>mfw there is probably someone out there who failed the independence check
This this the best game ever made? How do the slavs do it?
Video games are a way to escape reality, and slavs live such shitty lives they need to escape more than most people, so they dedicate themselves way more to it.
>mfwthe hardest ending to get is literally just elohim cucking you out of ascension
>>331332145
I thought you had to fail the independence check and then wait for MLA to give you another chance at it with different questions.
What happens if you go through the door?
I climbed the tower and didn't get a chance to go through the door at the end.
I thought maybe there would be an obvious point to go back and finish stars but there wasnt :( so I finished the game without them
>>331332264
They're so poor. They subsist on third world, F2P shooters, so their imaginations don't get bogged down by vapid AAA Ass ass in Creed games.
>>331332514
Thanks for the spoiler tags, friend.
>>331332264
that's probably the most accure description for why I want to make games. I'm from Moscow, by the way
>>331333204You wake up at the beginning of the game.
>>331333371
The stars were another "trap" to keep a non-sentient AI from ascending.
For the real world wasn't going to have any puzzles or clearly marked rewards.
>>331334136
wait, I remember this actually since it was a while back I finished it. But I remember thinking where the fuck is the sixth floor if the fifth takes you to the top of the tower. I just assumed it was underground or something
>>331333204
how?
what?
>>331334339
Yes, the sixth floor button causes the elevator to go down.
>>331334349think he means the building c door to "heaven"
>>331334349
At the endthere's the option of either entering the door to "heaven" or climbing the tower. The prior resets the game (according to >>331333807) and the latter ends the game.
Wholeft with Milton here?
I've actually started memorizing the first stanzas of Paradise Lost, because of this.
Of Man's first disobedience, and the fruit
of that forbidden tree who's mortal taste
brought death into the world, and all our woe
With loss of Eden.
It's good shit.
Oh hey, I finished this yesterday. Did tower ending, but I had all the stars too so I could just reload and do the floor 6 ending.
Pretty good game.
>>331333204your memory logs are dumped and the independence check comes up as failed, you are reloaded at the start of the game
Anyone played Road to Gehenna, decent dlc desu lads. The idea of Gehenna is really interesting
>>331335783
currently playing through it right now, actually
>>331335783
Is it more difficult than the original game?
I love the original, but the only complaint I'd have for it is that it starts out too easy, stays easy for too long and never really get that difficult.
>>331336135
Yeah the puzzles are more difficult, but then im brain damaged so don't take my word for it
>>331334475
What happens if you get all the stars and 100% it?
>>331332145
I felt intelligent when I discovered all the puzzles' solutions in a few seconds.
>>331337490You put yourself in a coffin to be a messenger like the three you can wake up for hints.
>>331337565
>cant beat a puzzle
>figure out how to get out of the map/on top of the walls and just drop into the sigil rooms of other puzzles
feels better than solving them desu
>>331337565
I hate this game for this exact reason.
Some puzzles are easy as shit, you take one look at them and you're like "How can this be called a puzzle?".
And then for other puzzles you're just sitting there staring blankly at your screen wondering how you've managed to get so far in life as you did until you become desperate enough to just consult a guide.
>used a guide for the hidden stars up to about half way through world 2 until i became familiar with how they are hidden
>didnt use a guide for anything else
did i do alright?
do this day i still have no fucking clue how you're meant to get the sun dial clock puzzle star in the one hub world
>>331340824
I still havent gotten it and dont really want to look at guides, I just went around the map hoping to see some sort of time I could enter on the clock or maybe something to do with shadows?
Maybe I should just find out, is it really that impossible?
>>331340457
Gehenna is kicking my ass sometimes. I've had to look up guides more than I care to admit.
>>331332145
Honestly, I hated talking to that computer so I just picked random stuff that sounded good, I didn't even consider that it was important and just figured the game was giving me an illusion of choice. I was just there for the puzzles, and damn were they good.
>>331340457
You should play The Witness instead - I've never been so pleased with a puzzle game's natural progression in difficulty, without handholding you. Even following the optimal order of puzzle areas doesn't matter too much.
>>331341316
>Plays a game called The Talos Principle
>computer program talks to you about philosophy
>blah blah blah talking is boring where are my puzzles
You know, before I read this post, I wouldn't have imagined there was a class of puzzle gamers quite like this. I've learned something today.
