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I know DaS2 gets a lot of shit, but what do you think it got
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I know DaS2 gets a lot of shit, but what do you think it got right? Did SotFS have significant improvements over the original release? Do you think I should just skip DaS2 and play 3 instead?
>>
Dual wielding/power stance was a welcome addition. The DLC is very nice too

The PvP felt good too for the most part
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>>332296805
If you haven't played it, get it on Scholar. I very much enjoyed the game, although I understand some people didn't enjoy it as much.
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>>332296805
It had a massive amount of gear variety, supported hybrid builds about as well as DeS, and I thought being able to respec your character was a good addition.

That said, I don't think it's worth playing. It had a lot of problems and i would call it a genuine misstep in the series.
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Faster sprinting and rolling.
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You'll get a lot of time out of the game just by PvE alone, and that's not including the DLC areas.
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>>332297209
>slower actions out of roll
>slower attacks in general
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>>332296957
DLC is ass. enemy variety and placement is even worse than the base game because the levels are so long you're fighting the same big knights over and over
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>>332296805
>Do you think I should just skip DaS2 and play 3 instead?

Yes.
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>>332297357
Not that guy, and I'm not disagreeing that it wasn't good, but I much prefer fighting the big guys over a bunch of little guys
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>>332296805
it's more fun than ds1
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I only played a few hours of SotFS, and while they finally fixed the awful durabilty glitch and made the game look slightly nicer, the new enemy placements are SHIT.
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>>332297467
But it's just a bunch of guys either way. All the standard knights across all 3 DLCs are fought the same way too, it's just tedious.
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>>332296805
The Gutter is the best level in the series since 3-1 and 5-1.

Also, many boss fights actually have added mechanics on NG+, not just extra HP and higher damage.
>>
dem cloth physics. Your spells make your robes blow back and it's sexy as fuck.
>>
>>332297682
>the gutter
>good

what

>>332297793
Bloodborne did it better
>>
>>332296805
Being a battlemage was the funnest shit ever in DaS2

Get yourself any sword, load up on aggressive sorceries and go to town

Baiting retards into Soul Greatsword never gets old
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>>332297682
>5-1
>good
who damaged you
>>
>>332297324
>Souls games
>Anything but extremely slow paced and methodical
>>
>>332297974
It could be worse. I could have said 5-2.

I don't know why I like 5-1, but it just sort of hits all the right buttons for me and I love it. Given that Gutter is basically a more open, darker 5-1, I loved it.
>>
>>332297954
>Bloodborne did it better
No shit Bloodborne also came after DaS2
Goddamn sonyggers I swear
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>>332297682
>light up this area to make it look all nice and pretty so you can never come back to it in the future
>this is a good idea
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>>332298142
>implying that gives them an excuse to make the combat even slower
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>>332297682
The gutter is ass, like almost every other stage in ds2
> and that boss
What the fuck did we not fight enough fat uninspired blobs. Atleast in DeS the adjudicator was creative
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All this Dark Souls 2 memeing is pathetic.

It is like you are all desperate for something to shitpost about and have decided to do it with Dark Souls 2.

Look at you all copying each other and just posting what you see other people posting to try and fit in.

Truly pathetic,do any of you form your own opinions or do you just copy what all the shitposters sat to be edgy?
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>>332298360
SLOWER
UUUUGHGHGGHHHHHHH
>>
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tons of nice armor and weapons, decent multiplayer implementations... that's about it. rest is just bad to acceptable
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Where the fuck do I go after killing the last giant and the pursuer ?
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I dont know, I played scholar as my first souls game and it seemed fine.

After that I went to the das1 and I was fine aswell, allthought better, it wasnt something to sperg over like /v/ does.
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>>332298858
Either Heide's Tower of Flame from the far side of Majula or into the nest after Pursuer to reach the far side of Lost Bastille.

I'd personally recommend Heide's first, the boss of Lost Bastille is nasty.
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>>332298942
>plays sotfs first
>thinks it seems fine
should've played the REAL souls games first retard
I assume every response to you will look something like this
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>>332298942
>I played scholar as my first souls game
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>>332298858
You can directly go to Lost Bastille to reach the first Lord souls.
There's an eagle nest at the end of the boss fight area.

