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why didnt they just make blood vials refill like estus flasks?
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why didnt they just make blood vials refill like estus flasks? just fucking why
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>>332206461
Here's your (you)
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>>332206587
thanks
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>>332206461
>he runs out of Blood Vials.
>ever
I can see maybe if you get stuck on an early boss in Central Yharnam. After that though you should be building up a large stockpile of them. Instead of pouring all your Echoes in leveling up, you should be putting some into buying stacks of vials too.
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>>332206840
yeah im losing them on father gigolioni
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>>332206840
I don't think I ever had to buy any vials. If you're running low, just make a run or two through the first area a time or two and you should be good for a while.
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>>332207027
Practice parrying and farm vials on the two lumbering brutes that loiter near the elevator. It's really quite fast and easy once you master parrying them and parrying is a skill you'll need for Gascoigne and later bosses.
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Because they're hold back by console hardware.
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>>332207294
>parrying
>ever

baddie alert. try beating the game without cheesing it.
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>>332207027
>Dying against Gigglegogni
Disgusting.
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Remember when /v/ said Bloodborne would be too easy because vials dropped like candy?
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>>332207027
>le father gasgoine is hard meme

I will never understand this
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>>332207481
>Cheesing it
>Shooting a bullet is cheesing it
You're a faggot.
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>>332207381
Probably the dumbest post I have ever seen,
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>>332206461
>wanting unlimited healing items.
just shows how much Dark Souls casualized the perfect system Demon's Souls created.
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>>332207481
>retard who doesn't use all the tools available to him
>acts special because he's autistic about what's okay and what isn't.
Anyways, it's not like I haven't beaten it without parrying. Some of my builds don't even use guns.
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>>332207638
not really unlimited
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>>332206461

I agree.

Annoying to constantly get that message about your item capacity being full and having to go back to the dream and sell some from storage.
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>>332207638
>Farm healing items
>Have 99 Full moon Grass
>Not unlimited
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>>332207636
It's like a whole new level of shitposting. I'm blown away, honestly.
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>>332207638
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>>332207638
>farming is a good thing
lol
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>>332207638
>refilling your infinite healing resets the level.
Yup totally infinite, not like you only get 10 heals a level or anything.
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>>332207638
finely crafted
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>>332207609
It's more like you're bereft of consumables when you encounter him, amd the cluttered arena makes it hard to dodge his attacks, especially when he transforms.

So you will likely die, and lose what few vials and bullets you had, and then you'll need to gather more.

Father Gascoigne is easily the boss that took me the longest to beat, even though it was only like five tries. Solely because of my limited consumables.
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>>332207481

>From software plagues all its games with dumbshit ways to cheese the game
>Players always blame people for using them instead of deliberately gimping themselves
>>
Do what I did in my first playthrough. Put all your points into Strength and Skill. If you die in one hit, it's still better than using 2 vials afterwards and then having to grind them. Also don't use parry or hunter's tools because you are just going to run out of bullets and then grind them against the final boss which is arguably the one that requires the most bullets.
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>>332207609
>>332207495
>implying you didn't get rekt by him a few times
He's fairly aggressive for such an early boss, I was watching my friend who is new to the series fight him, and once I took over for him I still had a bit of a tough time, I did not expect him to be able to break through the tombstones.
Great fight though.
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>>332208220
>First
I meant second. My first playthrough was shit because I had too much health, and because I was doing no damage, battles took forever and made me use blood vials and grind them
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>>332208084
>It's more like you're bereft of consumables
The mob on the bridge,, the pig in the sewers, the brute and the torch wielding ally and the two beastly huntsmen before his arena amount to ton of potential blood vial drops. I'd guess you'd usually find about 10 vials while clearing that part of the map. If the huntsmen don't drop vials, they're likely to drop bloodstones instead which is equally useful and important in the early game.
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If you are dying that early on, just restart the game. Believe me, it will be much easier the second time around.
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>>332208261
I had more trouble with the Cleric Beast than I did Father Gascoin
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>>332206840
The real question is why are they punishing someone for being bad in the first place. The vials are almost nececary in the first place, why add the useless grind to get more if youre bad at the game?
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>>332208543
this
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>>332208485
How can you have trouble with an early Dark Souls boss while having Bloodborne's moveset at your disposal. At least Beast Gascoigne can combo you to death
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>>332207730
So it's okay to use sorceries on Dark souls too?
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>>332208543
>>332208604
Because Fromsoft likes making systems that punish idiots and bad players. It makes their games more challenging and engaging and is a large part of the appeal of the "Soulsborne" style of game. You should be ashamed of even thinking that way at all. Stop blaming the developers and start looking at your own inadequacies.
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>>332206461
Fucking pc casuals
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>>332208623
Because I was used to tanking bosses from Dark Souls and I wasn't used to being aggressive and dodging. Once I figured that being passive is bad is when I learned how to not be shit at Bloodborne.
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I'm pretty masocore but grinding for blood vials just added an occasional element of tedium to the game.