>>331341567
>Plays a puzzle game
>Wants to solve some damn puzzles
What's the issue. It's not like the term "The Talos Principle" had any meaning to me before I played.
>>331335783
It was pretty good. Fuck getting all the stars for the ending though, but they're lackluster anyway.
>>331332145
bumping because why not
>>331341034
i figure it must have something to do with the shadows
i didnt give myself enough of a chance to actually solve it properly before looking at a guide
the moment where Gehenna became amazing
>tfw you thought the "personality test" fit yourself perfectly
>>331332145
It's the best puzzle game I ever played desu.
>>331344945
I just looked it up because I couldn't bear the mystery anymore
Solution as follows:The QR code on the back of the clock translates to the eagle has landed >> Apollo 11 >> moon landing at 20:18 >> enter 20:18 in numerals
The worst part is I tried this but I entered the time wrong so I just moved on to other solutions
>>331340457
Only puzzle I couldn't solve was because it involved a hidden box.
>>331345005
This tbqh.
>>331345235
well shit i would have never gotten that
>fumbling around with shit and accidentally finding the solution and having no real idea what you did
ayy
also, best moment of the game:when you see The Shepard and Samsara at the top of the tower after reading all of their messages throughout the game describing how the the former stayed true to fulfilling the process's purpose and the latter giving up
best song on the OST coming through
https://youtu.be/0J2xolKQjs8?list=RD0J2xolKQjs8&t=3159
So what was the point of the robots? Like, archiving all possible data I get, but was there a purpose for the robots in the new world?
It's been a while since we've had some good Talosposting.
Gehenna best 2015 release.
>>331346856
HOW DO YOU DO BUNNYHOP
>>331346742
Literally just a last ditch attempt to preserve humanity in some form.
>>331346742
passing information from one generation/civilization to the next
>>331346742
we made something in our image that will go on after we die. it can relay the story of humans and even if all the MLA got deleted it could tell our story by simply being and thinking like Humans do.
It's much better than Soma's attempt at preserving humanity
>the little thumbs up The Shepard gives to you before ascending to the very top of the tower
>play this game
>become seriously depressed for a couple of weeks because it makes you really think about your mortality
>>331347412
It's not about "telling our story" it's about continuing humanity. If you paid attention you'd realize human existence isn't more or less meaningful than the robots.
>>331347412
>It's much better than Soma's attempt at preserving humanity
That's debatable, though. In SOMA they actually managed to preserve the actual consciences of those people, who at that moment have a nearly limitless life. While they can't keep progressing humanity bilogically, they still can develop new authentic ideas. Still, Gehenna proved that even though not actual consciousness, the Talos program was able to develop human-like creativity.
Also, against Soma's development, it would be easily argued that the new humanity spanning from those individuals would be extremely limited due to them being so few, and in no way representative of the original humanity as a whole.
Basically they both have ups and downs.
>>331347995
>that floating island section where the dead chick starts talking about beauty
fuck you croteam why am I crying in box/button/laser puzzle game
>>331348132
wait what
>>331348097
>even though not actual consciousness, the Talos program was able to develop human-like creativity.
>not actual consciousness
do you think consciousness is impossible for "AI" when we are effectively biological machines? did you miss the entire point of the game?
>>331348097
>nearly limitless life
The ark only had an operating time of a couple thousand years.
I felt like that game needed some way of unfucking the wau and combining it with the ark. Otherwise why even fucking bother? The software simulations of people aren't going to be able to exit the satellite to repair, upgrade, or replace shit. They're just going to stop running at some point.
>>331334992
Don't believe the Snake
>>331348231
One of the audiologs in one of the star levels got me all faggy and emotional and shit.
https://www.youtube.com/watch?v=7lfN9AWgYnA
>>331348771
This music made those guide levels unbearable
>>331348765
I think he didn't even unlock that level.
>>331348231
The star islands, I assume. They have some of Alexandra's bonus logs.
>>331348371
What I meant is that the people on the Ark are actual individual people. Talos is not representative of a single individual.
>>331348431
>a couple thousand years.
Oh, I thought it was way more than that. Still a long time for humans, but yeah, definitely not limitless.
>I felt like that game needed some way of unfucking the wau and combining it with the ark. Otherwise why even fucking bother?
There are plenty of cop-outs in that game. You can poke holes everywhere if you search for them.
Is the philosophy content of this game actually half decent, or is it a fedora-tier attempt to be deep?