Work the same way as the nest in DaS.
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>>332298942
>I played scholar as my first souls game and it seemed fine.
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>>332296805

60FPS is just plain wrong in a souls game, IMO. It makes the animations look stupid and gives noticeable input lag to deteriorate the gameplay.

But, if you can get past the shoddy start, the knock-off feeling and the uninspired bosses, it's a decent souls game. I'd recommend going through the slog of it all.
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Runs and looks pretty good. (SotFS)
Nice items selection (Weapons and armor)
Vastly improved online play aside from the lack of non-cracked orbs/more boring covenants (opinion)
Better balance all around

I still like DaS1 better, but one thing to be taken to consideration is that DaS1 felt fresher and new and epic and whatnot because, well, it came out first.
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>>332298942
>mfw played bloodborne and it's easily the best souls game even though I haven't played any other souls games.

lol get ur petitions ready pc nerds.
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>>332296805
SotFS was fine for the most part, no where near as good as DaS1, but then
>Elana, Squalid Queen
Fuck that boss
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>>332296957
i dunno, power stance feel lacking, i hope they make it better in 3.
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>>332300186
power stance is out
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>>332299450
>the knock-off feeling
this is the biggest issue with DS2. It just feels like a fanmade sequel, by fans who failed to grasp what made the original so unique. Which I guess is basically what it is.
>>
the dlc content is all really good, the ivory king fight in particular is a stand out moment

most of the base game is shit, although I enjoy some of the bosses

I thought the PVP and Co-Op was the best in the series by far as well
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The UI
>mfw DaS3's hud
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>>332296957
>The DLC is very nice too
Except for that fucking room with the Ashen Idol, 5 Ashen warriors, another fucker throwing grenades and an iron warrior in a small ass room.
>>
>be me
>poorfag
>laptop with 1.7GHz duo core CPU
>Try out DS1
>Glorious 7-10 FPS even with DSFix
>baka
>Decide to try out DS2 aswell because why not
>Runs ok with minor cases of frame drops
>No smug anime girl face cuz im in IT class.

Gee, i wonder which one is a better port and game.....
>>
>>332300287
wow, so dual weild is pointless now?
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>>332300534
They are designed for coop play. WHich is not a good thing, I know.
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>>332300534
>he didn't have a bow
>he didn't tease the enemies into thinking you were gonna come down the ladder then go back and shoot them
Shrine of Amana made me always carry a bow.
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>>332300534
git gud

Nah, just shitposting, shit sucks.
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>>332300637
No, they added a new mechanic I think, similar to the transform mode in Bloodborne. Certain weapons have unique dual wield movesets. But you won't see faggots dualwielding greatswords now.
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The DLC.

That's what it got right.
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>>332300901
I did that after my 3rd try.
Fuck that room
and also fuck that corridor that comes after that with the 2 spellcasters and another 5 ashen warriors.
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>>332296805
Dark Souls 2 has its issues, but I would definitely play it. SotFS includes all the DLC already, messes with enemy and item placement, and adds the dullest totally-not-secret final boss in the series. Get one or the other, but not both.

I liked that you could come through Lost Bastille both ways, but I wish that had been possible for more areas.

Boss battles were surprisingly varied for mostly being armoured warriors. I'm almost glad it was that way because the developers obviously couldn't design non-humanoid bosses for shit (see Alva, Covetous, all dragons).

The path through the game is nicely open for the first half, with several possible routes, but shit like having to talk to Licia to get her to move to open Huntsman's Copse and not knowing what the fuck the Ashen Mist Heart did was pretty painful.
>>
>>332300901
>no weapons
>no shield
>5 Vigor
>magic-only playthrough

Shrine of Amana made my ass hurt like no other area in the series. I'm not sure if that's a pro or a con, though.
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>>332301127
I hated how every single enemy in that DLC had infinite poise so if you weren't using ultra greatswords then good fucking luck.
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>>332301254
That zone was designed to fuck with the magicfags, don't blame yourself.
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>>332296805
It got pretty much everything right. It's a complete upgrade from 1 in every way. Skipping it would be a mistake.
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>>332298631
it really got me off that no one fell for this bait
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>>332296805
DaS II i s the weakest game in the series but it's still a much better game than most recent releases.
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>>332301513
>>
SotFS fixes a lot of stuff with the base game. It doesn't fix anything major, but the extra polish shows and the DLC is really good.

