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what's the game with the most handcrafted content? is it
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what's the game with the most handcrafted content? is it still pic related?
>>
>>331987221
What's that? Swamp of Sorrows in WoW?
>>
>>331987873
kek
>>
>>331987873
Morrowind
>>
>>331987873
Looks like morrowind
>>
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>>331987951
>>331987982
>morrowindfags are at it again

it's a wow vanilla mod you retards
>>
>>331988106
>oblivionfags shit up the board with threads about their memegame
>a thread about an actual good game is made
>morrowindfags are at it again
>>
>>331988106
Do you not see the city of Vivec? The retard here is you.
>>
>>331988551
That's sunken temple you dufus.
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>>331987221
is that Riften
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>>331987221
>the game with the most handcrafted content
>posts copy&paste: the city
>>
>>331987221
It never was.
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>>331987221
Man, I remember when these threads devolved into CHIM shit posting.
Now its just shit posting.
Sad days Anon.
>>
>>331989850
>Retards thinking every Vivec canton is the same
>Every exterior and interior is vastly different

Nice meme, child.
>>
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>>331987221
I think so, yeah
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>>331990127
>Every exterior and interior is vastly different
>vastly different
Come on anon, don't lie.
>>
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>>331990109
>>
>>331987221

Sacred 2

and nobody cared - shows that handcrafted content is worth shit these days
>>
>>331990109
https://www.youtube.com/watch?v=9lyKxKn_WsE
>>
>>331987221
Gothic 2
>>
>>331990334
Could watch this shit all day.
>>
>>331990441
I love sacred 2
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>morrowind sounds and graphics overhaul doesn't work with GTX 970

i guess i'll just wait for skywind
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>>331990441
I'd like more the Sacred games if they weren't full of "le ebin meta humour xD".
>>
>>331990234
Holy shit why are morrobabbies so autistic? Literally nobody gives a fuck about things like that. Fix the damn shit combat gameplay instead of wasting time on useless shit 0.1% might maybe notice
>>
>>331990657

Pretty gud game with tons of content and humour. Went almost unnoticed outside of germany / europe. Probably because they killed it off with part 3.
>>
>>331990109
It's a sad day when an anon misses Kirkbride shitposting.
>>
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>>331991060
kill yourself casualshit
>>
>>331990918

It's true that they could have toned down the amount of jokes or hidden them better.
Though more won't happen anyway because they also realized that handcrafted doesn't count for shit anymore and the new generation wants dem flashy graphics and fuck everything else.
>>
>>331990234

>lore so deep they would crown me king arthur if I pulled you out
>gameplay so shallow and broken it's more fun to watch shit being squeezed out some ass
>>
>>331991060
You are just a retard and living proof that around 50% of the time describing someone as autistic just means "much more intelligent than me".
>>
>>331991454
just play smash
>>
>>331990239
He doesn't.
>>
>>331991547
That entire tl:dr doesn't scream intelligence, it screams pure unadultered autism. He's the kind of person who watch Frozen a thousand times trying to decipher some deeper meaning from it
>>
>>331987221
I literally thought this was an arial shot of the Wetlands from WoW from the thumbnail.
>>
>>331991747
go be dumb somewhere else
>>
>>331988327
>Falling for the Morrowind meme
>>
Why must we fight? Can't we get along? All elder scroll games have their strenghts and their flaws. Even Skyrim. It's not a competition
>>
>>331987221
Seven handcrafted same buildings? Whoa
>>
A DANCE IN FIRE BEST BOOK
That's all
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>>331991660
>vastly different
>>
>>331991547
>Literally says he's autistic in the signature
>HES JUST MORE INTELLIGENT YOU DUMMIE!!
>>
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>>331987221
never played morrowind but with all the water and mountains that map looks like a complete bitch to traverse
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>>331987221
Gothic 2.