Just let people throw themselves at a boss for as long as it takes.
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>>332208831
You tank giant bosses in Dark Souls?
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>>332208781
This.

Dark Souls PC was a mistake.
Thankfully From is going full Playstation third-party, Dark Souls 3 being the last PC game they're going to develop.
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>>332208834
>masocore
???
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>>332207638
Dumbest post ITT
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>>332208894
You don't?
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>>332208376
Yes, but 10 blood vials isn't a whole lot when every hit in the early game is dealing massive damage.

There are even fewer bullets to be found in Central Yharnam
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>>332207495
Not every gamer is a tough child fucker like you are.
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>>332208692
Yeah of course. It's in the game you can use it.

You autistic fuck.
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>>332208940
If the boss is too big, then most of the times it just breaks my guard, so I just roll away
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Just because the max is 20 doesn't mean you need 20 for a boss.
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>>332206461

I agree. Estus was dark souls best idea - demons souls was piss easy if you stockpiled health items, as the game wasn't paced around a regular amount of health items. Giving the player a specific amount of health means you can design a level and bosses around it.

BB bosses become trivial when you have 20 blood vials and 90 in reserve, and frustrating as fuck if you run out and need to farm more.
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>>332207294
>PARRYING
TIP TOP TIPPITY TOPPITY KEKKITY KEKKEST KEK, PARRYING IS FOR ABSOLUTE FAGS. I defeated Daddy G, Gherman and all the other faggot bosses that need parrying without using a single parry.
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>>332208940
I never even tried in DeS or DaS because I always just assumed that blocking anything from those giant sized enemies simply wouldn't work.
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>>332209196
One would say parrying Gehrman is harder than fighting him normally, but sure
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If they reduced the echoes gain and made bullets/vials infinite and refilled them on death or visitng a lantern (because having to visit the dream is another stupid bullshit entirelly). Nothing of value would've been lost.

I mean, it's not like getting more vials is challenging or fun in any way.
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ITT: Stuff that DarkSouls2 did best.
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>>332207381
>Because they're hold back by console hardware.
PC master race right?NEVER EVER!!!!
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>>332209385
>Life Gems
Nope

Take the Dark Souls 1 system, remove the Rite of Kindling and make it so that Humanity doesn't heal you. Perfect system.
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>>332209385
>Life gems
>best
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>>332209385
But Dark Souls 2 added lifegems for no reason
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>>332209385
Maybe the only thing
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>>332209385

Dark souls 2 was WORSE for this shit.

>Start the game overly reliant on perishable heals, game has to place bonfires everywhere to compensate
>End the game with 10 full health heals, everything becomes trivial because you will never ever run out of estus
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>>332206461
How is DaS3 system? I'm aware you can split estus between regular and blue flavored, but how do you gain more? Do they reset every bonfire? What other healings are there and how easily can you get those?
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>>332209113
>>332209260
If you have enough Poise you can block most attacks. Your guard may be broken but you won't take any damage.

