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>Adol's armor is DLC WTF
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>Adol's armor is DLC

WTF
>>
>>332491657
>couldn't even make new art for it
JESUS CHRIST
FUCKING KILL YOURSELF, NEW ARTIST
>>
>>332491657
It's not that armor is DLC, it's that his classic design is DLC.
>>
>>332491657
Better than no armor I guess
>>
>>332491657
Why does Adol look like a huge faggot now?
>>
Why is all Adol's post Oath designs so shit? Ys VII, MoC, now this.

His classic armor was great, why change it if you can't even do better? His classic armor is simple and light, it fits Adol's agility style of fighting and still gives some protection.

The guy doesn't even wear armor anymore. It bothered me the most in MoC because it's supposed to take place after Ys II but before Oath, yet he looks completely different.
>>
>>332491657
Yes, it's something called a costume
Is this your first cosmetic DLC?
>>
>>332492096
His old design was too boring and old for the modern anime fan. They're just keeping up with the times.
>>
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>>332492096
>Ys VII,
But his seven self is great.
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>>332492096
>Ys VII
>bad

>>>/out/
>>
>>332492283
Seven is objectively best Ys
>>
http://www.falcom.com/ys8/product/shopsp.html

What is this all saying? Exclusive DLC for stores?
>>
I like his Ys VIII design. He was on a cruise ship in the first place, so it makes sense the type of clothes he is wearing. At least it makes more sense than his Celceta design.
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>>332492568
Every jap dev does this. Even nintendo.
Fucking Lawson, eat a dick.
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>>332492526
I hope you're only talking about the design.
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>>332492595
He honestly needs a fucking breastplate.
AND A SHIELD
>>
>>332492568
Adol's clothing when he embarks on adventure DLC, Laxia's Greek summer wear, tapestries, Vita theme, and other retailer specific preorder bonus.
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Did this guy escape from a Tales game?
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I was already turned off by the game when it showed it would bring back the party system. Ys VII and Ys IV are the worst games in the series for me, by a large margin and I played Ys V. I do not like the gameplay in those games and I doubt VIII is going to win me over. I'm tempted to skip but I'm too big a fan to not play it.

>inb4Felghana babby
Nah, been playing since the TGCD. The bump system is still my favorite in the series.

Fuck it, I've replaying Ys I & II.
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>PS4 version delayed to 2017
>Falcom said the PS4 version is specifically being made for us gaijins
>Xseed will wait until it's finished
>Will be localized probably in late 2017

Fuck me
I don't want to wait that long. Just localize the Vita version early, but I doubt they'll do it.
>>
>>332492674
Did I fucking stutter?
>>
>>332492824
>that nigger-rigged bayonet
Who approved this shit?
WHO
>>
>>332492862
I started Ys when I bought Seven on a whim for PSP. I enjoyed every single Ys game I played, even Celceta. They range from mediocre (Celceta) to great (Seven) to infinitely replayible (Felghana and Origin).
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>>332492735
>Summer wear

So swimsuit DLC muh dick

Did Sen go that far?
>>
>>332492862
They should remake Ys V with the bump system, would be GOAT.
>>
>>332493019
Mah nigga. Seven was my first one too. All Ys games are great.
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>>332493035
too bad my dick feels nothing from the horribly made 3D model of Sen girl wearing swimsuits
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>>332491657
Why dont they just make his armor in the shape of a bumpercar?
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>>332492824
*Tips*
>>
>>332492595
The only thing that bothers me about the Celceta design is the model doesn't look anything like the sprite and he looks like some fag straight out of DMC
>>
Is Sen to blame for this, or was Sen just another symptom of the rot of Falcom?
>>
>>332493412
Falcom abandoned the 2D portraits and went full 3D with Sen. Sure they made the sales, but their games just doesn't feel the same without the expressive 2D portraits. Nayuta and Gurumin looked fine since the 3D models are semi-chibi
>>
>>332493076
Honestly, I think Falcom doesn't know what the fuck to do with Ys V. Ark of Napishtim completely reconned some things from Ys V and I think they have no idea what to do with it gameplay. I thought Memories of Celceta was a poor retelling of Ys IV and I don't expect anything better if they ever remake Ys V.
>>
>>332493178

>Adol
>VA

WAIT A GODDAMN MINUTE
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>>332493412
The latter since they wanted a wider audience.
>>
>>332493586
his Falcom Academy VA
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>>332493634
They better give an option for smug cunt responses like FA.
And have those be his only voiced lines.
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>>332493586
Adol only talks in battle.
>>
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>>332493617
>we want to appeal to a wider audience
>>
Party system is fine as long as you set them to Dodge, so they literally don't do shit aside from being backup pools of HP (which makes sense because the damage in Celceta Nightmare is 3 times that of something like Origin Nightmare).

