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Let us have a honest discussion about the best points between
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Let us have a honest discussion about the best points between all 3 HMDs

PSVR
>Full RGB display instead of PenTile
>Cheapest option, even more so outside the USA
>Highest potential install base (more PS4's out there compared to GTX970 and up high-end PCs)
>Apparently the most comfy for glass-wearers and easiest to put on
>Most confirmed upcomming AAA games
>Best for couch co-op with "social screen" feature
>Only one with a VR-trackable tradicional controller
>Only one with 120Hz display
>Most Plug&Play-friendly option


Oculus/Vive
>10% higher FoV
>240x120px of extra resolution compared to PSVR
>Open platform, meaning any game can be modded for VR, including emulation of older titles
>More indie games and experiences
>Porn games (porn videos are multiplat)
>Better graphics
>Native framerate with no reprojection required

Oculus
>Touch controllers have analog triggers instead of Vive's digital triggers
>Grip button on the handle, which some devs say feels better for holding objects rather than using a front-facing trigger
>Cheapest PC option
>Attachable on-ear Headphones included

Vive
>100% of the consumer base will have waggle controls, encouraging devs to develop for them, more so than other HMD's
>Focus on RoomScale, rather than Oculus's "We can do it too, I guess" position on the matter
>Only one with camera to see the outside world
>Valve's services and marketing through their platform


Feel free to correct me or add more points.
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>>331350186
>(porn videos are multiplat)
Ok that one got me
>>
>>331350736
Got you how?
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>>331351303
it was humorous
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>>331352773
Isn't he right, though? PSVR gets a media player.
>>
RoomScale looks fun but the Vive controllers look very clumsy. Like wise the Touch controllers look like they're okay for desktop VR but may have tracking issues at a distance. I'd want to try them both before judging.

My one concern with the RoomScale thing is they're making it sound like it's the only way VR will work. DK2 did fine with people using the controller for walking around.
>>
>>331350186
Vive will be the best, PSVR will be the most successful, Oculus will go the route of Samsung VR and be more of a casual VR than gaming VR.
>>
>Using an image of the DK2
Kill yourself
>>
I'm just going to wait for VR to get better
There's hardly any games for VR right now, and they're expensive
>>
>>331353607
first image with all 3 I saw, didn't even notice
>>
VR is still a long way until it's satisfactory, and this first gen won't live up to the immense hype they themselves are building. Some people will delude themselves that "it really is g-good, right g-guys", but by and large, it will be an underwhelming, expensive novelty.
>>
>(more PS4's out there compared to GTX970 and up high-end PCs)
I look at it this way. VR games will mostly be indieshit or rather simple in terms of visuals, so even something ancient like a 560 could do an adequate job of powering the thing.

It's also the same problem the PS4 is going to have, where anything VR won't be AAA visuals, and those will likely be multi-plat as well.

That said, yeah, you're going to be fucked if AAA PC games support VR as an extra option (rather than built for it). Even then I'd probably use the headset for stereo-3D instead at a lower fps of 90/120fps motion tracking so the headset still has some use without causing nausea.
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>>331353205
Even PSVR had a proof-of-concept with Move controllers, which don't even have a D-pad or Analog sticks

https://www.youtube.com/watch?v=sK8tMwlZLEM&t=1m33s

Personally I don't see a real use for RoomScale. Any movement like dodging, ducking, leaning, etc. that you'd do in an action-y game (like being a gunslinger or ninja) can be done without RoomScale. And a lot of RoomScale games I've seen rely on teleportation from frixed point to fixed point (instead of freely moving around a large map) which I don't really like as I feel that it hinders game design too much

It's also the only HMD with roomscale so I'm not sure how much support in the long run it'll get. I guess it'll depend on the VR marketshare between these 3 competitors
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>>331350186
Additional points,

Vive
>only 1 USB 2.0 port required, (oculus requires 1 USB2.0 and 2 USB 3.0 ports, 3 USB ports in total)
>Tracking base stations do not need to be connected to PC, easier to place in corners of room to reduce chance of occlusion. Also easy to add more base stations. Base stations have a 1/4" mount so you can slap them on tripods on light stands for easy placement.
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>>331354687
>only 1 USB 2.0 port required, (oculus requires 1 USB2.0 and 2 USB 3.0 ports, 3 USB ports in total)
This is only because the Vive needs an HDMI1.4 capable signal for the video. Both Oculus and PSVR use USB3.0 to transfer the video signal, which makes it more compatible to a wider variety of hardware.
>>
I was really hyped for Oculus in like 2013/2014 and made shilling threads but VR has done nothing but die since then.

Why are you guys still excited?
>>
>>331354927
What? Pretty sure it's because the cameras need to talk to the PC, while the Lighhouses don't.
Anyway, do we know anything about the mounts on the Rift's cameras? I know they come with a stand, but at their convention demos they usually mount them on the walls.
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>>331355146
USB2.0 doesn't have the bandwidth to support the video resolution needed for a VR headset.
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>>331355353
I don't think anybody's talking about sending the headset's video through USB, are they?
>>
So... games on each?

That's the sure way of saying which one is best.
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>>331353205
The Vive controllers still look a bit big but not as bad as their previous prototype.

I am more concerned about the gripping mechanism since many people seem to drop whatever they are grabbing with some reviewers claiming it was awkward to use.

You can probably get around that limitation in some games by setting it to toggle but I'd prefer it to be solid to begin with.

Oculus touch seems to have a better more natural gripping mechanism.

I don't know if the Vive's trackpads can be clicked in 4 or 8 directions or if it is just the one click similar to pressing a thumbstick on a traditional controller.

I wish they had another tactile button or two on their controllers besides the menu buttons to perform additional functions.

I opted for vive since they seem to have better technical specifications over all with a more complete experience out of the box priced at a similar bracket if you take into account touch controllers with the rift.
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>>331354015
>That said, yeah, you're going to be fucked if AAA PC games support VR as an extra option (rather than built for it).
Well, that's mainly what I want out of very. Pretty much just a more immersive version of TrackIR
I want games with actual depth down the road, not not experiments and short games that might be very fun, but don't last that long.

>It's also the same problem the PS4 is going to have, where anything VR won't be AAA visuals
It won't, but I think the standard it sets is good enough for the majority of people, me included. I'm aware that Starcitizen VR on a killer machine will be the best looking game of all time, but from what I've seen of Driveclub VR and RIGS I haven't been disappointed.
I mean, EDF4.1 looks like shit but I still love the game.
>>
>>331355783
>I mean, EDF4.1 looks like shit but I still love the game.
I would kill for an EDF VR but Sandlot will never get a stable 60fps ever that Sony mandates as the minimum for PSVR.
>>
>>331355146
USB 3.0 ports are for sending the video feed to the PC from the cameras for tracking purposes.