We all have our own ways of playing these games but the mechanics that Bloodborne has really encourages aggressive and quick play from the player. You can be passive as fuck in Dark Souls and still win but it's hard to do that in bloodborne since you can't block shit and because you can regain any health loss from an accidental hit by attacking the enemy. It's probably easier for something like a dex user to move from DS to Bloodborne but it took a bit at the Cleric Beast for me to finally accept that my previous playstyle isn't going to work.
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>>332209385
Life gems were shit.

Vials work in Bloodborne because they more common, and fit with the playstyle.
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>>332209659
I was always a Strength user and I like to wear as much armor as I could to reduce damage, but I never compromised on having a light roll since my play style was almost entirely avoidance focused rather than block focused.

As soon as I got my hands on the Kirkhammer in Bloodborne it was like the game was made for me.
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>>332209196
Damn dude, you're so cool! Can I have you're autograph?
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>>332209487
>>332209492
>>332209524
>>332209883
>Even bothering with Life Gems
You can't spam them like vials, estus in DS1 and humanities.
Unnecessary, perhaps even a stupid change? Yes.
The Estus Flask was completely superior, though, since it didn't rely on humanities, and since 20 Estus was far too fucking much.

>>332209642
>End the game with 10 full health heals
*20
I think you're talking about DS1 here mate.
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>>332209196
So did I, on my first run through. Because I wasn't good enough to parry.

My second character I decided to learn how to parry, invest in bloodtinge, and actually use the guns. It's insane how much people miss by not using guns/not parrying.

You'll git gud, son. Then you'll realise how much of a scrub you were for not parrying.
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>>332210067
Yeah, if I rolled I would always just fatroll which typically would get me hit anyway because I never really got the i-frmaes right on it. Funny though because in Bloodborne I fell in love with a bloodtinge/skill build so I'd go around shooting people for like a thousand+ damage and then doing a visceral for more massive damage. Plus the Chikage is fuck as fuck to mess around with.
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>>332208767
>Because Fromsoft likes making systems that punish idiots and bad players. It makes their games more challenging and engaging

There is nothing difficult about grinding vials. How does that make the game more difficult?

Once you've beaten like the Cleric Beast any player is competent enough to just breeze through the trash mobs early on for vials.
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>>332210740
It's about tension and consequences. Resource management is a completely valid way to create skill testing situations.
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>>332210949
Youre already limited by how many you can carry.
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>>332211095
This, there's no management. It's just busywork that you have to do every now and again.
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>>332210949
Getting to a bonfire in the middle of a hard area knowing that you cannot escape easily is a much more tense and rewarding experience than know that you have to grind easy enemies one warp away
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>>332211095
That's baby tier resource management. Fromsoft Action RPGs have intermediate/high level resource management systems. It's one of their biggest strengths. Insight, Humanity, Durability, Consumable Items, Quicksilver Bullets and Blood Bullets. These are all high quality resource management systems.
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>>332207027
Git gud.
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>>332210949
Here is something that I think is good practice personally. If you ask yourself "How does this game change if I remove [whatever]?" and the answer is purely time, then it's probably bad and you should remove it.

Whats the difference between a player:
A. Fighting the Cleric Beast, grinding for blood vials and then fighting the Cleric Beast again
B. Fighting the Cleric Beast and then fighting the Cleric Beast again.

Answer: 20 minutes of tedious RNG dependant grinding.

