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Starsector thread
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Weeaboo fightan spaceship edition
>>
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>its escorts were dead
>50% hull
>1% combat readiness
>I had 4 well equipped cruisers
>"easy fight"
Well next time I'll know better.
>>
>>332426829
>1% combat readyness
Unless it's running, don't fight. 1%is still 1%, which means it can still fuck you over, since you're facing off an equivilant of a capital (along the line of a paragon, not onslaughts), with a DC10 officer.
>>
>>332425889
I want to git gud at starsector.
Any tips for a first timer?
>>
>>332427062
Gee, thanks, but I kinda I noticed after it blew up 2 cruisers.
>>
I'm rather confused.

I'm getting better, making more gains in the ship area, having small clusters of 2 to 4 ships in my employ.

But I feel like every once in a while, I'm suddenly pitted against 3 ships that absolutely devistate me, even though I've got my buddies flanking and attacking and what have you.

That, and there's literally no point to upgrading your ship to something bigger, when you can literally fuck everything over in a tiny shit ship with a fucking gat on the roof.

Is the game really so imbalanced, or is this all just part of some big ol fuckin' ruse?
>>
Any tips/loadouts for arcade mode? I get my ass handed to me by Cristarium everytime.

I know i can avoid it's cheat gun by making the bolt run into other enemies but he shoots them too damn fast for me to get a opening.
>>
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Have you thanked your Construction Rig for the speedy repairs?

>>332427995
What were those ships? Tri-tachyon/High tech? Phase?

I also don't think there's a huge imbalance in vanilla. I feel you should be able to do well in whatever ship size that suits you, because not everyone wants to fly a capital ship and duke it out with other big ships.
>>
>>332428798
>needing repairs
give me CR recovery boost then we'll talk
>>
>>332429118
I like having aggressive officers in big ships charge into fleets. The only way I can trust an AI getting into a fight.

I still don't know why we don't have a vanilla ship that boosts CR, you'd think Alex would put one in especially since phase ships piss away CR once their peak time is up.
>>
>>332428798
I was against the religious guys

Green color? I'm just tired of having to start over, time and time against, because I lose everything and have no edge. To get to a place to kill pirates, I have to fly far and away to distant places, because It always seems that pirates like the outter, futhest planet systems from the center. I have not once actually been able to travel to a new system without losing a ship, all my supplies and my willpower. I really don't understand how you keep capital when you have to make such a huge trek with little funds.
>>
>>332427995
You're probably stumbling into hightech/large ships, and that's the reason you want to upgrade your ships. You don't need to use a battleship or cruiser every fight, (and you shouldn't, it's expensive to field them), but having the option is a good idea.
>>
>>332430825
Luddic church?

Well, you just witnessed the power of Safety Overrides (plus extra armor on their ships but whatever)
>>
>>332430825
Are you playing vanilla or nexerelin? In vanilla there's a pirate base in the system you start in. In Nex, you can either spawn with a capable enough fleet to brave hyperspace, or just flip your transponder off and save your burn.
>>
>>332431071
That, and everything I pilot is slow as FUARK.

I keep having to dump everything into movement so I can do anything. Anyway, I guess I'll just get back losing.

>>332431219
Vanilla. Yea, I know. I stay and raid for 45 days, and then I'm forced to move.
>>
Theres a heavy energy weapon I forget the name of with 1500 dps... once I got it every battle is insta win. Is this a bug? I can farm pirate bounties endlessly and just feels way too easy.
>>
>>332430053
>What is the Rook/Castle support ship
>>
>>332431383
Autopulse laser?
>>
>>332431610
>vanila
>>
>>332432434
>playing vanilla
>>
>>332431307
Well if you flip your transponder off in hyperspace, you drastically reduce your chances of being attacked, just remember to turn it back on before you enter a system.
>>
>>332431307
What ships do you normally have? You can try to buy some time if you have Salamanders or some other EMP weapon like Ion Cannons. I think the Brawler with its new ship system should be enough to fight them off too. Brawlers with Driver+Mauler or Dual HMG + Annihilators hurt.
>>
>>332432845
Hey, some people hate content. I don't judge.
>>
>>332433530
Yeah Brawlers are a good early investment, most ships early on aren't mobile enough to flank a Brawler, and generally do not output as much firepower as one either
>>
>>332431383
Autopulse laser.

It only has 20 ammo (but they regenerate) so that 1500 DPS isn't going to last long
>>
>>332434050
Even if a ship does flank, it'll be tough to crack it with well timed Damper fields. Now 2 Brawlers do the same job as getting an early Enforcer in my fleet but better.

That ship system is pretty strong, if someone modded that onto a Conquest it'd be unstoppable.
>>
>>332431713
>>332435619

Yeah that's the one. Despite the limited ammo, it kicks ass.
>>
>>332432967
I hate doing that, because Even if it's turned on (not starting sequence, actually active) every single fucker stops me and tells me to turn it on. For whatever reason. I don't get it.
>>
>>332436539
You should get the Shadowyard Reconstruction Authorities Scatter CEPC.