Everything in that game was designed by hand with no world-generators.
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>>331988106
>reverse image search
>it's morrowind

WELP
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>>331992267
its especially fun when you fall through the floor in vivec city
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>>331992340
You do realize that there's a NUMBER of quests where the marker only point you in the general direction, right, and for some, you get no marker at all, right?
>>
>>331990862
>skywind

No, OpenMW.

https://openmw.org/en/

Far better than Skywind
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>>331987221
>morrowind
>hand crafted
wew lad
if you want hand crafted go play gothic
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>>331992534
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>>331990862
tfw you aren't a retard and went for amd r9 series and it works perfectly
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>>331992569
fuck off tripfag
>>
>>331990862
>actually being excited for an abomination with no spears, most of the gameplay elements gutted, and actively lying about its content
Look at OpenMW instead, which unlike Skywind can have:
-Better graphics
-Runs better
-Spears
-Mainland Morrowind
-and multiplayer
>>
>>331992580
>Implying it will finished in our collective lifetimes
>>
>>331992534
that is really fucking cool actually
>>
>>331992242
This might be cool to some, but it's also the reason why Skyrim is STILL selling like hot cakes on Steam and Morrowindfags are sucking cocks in San Francisco.
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>>331992779
>already 100% feature complete
>vanilla can be played at a faster framerate than normal Morrowind
>every single thing in vanilla Tribunal, Morrowind, and Bloodmoon able to be done
>multiplayer fork already working with people in closed circles playing

It doesn't have MGE or MWSE support and some mods have errors, but otherwise, you've no excuse.
>>
>>331992729
>proven wrong

>FUCK OFF

Lol, nice reply, cuk.
>>
>>331992837
don't ever mistake morrowindfag with your own mother you spoiled brat
shes doing it for you
>>
>>331992924
didn't even read it attention whore

>cuk
pls make some more replies
>>
>>331992991
Morrowindfags are so insecure and misogynistic they have to defile mothers.

Shameful.
>>
>mfw i learned that you could actually complete the main storyline even if you kill vivec before getting the artifacts, despite the main quest broken message
>Nobody actually tells you how to work around it, you can only find out yourself almost by chance giving the fat dwemer some items
>You will still be penalized with a permament hp reduction
>>
>>331991454
Gameplay isn't that shallow.
Magic in Morrowind has a ton of possibilities without entering into exploits.
It's just physical combat that is very bare-bones.
>>
>>331993135
it's for love is all that matters
>>
>>331993110
>didn't even read it

Of course not, idiots can't read.
>>
>>331992142
I don't know what he means by different on the outside (with open cities yes, not with vanilla morrowind) but every canton is different on the inside.
>>
>>331993331
nice one m8
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>>331987221
>>
>>331987221
Gothic 2 is completly handcrafted. Every fucking plant and rock was put down by hand without any automatic tools.
>>
>>331993331
Savage
>>
The reason morrowind is held so strong in the memories of people who played it at release is due the extensive novelty of the game then. Most people never experienced a game where you can literally take everything you find, in a true open world game that actually looked good too.

It's also the same reason why people who tried oblivion first also love it. The novelty and "first time" experience of something like them
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>>331992642
>mellee combat
>both Oblivion and Skyrim greater than Morrowind
There are people so casual that they'd rather have unreactive combat so long as they don't have to role play their character and have hits set to 100%
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>>331993456
Gayme?
>>
>>331993613
I love Morrowind becuase it has a wierd setting and world.

