desu
>>
>>332972102
...sony always wins!
>>
>>332972450
You can see the spaces between the pixels on every headset if you look for them, and you stop noticing them on every headset if you don't.
>>
>>332972102
Can you name a couple of Vive games that aren't early access, tech demos or coming to Oculus touch?
>>
>>332972686
don't expect a reply from a valvedrone
>>
>>332972102
so nvidia divide's the pc user base in half, rift and occulous divide the remainder by half again. Devs dont make pc games anymore. who exactly are they selling the pc vr to? suckers.
>>
>>332972686
http://store.steampowered.com/search/#sort_by=Price_DESC&tags=-1&vrsupport=101&page=1
>>
>>332972813
'you're not poor are you' people
>>
>>332972450
>just like when they tried to release vr back in the 90's.
You mean back when NO computer was able to run high defination 3d at a decent framerate, and most PCs had trouble running FMVs?
Back when programs didn't even have resolution options?
Back when there were zero tracking capabilities?
Were you even fucking alive, or are you just parroting bullshit?
>>
>>332972813
>occulous
Stopped reading there.
>>
>>332972846
Going down that list, the first one that meets those criteria is Selfie Tennis.
>>
>>332972936
look bruh the problems are obviously not the same. but they seem to have a lot of problems already and they are charging a lot of money for these things. if they dont impress the hell out of the people that bought them VR will die again. I'm just worried they tried to rush out VR to be the first and are going to kill the industry again. I want VR to become the norm not some bullshit like 3d tv's.
>>
>>332973213
oh he misspelled a companies name on a Mongolian tapestry weaving board, he must be dumb.
>>
>>332973231
>I want VR to become the norm
It never will be, bruh. Accept it. There will never be a time in our lives where wearing a fucking headset is easier and more preferable than using a monitor.
Let it be a silly thing for enthusiasts, it's better this way.
>>
>>332973231
>if they dont impress the hell out of the people that bought them
They do, though. Vive is blowing minds left and right, and the people who bitch about the Rift being underwhelming are the same who've used DK2 for two years already and expected something completely different as opposed to an upgrade.
>>
>>332973231
>charging a lot of money for these things
>>
>>332970986
Vive SDE is actually worse.
>>
>>332973443
>where wearing a fucking headset is easier and more preferable than using a monitor.
It's not about being easier, though. It's about being able to deliver something that a monitor can't. He's not saying he wants monitors to be replaced by VR, that would be dumb. He's saying he wants VR to be a widely available option, in addition to monitors.
>>
>>332973740
Not really. Trade off for having 26% more FOV.
>>
>>332972686
>coming to Oculus
>Faggot VR fanboys now arguing about exclusives for their glorified face monitors

VR was a mistake.
>>
>>332973992
Hey, I'm not the guy who started with the console comparisons.
>>
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SUCK IT NERDS
>>
>mfw we've gotten to the point where vr is real.
A few years ago we'd have been making joke posts about this.
>>
>>332973587
computer capable of running vr: $1200 - $1500
vr headset : $800
they are massivly overpriced for what they are. the sensors in them are in every phone and the screens are like phone screens. they dont have any processors in them so what the fuck is costing so much?
>>
>>332974550
a few years ago we were excited about open VR and waifus

then facebook bought Cockulus and everyone cried
>>
>>332974629
>computer capable of running vr: $1200 - $1500

You have to be 18 or older to post on this site.
>>
>>332974629
every phone is $600+
>>
>>332974730
I guess you could cheap out on your computer if you wanted to so you could afford the massively overpriced headset.
>>
>>332974629
And phones are $600-800 with only one 60Hz screen.
>>
>>332968441
t. TechCrunch senior editor

I don't see any reason why developers would be averse to using the Fove API. A 3x performance boost is kind of a big deal when the Vive recommends a GTX 970 minimum to run their VR smoothly. Likely scenario: Fove is bought out by Sony or HTC and the API is incorporated with their existing VR products.
>>
>>332974898
and I said there are no processors didnt I. To clarify they dont have storage, ram or cpu's or touch screens that make the phones cost so much.
>>
>>332974973
same goes to you
>>332975097

buyfags are cucks.
>>
>>332975097
>touch screens make phones expensive
Okay.

And storage is the one thing they charge out the ass for with huge markups.

And, yes, the HMDs have SoCs on them like phones. See the I Fix It teardown.
>>
I bought 3 Oculus's. One for my wife, one for her son, and one for her boyfriend

Suck on it
>>
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>>332975367
Don't talk to me, my son, or my wife ever again.
>>
>>332975292
>comparing the power of a smartphone to the microcontroller that costs upwards of 15-30 dollars for the most powerful ones. nigga you getting ripped off.
>>
>>332972102
>>PVR = PSX
Honestly, announcing $399 for PSVR felt like $299 for the original playstation
>>
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>>332972102
>PVR = PSX

I... I think you're onto something!! HOLY SHIT!!!!!!!!!!!!!!!!!!!!!!!!

GUYS I'VE FOUND SOMETHING INCREDIBLY MIND BLOWING
>>
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>>332975097
phone makers know people are to scared to drop $600 at once so the pricing is built with contracts in mind
>>
>>332963284
Why would you ever want to be an early tech adopter?

Just wait a few years for an actual, streamlined product to hit the market at a decent price. Or maybe feel happy when you dodge a bullet if VR goes the same way as 3D TVs.
>>
>>332975947
whats your point?
>>
>>332963284
the 3rd gen in 6 years if it survives that long

/thread
>>
>>332975925

PVR COMFIRMED to be the next PSX

The new golden age of gaming is coming
>>
>>332975829
>The Samsung Galaxy S7 bill of materials calculated at $255

literally nothing
>>
>>332976086

HTC should have an instalment plan for vive like most consumer electronics retailers offer.
>>
>>332977395
I dont know if your arguing or not, to me it sounds like you are reiterating my point which is the headsets cost next to nothing to make. so should be priced acordingly. $200 bucks would still make them more than 100 percent profit.
>inb4 but research and development.
they literally didnt invent anything to make these, its all off the shelf technology.
>>
>>332978036
> 1080×1200 90Hz panels
> off the shelf
Okay
>>
>>332977797
I have a better idea how about just not overpirce the hell out of the hardware so it could be widely adopted.
>>
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>>332975925
>>332976789
WOAH!! YOU'RE RIGHT
>>
>>332978262
you really think they invented the lcd's dont you. lol. thats less than most smart phones now. all except the refresh rate but they are at least 60mhz already. the only reason the refresh rate isnt higher is it isnt needed.
>>
http://uploadvr.com/facebook-oculus-privacy/
I'm not surprised, but I am disappointed.
Guess I'll go for the Vive when it's released.
>>
>>332978645
Rift: 300 custom parts, all requiring molds, tooling, materials, created by external companies and assembled on a single line. Absurdly expensive packaging, matte black heavy box with custom molded casing. High Quality IR camera, look up how much it costs to manufacture a GoPro. Tack on an xbox controller (probably not much but it adds) and this little guy again not much but its something. Comes from silicon valley. Results in a cost higher than you're expecting.

Vive: Manufactured with cheaper parts, cheaper materials, manufacturing lines that are owned by the company making it in freaking Taiwan. The lighthouses are just two motors, two lasers, LED board, single photodiode, power cable... they cost almost nothing to make. Controllers are a bit expensive but since they're ambidextrous they only need one set of molds. They don't need to subsidize development costs since that has already been handled for them. They don't need to subsidize software since thats already been done for them. All they have to do is what valve says and what their industrial designers say.
>>
>>332965757
>I Suck at computers
Sorry but a vr headset is not for you.
>>
>>332979426
Oh shit, I recognize this pasta. Not sure what it's actually supposed to be arguing, though. That HTC are ripping people off? That the Rift is overdesigned? Both?
>>
>>332979426
Vive seems to be the bigger jews but they are both overpriced to hell.
>>
This is a huge step in VR.

Please do what I did and take off the technophile hat for one day and just enjoy the content in VR. For me, I purposefully put my tech opinions aside and just let the content in, and it was absolutely glorious. I simply can't wait for what the next 5 years have to offer for VR...that is...

<rant>

..if you fucking crybabies don't ruin the entire VR business before it has a chance to take off. This is the only real problem. Your incessant complaining is like the guy in the movie theater bitching at full volume about some minor detail that quite literally nobody else in the theater (currently enjoying the movie) gives a flying fuck about. Stop giving snarky quote snippets to gaming press that are too lazy to come up with their own opinions as those opinion pieces shape the buying decisions for the larger market. Articles written in those voices can torpedo a the entire VR industry before it has a chance to even get started. VR HAS to go wide or it will never take off.

Everybody that's boo-hoo'ing about FOV, light rays, and apples/oranges feature comparison needs to chill. This first gen hardware (yes, first gen) and as with all first gen hardware it will contain compromises that will need to be revised to further the state of the art. Yes, the Vive has other features, so does the gear, so does the PSVR, and guess what - some of us like all 4 and will support all of them wherever the content is.