It's not quite as focused as Dark Souls is, but that's fine with me.
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>>332300534
In the end I kited them to the other side of the room, opened the gate and ran.

Running through some areas makes more sense if you feel like you aren't making progress.

>tfw running through the last room of Undead Crypt before Velstadt

At least in SotFS there aren't knights glued to the fog gate.
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>>332296805
It's definitely worth playing, OP. It has better build variety, many more weapons with unique move sets, a much larger variety of spells, a lot of armors, and the online aspects are vastly improved.

It improves on most of the gameplay elements of DaS1. It missed the mark on level design and atmosphere, especially compared to DaS1, and it'll feel different than DaS1, but it's still enjoyable and worth a playthrough, especially since DaS3 isn't out yet.
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>>332296805
I think DaS2 was better than DaS1. The vast majority of people who claim otherwise just parrot the same opinion to fit in. There probably are some people who like DaS1 more though.

DaS2 was just a much better game overall, just with some bad decisions in development (and a few unpolished things) but nothing that is much worse than DaS1, because that game was full of garbage development as well.
At least DaS2 has a shitload of content, actual good looking armor, great weapon variety with different movesets, gimmicks and special attacks and good areas.
Muh interconnected world is the only half-decent argument but honestly, I prefer having more areas that are more fleshed out over the half arsed areas of DaS1 with shit level design if that means I miss out on some shortcuts. Teleporting is a thing.
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>>332302560
>2
>areas that are more fleshed out
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If Vendrick knew some shit wasn't right with Nashandra why didn't he killed her or something shit? I imagine in his prime he could probably kick everyone's ass.
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>>332301127
>literally everyone knows you have to spend some of your hundreds of thousands of souls in adaptability to fix your dodge rolls
>chucklefucks like you ignore it and still complain about this bullshit
You are Totalbiscuit levels of stupid
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While I personally think SL matching is far superior, let me play devil's avocado for a moment and make a point about soul memory, shitposting aside. I'm sure I'll get flamed but I'm just looking for an actual discussion on this.


One of my favorite parts of 2 was that you could invade hollows. Seriously this was such a massive step away from 1, because it meant you would be able to invade in so many different locations. In 1, you had a few main areas you could PvP in. You had the forest, the burg, oolacile, and anor londo. For the most part "endgame" PvPing consisted of dueling in these locations, except for the forest where you could actually do group shenanigans. Here's where 2 made a big difference: because of soul memory, you could invade literally anywhere. Anywhere and you'd get a bite. A beginning area, even though you're in lategame-ish gear? You can invade there. Dueling on the bridge, arenas? You can duel there. But you could invade fucking anywhere and it would work.

You could invade humans, you could invade hollows, and you could invade in any zone, any location and you could get a successful invasion. As someone who put at least 1k+ hours into each game, this was one thing I felt 2 did really well at. After the peak playtimes for the game, I mean at release and steam sales, you just didn't get much action in 1. Sure at release and steam sales you can invade almost anywhere, but in 2 you could continue to invade in random ass locations and still fight people. You got ACTUAL invasions, not just dueling. You never had to wait that long.
Given that 3 is going back to SL/weapon matchmaking, I'm predicting the same thing is going to happen. Invading will be good and fun for a couple weeks after release... but eventually it will die down and there will be a couple of "dueling" locations and that's what it will boil down to. In 2 you were able to continue invading even months after release and "hot" peak userbase times.
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>>332302737
They are better than DaS1 areas.
Just compare Forest of the Fallen Giants blows Undead Parish out of the fucking water.
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>>332302967
I really messed up that sentence, oh well
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>>332302967
>undead parish
>bad

>FoFG
>good
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>>332299679
>it came out first
I love. I mean I absolutely love how everyone just pretends Demon's Souls never happened.
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>>332303073
Forrest of the Fallen Giants is easily one of the best areas out of any Souls game. Undead Parish isn't bad though, just very average, at least it's not Lost Izalith or Blighttown.
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>>332302967
You're fucking deluded. Undead Parish and the undead burg are peaks of the series.
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>>332303390
>Forrest of the Fallen Giants is easily one of the best areas out of any Souls game.
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>>332303571
eat shit
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>>332302901
I somewhat agree with this. After like ten tries I might get lucky to invade someone in a zone in a non-peak time. And just recently I made a new playthrough of Dark Souls with my friends on PC, and it took me like 20 minutes just to get one invasion anywhere. I could actually invade my friends with 100% consistency, that's how dead the servers can get.