You should probably get rid of it.
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>y-you have to farm blood vials
Not when all enemies drop 2-3
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>>332211561
>Here is something that I think is good practice personally.
Yeah. Because you're a casual.
> If you ask yourself "How does this game change if I remove [whatever]?" and the answer is purely time, then it's probably bad and you should remove it.
For casuals. Who don't have the time to spend or want to spend it.
>You should probably get rid of it.
If you want your game to appeal to lowest common denominator, shiteater casual types. The rest of the industry is already like that. Fuck off and leave Souls alone.
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>>332211685
>all enemies drop 2-3
This is a thread for those who played the game
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>>332211353
>durability
>good management

No one can be this dumb, durability only comes into use three times in their games
>if you get invaded by some fun loving people in DeS
>if you spam weapons special attacks
>if you play DaS2 and decide you like Katanas (or are a shitter who hits walls too often)

In every other cases it's all about remembering to use minimal amounts of your resource to repair them every so often and the game would be no different if it was gone. Just put charges on weapons that reset every time you go to a bonfire and that you can refill with powder and there, you lost nothing important.
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>>332211724
But it has nothing to do with skill, challenge, intelligence or anything. It's purely a time sink, it improves the game as much as making all door animations take 10 minutes does.

>OH BUT YOU FEEL SO REWARDED WHEN THAT DOOR FINALLY OPENS! CASUALS WITHOUT TIME TO DEDICATE TO GAMES WILL NEVER KNOW THE SATISFACTION OF SPENDING 10 MINUTES TO WATCH A DOOR OPEN!

Also
>Fuck off and leave Souls alone.
Dark Souls had it right Bloodbabby, you fuck off and leave Souls alone.
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>>332211943
I did and they do.
Git gud.
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>>332212047
no they don't

t. someone who has actually played the game
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So I'm wondering, are the Uncanny and Lost versions of a weapon better than the regular ones? Because I'm trying to find them for the Beast Claw
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>>332212203
Nah, they just have different gem slots.
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>>332211949
>durability only comes into use three times in their games
It's a very important resource management mechanic and one of my favorites.
>In every other cases it's all about remembering to use minimal amounts of your resource to repair them every so often and the game would be no different if it was gone.
Except for how you casualized it and took away player input. You're removing ways for players to make mistakes. That's casualization.
> Just put charges on weapons that reset every time you go to a bonfire and that you can refill with powder and there, you lost nothing important.
Thank fucking god you don't work for Fromsoft. Please never go into game development. Your mindset is cancer.

>>332211968
> It's purely a time sink, it improves the game as much as making all door animations take 10 minutes does.
Jesus fucking christ. You could not be a bigger fucking idiot if you tried.
>Dark Souls had it right Bloodbabby, you fuck off and leave Souls alone.
I guarantee I was playing these games before you and have played more hours across more versions of these games than you even thought possible. I bet you haven't even played a single King's Field or Shadow Tower game.
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>>332212252
That's a shame, is it still worth it?
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>>332210308
Lifegems were meant to be for between-combat healing. Like if you get off the tail end of an engagement in poor shape but don't need that quick combat heal.
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>>332212330
>I guarantee I was playing these games before you
Literally impossible unless you got s pre-release copy of Demon's Souls bub. I preorder imported it day fucking one.

I have played Kings Field although I thought it was trash. I gave the series a shot though because I've been a fan of From Software since Armored Core 1.
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>>332208543
because maybe if you suck at games you shouldn't be playing this game?

you fucking moron, i never ran out of vials even a single time
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>>332212047
Gittin gud won't make vials drops from every enemy
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>>332212539
>Literally impossible unless you got s pre-release copy of Demon's Souls bub
I did though. Import version. Before you could even have a fucking pre-order.
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>>332207481
He exists to be parried to death. The reason why he's the most aggressive boss in the game is because it leaves him open to constant parrying.
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>>332212575
No but it will make you need significantly less of them since you'll be using the rally mechanic to it's fullest.
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>>332207027
Grind until the game gets to a point where you can enjoyable play it then continue.
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>>332212186
Yes they do. Only the shittershattered farmers in the first 30 minutes of the game dont.
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>>332206461
What do they taste like?
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>It's a very important resource management mechanic and one of my favorites.
So, warping to Hunter's Dream, popping a coldblood and repairing shit for 10 seconds with no real repercussions 3 times in 25 hours is something you like and enjoy?
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>>332212659
Pre-release Japanese version retard. I just said I pre-ordered and imported the Japanese version idiot, learn to read.
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>>332212782
Stop moving, I can't see the goalpost anymore.
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It's very simple, right?
You don't want to use resources if you know that getting them back is a hassle, so you adjust play.
This creates tension.
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>>332212813
In Bloodborne they didn't do as much with durability as they could have. Durability reducing curses on Blood Gems can make some interesting choices and situations though. I have a couple characters with backup/situational weapons that have lots of durability curses on them.

