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How would you go about remaking this game into a 16 bit indie game?
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How would you go about remaking this game into a 16 bit indie game?
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Pixelshit, top down/sidescrolling graphics
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I wouldn't.
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Micro management game where you maintain New LA and send out people to scavenge shit survivor style.
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>>332130501
You couldn't. Replicating the scale of Xenoblade X in 2D simply isn't possible.
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Turn it into turn based rpg with Final Fantasy style battle mechanics
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>>332130501
Go play Metal Max Returns and you'll get a pretty good idea of how it would work.
Just replace the tanks with mechs
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>>332130995
I don't know, there are some pretty massive worlds in SNES games, like the Ultimas
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>>332130995
The combat would translate okay, the only issues would be making skells feel worthwhile and trying to add verticality to the world without relying entirely on using "stairs" everywhere and just layering the world like a Zelda dungeon.
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>>332130995
It's possible, it's just not going to be as appealing as it would be in full 3D. Xenoblade X's map is estimated to be around 154 square miles and Daggerfall which I think is 32bit exceeds 60,000 square miles.
Thread replies: 12
Thread images: 3

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