The USB 2.0 is for communication with peripherals such as the touch controllers or Xbox controller.

The HMD video signal is sent to the display via HDMI not USB3.0. That includes both PSVR and rift.
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>>331355075
I am. Even 2 casual peers (you know, the type that plays rocket league every couple of days) in a project I'm working on have pre-ordered a PSVR

I would get it on launch but I'm sure they'll be out of stock throughout 2016. I'm yuropoor so I only had 10 minutes to pre-order but everyone else, Americans included, took them before I was ready.
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>>331356210
>but I'm sure they'll be out of stock throughout 2016
You're kidding right?
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Room scale is what sold me for the Vive. The slightly better ergonomics the Rift has just doesn't trump having the option to walk around for the games that support it and yeah I tried both.

Sure Oculus can technically support room scale but the more and more that comes out the more Oculus seems to push away from it and the less it looks like any room scale support will be on the Rift. I have both pre-ordered but the Vive is the one that's looking like what I'll end up keeping.
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>>331350186
>all this biased info
We need to stop the sony shills.
>>
>>331357087
Why is that? It sold out on every european amazon. Every european launch PSVR already has an owner (quite a few are non european, I don't get why the american amazon wasn't open for pre-orders at the same time)

Unless Sony can manufacture launch-unit numbers for every month right after October, AND if there aren't any other pre-sales from here till launch, I will be able to get a PSVR this year.

But we know that's not going to happen
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>>331357339
How is it biased? Instead of acting like a retard fanboy point them out and correct them
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Did you just offer a non-biased objective opinion on /v/??????????
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>>331357339
Doesn't seem that biased to me. Except most upcoming AAA seems misleading. I don't see what Sony has more than the Rift for AAA level polished titles. A lot of PSVR stuff is still kinda tech demoish. There's also no reason why Vive and Rift games can't do the co-op stuff.

Vive seems to be about just as good as the PSVR I think for people that wear glasses since it has knobs for eye relief. The Oculus Rift is the worst since the only option is to replace the face plates from a few options.

120hz doesn't seem to add much and because Sony is using re-projection most objects aren't even running at obove 60hz for most games. The 120hz is just for head movement and not full positional tracking.

I also don't get why PSVR is considered the easiest to plug in and play. They all seem about the same. The only issue is having the right computer. Oculus has some trouble there because of the USB 3.0 issues.
>>
>>331357554
>>331358058
Not him but it seems like OP hasn't tried any of them, doesn't know about the games at all, and is a Sony fan who doesn't quite know what he's talking about on all the points and it's really just conjecture.

>Highest potential install base (more PS4's out there compared to GTX970 and up high-end PCs)
This actually isn't close to being true. The 600 series was a landmark in Nvidia GPU sales, selling over 10 million 680s(and the 670 was of course more popular). The follower 7xx and 9xx series sold even more than that and these are all very high end and suited to VR.

That and the claims of upcoming games. I've seen a lot of these gimmicks before and they all talk about upcoming games.

The PS4 itself was the most recent one and Sony dropped the ball, every year since it's release, of course. The psmove and even the camera a little bit was something /v/ was hyped for too. Look where those are sitting.
>>
Anybody tried it for the porn yet? Is it worth it?
>>
How big with the performance difference be comparing Vive and PSVR?
>>
>>331357554
Well a lot of things. Being cheap means it has the weakest hardware so it will perform poorly compared to the other ones.

The comfort things is completely subjective I tried Valve's and Morpheus both were comfortable.

The most confirmed upcoming AAA games is not reliable information at all also 99% of game devs have no experience in VR, another thing worth being noticed is Valve has been testing games on their VR before anyone, that's a point on their favor.

Highest potential for install base is also not true, actually that one goes to the oculus because it has facebook behind it, and Steam has a bigger install base than the PS4.

Also
>Most Plug&Play-friendly option
I don't know what that's even supposed to mean but nice buzzword I guess.
I know the Sony VR will be shilled here like any other sony product does and also their competition will have endless missinfo threads and shitposting in general, but whatever just saying.
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>>331358516
That's an interesting number for the 680. I wouldn't have thought they sold that many. I do think people under estimate how many people have a VR capable PC though. And both Valve and AMD have stated they're trying to make the entry level GPU for VR much lower. Soon you'll be able to get a new $250 GPU with the recommended specs for VR. That means in a year or two you should be able to get something for $150 that can do it.
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>>331358543
That's the only thing it's good for. At one point the dream was that all kinds of games would be developed for VR, but that won't happen when there are 12 different head sets.
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>>331358962
>but that won't happen when there are 12 different head sets.
Effectively three, two of which will share most of their games, and there's already all kinds of stuff being developed.
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>>331358849
I was not aware that every single facebook and steam user had a PC capable of using VR. Also, do you wear glasses? Because the "PSVR is most comfortable" thing comes straight form the majority of people who's tried all three and wears glasses. Also also, what part of "plug in and play" don't you understand? You buy the thing, you plug it in, you're good to go. Sounds like you're just a Sony hater.
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>>331358962
There are three and two do basically the same thing and the other is for a console.
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>>331358952
The thing about VR's performance impact has always been some kind of weird misinfo campaign either to sell GPUs or just to dissuade people from getting development kits, I dunno.

It doesn't require SLI or some modern high-end card, unless you want to play at insane resolutions with high frame rates and no aliasing.

But aliasing isn't that bad atall, you can lower the graphics and still have a good time, just look at how well the DK1 did and how it was received. Even if it was a piece of shit on paper compared to what's upcoming, it worked just fine.
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>>331359198
It's to dissuade people from making themselves puke thinking their toasters can handle games they can't. "Needs an expensive PC" is a better image to have than "makes people sick".
>>
>>331359379
naruhodo
>>
>>331359198
I don't think it's completely without reason. You do still need to push a rock solid 90hz or things will go to shit.
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>>331355353
Let me educate you

>Vive cables: 1 HDMI + 1 USB 2.0
>Rift cables: 1 HDMI + 1 USB 2.0 + 2 USB 3.0

You get it now?
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>>331359502
But you don't need 1440p, or even 1080p, or AA, or max settings. It's easy to get high frames in imperfectly rendered games. Very easy.