It has what? 5 shots more or less (they regenerate) and deals about 1200-1300 DPS (with ammo) at 650 range at only 9 flux per second (though i assume that's "per pellet").

Best thing? Is a medium energy.
Get in close and rape shit.
>>
>>332436792
If you want OP bullshit get approlight or templar stuff.
>>
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>Have a big fleet, feeling pretty badass
>go to invade Byzantium
>6 fleets spawn
>like 200+ ships
ohshit, but I can take all this. They're mostly trash
>deployment
>even with almost max battle scale I only get 150 deployment points

You know, I would have had a chance if I could have deployed even a quarter of my ships.
>>
>>332437096
Eh, it's good for occasional quick strikes (SRA style), it's DPS drops quite a bit when ammo runs out.

Though it makes for a awesome Arcade Mode weapon
>>
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https://www.youtube.com/watch?v=Fs7r9NUlAuI
>>
>>332437129
You can reinforce midfight.
>>
>>332427149
hold on, there used to be one here, in the archives.
wait for a moment...
>>
>>332437487
Yeah, as my shit explodes and I lose capital ships one by one while they have no support/are swarmed. Definitely how i want to lose my mod bounty ships.
>>
>>332437129
>
How do you recover from that?
You lose all your cash and start from the bottom right?
>>
>>332437129
modify the files to have bigger fight limits. like 1000~1200 will at least gurantee you a stable fleet.
>>
>>332437129
>>332437487
>Outnumber the enemy, extra deployment points just wastes supply
>Enemy fleet is larger, smaller deployment means a much longer battle than if it was 50/50

The way deployment works is pretty balls, and its hard to match an AI fleet over time, especially with mods. Ludd forbid you increase fleet size beyond 35.
>>
>>332437096
It's extremely good at overwhelming shields, but because it's a shotgun you'll only do chip damage to armor unless you're point blank.

Also only holds like 4-5 shots and reloads pretty slowly.
>>
torrent where?
>>
>>332437913
So how much FPS are we talking about in a fight like this?
>>
>>332438217
2
>>
>>332437448
Is Space Battleship Yamato worth watching? There's a ton of series from what I read about it, not sure where to start.
Same with Captain Harlock, is that any good?
>>
>>332438427
Yes, and just watch the remake 2199.
>>
>>332435705
Dude that would be so broken
>>
>>332438531
Oh, is the remake that much better than the rest?

How about Harlock then?
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>>332438217
3 at best
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So, what's so good about this game? I'm interested, but don't want to waste money on it if it's not all that good.

>inb4 pirate it
I'd rather not.
>>
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>>332435705
I can't imagine a conquest without manovering jets though. you can make extremely clutch dodges with it.
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>>332438957
pirate it
>>
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>tfw trying to make friends with space pirates.
>Even retreating from combat lowers your rep with them.

I JUST WANNA BE A SPACE PIRATE!
>>
>>332438957
it's mount and blade in spaaaace

also just pirate it to see if you like it
>>
>>332425889
>Weeaboo fightan spaceship edition
Is there a macross mod yet?
>>
>>332439219
You know you can start the game with non hostile relations with the pirates?
>>
>>332425889
what is even the point of this game? i've heard you cannot capture territory like you can in mount and blade, like you cannot capture planets nor can you land on them and do anything ground based. so you just fly in space and shoot things?
>>
>>332439331
You can in mods
>>
>>332439282
There's a Front Mission mod.
>>
>>332438659
wouldn't recommend harlock, has a little to much illogical bs
>>
>>332428798
>because not everyone wants to fly a capital ship and duke it out with other big ships.

Then those people are faggots and should be brutally murdered.

Everyone wants a capital ship, even if it's just there to act as a backdrop and hold your harems of slaves.
>>
>>332439701
Such as?
>>
>>332438957
You're in charge of a solo frigate, where you can trade or fight your way into being the admiral of your very own space fleet as big as you want. Its goal is to be a big RPG space sandbox with lots of combat, trading and rebuilding after becoming cut off of the rest of the universe in a catastrophic event.

It isn't deep, mostly the combat has been developed and the rest laid out for future updates. Its coded by one guy, after all these years. At least he has an art and music guy, otherwise shit would take longer than it already has. Its still fun with the simple trading and I enjoy the combat enough to play after each big update, with or without mods.

I don't know if the base game will have 4X elements one day, the next big feature is Industry. I'm sure when that happens you don't need mods to be a miner or have to invade existing markets to have your own outpost to start a faction for yourself.