And having multiple weapon types is a good thing. They just need to make it so you can have a party of one and every problem is fixed.
>>
>>332493698
How many times have I seen this post
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>>332493681

It's just battle shouts/grunts. Like Link in OoT.
>>
>>332493834
But Adol said actual lines in MoC
>>
>>332493762
My biggest problem with celceta was that it didn't have any memorable bosses except for the fucking faggot thing in the cave that jumped over you like 2 billion times.
>>
>>332493834
Obviously, but at the same time, I somewhat liked Faggot Adol's replies from celceta.
>>
>>332493762
>And having multiple weapon types is a good thing. They just need to make it so you can have a party of one and every problem is fixed.
I still wanted a "Fuck your types" weapon in Celceta like there was in 7.
>>
>>332493902
That's pretty much how the original was. Both of them.
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>>332493902
Eldeel fight was pretty good desu
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>>332493902
Nah, Eldeel was pretty cool IMO even though it's a callback. I still remember that fight.

Also!

Falcom pastebin:

http://pastebin.com/G2mswYCt

most recently:

Romancia ~Another Legend~ MIDI Arrange (Roland SC-88Pro) VSTi MIDI [FLAC]

Revival Xanadu 2 Remix (リバイバルザナドゥ2リミックス) PC-98 Game Music Rip [FLAC]

Dragon Slayer Jr. - Romancia (ロマンシア) Game Soundtrack (PC-88 rip)

Falcom High-Quality Game and OST Scan Archive
>>
>>332493952
Honestly, weapon types shouldn't even be a fucking thing.
Neither should parties.
If we have to have them, then at most, two characters: Adol and Dogi. No weapon-type bullshit either, just plain fucking damage. Throw in some superstar saga combo attacks while you're at it. Make those the only fucking skills and everything else be raw attacking with variable strikes like the Napishtm engine.
Fuck everyone else.
Sometimes bonus missions with Geis as an AI character, but none of them are mandatory
>>
>>332493997
At least Dawn had a pretty cool three phase last battle.
>>
>>332493902
Yeah I have the same problem, but seems inherently linked to the Flash mechanics. You need to design bosses around Flash, except this only makes all of your boss fights the same.
Although I still got enjoyment out of Celceta thanks to the levels/fields. Enemies want to buttfuck you harder than usual and I lost my directions once; that didn't happen in Origin or 7.
>>
>>332493997
How do I play the originals?
>>
By this point it was only pretending not to be a fucking contemporary jRPG story.
>>
>>332494356
>You need to design bosses around Flash
That's not true. It's just like the earth spell from Oath in Felghana, just with a tighter window. The problem is that you can perform it unlimited amount of times and since there is no jump button / unavoidable stuff you can just master the timing and pretting much ignore 90% of boss mechanics. A jump button for example would've allowed them to make boss fights way more interesting since platforming to avoid damage would've been an option instead of just dodging / guarding.
>>
>>332494378
Mask of the sun is SNES only. There's a fantranslation for it.

Dawn of Ys was released for PC-Engine CD there is also a fan translation for it. there's a voice patch dub for it if you don't want to use a script to understand what characters are saying in cutscenes.
>>
>>332494125
thanks for the update pastebin bro. Do you think you can also track down Ys vs Sora no Kiseki Drama CD?
>>
>>332494628
Good thing VIII brought back jump. Hopefully we get double jump too. It was tight in Oath.
>>
>>332494208
Just do one-person "party" and multiple characters. Having AI characters just clutters up the screen, fucks with your framerate and your attention. I vaguely remember Tokyo Xanadu already doing this. If I can't have bumper car Adol then let me play something that isn't the same swordsman I've played 40 times. Fuck Karna, fedora-kun and ranged weapons though, those can stay go.
>>
>>332494125
>listen to Tokyo Xanadu soundtrack
>not one fucking song or remix from the Xanadu series
>not a single fucking one
WHY EVEN CALL IT THAT THEN
JUST CALL IT FUCKING KISEKI
THAT'S ALL YOU FUCKING MAKE NOW ANYWAYS FALCOM
FUCK YOU SO GODDAMN MUCH FUCK
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>>332494641
I honestly love the fan-dub.
Unprofessional and amateur as fuck, but ironically works, given how the other voicework was back in the day on TGCD games.
>general leo's nasally dork voice
Works so fucking well, holy shit.
They should have done something similar for Celceta.
>>
>>332495043
Same. I kinda doubt they meant it to be like that. But it reminded me of any old TGCD game with VAs.
>>
>>332494924
Same case as Nayuta no Kiseki
It's not a Xanadu game
>>
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Nice character art -sample-
>>
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>>332494747
You mean this?

[EAC][100729]ドラマCD イース&空の軌跡 VS.ヴァン·ジョー[FLAC+cue].7z 328.6 MB

http://vgmdb.net/album/30858

It's already on the pastebin.

>>332494924
Tokyo Xanadu...well, according to Falcom, 'Xanadu' titles are a mark of where they are as a company at the time of creation.

They handed the newest Xanadu to the new/younger staff members to make their own title.
>>
>>332491657
>Pre-Order Exclussive
Falcom is now a jew?
>>
>>332495237
I'M STILL MAD
>>
>>332495471
They became jewish since Sen. Then again, I can't think of any jap company who doesn't do this kind of shit nowadays.
>>
>>332495458
I'm so fucking mad, I wish they would ripoff Ultima artwork designs again just so they get sued.
>>
>>332495471
>Now
>>
>>332495545
Calm down anon.