It blows my mind the level of "expert" commentary on these topics. Please, just stop for a second - take a breath - and try to enjoy the content in this new medium and judge the experience on those merits. Yes, there will be things that suck - just like there were things that sucked about 1st gen LCD monitors, or 1st gen iPhones/Androids, or 1st gen consoles. The first real handheld game console was 2 bit color greyscale and 5x the size of a modern smartphone with no backlight. There were no pitchforks back then, why so many now?
>>
>>332979632
>>332979426
Wait, I just remembered, that's from back when the Rift's price was announced and the Vive's wasn't, isn't it? The guy was actually trying to convince people that the Vive was going to be less than 600 dollars.
>>
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>>332978262
PSVR has 1080p with full RBG subpixels (33% more supixel count) 120Hz panel (30Hz more)

And yet it's the cheapest option

No excuses
>>
>>332979356
I knew they were going to pull some shit like this. Why the hell would a jew want to own a vr company? now we know.
>>
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>>332979690
>Vive
>bigger jews
>Facebook makes you buy an Xbone controller
>Touch controllers will be another $200-300 probably and won't be as good
>>
>>332979976
I agree they are both tremendous jews its just HTC is overpriced by at least $400 dollars.
>>
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>>332963284
>Yfw you fell for the VR meme
>>
>>332980254

The cost of privacy.
>>
Vive. It's the only option. All the rest are gimmicks. Seated VR is pointless.
>>
>>332980597
That's just silly, Anthony. Not even the fucking PSVR is "seated VR".
>>
>>332980351
>>332966776

Mark of the Beast
>>
Does VR work for people who wear glasses?
>>
>>332980905
Yes. The glasses, headset, and fit will depend whether or not you think it's worth it.
>>
>>332980905
PSVR is the only one designed to be comfortable for people with glasses.
>>
>>332980905

If you're near-sighted you might as well take them off for VR. The screen is like a few cm from your eyes.
>>
>>332981208
I've heard it doesn't help, because your brain still tries to focus into the distance.
>>
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>>332979808
This.

But the reason so many people are extremely skeptical is because of the astronomical initial investment. The bare minimum for VR that runs on something other than a phone is about $800 plus tax.
>PS4: $300 + tax
>PSVR bundle: $500 + tax

Oculus and Vive require monster PC's to run them as well.
>Oculus Rift Consumer version: $600
>Vive: $800
>Gaming rig that runs VRE on minimal specs: $1000+ (new parts)

Total cost for PC is at least ~$1'600.
>>
>>332980905
They all work to varying degrees but glasses can scratch the lenses if you're not careful.

Oculus is supposed to have interchangeable face things for glasses wearers but didn't ship with one.

Vive can change the distance to the screen (forward/backward) and comes with wide/narrow foam).
>>
>>332981208
There are also bigass lenses between your eyes and the screen. The distance your eyes are going to focus on is about 130 cm, I think.
>>
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So explain something to me /v/, what if I don't want ANY gimmick related to VR ? No controllers no room scanners no nothing. What if the only thing I want is a fucking monitor right in my stupid face ? Like instead of my 24' monitor, I want a VR headset ? Would a desktop interface work fine ? What's the cheapest and better alternative ?
>>
>>332981268
This is stupid.
The screen is a fixed distance from your face. It doesn't make things in the distance blurry because that would affect everybody, not just someone with glasses.
>>
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>>332980597
>yfw RoomScale is the actual gimmick and down the line no devs will support it because Vive's marketshare will be so little

You can duck, jump, and move around a bit in Oculus and PSVR too since all they need is the positional tracking of your head. There are videos of people dropping to the floor, raising their gun above the VR table and shooting in PSVR demos. And there's the giantbomb stream where the blond dude is driving a car, raises up, walks to the right and sits in the right seat of the car.

RoomScale in practical terms in on every platform, but Vive gets more space. No one will use it for extended periods simply because its way too tiresome. Me as an artist will barely touch TiltBrush because I don't want to sculpt something 1:1 size and walk around it for 3 hours.

>>332980905
It does, but realistically you can only use PSVR. The other two will hurt your temples hardcore after 10 minutes (that is, if your glasses fit in the first place)
If you go Vive be sure to switch to contacts, or buy a new set of small glasses with very thin maluable frames
>>
>>332980905
You can get prescription lenses for all hmds
>>
The Vive is the only one worth owning. Rift was a flop, PSVR will be too cheap to give a good experience, and there's no others that have any chance of competing.
>>
>>332981560
>not wanting a gimmick associated with VR when VR is one giant fucking gimmick

WEW LAD
>>
I just want to play S.T.A.L.K.E.R. in VR
>>
>>332981683
>none of them have interchangeable lenses anymore
feels bad
>>
>>332979808
this copy pasta barely applies and sounds like shit a shill would say. everyone's concerns are valid here and ignoring the track record of tech companies is just down right stupid.
>>
>>332981734
Why? That would be an awful game for it.
>>
>>332981560
https://www.youtube.com/watch?v=bjE6qXd6Itw
Going to work on Rift and Vive, I think.
You obviously still need the tracking. Just dumping your monitor on the headset's screens isn't a good experience.
Also, don't expect the resolution to beat your monitor, or even equal it.
If you're a console kind of guy, the PSVR comes with something like that, too. You can play games or watch movies on it, I think.
>>
>>332963284
The psvr when they announce if it's compatible for the pc or just wait for the chinese knockoffs to appear if you're that much of a poorfag
>>
>>332981642

>switch to contacts

Tried twice already and decided getting used to them is not worth the effort. Everyone says it gets way easier but murdering my eyes for two weeks straight trying to put them on and off have been one of the most pointlessly stressful periods of my life
>>
>>332975207
>WAAAAAAAAAAAH! STOP BUYING WHAT I DONT BUY WAAAAAAAAAAAAAAH!

Go to bed please
>>
>>332981938
It's on Steam and the Oculus Home thing.
>>
>>332964626
Pretty much this, it's going to be vive tho.
>>
>>332981938
I see, so VR headsets don't support monitor properties by default. That's too bad. I private monitor has so much potential and uses, it's a bummer.
>>
>>332974371
>Not censoring your order number

Don't be surprised if your order gets cancelled in a couple of days you chucklefuck
>>
>>332982096
You don't need contacts
There are prescription lenses you can screw in the hmd
>>
>>332981585
With that kind of logic, glasses shouldn't fix vision because the object is the same distance away. The problem is caused by the lenses in the headsets.
>>
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>>332971319
>Vive steam only
That's wrong and you know it.
>>
Vive is obviously the best VR platform for PC so far. Only reason not to get it would be cost, and omg what do you mean a niche product is expensive on first launch?!

I'll probably be picking one up.

>>332964801
what the fuck is wrong with you?
>>
>>332982309
>none of them have interchangeable lenses anymore
feels bad
>>
>>332982417
I don't see the lenses having any other effect than depth perception. How would you have to be able to refocus your eyes on two objects at two different distances when both are on the same screen?
>>
>>332970396
>I hope people buy it even if it's expensive so it can stay alive and have more innovation.
This
I pre-ordered a Vive for this reason.
I know it's not perfect, I know I will see the physical pixels if I want to, etc...
I just want VR to be developed more and more, by the right people.

If no one had bought the first smartphones they wouldn't be as big as they are today, so it's pretty much the same story.
>>
>>332963284
I like what Starbreeze is doing with STARVR, but I don't really want to give Almir any money after what they did to pay2day. It's only a matter of time before bigger screens are added to newer models, this is just the beginning.
>>
Oculus Rift is a gimmick. VR with a controller is just stupid, and since Rift's motion controllers are optional it's not actually going to be supported well. Vive offers stuff like this: https://www.youtube.com/watch?v=_4xZoDXyMrs
I'm more hyped for this game/demo than any other VR thing.
>>
>>332981560
Oculus and PSVR have a stronger focus on seated non-"gimicky" experiences. Pretty much just normal games with headtracking added on.

Oculus uses Xbone controller

PSVR uses DS4 which by itself is also a 1:1 positional tracked controller, so you use it as a normal controller but you can also move it around in the VR world, or look at it for button layout tutorials or other stuff

AFAIK only demo-style games on PSVR use Move for now, the rest uses the normal controller. All launch Oculus titles use a controller too

In the end I think PSVR is the best option because it's the only platform with a trackable normal controller and its the cheapest

Here's an example of what I think you want. The same experience but with added immersion
https://www.youtube.com/watch?v=ytsbpjgmCmI&t=6m16s

Here's the BattleZone example of how to use the DS4 in VR
https://www.youtube.com/watch?v=XTome1DoB1U&t=20s

>>332982096
>Tried twice already and decided getting used to them is not worth the effort.
Me too, it's impossible to put them more. Fortunately I'm not nearsighted so I dont need glasses for VR
>>
>>332982551
Ah, I think now I know what you mean
Well, as far as I know they are place on top of the actual lenses
>>
>>332981560
Might as well buy a fucking google cardboard.

Better yet, if all you want is a fucking screen stuck to your stupid face go buy some duct tape and figure the rest for yourself.
>>
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>>332974371
>Pre-ordering this late
Welp, still, welcome aboard!
>>
>>332971319
>says 2 platforms are bad because of exclusivity (which isn't even correct)
>psvr which will only work on playstations will be the best
>will literally only be worthwhile once sony releases an un-announced console upgrade that will split the community in two and is in general a really dick move

fuck off.
>>
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Why the fuck is Roomscale considered a gimmick? What's the point of a virtual reality if you're forced to sit in it?
>>
>>332982823
>Well, as far as I know they are place on top of the actual lenses
There's no room there. Unless you somehow attached them to your face, I guess...
>>
>>332982780
except psvr is shit

http://www.gamespot.com/articles/sony-exec-admits-playstation-vr-may-not-match-ocul/1100-6435515/

and the fucking psvr is open on the bottom, letting light in
>>
>>332983027
The prescription lenses are only a few millimeters high
>>
>>332982892

BRAMBORY
>>
>>332982103
Shills please go.
>>
>>332982923
That argument comes from:

a) Oculucks justifying their purchase knowing all they can do is use a fucking gamepad while sitting down

b) Retards who have never tried roomscale VR and just follow the "lulz gimmick" bandwagon

c) People who can't afford a VR headset and try to point out every single "flaw" in revenge.
>>
>>332983257
Implying I'm from a shit country only because htc chose to ship from there since it's piss poor.
Yeah.. No, not really.
>>
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Does anybody know you'll be able to watch vr porn on PSVR?
>>
>>332982923
>>332983448
this
People are mostly saying that because they got or pre-ordered the rift.