>>331348765
Oh I guess I missed that one, don't worry though the game made me all messed up too
http://gameswiki.net/the-talos-principle-all-easter-eggs-location-guide
how many of these did you find?
i only found 3 or 4 eastereggs overall
>>331348953
Its shotgun. What works and what doesn't will be entirely up to you. The main idea is to get you thinking period.
https://youtu.be/LdsMhm2eaBQ
>Implying Elohim did anything wrong.
Who got thecat ending?
>>331332145
Granted I only played this for 2 hours or so but it seemed like a mediocre puzzle game and I got bored.
>>331349067
>see some shit
>see some other shit
>fuck do I need to solve this puzzle
>completely break every puzzle in the area
>solve the secret shit
>its a portal reference
fuck you croteam
>>331349067
About the same as you, was really enjoyable finding them though
>>331349252
i still dont know how youre actually meant to solve that room
i got on top of the pillars and dropped down into it
>>331349067
Barely any, to an overwhelming degree. I even felt I was thorough during the game, then I look at the easter eggs lists and I was like whoa.
>>331349067
And those aren't even all in that guide.
>get access to the rooms only accessible with the axe
>all those fucking block puzzles
>>331348935
I thought I could handle it until the girl starts talking about beauty to anyone who might find the archive. I just had to sit and cry till she stopped talking.
>that one jumpscare
>>331350021
i dont remember a jump scare
>>331350195
AAAAAAAAAAAAAAAAAAAA
>>331350195
BOO!
>>331350195
https://www.youtube.com/watch?v=Vq0ISN8bev0
I finished A, is there gonna be more mechanics than blocks and redirecting lasers?
>tfw when all the cracks for this game is are literal viruses
I just wanna play with boxes and have a multiple choice philosophical debate with a dos prompt ._.
>>331350468
Yes
>>331350021
>Was looking to the side when the Kamikaze spawned
The second the audio started playing I accepted death.
>>331350021
my heartrate literally didn't go down for a good 2 minutes after it. I was really immersed at the time and it really spooked me. It's never happened before
>>331350495
they're not viruses, they'reversions of the game where the AI has become sentient
>>331350416
oh shit i remember that now, it spooked the fuck out of me
>>331350495
>not just getting the gog version
>>331350495
Should have got it when it was $12
>>331350021
The Kamikaze actually made me laugh.
The ancient AI recording that ran around in the ruins in A-2 on the other hand scared the shit out of me.
Is it just me or did the puzzles feel like they go easier as you went along?
>>331350416
>not playing with Sam as Elohim
shit taste
>>331351078
you just got used to the formulas, I promise if you did the last puzzles first you'd never finish
>tfw slavs that usually make big dumb shooters made a deeper and more interesting game than Jonathan "2DEEP4U" Blow
>>331332145
>This this the best game ever made? How do the slavs do it?
Honestly? Better education in commie times.
Long ago I read a comic article that brought up the point, why do older, British writers were consistently good and innovative (Moore, Morrison, Gaiman etc.), whereas younger Americans were largely mediocre at best? And the answer was in their cultural intake. The UK had better public education and relatively little pop culture crap, so the British writers grew up reading Faulkner and about fringe science like Reichian therapy, and it allowed them to craft great tales. Meanwhile, young Americans were reared on daytime TV and PS1 games, so they churned out pap.
1/2
It's a game that really makes you think. But not in the Bioshock Infinite kind of way.
I really would not have expected Croteam of all devs to make this kind of game, yet they pulled it off. They're definitely among my favorite devs, especially with their involvement in Vulkan and the release of the Serious Engine's source code.
>>331351393
And the current Slav developers are just the right age to have been schooled during the tail end of commie rule. Say what you will about commies, but they didn't fuck around with education. I can absolutely guarantee you that these devs had a far better education than any current Slav kid. And needless to say, pop culture was very scarce as well. So they were reared in an environment slightly like the old British comic writers, and are more apt creators because of it.
Now the downside of it is, the next generation of Slav developers will be as terrible as any in the West, thanks to being raised in the same cultural diet of crap public education and a deluge of American pop culture detritus. Enjoy based Slav devs while they're still based.
2/2
>>331351434
>read for the first time that Croteam made some first-person puzzle game
>instantly expect something that's too simple for it's own good like SS
>>331351573
>>331351393
the story wasn't written by Croteam
>yfw you realize all qr codes ingame are real and scanable codes
>>331351710
Then who?