I hate Oblivion because it has an extremely boring and bland setting and world. and a broken enemy leveling system
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>>331993456
What's that?
>>
>>331993613
Ultima 7 fagget
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>>331987221
Sacred
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>>331993776
>>331993893
black desert
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>>331992918
Wow, seriously? Guess I'm out of the loop.
Why is it not in 1.X then? What is missing, aside from modding capabilites as you mentioned.
>>
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>>331993896
Sadly the skill system was shit.
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>>331994051
1.0 means it's mostly bug free, and they're also working on a replacement for the editing tools. There's still some smaller, unnoticed stuff that they want to convert over, and yeah, the modding capabilities.
>>
>>331993896
Are sacred 1 and 2 both diablo style games? I can't stand most of them.
>>
>>331993224
>Actions have consequences
Welcome to real life.
>>
>>331988551
You responding to a clearly facetious post would make you the retard. Unless you were being fraudulent as well, which would make me the retard
>>
>>331994224
Yes
>>
>>331992569
I think you're wrong
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>>331992569
>handful of quests somehow invalidate the fact the skyrim is a game designed from the ground up for braindead cod kiddies
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>>331994224
The combat is diablo like. The world and quest systems are normal rpg like.
>>
>>331994224
The combat is a point and click like Diablo, yes.
The world consists of one open world and there quest givers can be anywhere.
>>
>>331994397
>>331994434
>>331994738
Shit I hated Diablo's combat. I'll take RTwP over that. Are the quests good at least? Do you at least use more than two mouse buttons for combat and get interesting spells?
>>
Eh. I think the lack of unique dialogue for most NPCs is a significant drawback
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>>331995241
LGNPCs fixes that at least.
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>>331994921
>Are the quests good at least?
So-so.
>Do you at least use more than two mouse buttons for combat
You can keybind 5 skills and 5 sets of weapons, so that makes 10 keys + the mouse, although you don't change between weapons that much.
>get interesting spells?
Yeah some of them are nice.

You could try it, but I doubt you'll like it if you hate that combat style.
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>>331987221
>>
>>331991454
>projecting your feitsh

>>331991060
>calling people autistic by being autistic about something
>>
>>331996749
>Two Worlds
>Content

The map looked great, I give them that.
>>
>>331993251
Even with Morrowind's bare bones combat, it's at least complete unlike Oblivion and Skyrim; which are missing basic modern combat mechanics that they forgot to carry over from Morrowind.
>>
>>331997310
>it's at least complete
It's actually not.
They put the animations for different attack types but for some reason didn't give any purpose to them, instead added a lazy option "always use best attack" and delivered it.
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>>331998128
meant to make the play behave differently depending on their weapon
a rudimentary way of doing it to be sure but it at least offered more variety in the weapons than any subsequent bethesda game
>>
>>331998128
>It's actually not.
It actually is.
>3 stagger types
>one which makes characters react even while attacking
>one which completely stuns a character when they aren't ready
>one which knocks down a character preventing actions even if they were already acting
Oblivion removed the basic reactions, and made staggers and knockdowns extremely rare.
Skyrim went a step further and made staggers a special event that happened once a year, and they also removed mellee knockdowns.

Oblivion and Skyrim had a single stagger animation and that's it.
>>
>>331990862
>i guess i'll just wait for skywind

I have yet to see any evidence to support the notion that the mod team has even attempted to reimplement all of the elements that Oblivon and Skyrim got rid of.
>>
>>331992918
It already has support for normal maps and shit.


Second coming of Vvardenfell soon nwah.

Multiplayer NWA mod soon.
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>>331998128
Different attacks have different damage and hit chance. That's why "always use best attack" is a toggle option.
>>
>>331991060
>can't even mod Skyrim's combat into something good

Morrowind fans are literally rewriting the entire game engine from scratch so the combat can be improved without compromising the magic system.
>>
>>331992642

>Lockpicking
>Skyrim has best

N'wah what the fuck are you talking about? A repetitive minigame that can be beaten with zero lockpicking character skill. It should be rated the lowest because every gameplay element designed around it is broken and the minigame is literally just a waste of time and patience.
>>
>>331992918
Did they ever fix The Lady sign not working properly in OpenMW?
>>
>>332000180
Looks like it
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>>332000596
Guess it's time to play again.
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>>331999659
I remember hearing about Multiplayer a long ass time ago. Has that gone anywhere?
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>>331992642
>Morrowind
>Best dungeon design
Every time.
>>
>>331999585
But that doesn't have anything to do with what I said.