The interest in room scale has even grown since a shit ton of people now canceled their rift and pre-ordered vive.
>>
>>332983596
It's going to have a video player. So 3dpd and spherical SFM renders should work, anything interactive or with positional tracking shouldn't.
Unless you count DoAX3 as soft porn I guess.
>>
>>332983596

You can do it on fucking google cardboard. Porn is a side thing that is literally a companion to every piece of technology ever. It's not the main selling point, but everyone who owns VR will use it to fap more often than not.
>>
>>332983645
Every single poll I've seen since the Vive preorders went live showed that there were way more Vive preorders than Rift preorders, even with such a price difference.
>>
>>332983825
Well there were a lot of vive pre-orders after Oculus lifted the shit where rift owners were not allowed to talk about the rift.
>>
>>332983121
Holy fuck stop misquoting him

He isn't talking about the HMD itself, but the power of a PS4 relative to a high-end PC. He's just saying if you want to play Starcitizen obviously go with PC. Any other VR games that aren't at the very top end of graphics can be played on PSVR too

EVE Valkyrie doesn't look like shit now does it? And it works on PSVR just as well. But lets not pretend like VR titles on ALL platforms are for the most part simple-looking games, because even on PC they want to sell to lower specs.

>and the fucking psvr is open on the bottom, letting light in
It's just as open as any other. Oculus also lets light in, and so does Vive.
This is precisely why I think PSVR is the best option. Paying $800 (Oculus) and $1100 (Vive) in my country for a 1st gen product that has its faults is stupid when 3 years down the road there will be an improved version. PSVR's price isn't a complete rip off

And no matter how you masturbate over specs, at the end of the day the game library is by far the most important thing. PSVR might not run StarCitizen, but it can run AceCombat7, GranTurismo, Dreams, as well as multiplats.
You're a retard if you buy any VR HDM based on "future potential" and random cool demos you watch on youtube that display cool tech but have zero use in real game development or wont come out for years. You're buying a 1st gen product for the near-future.
>>
>>332963537

For someone that already has a PS4, the camera, and Move controllers, the PSVR is a pretty good deal.
>>
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So will I be able to use a PSVR headset on my PC or not
I am not a rich man and would like to not have to buy multiple headsets
>>
>>332984167
>It's just as open as any other. Oculus also lets light in, and so does Vive.
That's wrong though.
>>
>>332984565
Well that would pretty much imply that this person is a console faggot already.
So PSVR indeed wouldn't be a bad move for him/her.

>>332984571
Not natively.
>>
>>332984565
>if you've already massively bought in to the sony ecosystem a sony peripheral will the best deal for you

ok, I guess? That doesn't mean the experience will be better though.
>>
>>332983596
It has DoAX3, and there'll probably be a few more lewd games announced before october considering the dev lineup. You're stuck with 360 vids and viewing pics/2D vids at cinema size for everything else.
>>
>>332983596
well you'd have to view it through the console browser, cause sony sure as shit aren't going to allow porn "apps" or whatever on their store.

Will the browser expose VR to websites? Probably not, considering how little attention sony give it.

If you want VR porn you're probably best served getting a PC hmd. Or as the other guy said, use a google cardboard. Maybe that samsung unit would be good for it if you have a compatible phone.
>>
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>>332963284
None
>>
>>332984882
>caring about a game with flat nipples
>>
>>332974629
>the sensors in them are in every phone and the screens are like phone screens
Lol no. I tried both the SDK2 of the Rift and the Samsung GearVR with a S7. There's no comparison. Samsung VR is suprisingly good for its very low price, but can't hold up with proper VR headset. Headtracking and reactivity was 10time better with the Rift.
>>
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>>332982923
Because it forces game design to rely on teleportation for movement outside of your tiny ass grid. (sort of like when you lift your mouse up when it reaches the border and put it back to the center of the mousepad to "reset" its movement area)

Moving around works to a point with other headsets

Look at the first 5 seconds of
https://www.youtube.com/watch?v=XPM7qe7z_d4

and 1m40s of this
https://www.youtube.com/watch?v=7m_z2njEaSs&t=1m40s

Vive games like BudgetCuts could work perfectly fine on PSVR. The camera has depth perception and the positional data from the headset and controllers. It's not crazy tech.
If you watched GiantBomb's Oculus launch livestream you'd see them moving around a lot to test the games out. getting up from your sit and sitting in another locaton would put you in a different place of the world.

All roomscale does is give you more space to walk around, stuff like pic related, where you crouch and get into a VR tunnel located at the corner of your room in Vive, whereas the PS4 camera and Oculus sensor perhaps wouldn't reach you in that extreme.

But thats it. Any other minor movements (most of what you do in RoomScale games) are doable with the other platforms.
>>
>>332963284
You should wait.

Early adopters are gonna be fucked over when the next big advancement comes around. Everyone's in a huge race to be the next madcatz of VR and rush their product out the door.
>>
>>332985164
Get a protractor, put something at 105 degrees to your peripheral. How noticeable is it?

Now consider that most of your visual field is actually generated by the brain remembering what you've seen.

The extended FOV will be a little bit more immersive, but not enough to be game changing. Especially in games, where the action is optimally always going to be infront of you.
>>
>>332985329
>lol no.
missed my point completely. its the same sensors that are in the phones just placed in better places around your head.
>>
>>332984865

Because prior to VR, consoles have offered a better experience?
>>
>>332985521
they aren't though. They're the same *type* of sensors, but they are much lower latency. This dramatically increases the cost of each sensor, because that's just how the world of electronics works.
>>
>>332985516
It'd be okay if it had eye tracking and >60Hz refresh rate.
>>
>>332985702
>consoles have offered a better experience?

I'm not sure if you're serious, joking, or trolling.
>>
>>332985364
>Budget Cuts could work perfectly fine on PSVR
Not really, since tracking breaks when your body's in between the controller and the camera.
>>
>>332985716
this is complete bullshit. they didnt invent new angular momentum sensors. they didnt invent anything but the code to run the micro controller.
>>
>>332963284
>Which everyone will have the largest VR porn library
The only variable that counts.
>>
>>332985889
Look up the prices of IMUs on Digikey, I'll wait.
>>
>>332985823

I'm being a smart ass. The comment I was responding to was...

>ok, I guess? That doesn't mean the experience will be better though.

Why would anyone be concerned if PSVR is a better experience, as if consoles offered a better experience without VR, which they don't. Clearly, someone that is gaming on a console to begin with isn't concerned whether or not PSVR is the best VR experience out there.
>>
>>332986240
5 bucks.
>>
>>332985889
of course they didn't invent angular momentum sensors. Let me fucking spell it out for you:

big electronics company makes a vast selection of sensors for many purposes.
Some are for non latency sensitive applications, like phone sensors.
Some are for highly sensitive applications like scientific and engineering research.
Some fall in the middle, because you need something better than a phone sensor but you're not launching billion dollar satellites.

The sensors that are more sensitive and lower latency cost more per unit to buy from big electronics company because they are used less and there is a lower scale of economy, along with the fact that they probably cost more to produce and have higher R&D costs.

This increases the bill of materials for each HMD, and that cost increases the end retail price.
>>
>>332986570
ones that are sufficient are 5 bucks kiddo.
>>
>>332964626
>not waiting 5+ years
>>
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>>332986464
I wish.
>>
>>332986640
>sufficient.

Has anyone actually done a teardown on their HMD and found the exact model they're using?

Not to mention $5 when you're buying in the 10,000s isn't exactly cheap as far as ICs go, which are normally cents at that quantity.
>>
>>332986818
youre looking in the wrong place they are 5 bucks retail. bulk is much cheaper.
>>
>>332987030
Nah, I've been working with IMUs and Arduinos as a side project. They're all p. expensive for 3 DOF.
>>
>>332987249
he won't come up with an actual IC to back his $5 claim, you watch.
>>
>>332985857
look at the first video I gave you. there are many time he has his head obstructed by an arm

the camera doesn't need to detect 5, 6 ,7 LEDs at once, only 3 (or even 2 for short periods)

You move just as much in that heist demo as you do in Budget Cuts

And as you may have guessed, 1 point of reference (the light) isn't why the Move controller has 1:1 positional tracking. It has a lot of sensors inside to do that. The PS3 camera uses the size of the ball as added reference of distance, but it's not something that must be monitored at all times. The angular+rotational sensors on the controller, plus the inherent depth perception (new to PS4's dual cameras), plus the skeleton it builds of your are enough.

Still, even if you're right and they don't work as well when the ball isn't in view, the games an be designed to work at all angles but behind you. I think that's what JobSimulator did. They made 2 versions.