Also just look up some videos or some shit, and then pirate it. There's an anon saying you can just edit some file(s) and play since you don't need to buy it to download the client. I bought it after pirating it 3-4 years ago, spent more time on it than I should, I don't plan on stopping anytime soon.
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>>332439030
>>
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>"OK, I've hand enough of this starter ship, time to find myself somethign better"
>Wolf already has the most ordnance points of all frigates
>Bigger classes have all the speed and agility of an asphalt roller
I just wanted a 2d space rpg
>>
I don't know why you people don't know this yet but you can just download the client from the SS website and enter the code. Which I'm sure some anon has.
>>
>>332439912
>TFW you make more profit and is much more mobile(and thus adequete for bounty hunting) with an aug engine destroyer fleet
>TFW you can barely chase down bounties in time only if you have burn 10
>all my capitals and cruisers waiting silently in the abandoned terraforming station, on the orbit of Asharu
you must embrace the FAST, anon.
>>
>>332440642
Hyperion. good luck finding it though.
>>
>>332440727
>Which I'm sure some anon has
>
no one is posting it. like it has been until now.
>>
>>332440642
THIS. How do I upgrade from frigs without getting blow the fuck out?
I hop into a destroyer and die to frigates being faster than me and possibly outranging me even.
>>
>>332425889
is this game good
>>
>>332440840
>TFW you can barely chase down bounties in time only if you have burn 10

What? How do you have trouble catching bounties at all with any fleet?

>>332441112
Get better guns
>>
>>332441112
You need support anon. Frigs, fighters and brawlers to back up your capitals.
>>
>>332441112
>>332440642
S U N D E R (U)
U
N
D
E
R
(U)
>>
>>332440840
There are assassination bounties that need burn 10? Most of the time I get a bounty for 500k+ or had to kill an admiral for 900k+ it was usually some burn 6-8 fleet.
>>
>>332441268
You need to get them in time, and when three~four bounties are active with each having a two-month tume limit, while being seperated over the entire galaxy you're gonna nned burn 10 and lots of fuel to catch them all.
>>
>>332441112
Frigate escorts. Start off with Close support variant wolfs escorting your destroyer.
>>
>>332441062
If you share it, the code gets invalidated in the next revision. So that's $15 or whatever this thing costs out the window for some dude. Someone already shared the 7.2a RC1 code anyway (maybe it was the dev for publicity,) that's good enough. Wait for industry and the next code will probably pop up. Until then you can just crack the game and get messages begging you to buy it.
>>
>>332441515
ugly slut
>>
>>332441739
Why even bother?

There will always be more.

If you're doing anything else in the game half of them will be invalid anyways.
>>
>>332442054
I'm sorry, do you prefer Appro-chan's Icebreaker?
>>
>>332441062
Stop expecting to be spoon fed and torrent it.
>>
>>332442348
No, Sunder (U) is just legit ugly.
>>
>>332441195
It's okay but very unfinished. Everything aside from the core combat is just barebones or half-baked.
>>
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>>332436792
SRA has some nice shit, the Mimir was my flagship for a long time.

With the phase update, the Scylla is a really good at picking off cruisers and capitals. Room for 4 of those Scatter CEPCs and 2 large energy weapons of your choice. 2 more Scatters? Maybe dual polarizer or tachyon lances to shred that armor for the shotguns, while doing massive EMP to make it safer for aggressive AI or another 3 Scyllas to finish the job.
>>
What do YOU think of Project Ironclads?
>>
>>332444205
Haven't tried it because mod compatibility, but I really should because it looks cool. Kinda wish there are mod presets in the launcher so I could switch from Ironclads to vanilla or my own pack of mods in one click. Maybe I'm blind and didn't notice it, because I have to manually enable/disable each mod right now.
>>
Whats the idea behind starting out with absolute shit in SS+? I like a challenge, but this is basically "getting your shit pushed in 101"
>>
>>332445165
Building up from scratch can be enjoyable sometimes. I can understand why people would want to skip that grind, fine with me.
>>
>>332445920
Yeah, I find that enjoyable too. But when the enemy can back faster than I can fly it gets kinda dumb
>>
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>that feel when you see hours of work show up in the codex without crashing your game
Now if I can figure out how to actually have it appear in-game at markets and fleets, and how to hide the missile racks (even though the hard point is hidden) that would be great.

>>332440642
When I switched to a destroyer I got completely fucked by fighters and smaller frigates/corvettes. Picked up a light carrier and some Thunder fighters to escort my destroyer and suddenly life got much better. They can also intercept fleeing ships and force them to slow down.