>>331999704
There's literally no reason why you wouldn't want to use that option.
The alternate attacks might as well not exist because they're pointless.
>>
>>331992013

Are you me?
>>
>>332001080
If you don't get why it's a toggle option, or can't think of situations where it's advantageous to have better aim and lower damage, then you really don't know what you're talking about.
>>
>>332001080
>But that doesn't have anything to do with what I said.
The same could be said of the retarded shit you just posted.
>>
>>331992534
The need for enchanted or silver weapons to hit spirits was such a great addition. Just made the world more logical really. No idea why they removed it. Its super easy to teach the player and eventually (once you exclusively are using enchanted weapons) doesn't hurt gameplay.
>>
>>332001579
There isn't a single situation.
You toggle that option on and have the maximum DPS.
>>
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>>331998128
>They put the animations for different attack types but for some reason didn't give any purpose to them,
>>
>>332001748
I liked it too, but it's easy to see why to was removed. All the casuals cried about having to carry two weapons and switch between them.
>>
>>331991060
>Literally nobody gives a fuck about things like that.
Generalization and faulty presumption. People enjoy different things.
>>
>>332001840
>There isn't a single situation.
You see. You don't actually know what you're talking about.
>>
>>332001002
Crazy ruskie that doesn't know english is working on it alone, will resurface once it's done
>>
>>332001996
>How to argue without having any actual argument: the post
>>
>>332001973
Sounds like you're having some presumptions yourself. I don't believe you.
>>
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>>332002190
>doesn't know what he's talking about
>keeps repeating the same worthless statements
kek. How about you trythinking for once. Morrowind has attributes, skills, and aim mechanics. When and what part of the game would you think better aim, but lower damage would be useful. Don't think too hard, I don't want you to hurt yourself.
>>
>>331992642
>Oblivion not having best NPC interactivity nor best or second best magic
What kind of retard did this
>>
>>332002494
>When and what part of the game would you think better aim, but lower damage would be useful.

Once again, not a single one, DPS factors in both the hit chance and damage of the weapon, the option that has the best DPS will always be the best way to attack on the long run.
>>
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>>331992642
>skyrim
>magic combat
>>
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>>331992642
>pc creation skyrim
>voicework skyrim
>npc interaction skyrim
>lockpicking mechanic skyrim
>>
>>332002746
>Once again, not a single one
See. You still don't know what you're talking about. I'll give you the answer since you seem to be mentally incompetent. When you're character doesn't know how to use a weapon yet, it's best to use the attack with the highest aim and lowest damage. That way it gets the most training out of each encounter. There are also weapons which have similar damage outputs to each type of swing. Selecting the one with the best aim can be an advantage dps wise.
>best DPS will always be the best way to attack on the long run
You're not that bright are you? "always use best attack" toggles the highest base damage, not the highest aim+damage or dps.
>>
>>331992242

Some of those aren't true. Skyrim has more than 9 settlements, for instance.
>>
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>>331992642
ftfy
>>
>>332003898
Unless you don't know how to make a character, you barely miss, not even at the beginning of the game.

And you're missing the point, the point is that one attack, the one that has the best DPS factoring both factors will always be superior to the rest, even if the game option uses a subpar formula to calculate the DPS (something that I didn't know), it doesn't change the fact that given three sets of hit/damage range, one will always have a superior DPS, and that one will be objectively superior to the rest.
The three types of attacks are pointless and poorly implemented.
Morrowind combat can be a ton of things, but it's not "complete".
>>
>>331992770

>Better graphics
No, that's not true and you know it.

>Runs better
Both run fine, so why even bother with this?

>Spears
Yeah, but no smithing or perks.

>Mainland Morrowind
That will never be finished, just accept it.

>and Multiplayer
It will not work well.
>>
>>331992770

But does OpenMW support Morrowind mods though?

It's Tamriel Rebuilt for me or nothing.
>>
>>331994287
you're BOTH the retards.
>>
>>331992242
This is retarded, by this logic ESO is a better game than Oblivion and Morrowind.
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>>332004394
>Unless you don't know how to make a character, you barely miss, not even at the beginning of the game.
Has nothing to do with the argument that different swings are useless. Only a complete retard would select more than two weapon skills as class skills anyways. Maybe the reason you came to that conclusion is because you are indeed a retard.