What that other guy said makes sense.
>>
>tfw PSVR won't have any PC support to further help its adoption
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>>331359657
You kind of do need a large resolution if you want to cover most of your visual field with it.
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>>331359657
>or even 1080p, or AA, or max settings

Not max settings but you really do want full resolution. AA doesn't work so much in VR (because the head movement?) but downsampling does wonders.
>>
Reminder that you don't need a gtx 970/ r9 290 to play VR games (pre-2012 toasters need not apply)

https://www.reddit.com/r/Vive/comments/4axk6b/test_job_simulator_tilt_brush_and_fantastic/
>>
>>331359814
The way I understand it, AA has problems in VR because you can't be sure it'll do the same thing on both screens.
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>>331359198
>unless you want to play at insane resolutions with high frame rates and no aliasing.
You need the high frame rate though.
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>>331359775
Man do you even know what a resolution is?? You can have a wide fov at low res.

>>331359814
I know you want it but it's literally unnecessary. 1080p doesn't even look good to begin with, so lowering the resolution doesn't become exponentially terrible to look at. This is a bit similar to the bitching among console gamers in regards to 1080p, 900p, and 720p. Then the PC guy comes in talking about 4k.

Who fucking cares when you're immersed in the game? It's just aliasing. And AA is AA whatever the method.
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>>331359885
You do if you want to play things like EVE Valkyrie or Elite though. Of course like all PC games they have requirements but if you want to play everything available (which you do since content isn't exactly the most plentiful) then devs have targeted the 290 and 970 has the minimum to play everything.
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>>331360121
>290 and 970 has the minimum to play everything.
I think that's supposed to be recommended not minimum.
>>
>room scale
>motion controls

pls no

I'm all for adding headtracking/3D to games, but I hate the "your whole body is a controller" thing these have going on.
>>
I hope VR flops desu. The concept seemed cool at first, but now its just a bunch of companies selling overpriced toys with 0 gaems other than porn.

This oversaturation of a market with no quality control is what caused the 80s vidya crash
>>
>>331360105
It sounds to me like you haven't tried one of these headsets. No one in their right mind would be ok with lower res considering it's already at the limits of acceptability. Even rendering natively is going to be jarring for some people when they first put it on.
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>>331360105
The viewing angle on your average screen is sixty degrees or so. The angle that these headsets cover is more like 110. Meaning that your angular resolution goes to shit, and that's what actually matters. It's why you can't display large amounts of still readable text on a virtual screen in a DK2, for example.
>>
>Occulus
>Attachable on-ear Headphones included
>Attachable
i heard that you actually had to use those headphones? have they changed the design? i understand why they would.
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>>331360272
That's what Oculus has guaranteed to work with everything in their store. The recommended is probably a 980 Ti.

Performance is still an issue. Hell, I can't even run the Showdown UE4 demo on my 290 that well and it doesn't even look that impressive.
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>>331360409
You can remove them. But I think there isn't a phone jack on the headset itself, so you'll get additional cable management to deal with.
>>
As usual, go with the Console version if you don't really care about it but just want to experience it, regardless of the quality.

Go with the PC version if you want THE best experience and quality entertainment you're enthusiastic about.

Oculus = high/Low quality.
Vive = High/High quality.

Is there really much else to talk about?
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>>331360301
All I'm saying is that you don't need a legendary PC dude, you can lower your standards.

I've tried the DK1 and 2 and both were fine for what games were offered to me.
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>>331360504
so how are those oculus headphones attached without the jack? but i'm glad you can use other headphones, last time i hear the developer talking about how you had to use these, together with the custom dac on the headset.
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>>331360504
There's supposed to be a jack last I heard
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>>331360642
The console version costs more than the PC version and offers less though.
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>>331360797
Glad to see Sewershark is getting the reboot it deserved.
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>>331360797
I can't tell if this is a joke or not but it's very funny.
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>>331360859
>The console version costs more than the PC version
It really doesn't.
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>>331360767
Well I just looked it up and I guess it doesn't. That's pretty fucking dumb. Going to have to route two cables to use my own headphones and a leap motion vs the Vive.
>>
I thought HDMI couldn't output over 60FPS?
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>>331361190
https://en.wikipedia.org/wiki/HDMI
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>>331361163
You have to buy a camera and 2 controllers though don't you? It still offers less though.
>>
>>331360859
It does? That's pretty fucking awful then.

I honestly can't see a single reason to get a PSVR over any of the others.

I'm pretty sure Sony just saw that PC wad getting good VR and thought "Shit, we're on the verge on a new generation where most people choose between staying console and going full PC, we've got to pump some sort of VR out so we can convince people we have a plan to!"
>>
>>331361190
https://simple.wikipedia.org/wiki/High-Definition_Multimedia_Interface
>>
Tried one, seems neat but have no interest in owning one. Triple monitors and TrackIR for me.
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>>331361317
You have to buy the camera. That still leaves it well below either Rift or Vive.
If you add the price of the motion controllers, you need to do the same thing with the Rift.
>>
Ok, Just wanted to throw some perspective out there as someone who has had the opportunity to try all systems in multiple stages of development.

The PSVR comparably looks like a DK2.5 in terms of visual quality and doesnt touch the Gear level with how pixelated everything looked in there.
The fit and feel of it was off to me as it suspends the screen in front of your eyes and I personally felt sore from pressure on my brow after use (which did not happen in other sets).
The tracking was fine for the headset, just dont move the controllers out of site of the camera or the gamepad light away from it or it gets lost. When I played my arms got lost in one spot but that can be fixed with programming.
External tracking is definitely a must as the only times I got sick were when I couldnt move my body in a way to brace for motion that gets reflected in game.

The Vive is rock solid and I am looking forward to how people can use the lighthouses and sensors for making new peripherals.
The view is great with the same sort of mesh view you get from the S7 Edge and the same feeling of weight in the front.
Controllers are precise, but I never felt that they were my hands since I was holding sticks, making my hands contort a certain way.
The touch pad on the wands are also exactly the same as the Steam Controller if youve tried it. Takes some getting used to but depending on the content its great too.

The Rift is INSANELY comfy. Super light and looks good. Similar to the S7 in the gear. The main thing to notice is the complete lack of stuttering in the Vive and Rift unlike in the phones.
Loved the Touch controllers as they conform to your hands and how they track your digits. They were just more natural to use and you get lost in how your hands feel into the game.
I do worry about the cameras because of the need to cable to a PC unlike the Vive.
Vive and Rift both can do room scale with 15^2ft vs 12^2ft. As long as you got the cable length, there is no issue.
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>>331361393
>>331361306
Is this some fucking meme?
>>
>>331361190
Only because of locked standards and also the chips limitations. The cable can support the bandwidth. AMD cards have been able to support higher fps and resolutions for a while, they featured it with full 1080p 60hz SBS 3D. Problem is no TVs had chips capable of processing the signal so still stuck at 24hz.
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>>331361325
Sony always copies stuff like that, the psp, move, camera, and now hmd are all copies of other tech.