In 2 though, I remember nice nonstop invasions in even the shittiest of shitholes, barring cracked red eye orb limitations aside.
>>
>>332303260

We're talking about Dark Souls. We all know Demon's Souls exists, autist.

It's only the logical assumption that the first-time experience for most people was from Dark Souls, not Demon's Souls.

Plus, they are actually quite the different games.
>>
>>332301273
use stone ring, i was stunning then with a spear
>>
>>332303805
>Plus, they are actually quite the different games.

DaS 1 is basically a DeS remake with worse NPCs and atmosphere.
>>
Only played DS2. Was really good until Shrine of Amana. I felt like it lost focus after that.
>>
>>332301273
Also greathammers. Pancakes all day every day. You can even flatten the reindeer.
>>
>>332296805
On a related note, I'm starting my first run of Dark Souls 2. I was planning on going strength with pyromancy, but I hear pyromancy actually scales with your stats now?

Is there no low investment magic available?
>>
>>332303805
>It's only the logical assumption that the first-time experience for most people was from Dark Souls, not Demon's Souls.
>They are actually quite the different games.
Demon's Souls and Dark Souls are almost the same game and just ignoring Demon because it has a different name in the title and came on PS3 only is retarded.
>>
>>332303407
It has too much From Software-bullshit to be that good. Narrow spaces out the ass that are crowded with enemies (somehow this is only bad in DaS2).
>>
PVP is fun in 2.

Bell and Rat Cov areas are a ton of fun.
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>>332303552
Delete this
>>
>>332304118
>Narrow spaces out the ass that are crowded with enemies


Such as?
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>>332304041
Screw Pyromancy. Screw Magic in general. I only needed a Heavy Crossbow.
Magic is for plebs. I actually tried using Lightning Spears but they are complete garbage.
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>>332304180
>b-but that gang of hollows that all die in a single hit and run towards you down a narrow corridor 1 at a time
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>>332304180
Such as what? Almost the whole damn area? Have you even played DaS1 or are you just here to shitpost? You are probably one of those people I mentioned in my first post, just parrotting the same opinions to fit in.
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>>332304041
Pyro spells have no stat requirements but they do fire damage and fire damage scales with a sum of faith and int, softcap is faith+int=60

So you can use any pyro spell with no magic stats but their damage will not scale as hard as if you went magic.
>>
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>>332303407
Not that guy.
FotFG have slightly more complexity compared to Burg, but what dragged down Parish and Burg for me is that it felt like it was just a corridors and hub to a proper area as well as looking rather samey throughout the whole area.
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>>332304324
I was asking for examples faggot.

I've sunk 200+ hours into DaS 1 and can't think of a single narrow area that is crowded with enemies.

The only examples that come close to your description is an obvious ambush that leads into about 4 hollows or the upper part of the church that gives you a wide corridor and the entire ground floor for crowd control.

Please enlighten me.
>>
>>332304551
jesus, tone down your language

never even played this game or read this thread but your abrasiveness is not appreciated

plz b nice
>>
>>332303585
It's not okay to lie.
>>
>>332304730
xD
>>
>>332304730
Go back to the Atelier General, Rorona.
>>
>>332296805
>but what do you think it got right?
Dial wielding and being different.
>Did SotFS have significant improvements over the original release?
I think it did but whether you like the original or SotFS better is a matter of personal taste. The change wasn't radical but noticeable.
>Do you think I should just skip DaS2
No
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>>332304551
>I've sunk 200+ hours into DaS 1 and can't think of a single narrow area that is crowded with enemies.
>from fire shrine
>3 hollow + 1 near the ledge, one of them will spam firebomb
>goes through the aquaduct, multiple enemies encounter in the houses
>more hollows if you decide to grab more items
>1 crossbow and 2 spears dude
>rolling down, more ganks
>the ledge hollow that will gank you on both side
>the bridge after the bonfire, there will be 3 hollow which 1 of them would gank you
>2 or 3 firebomb hollow that will continuously bomb you on sight
>before the are where you met Black Knight you will be facing multiple encounter
>if you didn't kill the bowman on top of the tower he will shoot your back
>>
SotFS actually made the game worse. It now has the absolute worst enemy placement in the series by a long shot.
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>>332296805
>what do you think it got right?
Soul Vessel.