Besides it is pretty much is considered Kiseki but modern.
>>
>>332495458
Oh sweet, I search ys vs in English and got nothing. Thanks bro. Time to translate that drama cd
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>>332493178
All these designs suck ass.
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>>332495371
Dana is cute.
>>
>>332495738
NO
I'M ENJOYING MY ANGER
https://www.youtube.com/watch?v=C_wJEN0874s&list=PLzFTGYa_evXiQPJw1OIgUSZDDRGj11yD4&index=25
>>
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>>332495621
It's not like they're unaware that their current content is pretty optimistic and bright and anime.

The president of Falcom recently expressed interest in doing something darker and less anime in the future.
>>
>>332493178

Who's the slut on the far right?
>>
>>332495809
Kill yourself, cancer
>>
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>>332495880
token loli
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>>332495986

She's cute!
>>
>>332493178
The Japanese really love designing their cast like a color chart.
>>
>>332496258
colors are childish, just like the japanese
>>
>>332491657
Do Japanese really think that's how Hitler was dressed?

WTF?
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>>332495986
>the big dude and the loli have the best weapon type AGAIN
Excellent job, Falcom.
>>
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>>332496352
>AGAIN

This loli had a shitty weapon.
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>>332495870
My ass they will.
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>>332496435
No fuck you I liked maces.
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>>332496435
>>
>>332496258
Colors are good to look at. I'm glad Ys isn't CoD.
>>
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You guys remembered to pre-order this game, right?
>>
>>332496570
This shitty meme hasn't been relevant in years.
>>
>>332496606
No.
I'm out.
>>
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>>332491861
Adol has been transitioning from practical armor to fucking hoodies and shit.

it's only a matter of time until there's a Ys with Adol wearing top of the line modern japanese couture.
>>
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>>332496606
It's not up on any site I go to
Convince me to not get the LE with this book

>>332496612
Seems more relevant than the "colors are bad" meme at least.
>>
>>332496606
how can a deal be a deal if Dana's so flat?
>>
>>332496606

Why is she so flat?
>>
>>332493178
Who's the sekmon demon on the far right begging for my cock with her eyes?
>>
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>>332496570
>Colors are good to look at

Sometimes.

The Japs go a bit too Power Rangers at times.
>>
Honestly, I like this new look more than his original look. He looks a little more beefy and more fit than his original look. Also way more stylish and cool.

Fuck all the haters.
>>
Is the protagonist supposed to be the same game in every game? Or is he like Link?
>>
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>>332497264
Local loli who uses a whip. You're getting her after the midpoint of the game because Falcom hates you

>>332497457
Going Power Rangers works from a game design standpoint. You -need- to make the objects stand out and distinguishable. When everything is tiny models, the best way to do it is just to dunk them in different paint buckets. I'm very certain the reason Celceta Adol looked red from head to toe (instead of having the white shirt like in the portrait) was so that you can tell him on the field.
>>
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>no Dogi again
>>
Dana reminds me of Tia.
>>
>>332498038
http://gematsu.com/2016/03/ys-viii-introduces-dogi-barbaros-little-paro
>>
>>332498052
>final boss will be Tia
>instead of epic 1v1 fight against a human size opponent like Chester, Kishgal, or Bernhardt, she morphs into a generic giant monster like the Akashic Record
mark my words Falcom will pull this shit again
>>
When people say they hate the party system, do they mean the gameplay it brought or having multiple characters on the screen to cycle through?
>>
>>332498239
I heard some random retards on /v/ said party system makes the game too easy. Which was obviously fucking retarded and not true.
>>
>>332498085
Thank you for correcting me
>>
>>332498369
It can make the game easy if your party AI is set to Attack, because the AI will now aggro and distract enemies all day for you. But if somebody purposefully plays the game like that and says it makes the game easy then they must be retarded
>>
>>332498369
Well the party system games have been generally easier but I wouldn't say that is because of the system itself. I find the gameplay it uses fun with a lot of unique combo potential for juggling standard enemies and I also love that they have what is essentially what are a parry/royal guard and witch time mechanic.
>>
>>332492096
>Ys VII, MoC, now this.
MoC, maybe but YSVII has the best Adol design in the whole series
>>
>>332498610
Nah he looks like a fag.
>>
>Adol looks like gayass beta harem MC
Fucking fuck
>>
>>332498673
Turn up your screen's brightness; you're probably looking at your reflection.
>>
>>332498530
>t can make the game easy if your party AI is set to Attack, because the AI will now aggro and distract enemies all day for you.
So I have to purposely gimp myself to make the game hard? Yeah, the game is too easy then.