Nothing wrong with that but it'll probably not have good support so ehh.

>>331361430
I thought you need those controllers but okay.

Same price less offered.
>>
>>331361190
then how am i playing with 120fps
>>
ANYBODY HAVE THAT PICTURE OF TOTALBISCUIT IN THE HOSPITAL WITH AN APE OVERLAID ON TOP OF IT..
>>
>>331361531
The controllers are needed for the games that need them, just like on PC.
And no, it's lower price, less offered.
>>
>>331358058
>except most upcoming AAA seems misleading. I don't see what Sony has more than the Rift for AAA level polished titles.
>AAA level polished titles.
I didn't mean "feels like an AAA polished title" I meant actual AAA games and big publishers. For example GTS is by far the biggest game of any VR list. The first GranTurismo game of each gen (Prologue/Demo-types aside) sells 10million to 14million copies, consistently every gen, including last one where the PS3 didn't do that well.

They also have Battlefront VR, which is an actual AAA game in comparison to Vive's Trials of Tatooine which is "only about five minutes long", quoting Fortune, and more of a fun demo.

The budget and scope of marketing of RIGS may fall between AA and AAA, we have yet to know, but it's more on the top tier of AA's, so is AceCombat7

When I look at Oculus's lineup I mostly see AA's, most being multiplat like EVE. That's why I thought it was fare to say SVR has the upperhand on confirmed AAA's for now, while the others have a more diverse landscape.

>There's also no reason why Vive and Rift games can't do the co-op stuff.
I'm sure they can but I have yet to see any dev making asymmetrical local 5 player co-op. A PC is perfectly capable of rendering 2 views of the game but there hasn't been the smallest hint of that happening. Much like I said RoomScale is a point for Vive even if Oculus technically can do it too, you and I both know where the focus of each company is at

>120hz doesn't seem to add much and because Sony is using re-projection most objects aren't even running at obove 60hz for most games
Some games at GDC were actual native 120fps, that's why I added it, although the Tested guys said they didn't notice a difference from 90Hz games and 120Hz games. But it's still a point.

>The only issue is having the right computer. Oculus has some trouble there because of the USB 3.0 issues.
That's exactly the reason I added it. No thinking about it or dif. configurations needed
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I need only PSVR.
PSVR is necessary to enjoy a lump of this fat.
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>>331361615
I'm quite sure a lot more games on console will require them. Only really alpha-esque games require them on PC afaik.

Slightly lower :^)

>>331361915
https://www.youtube.com/watch?v=oPnPR0hgIgA
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>>331361773
See, the thing about something like Battlefront VR is that we don't actually know how big it will be or what it will entail. Same for most of those games that are confirmed to have "VR functionality" or something along those lines.
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>>331361556
I don't fucking know, I was looking at stuff before buying my 144hz and everywhere I looked said you'd need DVi or DisplayPort because HDMI was locked to 60.
>>
What resolution are the opioid screens?
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>>331361964
150 dollars lower, and that's not going into shipping or the price of the machine that actually runs it.
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>>331361531
they where ahead on camera and stupid motion controller with eyetoy.
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>>331361487
Which are you going to get?
>>
PSVR will be garbage. it will only serve to kill the public opinion of VR.

Just like how last gen the big three demolished the public's opinion of motion controls with their cheap low budget offerings that had nothing but shovelware. It's going to be a long time before any company is willing to take the idea of motion controls seriously. Sony is setting up to do the same thing to VR. they will release their cheap low budget solution on their cheap low budget console that runs nothing but shitty indie looking games. The Sony VR store will look like the iphones app store at best, nothing but low budget garbage. Because Sony is the biggest company involved it's the one normies will see, the public will lose faith in VR. All so that Sony can cash in on the hype that vive and oculus have been building to make a quick buck.
>>
>>331361773
>I didn't mean "feels like an AAA polished title" I meant actual AAA games and big publishers.

Which is why I said it seems misleading. Being a AAA publisher doesn't mean you're putting out a AAA title. I still don't see PSVR having more titles that have a AAA polish over Oculus.

>A PC is perfectly capable of rendering 2 views of the game but there hasn't been the smallest hint of that happening.

Have you looked at the Fantastic Contraption mixed reality stuff?

Also this kind of game started on PC first with Keep Talking and Nobody Explodes. There's no reason to doubt it won't happen on PC.

>But it's still a point.

You should make it clear that it's only for the head movement though due to re-projection. If you watch the latest Tested PSVR Hands-on I think Norm mentions the type of artifacting you get with this.

>That's exactly the reason I added it.

Well the Vive doesn't have such an issue. It's just a single USB 2.0.
>>
>>331362301
it's a webcam.
>>
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>>331362328
>PSVR is the fucking TAB Clear of our generation
>>
>>331358516
OP here, I've used and developed a game in DK1 (as the artist and co-designer, my colleague was the codemonkey). I'll admit I have yet to use PSVR or Vive and I'm collecting points based on second and third hand reports

I find it interesting that you take some of the Sony points as signs of shilling/fanboysm yet every good point of the other two is fine and objective (such as them having moer indies and potential for more diverse "game" experiments, or devs putting more focus on Motion controls on Vive rather than Oculus even though there isn't hard evidence for that yet)

I took the GTX970 because it's the minimum specs recommended by the companies themselves. Of course you can run a simple unity demo with worse specs, but your overall experience will be heavily impacted with other games without upgrading.
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>>331362328
This.

Remember the PlayStation 3D TV? I thought not.
>>
>>331362901
Someone else replied to the point of you seeming like a fanboy better than me OP.
>>
>>331362302

Given that my library of gear vr games are getting ported for free to the rift, I'm going there. It really really is a tough call after using it, I just happen to like the content that's immediately available for the Rift.

I like the technology more behind the vive when it comes to tracking, but I like the feel and support behind the rift more.

6 months from now though all content should be cross compatible because the sdks will be out
>>
>>331350186
> Let us have a honest discussion
> proceeds the lying shitposter
>>
>>331358849
>Being cheap means it has the weakest hardware
Did you miss the part where I said the PC HMDs had better graphics? It's a good point list go I didn't write "looks shittier" on PSVR's side, or "is more expensive" on Vive's side

>The comfort things is completely subjective
It's a point nontheless, and as both of us haven't tried all of them we need to look for other reports. From the guys at Tested and other articles people have said PSVR is the comfiest with glasses. Take that as is.