That's it.
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>>332304551
not him
>black knight on top of the tower
>underneath bridge under wyvern
>other black knight guarding blue tearstone ring
>hollows on the lower path of the burg that leads to the ladder up to that roof
>enemies on the firebomb bridge by the first bonfire
>the taurus demon fight
>the entire area around the capra demon
>your two examples

You might not be observant enough for video games, you might want to go back to shitposting on /co/.
>>
>>332305037
That's not bloodborne
>>
>>332302862
He blatantly dodge that though, he was completely out of the hitbox you fucking degenerate shill.

Literally defending not one, but 2 broken aspects of the game, kill yourself dronecuck.
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>>332304954
Do you seriously consider anything in burg a... gank? Are you for real?

Ok, let me present the simple way in which the two games approach the same scenario.

>DaS1
A room with enemies. You can easily aggro one of them at a time if you pay attention to their movements. "Gank" is a punishment for being rekless and rushing". The fea times there are "multiple enemies" they are slow, deal little to no damage and have no poise.
>DaS2
As soon as you enter the room, a script aggroes an unknown number of soldiers, sometimes even from outside of the room and that had no idea of you coming, because it makes for a more exciting encounter

I know you are pretending to be smart and knowledgeable of the game but if you seriously believe two spears hollows are a gank squad you are delusional.
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>>332304954
>3 hollow + 1 near the ledge, one of them will spam firebomb
>>goes through the aquaduct, multiple enemies encounter in the houses
>>more hollows if you decide to grab more items
>>1 crossbow and 2 spears dude
>>rolling down, more ganks

None of these are narrow spaces that are filled with enemies. You encounter 3 mobs MAX and none of them can withstand more than 2-3 hits.

>>the ledge hollow that will gank you on both side

Ambush that you can see from various points of the level

>>the bridge after the bonfire, there will be 3 hollow which 1 of them would gank you

It's impossible to be ''ganked'' by 1 enemy. Gank stands for ''Gang Kill'' :^)

>2 or 3 firebomb hollow that will continuously bomb you on sight
>before the are where you met Black Knight you will be facing multiple encounter
>if you didn't kill the bowman on top of the tower he will shoot your back

None of these are a narrow spaces crowded with enemies either either. You tried.
>>
>>332305294
While I'm not a far of Yharnam's enemy placement, at least the combat is designed for you to be able to tackle it normally.
The only good idea in SotFS is to walk backwards and make the enemies go through a tunnel or small door, or kill them with a bow
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>>332304954
The difference between those encounters and encounters in DaS 2 is that you don't pull every enemy in the vicinity as soon as you cross an invisible trigger so it's never an issue unless you're sprinting from point A to point B.
>>
Favorite area in each game?

>DeS
3-2
>DaS
Darkroot
>DaS2
Iron Keep (Shrine of Amana aesthetically)
>>
>>332296805
I absolutely love this game. I enjoyed it more than the first and I still do. Ignore anyone who says to skip it. If you want more Souls and you want to have fun, then pick up SotFS and git bizzy.
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>>332305235
>black knight on top of the tower

One enemy.

>underneath bridge under wyvern

Two enemies or three rats.

>other black knight guarding blue tearstone ring

One enemy.

>hollows on the lower path of the burg that leads to the ladder up to that roof

Ambush that you can see from the first are of the burg if you're ''OBSERVANT'' :^)

>enemies on the firebomb bridge by the first bonfire

There aren't any enemies on the bridge. they're all inside out of the firebombs range.

>the taurus demon fight

A boss and two enemies, the boss doesn't trigger until you are half way across the bridge. The hollows will start firing at you before the boss even spawns.

>the entire area around the capra demon

I think the biggest ambush is 4 hollow thieves.