>And you're missing the point
Nah, you're simply trying to shift the point of the initial argument. You need to relax. This is just a pointless internet argument and you don't have to try so hard to win e points. Different swings have different uses. Just because you don't care for those uses doesn't mean you will change that reality.
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>>332005026
>Has nothing to do with the argument that different swings are useless.
Of course it has to do, you said they weren't useless because you found your use, and I told you you don't even need them for that as long as you build your character correctly.

>Nah, you're simply trying to shift the point of the initial argument.
The point of the initial argument is that having three types of attacks when one ends up being clearly better is pointless.
Statistically the one with the best hit/damage ratio is the superior one.
>>
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>>331999659
>>332001002
>>332002130
pic related
>>
>>332004954
But it is? It's just one big meme to hate it here, like how we "hate" fun and games
>>
>>332005358
>I told you you don't even need them for that as long as you build your character correctly.
I'm starting to worry for you friend. It seems you really are mentally handicapped. You can build your character correctly and different swings will still be advantageous for different situations. And even when you do build your character properly it's not like you will have 100% hit chance at level one. Your character would still need to take advantage of the different swings to train it's skills until it can hit 100%.
>when one ends up being clearly better is pointless
No the initial argument was that Morrowind had a more complete combat mechanic than Skyrim and Oblivion. Unfortunately your incompetent mind can't remember that far.
>>
So OpenMW is faster than vanilla finally?
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>>332004361

you missed a few
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>>332005982
If for some reason God only knows you want to train a weapon skill that is seriously underleveled then yeah, you might want to go for the one that has the best hit chance since you'll miss that much, but for any other situation they're completely pointless and a poor implementation.

No, the argument is that "Morrowind combat is complete, unlike Skyrim and Oblivion".
Oblivion/Skyrim combat is incomplete, and Morrowind might have better combat than them, but it sure as hell isn't "complete".
>>
>>331991060
You are the reason RPGs are kill.
>>
>>331993331
top banter wit the lads :DD 10/10 savage archbishop of banterbury

Hopefully you'll become well known.
>>
>>332006479
>If for some reason God only knows you want to train a weapon skill that is seriously underleveled then yeah
Yet again you expose your retardation. If you built a character properly you'd have certain skills set as low as you could. Guess why. Don't think too hard now. Wouldn't want you to hurt yourself.

>No, the argument is that "Morrowind combat is complete, unlike Skyrim and Oblivion".
What I just said. Are you so desperate to win e arguments that you purposefully force yourself to become more of a retard?

> but it sure as hell isn't "complete"
It has all the basics of a proper action game. So yes, it's actually complete. Unlike Oblivion and Skyrim's "i'm actually getting hit with paper"-combat.
>>
>>332007181
>Yet again you expose your retardation. If you built a character properly you'd have certain skills set as low as you could. Guess why. Don't think too hard now. Wouldn't want you to hurt yourself.
Ignoring the fact that you're just going off a tangent yet again, there's no reason to train a weapon skill that isn't your major.


>What I just said. Are you so desperate to win e arguments that you purposefully force yourself to become more of a retard?
No, you said that Morrowind combat is more complete than Oblivion/Skyrim, not that it's complete, which it isn't.

>It has all the basics of a proper action game.
No, it was subpar, even for the year it was in.
And Morrowind is far closer to a pure RPG than to an action game.
>>
>>332007687
And before you come up with that, no, autismally grinding the leveling system by min-maxing your skill increases isn't a "feature".
>>
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>>332007687
>there's no reason to train a weapon skill that isn't your major.
You know, I'm actually starting to feel sorry for you. I thought you'd be able to finally use your coconut for once. But you've left me with disappointment.

>which it isn't.
It actually is friend. It has the basic reactivity, AND it's got the complete RPG mechanics.

>No, it was subpar
You can call it whatever you want if it makes you feel better. It's still there. And it's still complete.

>autismally grinding the leveling system by min-maxing your skill increases isn't a "feature".
A feature isn't a feature just because you're desperate to win and e argument. How desperate can you get.
>>
>>331991060

Thanks for the input Australia.

