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Starsector thread


Thread replies: 525
Thread images: 77

Weeaboo fightan spaceship edition
>>
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>its escorts were dead
>50% hull
>1% combat readiness
>I had 4 well equipped cruisers
>"easy fight"
Well next time I'll know better.
>>
>>332426829
>1% combat readyness
Unless it's running, don't fight. 1%is still 1%, which means it can still fuck you over, since you're facing off an equivilant of a capital (along the line of a paragon, not onslaughts), with a DC10 officer.
>>
>>332425889
I want to git gud at starsector.
Any tips for a first timer?
>>
>>332427062
Gee, thanks, but I kinda I noticed after it blew up 2 cruisers.
>>
I'm rather confused.

I'm getting better, making more gains in the ship area, having small clusters of 2 to 4 ships in my employ.

But I feel like every once in a while, I'm suddenly pitted against 3 ships that absolutely devistate me, even though I've got my buddies flanking and attacking and what have you.

That, and there's literally no point to upgrading your ship to something bigger, when you can literally fuck everything over in a tiny shit ship with a fucking gat on the roof.

Is the game really so imbalanced, or is this all just part of some big ol fuckin' ruse?
>>
Any tips/loadouts for arcade mode? I get my ass handed to me by Cristarium everytime.

I know i can avoid it's cheat gun by making the bolt run into other enemies but he shoots them too damn fast for me to get a opening.
>>
Have you thanked your Construction Rig for the speedy repairs?

>>332427995
What were those ships? Tri-tachyon/High tech? Phase?

I also don't think there's a huge imbalance in vanilla. I feel you should be able to do well in whatever ship size that suits you, because not everyone wants to fly a capital ship and duke it out with other big ships.
>>
>>332428798
>needing repairs
give me CR recovery boost then we'll talk
>>
>>332429118
I like having aggressive officers in big ships charge into fleets. The only way I can trust an AI getting into a fight.

I still don't know why we don't have a vanilla ship that boosts CR, you'd think Alex would put one in especially since phase ships piss away CR once their peak time is up.
>>
>>332428798
I was against the religious guys

Green color? I'm just tired of having to start over, time and time against, because I lose everything and have no edge. To get to a place to kill pirates, I have to fly far and away to distant places, because It always seems that pirates like the outter, futhest planet systems from the center. I have not once actually been able to travel to a new system without losing a ship, all my supplies and my willpower. I really don't understand how you keep capital when you have to make such a huge trek with little funds.
>>
>>332427995
You're probably stumbling into hightech/large ships, and that's the reason you want to upgrade your ships. You don't need to use a battleship or cruiser every fight, (and you shouldn't, it's expensive to field them), but having the option is a good idea.
>>
>>332430825
Luddic church?

Well, you just witnessed the power of Safety Overrides (plus extra armor on their ships but whatever)
>>
>>332430825
Are you playing vanilla or nexerelin? In vanilla there's a pirate base in the system you start in. In Nex, you can either spawn with a capable enough fleet to brave hyperspace, or just flip your transponder off and save your burn.
>>
>>332431071
That, and everything I pilot is slow as FUARK.

I keep having to dump everything into movement so I can do anything. Anyway, I guess I'll just get back losing.

>>332431219
Vanilla. Yea, I know. I stay and raid for 45 days, and then I'm forced to move.
>>
Theres a heavy energy weapon I forget the name of with 1500 dps... once I got it every battle is insta win. Is this a bug? I can farm pirate bounties endlessly and just feels way too easy.
>>
>>332430053
>What is the Rook/Castle support ship
>>
>>332431383
Autopulse laser?
>>
>>332431610
>vanila
>>
>>332432434
>playing vanilla
>>
>>332431307
Well if you flip your transponder off in hyperspace, you drastically reduce your chances of being attacked, just remember to turn it back on before you enter a system.
>>
>>332431307
What ships do you normally have? You can try to buy some time if you have Salamanders or some other EMP weapon like Ion Cannons. I think the Brawler with its new ship system should be enough to fight them off too. Brawlers with Driver+Mauler or Dual HMG + Annihilators hurt.
>>
>>332432845
Hey, some people hate content. I don't judge.
>>
>>332433530
Yeah Brawlers are a good early investment, most ships early on aren't mobile enough to flank a Brawler, and generally do not output as much firepower as one either
>>
>>332431383
Autopulse laser.

It only has 20 ammo (but they regenerate) so that 1500 DPS isn't going to last long
>>
>>332434050
Even if a ship does flank, it'll be tough to crack it with well timed Damper fields. Now 2 Brawlers do the same job as getting an early Enforcer in my fleet but better.

That ship system is pretty strong, if someone modded that onto a Conquest it'd be unstoppable.
>>
>>332431713
>>332435619

Yeah that's the one. Despite the limited ammo, it kicks ass.
>>
>>332432967
I hate doing that, because Even if it's turned on (not starting sequence, actually active) every single fucker stops me and tells me to turn it on. For whatever reason. I don't get it.
>>
>>332436539
You should get the Shadowyard Reconstruction Authorities Scatter CEPC.

It has what? 5 shots more or less (they regenerate) and deals about 1200-1300 DPS (with ammo) at 650 range at only 9 flux per second (though i assume that's "per pellet").

Best thing? Is a medium energy.
Get in close and rape shit.
>>
>>332436792
If you want OP bullshit get approlight or templar stuff.
>>
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>Have a big fleet, feeling pretty badass
>go to invade Byzantium
>6 fleets spawn
>like 200+ ships
ohshit, but I can take all this. They're mostly trash
>deployment
>even with almost max battle scale I only get 150 deployment points

You know, I would have had a chance if I could have deployed even a quarter of my ships.
>>
>>332437096
Eh, it's good for occasional quick strikes (SRA style), it's DPS drops quite a bit when ammo runs out.

Though it makes for a awesome Arcade Mode weapon
>>
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https://www.youtube.com/watch?v=Fs7r9NUlAuI
>>
>>332437129
You can reinforce midfight.
>>
>>332427149
hold on, there used to be one here, in the archives.
wait for a moment...
>>
>>332437487
Yeah, as my shit explodes and I lose capital ships one by one while they have no support/are swarmed. Definitely how i want to lose my mod bounty ships.
>>
>>332437129
>
How do you recover from that?
You lose all your cash and start from the bottom right?
>>
>>332437129
modify the files to have bigger fight limits. like 1000~1200 will at least gurantee you a stable fleet.
>>
>>332437129
>>332437487
>Outnumber the enemy, extra deployment points just wastes supply
>Enemy fleet is larger, smaller deployment means a much longer battle than if it was 50/50

The way deployment works is pretty balls, and its hard to match an AI fleet over time, especially with mods. Ludd forbid you increase fleet size beyond 35.
>>
>>332437096
It's extremely good at overwhelming shields, but because it's a shotgun you'll only do chip damage to armor unless you're point blank.

Also only holds like 4-5 shots and reloads pretty slowly.
>>
torrent where?
>>
>>332437913
So how much FPS are we talking about in a fight like this?
>>
>>332438217
2
>>
>>332437448
Is Space Battleship Yamato worth watching? There's a ton of series from what I read about it, not sure where to start.
Same with Captain Harlock, is that any good?
>>
>>332438427
Yes, and just watch the remake 2199.
>>
>>332435705
Dude that would be so broken
>>
>>332438531
Oh, is the remake that much better than the rest?

How about Harlock then?
>>
>>332438217
3 at best
>>
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So, what's so good about this game? I'm interested, but don't want to waste money on it if it's not all that good.

>inb4 pirate it
I'd rather not.
>>
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>>332435705
I can't imagine a conquest without manovering jets though. you can make extremely clutch dodges with it.
>>
>>332438957
pirate it
>>
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>tfw trying to make friends with space pirates.
>Even retreating from combat lowers your rep with them.

I JUST WANNA BE A SPACE PIRATE!
>>
>>332438957
it's mount and blade in spaaaace

also just pirate it to see if you like it
>>
>>332425889
>Weeaboo fightan spaceship edition
Is there a macross mod yet?
>>
>>332439219
You know you can start the game with non hostile relations with the pirates?
>>
>>332425889
what is even the point of this game? i've heard you cannot capture territory like you can in mount and blade, like you cannot capture planets nor can you land on them and do anything ground based. so you just fly in space and shoot things?
>>
>>332439331
You can in mods
>>
>>332439282
There's a Front Mission mod.
>>
>>332438659
wouldn't recommend harlock, has a little to much illogical bs
>>
>>332428798
>because not everyone wants to fly a capital ship and duke it out with other big ships.

Then those people are faggots and should be brutally murdered.

Everyone wants a capital ship, even if it's just there to act as a backdrop and hold your harems of slaves.
>>
>>332439701
Such as?
>>
>>332438957
You're in charge of a solo frigate, where you can trade or fight your way into being the admiral of your very own space fleet as big as you want. Its goal is to be a big RPG space sandbox with lots of combat, trading and rebuilding after becoming cut off of the rest of the universe in a catastrophic event.

It isn't deep, mostly the combat has been developed and the rest laid out for future updates. Its coded by one guy, after all these years. At least he has an art and music guy, otherwise shit would take longer than it already has. Its still fun with the simple trading and I enjoy the combat enough to play after each big update, with or without mods.