>that one goes to the oculus because it has facebook behind it
Facebook won't be giving VR-capable PCs to everyone for free. They aren't helping with that aspect in any way, each person must build their own rig to match the requirements. I think Steam stats indicate that only a minority of players have VR-capable machines, and I also think Steam is a good indicator of the overall PC market, even if it isn't the whole thing it's a big enough slice

>Most Plug&Play-friendly option
>I don't know what that's even supposed to mean
"Can my PC run X game?", "What mod do I need to get to play Y game in VR?", "Do I have enough USB's? Do I need a better motherboard?"
Silly questions for most of us, but the average consumer can't be bothered to deal with that. PSVR works as long as you own a PS4. Oculus/Vive have requirements and you must adapt to meet them. Some people simply don't want to risk it or invest more money on their PC.
>>
>>331363810
>They aren't helping with that aspect in any way, each person must build their own rig to match the requirements. I think Steam stats indicate that only a minority of players have VR-capable machines, and I also think Steam is a good indicator of the overall PC market, even if it isn't the whole thing it's a big enough slice
2 things here
#1 they did already drive down the price of low end gpus.
#2 steam stats don't mean anything because you don't know the percentage of users who even will buy VR. It could be 100% of the 50% that do have capable PCs, or 1% of the 20% and the imaginary numbers keep sprouting up.
>>
>>331362328
So, is this going to be your pre-organized excuse for VR failing now /v/?

>i-it wasn't a gimmick! It was all Sony's fault!

Nice try VRfags, VR is a gimmick and will fail because it is a gimmick.
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>>331353042
>PSVR gets a media player
Wait what. So that means you can play your own 3D videos and not have to buy 3D videos from their store? That's insane.
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>>331364686
That's pretty cool actually. The kid tried to lean on a desk that doesn't exist.
>>
>>331364686
he tried to lean on the table?

dumbass bitch

this is why holocaust was necessary
>>
>>331364686
This is why VR will mostly be a sit-down experience.

Eventually we'll have chairs with seatbelts on them to prevent accidents.
>>
>>331364686
If you watch the Valve dev talks even the people working on the games fuck up like this and try to lay the controller down on a virtual table.
>>
>>331365316
Not just the Valve talks. The exact same thing happens to Sony and Oculus people, too.
>>
>>331365389
>Oculus
kek

https://www.youtube.com/watch?v=GWbvUIEVLhg
>>
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PSVR will sell the most

Let's be honest here...

>It's much cheaper
>Plug N Play
>Don't need a 1500+ dollar computer to run it
>Don't need to mod games to get it to run
>Don't need to fiddle with god awful software


The thing is, there are much more casual players than "hardcore" PC gaymers, the PSVR will beat the fucking shit out of the others and become the next thing every dev focuses on


Sorry to crush your dreams, nerds.
>>
>>331365646
Yeah that seems pretty obvious.
About as obvious as the fact that mobile VR will outsell PC and console VR combined.
>>
>>331350186
>analog triggers
this meem needs to die
>>
>>331364686
what the fuck is that kid wearing?
>>
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>>331366132
You need to die.
>>
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>>331366268
What's wrong with it?
>>
>>331365834
Mobile VR has the big problem of needing a certain kit for certain smart phone series, and even then, for anything that's a game it needs stupid simple graphics, no decent controls, and will murder your battery life.

It's main novelty is watching movies.
>>
is PSVR going to be pc compatible?

i want to buy the cheapest one but I also wanna be able to use it for indie shit which im guessing wil have the most interesting applications for a while
>>
>>331366610
Social works and 360° videos work. Both of those will eventually outgrow video games as the thing to do with VR.
>>
>>331366862
Nope.
>>
>>331366907
i expect it to be hacked though

not gonna be getting any of these at launch anyway
>>
>>331366862
Both PSVR and the camera not being PC compatible is a loss of easy money for Sony.
>>
>>331367015
Nope.
>>
>>331367081
Not really. This promotes their platform over the competition which is what they want. You realize with Xbone being so shit the PC is Sony's biggest threat now.
>>
>>331366907
>>331367081
>>331367103

you can actually use nearly every peripheral sony has released on pc

dualshocks, eyetoys, even the psmove

it wont be pc compatible out of the box and sony will never officially endorse it but don't count out people not trying to get it to work
>>
>>331367290
Dualshocks required years of hacked drivers to not suck ass, followed by Dualshock 4 being more compatible from the get go (due to wanting remote play on devices on platforms other than the Vita).

PS4's camera also has a propriety USB3 connector so good luck on seeing either that or the PSVR getting modded to work on a PC.
>>
>>331355075
Eve valkyrie is the only reason I need mayn.
Once you get a chance to play it every other dogfighting game is retroactively ruined because it's that fucking cool.
>>
>>331367290
>It just works
>>
>>331367290
>>
>>331367407
Considering the camera isn't anything special and you need to hack in support anyway people will probably just use a Kinect to track the lights on the PSVR.
>>
>>331350186
>PSVR
>90 degree FOV
>bullshit hardware means all you'll get to play is wii tier titles at 60fps
>hobbled to fuck by terrible hardware
>only works on the PS4 so you're vendor locked like a retard.
ftfy
>>
>>331367407
people out there will make it happen, even if it takes time itll still happen

>>331367478
>>331367550
>>
>>331367592
>$100 for a Kinect
>$50 for the PC adapter
Okay.
>>
>>331367663
That looks illegal.
>>
>>331367714
Well just mentioned the Kinect because it will likely give you more options but you can probably hack in any camera with depth support. PSVR on PC is going to be a niche thing if it ever happens anyway.
>>
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>>331365646

This, all you do is buy and plug it in, no need to do any annoying shit or have an insanely expensive computer to run it

PC gaming is finished.
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>>331367772
>Modifying your own stuff
>Illegal
>>
>>331367592
>Considering the camera isn't anything special
Dual-720p @ 60fps cameras + 4-way mic array in one unit isn't special?
>>
>>331367959
Other than the built in mic which isn't used anyway, not really. Especially since Intel RealSense came out.
>>
>>331365646

I'll believe it when I see it. Console accessories are infamous for flopping hard. I can't think of a recent success outside fightsticks and headsets.
>>
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>>331365646

b-b-b-but anon...I wanna spend 2k+ to play indie games on my computer in VR!