>>332441515
MY BOY
>>
>>332446606
That shit really should be fixed. Make every ship only go at 0.5 speed backwards and increase the turn rate a little. That way it's easier to flank and to turn around and make a run for it but harder to play unlimited kite works.
>>
>>332446987
>Atropos
Those are some OP fighters anon
>>
>>332446987
Good to see you've made progress on your sanic fighter wing anon.
>>
>>332447158
That is not how space works.
>>
>>332448414
Yeah, the way space works is you can magically go backwards just as fast as you go forward, even though you only have large drives at the back of the ship, right? Idiot. But you know, even if you weren't stupid and that was actually how things worked, it still wouldn't matter because it's a fucking video game.
>>
>>332449212
you move thrusters. it is 2d sprites, obviously youo won't have complex animations for that shit.
>>
So I pimped a Medusa with as many hack comms as possible and I'm rather pleased with the result. With a steady AI pilot, it can keep a Paragon locked for about 85% of the time. Not seeing any explosion damage though. Also fantastic missile clearing.
>>
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INDUSTRY
WHEN?
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>>332449363
Don't reply to my posts ever again
>>
>>332449363
Yeah, and these are magical thrusters that totally have the same output as the comparatively giant drives at the back. Nah, son. The ship should go forward multiple times faster than small maneuvering thrusters can move it backwards.
>>
>>332449827
When Tiandong Heavy Industries updates. I'm hoping Q4 2016
>>
>>332450064
Soon*TM
>>
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Post fugly ships.
>>
Just got an Asura, what's a good loadout?
>>
>>332449984
Starsector ships actually have something called a "drive anchor" in addition to thrusters, it's referred to in several bits of description and is probably why ships can brake, reverse and have an arbitrary max speed in combat. The more you know!
>>
>>332451123
What the fuck.
I need to re-read that Codex.
>>
>>332451236
Codex is fun. Some mods have decent fluff too.
>>
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>>332450127
I'm hoping all that needs to be done before Industry gets started are fighter/carrier revamps, AI fleet management (supply/fuel usage like us), and some balance/redesign passes.

>>332450498
I need to find where this looks like in 3D, I like the Odyssey and it should have a flight deck buff to 2 but it isn't exactly the prettiest capital ship. All these round bubbly shapes belong on fuel tankers.
>>
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>>332441515
>Sunder(U)
>not Sunder (XIV)
haram
>>
>>332451236
>There could be hundreds of colonized galaxies continuing with life post-Collapse and you'd never know
>>
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>>332450498
>best looking phase ship
>fugly
>>
>>332451123
Why build big ass engines at the back if these magical tiny drive anchors get the same shit done? The more dumb excuses you make!
>>
Does anybody know the name of the BRDY theme?
>>
>>332442685
U talkin shit about mah shipfu?
she's not ugly, she's just big boned :(
>>
>Legendary Bounty
>it's all Phase Ships
>>
>>332453504
That's Cycerin's original work, he is a music artist irl.
https://soundcloud.com/fastland
>>
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>fighting Appro-Light boss fleet
>they brought 8 Coldhouse carriers
>mfw

It just won't stop
>>
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>>332450821
I tried it today with a pretty standard loadout I think, nothing special. I don't like it much. It's broken but not in a fun way like the Falken. It's just boring as hell to use yourself and the AI is better off with a Nevermore. Also eats up a ridiculous amount of supplies after every battle. Into the trash it goes.
>>
>>332453753
How did your fleet fare?
>>
>>332456484
I won, but it was a long fight where even my cruisers started running out of CR. I killed the bounty target and a lot of them but because they were phase ships if they wanted to retreat there was nothing to be done.
>>
I wish there were missions in the campaign and I wish there were objectives and larger maps.
>>
>enemy always outruns me
>free some points to put more into speed and maneuvering
>enemy now outguns me
>try to up the firepower a little
>enemy now outruns me again

I swear the AI gets a speed boost.
>>
Does anyone have that Mega with all the mods in it?
>>
>>332458235
Come on, it's 3 clicks to download them from their thread and you are sure to get the latest version.
http://fractalsoftworks.com/forum/index.php?topic=177.0
>>
>>332458235
>Starsector0.7.1a-RC5
>R2STF-YAAAA-LJA0J-AZR3R

>Version 0.7.1
>https://mega.nz/#!2FsQTBSZ!XXeucjemdqJ_cQUE3poZP1svJkHBIakkP2eUjQXq8SQ

>Starsector0.7.2a-RC1
>2ACAL-JSPA7-HAAN8-AIS2F

>That said, someone did upload the crack for RC3 on 4shared though if anyone wants:
>https://www.4shared.com/archive/FmONLyGSba/com.html

From the last thread, hopefully the 0.7.1 mega has the mods. I'd dig deeper in the archive, busy doing bounties.
>>
>>332452774
Because the ships need to be able to burn across star systems?
>>
>>332458901
>>332458235
This shit never ceases to amaze me. How hard is it to go look at the forums?
>>
fukin ded
>>
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Are you gonna let this thread die on tempchan?
>>
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Maybe
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>>332462651
Are Templars a starting choice in Nex?
>>
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Improvements incoming...
>>
>>332462740
Yes, I wouldn't recommend doing it unless you plan on putting all your initial levels into leadership.
>>
>>332462345
>little girl
>not 7-foot, blond, armored and carrying a massive broadsword

You had one job.
>>
>>332462796
What's a good loadout for Maelstroms?