When I play Oath in Felghana on Inferno, there is no "if you play in a certain way the game is too easy.", it's just fucking hard and there's nothing you can do stop it.
>>
>>332498369
>party system makes the game too easy
It does though. Can you say with a straight face that Celceta or Ys VII can even remotely match Felghana or Origins in difficulty?
>>
>>332498814
You are not gimping yourself. You are practically playing the game by the usual Ys rules. It is a setting instead of a forced feature.
>>
>>332498814
Overleveling, waiting for health regen, and skipping enemies are ways of playing Oath that make the game easier regardless of difficulty.
>>
>>332498917
They are easier but not because of the party system.
>>
>>332498917
Origins was actually very easy compared to Felghana already, everyone had really good magics to work with and the bosses were adjusted to the character speeds.
>>
>>332498917
That doesn't have shit to do with the party system. It's more about the boss designs. And I can say with a straight face that field enemies are much worse than Oath/Origins.
>>
>>332498929
>It is a setting instead of a forced feature.
It's part of the core gameplay, it's how you manage the AI when you're not controlling them. So yes, you have to gimp yourself to make the game harder.
>>
>>332498917
No but can you honestly say that's specifically because of the party system or because Falcom hasn't figured out a way of retaining difficulty using a different system.
>>
>>332498954
The hardest parts of Felghana are the bosses. The generic enemies are never hard. Overleveling doesn't do much because if you're garbage then you'll get curbstomped anyway and there's only healing on the PSP version.
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>>332498917
This. Even Ys I & II are harder than Ys VII and MoC.
>>
>>332499049
If it's part of the core gameplay then why can I set it to whatever I want and the game feels more like Ys than ever with that set to Evade? You are cheesing the game and condemning the game about it. Hilarious.
>>
>>332491657
Why does the art look shit for this game? It looks cheap or something.
>>
How to fix Seven and Celceta
>reduce number of fetch quest to pad the game
>only 1 resource use to upgrade weapon and armor ala Ravel, Esmelas, or SP, so game doesn't get padded while you are focused on loot instead of making monsters explode
>more human sized bosses and/or 1v1 bosses where only Adol is playable
Honestly the thing that made Seven and Celceta bad is that it feels too padded with jrpg content like quests and upgrade materials. What makes Felghana so replayible is that you upgrade your shit real quick then hop to the next dungeon
>>
>>332498963
Yunica Nightmare is about the same as Felghana Nightmare.
>>
>>332496606
They can go fuck themself until they put it on PC.
>>
>>332499283
Same shit with Oath.

Falcom should've drop the pretense of Ys being RPG with customization completely and focus on the good part of the game (which is certainly not gathering craps).
>>
>>332499284
Fire bird shits on everything and she has more invulnerability in her earth spin than Adol's tackle.

Most bosses are just easier in general.
>>
Insert Xanadu Next shilling for the sake of getting Falcom's attention by making the game twice as popular as it ever was in Japan (sales-wise) and more successful in terms of revenue, leading to more games like it, here.

>>332494867
Biggest problem is we have two distinct styles of modern Ys now and Falcom hasn't figured out how to reconcile them. I think it would be smart to do smaller games after Ys VIII/Ys V remake, each alternating between styles, just to keep things focused and steer away from the blockbuster approach. That also makes sense given they're hitting overdrive producing their Kiseki games. Maybe Falcom will find a way to make an Ys system where you can feasibly solo the game using skill and a rock-paper-scissors weapons loadout rather than switching party members, and in which the story reacts to your decision either to solo or take characters with you. Ironically that would make such a game more of an xRPG than other Ys titles.

>>332494924
Seriously. It's the second Not-Zwei!! game Falcom's made because they've come to this stupid conclusion that Zwei!! III would kill them, when it probably would do well now that Falcom's entrenched in the Sony platform. Most of the weird stuff they're doing right now has precedent and is likely to change, but Falcom releasing a fake Xanadu game on the series's 30th anniversary is disappointing. They're breaking what should have been a reliable cycle of classic Xanadu-styled games (Xanadu Next, Revival Xanadu before that).

>>332495621
Ripping off Ultima art didn't make Xanadu a great game for its time. It's still fun to play, I think, especially when you start figuring out how to manage resources best.

>>332496485
As long as old employees like Mieko Ishikawa and Takayuki Kusano (Brandish programmer, directed Xanadu Next/Oath in Felghana) stick around, this remains a strong possibility. Falcom goes through phases of development over time.

>>332499213
Explain what cheap means.
>>
>>332499191
>If it's part of the core gameplay
There is no if, it is. You can claim it isn't all you want, but the fact of the matter is you have to gimp yourself and make the party system essentially useless to even have a challenge on Nightmare.

That's pathetic. That's a failure of the game design.
>>
>>332499283
>reduce number of fetch quest to pad the game

But Falcom love those!
>>
>>332499358
>Explain what cheap means
Looks like some shit you see on a knockoff game or clone.
>>
>>332499284
>Yunica Nightmare is about the same as Felghana Nightmare.
Absolutely not. I breezed through Yunica's story. Yunica is by far the easiest character, she has so much versatility.

Nightmare Toal is the hardest character IMO and even then I would say it doesn't match up to Felghana.
>>
>>332499104
What are you talking about? Stand still in the field and recover health. It's been a staple since I. Overleveling for bosses makes them easier even on inferno regardless of your skill as a player due to increases to you damage.
>>
>>332499383
Except the party system isn't entirely invalidated when type weaknesses still exist, field objects that require specific party members to interact with still exist and the extra party members serve as extended HP bars to compensate for Celceta's more exaggerated damage numbers. All the setting does is make the game a 1v1 experience, just like all the prior Ys games. Stay delusional and come back once you've beaten Celceta without cheating.
>>
>>332499549
>Overleveling for bosses makes them easier
It does make them easier but again, skill is the most important factor regardless. You're not going to get far in Inferno if you're a trash player, that just doesn't happen.
>>
>>332499643
If you can abstain yourself from overleveling then you can abstain yourself from setting the AI to Attack in MoC. Way to have double standards.
>>
>>332499631
>All the setting does is make the game a 1v1 experience
So you're gimping yourself. The game provides you with multiple characters and if you choose to not use them because the game is too easy with them, then you're gimping yourself.