PC mustard race amirite?
>>
>>331355761
From what I understand, the touchpad is like the steam controller touchpad, where any part of its surface can be programmed to be a clickable button or a tap button or it can be swiped (just like a phone screen). So it could theoretically have 4, 8 or 16 buttons, whatever you program it to.
>>
>>331350186
Is Valve not considered AAA? I think it's safe to say they will definitely make a game built for the Vive.
>>
>>331368752
>Valve
>make a game

pffftttt ahahaaHAHAHAHAHAAAAAAAAAAAAAA
>>
>>331368752

Any PC game rendered with polygons can be modded to work with a VR headset.
>>
>>331369027
That doesn't mean it's a pleasant experience.
>>
>>331361325
>Shit, we're on the verge on a new generation
this delusion

>It does? That's pretty fucking awful then.
Yes, don't even do a quick google search and take a random comment on /v/ as fact no matter how strange it sounds
>>
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Why not cardboard vr?
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>>331369139

Mods will fix it. Given time mods can make anything bearable.
>>
>>331369027
I know that, but i'm talking about being built specifically with Vive in mind. Like the way Wii Sports was made for the motion controllers.
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>>331369269
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>>331369281
If people are willing to mod it.
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Will the Gear be viable for hentai games, or am I going to have to get a Vive/Oculus? Do I need a totally decked out PC to play H-games with the Vive/Oculus?

That's really what it all comes down to, I couldn't give a shit about graphics.
>>
>>331369329

The controllers themselves are a gimmick that can be done without. Everyone knows that. The real meat of the potato is the headset itself.
>>
>>331354372
this is my opinion as well. I already find it uncomfortable to move my head around for much of anything in VR games that aren't glorified museum pieces. I've also done a full body tracking VR thing at an expo, and there we used a joystick to move and it was better for it than would have been actually moving around the space. I just see room space as an easy way to fuck up your house/trip over shit or, what's worse, I see it failing at adequately translating human motion to character motion. In a VR setting I expect my motion to match my characters, but with full body motion that goes out the window as no space could adequately represent all of the environments that could/should be explored in VR (case in point, something like skyrim (or hell, a good game) would be impossible to put into Vive's room-sensing because no room is big enough to give an adequate sense of scale for an outdoor exploring game).

At this point I'm sitting out for a few years until they get cheaper and actually have good games.
>>
>>331369281
Mods aren't magic and you retards should stop considering them so.
>>
>>331361964
>I'm quite sure a lot more games on console will require them.

Out of all (20?) GDC games less than a handful used Move. PSVR is the only one with a trackable controller so the need to use dedicated motion controls isn't that big. Considering 100% of the consumer base owns a Dualshock4, and only a minority will own Move (even after PSVR's launch) devs won't design too many games around Move. they might add compatibility with it, sure, but games will be made with the normal controller in mind first and foremost. We are already seeing that from the pool of announced games.
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>>331369281
Sure but those are going to be the very few exceptions
>>
to be honest this or its equivalent is what most people will buy if anything. Everyone already has smart phones and the screens and sensors are no better than phones these days ayways
>>
>>331367081
The camera works on PC and so will the HMD obviously, hacking exists bud.

PCs will emulate the entire ecosystem in 15 years or so.

>>331367407
Oh so wait, you need a new camera and not just the PS eye??????
>>
>>331355732
that's the biggest point against VR at this point, there are basically no games on any of them. Only tests, gimmicks, demos, nothing approaching a real dedicated game yet. Frankly I don't think we'll see much dedicated software at all for VR headsets, too niche of a market to put in the tons of money and effort. Except for Valve, look forward to them blowing your steambux on a Half-Life 3 that most people won't be able to properly experience.
>>
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>Valve Wants VR To Run On Graphics Cards From 2012

>In his advanced rendering talk at GDC Valve’s Alex Vlachos revealed plans to release a rendering plugin in the coming weeks for Unity, as well as its source code, that more efficiently renders scenes for VR. The efficiencies could mean older and less expensive graphics cards — even ones as old as the 2012 680 generation of NVIDIA cards — might be able to run SteamVR and, by extension, the HTC Vive.

>“As long as the GPU can hit 45 HZ we want for people to be able to run VR,” Vlachos told UploadVR after the talk. “We’ve said the recommended spec is a 970, same as Oculus, but we do want lesser GPUs to work. We’re trying to reduce the cost [of VR].”

>In his talk, Vlachos outlined a series of strategies grouped together as “adaptive quality” that would essentially cut corners rendering images for VR in ways that are less perceivable. One example called “fixed foveated rendering” reduces the graphics load for a GPU by prioritizing the pixels in the center of an image because those near the edges are less likely to be noticed. If high-quality eye-tracking sensors make it into future VR headsets, similar technology can further reduce the graphics requirements necessary to make highly immersive VR work by only rendering the pixels directly in front of the eye. The approach Vlachos described, however, didn’t rely on eye-tracking.

>“I can run Aperture [a graphically rich Valve-built VR experience] on a 680 without dropping frames at a lower quality, and, for me, that’s enough of a proof of concept,” Vlachos said. “Most art we’re seeing in VR isn’t as dense as that. So we should be pretty good to go…everything should be able to support that low-end hardware. But we need the right safety nets in place.”

http://uploadvr.com/valve-cost-vr-graphics/
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>>331369821
forgot pic.
>>
>>331362328
god damn, you PCucks can't go one thread without blatantly shitposting and showing your delusional hate-boner for Sony
>>
>>331369281
That's a fucking bad example because Skyrim is still shit no matter how many mods you use.
>>
>>331369956
at least come up with your own insult you chalkboard. pc cuck sounds fucking stupid and doesnt even have a ring to it. console cucks was the original insult.
>>
>>331369740
well, the ps move is even more useless than I thought.

and people think psvr will be good.
>>
>>331357206
I keep waiting for him to trip over that cord

The reason roomscale doesn't appeal to me is that I don't really want to be up and running for a game. I want that in maybe a 10-20 minute arcade/amusement park experience. I don't want that in a home game where I'll not have the space required to really make it good, or where I'll trip over myself or other shit, or all of the above.

The rift might be missing the movement but at least I'd be able to reliably use the full extent of the hardware.
>>
>>331369840
You need Playstation Camera, not PS Eye.
>>
>>331362948

wow that guy's really cute

no homo though
>>
>>331362328

The problem with VR is it has no killer app, it's is expensive and offers absolutely nothing than watching your TV on your couch already does. You mention motion controls but the reason why the wii sold so much it's because it had wii sports and people could play tennis at home the VR doesn't have something like that.