Either way all this talk is pretty irrelevant. If Vive is only a minor part of the market most devs will ignore RoomScale to its fullest potential and only develop games with movement that would also work for the biggest slice of the market (PSVR).
>>
>>332987030
>youre looking in the wrong place
>doesn't post source
Why are you a humongous faggot?
>>
>>332987335
inb4 3-axis accelerometer/gyroscope
>>
>>332987335
http://www.ebay.com/itm/like/321535167299?lpid=82&chn=ps&ul_noapp=true

I used this exact one to make a head tracking system for my flight simulator.
>>
>>332987532
>>332987597
haha oh wow
>>
>>332987532
>>332987597
fucking nailed it.
>>
>>332987532
>>332987597
called it.
>>
>>332986818
breakout boards are typically more expensive than the ic unit itself. the bno imu is only like 8 bucks or something
>>
>>332987742
>>332987775
>>332987872

it works great whats the problem.
>>
>>332987943
it just indicates that you have no idea what goes into one of these HMDs, or the precision required.

Thanks for your contributions, you can leave now.
>>
Starting with Rift for the cheap entry.

Will move onto Vive if it hits it big.
>>
when will the second generation come out? I feel like this is the perfect example of waiting to adopt

but Vive looks way better. I trust Valve more than facebook and also it comes with the motion controllers now and has better tracking and bigger space.

desu I really want one for a bunch of simulators
>>
>>332988561
The New 3DS and PS4k had the same exact length so that.
>>
>>332988056
my shit works perfectly fine overengineering isnt a good thing. you can spend 20 bucks on more accurate sensor if you need it. I didnt.
>>
>>332988713
Ok.
>>
>>332988713
>moldy bread works perfectly fine as a meal
>>
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>>332988713
>>
>>332988713
this is a perfectly acceptable engineering practice
>>
to be honest I wish someone told the normalfags about headtracking or someone besides trackir sold a cheaper version so more games would support it. It's like half the fun of VR without the expense or performance cost. It works great for sims
>>
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>>332974371
someone please use this guy's order number to change the mailing address.
>>
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what went wrong
>>
>>332989678
There's that fake TrackIR that uses regular webcams but I've never tried it.
>>
>>332987348
Devs like roomscale, they won't ignore it because PSVR exists.
>>
>tfw i know a guy who thinks he knows everything and says that people are going to start killing themselves if they use VR headsets for too long because they will go crazy
>>
>>332990032
I use facetracknoir with a cheap playstation eye camera and it works great

but few people do the DIY stuff so it doesn't really affect the game developers
>>
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>>332965757
You can't just write i7. Intel have been making i7-branded processors since 2008.
>8 GB RAM
>currentyear.jpg
baka desu famalamicom
>>
>>332989000
>>332989426

https://www.cdiweb.com/ProductDetail/MPU6050-InvenSense-Inc-/422200/pid=568?gclid=CPjO8qam8csCFYqPfgodLL4J6Q#.VwBvefkrLIU
here is the high sensitivity one I was looking into. this stuff isnt exactly high tech anymore.
>>332990032
it works perfectly fine.
>>
>>332990301
actually once virtual waifus are real, the suicide rate will plummet
>>
>>332963284
just another gimmick
paying 800 dollars to play mobile flash games
>>
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>>332990148
In general, in the scope of all VR games out there, barely any use roomscale.

With the launch of any system comes a higher % of games that use that system's gimmick. Many more Wii games focused on waggle at the start, PS4 and Vita games overused contextual touch swipes at the start, so on and so forth. But with time, usually at the 8months-1year mark, the support for any one gimmick wears off and devs turn their focus into the widest appeal/markert and then MIGHT use each system's gimmick in a minor way to enhance the game somewhat.

VR overall is already a niche market. My best estimate would be 5million VR units by October 2017. That's already a small, half the size of WiiU or Dreamcast. Devs will want their games to be as multiplat-friendly across all 3 systems as possible, Vive MIGHT get to 1 million of thos 5m units. No dev bigger than a small indie team will bother to waste time and dedicate a higher budget game for RoomScale. It simply is a bad return of your investment. And I'm not talkning about AAA or AA, even higher profile indies won't be too bothered with it.
>>
>>332988056
see>>332990496
btfo.
>>
>>332991228
>>332991320

This. I beta test and subsequently have a Vive. It was fun for a while but it's gotten repetitive and gimmicky for the most part. There's a real lack of content as well as bad use of the system in constantly making you wave your hands around by developers, in such a way that it becomes tiring beyond the first dozen or so times you play with the games. The ones that don't aren't very much room scale.
>>
Although bootleg Chinese rifts might seem sketchy, Playstation VR is going to give the worst experience. The graphics quality it provides is by far the lowest of any VR experience (due to the high FPS requirements for VR), combined with the fact that most games will only run at 60fps and are simply interpolated to look faster.

VR requires, at minimum, 75 native FPS. Ideally you'd have 90+. The sacrifices required to make a PS4 game run at 90 fps at 1080p would be MASSIVE. It's literally going to be Google Cardboard/Samsung Gear levels of graphics.

While consoles are naturally the budget option for gaming, the lack of performance in PS4 will prevent almost all mainstream titles from being compatible with PSVR. You won't get any next gen game in PSVR. All you will get are PSVR-specific games.

If you want to play existing games or modern games in VR, your ONLY option is PC.
>>
>>332991894
>While consoles are naturally the budget option for gaming, the lack of performance in PS4 will prevent almost all mainstream titles from being compatible with PSVR

Huge emphasis on this. Every big PS4 game runs at 30fps (sometimes even struggling to get that). At bare minimum for PSVR games are required to run at 60fps with interpolation.
>>
VR exclusive games is so bullshit, yet predictable bullshit.

I feel bad for anyone who won't wait at least 1-2 years to see how it goes.
>>
>>332972102

That's a terrible argument to make considering the PC headsets are going to release several months before the PSVR.
>>
>>332970598
>not posting the 2nd video where he literally bangs his head into shit twice in a 3 min span

https://www.youtube.com/watch?v=vyNKR_-uKfs#t=81

Yeah, really good room scale Oculus

You also have no tracking under the camera because of the limited vertical FoV.
>>
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>>332980351
>not posting the better version
>>
>>332992815
trolololololll lol cuck KEK cuckoooo xD
>>
>>332981142
Wrong, the Vive works well with glasses too. You can control the eye relief. The Rift is pretty shit with glasses now because they didn't ship with the extra foam piece for people with glasses like they originally promiced.
>>
>>332991320
they should use this opportunity to get normies into sims that are enhanced with VR rather than make shitty gimmick themepark rides
>>
>>332963284
I kinda on the fence of getting a Vive and upgrading my GFX card (money's not an issue), but there are no games at all in the imminent future, and I'm afraid that if there aren't any getting here real soon, Vive and Oculus will die fast.
I dont want to end up with another Wii.
>>
>>332992993
buying something that cost at most $100 dollars for upwards of $800 is pretty much the definition of cuck minus the handholding while the nigger fucks your wife.
>>
>>332993581
Kill yourself, twelve year old
>>
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>>332992815
yfw youre a cuckold.
>>
>>332993878
Why is it so fucking ugly? I want to get a Rift just because of that.
>>
>buying new technology at launch

You'll be disappointed no matter what. I'd give it at least a year before I started shopping for one.

Be patient and wait for a good amount of reviews from the general public first

That being said if you buy Samsung you deserve to die
>>
>>332993718
youre just mad your faggot ass massively overplayed for what you bought. at most the electronics that go into this thing is no more than $200 dollars. and thats a high estimate.
>>
>>332994132
Kill yourself, twelve year old
>>
None till they get a higher res screen in them. Both The HTC and Rift look kinda bad
>>
>>332994117
>kickstarter was 4 years ago
>>
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>>332993103
Every video event review I've seen and written opinion piece I've read says the exact opposite

PSVR being by far the best for glasses, and both of the others being a bitch. Keep in mind that being able to insert the glasses on the thing isn't the end of your problems. The headset forcing the frame and putting pressure on it (after all it IS strapped to your face) will cause pain in the temples just above your ears, might even cause severe pain after 30 minutes.

This happens with much lighter headphones already if they aren't designed corretly, and guess what, no headphones are strapped to your face.

Any HMD that relies on elasticity and frictional pressure on the front of your face (no matter how little, even though In Oculus's case it's still quite a bit >>332966776 and reports say Vive is just as bad) does not lend well to frames of glasses not fucking your shit up.

From the giantbomb stream alone I would never buy Oculus if I had to use glasses. I've never seen anyone say Vive is vastly more comfy than oculus, on the contrary I mostly see equal opinions on both with a slight victory to oculus in comfort.
>>
>>332994187
did you make this fucking thing is that why youre so mad? why are you trying to rip everyone off instead of charging the standard 100% markup on build cost? Its like you never learned anything at that fancy learnin school.
>>
>>332994457
Kill yourself, twelve year old
>>
>>332994480
>I dont like what I'm hearing better call him underage.
>>
>>332994104

Each of those dimples are used as reference points for positional tracking. They're meant to reflect the light from the sensors at specific angles.

It may be ugly, but it's also why it's better than the Rift. You can't solve room scale tracking on the Rift in just software. It will require a new hardware design.