The only delusional one here is you.
>>
>>332499741
Leveling in Felghana has diminishing returns. It turns the game from impossible, to even playing field. You're never overpowered in Inferno, at best you're just not completely destroyed. The exp curve also drops dramatically the highest you level.

This is part of the core game design, you're meant to level up and even the playing field.
>>
>>332499741
You're missing the point.

>>332499104
>So I have to purposely gimp myself to make the game hard? Yeah, the game is too easy then. When I play Oath in Felghana on Inferno, there is no "if you play in a certain way the game is too easy."

Overleveling is way to play that regardless makes the game easier. If you're not going to a higher available level that's not restricted to you then you are basically gimping yourself
>>
>>332499962
That first quote is meant for >>332499643

sorry >>332499741
>>
>>332499772
>The game provides you with multiple characters and if you choose to not use them
Except I do use them, as listed above. And there is a reason I said 1v1 instead of Adolv1. What I don't do is using them as punching bags for the enemies and bosses. That is merely one specific functionality of party members that is as necessary as overleveling.
>>
>>332499741
Have you ever played Inferno? There is no "overleveling", there is only "Oh I got one shot and now I'm not getting one shot." Also even if you "overlevel" in Inferno, the game is still fucking hard.
>>
>>332499920
I said OVERleveling, not just leveling. Now you are backpedaling.
>>
>>332493586
Hyaa hyut hut haaa is all he'll say like in Seven and Celceta.
>>
>>332500078
The point is all the features being discussed are optional and make the game easier. The degree doesn't matter, the fact that they make the game easier and are optional is.
>>
>>332500162
Also "Leave it to me!"
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>>332500078
This doesn't change the fact that the game is still easier if you're at a higher level. Being one shot hardly matters because you should aim to avoid any damage at all. The fact that you do more damage at a higher level shortens the time you have to spend avoiding attacks.
>>
>>332500126
The game literally prevents you from leveling too far because of the harsh EXP drops. Technically you can level to max level in the starting area of the game but nobody is going to do that.
>>
The problem with this argument is even if you only fight 1on1 in Celceta, the game is still the easiest game in the franchise.
>>
>>332500361
Subjective. As a bullet hell player I find Origin easier than 1v1 Celceta.
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>>332500361
>the game is still the easiest game in the franchise
By a country mile. If you "overlevel" in Inferno in Felghana, it is still the hardest game in the series.
>>
>>332500292
I know someone who leveled their characters in final fantasy 7 to 99 the second he got outside midgar. Don't underestimate what people will do.

And in Felghana it's not hard to find that one enemy that drops that high amount of exp in the dungeon that you can easily farm by entering and exiting the area.
>>
>>332500361
Maybe but that's not because of the party system despite what people say. I think it has potential but Falcom just doesn't do much with it.
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>mfw I ended up playing from Origin to Seven by numeral order
The only game I haven't played is Ys Celceta but I just got to it. After that all I'll have to play left are Ys I-II-III 8 bit ports and boring shit like that.
>>
>>332500535
It's the Flash system. It encourages you to GET HIT instead of dodging attacks, and there is one universal way to get a Flash to occur. Removing jump might or might not have something to do with it although I already found jumping over projectiles distasteful.
>>
>>332500469
Again, the game literally prevents you from farming the same area for too long and there's plot blocks everywhere to prevent you from going on ahead. Nobody is going to farm to that extent, especially since there are diminishing returns. There's a huge gap if you're underleveled and get to the level wants you to be but after that it's just minimal improvements.
>>
Why are there 2 defensive maneuvers in Celceta?

Are there any benefits to Guarding instead of hopping around with sanic speed?
>>
>>332500535
It can have all the potential it wants, it doesn't mean anything if they don't do shit with it.
>>
>>332500441
>If you "overlevel" in Inferno in Felghana, it is still the hardest game in the series.
That's the crux of it. Even if I spent 5 hours grinding to get one or two extra levels, I'll still get eaten alive if I'm bad at the game. Can't say that about Ys VII and MoC.
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>>332500705
bosses are such bullet sponge that it's better to stand in place, royal guard, and spam your skills for critical hits
>>
>>332500535
I don't understand why there even needs to be a fucking party. Adol is a legend because of shit he's done largely by myself. He's had help but not constantly. Adol has beaten gods by himself, why does he need help?
>>
>>332500676
Minimal improvements? Hardly. A single level in Oath means less time to spend fighting a boss because of your increased damage regardless of difficulty and that makes the game easier. I can personally attest that even 1 more level on inferno story compared to the preset level on inferno boss rush made the bosses significantly easier than the boss rush counterpart.
>>
>>332500705
Guarding turns your damage into crits for a while, but it doesn't slow down time for you to hop around at sanic speed.

Dodging slows down time so you can reposition yourself, but you cannot be in contact with the enemy's attack animation and "shockwaves" when it ends, or you will get hit again. In these cases it's better to guard because you'll just waste your dodge period avoiding the shockwave and not being able to do anything. And then there are attacks that will fuck you up regardless of whether you successfully guarded or dodged (the big monster in the starting plains).
>>
>>332500705
Seven also had parry and dodge.
>>
>>332500860
Yeah. Adol has gone 1 on 1 with Dark Fact, Darm, Ernst, hordes of demons and shit.