Good effort though.
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It tried to do different things.
Succeeded in some. Failed in others.
>>
>positive things about DaS2
Well it itroduced torches, pretty cool concept, right? Also stuff like uhhh.... mmm.... yeah... shit
>>
>>332305518
>None of these are a narrow spaces
>literally 1m large pathways

>none of them can withstand more than 2-3 hits
>implying any thug in DS2 can

Ayyyyy
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>>332306151
delete this
it's bad enough DS2 isn't canon anymore can't you at least let us enjoy it
IT'S ALL WE HAVE
>>
>>332306239
except das2 is canon
>>
Bringing back magic enchantment. I was starting a replay of DaS to kill time the other day and realized that there was no sticky white stuff/aromatic ooze. So it did that right.

I also think that, with the benefit of hindsight and subsequent playthroughs of the entire series, the difficulty of parrying was a good thing. DaS was the outlier rather than the rule in so far as chaining backstabs and consistent parrying. Sure, you could say "just don't do it", but much of DaS seems built around it. Imagine Havel without being able to parry the shit out of him and backstab him when he gets up; it's Old King Doran all over again.
>>
>>332298270
If you don't light it up your first playthrough you will miss a ton though, I honestly though It was one of the more ambient areas
>>
>>332305813
>DeS
A though one, I'd say Astarea's arena. Not because it's pleasant but because it surely left me an impression. Latria is pretty amazing as well.
>DaS
Burg/Parish. Probably because I replayed that part so many times, it just has a really nice flow.
>DaSII
Probably the Dragon Shrine in SOTFS, because I really enjoyed what they did with the honorable knights.
>>
>>332303893
no
>>
>>332306179
>>332306179
>None of these are a narrow spaces
That are filled with enemies. Learn to read.


>implying any thug in DS2 can
I wasn't implying that at all though. Victim complex much?
>>
>>332296805
No. The game wouldn't be half as bad if the hit boxes weren't ridiculous.

>be in the gutter
>ogre from aldias keep still manages to grab me.
>>
>>332306264
The king of want is was my favorite character of DS2
>>
I think it did everything better except for online play.

but i never do pvp anyway. Never had hitbox problems at all either.
>>
>>332306580
kek
>>
>>332306580
The magnetic-grabbing ogres and the swivel-mounted basilisks were the only enemies that were especially retarded in DaS2, or at least that I noticed on my playthrough.
>>
>>332306825
Fire Lizards.
>>
>>332306069
>I think the biggest ambush is 4 hollow thieves.

Plus three dogs.
>>
>>332306881
How in the fuck are you even supposed to explore that area without cheesing them with poison?
No, really, I've been there many times and I still have to find a way to fight those things.
>>
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>>332306881
That's what I meant by basilisks, I forgot basilisks were actually the fucking curse frogs.
At least you don't even have to fight the fire lizards, if I remember right
>>
Scholar is worse than vanilla dark souls 2
>>
the main thing DS2 did right, is that it's half as good as DS1

which means it's still better than nearly every other console game
>>
>>332306580
The hitboxes in this game got so bad that I started recording my sessions so I could go frame by frame making sure I wasn't being crazy.
>>332306825
FUCK THATS ANOTHER THING I FUCKING HATED IN THIS FUCKING PIECE OF SHIT GAME

THE ENEMIES WOULD LITERALLY SPIN AS THEY SWUNG

COUPLED WITH THE BROKEN FUCKING HITBOXES IT BECAME LESS SKILL AND MORE LUCK
>>
Only thing it really did wrong was ADP and ridiculous laziness like reusing ornstein and rat-not-sif.
admittedly ADP was totally fucking terrible.

most people are still bitter about the downgrade and being lied to which is totally fair because it was outrageous but not a criticism of the actual game.
>>
I started to wonder If they didnt scrap it mid through developement, would it really have been worse than what we got in the end?
>>
>>332296805
>I know DaS2 gets a lot of shit, but what do you think it got right?

Even though SM and cracked eye orb consumables as the only way to invade were unfortunate, i thought the multiplayer in DaS2 was by far the best in the series. While hidden covenants are fun, it was nice to have the pvp/coop covenants accessible. belltower pvp was always absurdly active because people wanted titanite chunks--more covenants need to have good rewards to motivate people to participate actively.

DaS2 also just had a LOT of content, which i guess could be a good or bad thing since a lot of people disliked the levels, but i thought it was fun to have such a huge game. same with equipment; there was just so much to find as far as weapons, armor and other items. this is one reason why BB just felt lame after all the stuff to findin DaS2 (oh boy! another blood clot!!)

powerstancing.