Besides, it's a headset that obscures your entire field of view to immerse you in a virtual reality. What it looks like on the outside shouldn't really matter.
>>
>>332994590
Kill yourself, twelve year old
>>
>>332963284
For a second I thought this was a megazord
>>
>>332994363
Are you saying VR headsets have been commercially available for four years?
>>
What started the newest vr craze? was it carmacks kickstarter?
>>
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Well, shiiiiiiiiiiiiiiiiiet.
>>
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>>332994363
>Kickstarter
>>
>>332994618
the whole roomscale thing is a gimmick though who the hell is going to dedicate a whole room for a video game. Crawling around like some kind of retard to get a better angle. stupid.
>>332994681
your shit is getting old. why are you on my nuts every thread.
>>
>>332994590
>>332994457
>>332994132

look at this faggot lose his shit
>>
>>332994981
Kill yourself, twelve year old
>>
>>332994715

Technically yes. Rift has sold the DK1, DK2, and CB1 directly to anyone interested for $400 on their site for about 3 years solely with the disclaimer that it was a work in progress. The consumer version of the Rift is actually the fourth release of the product, with the company signing off on the idea that it is now ready for prime time.

I mean technically it's "just launched", but it's like how Minecraft technically "launched" in 2011 despite being available for sale for 3 years beforehand.
>>
>>332994996
>>332995047

samefag.
>>
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I haven't being paying any attention to this shit.

Can I play Morrowind on any of these things?
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>>332994618
https://www.youtube.com/watch?v=l_HlXzELHgo
>>
>>332995098
Kill yourself, twelve year old
>>
>>332995115
You can play Skyrim. Dunno about Morrowind
>>
>>332995115

Yes but obviously not with the Sony one.
>>
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>>332995187
>>
>>332994367
That's because you have no time to adjust it properly when you demo these things. The pressure is on your face, not on your glasses, if done properly. Also the straps on the Vive Pre are different than the consumer Vive.

Only issue with the Rift right now is that they didn't include the foam to give enough room otherwise it'd be fine.
>>
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>>332995187
It works but it's not ideal and I doubt many developers will support it.
>>
>>332995369
who has a free room to just empty out for this though. thats a lot of square footage.
>>
>>332995478
That's the joke. Using a camera with a smaller FOV requires a larger space for the same tracking volume.
>>
>>332995187
see >>332992681
>>
I thought the problem with rift tracking is that there is only one camera so it stops working if you turn around or cover the controllers with your body or something
>>
>>332995554
I mean the whole roomspace bullshit. nobodys going to clear out a room for it.
>>
>>332995369
>>332995475
Roomscale games will probably need a tracked controller.
Touch controller comes with a second camera So you put that camera on the other side of the room adn the area under the other camera is now tracked..
>>
>>332995632

Yes exactly. That's why he's always maintaining a line of sight with the camera in the demonstration. If you turn around, the tracker has no reference points and will have to "guess" where you are until you turn back around.
>>
>>332994104
It looks way cooler than the Rift.

I'd rather something look like it's actually from the future than some Apple clone black brick.

But honestly who the fuck cares. You aren't going to see it and you're going to look stupid in it either way.
>>
>>332995096
> Developer version were $400
> Mass manufactured version is $600
What the fuck Oculus

>>332963284
Get a Vive. Everything else is pure dogshit. Maybe also get a Google Cardboard variation - I use a UC 2.0, don't recommend it; get one of the plastic ones. The Vive has roomscale tracking, meaning it can track lateral movement. People who have received devkits have said nothing but praise and their main complaints revolve around it being inconvenient - with the cord - and that you have to put quite a significant effort into setting it up. However, the Vive is apparently free from motion sickness effects, and you can play pretty much everything on it as it can double as a stationary HMD.

It really is shaping up to be the "Next Big Thing". Vive is the true messiah. Oculus is a false god. Do not believe his lies.
>>
>>332995632
It has LEDs on the back so it can track when you turn around. Problem is if you have the Touch controllers it won't work for that so every game with that is pretty much going to be front facing.
>>
So how long until the rise of the VR slasher?
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>>332994104

Yeah, you wouldn't want to get strange looks when you use your headset in public.
>>
>>332996004
>maybe get a Google Cardboard variation
Sticking with this for at least another year or two desu
>>
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>>332995453
>That's because you have no time to adjust it properly when you demo these things
there most definitely is from the people I watch

For example most people tried PSVR for 5 hours in the same day on GDC, each demo lasting around 30 minutes. Don't tell me the guy puts the HMD on you and if it hurts your say "fuck it" and move on to playing. No, you adjust them. And after 3,4 ,5 demos you know your sweetspot and adjust it even better.

>The pressure is on your face, not on your glasses
The pressur is all around your face, just like the Oculus logo. That means it pushes the frame of your glasses inward, which puts extra pressure above your ears, causing pain on gaming sessions longer than 10 minutes.

There's no point in arguing over this, we agree to disagree. I'd rather trust the opinion from those who used all systems multiple times for hours at multiple public and private, more intimate/longer events (or have dev kits)

It's hilarious to me how shitty their R&D teams and engineers are to allow straps and velcro on the final consumer build. People will look back on this first gen and laugh at vive and oculus's ergonomics. Everyone will move to the vastly superior PSVR/StarVR rigid design with weight support on the top/forehead and none at the face.
>>
>>332994104
The Rift's fabric gets dirty after a week. Wish they had just stuck with plastic considering it's plastic on the inside.
>>
>>332996237
Do you mean games because there's like three games based around slashers in development.
>>
>>332996486
I mean like a serial killer who goes after people playing VR games
>>
>>332984774
>>332984865
>>332986291
You guys know Sony is considering PC compatibility with PSVR right? So you wouldn't necessarily need to be a 'console faggot'.
>>
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PSVR because it's the cheapest one and will 100% absolutely have PC drivers written for it. Only an idiot would think otherwise.
>>
>>332996435
https://www.youtube.com/watch?v=jmuyavBVYcw
>>
>>332996042
wait the controllers dont have accelerometers in them? WHY THE FUCK DOES IT COST SO MUCH?
>>
foveated rendering alone blows the other headsets out of the fucking water.

if oculus and htc don't include that shit in their next models, they're retarded.
>>
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>>332996347
I'd like to see one report from someone that has tried the Vive for that long and said it didn't work well with glasses. There's many developers for the Vive that wear them.

>The pressur is all around your face, just like the Oculus logo. That means it pushes the frame of your glasses inward

Not true. There's space on the foam padding for frames.

>StarVR
>good ergonomics

You just lost all credibility.
>>
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>>332996579
Like Surrogates?
>>332996042
Touch comes with a second camera.
>>
hasnt the psvr come out recently and say they're gonna support pcs too?
>>
>>332987348
>look at the first video I gave you. there are many time he has his head obstructed by an arm
you do know games like budget cuts require 360 degree turning and PS move can't do that right?
>>
>>332996790
They do but you can't do full positional tracking on accelerometers alone.

>>332996925
>Touch comes with a second camera.

Which needs to be plugged in the computer and has a cable too short for putting across the room in most situations. The default config for Touch is two front facing cameras.
>>
>>332996718
Does it have built in headtracking or does it rely on the camera for that?
>>
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>>332963284

What ever you get you should go all the way and get a force feedback vest to go with the room scale vr.
>>
>>332996790
see
>>332979976
>>
>>332997189
would you really need too though? your arms are attached to your body.
>>
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Oculus.

>Current SDK will be backwards compatible with earlier SDK, making all content accessible.
>All early projects have to be rebuilt to support Vive ( Do you like Illusion games? Vive has no content for you. )
>pornhub.com has no vive support, instead you have to download whirligig which is a shit video player, and then find some way to rip the videos from the site ( jdownloader )
>90% of all adult games use oculus SDK currently ( See : http://virex.io/ - All games are oculus )
>Japanese devs are on-board with Oculus, and not Vive.
>Oculus can run steam games, but not the other way around without someone cracking shit.
>Vive has fucking cords dangling on top of your head, they've not dealt with this problem. Stepping on a cord can lead to damaging your headset very easily because of this.
>Oculus can do roomscale, eventually. There are like 2 games with roomscale integration and nothing planned for release for months. By the time Oculus Touch is released, it can be fully utilized.
>Waggling is gay as fuck and is a fad. ( See: Wii, Wii U )

Like it or not, Oculus is the superior porn machine. And all of the games are shit, so if you're buying an oculus for not porn, you're dumb. And if you're buying a vive for porn, you're also dumb. Development of most non major porn games are all done in oculus, not Vive.
>>
>>332997406
Not sure what you're saying. If you want to make games where you can turn a full 360 degrees with Touch you're going to have possible tracking issues because of occlusion.
>>
https://youtu.be/rhCUoRSvR7I
https://youtu.be/ik9apC82fOs

How many years until a significant size decrease?
>>
>>332997542
>Do you like Illusion games? Vive has no content for you.

Illusion is terrible though.
>>
>>332997542
>Vive has fucking cords dangling on top of your head, they've not dealt with this problem. Stepping on a cord can lead to damaging your headset very easily because of this.
At least they're removable/replaceable unlike the Rift.
>>
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Hey guys, sorry I'm late. You wouldn't believe the night i've had. Anyways, buy the Vive.
~Andy
>>
>>332963284
>Which VR should I get, /v/?

None because they're all a shoddy gimmick.

VR is the motion gaming of this generation.
>>
>>332996893
The guy who left Tested and is a big VR enthusiast (he left to develop for VR) bought new smaller glasses specifically for PC HMD's. If it wasn't an issue at all why would he spend hundreds of $ extra to fix a "non-issue" ?