He doesn't need a party tagging along.
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>>332500860
>He's had help but not constantly. Adol has beaten gods by himself, why does he need help?
Nice meme
Adol can't kill Darm and Dark Fact without goddess blessing him with Silver gear
can't kill Galbalan without Genos blessing him with Brave Sword
can't kill any of the bosses and Napishtim in Canaan Islands without Alma's blessing him with Esmelas weapon
can't kill any thing in Altago without dragon power infused weapons

Sure Adol is pretty strong alone, but he needs divine weapons to kill dieties.
>>
>>332501065
Weapons aren't the same thing as actual people helping you do things. The tool is only as good as the person using it. Adol was given all that stuff because he's an amazing swordsman.
>>
I don't really give a shit about lore implications to be honest, Ys isn't a game about that.
What the party system did right was introducing varied weapon styles (STYLES, not the Slash/Blunt/Pierce types).
What the party system did wrong was making enemy damage more retarded than usual, turning bosses into bullet sponges and fucks with the enemy aggro.
The problems are too easy to fix. Tokyo Xanadu did it.
>>
>>332501065
You missed the point. Of course there are some things that are just beyond Adol as a mortal human being but that's a testament to his skill. The only thing stopping him from beating gods is having an actual sword that can cut a god, not being able to match one in combat.
>>
>>332501127
agreed, the gods chose him because he's so badass he can take on a Colosseum monster with some rusty sword in Seven or Demi-Galba in Napishtim
>>
Stop bitching. Falcom always switches styles after 2 or 3 games.

Ys I, II: Bump
Ys III: Xanadu
Ys IV: Back to bump
Ys V: button mash system
Ys VI, OiF, Origin: There is no fucking S is in Origin
Ys VII, VIII: Party system.
Ys IX, X: ?????
>>
>>332501306
Party bump. Swords are for fucking faggots.
>>
>>332501065
Actually I think you can fight Galbalan without the brave sword as you only needed it to break the barrier of Garland. I'm not sure however. Never actually bothered to try doing that.
>>
The next Ys should be Felgahana-styled but with VII's flash guard and skill system. Also, three character routes ala Origin.
>>
>>332500860
The party system was likely Falcom's solution for keeping the same amount of story put into Ys Origin while eliminating that game's need to have you replay as two other characters to experience all the content (story and unique bosses). It's not a great fix, but for Seven it worked, making it a shame that Celceta added more to trivial parts of the game design while regressing in others. Developers need to know when they have great ideas for exploring Ys lore (major/minor ancient societies) and when those ideas are best suited for new IPs, which they want to do but feel will be commercially unsuccessful. (I doubt that last part, but it's obvious they want to do another Zwei!! game, yet they're using IPs like Kiseki and Xanadu to trojan-horse new Zwei!!-like titles into the marketplace). I think Falcom could blend party-system and solo-Adol styles and then alternate between gradations of that, or they could fix their development cycle and return to releasing a game per year reliably, maybe more like in the past when development scope and demands on human resources were lower.

>>332501196
Ys really benefits from its lore. I hope new Falcom employees realize, though, how important it is to make cool boss fights, areas to explore, and general sense of progression/challenge using the premise and plot elements in place. Story matters here as flavor and the base for action-adventuring. Xanadu Next is a perfect example of this.

>>332501306
Technically Memories of Celceta = Ys IV (canon version according to Falcom), so it's been three games now. Ys V remake is due after Ys VIII or IX (likely the former), and who knows what's gonna happen with that.
>>
I recently bought Celceta and was wondering if there was any reason to not just build weapons full attack and armor full defense? This is on Nightmare where I notice bosses so far receive and deal no status effects and when I take like 350 a hit the rehen doesn't do shit.
>>
>>332501435
Flash doesn't work with Felghana style. One activates when you get hit, one requires you to NOT get hit. I disliked the 3 character routes because you have to start the game from scratch for each of them. Having a "party" means you can use whoever you want whenever you want, just make it 1on1 and we're all good.
>>
>>332501065
>can't kill Galbalan without Genos blessing him with Brave Sword
I think Adol could beat Galbalan without it, he just needs it to seal the guy.

Also people forget Chester fought Adol using the Brave Sword and still got his ass whoop. It just shows the sword doesn't really much in a match of skill.
>>
>>332501573
yup, that just goes to show he can curb stomp gods sometimes even without supreme weapons. But you need plot device swords to seal them away or kill them for good.
>>
>>332501515
>Flash doesn't work with Felghana style. One activates when you get hit, one requires you to NOT get hit.

That's actually completely false. In OiF and Origin, there was a super armor magic (Earth) that allowed you to temporarily go through attacks. This was a required technique in high level OiF play. Add stricter timing, or at least a parry frames window, and give it a crit bonus/faster magic regen ability. Make it heavily punishable on fail (like VII's flash where you take more damage) and bam it works perfectly. Think m8 think.
>>
>>332492096
I actually like this new design. He looks pretty good. His outfit looks pretty good. I just wish he had a shield and could get armor later that would actually appear on his model.
>>
>>332501435
Eh, I don't know about the 3 character thing.