This is 3D TVs 2.0.
>>
>>331367625
l-i-t-e-r-a-l-l-y every single one of those points are adressed in the OP
>>
>>331370264
Fuck sony.
>>
>>331369418
how the fuck the pr department haven't closed this fag tweeter.
It's the phill pish of vr.
>>
>>331369894
>“As long as the GPU can hit 45 HZ we want for people to be able to run VR,”
Sounds like they want to do the same frame interpolation bullshit the PS4 is doing, except PS4 targets 60hz minimum to turn into 120hz.
>>
>>331370472
>I make .90 cents for shilling post
>>
>>331370386
>no killer app
Illusion says otherwise.
>>
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>>331370369
He is, I'd love to roll him over and pound him until he can't walk.
No homo.
>>
>>331370472
I think you mean literally none.
>>
>>331368874
I know them doing anything is far-fetched but the ystill have HL3, and what better way to make it permanently etched in people's minds than to do with a big breakthrough VR system?
>>
>Buy a GTX970 for no reason the other day
>Turns out that's the recommended spec for VR

It's like fate is guiding me into the waifu age

But honestly all of this discussion is a moot point - what matters is which headset will be best for hentai.
>>
RGB instead of PenTile is a gimmick. It's the resolution that matters, not the subpixels. Same with this reprojection shit. However you're dead-on with the install base. There are really not that many VR-capable PCs out there right now. PSVR is the best chance that VR has for mainstream adoption by far. The Rift and Vive, whilst they absolutely have superior hardware (especially the Vive, apparently tracking on the other two is a complete joke) are enthusiast devices. Charitably.

The main advantages of the Vive are the better tracking, better controllers and truly 'open' hardware\software. Oculus is more of a walled garden, they only really offer an API. Valve and HTC are trying to make all their shit cross-compatible with all HMDs, whereas Oculus are trying to start a platform war on the PC, which worries me.

I really want PSVR to succeed but I'm worried that Sony will get bored and abandon it like they did with PSMove. I really want PCVR to succeed but I worry that it's going to turn into two separate, inoperable platforms. Either way, early adopters will be punished.
>>
>>331370579
Yeah because everybody is a permavirgin like you
>>
>>331370579
damn that tracking kills the immersion.
>>
>>331370638
Nigga in the end Apple will come with their VR tech and destroy the competition.
>>
>>331370579
tracking so bad he cant even keep the girl in the view plane. I knew this shit was too good to be true.
>>
>>331370782
>apple
>games
top kek.
>>
>>331370579
Protip: 3D porn exists today, 3D TVs still never took off.
>>
>>331371050
VR is different.
>>
I am just so confused as to how sony made the headset for so cheap tho? like it's $400 which is the cheapest vr to use with actual console games all while running off of a shitty console which struggles to keep up 30fps in most cases so how the hell is it going to do vr?
>>
>>331369502

>Will the Gear be viable for hentai games, or am I going to have to get a Vive/Oculus?

As it stands right now, probably not.

>Do I need a totally decked out PC to play H-games with the Vive/Oculus?

Depends on the game but being that most porn games generally render only a small area, probably not.

If you're really strapped for cash, cellphone vr is a safe bet. Use the triniusVr app on your phone and get your pc work as a server for a program called Tridef 3d. This will get a stream up and running. A cellphone VR headset can cost anywhere from 5-25 dollary doos on amazon. There will be some lag but with a hentai game that's not too much of a problem.

Happy fapping.
>>
>>331369840
>>331370474
I hope you are aware the PSeye is PS3's camera, not PS4's launch camera. Supporting generation-old peripherals like the Move is the exception, not the rule.
>>
>>331370474
You need the ps4 camera, the one that launched with the ps4, not the ps3 one.
So it is newer, but not exactly new, as its 2 years old.
I think I've seen it on sale for like $30
>>
>>331369851
>Only tests, gimmicks, demos, nothing approaching a real dedicated game yet.
You haven't even spent 1 minute looking at the libraries then.
>>
>>331371137
>>331371165
sony drones will defend this
>>
>>331371239
I don't think there is really anything to defend.
>>
>>331371098
when it dips to 20 frames people are going to start to get sick. it was a real problem with vr in the 90's.
>>
>>331369851
While a multiplayer only game I would say RIG's is a pretty dedicated game.
Same with Ace Combat, Gran Turismo and Project Cars.
>>
>>331359158
Way to damage control. Look at the number anon posted above about the GTX 680. The Vive also has the ability to allow eyeglasses.

>comes straight form the majority of people who's tried all three and wears glasses.
What an amazingly convincing argument. Statements like that only mean jack shit if you back them up with sources. Also what anon was saying is that its a buzzword because nothing is plug and play. You will still have to download something at some point in order to use the device, and who really gives two flaccid gangrene fucks if it takes you an hour to download and install a 1gb patch
>>
>>331371098
Because most games on the ps4 COULD get to 60fps, if the devs did things like toned down the graphics, which they refuse to do.
Uncharted 4 is a good example of this, he campaign is 1080p 60fps, but the multiplayer has slightly toned down visuals and is 1080p 60fps.

Devs just like to focus on graphics more then framerate.
>>
>>331371084
they said the same about 3D.
Again 3D will have it's niche audience on PC. The PSVR is literaly kinect 1 inch from your face.
>>
>>331371714
Campaign is 1080p 30fps*
>>
>>331370085
the term was born form PC players petitioning for pratically every major console exclusive to be ported.
But 2 other factors are also relevant:
1) Even if they aren't cucked and get their wish, the port is usually shit. Look at DaS1 and Disgaea as perfect examples of that. So they get cucked by a bad port and bitch about it.

2)They act "tsun" until they get their game and change to "dere". ie: "That game is shit, looks like shit and seems like no fun, who cares." changes to "What now peasants?! We have your precious game. BTFO!! Finally Helldivers is with us! Thanks for beta testing" once they get the game they pretended not to care about.
This is typical tsundere behavior, which has common elements with a cuck in denial.

This ends my presentation.
>>
>>331359716
mfw Sony is doomed by its own stupidity. In the coming years what with Xbox essentially moving onto upgradable PCs with proprietary software, Sony is either going to have to follow suit with another lacklustre announcement or finally die
>>
>>331370112
How is one thing related to the other?
Personally I love the fact that not many games will use the move as I want actual full games with depth and not just 15 minute long throwaway experiences. I just want Headtracking 2.0 pretty much, without waggle.

If you want waggle controls on most games go with the Vive
>>
>>331370562
>I shitpost for free

Not sure which is worse. At least the other makes some money out of the ordeal
>>
>>331364661
Duh, what you're describing is buying a DVD player that only plays DVDs from the same store as the one you bought the player at.

Like ,you do know the PS4 can play music and videos that you have on a usb/disc and not just the stuff from the store, right?
>>
>>331371856
no it was originally used to explain to console users they are using cucked hardware, good try though. this was before anyone realized they just arent going to make computer games anymore back in 2013.
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>>331370579
"I don't need to be nude to pop ten times more boners, bitch."
>>
>>331371714
Uncharted multi doesn't have to deal with environment streaming or a shitton of destructible physics objects.
>>
>>331370638
>RGB instead of PenTile is a gimmick
Please elaborate. This really doesn't seem to be the case.
>>
>>331350186
>>Cheapest PC option
Oculus WINDS
>>
>>331353205
My one concern with the RoomScale thing is they're making it sound like it's the only way VR will work.