I don't know if the base game will have 4X elements one day, the next big feature is Industry. I'm sure when that happens you don't need mods to be a miner or have to invade existing markets to have your own outpost to start a faction for yourself.

Also just look up some videos or some shit, and then pirate it. There's an anon saying you can just edit some file(s) and play since you don't need to buy it to download the client. I bought it after pirating it 3-4 years ago, spent more time on it than I should, I don't plan on stopping anytime soon.
>>
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>>332439030
>>
>"OK, I've hand enough of this starter ship, time to find myself somethign better"
>Wolf already has the most ordnance points of all frigates
>Bigger classes have all the speed and agility of an asphalt roller
I just wanted a 2d space rpg
>>
I don't know why you people don't know this yet but you can just download the client from the SS website and enter the code. Which I'm sure some anon has.
>>
>>332439912
>TFW you make more profit and is much more mobile(and thus adequete for bounty hunting) with an aug engine destroyer fleet
>TFW you can barely chase down bounties in time only if you have burn 10
>all my capitals and cruisers waiting silently in the abandoned terraforming station, on the orbit of Asharu
you must embrace the FAST, anon.
>>
>>332440642
Hyperion. good luck finding it though.
>>
>>332440727
>Which I'm sure some anon has
>
no one is posting it. like it has been until now.
>>
>>332440642
THIS. How do I upgrade from frigs without getting blow the fuck out?
I hop into a destroyer and die to frigates being faster than me and possibly outranging me even.
>>
>>332425889
is this game good
>>
>>332440840
>TFW you can barely chase down bounties in time only if you have burn 10

What? How do you have trouble catching bounties at all with any fleet?

>>332441112
Get better guns
>>
>>332441112
You need support anon. Frigs, fighters and brawlers to back up your capitals.
>>
>>332441112
>>332440642
S U N D E R (U)
U
N
D
E
R
(U)
>>
>>332440840
There are assassination bounties that need burn 10? Most of the time I get a bounty for 500k+ or had to kill an admiral for 900k+ it was usually some burn 6-8 fleet.
>>
>>332441268
You need to get them in time, and when three~four bounties are active with each having a two-month tume limit, while being seperated over the entire galaxy you're gonna nned burn 10 and lots of fuel to catch them all.
>>
>>332441112
Frigate escorts. Start off with Close support variant wolfs escorting your destroyer.
>>
>>332441062
If you share it, the code gets invalidated in the next revision. So that's $15 or whatever this thing costs out the window for some dude. Someone already shared the 7.2a RC1 code anyway (maybe it was the dev for publicity,) that's good enough. Wait for industry and the next code will probably pop up. Until then you can just crack the game and get messages begging you to buy it.
>>
>>332441515
ugly slut
>>
>>332441739
Why even bother?

There will always be more.

If you're doing anything else in the game half of them will be invalid anyways.
>>
>>332442054
I'm sorry, do you prefer Appro-chan's Icebreaker?
>>
>>332441062
Stop expecting to be spoon fed and torrent it.
>>
>>332442348
No, Sunder (U) is just legit ugly.
>>
>>332441195
It's okay but very unfinished. Everything aside from the core combat is just barebones or half-baked.
>>
>>332436792
SRA has some nice shit, the Mimir was my flagship for a long time.

With the phase update, the Scylla is a really good at picking off cruisers and capitals. Room for 4 of those Scatter CEPCs and 2 large energy weapons of your choice. 2 more Scatters? Maybe dual polarizer or tachyon lances to shred that armor for the shotguns, while doing massive EMP to make it safer for aggressive AI or another 3 Scyllas to finish the job.
>>
What do YOU think of Project Ironclads?
>>
>>332444205
Haven't tried it because mod compatibility, but I really should because it looks cool. Kinda wish there are mod presets in the launcher so I could switch from Ironclads to vanilla or my own pack of mods in one click. Maybe I'm blind and didn't notice it, because I have to manually enable/disable each mod right now.
>>
Whats the idea behind starting out with absolute shit in SS+? I like a challenge, but this is basically "getting your shit pushed in 101"
>>
>>332445165
Building up from scratch can be enjoyable sometimes. I can understand why people would want to skip that grind, fine with me.
>>
>>332445920
Yeah, I find that enjoyable too. But when the enemy can back faster than I can fly it gets kinda dumb
>>
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>that feel when you see hours of work show up in the codex without crashing your game
Now if I can figure out how to actually have it appear in-game at markets and fleets, and how to hide the missile racks (even though the hard point is hidden) that would be great.

>>332440642
When I switched to a destroyer I got completely fucked by fighters and smaller frigates/corvettes. Picked up a light carrier and some Thunder fighters to escort my destroyer and suddenly life got much better. They can also intercept fleeing ships and force them to slow down.

>>332441515
MY BOY
>>
>>332446606
That shit really should be fixed. Make every ship only go at 0.5 speed backwards and increase the turn rate a little. That way it's easier to flank and to turn around and make a run for it but harder to play unlimited kite works.
>>
>>332446987
>Atropos
Those are some OP fighters anon
>>
>>332446987
Good to see you've made progress on your sanic fighter wing anon.
>>
>>332447158
That is not how space works.
>>
>>332448414
Yeah, the way space works is you can magically go backwards just as fast as you go forward, even though you only have large drives at the back of the ship, right? Idiot. But you know, even if you weren't stupid and that was actually how things worked, it still wouldn't matter because it's a fucking video game.
>>
>>332449212
you move thrusters. it is 2d sprites, obviously youo won't have complex animations for that shit.
>>
So I pimped a Medusa with as many hack comms as possible and I'm rather pleased with the result. With a steady AI pilot, it can keep a Paragon locked for about 85% of the time. Not seeing any explosion damage though. Also fantastic missile clearing.
>>
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INDUSTRY
WHEN?
>>
>>332449363
Don't reply to my posts ever again
>>
>>332449363
Yeah, and these are magical thrusters that totally have the same output as the comparatively giant drives at the back. Nah, son. The ship should go forward multiple times faster than small maneuvering thrusters can move it backwards.
>>
>>332449827
When Tiandong Heavy Industries updates. I'm hoping Q4 2016
>>
>>332450064
Soon*TM
>>
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Post fugly ships.
>>
Just got an Asura, what's a good loadout?
>>
>>332449984
Starsector ships actually have something called a "drive anchor" in addition to thrusters, it's referred to in several bits of description and is probably why ships can brake, reverse and have an arbitrary max speed in combat. The more you know!
>>
>>332451123
What the fuck.
I need to re-read that Codex.
>>
>>332451236
Codex is fun. Some mods have decent fluff too.
>>
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>>332450127
I'm hoping all that needs to be done before Industry gets started are fighter/carrier revamps, AI fleet management (supply/fuel usage like us), and some balance/redesign passes.

>>332450498
I need to find where this looks like in 3D, I like the Odyssey and it should have a flight deck buff to 2 but it isn't exactly the prettiest capital ship. All these round bubbly shapes belong on fuel tankers.
>>
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>>332441515
>Sunder(U)
>not Sunder (XIV)
haram
>>
>>332451236
>There could be hundreds of colonized galaxies continuing with life post-Collapse and you'd never know
>>
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>>332450498
>best looking phase ship
>fugly
>>
>>332451123
Why build big ass engines at the back if these magical tiny drive anchors get the same shit done? The more dumb excuses you make!
>>
Does anybody know the name of the BRDY theme?
>>
>>332442685
U talkin shit about mah shipfu?
she's not ugly, she's just big boned :(
>>
>Legendary Bounty
>it's all Phase Ships
>>
>>332453504
That's Cycerin's original work, he is a music artist irl.
https://soundcloud.com/fastland
>>
>fighting Appro-Light boss fleet
>they brought 8 Coldhouse carriers
>mfw

It just won't stop
>>
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>>332450821
I tried it today with a pretty standard loadout I think, nothing special. I don't like it much. It's broken but not in a fun way like the Falken. It's just boring as hell to use yourself and the AI is better off with a Nevermore. Also eats up a ridiculous amount of supplies after every battle. Into the trash it goes.
>>
>>332453753
How did your fleet fare?
>>
>>332456484
I won, but it was a long fight where even my cruisers started running out of CR. I killed the bounty target and a lot of them but because they were phase ships if they wanted to retreat there was nothing to be done.
>>
I wish there were missions in the campaign and I wish there were objectives and larger maps.
>>
>enemy always outruns me
>free some points to put more into speed and maneuvering
>enemy now outguns me
>try to up the firepower a little
>enemy now outruns me again

I swear the AI gets a speed boost.
>>
Does anyone have that Mega with all the mods in it?
>>
>>332458235
Come on, it's 3 clicks to download them from their thread and you are sure to get the latest version.
http://fractalsoftworks.com/forum/index.php?topic=177.0
>>
>>332458235
>Starsector0.7.1a-RC5
>R2STF-YAAAA-LJA0J-AZR3R

>Version 0.7.1
>https://mega.nz/#!2FsQTBSZ!XXeucjemdqJ_cQUE3poZP1svJkHBIakkP2eUjQXq8SQ

>Starsector0.7.2a-RC1
>2ACAL-JSPA7-HAAN8-AIS2F

>That said, someone did upload the crack for RC3 on 4shared though if anyone wants:
>https://www.4shared.com/archive/FmONLyGSba/com.html

From the last thread, hopefully the 0.7.1 mega has the mods. I'd dig deeper in the archive, busy doing bounties.
>>
>>332452774
Because the ships need to be able to burn across star systems?
>>
>>332458901
>>332458235
This shit never ceases to amaze me. How hard is it to go look at the forums?
>>
fukin ded
>>
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Are you gonna let this thread die on tempchan?
>>
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Maybe
>>
>>332462651
Are Templars a starting choice in Nex?
>>
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Improvements incoming...
>>
>>332462740
Yes, I wouldn't recommend doing it unless you plan on putting all your initial levels into leadership.
>>
>>332462345
>little girl
>not 7-foot, blond, armored and carrying a massive broadsword

You had one job.
>>
>>332462796
What's a good loadout for Maelstroms?