Hugo in my opinion was the weakest character in terms of gameplay. Magic only characters just don't work nearly as well in the Felghana style. Plus if Hugo is any indication, holy fuck it makes the game easy as piss.

While I thought Toal was a great protagonist, his gameplay is just "Let's make Adol but faster and with less versatility and range." Meh. I felt like some bosses were only harder because the designers made my character not as cool as Yunica or Adol.

Toal is still the character I go back to the most in Origin but mainly because I love his story and not the plot.
>>
>>332502156
not the gameplay*
>>
>>332501703
Nah man, it worked in Felghana because the magic to guard had a limited resource that needed time to charge and you'd still get hit at the end if you mistimed it, plus most bosses after you got it required it to win.

Flash guard doesn't work because it's infinite and doesn't need time to recharge. Ys VIII might fix that with the stamina system though.
>>
>>332502156
Agreed. The game is better when it's tailored around on character and their skillset.
>>
>>332502156
Ranged characters in every Ys game have always been garbage and completely unfun to play. Hugo was boring as fuck in Origin, Mishera and Aisha were boring as fuck in Seven, Karna was boring as fuck in Celceta. I'm glad the pierce character uses a rapier now instead of a ranged weapon. I hope Ken-sama doesn't use a ranged weapon or he's going to be perma-benched.
>>
>>332502291
>it worked in Felghana because the magic to guard had a limited resource that needed time to charge
That's not the only way to make it work, but even if it was there's nothing stopping that system from being part of the flash guard so your argument is moot.

>you'd still get hit at the end if you mistimed it
Like flash guard.

>plus most bosses after you got it required it to win.
What does that have to do with anything?

>Flash guard doesn't work because it's infinite and doesn't need time to recharge.
Those are not things inherent to flash guard.
>>
>>332502156
I didn't enjoy Hugo's story at all. He's so fucking boring to play and he's not even likeable like Toal is.
>>
>>332502358
>Mishera
>boring as fuck in Seven
Are you kidding? She had the best combo system in the game. Aisha was less fun, but still pretty well done. Hugo was fun, but bosses that weren't tailored for him were too easy.
>>
>>332502380
>Like flash guard.
But unlike flash guard you can't use it to block literally everything. This isn't a difficult concept to understand. Flash guard worked in Ys vs. Kiseki because you couldn't spam the fuck out of it or you were left vulnerable. It didn't work in Celceta and Seven because it essentially made you invincible.
>>
>>332502442
Literally everyone was more fun to play than Mishera other than Aisha. Ranged characters in Ys are shit. Mishera was only useful for the wind dragon.
>>
>>332502156
>not as cool as Yunica
She's got awesome skills of her own, but I still prefer Toal's Godspeed just for its utility and kinaesthetic. My runs with him are blazing fast because I can't not spam that.

>>332502424
Hugo's story is great even though he's unlikeable (towards the end he gets a lot better). I didn't expect Epona to have such a big role all of a sudden, and the dialogue's some of the better stuff Falcom wrote back then. Not much fun to play, though, so it's a good thing you get the perfect balance with Toal's story.
>>
>>332502156
Yunica's fire phoenix is OP as shit. They needed to tone that down.
>>
>>332502291
VIII has a stamina system?

>>332502358
>play Celceta
>get buttslapped around by the mobs
>get Karna who is 200 levels above me
>the poison attack inflicts, well, poison and has a fucklong range
>the normal attack is really fast and has long range too
>hit bitches in the field, blue numbers pop up but I don't give a shit
Really fun character, Falcom. Fedora-kun is probably the same given that he has a fucking gun
>>
>>332502642
>she's fun because she plays the game for me
That's why she's boring as shit.
>>
>>332502642
>VIII has a stamina system?
Early trailers showed some sort of bar under each character when they were performing actions. I assumed it was stamina, but I could be wrong about that.
>>
>>332502452
>But unlike flash guard you can't use it to block literally everything.
Flash guard doesn't have to be infinitely spammable.
>This isn't a difficult concept to understand.
That's really ironic coming from someone who literally cannot separate what mechanics are essential to a flash guard from what isn't.

>Flash guard worked in Ys vs. Kiseki because you couldn't spam the fuck out of it or you were left vulnerable. It didn't work in Celceta and Seven because it essentially made you invincible.
Do you even know what you're arguing against? Putting flash guard in a OiF doesn't mean "let's port a broken flash guard in to fleghana" you dimwit.
>>
>>332502605
Felghana fireballs are a bit fiddly to aim by comparison, so it's either that or wide-range fire strikes that hardly miss. I'm sure they would have found the sweet spot if not for Origin selling lower than Felghana, making Falcom take a break for them to return later with a whole new system in Seven.

>>332502738
Wouldn't take the early footage for granted at this point.
>>
>>332492096
Falcom isn't making any more money and they need to cater to casuals just to cover development costs
>>
>>332502769
>Flash guard doesn't have to be infinitely spammable.
Yeah, that's exactly what I said.
>>
>>332502605
Yunica has such a good skill set. She's probably the best character out of the 3 games in this style. She's so beast. She has the best red and yellow movies in my opinion.

Toal has the best green move by far but at the same time that's his only move that's worth a damn to me.