Durability is much more present and important in games with "Souls" in the title.
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>>332212203
Speaking of the Beast Claw, what's a good build for it?
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>>332212835
My mistake. However, I think you still lost this dick measuring contest. I've beaten 2 KF games and am currently playing Shadow Tower. Don't be an idiot and call people "Bloodbaby" or "DaSbaby" without good reason. /v/ is crawling with hardcore Soulsfags like me.
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>>332212797
Blood
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>>332209385
>dark souls 1
>damn I don't know if I should proceed or play it safe and turn back to save my souls
>what if I encounter one of these dumb skeleton dogs again
>oh shit a fog door what if it's a boss
>satisfaction or great frustration because of your unwillingness to be patient which teaches you to be a better player and creates a unique thrilling experience

>dark souls 2
>lol *pops one of his 99 life gems*

Not a single souls game so far has done healing right which is just fucking ridiculous considering how important of a part it is for the game. It's either TWENTY fucking potential free or almost free heals which turns pvp into a fucking mess and pve into an absolute borefest where your mistakes mean nothing or it's literally unlimited healing for both forms which, well, you guys played Demon's Souls, you know what I'm talking about.
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>>332213153
Kings Field games are trash and you thinking that it's a badge of honor is purely an indication that you have shit taste though anon. The retards that cling to them to try and seem super hardcore to other Souls fans are just pathetic.

Get some taste and play the classic Armored Core entries if you want to play some actually good OG From Soft games.
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>>332213153
Is this supposed to be a falseflag?
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>>332207481
Someone never learned how to do it.
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>>332213252
I thought that's what bloodborne did best for PVP. Vials are a free visceral
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>>332213374
>Kings Field games are trash
Yeah. I know you don't like them, but all this does is cost you credibility in the discussion. They're clunky and aged poorly, but they're lots of fun.
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>>332212792
>>>all enemies drop 2-3
>>no
>the shittershattered farmers in the first 30 minutes of the game dont.
are you okay reatard
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>>332213252
imo there's nothing wrong with DaS2 other than the fact that you can get like an unlimited number of life gems just like DeS. If they just limited how many you get, then it would've been fine.
>>
>anyone here has actually had to farm blood vials
Last playthrough I ended up with 653 in my trunk.
The fuck, guys? I thought you were supposed to be good at this game for how much you shitpost about it.
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>>332213489
>Actually defending King's Field
And there goes the floor out from under your feet.
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>>332212330
I don't see how it is honestly, good management makes the players actually think and develop strategies as to how best use what they have. For instance, titanite is a great mangement as the players have to decide what types of paths to prioritise and follow with their most used weapons.
Durability adds a few literally meaningless seconds to any player, at worse their weapon will be close to breaking, they'll swap to their secondary choice, kill the enemy, then use whatever return item they have access to and then simply go back. And this is of course assuming they don't just fix all their stuff every other boss they kill which adds nothing to the gameplay.

DaS2 had the right idea at making it meaningful, but it was implanted awkwardly so many people didn't like it. If done well it could've been better.

Either way, player mistakes are only interesting if they're meaningful, missing a dodge and dying to a boss is significant, having to click a few screens every time you go back to resting means nothing.
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>>332213252
More like
>Dark Souls 1
>lol 20 Estus j/k
>lol 99 humanities j/k
Same thing desu senpai

>>332213575
this family
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>>332213594
the problem is having to farm if you're a shitter.

people who've gotten good no longer face this problem, but it may be a casual filter to some people, which is a shame desu.
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>>332213594
people complain about Dark Souls 2 difficulty on this board and like how the Beckoning Bell allows them to bypass PVP throughout most of Bloodborne

/v/ is never good at any game
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>>332213252
>it's a humanities totally aren't virtually better than lifegems episode
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>>332212972
Durability was usually only an issue in pvp, with stuff like the scraping spear. No real resource management there.