I tried one and it wasn't very impressive compared to other battleships.
>>
>>332463295
The default ones should provide some good basis, although they only use Diable weapons.
>>
>>332463229
I want to see art of armored Paladin-tan using holy charge into other cruisers.
>>
>>332463854
No but seriously how does that Cleric manage to survive so easily. What hullmods does it have?
>>
>>332449910
>>
>>332464117
The stats are higher than normal because its been maxed out by Extra Systems's (http://fractalsoftworks.com/forum/index.php?topic=10578.0) ship upgrade feature and throwing on a bunch of mods for even more armor, hull and vent dissipation. KT's 80% damage reduction at 0% flux levels combined with its natural resistance to beam weapons makes it a hard counter to Appro-Light's Deity Gun/Ultra Beam spam.

I've tried to make it as broken as possible, now I'm hunting AL boss fleets to see if I can make those even worse than the Cleric. Got the Unsung, which is fun to use in the meantime.
>>
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I've been doing a Templar conquest campaign but it has become really unstable and crashes every 30 minutes. Fun while it lasted but time to move on.

What faction should I play next?
>>
>>332444460
Just download another Starsector exe and put in in a seperate folder
>>
>>332465637
Neutrino or Shadowyards
>>
Is there a way to change my officer's portraits? I'm not a fan of Aunt Jemima being my second-in-command
>>
>>332467184
das racis
>>
What's a good ship for soloing large enemy fleets?
>>
>>332468082
Try phase ships, or the hyperion. If you wanna go big, get the Aurora or the Paragon. Depends on what mods and how big we're talking about here, because of CR.

Morpheus from BRDY, SS+'s Stheno and probably Amethyst from AI War. Given Augmented Engines or Unstable Injector and you should be able to kite what you can't kill instantly.
>>
>>332468082
Most higher tier Capitals
>>
>>332465160
>>332465160

I can tell you right now the Doctor Mk I Class is fucking underwhelming as hell with rank 20 across all systems improvement categories.


And you're looking at millions in units of components for upgrading. 51.8% Chance to Succeed at 20+ Upgrades.
>>
>>332470108
Mk.1 right? That's disappointing, though I can see why the upgrades are less efficient because its a capital ship. I'm not looking forward to getting the Unsung beyond 20, but I'll try to get as far as my patience takes me. I've easily sunken millions into the Cleric because of bad luck, and its only a cruiser.
>>
>>332438217
Less than 10 for most of the fight.
But man will it look fucking cool
>>
>>332467184
Find the officer's ship and name in your save file and change the .png assigned to him to the one you want.
They usually come in fleet order so search your fleet commander first to make it easier.
>>
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>>332446987
>giving a fighter atropos torpedos and ECCM
ANON WHAT ARE YOU DOING
Although looking at how shitty their armor is it might be fair
>>
>>332452302
Both are good choices. The U has better shields, the XIV is more forgiving with the higher armor and hull.
>>
>>332469538
Diable, Blackrock, SS+, Knights, and Nexerelin
I have a karkinos that I'm going to try out, but the slow speed in the sim is just grating.
>>
>>332441112
Get a solid destroyer like the Hammerhead and have a frigate or two escort it. Equip the destroyer with medium-long range weapons and pick off enemies at range, the frigates will take care of anything that gets too close
>>
>>332450064
>>332450127
>>332452107
Industry is apparently the next big update according to the dev.
>>
>>332452107
This ship looks a lot better with the turret covers update
>>
>>332470108
>>332465160
Do enemy ships also get these upgrades?
>>
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FUCK
I literally have not seen a single capital ship for sale.
Where the fuck do I find them?
>>
>>332473663
Independent Military is the best place to find them due to not needing to take a commission to buy. Otherwise just check big markets like Jangala.
>>
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>>332473620

I have extra system modded to be able to upgrade fighters.

Looking at the code, it appears that the AI fleets do indeed get upgrades. Although it is rather minimal.
>>
>>332473303
The teleport helps a bit for the Karkinos, but I can agree that speed is a pain when it comes to capitals. Both the Yamato and Cronus from SS+ have twice the Karkino's base speed, and the Cronus has 2 phase skim charges on top of that. They lack the firepower in comparison for that mobility.

You can try sticking to cruisers, the high end ones are fairly strong and should give you enough mobility to not feel like you're cruising through molasses. I hear good things about the Desdinova and Stenos, destroyer and cruiser respectively. The Nevermore is also a good, attractive option with two versions for you to choose from. Only use the Knights' Paladin or Cleric if you want to feel like a demi-god, having both speed and power to solo everything.

If you had Shadowyards I would've suggested the Mimir Battlecruiser, since it has a base top speed of 55 and has lock drive which is a short but high burst of speed locked in one direction. Very mobile capital ship, able to chase cruisers and has plenty of energy weapon slots. Only issue for some, like most of Shadowyards is appearance.
>>
>>332474630
>>332474630

Do the Diable fighters benefit from the upgrade system at all?

I've noticed that only AI Fighters seem to have their shit together, PC fighter wings seem to be mentally retarded.

I've had fighter wings Hammer & Anvil my flagship,

And I've watched Diable Wanzer squads do nothing worth a damn, they seem to lack aggression, or the range on their weaponry must be too short.
>>
>>332474938
I've had a wonderful time with the Blackrock ships. Went from a Desdinova to a 0-type Nevermore, and both were amazingly fun to use. The only real drawback for the speed and firepower you can throw out is the cost to deploy and recover.

The game as it is has already been "won" by my faction's alliance, so it might just be worth it to get a templar commission and buy a paladin. Any recommendation on outfitting one of those?
>>
>>332474986

It makes a significant difference. On "Perfect" grade Wanzers, their weapon fire rate and range doubles. Not to mention double everything else stats wise. Stats way beyond what a fighter should have. They are literally frigates. Unluckily, I only have 1 superior grade Wanzer wing and I field like 60 of them. Perfect grade is rare.
>>
>>332425889
I get this if only it didn't look like an average flash game
>>
I just did a BRDY run and had a fucking great time, enjoyed the shit out of Desdinova and Nevermore

What should I run next? And what's a good starter ship for them?

I've been playing a bit with Shadowyards but these starter ships are weird and have terrible turret angles.
>>
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>>332475467
>>
Are there any mods that reward exploration and stuff, like the derelicts from Freelancer or maybe random encounter type stuff?
I have been having fun with the base game so far but there's not a whole lot to explore as it is now.
What are some recommended mods? there seems to be a lot of stuff on the forums but I have no idea what's worth installing and what's not.
>>
I'm good at replying

>>332475340
There's no real wrong way to outfit a Paladin. The default loadouts are all decent and well balanced and you get plenty of universal mounts, 4 small, 2 medium and 1 large. You can make it fit whatever role you want.

I only suggest replacing the small Clarent missiles with something less ammo-limited for fleet soloing, and of course the large mount with the highest DPS weapon you like. Also Secace Autocannons are disgustingly good, since they increase flux on ships and can overload them (even with shields down) if the ship can't dissipate flux fast enough and doesn't vent.
>>
>>332477219
Never tried the autocannons before. Recently I've been using hypervelocity drivers for long range destruction.

Tachyon lances also seem pretty good, though just having one might be a bit underpowered.
>>
Is the Yamato only available via SS+? It's an Interstellar Imperium ship since it shows up in the codex with them but I can't seem to find a way to get it.
>>
>>332477778
Its worth trying out the Knights Templar weapons at least once, for kicks. I slapped 8 Seccace Autocannons on a Karkinos since they're small sized and the flux build up on what it hits is pretty funny, but also taxing on Karkinos even with Strike Suite.
>>
>>332477862
It's a Boss Bounty on the bounty board. You'll need SS+
>>
Shadowyards, SCY or Diable?
>>
>>332475812
>>
>>332478562
All 3, unless you mean which faction to join, then Shadowyards.
>>
>install mods
>works fine then random crash saying something about a missing light file
is everything just unstable with 7.2 now?
>>
>>332478383
I'll give it a shot then. Thanks, anon!
>>
I just got this game the other day and have gotten good at vanilla but haven't looked at mods yet, so are what are the standard/good mods to start playing with?
>>
>>332480193
SS+, nexerelin, templars are the 3 most important imho
then cram factions in
>>
>>332480193
approlight, BRDY and templars is all you need
>>
>>332480624
Thanks
>>
>>332480193
For faction mods: Interstellar Imperium, Blackrock, Diable, Scy, AI War, Shadowyards, Metelson, Neutrino and even Junk Pirates for more pirates to blow up. Knights Templar and Appro-Light for boss factions.