On every video you see people almost dropping their glasses when they remove HMDs, and take their sweet time to mount it with glasses on. If you want to scratch your nose or reposition glasses you'd have to lift/remove the HMD and start all over, while of the PSVR you can slide the visor several inches away from your face without removing the whole thing and easily touch your upper nose bridge.

People usually glance over this while talking about their experience, simply stating it's not comfy on PC HMD's while it is on PSVR. I noted these issues myself from the tens of hours of videos I've watched so far.

>Not true. There's space on the foam padding for frames.
From the picture you posted I can already imagine my years hurting. Notice how the frame goes on a straigh angle out from the Vive. Your skull isn't that thin. The frames always expand beyong those 90º

>>332997031
read the last 2 sentences of the post that directly adress what you just said.
>>
>>332997736
That post is full of shit. MocuMocuDance already has Vive support and the headset isn't even out. It's the only Japanese porn simulator with decent VR support. The Illusion games were all over the place and had to be fixed with mods.

You also have StudioFOW using guess what HMD to promote their possible VR game.
http://studiofow.tumblr.com/post/142027103594/vr-and-fow-to-answer-all-the-questions-we-get#notes
>>
>>332997584
if they have accelerometers then you dont need visual tracking on your arms because they are always attached to your body.
>>
>>332997998
>my years
wew lad
ears*
>>
>>332998141
dead reckoning does not work that well unfortunately
>>
>>332997189
They do but you can't do full positional tracking on accelerometers alone.
you could but it would take some engineering.
>>
>>332963284
The worst part is I'll have to wash the foam after each use because of acne prone skin
The porn and anime experience better be worth it
>>
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>>332998089
>http://studiofow.tumblr.com/post/142027103594/vr-and-fow-to-answer-all-the-questions-we-get#notes

Explain every single porn game launching for Oculus first?

https://www.indiegogo.com/projects/virtuadolls-an-adult-vr-game-controller--2/x/13716055#/ Developed for Oculus First, Vive is an afterthought.

The illusion games all are only being modded for Oculus SDK, not Vive. Vive has 20%of the adult content that Oculus has without having to play around and fuck with shit and install 20 different programs to get the exact same content.

StudioFOW still links to the rift in that post, meaning content will be available on launch.

Oculus is winning the content war, especially in porn. This is undeniable. For every 2 pieces of content you post in vive, I can post 10 for oculus.
>>
>>332997998
Will had giant hipster frames. The issue he had with the Vive wasn't comfort, it was that it kept getting stuck in the HMD. Being a dev you're constantly taking it off and on so that's the reason why. Even for people with giant hipster frames like he had aren't going to have the same issue since they aren't going to be constantly doing that.

Talking about Will only proves my point, he wears glasses when he develops not. It's a non-issue.
>>
>>332998258
it would work if they used a sensor like this.
>>332990496
but you would have to do some electronic engineering and I think they just weren't up to the task.
>>
>>332998720
No, that would be just like the Wii Motion Plus without the IR. Not 1:1 tracking.
>>
>>332998529
>Explain every single porn game launching for Oculus first?

Does this look like it's like it's Oculus first?

https://vimeo.com/156541982

I don't care about your shitty indiegogo game that has models that look like it's from 2001 when I can have actual 3D scanned models from professionals.


>For every 2 pieces of content you post in vive, I can post 10 for oculus.

Oculus has had 2 years of shitty demos that are only going to run on the older SDKs. That's what's filled with that site you posted. I've tried them with my DK2.
>>
>>332999207
>https://vimeo.com/156541982

Holodexxx ( and technically studioFOV if you count a picture of the vive ) is the only vive-first adult content that exists. Prove me wrong.

Compatibility with older SDK is coming in an update soon making point # 2 irrelevant.
>>
>>332999451
>is the only vive-first adult content that exists. Prove me wrong.

See >>332997717

Nekopara dev already released a demo for the Vive. I can probably find more if you want.
>>
>>332999618
Wrong. Nekopara was developing for the oculus way before that.

https://twitter.com/nekopara_pr/status/613264073463984128
>>
>>332999154
250 degrees per second is pretty damn accurate.
>>
>>332999714
What does that have to do with anything? Almost every dev worked on Oculus first because they released the dev kits first and anyone could buy one.

Oculus had a head start but the tides are already shifting. There's more games for the Vive than Oculus now. Granted they're shitty shovelware games but you're using shitty DK2 demos to put it in your favor as well.
>>
>>332999807
>degrees per second
>measure of accuracy
u wot
>>
>>333000016

er sorry I meant .5% liniear accuracy.
>>
>>332999938
They released dev kits first which gave them a market advantage and their name is known to the bigger industries.

It's not just shitty DK 2 demos - check all the games in development that are adult games now currently and report on how many vive is an afterthought on.

And there can never, ever be more games for the vive than the oculus, because Oculus are being a bunch of proprietary niggers about their store. Steam wants VR users - and are supporting Oculus SDK in SteamVR. It's not the other way around. By default, in that case, Oculus will have more games. You can say openVR all you want, but oculus is throwing money at devs to make shit exclusive to them.

Go ahead and find me 5 porn / hentai video games that are being developed first on vive. I'll wait.
>>
>>333000074
Even the best MicroStrain IMUs have about 2% drift
>>
I'm getting the Vive strictly for my work with sex machines.

My current goal is to IR your dick into a game and repurpose a modified 3D printer to move alongside a models hand.
>>
>>332999451
>They released dev kits first which gave them a market advantage and their name is known to the bigger industries.

Sure

>check all the games in development that are adult games now currently and report on how many vive is an afterthought on.

I think that's a job for you. I'm honestly not interested in half the shit I've seen because they're all crap like what you posted with that indigogo.

>And there can never, ever be more games for the vive than the oculus

Never? It already happened. The Rift doesn't have motion controls right now and there's a shitload of currently Vive only games that are using them.

The future? Maybe.

>Go ahead and find me 5 porn / hentai video games that are being developed first on vive.

Can you even find me 5 games that aren't demo teir garbage on the Rift? I'd like to know since I do have a DK2.

I can find you stuff like this which are just demos
https://www.youtube.com/watch?v=AEvcO9loj44

This is what consists of the majority of Oculus porn content right now besides videos. A lot of the "games" are actually unplayable garbage.
>>
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>>332998704
"The HTC Vive was easier to put on - I didn't have to take my glasses off and insert them, I could just put the headset on normally. But like the Rift, the positioning of the head-straps meant that the unit did weigh on the frames a bit: both headsets put weight on the nose, which for a speccy person translates to pressure on the top of the frames."

"PlayStation VR was the most comfortable, for two reasons. The weight of the headset is mostly on your forehead and the top of your head rather than your face, thanks to the positioning of the headband, which means you barely feel any pressure on the nose. Secondly, instead of solid black foam blocking out the gaps between the headset and your face, it has flexible black rubbery plastic that doesn't interfere with your frames."

Source: quite triggering

Hey man, believe in what you want to.
>>
>>333001106
Again, that person never mentions eye relief and the straps are different than on the Pre.

Will says he's very comfortable with his and has had far more experience with it and all 3 headsets.
>>
>>333000690
then I guess they are lying on their datasheet.
>>
>>333001106
funny that sony's console vr takes the weight and puts it on the top of your head so it doesnt have to be strapped to your face like a dive mask.
>>
>>333004143
its $400 and 120 Hz but its for the console.
>>
>>332963284
Vive.
>>
Just canceled my order for vive. Cant believe I almost bought 1st gen tech. Thanks again /v/.
>>
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>>333005878
Seriously, what the fuck were you thinking?
>>
I want to like the Vive and I want to buy it, but it's just gonna end up being a failed gimmick like 3D TV's/movies.

Devs have been getting lazier and lazier, making smaller and more simplified games in the hopes to reach the masses.
Indie developers as well as what used to be reputable devs.

There's three major VR's coming out, all with their flaws to spread out the niche audience VR is bound to have for the first year(s), i.e. until actual games show up.

There will only be a handful of actual games worth playing by this time next year. Most of it will be Wii-tier of demo-like bullshit that everyone is raving about now.
Devs will realize it'll cost WAY too much time and effort to develop for VR, compared to the very small audience it'll have.

The majority of devs didn't want to develop for GameCube and Wii, for example, or the PSP, and those didn't have anywhere near as big a challenge for devs as VR does.

VR will fail, or at least not pick up with the currently released/imminent VR headsets.
>>
The number of outright shills in this thread is incredible. I don't understand how it could be more obvious.
>>
>>333008229
(You)
>>
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>>333008318
he's right you know.
>>
>>333008532
(You)
>>
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>>333008532
You mean that anyone and everyone that shows any interest in VR is a shill?
Here, have another (You)
>>
>>333008598
>>333008318
pre-paid pre-ordered and ready to go. there are no brakes on the hype train.
>>
>>333008707
H-Hi! H-How are you?
>>
>>333008678
geeks. what can you do.
>>
>>333008779
dude youre blowin it!
>>
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>Tfw you bough a GTX 960 instead of a 970.