Not even close.
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>>331372252

The PS4 media player won't support PSVR from the get go, it will need to be patched it. Who knows if sony will actually do that, I hope they will.
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>>331372323
Show the waifu, but now falling in the scary well and developing claustrophobia and seeing that thread where the guy is stuck in the cave, then blowing your brains out, because VR will kill humanity. Remember Futurama!
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>>331372413
Multiplayer had quite a few destructible physics objects actually, from pots and boxes to big stone pillars, but I still get your point.
Either way, they'll work it out, if Kojima can make MGSV work with a couple drops from 60 I'm sure others will figure it out.
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>>331371239
I'm not defending anything, it's just silly and naive of you to expect PSVR to support a product from the last generation that is different from the camera it requires.

What you're doing is the equivalent of bitching to Vive because your two 10 year old webcams don't work for RoomScale and you must pay for their dedicated trackers to make it work.
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>>331371107
thanks for the advice man, I don't mind shelling out for an expensive vr, I just don't feel like upgrading my pc.
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>>331372597
>The PS4 media player won't support PSVR from the get go, it will need to be patched it.
Are you a fucking retard? Literally the next firmware is going to contain the VR functionality.

Do you never read the news you fucking nigger?
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>>331350186
>oculus
>Grip button on the handle, which some devs say feels better for holding objects rather than using a front-facing trigger

come on now... the VIVE has the grip controls, NOT the oculus touch

>vive
>Only one with camera to see the outside world

Why ONLY? not of the other two have ANY cameras on the headsets...
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>>331357206
>>331370180
there'll be a company that will make cord anchors that mount/stick to a ceiling

you're fucking welcome, that one's on the house
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>>331372635
>now
*not

Here is well
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>>331350186
>Highest potential install base
>30 million PS4s versus the hundreds of millions of PCs out there

Uh huh

Inb4
>B-but not everyone has a Gtx 970!
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>>331350186
>PenTile
>negative

pentile RGBw has better color and less "screen door" than RGB striping as well as faster pixel response because each subpixel cluster comes in 2's rather than 3's. and pentile is full rgb, its not missing anything at all, in fact they add a white which makes luminescence higher and raises the high and low brightness color gamut.
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>>331369502
>Will the Gear be viable for hentai games?

look into trinusvr. it's a bit of a shitshow to set up, but you get yourself a decent higher res DK1 headset out of it. You can get very low latency if setup right.
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>>331371524
>nothing is plug and play.
right m8.

To you buying a prebuilt PC on a store, and building your own from scratch is EXACTLY the same ammount of work and requires the same ammount of knowlegde.

After all, you'll need to download some driver on your pre-built PC (or laptop) so in the end it's the same.

That's why the vast majority of the PC gaming market is full of DIY machines, after all they are cheaper in the end and perform better... oh wait, it's the exact opposite.

Look, there are people who prefer an iPhone over Android because widgets are too much for them to comprehend. The average gamer cares about ease of use above all else.
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>>331362328

Too bad it releases way after the other 2 are out
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who poorfag cardboard on a phone VR here?
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>>331373221
That's a perfectly legit point. There are plenty of places to source it too. Something like 15% of PC users have the minimum reqs. You are fucking retarded if you think that number will skyrocket suddenly. With VR included you're looking at $1000-1200 investments. Not exactly an impulse buy.
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>pc is i7 4770k w/ 980ti
>have ps4 as well
will probably get vive if I get VR at all
friend of mine just got the samsung VR, was pretty cool for a smartphone
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>>331372262
>they are using cucked hardware
that makes absolutely no sense. The adjective you want to use is "inferior" or "cheap", thus why you call them "peasants".

Why are you even lying about shitposting linguistics? What do you have to win out of this?

It's PCuck, end of story. It's console peasant, end of story.
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>>331370085
>Best pcuck can come up with is "no u"
kek, how triggered are you right now, really?
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>>331372635
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>>331353042
Sure you can access netflix, and probably media player while wearing PSVR but that doesn't mean the media player app will be designed for vr...right?
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>>331373421
Pretty sure the Oculus Rift bundles come with PCs that have the drivers pre-installed. Also if you get a Steam Machine with SteamOS that's going to work out of the box for the Vive.
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>>331373214
Link to that video?
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>>331373142
I don't even know where to start.. your reading compehention is shit

>Why ONLY? not of the other two have ANY cameras on the headsets...
T-that's why I said Vive is the "ONLY" one. What are you even furious about? I don't get it, I'm so confused.
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>>331361520
>sony copies
>camera
>move
What is ps eyetoy for ps2
>HMD
What is HMZ-T1
>psp
Wth does that even mean? sega copied the famicon, nintendo copied the 2600, everysingle car company copied the model T ford.

Go to bed.
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>>331374260
What about the grips? nice diversion there, faggot!
Stop posting lies if you don't know anything about the controllers.
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>>331374516
it's a webcam

it's a hmd which copied nintendo

it's a portable gaming device that copied sega and nintendo
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>>331374127
So... you're implying ALL steam machines have a gtx970+
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>>331373221
the majority of Steam users have PC WORSE than a PS4

Get it through your thick skull

Only a minority of PC's are VR-capable.
If the PC playerbase is so much bigger, why is it that a franchise so dear to the PC community like Witcher3 sold only 33% on PC and 66% on consoles? Why is it that the vast majority of tradicional retail games always sell more on consoles? Why does every Bethesda game sell more on consoles? I mean, I'm going to the typical PC-related franchises here and even then it doesn't outsell consoles

You actually believe there are 37million PCs that can run Elite Dangerous VR. That's cute.
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>>331373292
wew lad. I'm sorry for you. Pray that 2nd gen PC HMDs will have full RGB, in the meanwhile try not to fry your brain with delusions.
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Remember kids, this is sony VR quality.
https://www.youtube.com/watch?v=UIFSt0YSDls
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>>331374932
>always sell more on consoles
because it's 3 platforms vs one, dumb ass
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>>331375086
Seen it already, looks pretty neat.

The combat is a bit iffy but that's not "Sony BR Quality" That's "Shitty Dev quality"

They programmed shit far too slow, and sword clashing is absolutely fucking retarded because haptics.
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>>331375086
Thats one game from 1 dev, if you think there will be nothing like this on the other headsets you're crazy.
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>>331374932
>the majority of Steam users have PC WORSE than a PS4
that's true but only because steam's install base is so huge. there are over 50 million pcs with specs higher than the ps4 and that number only increases every year.

witcher 3 sold the most on pc, stop combining console platforms like a loser.

battlefield 4 and dark souls 1 and 2 sold the most on pc.
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