Braindead fucktards, the lot of you.
>>
>>332008576
You must be dumb as fuck if you think they actually added the attack types so autists like you could min-max their character and not because they wanted each type to have a different effect in actual combat.
You probably think that increasing your intelligence to the tens of thousands with a positive feedback of fortify intelligence potions is a feature too, that's how retarded you are.
>>
>>331991060
Just because you are too stupid to care about anything other than hit monster with sword doesn't mean other people are.
>>
>>332008831
Calm down autismo. They added attack types for different situations. Turns out, training skills is one of those situations. No need to get mad that you're finally beginning to realize this. If it's to stressing I advise you take a break.
>You probably think that increasing your intelligence to the tens of thousands with a positive feedback of fortify intelligence potions is a feature too, that's how retarded you are.
Ask yourself why it's impossible to enchant items even with max skill. Don't think too hard. Wouldn't want you to hurt yourself.
>>
Why do the mountains look like turd?
>>
>>332009545
>They added attack types for different situations.
Yes, and it turns out two out of three attack types are useless in every situation that doesn't involve someone autistic enough to spend minutes grinding skills in a single-player game to get perfect +5/+5/+5.
A system with poor implementation, like so many things in Bethesda games.

>Ask yourself why it's impossible to enchant items even with max skill. Don't think too hard. Wouldn't want you to hurt yourself.
>every single thing in Morrowind is working as intended guys, Bethesda always foresees everything
Todd is that you?
>>
Runescape
>>
>>332009996
Again you don't find it useful when it actually has uses, only out of desperation to wind a dumb argument. Skills in Morrowind level extremely fast anyways. It's nowhere near the level of grind that Skyrim and Oblivion force on you.

>Todd is that you?
No, just a normal human being who can actually use his brain to think. I'll give you more time so you can answer the question. It's not hard, but don't push it. Wouldn't want you to hurt yourself.
>>
>>332010628
Because no matter how you try to grasp at straws, the three attack types of Morrowind are poorly implemented, and is a system that has no real use in any situation remotely resembling real combat (as in, combat in which you actually want to do the most damage possible in the least amount of time).

Even the developers added a button to disable the whole system after seeing how fucking useless it was, that's the same as saying it might as well not exist.

>No, just a normal human being who can actually use his brain to think.
No, just a retard that is trying way too hard too appear witty and intelligent.
You're probably underage by the way you write.
>>
>>332011202
>different attacks have different speeds, aim, and damage
>b-but they're all useless guys!
Retard alert!
>No, just a retard that is trying way too hard too appear witty and intelligent.
No friend, I'm simply trying to encourage you to use your brain. It takes less than a second to answer the question. I know you can do it bro. I have faith in you!
>You're probably underage by the way you write.
Desperate.
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>>331988106
>Water in Burning Steppes
>>
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>playing shit games
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>>332011761
>>different attacks have different speeds, aim, and damage
What's best, an attack that does 10 damage but only attacks once per second, or an attack that does 8 damage and attacks twice per second?
Surely they're both useful, right? I mean, they have different speeds.

No friend, I'm simply trying to encourage you to use your brain. It takes less than a second to answer the question. I know you can do it bro. I have faith in you!
Yeah you must be underage, there's no way a grown ass man would ever think that writing like an annoying faggot is cool.
>>
>>332009880
>his turds look like mountains
u have butt problem?
>>
>>331987221
>handcrafted
What a fucking buzzword. This doesn't mean anything.
>>
>>332012226
>use fast one for exp
>use highest dps one to kill faster
>use highest damage one to knockdown better
You're not as smart as you think.
>>
>>332012226

To me it's more like: What makes more sense? Bashing someone with a hammer, or thrusting the hammer? Is a dagger meant for swinging or stabbing? To me the combat system makes sense. I found and bought different weapons that my character knew how to use, and I changed the way I used those weapons to best utilize the specific attributes of those weapons. Hammers hit, spears thrust, and swords can do both, but swords and katanas do those things with different efficiency.
>>
>>332012226
>Surely they're both useful, right?
Maybe if you had a brain you could answer that question yourself. Don't try too hard though. Wouldn't want you to hurt yourself.
>>
>>332012595
>still grasping at straws
Yeah, instead of killing stuff the fastest way possible im going to use a suboptimal attack to have a 1% increased chance of a knockdown, that'll surely be better somehow.