Fucking box said I would be able to run VR to its full potential. I can run it but its not the set standard.
>>
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>>333009040
tfw you bought nvidia in 2016.
>>
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tfw psvr is weakest in hardware but will probably have the best games
>>
>>333008229
tfw I got banned once for liking a game too much
>>
>>333009040
Even a 970 will be shit for VR games that aren't just glorified tech demos.
>>
>>332995307
For now..
>>
>>333009371
>implying someone wont hack it.
>>
>>333009326
No it won't. It'll have to run games at mid-low, but i'll run fine.
>>
I see complaints about the resolution looking really low on Rift and Vive, but they don't really give anything for reference. Does it feel as if you;re looking at at 720p screen? 480? worse?
>>
>>333009281
being a shill and a enthusiastic shitbag is a fine line anon.
>>
>>333009534
>run fine
>in that one environment where very high frame rates AND graphical fidelity actually matters to enjoy games

Dude.
>>
>>332965714
I honestly prefer some russian snownigger looking into my shit than obama and his friends.
>>
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>>333009943
>>
>>332963284
As someone who has tried Vive, Rift, Sony, Cardboard, get the Vive

Hands fucking down it's the single best.
>>
>>333010449
>roomspace
shillen til the shillen dont stop.
>>
>>333010545
>being spacepoor

Jesus christ just live in a cardboard box, why don't you.
>>
Vive 2.0 when?

give me real answers pls

also eyetracking and foveated rendering when?
>>
>But PlayStation VR is not just a Playstation 4 peripheral. While Ito warned that "nothing will happen right away," he revealed that Sony was considering plans to enable the use of Playstation VR through connection with PCs in the future. "Since Playstation 4 shares a lot of its internals with PCs, the possibility is there. At the moment we are focused on games and we are not ready to make any announcements at this stage, but I'd say there will be an expansion into various fields."
>>
>>333011148
>everyone just has an extra room to dedicate to emptiness.
not everyone buys a house with an extra bedroom to dedicate to emptiness and despair.
>>
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>>333011148
vr shills think this is you.
>>
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>>333009248
>says it'll have the best games
>it's also the cheapest and most comfy
>posts conflicted.jpg

I don't... understand what you'd be conflicted over Anon-kun. Everything will be just fine
>>
>>333009678
Resolutionfags are full of shit, all the consumer headsets are fine. Content matters far, far more than the tech itself at this point.
>>
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Will it ever happen, /v/? I'm running out of hope.
>>
>>333012942
they already made a waifu simulator that works with vr fret not.
>>
>>333012863
the consumer version of rift looks like your watching it through a screen door. better check yourself before you wreck yourself.
>>
>>333012942
http://nekovr.club/
>>
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Why aren't YOU playing DarkSouls3 in VR like Shuhei was a week ago?
>>
>>333009678
>http://nekovr.club/
if you want to see reference run the steam vr test. its very low resolution especially when amplified by a lens.
>>
>>332989936
He realized has has helped usher in the end of himanity. Once we are able to fuck things in vr. What purpose do women have?
>>
>>333013705
warm pussies and bags of salty coins and milk.
>>
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VR is great. It's total immersion. You are INSIDE.
There are people worried about escaping, those people are NORMIES.

VR is it! Finally you can be in Balamb Garden with her!
>>
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>>333013705
>robosexuality
>>
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>>333014408
>>
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>>333014408
h-heh this metal beetle is looking kind of c-cute you know what I'm saying?
>>
>>333014506

Feet Reality. Victorians had the right idea.
>>
>>333014632
patent pending :(
>>
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>>333014506
rooms dedicated to nothingness.
>>
>>333015424

>Hang out Ina lounge full of ladies
>They are all super pissed off and/or jealous of each other
>The only chill one is super old
>This isn't like my Japanese animes at all
>>
>>333015603
nothing mattress anymore.
>>
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stop trying to fake it and make it.
>>
vr shills take note.
>>
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do this first and it will sell like gangbusters.
>>
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do this and you will scare the children. imagine people running around the back yard with goggles on think of the children.
>>
>>332967484
foveated rendering requires eye tracking. and the vive does not have that. but still, get a vive, its actually not vaporware, and the hype is real
>>
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>>333017239
I'm shillin: the post.
>>
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>>333017174
>Implying fat people will run for anything. Its like they forgot who buys shit like this.
>>
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waifu simulator or gtfo shills.
>>
>>332992459
thing is, if everyone waits, it will go no where.

people keep paroting to wait, and not to buy first genm even though its really 3rd gen already, with all the previous commercially available developer kits. if no one is buying into that generation, to carry hardware development costs, and create a profit, there wont be any following ones.
>>
>>333017239
know your audience you dumb dip shits.
>>
>>332994618
they do not reflect anything, they ARE the sensors, the base stations are just "dumb" laser emitters swiping the room with line lasers.
>>
>>333018646
so stupid.
>>
>>332994981
>going to dedicate a whole room for a video game
dedicating a whole room to watch TV

dedicating a whole room to cook

dedicating a whole room to take a dump

dedicating a room to sleep
>>
any vr w/ 180 fov?
>>
>>333018769
>dedicating a room to videogames.
see the problem here?
>>
>>332995684
they said that about radio as well.. people created space to gathger around the radio back in the days.. the same with television.... no one will dedicate a space for these new thingiemagigs... hell, since the internet is there, i dont even watch tv anymore, so why still dedicate living room space for something no one is using.
>>
>>333019109
deluded idiot you just put a radio in a room and enjoyed it.
>>
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We've seen this before... All of them are gonna fail. Not worth developing software for devices who are gonna be owned by a minority. Just look at hardware surveys and check if those people can afford a VR Headset. Even the PS4 basically doubles the hardware investment. And console users in general have few money to begin with.
>>
>>333019257
if they released it at a reasonable price like the sonypony version it might take hold but $800 what the fuck were you thinking.
>>
>>333019337
its almost like they knew it was a gimmick so they needed to make the money up front to break even. you dumb dipshits. It could have been revolutionary but no we need to skim the geeks. doa.
>>
>>333019257
>guys, we landed on the moon with space ships, but they can't go past the moon.
>we've seen the limitations before..
>>
>>333019936
you faggots misread your audience and youre going to fail and take vr with you. die in a fire please.
>>
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>>333018839
we already dedicate a room to play games on the international network on our personal electronic computers
>>
lol virtual reality go play real reality
>>
>>333020153
my computer sits in a corner of a room just like everyone else's dumb dumb. console user's put a console under the tv just like everyone. you guys are really dumb arent you.
>>
>>333020269
wat? I dont know anyone who does this.
>>
>>333019235
yeah youngins, back in the days, people actually did this. and the same nay sayers later said no one will dedicate a room to put a tv into it and a couch... today people call this living room, before that it was the kitchen table where everyone gathered
>>
>>333020446
they moved chairs closer to the unit they didnt dedicate a room to a device.
>>
>>333020423
so you dont have a mancave where you can insult people most ordinarily over tcp-ip without waking up your wifey and kids?

well gentleman, thats your problem if you have to sleep next to your confusor
>>
>>333020495
the audacity is palpable. these people have no perception of reality. all you had to do is not be a flaming idiot and your tech would be the next gen, but no, everyone is half retarded right. couldn't possibly see past your bullshit because its for morons.
>>333020818
a mancave without things in it is just a concrete box asshat.
>>
>>333020495
they dedicated SPACE to it, this space they have there is already the minimum roomscale you need to play most games. no one is dedicating a gym to do that. the space in front of your tv is already enough. and since i do not need any tv, its gone...and the tv furniture as well...it is amazing how much space we dedicate just for watching tv
>>
>>333020975
no, its half a mancave. the other half is filled with things
>>
My vive is charged and hopefully shipping tomorrow. It'll hopefully be here before wednesday; I paid 90 euros for shipping so it'll better be faster than fast.
>>
>>333021132
dood...dooood. you know they have reduced the shippping costs for express, right? i canceled my may preorder just to get it cheaper. its now 22€ instead of 55€ , and i got a wave one april delivery now. better contact htc support and pester them about changing your delivery costs without having to cancel.
>>
>>333020986
>thinks people are going to give up thier tv for this.
I hate to be the one to tell you but cable is a staple in every household that isnt mormon. its not going anywhere. you can sit on the couch and watch the game with friends. roomspace is an autist that bangs into walls playing vidya. they arent going to be able to afford an extra room.
>>333021072
your mancave is half assed. 40 capha pictures later. fuck you 4chan who do you think you are.
>>
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>>333021389
>40 capha pictures later. fuck you 4chan who do you think you are.