I tried one and it wasn't very impressive compared to other battleships.
>>
>>332463295
The default ones should provide some good basis, although they only use Diable weapons.
>>
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>>332463229
I want to see art of armored Paladin-tan using holy charge into other cruisers.
>>
>>332463854
No but seriously how does that Cleric manage to survive so easily. What hullmods does it have?
>>
>>332449910
>>
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>>332464117
The stats are higher than normal because its been maxed out by Extra Systems's (http://fractalsoftworks.com/forum/index.php?topic=10578.0) ship upgrade feature and throwing on a bunch of mods for even more armor, hull and vent dissipation. KT's 80% damage reduction at 0% flux levels combined with its natural resistance to beam weapons makes it a hard counter to Appro-Light's Deity Gun/Ultra Beam spam.

I've tried to make it as broken as possible, now I'm hunting AL boss fleets to see if I can make those even worse than the Cleric. Got the Unsung, which is fun to use in the meantime.
>>
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I've been doing a Templar conquest campaign but it has become really unstable and crashes every 30 minutes. Fun while it lasted but time to move on.

What faction should I play next?
>>
>>332444460
Just download another Starsector exe and put in in a seperate folder
>>
>>332465637
Neutrino or Shadowyards
>>
Is there a way to change my officer's portraits? I'm not a fan of Aunt Jemima being my second-in-command
>>
>>332467184
das racis
>>
What's a good ship for soloing large enemy fleets?
>>
>>332468082
Try phase ships, or the hyperion. If you wanna go big, get the Aurora or the Paragon. Depends on what mods and how big we're talking about here, because of CR.

Morpheus from BRDY, SS+'s Stheno and probably Amethyst from AI War. Given Augmented Engines or Unstable Injector and you should be able to kite what you can't kill instantly.
>>
>>332468082
Most higher tier Capitals
>>
>>332465160
>>332465160

I can tell you right now the Doctor Mk I Class is fucking underwhelming as hell with rank 20 across all systems improvement categories.


And you're looking at millions in units of components for upgrading. 51.8% Chance to Succeed at 20+ Upgrades.
>>
>>332470108
Mk.1 right? That's disappointing, though I can see why the upgrades are less efficient because its a capital ship. I'm not looking forward to getting the Unsung beyond 20, but I'll try to get as far as my patience takes me. I've easily sunken millions into the Cleric because of bad luck, and its only a cruiser.
>>
>>332438217
Less than 10 for most of the fight.
But man will it look fucking cool
>>
>>332467184
Find the officer's ship and name in your save file and change the .png assigned to him to the one you want.
They usually come in fleet order so search your fleet commander first to make it easier.
>>
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>>332446987
>giving a fighter atropos torpedos and ECCM
ANON WHAT ARE YOU DOING
Although looking at how shitty their armor is it might be fair
>>
>>332452302
Both are good choices. The U has better shields, the XIV is more forgiving with the higher armor and hull.
>>
>>332469538
Diable, Blackrock, SS+, Knights, and Nexerelin
I have a karkinos that I'm going to try out, but the slow speed in the sim is just grating.
>>
>>332441112
Get a solid destroyer like the Hammerhead and have a frigate or two escort it. Equip the destroyer with medium-long range weapons and pick off enemies at range, the frigates will take care of anything that gets too close
>>
>>332450064
>>332450127
>>332452107
Industry is apparently the next big update according to the dev.
>>
>>332452107
This ship looks a lot better with the turret covers update
>>
>>332470108
>>332465160
Do enemy ships also get these upgrades?
>>
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FUCK
I literally have not seen a single capital ship for sale.
Where the fuck do I find them?
>>
>>332473663
Independent Military is the best place to find them due to not needing to take a commission to buy. Otherwise just check big markets like Jangala.
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>>332473620

I have extra system modded to be able to upgrade fighters.

Looking at the code, it appears that the AI fleets do indeed get upgrades. Although it is rather minimal.
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>>332473303
The teleport helps a bit for the Karkinos, but I can agree that speed is a pain when it comes to capitals. Both the Yamato and Cronus from SS+ have twice the Karkino's base speed, and the Cronus has 2 phase skim charges on top of that. They lack the firepower in comparison for that mobility.

You can try sticking to cruisers, the high end ones are fairly strong and should give you enough mobility to not feel like you're cruising through molasses. I hear good things about the Desdinova and Stenos, destroyer and cruiser respectively. The Nevermore is also a good, attractive option with two versions for you to choose from. Only use the Knights' Paladin or Cleric if you want to feel like a demi-god, having both speed and power to solo everything.