I'd suggest Citadel, Mayorate, Crystanite and Tiandong too but they need an update. Can't think of any other faction, some people use Flu-X.
>>
What do I need to change in the settings so enemies spawn with capitals instead of loads of fighters
>>
>>332480687
LEL XDDDD
>>
>>332480687
Where is Diable Avionics?
>>
>>332480687
>No Neutrino
Unsung and Falken still underrated?
>>
>>332482162
>>332482162

We've got some retard who takes extra offense to Neutrino vessels as of recently.

There's another jackass who's chosen recently to start bitching like a cumrag about the Morpheus also.
>>
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>>332481136
>>
>>332482276
when are they gonna Patch all that OP shit ruining my solo queue games???
>>
>>332482617


>Bruh.
>>
So I'm getting my rear exhaust port kicked all around the sector as SCY. I'm finding it somewhat difficult to get enough spacebux together in the Acheron system. Not enough pirates to steal from. Thinking about starting up a mining fleet or just jumping to a more exciting sector.

I'm finding it difficult to get acclimated with SCY ships as well. Anyone wanna throw some tips my way? What're SCY's strengths and what pitfalls should I avoid when building up a fleet of their ships?
>>
>>332483685
They are fast and have shitloads of flux cap. Venting is their only real way to dissipate flux. They play like Blackrock but slower paced.
>>
>>332483685
Very fast, good flux cap but very little passive venting. Take advantage of the speed and lay into them until you need to retreat and vent.

The Precision Gears found on multiples ships couples well with this. It increases range while increasing flux gen. You can easily outrange other ships making shields unnecessary and then use your superior speed to disengage at 0 risk.

SCY has distinct lack of native PD weapons. Either invest in dedicated PD boats with integrated PD AI, or get a stockpile of actual PD weapons.

Only at destroyer level atm, but I've been enjoying myself and find their ships strong overall.
>>
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>that awkward midgame when you get a few destroyers and a cruiser, and now all the small thugs that you're actually able to steamroll, can easily outrun your shitty 8 burn rate, but you're still too small to take on the $150,000+ bounty fleets, and you're bleeding like $5,000 on fuel and supplies every few minutes
>>
>>332485352
>not flagshipping the nevermore

but why
>>
>>332485352
Dude you have a Nevermore, you could probably take on capitals by now.
>>
>>332485352
tugs, fool, use them
>>
>>332485796
Wait, what do tugs do?
>>
>>332485796
The problem is that those destroyers, the scorpions I think, have a burn of 8. So he'd need like 3 tugs.
>>
>>332485963
Increase burn speed of the slowest ship by 1. Tugs are burn 9 for the most part.
>>
>>332486058
First construction rigs, now tugs. I wish the unique hull mods were more readily explained before purchase.
>>
>>332485963
>>332486058
They also burn through fuel like crazy in hyperspace so be wary of that to avoid getting stranded in the middle of fuck nowhere.
>>
>>332486145
me too, I don't know what those fucking do (and I never buy them)
>>
>>332486145
>>332486297
Yeah I sort of wish there was a codex category for hull mods.
>>
>>332437720
wat.
>>
so whats more retarded op, appro or templars?
>>
>>332486210
Worth it, especially if you have Augmented Engines on everyone. Can't stand going below burn 8 with a capital. Only issue is how big the sector can be with a bunch of mods, making trips around systems a bit inconvenient without a tanker.
>>
>>332487682
appro has the highest "OP" ceiling, but has a few weaker ships (that are still perfectly strong by vanilla standards) templars is the most consistently OP but has a unique design that means they are at least OP in a way that nothing else is, and gives them specific strengths and weaknesses no other faction has
>>
>>332488212
>>332488212
Does appro have limitations like the Templar do during sytem creation? I'd like to try out the race pack but don't want a game full of OP bullshit.
>>
>>332488346
No
>>
>>332488346
Templars seem alot worse
>>
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who here /stealthmemer/
>>
>>332463295
Uhlan siege laser, 3x Recson V, buch of burst PDs, large burst PD on the lowest medium, fill the remaining small hybrids with Recson S's an Artassaults. Put torpedoes in front, the Diable thunder missiles in the centre and micros or salamanders in the back.
Add aug engines, ITU, extended shields, any range upgrades you get, more missiles, maybe bulk heads, and you can now 1v1 any ship in the game.

Or you can just put add Glaux and their small cousins on all slots and finish it off with a Tachyon lance.

I'll post my load outs in about 7 hours
>>
>>332488346
Just remember if you're hostile with Appro-Light, expect most of their fleets to have a capital ship in it. Its so weird to see shit like small mine/trade fleets with a Coldhouse or Euclid in it. Also to never go into their home system without paying attention to boss fleet spawns.

I've fought a few of these fleets and this is the most capitals so far, I wouldn't be surprised if AL decides to shit out 15 battleships + 1 boss ship at me.
>>
>>332491625
how do you even fight such a thing?
>>
>>332492070
>>332492070

Flux countering is great against AL ships, so those two flux building weapons Templars use are fucking awesome.

Hell Templar ships work too, due to their Lattice shield having a high passive beam resist %
>>
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>>332491625
>sharp dark
>>
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>>332491614
Thoughts on my loadout? I have been underwhelmed by Diable weapons but find Imperium matches well with the ship.

pls no bully
>>
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Have you hailed your Pope today, heathens?
>>
>>332492070
I brought a fleet of 11 capital ships (including an Unsung) and 1 Cleric. I lost one of the 2 Onslaught (XIV) for this shit. Didn't even get it, second attempt and it was disabled.
>>
>>332492529
>8k flux/sec

nigga wtf r u doin
>>
>>332492529
Why shield? Try ECCM instrad!
>>
>>332426829
Just wait until the ship disables its engines. Then wait that the ship dies
>>
>>332492562
I want to try having a fleet of Clerics and Paladins led by the Pope. Sounds like it'd be hell for anything that had to fight it.
>>
>>332492785
Best not take my approach with the Fractal Lasers then because it hits friendlies and is aoe. Pope also has no boost which is very irritating.
>>
>>332492562
>>332492562


>Unsung
>God ship Templar
>Rare as fuck Diable Pandemonium Dreadnaught

Fit them out probably you should be able to solo Kill Fleets with just those 3. Fuck.
>>
>>332492981
It isn't fun to go slow, but Pope with Heavy Schism Drive or Holy Charge would be inescapable death. Sounds like a terrible time for friendlies if in the hands of AI as well.
>>
>>332492998
Can't even count how many Maels and Pande's I've lost fighting off the KT kill fleets.

But now I'm basically just waiting around to see what crazy ship the Freeport feels like giving out each cycle.

Think I'll grab that Appro mod and see what fighting them is like next game.
>>
>>332492690
The flux isn't that high in practical use but I hadn't even noticed how ridiculous that number was lol. The only times flux is an issue is when going toe to toe with other caps.

>>332492693
I like playing aggressively and extended shields compliments that well. ECCM would only benefit my micromissiles which I give 0 shits about. Clarents don't need no ECCM.
>>
How are you guys making these webms? Fraps then converting?
>>
>>332463854
What mod gives that ship on the left?
>>
>>332493846
I use OBS to record instead of FRAPS, but yeah. I don't know a better way than webm for bakas. Trying to find out how to get better quality, but its hard if the webm is too long.
>>
>>332494186
Its from Appro-Light. All the enemy AI ships are boss ships from that mod.
>>
>>332494335
Awesome thank you
>>
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>>332494675
You're welcome
>>
>>332495460
OK...seems like both Unsung and Silver Lance are badly broken.
Will gona to do something about them.
>>
>>332496327
Isnt the Unsung one of those mission only ships.
>>
>>332438957
pirate it
>>
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>>332496327
I don't know how easy it is to see in the webm, the Unsung has no officer and is at 80% CR like the simulation ships as well. I was curious, and wanted to test if any AL boss ship could live after 6 simultaneous Silver Lance bursts. It doesn't go to well without a shield to mitigate most of that damage.
>>
>>332465637

>crashes every 30 minutes

Have you changed vmparams?
>>
>>332496327

Neutrino ships have insanely narrow shields, but instead have insanely good shield point ratio.