haha. fuck capcha

my mancave just got more space since i moved the 3d printers, shelves and workbench to the basement. its almost 20 square meters of roomscale fun now
>>
>>332963537
PSVR and i visit Reddt daily, i dont see the problem kid.
>>
>>333021715
>roomscale
when will this meme end. nobody and I mean nobody is going to dedicate that much square footage to a device that lets you run into walls,bang your face onto desks, and generally be an unsocial faggot.
>>
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>>333021918
>lets you run into walls
>bang your face onto desks
>be an unsocial faggot

these are even bigger memes
>>
>>333021332
I ordered within the first few minutes so if I'll contact support and start changing my order details they surely wont ship it tomorrow
>>
>>333022227
theres a video itt that shows a vr proprietor in an empty room banging his head on the only desk in the space 3 times. he's actually shilling for it and bangs his head three times. roomspace is a big ol joke.
>>
>>333022227
vr needs to be cheaper and it needs to be in a sitting position only. anything else is garbage. also waifu's know your audience you dumb dipshits.
>>
>>333022442
that was that oculus idiot trying to prove the rift works in roomscale as well. .. oculus is not made for roomscale. the vive warns you before you bump into shit, it even has a pass through camera you can switch to when you gotta check stuff. it even passes through phonecalls from your cellphone .
>>
>>333022649
>playing game, rolling around on the floor, hear a beep that your too close to a wall. have to re-position. cord wrapped around you, not game breaking at all.
>>
>>332963284
the cheapest one. all the same shit.
>>
>>333022796
>rolling around on the floor
>>
>>333022903
>using roomspace.
cant you see my point?
>>
>>332963537
PSVR is the best starter headset. You should get on board the Sony train. Sony has the largest VR market. Lets make video games great again.
>>
>>333022649
dont you see that vr is used in a sitting position or not at all?
>>
>>333022796
its not a bleep, its a visual indicator showing your playspace boundaries as faint gridlines, you can even set it to overlap the in game view with an edge detecting camera feed when you are about to get to close your desk and shit.
>>
>>333023083
the rift is used in a sitting position or not at all. it is not made to walk around. even facebokulus said they do not recommend it, and now since vive can do it, they try to jump onto the roomscale train as well, but fail since their hardware was not made for that from the ground up
>>
>>333023157
an immersion breaking mechanic that makes you press a button when you feel like you are getting close to that shin level sharp as fuck coffee table. you faggots cant see the forest for the trees.
>>
>>333023259
an indication that they have no clue what the fuck they are doing and in reality are just a bunch of reactionary faggots.
>>
>>333023157
I got to try this. It looks amazing when you get close to your play space border, this chaperone system slowly fades in, showing you where your walls are, and the stuff that is beyond your pre defined game space
>>
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>>332963284
Wait until some idiot gets the wonderful idea of making head tracking goggles with lenses affordable Protip: ITS FUCKING GOGGLES WITH LENSES HOW IS THAT FUCKING EXPENSIVE
>>
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>>333023425
shills gunna shill.
>>
>>333023272
you dont press anything. you really have to walk up to it to make it kick in automatically, and it is faint enough not to break any immersion. you can combine the chaperone system with the camera, and activate it whenever you need it manually as well. you can even create custom filters and colors for it, so you can have it all black, just with white edge traced outlines, or whatever you want
>>
>>333023623
and then a big shitty overlay pops up over your gameplay. immersion folks.
>>
>>333022973
No, because people have been using roomspace for more than a year and nobody had any problem
>>
>>332963537
Not even /r/PS4 is that hyped for it

Why do so many people on this site think reddit is a funny meme? You realize over half of the people on 4chan go there too.
>>
>>333023772
vive shills everyone.
>>
>>333023719
its transparent , thin grid lines fading in, not a pop up. you stop already if you see a hint of them.
>>
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>>333023719
clearly shows who never tried it , those are the loudest.
>>
Already got my CV1. I am pleased but not blown away, the games are like anything I played before on PC or consoles. It's just a better display method, not some revolution.

It is good enough I don't want to play anything not in VR going forward though.
>>
>>333024016
>videogame is hindered by in home furniture.
ya nah faggot.
>>333023952
hinders gameplay ya nah faggot.
>>
>>333024047
rift cv1, you mean. Maybe it'll be different with touch.
>>
>>333019257
>We've seen this before

Technology improves over time, stupid. We also saw electric cars before. They failed in the past but are succeeding now because technology caught up to where it's good.
>>
>>333023809
How is that wrong?
If people were tripping over the cord and shit, there would be talk about it.
>>
desu i wasnt really that interested in VR but this program alone just makes it so worthwhile

>pay one off price for Vive/Oculus
>make any screen you want/as many screens as you want
>never have to buy another moniter again
>works exactly like the computer you have now with more features.

Thinking of VR as a peripheral instead of a gaming device has sold me completely on how revolutionary this tech is

https://www.youtube.com/watch?v=7iBce0OsD20
>>
>>332963284
How did that 3d tv work for you op?
>>
>>333024187
having to change your gameplay due to your rooms furniture is a big fuck off.
>>
>>333024139

Honestly I'm happy with just being "in" the game environment and having good quality 3D that isn't finnicky or ghosted like 3DS or those shutterglass TVs. Each eye has its own dedicated display, this is the only way to do 3D with no drawbacks.

The resolution is less, but I don't notice it during gameplay and that's literally the only way in which it isn't a huge improvement over gaming on a flat panel.
>>
>>333024047
i would return it and shelf our a little bit more for some proper vr experience. with touch controllers released, the rift will just be as expensive as the vive. even though the vive was touted as the "premium" price category at first, now it costs just at much, shows how overpriced the rift is. they should have sticked to their 350- 400$ price tag.
>>
>>332974371
When is the Vive set for shipping if you pre-order now?
>>
>>332963284
One that has eye tracking and 4k. Oh wait..
>>
>>333024275
if it was up your ass you would know.
>>
>>333024237

See >>333024256

"Some technologies fail therefore all technologies fail" is a dumb argument.
>>
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>>333024187
this .in fact its even a non issue, you get a cable sense after a while, and you play without shoes anyways, its easy to feel when you are about step on the cable
>>
>>333024321
if you faggots didnt want 600% profit for your shit you wouldnt have a problem.
>>
>>333023792
You double nigger.
>>
>>333024251
But your point was that people were gonna trip on the cord and shit. >>333022796
And it doesn't beep when your out of bounds.
>>
>>333024391
>oh shit the cable better watch out.
fragged.
>>
>>333024227
>>make any screen you want/as many screens as you want

sorry doesnt work like that. you have to have physical displays in order to emulate them in virtual desktop. still, im thrilled for it
>>
>>333024425
my point is roomspace is garbage if you read the thread. that was just one point.
>>
>>333024459
i bet you watch out for your shoe laces as well
>>
>>333024475
hmm that sucks, can it only run the resolutions of the physical screen? cos you could just buy several cheap moniters then beef them up in the virtual world
>>
>>333024579
>watch out for your coffee table.
>watch out for that wall.
fragged.
>>
>>333024624
if you wont use those screens irl, only in vr, you can force them be any resolution. they just cant display it really but it wont probably be an issue in virtual desktop. we'll see next week
>>
>>333024579
watch out for the tv. watch out for the outtomon. watch out your blind you know.
>>
>>333024805
inb4 your meme.
>>
>>333024512
No, it's the only one. Obviously you play in an area where there is no furniture
>>
>>333024848
no, he IS a meme.

the sour "high hanging grapes" nay sayer meme
>>
>>333024902
read the thread before you post shill. nobody in thier right mind is going to dedicate a bedroom to roomspace. think about what you are expecting from a human. an entire room dedicated to nothingness and despair.
>>333024973
foxes dont want to eat grapes anon.
>>
>>333025053
You don't need a bedroom, just 2mx1m
>>
>>333025143
you need a space devoid of anything a human acquires. shills make me want to kill jews.
>>
>>333025143
2 meters x 1 meter? your shits retarded isnt it,
>>
>>333025053
you dedicate space you do not need otherwise. you do not convert your bedroom.

fuck that couch table, fuck that couch, move it away from the middle of the room to the wall.
who the fuck needs coffee tables.. coffee is like boiled cancer anyways. just get rid of shit you do not need. there is always ways to adapt space

select all rivers ... 2 are clearly lakes and one is an ocean coast FUCK YOU CAPTCHA
>>
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I'm going to wait, on the meanwhile I'll follow this project https://riftcat.com/, it's suposed to make any rift/vive program compatible with google cardboard, still doesn't work with all of them but the results are acceptable when used trough usb, some artifacts because video compression
>>
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Everyone talking about resolution, head tracking and other shit. But what about WIRES? Just look at this fucking mess.
>>
>>333025318
ya nah. you overestimate peoples desire to play vidya. nobody in their right mind would make space for this.
>>
>>333025474
sitting or nothing. its been my argument from the beginning. roomspace is a garbage bin.
>>
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>>333025474
shows pictures of prototypes.

2 of them are meant to be used seated, and one has wireless controllers and a way more tidy cable solution by now
>>
>>333025474
>no drivers simulator
http://arstechnica.com/gaming/2016/03/amd-powered-sulon-q-is-like-wearing-a-vr-capable-windows-pc-on-your-head/

sounds like bs tbqh
>>
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>>333025689
fuck off shill.
>>
>>333025804
sitting or nothing is the major bulletin point of this presentation.
>>
>>333025474
You are using a picture of the vive prototype, which had manymore wires for the headset and wires for the controllers, which are currently wireless
>>
>>333026010
turn 360 degrees and walk away.
>>
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>>333025829
"either you lose an argument, or you have the high ground long enough to be called a shill"
>>
>>333026010
Headset still have it.
https://www.youtube.com/watch?v=RXlpn2W5G1w
>>
>>333026132
>cable management mein niggger.
>>
>>333026143
so what.

its a non issue, and wont go away for the next 3 gens. any wireless monoscopic HD image transfer solution costs several throusands of $, without even counting in the added signal to photon delay..
>>
>>333025474
>>333025829

Are you a fucking idiot or just normally retarded?
>>
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>>333026287
and thats for low latency systems which arent even close to whats required speed wise
>>
>>333026287
non issue it will go away in 5 years.
>>333026328
no u threads dead mein nigger.
>>
>>333026352
b...but i want my wireless HD hmd
>>
last word always wins. I win senpai.
>>
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>>333026360
not even the same person, but whatever
>>
>>333026510
last word faggots kill me.
>>
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>>333026510
he clearly is retarded
>>
>>333026328
No, you?
>>
>>333026565
last word faggots are the worst arent they.
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