If you had Shadowyards I would've suggested the Mimir Battlecruiser, since it has a base top speed of 55 and has lock drive which is a short but high burst of speed locked in one direction. Very mobile capital ship, able to chase cruisers and has plenty of energy weapon slots. Only issue for some, like most of Shadowyards is appearance.
>>
>>332474630
>>332474630

Do the Diable fighters benefit from the upgrade system at all?

I've noticed that only AI Fighters seem to have their shit together, PC fighter wings seem to be mentally retarded.

I've had fighter wings Hammer & Anvil my flagship,

And I've watched Diable Wanzer squads do nothing worth a damn, they seem to lack aggression, or the range on their weaponry must be too short.
>>
>>332474938
I've had a wonderful time with the Blackrock ships. Went from a Desdinova to a 0-type Nevermore, and both were amazingly fun to use. The only real drawback for the speed and firepower you can throw out is the cost to deploy and recover.

The game as it is has already been "won" by my faction's alliance, so it might just be worth it to get a templar commission and buy a paladin. Any recommendation on outfitting one of those?
>>
>>332474986

It makes a significant difference. On "Perfect" grade Wanzers, their weapon fire rate and range doubles. Not to mention double everything else stats wise. Stats way beyond what a fighter should have. They are literally frigates. Unluckily, I only have 1 superior grade Wanzer wing and I field like 60 of them. Perfect grade is rare.
>>
>>332425889
I get this if only it didn't look like an average flash game
>>
I just did a BRDY run and had a fucking great time, enjoyed the shit out of Desdinova and Nevermore

What should I run next? And what's a good starter ship for them?

I've been playing a bit with Shadowyards but these starter ships are weird and have terrible turret angles.
>>
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>>332475467
>>
Are there any mods that reward exploration and stuff, like the derelicts from Freelancer or maybe random encounter type stuff?
I have been having fun with the base game so far but there's not a whole lot to explore as it is now.
What are some recommended mods? there seems to be a lot of stuff on the forums but I have no idea what's worth installing and what's not.
>>
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I'm good at replying

>>332475340
There's no real wrong way to outfit a Paladin. The default loadouts are all decent and well balanced and you get plenty of universal mounts, 4 small, 2 medium and 1 large. You can make it fit whatever role you want.

I only suggest replacing the small Clarent missiles with something less ammo-limited for fleet soloing, and of course the large mount with the highest DPS weapon you like. Also Secace Autocannons are disgustingly good, since they increase flux on ships and can overload them (even with shields down) if the ship can't dissipate flux fast enough and doesn't vent.
>>
>>332477219
Never tried the autocannons before. Recently I've been using hypervelocity drivers for long range destruction.

Tachyon lances also seem pretty good, though just having one might be a bit underpowered.
>>
Is the Yamato only available via SS+? It's an Interstellar Imperium ship since it shows up in the codex with them but I can't seem to find a way to get it.
>>
>>332477778
Its worth trying out the Knights Templar weapons at least once, for kicks. I slapped 8 Seccace Autocannons on a Karkinos since they're small sized and the flux build up on what it hits is pretty funny, but also taxing on Karkinos even with Strike Suite.
>>
>>332477862
It's a Boss Bounty on the bounty board. You'll need SS+
>>
Shadowyards, SCY or Diable?
>>
>>332475812
>>
>>332478562
All 3, unless you mean which faction to join, then Shadowyards.
>>
>install mods
>works fine then random crash saying something about a missing light file
is everything just unstable with 7.2 now?
>>
>>332478383
I'll give it a shot then. Thanks, anon!
>>
I just got this game the other day and have gotten good at vanilla but haven't looked at mods yet, so are what are the standard/good mods to start playing with?
>>
>>332480193
SS+, nexerelin, templars are the 3 most important imho
then cram factions in
>>
>>332480193
approlight, BRDY and templars is all you need
>>
>>332480624
Thanks
>>
>>332480193
For faction mods: Interstellar Imperium, Blackrock, Diable, Scy, AI War, Shadowyards, Metelson, Neutrino and even Junk Pirates for more pirates to blow up. Knights Templar and Appro-Light for boss factions.

I'd suggest Citadel, Mayorate, Crystanite and Tiandong too but they need an update. Can't think of any other faction, some people use Flu-X.
>>
What do I need to change in the settings so enemies spawn with capitals instead of loads of fighters
>>
>>332480687
LEL XDDDD
>>
>>332480687
Where is Diable Avionics?
>>
>>332480687
>No Neutrino
Unsung and Falken still underrated?
>>
>>332482162
>>332482162

We've got some retard who takes extra offense to Neutrino vessels as of recently.

There's another jackass who's chosen recently to start bitching like a cumrag about the Morpheus also.
>>
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>>332481136
>>
>>332482276
when are they gonna Patch all that OP shit ruining my solo queue games???
>>
>>332482617


>Bruh.
>>
So I'm getting my rear exhaust port kicked all around the sector as SCY. I'm finding it somewhat difficult to get enough spacebux together in the Acheron system. Not enough pirates to steal from. Thinking about starting up a mining fleet or just jumping to a more exciting sector.