1vs1 they are most certainly OP, but not if you outnumber them.
>>
>>332474630
So if the AI fleets don't benefit as much, what's the point? Your ships just shit stomp them then
>>
>>332495460
>>332497204
Didn't even see it fire and the appro ship goes up in flames.
Holy smokes!
>>
>>332484447
SCY has the Minigun set of weapons, which isn't really PD but holy fuck if you install the Point Defense AI, like two small miniguns are all you need for point defnese then
>>
>>332430825

Or it could be CABAL, who usually have REALLY good ships. Or it could have been Templar.
>>
>>332452728
>current year
>having shit taste
>>
>>332498443
I should really remove my mindset that limited ammo missiles are a waste and that point defence must be done only by pd weapons (so no point defence hullmod)

Only limited ammo missiles I use are thunderbolt mrm in a chase frigate
>>
>>332436792
Nice, thx bro
>>
>>332486145
>>332486297
>>332486560

Okay, so from memory:

Construction Ships - Improve Repair speed
Tugs - Improve the burn speed of the slowest ship by one. Only allowed 1 tug per ship
Support Ships - I THINK they take all CR loss over your other ships. So when you do a burn to catch someone the support ships takes all the CR loss before your fleet does.
Carriers - respawn and rearm fighters and bombers in combat
Mining - in Nexerellin or SS+ (can't remember) allow mining. These ships tend to be much better than ther ships with mining weapons attached
Command Ships - I have no freaking idea.

I'm not sure if there's others...
>>
>>332499414
The command ship is only SCY and I think it's getting removed in the new version.

I think it gives a range boost to ships near it but don't quote me on that
>>
>>332499106

>Putting a ballista and pilum racks on a carrier.
>Have wasps.
>As soon as wasps find the enemy, the carrier just lets lose wave after wave of missiles.
>Watching as a growing swarm of missiles head towards the enemy fleet while you advance behind them
>Any fighters just get zapped by the missile screen, and frigates immediately get flux pressured

It's amazing, like being at the forefront of a cavalry charge.
>>
>>332499635

I came across a Neutrino one for a bounty. It was that command ship, a carrier, a cruiser, and a double fleet of nothing but Neutrino fighters and bombers. There was no where near enough PD in the world that could have taken them on.
>>
>>332439417
I see a lot of talk about mods, but which ones are actually good? Like, is there a list somewhere?
>>
>>332500318
Google "starsector mods"
First result is the mod subforum
First thread is the mod index

Done
>>
>>332438659
The remake is objectively AOTY. Just ask /a/.
>>
>>332496924
In fact you can find one in campaign as an easter egg.
>>332497204
I think non will survival 6 Silver Lance bursts. If Silver Lance hit unsheild hull, The damage will ignore armor damage reduce so you can only tank it by HP and AP.
>>
>>332499860
That command ship just a common carrier with 6 fly decks. Nothing fancy.
>>
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>>332499860
>no where near enough PD in the world
Yeah right.
>>
>>332502558
Seriously how do I git gud at this?
After killing some pirates much bigger fleets always start chasing me down.
>>
>>332502558
Those arn't PD lasers
>>
>>332502915
Keep your burn level high, turn off your transponder if this won't anger anybody (like in hyperspace or independant space).
>>
>>332503085
Would you advice me to go to different systems or just to stay in corvus hunting low level bountys?
>>
>>332503352
I'd suggest getting a commission with hegemony if possible, pays quite a bit in the long run. Be warned that to remove it (to get another faction's commission) you'll have to piss them off until they don't like you anymore.
>>
>>332503597
Okay i'll google that up and give it a try.
Any tips on getting a good starting fleet?
>>
>>332502558
>mix-matching tech
commit suicide
>>
>>332503885
I'm partial to the Medusa.
>>
>>332503885
Lashers are some quality frigates if you're not sure which to go for.
>>
>tfw forgot Extra Systems in my campaign

It's not gonna work if I add it now, is it?
>>
Is it possible to capture paladins? They always blow up.
>>
>>332500318
Find the SS+ mod page and it has a few mods and a bunch of faction mods as suggestions, it's a good place to start.
>>
>>332504780
It's exceedingly difficult and rare, as it should for such a powerful ship. Got one after dozens of encounters, double boarding chance skill and making sure to only destroy them so that I don't get to board a Martyr instead.
>>
>>332504271
How do I get the medusa? Is there any guide so I can pick the correct dialouge?
>>332504272
I'll keep that in mind.
>>
>>332506783
You have to buy or capture one. Medusa is a destroyer, not a frigate.
>>
>>332506970
Oh okay. thanks senpai.
>>
>>332504886
Thanks anon, I'll give those a download, I appreciate the direction.
>>
>>332504558
Since it's not a faction nor changes the actual campaign, it might.
>>
>>332508573
Just check if the faction mods have updated since the last SS+ update: the indication on the page is outdated and several of them work now.
>>
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Here're my builds for the guy who asked earlier. I wish the Patriot was viable, but it doesn't so. Anyone got some thoughts for improvements?
>>
>>332509701
You need more HE on the last one, maybe a Grave+TriFire+Recson combo in the 3 middle mounts and thunderbolts in the hidden front mounts (and the other missile mounts maybe).
Or simply a Mostro for the large.
>>
>>332510095
Aite, I put a Mostro on it and it's sorta viable now, but the Uhlan is just way better overall.
Pic related, though, is promising.
>>
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>>332511928
fug forgot the picture
>>
>>332511928
The Uhlan is very dependent on your skills now: At lvl0 it's very imprecise and flux hungry, but it get better as your get Gunnery implants, more OP for vents and the skill that reduce the spread (forgot which one it was).
On the other hand the Mostro is usable right from the begining and never get completely outshined depending on your loadout.
>>
>>332491449
I want to make an entire fleet of phasing ships. How viable is this?
>>
I had no idea that you could still pick up mercenary captains from semi-hostile factions. Now I have a random Knights Templar officer running around in a Baldr Destroyer I found in an asteroid.
>>
>>332513051
Sounds like you would get dicked over by beam weapons and fightes.
>>
>>332513216
I thought beam being able to hurt phase ships was a bug. Is that shit still not fixed on RC3?
>>
>>332513458

I think he means the beams can still hit you between phases.
>>
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I thought I would've made the worst possible build, but this actually killed an Onslaught in the simulator.
>>
>>332514436
What the fuck is that
>>
>>332514492
Perfectly viable is what it is.
>>
>>332514436
>>332514492
The FUCK YOU variant!
>>
The "excuse to bump a dead thread every 10-20 minutes" variant!
>>
>>332514436
This ship can theoradically kite with a speed of ab eagle cruiser with a properly skilled officer. Frightening, it's like an apogee on crack.
>>
>>332503885
>>332504272
>recommending a lasher to a new guy
>over centurion
Centiruon is much more easier to handle. And is harder to find in the black market. The lasher is the inverse. Sure, you can throw out incredible fireopwer but a new guy would not be skilled at flux management. Centurion has get-out-of-jail-for-relatively-free-card as it's system.
>>
>>332517021
I was thinking more for the AI to use since he was asking about tips for starting up a fleet and the AI uses Lashers pretty well.
>>
>enemy faction posts a bounty at my current system
>check it out
>likely triggered by your activity
kek
>>
Why is the game making donald duck noises when I fly around?
>>
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>>332454707
i still dont know that to equip in missiles slots so its empty
cant find grapeshots
>>
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>only use what I can salvage from my enemies or buy from the open market
>this
>>
>>332520948
And the galaxy was just never the same after that day.
>>
>>332514436
>>332514436

>shield Bypass
>fucking 1100 Armor
>No Automated Repair Unit
>No Reinforced Bulkheads

Jesus christ anon.
>>
>>332520948
Have fun.
>>
>>332520948
do it fgt
>>
>>332520948
Isn't it nerfed a great deal in 0.72?
>>
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>>332521150
Glad you like it, I had already added RBs after some testing. I wasn't actually sure what ARU did before you mentioned it
>>
>>332499106
Limited ammo on missiles doesn't matter if everything is dead before you run out.
Jokes aside missiles should be used as finishers or to overload an opponents shields and then finish them off. Few ships can take direct hits from several missiles at once.
But yeah you would be surprised at how effective some non-pd weapons are at being PD. Railguns for example are great vs fighters.
>>
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Is there some kinda glitch going on in the current 7.2a build of the mods and shit?

>Start as BYD
>Mantis Frigate
>Immediately set upon by a hound
>Fucking thing somehow carrying 4k of cargo, leave fight with nearly 30k credit reward from salvage
>Was over an allied starbase when it happened

>Made another 33k from sold cargo.

Wonder what I should upgrade to.
>>
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>>332522192
aint she a fuckin beaut
>>
how complex is this game?
>>
>>332522904
not very
>>
>>332522904
Combat is pretty in depth, but the rest...
>>
>>332523126
Industry soon.tm
>>
>>332522690
The Extra Salvage mod is completely broken.
>>
Is it me or should the Knight-class be taken out of BRDY's ship lineup, it seems completely out of place.

As if Hegemony tried to made something that didn't look like a Bolshevik rust bucket.
>>
>>332523635
BRDY is a mix of old ships and new
>>
>>332523635
That's the plan apparently. And same thing for the Phase cruiser.
>>
What ships are good to stick AI pilots in?
>>
Omnifactory can't replicate Templar fighter squadrons can it?
>>
>>332524294
the wolf

never put them in anything with burst drives
>>
>>332498443
>Point Defense AI
What mod is that from?
>>
>>332524398
What about larger ships, ideally BRDY ones?
>>
>>332524506
That's vanilla, anon.
>>
>>332524547
dunno, haven't tried. AI tends to get itself overwhelmed pretty easily so anything that can disengage safely (such as the wolf) is very safe for the AI to pilot
>>
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>>332524398
If you're a faggot, maybe
>>
>>332524742
literally just an anti-missile PD platform with no shield, wow good job
>>
>>332524920
Haha, I thought that too when I saw that type of loadout. Then it blew up an Onslaught in AI control.
>>
>>332524920
Yep, every single fight the enemy would fire all its harpoons on it, wasting all their ammo, you can literally make "missile tanks" in this game, but I guess you're too much of a bitch to experiment?