Dark Souls 2 is the only one where weapon durability is an issue. It's not even an issue in Bloodborne unless you durability curse the tonitrus. Also, durability curses don't stack, so they're actually one of the best ones to triple up on. Although extra stamina drain is ideal, since they also don't stack and 3% more stamina use is meaningless.

Durability in Souls games is probably only there to remind the player to visit a blacksmith. Seeing a weapon break is a hard push to do something about it, and training the player to make regular trips to a blacksmith leads them to regularly upgrading their weapons. It was never meant to be a serious mechanic, but just player conditioning.
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>>332213875
>>332213727
You won't have a lot of humanities until you're like 3/4 into the game and you're unstoppable at this point anyway. You can't buy 99 of them from literally the first vendor you encounter too.
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>>332213886
>durability curses don't stack
Wait, really?
This changes everything.
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>>332206461
>he had to farm for vials
How bad are you, jesus christ
>>
Are Poison Bloodgems worth it for my Beast Claws? They hit fast, but I never seem to poison anyone
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>>332213671
>Durability adds a few literally meaningless seconds to any player,
If they remember to fix things regularly. If they don't run into a bunch of corrosive hazards in levels or from enemies or pvp.
>at worse their weapon will be close to breaking, they'll swap to their secondary choice,
If they have one. What if they didn't upgrade a spare? These are all resource management concerns.
>then use whatever return item they have access to and then simply go back.
Again, only if they've bought or brought any with them. And what if they didn't manage their money wisely? They might even end up broke with a broken sword and be forced to farm for souls with a piece of shit weapon. All because they made poor choices. It's easy to make right choices, but you need to be given the chance for failure. Souls games punish poor decision making. Durability is part of that.
> having to click a few screens every time you go back to resting means nothing.
So why complain? You're clearly a competent player who knows how to and why to avoid the issues the weapon durability can pose. Is your time so precious and your immersion so flimsy that you can't enjoy going to see the smith to tune up your gear?


Dark Souls 2 did some amazing stuff with durability designs that avoided being about tedium and repair costs. Rings that can break or are fragile? Genius! More risk/reward resource management opportunities. Lots of cool space for interesting designs and functions too. They really took the mechanic as far as they could while fixing some of the bigger issues with it.


Fuck this laptop, it keeps mangling my posts.
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>>332209656
You gain more by finding estus shards. The flasks refill every bonfire. The only other healing items are divine blessings from the hag merchant, and they cost 1k and heal over time.
>>
>>332214854
What's the maximun you can get?
>>
>>332214154
That's okay and all, but why do they ignore the talismans? Estus in PvP is interesting because you have not to get hit by people flinging those at you, but people just poise through my attacks while healing with humanities.
>>
>>332214965
I'm at 13 flasks and I've beaten the game. I've seen some japs with 15, so that's probably the max. It might seem like a lot, but even maxed out at +10 they fill less than half my health bar each use.
>>
>>332214209
Durability curses don't stack. Or there's simply a limit to how much durability weapons can lose in a single swing. Either way, it ends up with there being no difference between running 1 durability down gem vs 3.

Stamina gems do stack, but the numbers are so low as to be meaningless. A 3% curse on even a big-hitting weapon only pushes it to like 36 stamina used instead of 35. Depending on the weapon and your stamina, you might get rare edge cases where you get 1 less hit per stamina bar, but overall the curse is effectively meaningless because stamina is so plentiful in Bloodborne.
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>>332215373
>Stamina gems
>poison gems
>Rally gems
What were they thinking? They're LITERALLY completely irrelevant.
Thread replies: 134
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