Hugo's magic is really not good considering he's the mage character. His red laser is kind of okay but I'm pretty sure his regular bullets have way more DPS.

Hugo has by far the best basic attack though, holy fuck.
>>
>>332502681
That's sarcasm. I don't think she's fun.

>>332502738
I skimmed their site but I don't think I saw it mentioned. At least not under the Flash Guard/Move sections.
>>
>>332492096
It'd have been nice if they could have modernized his design without going too wild, nothing that an actual adventurer/warrior in an ancient fantasy setting wouldn't use.
>>
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>>332502927
>mfw I got Hugo's mine attack
What the fuck Falcom?
>>
>>332502927
>Hugo has by far the best basic attack though
that's not toal's basic jump attack
>>
>>332503097
All of the thunder attacks in Origin were incredibly high-damage but cost the most (other than Hugo's shield). Toal's was still the best by virtue of absorbing HP and boost.
>>
>>332502927
Hugo is a DPS machine but the tradeoff is he's incredibly boring.

>activate charged shield
>stand somewhere mildly safe
>spam until win
>>
>>332503257
Yunica's was the best for me since it negated damage.
>>
>>332503481
Toal doesn't really need that since his fire skill already does that and his wind skill does it better. Thunder claw is purely for damage.
>>
>>332501513
Please respond
>>
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At least Dogifags will shut the fuck up now.

Bad news for all the poor walls though.
>>
>>332501513
Pretty much, just pump attack and defense. Status resist matters a bit and certain characters/skills are broken with HP absorb. You absorb like 2-4 HP per attack but if you have an attack that hits 10 times that can start to add up.
>>
>>332491657
No his alt outfit is DLC
>>
>>332493586
Grunts and shit for battles

Link has a VA too you know
>>
It makes sense that adol, who is an adventuring lifer, would change up his style from time to time, instead of resetting to the same old armor and sword after each god he kills.

In that sense, I like that he gets redesigns here and there, but I wish he was still wearing armor, and not what looks like some casual walk in the park shit

Ultimately I'm just glad another Ys game is coming out, so its w/e
>>
>>332492526

Seven had a great OST and the characters were very diverse in terms of design, hell, they even bothered to give Geis some development after Napishtim.

I kinda want FALCOM to give Geis a game of his own.
>>
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>>332493178

I miss the times when MCs had simple designs
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>>332507420
>2 belts
>>
>>332493178
Is the green loli fuckable?
>>
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>>332507473
We need more belts.
>>
>>332507473
Faggot, it's one for his sword, and one for his sword.
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>>332507473
>1 for the sword
>1 for the chest leather piece
>>
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I beat ys chronicles I & II and oath in felghana and I had a lot of fun with them. So what's the deal with IV? There are at least 3 different versions. Celceta is a remake with party system so I pass on this one. Are dawn of ys and mask of the sun related to each other? Which one should I play first?
>>
>inside some cave full of bees and spiders
>boss has L I T E R A L L Y 2 attacks, you don't even need to touch the guard OR dodge button or use Karna, it'll just takes longer
>O button feels limp after 5 minutes of mashing
What the FUCK Falcom. This is clearly not the party system's fault

>>332507526
I wish
>>
>>332508991
At least it's not the boss in the water level that you can kill in one attack with an extra skill.
>>
>>332492897
>Not solo Adol
you tried.
>>
>>332507526
You bet your ass she'll be throwing herself naked at Adol's feet at the end of the game.
>>
Neo-FALCOM is absolutely terrible.
>>
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>>332496769
I wouldn't wish Lufia DS onto any hero.
>>
>>332511557
You don't like a biker main character in a medieval setting?
>>
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>post-Origin Ys
>>
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>>332512391
>>post-Origin Ys
>New Falcom
>>
>It also includes the “Adol Manuscript” that has been translated in Japanese. The above is a sample image of the physical product that comes with the 8,800 yen Premium Box edition, which also includes an “Ys Limited Metal Plate” that uses the series’ illustration beauty as its motif.
I want this
>>
>>332506607
>not playable
>in a game with a party system
>dogifags

How do you play ys without liking dogi?
>>
>>332497816
Same guy
>>
>>332508121
dawn of ys is the better ys IV, but not canon sadly. celceta is the new canon for ys IV
>>
>>332508121
Mask of the Sun is probably the worst game in the entire series. I'm sure some obscure ports are worse but that game is the definition of unfun. At least V was just kind of mediocre, boring and didn't feel like an Ys game. Go with Dawn even if it's the least canon game.
>>
>>332495986
>Ricotta
>Ricotta is a cheese
>Loli
>Cheese pizza
H-Half life 3 confirmed?
>>
Earlier Ys games were all kinds of comfy, up till Napishtim.

Adol needs to go back to Ys and the Tower and stop fucking about with random continents. And there should be cameos of previous characters because i like them.
>>
>>332511557
I liked the girl designs though. They looked quite sexy.
>>
I think I'm going to import the game. I don't want to wait a year. I never imported a game before though. Anyone the best site?
>>
>>332507526
It's Adol. He's a pussy magnet but he's got more adventuring to do and shit.
>>
>>332516461
Esteria and Darm's Tower has appeared in more Ys games than anything else, why the hell do you want more games to go back there?
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