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>/v/ WILL defend this
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You are currently reading a thread in /v/ - Video Games

Thread replies: 68
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>/v/ WILL defend this
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10/10 dungeon that was easily doable provided you had six hours to waste and already knew the layout beforehand.
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>>332394761
I like it, its one of those maps you can get lost in for hours if you're not careful. But when you do know it you and your friends can skip parts, run directly where you need to be, or just go lava swimming to get attuned.
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>>332394761
>what if From made a WoW dungeon
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>>332394761

Going to assume that's some gay WoW shit judging from the name. WoW is for casuals gtfo.
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>>332394761

Hey look its a dungeon that actually feels huge and dangerous.

Better never make one of those again. I wonder what instances in legion are going to be like.

I bet they will be strait lines that take 20 minutes to complete. And will drop loot that will be replaced by raid finder and you'll never go in one again.

It was fucking annoying, but way better than the shit we have now a days.
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>>332394761
It's one of those dungeons that felt vast and nicely crafted, like Maraudon.

Don't know where the general hatred for WoW comes from, I did really enjoy most of my time playing it.
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Splitting Maraudon and Blackrock was the best thing in Cata. Shit was boring and time-consuming, it was fine as end-game dungeon, but not for levelling
Also gnomeregan deleted when
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Still better than everything in FF14. Why is it so hard for them to make a dungeon that isn't just a linear corridor. At least the bosses are mostly fun.
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I agree OP, absolutely despicable. Complex dungeons are such a thing of the 90s, all dungeons should be like pic related, otherwise people might get lost and upset and triggered.
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One of my favorite dungeons because it kinda felt like taking a guerilla squad and going into alternate Ironforge to assassinate the evil baddie Thaurrisan.

Also that it was so big people divided it up into 3/4 parts and you had to specify which part you wanted to run or people would assume you want to do the whole thing and thats like a 2-3 hour arrangement.
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>>332395074

>shit was boring
>plebs forget that Mara and Blackrock dropped gear that would last you for until MC and BWL respectively
>pebs forget that this content used to be dangerous and require at least some coordination before several expansions of PC buffing trivilaized them
>back in vanilla 5k health was a fucking huge deal

ok
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>>332395124
I feel like some of those curves are *problematic*
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It was pretty silly dungeon when half of the content was meant to be done in later levels.

That being said, I fucking loved the loot you got from that place.
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>>332395118

Because people don't want to commit time to anything anon.

>people still bitch about attunements in Vanilla
>Average Ony attunement took 15 or so hours over the course of however long you wanted it to take
>Average MC raid took 4-6 hours in a day two or three days a week

Now we have people who can't wait 2 fucking minutes with out pulling and drop as soon as you wipe once.
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>>332394981
Your mom is for casuals.
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>>332395213
Yes, spending 4 hours in one dungeon, backtracking half the time because someone died/got lost/fell to a different part of the dungeon was not very fun. But as a tier 0.5 it was acceptable, not as irrelevant content for sure
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>>332395328
>Now we have people who can't wait 2 fucking minutes with out pulling and drop as soon as you wipe once.
Or people that play hearthstone while they play wow. I know a guy.
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>>332395328
Attunements like Onyxia were good, ignoring the fact you had to do it all over again if you wanted to reroll
Attunements like Naxx aka "grind that dungeon for a month" were lazy and shit
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I loved it and it was "endgame" for me. That and black rock spire.
I preferred it to the soulless LFR.
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>>332394761
It was fun for its time. As others have said, it's definitely better than linear corridors. To each their own, however.
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>>332394761
HOW DARE A DUNGEON NOT BE A STRAIGHT LINE
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>>332394809
I remember I was 2 man speed rushing it with my arms warrior and priest backing me up, also selling my key for gold to people in ogrimmar.
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Looks like an average maze of ESO, m8000.
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>>332394761
Oh, this thread again
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>>332395739
Oh, this post again
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>>332395739
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>>332394761
Its literally fine. Most bosses are skippable so if you are in a hurry you only need to spend like 45 mins in there. dungeon takes only a few hours to complete. It has lots of side quest things which seem almost like secrets that add to the mystery. overall its a pretty good dungeon. only lame thing about it is doing the escort quest if you are alliance.
But go ahead and tell me how neo wow is so much better because all the dungeons are a single corridor that takes 15 minutes to walk through.
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BRD had too much optional bullshit that didn't really amount to anything. BRS was much better.
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>>332394761
>tfw when you never got the hammer drop from the last boss

One of the coolest weapons in the game, would've fit perfectly with my dwarf warrior
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>>332394761
It was a pretty good dungeon, the level range should have been moved up to like 55-60 or so though.

It's a dungeon where you're not supposed to kill every single boss on every single run, but I guess neo-WoW players can't understand the concept of a dungeon that isn't 3-4 bosses with minimal trash in a straight line.
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>>332395003
3-4 of them are "already" to hard for the beta crowed
1 is kind of like pic in the op
3 are easy mode
the rest is average

see. https://www.youtube.com/watch?v=-yKhVrnJ1f8 (first 2 minutes)
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Neo-/v/ will defend this
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I don't have a problem with BRD because in real practise it could be divided to a number of sensible fairly straightforward routes (Emperor run, key run, MC attunement run and such like). Exploring an expansive dungeon is nice and all for a new players who are actually exploring it for the first time, but the thing is, players are prone to find ways to optimize their routes and you only need one experienced player in the party to take this concept of exploration away. For the kind of game where you're expected to return to dungeons multiple times, players will come to ignore most of the dungeon if it is structured like BRD. BRD also has a number of other faults like outrageously large level range and I don't think it's interesting to clear (The Emperor area and proceeding bosses like Bael'gor are kinda neat but the rest is dull, it's neat that you have an area like Grim Guzzler inside a dungeon but it's not fun to clear), it's not my favourite dungeon by a long shot, never mind WoW dungeon in general.