I'm finding it difficult to get acclimated with SCY ships as well. Anyone wanna throw some tips my way? What're SCY's strengths and what pitfalls should I avoid when building up a fleet of their ships?
>>
>>332483685
They are fast and have shitloads of flux cap. Venting is their only real way to dissipate flux. They play like Blackrock but slower paced.
>>
>>332483685
Very fast, good flux cap but very little passive venting. Take advantage of the speed and lay into them until you need to retreat and vent.

The Precision Gears found on multiples ships couples well with this. It increases range while increasing flux gen. You can easily outrange other ships making shields unnecessary and then use your superior speed to disengage at 0 risk.

SCY has distinct lack of native PD weapons. Either invest in dedicated PD boats with integrated PD AI, or get a stockpile of actual PD weapons.

Only at destroyer level atm, but I've been enjoying myself and find their ships strong overall.
>>
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>that awkward midgame when you get a few destroyers and a cruiser, and now all the small thugs that you're actually able to steamroll, can easily outrun your shitty 8 burn rate, but you're still too small to take on the $150,000+ bounty fleets, and you're bleeding like $5,000 on fuel and supplies every few minutes
>>
>>332485352
>not flagshipping the nevermore

but why
>>
>>332485352
Dude you have a Nevermore, you could probably take on capitals by now.
>>
>>332485352
tugs, fool, use them
>>
>>332485796
Wait, what do tugs do?
>>
>>332485796
The problem is that those destroyers, the scorpions I think, have a burn of 8. So he'd need like 3 tugs.
>>
>>332485963
Increase burn speed of the slowest ship by 1. Tugs are burn 9 for the most part.
>>
>>332486058
First construction rigs, now tugs. I wish the unique hull mods were more readily explained before purchase.
>>
>>332485963
>>332486058
They also burn through fuel like crazy in hyperspace so be wary of that to avoid getting stranded in the middle of fuck nowhere.
>>
>>332486145
me too, I don't know what those fucking do (and I never buy them)
>>
>>332486145
>>332486297
Yeah I sort of wish there was a codex category for hull mods.
>>
>>332437720
wat.
>>
so whats more retarded op, appro or templars?
>>
>>332486210
Worth it, especially if you have Augmented Engines on everyone. Can't stand going below burn 8 with a capital. Only issue is how big the sector can be with a bunch of mods, making trips around systems a bit inconvenient without a tanker.
>>
>>332487682
appro has the highest "OP" ceiling, but has a few weaker ships (that are still perfectly strong by vanilla standards) templars is the most consistently OP but has a unique design that means they are at least OP in a way that nothing else is, and gives them specific strengths and weaknesses no other faction has
>>
>>332488212
>>332488212
Does appro have limitations like the Templar do during sytem creation? I'd like to try out the race pack but don't want a game full of OP bullshit.
>>
>>332488346
No
>>
>>332488346
Templars seem alot worse
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who here /stealthmemer/
>>
>>332463295
Uhlan siege laser, 3x Recson V, buch of burst PDs, large burst PD on the lowest medium, fill the remaining small hybrids with Recson S's an Artassaults. Put torpedoes in front, the Diable thunder missiles in the centre and micros or salamanders in the back.
Add aug engines, ITU, extended shields, any range upgrades you get, more missiles, maybe bulk heads, and you can now 1v1 any ship in the game.

Or you can just put add Glaux and their small cousins on all slots and finish it off with a Tachyon lance.

I'll post my load outs in about 7 hours
>>
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>>332488346
Just remember if you're hostile with Appro-Light, expect most of their fleets to have a capital ship in it. Its so weird to see shit like small mine/trade fleets with a Coldhouse or Euclid in it. Also to never go into their home system without paying attention to boss fleet spawns.

I've fought a few of these fleets and this is the most capitals so far, I wouldn't be surprised if AL decides to shit out 15 battleships + 1 boss ship at me.
>>
>>332491625
how do you even fight such a thing?
>>
>>332492070
>>332492070

Flux countering is great against AL ships, so those two flux building weapons Templars use are fucking awesome.

