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How the fuck is this acceptable?


Thread replies: 33
Thread images: 10

File: tf2.jpg (304KB, 1680x1050px) Image search: [Google] [Yandex] [Bing]
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How the fuck is this acceptable?
>>
what?

the accuracy is wrong?
>>
>>332462820
if you wanna see real bullshit bow mechanics play FoF
>>
>>332462820
First of all, great choice in weapons.
Huntsman snipers: Actively contributing to objectives, can help push cart and fend off enemies at close to medium range.
Rifle snipers: Have to sit in the back of the action and play the waiting game, contribute to objectives way less.

Now, to answer your concerns about the huntsman accuracy, you have to consider that the hitbox of the arrow projective is relatively large and therefor it's (most likely) colliding with the space your crosshair is over in your image.
I'm no expert but I believe the hitbox would be about the same as a rocket projectile, just without the splash damage.
>>
>>332463457
Also add that Huntsman Sniper is actually fun.
>>
>>332463457
yeah i dont think the hitbox is much bigger than a lot of other weapons, but that doesnt stop people crying about "lucksman" all the time
>>
>>332463457
No, what happens is that in TF2, projectile weapons are fired from the position of your viewmodel towards an infinite point at your crosshair, so at close ranges there is some offset as projectiles (rockets, needles, fire, arrows) are not fired from your face/camera.

Compare this to games like CS:GO, where all bullets are fired directly from your face, which allows for headglitching as well but does not carry this discrepancy close to corners.

So yes, you can fire around a left-sided corner in TF2 by standing and looking at the corner, and you can consequently look past a corner but shoot right into it.
>>
>>332462820
Wind effects bow drift
>>
>>332464291
As an addendum to this, this is why people in TF2 who use left-handed viewmodels often complain, because projectiles/tracers actually come from the right side of the character, which is at odds with what's displayed.
>>
if you hold the arrow for too long it fires off center. as long as you fire within a few seconds of knocking the arrow it will fly along the same path every time. it's 100% predictable if you do it right.
>>
lead paint IS tasty
>>
>>332464437
That's genuinely bullshit, what's the point of the left-hand model then
>>
File: 35610961.jpg (75KB, 480x336px) Image search: [Google] [Yandex] [Bing]
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>>332462820
>mfw salty ass niggas won't stop cussing me out for pinning them up to walls with one of the best weapons in tf2
>>
>>332462820
because its occuring in a completely unacceptable game for 2016

time to move on famalam, tf2 is containment
>>
>>332465378
>>>/twitter/
>>>/facebook/
fuck off normalfag
>>
File: 35610795.jpg (103KB, 540x720px) Image search: [Google] [Yandex] [Bing]
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>>332465572
still salty kek
>>
File: 2016-03-07 00.56.44.jpg (126KB, 594x1056px) Image search: [Google] [Yandex] [Bing]
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>>332465378
>>332465937
>still playing tf2
>2016, MARCH 29th
>>
File: rwthgwhgrtyh.png (2MB, 1591x893px) Image search: [Google] [Yandex] [Bing]
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>>332462820
hey i use that same reticle
>>
>>332463457
>Rifle snipers: Have to sit in the back of the action and play the waiting game, contribute to objectives way less.


git gud, real sniper can quick hs in close combat.
>>
File: nun disgust.jpg (236KB, 691x625px) Image search: [Google] [Yandex] [Bing]
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>>332466259
>default hud
>viewmodels
>>
>>332466259
>reticle
go back to consoles
>>
>>332466390
sorry i mean green circle crosshair
>>
>>332466150
>today 2016
>trying to isolate me for playing a game I have fun playing
please my sides lel
>>
>>332463117
FoF is so fun but has shit tier balance. The Smith Carbine and Bow are stupidly overpowered, and the hatchet was for a while too.
>>
>>332463457
>rifle snipers stay in the back and do nothing
Snipers can be mobile too
Hell, I even won a round by capping the intelligence on 2fort as a rifle sniper, all by myself.
>>
File: kekk.jpg (142KB, 1162x560px) Image search: [Google] [Yandex] [Bing]
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>playing ctf_stalemate
>sniper
>being useless hardscoping on the balcony instead of spawncamping
>>
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>>332463457
>>332463916
>>332464231
>genuinely believing the lucksman is better at closerange
>not understanding projectile speed
Apparently we got a few pub stars in this thread
>>
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>>332464231
>yeah i dont think the hitbox is much bigger than a lot of other weapons
>>
>>332462820
Projectiles come slightly from the right side of the screen, more so the closer you are to a wall
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>>332467356
this is why I can't play with the original.
>>
>>332467492
the original actually shoots from the center, though
>>
>>332467492
The original is the only rocket launcher that actually shoots straight from your viewpoint though.

Which makes it slightly more useful for rocket jumps as it doesn't boost you towards the left.
>>
>>332468249
>>332468338
after years of playing with the vanilla rl I can't play with a weapon firing " normaly ".
Thread replies: 33
Thread images: 10
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