Also 4k frag dps = good bye to anything
>>
>>332525067
>>332525160
Sure, but what about literally everything else that isn't missiles?
>>
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>almost the end of the month
>still no new Blog Post on the website
>>
>>332525401
Can't find the video about it but that thing has like 1200 DPS against shields, then the rockets break the armor then the frag damage errase the ship. It extremely powerful, if somewhat risky against some enemies.
>>
>>332525401
I made sure to always go with this ship to keep an eye on it. I would make it retreat and then cancel the order once it backed off, if it was getting into an unwinnable situation. Otherwise, I would just use the distraction presented by it to nuke the shit out of everything.

My only point here is that you don't NEED to do the most obvious thing with the AI every game. You can mess around and do cool stuff that still works, even though it isn't optimal.

Oh, and the Officer had Evasive 10 and Damage Control 10
>>
What is the convert button in the refit screen for?
>>
>>332523635
Knight is either gonna be removed or reworked
>>
>>332525602
Seems far from just sub-optimal. The way you describe it seems borderline suicidal. I don't want to babysit my AI pilots all the time, I want them to be self sustainable.
>>
>>332524742
>two miniguns
>safety overrides
>no fucking Point Defense AI
you're gonna need the extra firepower on missiles and fighters from those two miniguns
>>
>>332526126
Miniguns target fighters by default. 3 Hailstorms were more than enough for PD.

For this ship, I eventually had 4 hailstorms and 1 HMG so it could kill cruisers more efficiently.
>>
>>332425889
Im having a problem getting the game running, i keep getting a fatal:null error. I've done the extra ram thing with the vmparam and im running the newest version of java as well. I dont understand whats wrong with the game and the fourms aren't very helpfull. Any anons know whats fucking me up?
>>
>>332526126
PointDefense AI doesn't work on medium weapons anyway.
>>
>>332526276
>>332526276

How much ram did you give it?
>>
>>332526276
Fatal:null is not likely a memory problem.
Can you pasteBin the end of the log, list what mods you are using, what versions, what version of the game?
>>
>>332526276

I got this error a lot since I got the game the day after the most recent update which broke a lot of mods, and I tried playing with those mods. Might be helpful to list what mods you're using too, some might not be compatible with the newest version yet.
>>
This might seem like a stupid question but how do I join a faction? is Tri-Tachyon a good one?
>>
>>332526276
Are you sure you downloaded the 64 bit jre?
>>
>>332526975
Mission board > Commission

Must be over a certain rep and it makes you hostile to your faction's enemies and forces your rep to change according to whatever wars your faction starts

You also get a tiny bounty for killing any faction enemy that stacks with other bounties
>>
>>332526975
kill shit they don't like or trade with them
get comission
kill more shit they don't like
buy their top stuff

yes tachyon are good
>>
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>>332526276
Disregard this post, im retarded and didn't have shaderlib activated
>>
Anyone got any ayylmao/pirate portraits?
Never been a fan of "Humans are the only dudes" sci-fi, particularly when it comes to traversing solar systems and galaxies that are even said to contain lifeforms in the lore itself.
One of the big things that irked me about E:D, as well; there's a massive amount of life-bearing planets and they're trying to say not a single one developed intelligent life? I'd even be happy if they were just a cargo item, alien slaves or something.
>>
>>332524716
B-b-but it's not there!
>>
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>>332527178
>that picture

My nigga
>>
>>332527205
You get it from one of the skills.
>>
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>>332527178

Happens to the best of us, anon.

Enjoy the game.
>>
>>332527315
>>332527178
What manga is this? Is it any good?
>>
>>332527204
Somebody needs to make a Jets 'n' Guns portrait pack.
>>
>>332527536
Jets n Guns?
>>332527204
The Portrait Pack mod on the forum adds a ton, some of them are fitting for pirates.
>>
>>332527373
Battle Angel Alita. It's great
>>
>>332527787
hot
>>
>>332527787
>Left to right reading
wut
Also context for that page?
>>
>>332528156
If I remember correctly, that's the first page.
>>
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>>332527760
I couldn't find any pictures online and I am unable to take screenshots but it is an action packed sidescrolling space shooter with ayy/edgy/wtf portraits and lots of humor. If you like this kind of games I definitely recommend.

Here's the only picture I found, a wanted pirate.
>>
>>332528271
HAH!
Alright I'm gonna have to read this one.
>>332528334
Looks like Paul Blart
>>
>>332528271
Got a recommended site to read it on with a good translation?
>>
>>332528271
>>332528156
Not the first page, its chronologically BEFORE the first page and kind of spoilerrific. I'm sorry anons. Anyway she's a terrorist, a cyborg and from Mars. Also read this shit.
>>
>>332528552
Well I have no idea what the story is so spoilers have no effect on me then. Where's a good place to read it? Batoto? Unixmanga?
>>
>>332528901
Dudes fishes a cyborg girl torso from the trash heap and puts her in dresses. But she doesn't like dresses, she likes killing things.
>>
>>332528901
You can probably find a torrent with the files easily.

Also don't read Last Order unless you want really weird shit.
>>
So apart from the lance/ferro loadout, what other good stuff can I put on my Nevermore?

I want a loadout to put constant pressure on the enemy rather than a strike craft.
>>
>>332525624
Anyone?
>>
>>332529390
BRDY doesnt really do "constant pressure" as well as other factions. Your best bet would be Shard Cannons and PDEs.
>>
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>start as a solo 70 top speed Brawler
>faggots with 200 top speed solo frigates and 1000 range lasers keep pursuing me
>they're too fast for me to kill
>I'm too tough for them to kill
>>
>>332529761
And that's why you use hardened subsystems on literally every single ship
>>
>>332462796
Finally muzzle flash effects for the Uhlan.
>>
>>332527068
>>332527142
Okay, thanks.
>>
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Tartiflette, if you are here.

This is just poor form m8
>>
>>332531726
>muh super sekrit club
anon please
>>
Do construction rigs reduce the resource cost of repairing?
>>
>>332532072
Yeah. Since you take 50% less time burning supplies repairing. It doesn't help with CR, which is lame. I don't even repair my fleet in the field so it has no use to me whatsoever.
>>
>>332531726
>Implying modders never lurk on /v/
>>
>do literally anything
>CR goes down
>supply consumption skyrockets
>literally can only trade in high value goods and high paying contracts or else the time will cost me as much as I earn

CR is fucking retarded.
>>
>>332531726
What a massive faggot.
>>
>>332532643
I run 60+ ships and my supply per day is ~7.

How about you increase skills in Leadership?
>>
>>332532643
combat aptitude reduces the amount of CR you lose from deploying ships, leadership skill tree has all sorts of stuff to reduce supply costs

don't bother with bigger fleets until you have that shit leveled up really
>>
>>332532643
>Leading a fleet with no leadership skills

Anon, why?
>>
>>332532743
But he's completely right, anon.
>>
>>332532987
Seconding this. Leadership and support ships like freighters seem to get overlooked when they're really important to sustaining big fleets.
>>
>>332531726
>IBB
what is this
>>
What are some good nevermore and desinova loadouts?
>>
Can't make starsector + work

tried downloading that Java thing and applying large adress aware

what do
>>
>>332536249
SS+ feature, special bounties with unique powerful ships easily boardable afterward.
>>
>>332536392
do you have the required mods active?
>>
>>332536719
there's required mods?

Oh shit, right below the download link. Thanks
>>
>>332536295
For the Nevermore I just use that vanilla variant, the one with 4 of those kinetic beams on the front. It's good enough to kick the ass of pretty much anything.
>>
>>332538682
>Look out, you'll rile up the pretend 80s kids who think that Doom Deathmatch wasn't immediately dropped for better stuff the second games like Quake started coming out, leaving the SP and Co-op with the largest community by far.

Are you lost?
>>
>Turning Rhon Lasers into Point Defense lasers.