Linearity in dungeons is good if several pre-requisites are met:
1. It must not FEEL like a corridor. For example, if you look at Shadow Labyrinth map, it looks like a corridor but that's not how it actually plays out. You don't fight in corridors, you fight in large halls where you have great freedom in which order you defeat the packs and take out patrols.
2. It must feel organic in some way. A large fortress inside a mountain probably can't be made to feel right if it was a corridor but consider something like Hellfire Ramparts: you're fighting on the battlements of Hellfire Citadel and in this case it's expected that it's a "corridor": that's how falls WORK. And thanks to being able to skip a lot of packs, fairly open areas, being able to choose the kill order of bosses and it being an outdoors area, the requirement of the dungeon not feeling like a corridor is also met.
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>>332397361
Satasha hardmode is nice to look at when you're going through it I guess.
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What the FUCK went wrong?
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>>332398831
Although short, this dungeon wasn't bad. Had a lot of interesting mechanics and the Arthas slowly walking towards you section made the dungeon seem way more long and intense than it really was.
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It's thematically my favourite dungeon, it feels like you're in a living, breathing city and its size is a big part of that.

I'm guessing OP prefers the new Sunken Temple to the old one as well.
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Hello.
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>>332399369
Corpse runs in this shit was literally hell. I can't believe groups held together through multiple wipes.
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>>332398831
The massive butthurt that dungeon caused in the insecure people.

I still kek to this day.
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>>332398215
shadow lab was 100% linear hallway, as were most of the TBC 5mans
>all of auchindoun
>all of hellfire citadel
>all of tempest keep
hallway after hallway. only the coilfang reservoir dungeons had a larger and less linear feel to them, and even that was mostly illusion due to them being set in huge underground caverns and partly submerged.
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>>332397361
is this for real?
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>>332398831
>playing druid during Lich King
>just got enough healing gear for heroics
>jump into queue
>this pops up
>tank is badly geared as well

FUCK
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>>332394761
THERE IS NOTHING WRONG WITH THIS DUNGEON. I WISH THEY HAD MADE MORE OF THEM. SO MUCH DETAIL SO MUCH HARD WORK. IT'S LITERALLY PERFECT
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>>332399369
>WARNING INTRUDER ALERT INTRUDER ALERT
>Party wipes

Good memories
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>"The water down there is deep enough, just jump down"
>half the party dies
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>>332394761
>challenging
>fun
>cool layout that actually feels like its something other than a loot gauntlet
>long with a ton of bosses, but shortcuts to allow you to skip content that's irrelevant for you
>good items, offers challenges and gear for people in their early 50s all the way up to early cap

what's wrong with it?
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Anyone has mallet?
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>>332401973
That's a great fucking dungeon. One of my favorite
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>>332394761
All of Blackrock Mountain was literally the greatest of all time, fuck new WoW
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>>332402116
this desu
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>>332395039

The hate probably stem from that they absolutely had to get drop from those areas. Running it 3-4 times was great but i imagined 10-15th time to try and get hand of justice tends to get tedious even with lava run.

>mfw i can still do solo plugger runs

Shadow resistance potion cost more than i make but it's the fact i can solo high level shit that gets me going. I miss stealth runs and chest farming.
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>>332402116
Playing on a highly populated server during evenings when the whole place turned into a pvp clusterfuck was awesome. Used to play as a priest back then, it was fun to mindcontroll people and throw them into the lava.
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post skeleton piles
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>>332394761
There are shortcuts literally everywhere. You never have to clear more than you need unless you really want to. I don't think there is any other place in WoW ever that has so much thought put into the design of the layout.
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>>332401973
>>332402320
>>332402451
I...I didn't want this nostalgia.

Someone hold me. QQ
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>>332402451
>they will never do events like kruul entering the cities ever again
why live
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>>332399369
This is the worst dungeon ever made. I love Blackrock Depths and old Sunken Temple, but Gnomeregan is the most tedious and boring dungeon in WoW.
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>>332398215
>Shadow LABYRINTH
>there is no labyrinth
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>>332402861
When I hadn't done that dungeon yet and people spammed "shadow labs" in chat, I thought it was a cool laboratory where the baddies did experiments with dark magic, science and shit.
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>>332394761
Shadowforge city was so cool.

One of those instances that really helped building up the world.
Rare sight in WoW.
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>>332401973
I was watching my brother playing that once.
They were 3 people and needed more.
My brother, his girlfriend and some random guy. I think the random guy was a warrior or a hunter.
This was early vanilla so there weren't a lot of lvl 60s on the server yet.
Maybe only 2, but I think there may have been one or two more.
brother and his gf say they have two guild members who can help them out so they summon the first two lvl 60s on the server to help them out, they were guildmates and had played together since diablo1.
Random guys mind was blown.
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>>332402976
Blackrock Foundry, the second raid in Warlords of Draenor, is really good and has a believable enviroment. You actually feel like you're inside a massive factory in real scale, unlike Highmaul which is a joke for "the ogre capital" or Hellfire Citadel with its shitty corridors and enviroment. And the boss fights were really cool, too.
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>>332403383
actually, while I didn't think much of the Iron Docks as a dungeon, it too had that feeling
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>>332403675
Grimrail Depot, too.
There is no bad train level in any video game.
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>>332394761
Christ that place was hell.
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>>332402710
This. Awful design, needs VU and easy as shit. I remember levelling a WW monk in MoP and destroying almost the entire dungeon together with 1 mage while the rest of the party was killing the boss who only dropped useless gloves
Thread replies: 68
Thread images: 18

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