Stop trying to pretend Morrowind combat is deep to look like you have a point.

>>332012598
For some weapons like spears is pretty sensible and it makes sense for the thrust to ve vastly superior to the rest.
However, even with weapons that would have multiple possibilities you end up using the best one because that's the fastest way to kill stuff.
TES combat has always been a clicksmash of your best attack and Morrowind is no different.
>>
>>331992242
Morrowind
>walk into any cave
>find enchanted ring that can one-shot anything
Non-leveled loot has its drawbacks.
>>
Gothic 2: Night of the raven

You can spend a year finding every secret
>>
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>>332013178
>grasping at straws
Please don't start projecting. Watching your posts is already giving me fremdschamen.
>already state that each attack has a use
>can't accept it because of butthurt
>desperately tries to continue argument for a chance at gaining an e-point
It's good that you lack self awareness.
>>
>>331994426
>you can literally turn off the quest markers and use the journal as a guide instead
>>
>>332013274
>almost all daedra have some level of reflect
>end up one-shotting yourself in most situations
At least you found something awesome, most of the time.
>>
>>332013178

Just like everything old Bethesda did, I think the different attack styles are a good concept implemented poorly. It would work better in a game like New Vegas which has armor damage threshold. Thrusting attacks have less chance to hit but penetrate armor better.

But as I said, the weapon stats are pointing in the right direction. A dagger-shaped weapon is more effective when used as a stabbing weapon.
>>
>>332013178
>suboptimal attack
Holy shit, people who play RPGs on /v/ are the absolute worst.
>Someone is playing a game in a way that is not absolutely optimal? You MUST play it in the most soulless way possible! MY autism demands it!
>>
>>332013727
Stating uses that don't serve any purpose in real combat is grasping at straws and it's not meaningful in any way to the discussion about if it's a good system.

If you make a combat system with different animations for different types of attacks and it turns out that the most effective way of fighting is always using one, then it's a shitty system.
>>
>>332014225
>I think the different attack styles are a good concept implemented poorly.
Yeah I think the same, which is what I'm saying.
I feel like they wanted to make something more meaningful with the combat but gave up in the process and just shipped the game with whatever they had at the moment.

>>332014328
Do you think that thrusting with a hammer or slashing with a spear is a meaningful role-playing choice that deserves being in the game despite being literally inferior to the optimal way?
Because that's what you're defending, not "playing optimally always, in every way".
>>
Morrowind is just too deep for me to get into.
>>
>>332014359
>each attack has a purpose
>complain that they don't because it doesn't meet his autistic standards
>also because he wants to win e points (but mostly because he wants to win e points)
They don't serve a purpose now because you say so? Ok princess. If you will it, we will change reality for you.
>>
>>332014794
>Do you think that thrusting with a hammer or slashing with a spear is a meaningful role-playing choice
When your character needs to learn how to get used to swinging a different kind of weapon it makes sense that he goes for repetitive training first.
>>
>>332014870
>this attack has 2 more maximum damage so it has a 1% more chance of a knockdown, meaning it's not totally useless
>this other attack is inferior to the other but has a 1% higher chance of hitting so you can save 2 seconds of grinding, meaning it's not totally useless
The definition of grasping at straws.

>>332015169
>learning how to use a weapon by using it incorrectly
That doesn't really make much sense anon.
>>
>>332006378
this is objectively wrong
>>
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>>332015412
>attack is more likely likely to do a successful knockdown
>desperately exaggerates a situation that doesn't actually happen ingame just to win
>forgets get that different weapons have different swing specializations, tying in usefulness of swings to different weapon
>also conveniently forgets that Morrowind is an aRPG and different swing types and effectiveness makes different weapon types deepens the RP experience
>thinks hitting enemies 10x more and getting more than 2x the experience doesn't make a difference
You're really pathetic. I wish I could feel sorry for you.
>>
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>>332013776
wow, you can turn off quest markers!?
thats super, it sure is great that the quest journal is written in such a way as to accommodate such an option!
>>
>>332015412
Landing more hits, and swinging more times = more training. If it doesn't make sense to you then maybe you're retarded.
>>
>>332016374
>inb4 b-but you can look at your map
So that just means you can't actually turn off the psychic compass.
>>
>>332016302
Actually, do attack types have different hit chances at all?
I've always played wizards so I just took your word for it, but after looking for it, the Hit rate formula in Morrowind doesn't factor the type of attack at all, and all I can find is a post of someone saying that that's just a Daggerfall thing, and Morrowind attacks are all the same in hit rate and speed.