>Slapping the shit out of Fighter & missile/torp/rocket bombardments
>>
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>it actually works
>>
>>332539739
KT weapons are OP as fuck and boring. Wait till you have reloadable Clarent and Roland launcher tubes. Kill capitals from 5000 SU and beyond at lightning fast missile speed. I don't even bother installing them in 7.2a.
>>
I'm crashing on game creation - getting an error saving game message
>>
>>332542009
Me too, anyone has a solution?
>>
>>332531726
He's right though. IBB ships are way too easy to acquire, the fleets they are in are usually pretty fucking weak.
The Sthenos-class Destroyer, arguably one of the most powerful ships in the game, is in a fleet with like 5 other ships.
>>
>>332542009
>>332542097

Try right click and run as administrator.
>>
This thread is a fucking day old, how is it still up?!
>>
>>332529378
What's Last Order?
>>
>>332541367
Are they that good? Wonder how they'd do on a Sunder, since it should have room for 3 Repeaters as well and it has energy focus.
>>
>>332542421
They only work on safety override ships
>>
>>332542265

Getting not shitposting bumbs actually discussing the game. Other shitpost threads die and doesn't get bumps.
>>
Is there an essential mod list in a pastebin anywhere?
>>
>>332542824
There needs to be
>>
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we 80s anime nao
>>
>>332438659
Nigga just download it in blue ray quality and enjoy the ride, its awesome.
>>
Where's the latest torrent?
>>
>>332542824
We really need a pastebin at this point with some info on everything

>What is this game it looks like its made in Flash
>Mega/Torrent/Key where
>What mods are good, balanced, OP ,etc.
>What's the best weapon/ship
>How do I git gud, I get pirate dicked in hyperspace
>Help me with my crashing
>Oh god how do I add RAM please rape my face
>>
>>332544250 (You)

If not (You), then who? If not now, then when?
>>
>>332544493
When I stop sitting in simulator at the Omnifactory for an hour plus, trying to see what Exemplar build makes my dick the hardest. I'll try, but anyone else is feel free to make one if I'm too slow.
>>
So I started a new game, picked a mission and tried to go to other system

half through i ran out of supplies and got ass raped by pirates

how the hell am I supposed to start hthis
>>
>>332545893
Don't pick out-system missions immediately.

Go for bounties (kill pirate fleets) or in-system missions if possible.

Try to get another fleet into the fray and help them out (reduced rewards)

Depending on your ship and loadout you could easily take out 2 enemy frigates.
>>
>>332465160
>Got the Unsung

Thermidore pls go and stay go.
>>
>>332545893
Don't go to hyperspace. Mine shit or do in-system pirate bounties.
>>
Cautious officers do jack shit. wtf
>>
>>332546314
Try putting one on a Sunder with High-Intensity Laser and Graviton Beams.
>>
>>332546314

They only shoot if they out range the enemy of the same hullsize. If the enemy outrage and outclass them in hullsize, they just never engage.
>>
>>332546514
What if they're flanking a ship? Will they attack then?
>>
>>332546314
Man I only ever use steady and aggressive. And I might give steadys a pass next game, considering how slow at engaging even the aggressives are.
>>
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ALRIGHT FAGS. I just bought the game. Care to give me some tips so I don't fuck everything up from start?
>>
>>332547292
>>332547292

Don't leave the system you spawn in until you've obtained one freighter, and equipped your ships out to your preference.

And obviously a couple skills. Beyond that you'll be fine.
>>
>>332547292
Chen mod when
>>
>>332547292
Put five points on Gunnery Implants(Technology tree on that character tab) ASAP. It gives you a free range boost on all your weapons for your piloted ship.

Believe me, it helps out a ton. After that I would focus on the Ordnance Point skills on the same tree. It really helps pull your whole fleet ahead of the rest of the sector.
>>
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>>332547562
>>332547724
>>332548181
Thanks.
>>
>>332544250
KEY

W H E R E ?
H
E
R
E
?
>>
>>332547292
Also you dont have to keep your shields up all the time. Some ships benefit from absorbing damage on their armor to keep their flux low, and should only raise them to avoid big High Explosive damage.
>>
>>332548462
Just hack it dude, it's a java game after all
>>
>>332547292
Hold shift to speed up time when traveling, or to select custom quantities when buying/selling cargo. Ctrl should let you buy/sell entire stacks.

Before you buy a new ship, try to have extra money to gear it up. Around twice the cost of the ship is fine, so you have plenty to spend on weapons, crew, etc. Also always refit your ships at a market/station, so you don't lose CR and spend supplies because you wanted a new hullmod.

If fighting pirates for money is your thing, stick with bigger allies so you can leech off their kills when they get into a fight.

Turn off your transponder before going into hyperspace to avoid every pirate around you that you exist and ready for some hot dick. If you want to smuggle, keep your transponder off, avoid patrols and keep it off a good distance from the market for minimal suspicion before and after you do your black market trades.

Trading with one faction if another in the same system hates them will affect your reputation, so if you traded a shit load of food to Hegemony while Tri-Tachyon jews see that, don't be surprised if they become more inhospitable.

Also expect to get fucked by smaller AI fleets to catch you and force you to fight an even bigger fleet that was behind them. So keep your burn ready and don't speed up time 24/7 if you can't handle whatever your enemies can throw at you.
>>
>>332548614
Dude guns for a ship never cost more than the ship itself, unless you're doing something retarded like mounting 3 Rhon Lasers on a shuttle
>>
how do I increase ordinance points?
>>
>>332549209
Some of the technology tree skills do that. Cant remember their names but there's two of them.
>>
>>332549209
>>332549431
Also the last level in the first combat skill gives a OP discount for weapons
>>
>>332548709
>Arming a cargo mule
I only say that to have some money leftover, buying weapons for an Enforcer can be about an extra 15k and its only a destroyer, so you can imagine the weapon costs on a cruiser. Then again the tip is more oriented toward SS+ when you pay crew salaries, so you always want a decent bank.
>>
>>332549669
Honestly I want to say that all the skills that give OP should be nerfed, you can get a ridiculous amount of OP for your sips its ridiculous.
>>
>>332548564
key?
>>
Do you guys sell your excess cargo like weapons? I like to keep most of the shit I loot, so I don't have to buy weapons for a new ship, or if there's a procurement with materials I just happened to have on hand or in bulk in storage.

I feel like when Industry comes and I can slowly sell excess shit I don't need at market value, I'd definitely start a small store selling leftover bounties I fought.
>>
>>332549710
I put mining lasers on my non-combat ships that way when I go to mine things they can contribute.
>>
>>332541538
The weapons are not even better than other mod options on non-KT ships due to using full flux. Clarents are good but the damage is not that impressive and you don't get alot of them, their only real strength is that they almost always hit.
>>
>>332551896
I keep most of my weapons, especially stuff like railguns and any Large weapons.
>>
>>332551896
>>332551896

I feed them to the Omnifactory.
Fuck trying to scavenge around for shit just to make a uniform coordinated loadout.
>>
>>332552591
I do the same, I feed all the weapons I find to the Omnifactory like a collection and put the rest in storage there. Similar story for ships, but I deposit only the ones I like but I should store all the ones I get the chance to board to collect and try out.

Its a relief to be able to buy 4 Victory-class battleships and arm them with the same loadout. It'll be tough to go back to vanilla from the Omnifactory, I'd still use it even if it had Prism Freeport prices.
>>
>cycle 212
>save corrupts
well, I guess that's it
uninstalling
>>
>>332553862
If you had a successful previous save, your save folder should have a campaign.xml.bak as your back-up file.
>>
How long does it usually take for a planet to get new ships?
>>
>>332554109
A month

Or you can consolecommand forcemarketupdate
>>
>>332552227

>Clarent and Roland Tubes.
>Reloadable.
> Deals Torpedo tier damage beyond 5000 SU away with near 100% accuracy.
> Not impressive.

It's outright OP.

The game is better off without their press fire to win missiles.
>>
Let me compile a list of essential 0.7.2 mods, let me know if I missed any:

AI War
Blackrock Drive Yards
Diable Avionics
Interstellar Imperium
Junk Pirates
Metelson Industries
Neutrino Corp
New Galactic Order
Pegasus Belt Council
Scy Nation
Shadowyards Reconstruction Authority

Anything else that should be added? AL/KT are under more special, boss faction mods list.

>>332554109
Markets should fresh items every 30 days from your last visit. If you have mods installed I think SS+ will refresh everything if you haven't been around long enough.
>>
>>332554367
SS+ and Nex, obviously.
>>
>>332554367
>AI War
No
>Diable
No
>Junk
No
>Metelson
No
>Neutrino
No
>NGO
No
>Pegasus
No
>>
>>332554748

Shit taste.

Also, nice contribution retard.
>>
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>>332554748
>>
What are the best fighters? Non-Templar
>>
>tfw we'll get industry before tiandong updates
>>
>>332554592
Can't forget about those, mostly looking for factions. My fault for not specifying.

>>332554748
>>332554852
>>332554926
I should have also made a poll for this
>>
>>332554852
The rest of the factions in the list are excellent.
The ones I excluded are debatable.
I can't contribute because there are no other mods.

You can't just throw the word "essential" on everything.
>>
>>332425889
Bullshit the game.
>>
>>332555107

Personal opinion.

Anti-Capital Bomber: Vespa Bomber from BRDY. The only bombers I am able to kill Knight Templars with.

Anti-Frigate Bomber: Lightning Bomber from SS+. Can hit frigate sized targets.

Multirole: Valiant Wanzers from DA.

Escort: Frost Escort from DA. Made for escort, so they are pretty good at that job.
>>
Anyone had much luck with the Raven Wanzers?

Also I wish there was a way Extra Systems could improve ship quality to improve the severity of the upgrades on them.
>>
>>332554748
>all this shit taste
holy fuck
>>
>>332554367
Must have
Black Rock Drive Yards
Diable Avionics
Interstellar Imperium
Junk Pirates
Metelson Industries
Pegasus Belt Council
Scy
Shadowyards Reconstruction Authority
Tiandong Heavy Industries

None of these are too far off vanilla balance.
Approlight, Knights Templar, and Neutrino are all debatable. The rest aren't really worth considering.