Hell Templar ships work too, due to their Lattice shield having a high passive beam resist %
>>
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>>332491625
>sharp dark
>>
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>>332491614
Thoughts on my loadout? I have been underwhelmed by Diable weapons but find Imperium matches well with the ship.

pls no bully
>>
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Have you hailed your Pope today, heathens?
>>
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>>332492070
I brought a fleet of 11 capital ships (including an Unsung) and 1 Cleric. I lost one of the 2 Onslaught (XIV) for this shit. Didn't even get it, second attempt and it was disabled.
>>
>>332492529
>8k flux/sec

nigga wtf r u doin
>>
>>332492529
Why shield? Try ECCM instrad!
>>
>>332426829
Just wait until the ship disables its engines. Then wait that the ship dies
>>
>>332492562
I want to try having a fleet of Clerics and Paladins led by the Pope. Sounds like it'd be hell for anything that had to fight it.
>>
>>332492785
Best not take my approach with the Fractal Lasers then because it hits friendlies and is aoe. Pope also has no boost which is very irritating.
>>
>>332492562
>>332492562


>Unsung
>God ship Templar
>Rare as fuck Diable Pandemonium Dreadnaught

Fit them out probably you should be able to solo Kill Fleets with just those 3. Fuck.
>>
>>332492981
It isn't fun to go slow, but Pope with Heavy Schism Drive or Holy Charge would be inescapable death. Sounds like a terrible time for friendlies if in the hands of AI as well.
>>
>>332492998
Can't even count how many Maels and Pande's I've lost fighting off the KT kill fleets.

But now I'm basically just waiting around to see what crazy ship the Freeport feels like giving out each cycle.

Think I'll grab that Appro mod and see what fighting them is like next game.
>>
>>332492690
The flux isn't that high in practical use but I hadn't even noticed how ridiculous that number was lol. The only times flux is an issue is when going toe to toe with other caps.

>>332492693
I like playing aggressively and extended shields compliments that well. ECCM would only benefit my micromissiles which I give 0 shits about. Clarents don't need no ECCM.
>>
How are you guys making these webms? Fraps then converting?
>>
>>332463854
What mod gives that ship on the left?
>>
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>>332493846
I use OBS to record instead of FRAPS, but yeah. I don't know a better way than webm for bakas. Trying to find out how to get better quality, but its hard if the webm is too long.
>>
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>>332494186
Its from Appro-Light. All the enemy AI ships are boss ships from that mod.
>>
>>332494335
Awesome thank you
>>
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>>332494675
You're welcome
>>
>>332495460
OK...seems like both Unsung and Silver Lance are badly broken.
Will gona to do something about them.
>>
>>332496327
Isnt the Unsung one of those mission only ships.
>>
>>332438957
pirate it
>>
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>>332496327
I don't know how easy it is to see in the webm, the Unsung has no officer and is at 80% CR like the simulation ships as well. I was curious, and wanted to test if any AL boss ship could live after 6 simultaneous Silver Lance bursts. It doesn't go to well without a shield to mitigate most of that damage.
>>
>>332465637

>crashes every 30 minutes

Have you changed vmparams?
>>
>>332496327

Neutrino ships have insanely narrow shields, but instead have insanely good shield point ratio.

1vs1 they are most certainly OP, but not if you outnumber them.
>>
>>332474630
So if the AI fleets don't benefit as much, what's the point? Your ships just shit stomp them then
>>
>>332495460
>>332497204
Didn't even see it fire and the appro ship goes up in flames.
Holy smokes!
>>
>>332484447
SCY has the Minigun set of weapons, which isn't really PD but holy fuck if you install the Point Defense AI, like two small miniguns are all you need for point defnese then
>>
>>332430825

Or it could be CABAL, who usually have REALLY good ships. Or it could have been Templar.
>>
>>332452728
>current year
>having shit taste
>>
>>332498443
I should really remove my mindset that limited ammo missiles are a waste and that point defence must be done only by pd weapons (so no point defence hullmod)

Only limited ammo missiles I use are thunderbolt mrm in a chase frigate
>>
>>332436792
Nice, thx bro
>>
>>332486145
>>332486297
>>332486560

Okay, so from memory:

Construction Ships - Improve Repair speed
Tugs - Improve the burn speed of the slowest ship by one. Only allowed 1 tug per ship
Support Ships - I THINK they take all CR loss over your other ships. So when you do a burn to catch someone the support ships takes all the CR loss before your fleet does.
Carriers - respawn and rearm fighters and bombers in combat
Mining - in Nexerellin or SS+ (can't remember) allow mining. These ships tend to be much better than ther ships with mining weapons attached
Command Ships - I have no freaking idea.

I'm not sure if there's others...
>>
>>332499414
The command ship is only SCY and I think it's getting removed in the new version.

I think it gives a range boost to ships near it but don't quote me on that
>>
>>332499106

>Putting a ballista and pilum racks on a carrier.
>Have wasps.
>As soon as wasps find the enemy, the carrier just lets lose wave after wave of missiles.
>Watching as a growing swarm of missiles head towards the enemy fleet while you advance behind them
>Any fighters just get zapped by the missile screen, and frigates immediately get flux pressured

It's amazing, like being at the forefront of a cavalry charge.
>>
>>332499635

I came across a Neutrino one for a bounty. It was that command ship, a carrier, a cruiser, and a double fleet of nothing but Neutrino fighters and bombers. There was no where near enough PD in the world that could have taken them on.
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