I would feel pretty bad if I were to find I've been arguing with pure bullshit for an hour or so.

>>332016605
Using a tool incorrectly, even if you're hitting more doesn't make you learn how to magically use it the correct way.
From a role-playing point of view it doesn't make sense.
Are you really fucking arguing with this?
>>
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>>332016374
>it sure is great that the quest journal is written in such a way as to accommodate such an option!

My words exactly. Some people have complained that the journal system in Morrowind is confusing but I've literally had no problems with it, with the exception of not knowing where Sardith Mora is on my first playthrough because I didn't own that kickass paper map.

The journal in Morrowind was genuinely a breath of fresh air after the retarded to-do-list with a go-here-arrow in Skyrim. I wish everyone could have gotten to play the games in reverse order like I did, so they could have felt the games getting better every installment.
>>
>>332016742
You learn more by taking note of the wrong ways to do things. You wouldn't understand because you're an actual retard.

>I've always played wizards so I just took your word for it
Literally pic related >>332001917
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>>332017259
>You learn more by taking note of the wrong ways to do things.

No, fuck off, thrusting with a hammer won't make you learn how to do efficient chops.
You won't learn how to play Beethoven just by mashing the keys in a piano randomly.
>>
>>332017495
>can't wield a hammer
>train self by swing hammer more times than usual
>train self by learning how to guide the hammer to successful hits more times than usual
People make up retarded unconventional training methods all the time.
>>
>>332003242
They probably mean the look of your character, or at least factor that in. I dunno. I did really enjoy making characters in skyrim with mods, but of course Morrowind has much better character creation in terms of mechanics.
>>
>>332017945
>People make up retarded unconventional training methods all the time.
Unless you mean the people in your chinese cartoons, no, no one learns how to use a hammer by thrusting with it.
>>
>>332018083
It's a shame Attribute mods will never be decent in skyrim due to the fact you can't make actual actor values. Attribute mods will also never affect enemies, killing any chance of spell mods that will take advantage of the attribute system.
>>
>>331987221
the neverhood
>>
>>332018426
Thrust hammer 1000x times, stressing and training forearms, lats, shoulder, and deltiods 1000x more

vs

Swing hammer 250 times training mostly shoulder, and lats.

Also as a reminder, weapon skills are for aim, not damage.
>>
>>332019081
>train the muscles you will need to use, and learn how to use the hammer
or
>train muscles that you won't need, and don't learn anything about how to use it

Might as well go swimming if you just wanted to get ripped instead of using a hammer.

It doesn't matter anymore, I can't find anything confirming different hit rates for attack types in Morrowind so it was probably bullshit.
>>
>>332017495
actually having an understanding of how to not do a task and knowing exactly why you dont go about doing it in that way will have a positive outcome on your overall ability in that task
>>
>>332019512
Not a very bright person are you.
Deltiods and forearms are both needed to wield a heavy object effectively. Besides, more training = more learning. Using chop attack would kill your opponent in a few strikes. Using stab would hit more often and leave the opponent alive for at least 10 hits with clubs/hammers.
>>
>>332020198
Oh so you're the same retard that had to make up shit to have an argument.

Is that what you're doing right now? Acting like a mentally handicapped person as training for when you'll actually think?
>>
>>331992642
>Guild quests
>Not Oblivion
How?
I thought this was the only thing /v/ could more or less agree upon
Thieves Guild and Dark Brotherhood are the best examples of a fun and enticing questline
Thread replies: 206
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