Only counting 7.2 compatible mods.
>>
http://strawpoll.me/7231818
Mod recommendations poll for mods working with 0.7.2 right now. I want to see how my shit taste will pair up with everyone else. Multiple choices allowed, Nex and SS+ at the top.

Anyone that's new asking for mod recommendations will still go look at the mods anyway to download them, and should take a good look if they really want to have it or not.
>>
>>332556713
Good taste*
My standards are just set higher. SRA, II, BRDY and SCY (and Tiandong) are so far above the rest it's not even funny. That's why they deserve to be called essential, the rest are up to whether or not you like what's in them.
>>
>>332557347
Obviosuly the tryhard mods are better
>>
>>332556560

I found Raven Wanzer are only good at anti-fighters. They are only semi good against frigates when I upgraded them. Extra System by default doesn't let you do that though.

Changing ship quality at will kind of defeats the joy of getting a good quality ship. Extra System already breaks the game balance, the ability to field all perfect grade ships is just going overboard.
>>
>>332555830
Why are vespas so good? The torpedo they launch has low damage compared to other torp bombers, and they are unshielded.
>>
>>332557569
>tryhard mods
what
>>
>>332557802

Fury Torpedo is the fastest torpedo in the game. Hit probability is much more important than damage I found. There is also something with Vespa AI that let's them fire off their Torpedo against capitals almost as soon as they get in range. Other Torpedo Bombers just dick around and not bomb the target for some reason.

So if you send 6 squad of Vespa at a single target, they are likely do die by a simultaneous volley of fast torpedo. Even Knight Templars aren't immune to Vespa Bombers. No other bombers I played with so far can even stand a chance against KT.
>>
Just got my first Karkarinos, how should I equip it?
>>
>>332558952
4 tachyon lances
>>
>>332557347
>those disgusting tadpole ships of SCY
>gaudy as fuck golden hegemony kitbashes
>slightly browner and messier vanilla ships
>my standards are set higher
>>
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>>332559123
nice post brother keep em coming! excellent work on your post
>>
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>No one will ever update the Ship Tier list
>>
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>>332559464
You're welcome, kouhai. Standards just don't get higher than this.
>>
>>332558952
FULL FRONTAL BURST
>>
>>332559471
>you'll never see the Knight rise up in ranks like it deserves
>you'll never see the Gryphon occupy the top spots
>>
>>332559123
>Only judge mods on their sprites.
Because obviously that's the only thing that matter.
>>
>>332559471
One day anon. If only there was a way to have a community vote for which ships are the best and worst all organized into one graph.

If I took the task upon myself, Industry will be here and everything will be rebalanced making my personal ship tier list void and biased as fuck. I'm that slow, and using every ship (even in default loadouts) is a daunting task.
>>
I swear Maelstrom-Class turret coverage makes no fucking sense to me.

The only way it even remotely seems to make sense is if you use Integrated PD AI and use Fast/Excellent or Good tier Small weaponry in it's spinal small mounts.
>>
>>332559969
Not the only thing, just the most important.
>>
>>332560337
Design is by far the most important. OK sprites and great design can go a long way, just look at Tiandong. Then there is fun factor, cohesion, presentation, writing, balance, bugfreeness, performance, sound effects, music... and the feel of the entire mod as a whole.
>>
>>332560126

Pretty sure the shield is fixed forward and the turrets coverage reflects that.

Magic box is DA go to PD. That's why Maelstrom even have universal slot at its side and even its ass.
>>
>>332560126
Recsons are okay in those mounts, since then they slightly outrage some frontal Artassault.
>>
>>332559123
Good work anime girl, you sure showed him!
>>
>>332554307
>Reloadable.
One per minute, requires alot of OP

> Deals Torpedo tier damage
Low damage torpedo

>press fire to win missiles
Not nearly strong enough to have any large significance in larger battles, they're mostly useful for deleting smaller annyoing ships. Now KT guns on KT ships on the other hand is broken as fuck which is the point of the mod.
>>
>>332559123
>>332557347
You both are retarded. Each mod is good in some capacity.
>>
http://pastebin.com/NaA1wbMn

I'm not very good at pastebins, how does this look so far? I'm still working on the Mods section, don't know what else to add. Should I just make the pastebin long including starting tips and basic guides or link to pastebins that are dedicated to it?
>>
>>332559471
>Top tier
Ships you like using

That's it.
>>
>>332560543
My nigga right here! When your design revolves around coloring existing shit gold or brown, you're aiming for the top. And thankfully aspects crucial to this game like writing, and of course "the feel" are also 10/10 awesome. Only the best for us guys with sky high standards.
>>
>>332561181
How am I wrong? Some mods are clearly better than others. Get that sugar coated hugbox forum mentality shit out of here.
>>
>>332557347
>being this tasteless

Yuck
>>
>>332561218
Looking pretty good so far.
>>
>>332561819
Post the names of better factions then faggot.
>>
>>332561218
Is this game ready for a general? I don't feel as though they have enough attention/interest to keep a general from perishing. We've had /v/ threads die from lack of posting before. Mods have been quite nice to us because actual vidya occurs here but putting a pastebin in the OP might be too much.

I'd say to include SS+ and Nex as default mods and just play in Vanilla mode for your first time (without factions + extra solar systems, etc.)

For the "How do I stop getting wrecked?" section put something along the lines of trying different weapon set-ups, that helped me a ton. Using frigates & fighters as escorts also helps.
>>
What do you guys like for your Medium slots on a Desdinova?

I've been using a Scaleron Repeater but it seems to mainly just tickle armored ships
>>
>>332561410
>>332560337
So you are telling me the only meaningful difference between ORI and Blackrock is that the latter has better sprites? Who would have though!
>>
>>332562049
No, illiterate. I'm telling you it's the most meaningful.
>>
>>332562049
Okay then:
So you are telling me the most meaningful difference between Blackrock and ORI is their sprites?
I think I'd rather play a Blackrock with ORI's sprites rather than ORI with Blackrock's sprites. But if you are thinking the opposite, we will never agree.
>>
>>332562726
Please ignore that idiot and his bad opinions.
>>
>>332561994
I'm not so sure about a general, I'm hoping to accomplish a way to take care of frequent requests, some sort of a guide so questions aren't left unanswered when activity dies down in these threads.

I'll probably add some basic stuff for gitting gud, but if there are other pastebins that are more specific, especially good faction specific load outs and tips, I'll definitely have it linked in the pastebin so its all organized.
>>
>>332562726
Damint! Meant for>>332562305
>>
>>332561951
Some NGO ships make all three look pretty bad. Neutrino is on a similar level as blackrock. Diable is easily up there with the best. SCY looks objectively bad.
>>
>>332562726
Yeah, just like you'd rather play the rest of the gutter trash mods you listed instead of actually high quality ones. That mystical feel and the writing go a long way, my man.
>>
>>332563370
SCY's Nemean Lion is great though, not visually but fuck do I love that armour.
>>
>>332563458
Not my list and not really since several of them are badly designed. But the sprites are far from being their main issue to me.
>>
>>332562726
ORI has some unique designs, some which are cool and others which aren't that great, but Blackrock has the best sprites.
>>
File: 94894888.jpg (91KB, 736x552px) Image search: [Google] [Yandex] [Bing]
94894888.jpg
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Fellas this is something that's been bothering me.

I've a maxed out Maelstrom (Got lucky on a kill fleet salvage)

+25 across the board.

Do the values on the left reflect things AFTER or before a bonus? Because if so, I'm missing 75 damn Ordinance Points.
>>
>>332563370
NGO is high quality but ships are way too similar in shape and style
Neutrino is top tier, too bad they're almost Templar level OP
Diable is visually great but doesn't really bring new abilities or exciting weapons to the table

They're not perfect but all three shit all over the ones the guy you quoted cited, from a really great height too.
>>
>>332525593
https://m.youtube.com/watch?v=VKKOPIvXEHU
>>
>>332563920
NGO sprites are all edited from a 4x, which is why they look similar.
>>
>>332563820

What? The numbers on the left is after any buff is applied. The numbers in the () is the buff.
>>
>>332563920
Wanzers are pretty cool, and diable has some nice weapons like the beam artillery.
>>
>>332564228
>>332563920
Stars in Shadow
http://stars-in-shadow.com/images/display.htm?gremak_collage4.jpg
>>
>>332564491
Those are actually some pretty damn nice sprites. Very colorful for the amount of detail.
>>
The fuck is a Wanzer
>>
File: muh dick.png (92KB, 448x364px) Image search: [Google] [Yandex] [Bing]
muh dick.png
92KB, 448x364px
>>332563920
don't fix what isn't broken but yeah their hulls are just bigger versions of each other

I also found this looking up NGO's sprites. A WW2 faction could be a cool idea if carefully made.
>>
>>332563820
after
>>
>>332564756
There was a WW2-style ships in space mod, but it's really old and would be a pain to put back into the new versions
>>
>>332564690

Wanzers are from Front Mission series. A sRPG game.
Thread replies: 525
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