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You are currently reading a thread in /v/ - Video Games

Thread replies: 65
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>>
haha DEEZ NUTZ!
>>
>>331452886
No

Mans

Sky
>>
>>331452886
Any game can be ported down to last ten systems with less polygons to keep a decent frame rate.

Developers only cancel last ten versions of games because Sony and Microsoft tell them to do so, and they will continue to be Jews this way.
>>
Crackdown 3
>>
>>331452886
Undertale
You just couldn't
>>
If Morrowind could run on the xbox 1, I'm certain skyrim's significantly more simplified gameplay could.
>>
>>331453180
Procedural generation isn't anything new
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>>331452886
actually, I can totally see a PS2 Skyrim with some graphical downgrades, dividing the areas in 4 and 4 disks of extention.
>>
>>331452886
I disagree, with a technical downgrade Skyrim could be made for PS2 or GameCube and retain the same gameplay.
>>
>>331453180
>no man's sky
>gameplay
>>
Tearaway Unfolded and Disgaea 5
>>
But that list isn't even true beyond Stunt Racer
>>
Shadows of Mordor kind of, considering how it lost one of its main features on last gen consoles
>>
>>331452886
I don't see how skyrims gameplay would be limited on the ps2.
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>>331453527
>>331453417
Not impossible at all. PS2 has some complex gameplay.

After 6th gen it really has been more of a graphics thing. The most important thing that 7th gen brought was native internet connectivity and hard drives.
>>
The Witcher 3
>>
>>331453659
Agreed. OP was just trying to get popular games and list them in their own format. Should have mentioned a game that used sixaxis or some shit, because the example he provided is absolutely retarded.
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>>331453936
Better example might have been dead rising.
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>>331453065
hah!

GOT'EM
>>
>>331453771
Witcher 2 could run on an xbox 360
>>331454087
This
Skyrim is probably possible on a ps2
Maybe DR
There are still better examples
Like maybe MGR, because of the "cut everything" thing that would have crashed a ps2
Or DMC4 because of the areas that are too big and stuff since DMC3 had tiny areas
Portal because physics are fundamental
Maybe ass creed
>>
The only game that I could think of is Bloodborne
The chalice dungeons, huge levels, giant bosses, and level of detail to the environments, enemy AI, and combat physics/animations just makes it impossible on PS3/360
>>
>>331453417
>>331453527
The save files alone would be too much for the PS2.
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>>331454087
nah, you can pull Dead Rising like this >>331453527

>>331453579
Uff... D5's gameplay and main story on the main disk, sure, a second disk solely for the Item World content and you got it. But you'll be disk swapping like a mad man.
>>
>>331454419
Portal's a pretty neat example. Nothing complex, it's recognized widely but nothing to argue about; 6th gen consoles absolutely couldn't handle the physics calculations.
>>
>>331454542
the save file... well, you'd need a whole memory card for your ONE save, likelly.
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>>331453394
>Game Maker Studio lets you build projects on PS4, PS3, PS Vita, Xbox 360 and Xbox One.
>>
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>>331454531
No need to be a sonypony.

Witcher 3 might be the best example yet, fallowed by no man's sky but that shit doesn't have any gameplay so maybe not. WHO KNOWS?!
>>
Rockstars next game will fill in the blank.
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>>331454727
There's a big reason people suspect it's never getting ported to any console besides Toby being lazy.
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>>331454691
nope the save files are more than 8mb
>>331454542
HDDs were a thing you know
FFXI needed one iirc
>>
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fortunately handhelds are still innovating
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>>331454832
Again witcher 2 ran on an x360
They need to be new ips, ones that weren't on old gen
>>331454961
Gta can run on a ps2 if downgraded hard enough
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>>331452886
>>
>>331455457
>announced for ps3
kek
>>
>>331455012
Toby himself said he doesn't knkw anything about programming, that's why it doesn't get ported.
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>>331455213
I still don't understand this gif
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>>331455457
I hate you for being dumb
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wii sports
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>>331455543
hehe you got the joke! Good job!
>>
I guess it'll be some VR game when a decent one eventually comes out
>>
>>331452886
>OOT cant be down ported
but it's an up port of LttP
>>
>>331455559
It's not that, someone else can do it.
You can't have a console game crash out of nowhere. It just wouldn't have the same effect as having the game do that on PC.
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>>331455457
You got gameplay and graphics mixed up.
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>>331455614
the vita has touch areas on both the front and the back, and you need to rub both in a masturbatory motion for a minigame and some trophies.
300 times
>>
>>331455680
Add a motion tracker and it's done on ps2
>>331456125
You can't have a full 3d game like that on the snes
Remember how doom was on the snes?
And oot, or sm64 were much more complex
>>
>>331454531
>implying that using the Dark Souls engine wouldn't get it to work
Nice job there, Sonygger.
>>
>>331456462
OOT didnt have gameplay any more 3D than LttP
>>
Maybe nothing yet OP
but you fail to see that not only are we nowhere near the end of this console cycle and most of those games came at the end of their console cycle, where optimization is at its absolute best
Also, see: that image about multiplying triangles used for models
ALSO, shadows of Mordor was literally this.
>>
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>>331452886
FFXIV
oh wait SE are turbo jews and did it anyways
which is why theres a 5 minute cutscene before every single instance to hide the shitty PS3 loadtimes

seriously when did nips decide to all become super juden
>>
Bloodborne is too advanced for a last gen console
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>>331455559
>that's why it doesn't get ported
It's because the game autosaves without telling you. Part of the TOS for developing for 7th and 8th gen consoles is that you must tell the user every time you autosave.
>>
>>331452886
videogames
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>>331456538
3 dimensions man
3 fucking dimensions
>>331456778
So it is possible
>>331456560
SoM exists on old gen, it's just a shitty, very shitty port
>>331455213
This counts as 8th gen
>>
>>331457137
Exactly. The gameplay of shadows of Mordor was severely hindered by putting it on older systems. Just like OPs image said.
>>
>>331456858
Wait wut?
Seriously?
Got any source?
>>
You can't answer that because the consoles are only TWO FUCKING YEARS OLD you idiot.
Skyrim was TEN FUCKING YEARS after the PS2, and FIVE YEARS after the PS3.

God you're fucking morons.
>>
>>331457348
Source for what?
>>
>>331457342
Hindered doesn't mean inhibited
Inhibited implies impossibility
As I already said, Portal is a better 7th gen example than skyrim because physics on 6th gen are impossible at that level
As for 8th gen, I got nothing yet
>>331457398
Portal was 2 years into gen 7 and that was unachievable on 6th gen
>>
>>331457654
For what you said
>Part of the TOS for developing for 7th and 8th gen consoles is that you must tell the user every time you autosave.
>>
Rainbow Six: Siege
The gameplay relies on the destruction physics (obviously) and the massive amount of clutter objects (for playing drone hide-and-seek).
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>>331458497
Nothing that couldn't be done on PS3 with a severe graphical downgrade.
>>
>>331457882
They literally took out the nemesis system entirely.
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>>331459801
Entirely?
It was partially downgraded
>>
>>331458039
I wasn't the anon that said that. I don't think QA guidelines are publicly available, at least not easily, but what he's saying is true.
Thread replies: 65
Thread images: 9

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