>Did SotFS have significant improvements over the original release?

not really, though i appreciated the changes. the main room in iron keep for example was already pretty well designed in my opinion, the new version where you get bumrushed by half a dozen knights from across the map felt strange and mostly tedious.
>>
>>332307405
>oh boy! another greatsword with the same moveset as the other 12 I'll never fucking use!
>>
>>332296805
I'm not sure if I should go back and finish it but it didn't grab me at all.
It felt really devoid of thought and just plain empty at times

I'm sort of tempted to play 3 but don't want to get burned again
>>
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This alone should put you off enough.
>>
>>332307728

while i understand your point, it was way more fun/interesting to find a variety of weapons that at least LOOKED different then just another consumable blood/souls item. at least the weapons have flavor text.
>>
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Couple of things.

>Baby jumps were an annoying nip invention.
>Soul Memory was lame, because it means you can't smash low level nabs
>ADP is cancer, and literally the worst thing they ever could've done
>There were too few bosses in the game that had any character, the only one that legitimately feels like a Souls boss is Velstadt

Other than these things, the game is fine, and I replay it from time to time, even though I prefer to replay DaS1.
>>
>>332307903
>at least the weapons have flavor text
An ancient sword, from an unknown kingom. Who knows who its mighty wielder could have been?
>>
>>332308010

Such compelling counterarguments from a sonyfag. kill yourself.
>>
>>332307746
That was fucking stupid for sure. I was afraid that would appear in DaS3 again but I'm glad it didn't.

I've got two bosses left in DaS3 and I think it might be the best in the series, the level design is easily the best and the combat is a really great fusion of the best elements from previous games barring DaS2.
>>
>>332296805
Gameplay is much more crisp from DaS, there's tons of weapons, second half of the game is actually wonderful, the story is very good, bosses are a tad easy in my opinion but still good. The ending I fucking love though, it was a long game.
>>
>>332307942
Fuck, this reminds me I got to see the lucerne's moveset in dark 3 and I really want to use it.
>>
>>332308175
>Sonyfag
Listen dude, I know you like to use "random memes" and shitposting but I have no idea what you're talking about, I don't even own a ps4.
>>
>>332296805
It never had a massive dip in quality after the halfway point, though it never reached the same highs as DaS1. It's really consistently "alright." The Brume Tower is my favorite area of the series Besides many in DaS3 which are almost all exceptionally well designed and Shulva is pretty great too. I liked Majula as a hub. I like the fairytale style of the game as well, it feels like a dream of sorts.
>>
>>332308179
LEAK IT
LEAK IT FAGGOT
>>
There's a ton DS2 did wrong. I have no interest in replaying it any time soon. That said, I liked:
>Dual wielding
>Power stances
>Pursuer actually pursues you in SotFS
>Spells look really cool
>The DLC level design
>>
>>332300637
>>332301125

You can still dual wield weapons and get full functionality in both hands. Some weapons split into two when dual wielded.
>>
>>332307254
>THE ENEMIES WOULD LITERALLY SPIN AS THEY SWUNG
DaS1 was a broken game because the enemies couldn't keep up with the player. Every single encounter was trivialized thanks to that and the effectiveness of backstabs. That single improvement makes DaS2 an infinitely better game than DaS1.
>>
>>332308642
I can't leak the PS4 JPN version anon, sorry. And even if I leaked the Steam or Xbone version it would be crippled due to being unpatched, easy-mode shit.
>>
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>>332309763
But can you dual wield shields?
If I can't be a confused turtle what the fuck is the point?
>>
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>>332310024
>>
>>332296805
Burnt Ivory King and Fume Knight

Thats literally it.
>>
Some absolutely love it despite all the shit flinging you see going on around here towards the game. I wouldn't recommend anyone skip any of the souls game if they really enjoyed one of the entries.
>>
>>332299004
>Recommending Gank's Tower of Invaders
>>
>>332296805
It's better than 1 for the most part. In case you're new here, the more a game is hated on /v/, the better it is.

Only thing DS1 does better is level design (and only for less than half of the game).

DS3>Old hunters=crowns>Bloudbourne=DS2>DS1>DeS
>>
>>332312640
nice bait
>>
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>>332299171
>>332299280
Here is your daily dose of (you)
Thread replies: 162
Thread images: 28

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