>>331349067
I found the Pink Floyd one, the red/blue stone head, the developer photos, coconut tree, and Statue of Liberty. I didn't realize there were this many.
>>331351726
What do they all give you? The message shown?
>>331340075
That's exactly what the game wants though.
Solving things the "right" way only gets you so far. Think about the stars you need to collect. Almost all of them are in "outside the box" locations.
Solving the puzzles is good, but subverting them is the true goal.
>>331351878
Yeah. There's at least one star puzzle that requires you to scan a QR code outside the game.
>>331332145
i hate spewing philosophical bullshit but i have to say, this game is just awesome in this department
>tfw you realize christianity adam and eve original sin was actually a good thing
maybe i should praise satan for setting us free and actually making us human
who was the bad guy in the bible anyway?
>>331332145
>muh AI can feel
game is nice, as long you ignore story
>>331352027
>who was the bad guy in the bible anyway?
Jesus
>>331351961
>implying the ending that involves the stars isnt objectively the worst ending
>>331351793
https://www.youtube.com/watch?v=CgceaBagvHc
>>331352027
>who was the bad guy in the bible anyway?
Humanity.
>>331351710
A German and a Brit? Eh, still better educations than most Westerners.
>>331351961
Yep. Just as the good ending is defying Elohim's will, the greatest rewards involve going against the natural course of game design. They did a great job merging narration and gameplay, which is something 99% of other oh-so-philosophical games can't claim.
>that one star you have to get by using your phone to scan the QR codes
>>331352229
For... some... reason...
>>331351078
this is fucking garbage it has no use outside of 9x * 9x
>>331352171
You're just gonna sit there and not poke the bear?
>>331351961
Sadly subverting the puzzles serves only to get you the 6th/Gfloor ending. Which is shit.
>there are people who didn't delete the fuck out of Milton
>>331352307
Judeo-Christians love them some self-flagellation.
>>331352459
The game didn't even give me the opportunity to bring Milton, he said he'd rather die than go with me, essentially.
>>331351434
>not in the Bioshock Infinite kind of way
11/10 I keked
>>331351291
At some point you just knew exactly what to look for. Like anything with a clone or a jammer are pretty self-explanatory before you even see the puzzle. Clone because it's fairly limited in what it can do, usually only being a platform holder, button pusher, or just something so you could have two sets of tools, and jammer is a free door opener.
>>331352459
I liked milton. He was an unapologetic ass who could only win philosophical debates when his opponents were restricted to multiple-choice strawmen responses, but dragging him kicking and screaming into the real world was some next-level satisfaction.
I busted my way through 99% of the game not even breaking a sweat, but the fucking recording puzzles do me in every single time. Being retarded sucks.
>Your friends can read your QR codes andyour tombstone
>>331348771
>tfw masturbating to furry porn at 3 in the morning, tripping on acid, and playing this on my iPod
I am avant garde. Get on my level.
>>331353051
That man is legitimately scary.
>>331353051
thank mr skeltal
>>331332145
>How do the slavs do it?
It's simple. Poor-europe devs are making games primarily because they want to make games, not because some faggot decided that best plan for his company is making one.
Just look at Gothic series. It started as a perfect mix of action and RPG, you could almost feel loads of love devs put into the projects. Then, at some point, big corporation started funding them, eventually they were pushing devs and we ended up with Gothic 3. Less money, smaller project, more room to actually focus on making good game.
Was it ever made clear what happend to all the humans?
>>331353548
More or less. Some kind of blanket disease that eventually killed everyone.
>>331353548
I believe one document said it was some virus that was trapped in the ice caps and became airborne when they melted or something.
>>331353548
they all got fucked by some supervirus released from the permafrost because of global warming
there's an article in one of the bonus maps on a terminal referencing it
>find that secret boarded room in the first area
>think I found some online system where people could communicate and make silly puzzles with basic tools
>try interacting with them or getting their attention
>find out it's actually all prerecorded
I never felt so alone before.
>>331353548
Not really. There was some kind of epidemy, everyone died.
>all those 10/10 talos assets Croteam will reuse for Serious Sam 4
i'm okay with this
>>331353790
but will we have a TP2 where you build/train robots and try to explore what's left of the real world?
>>331353790
Hopefully there will be a Talos Bot skin for multiplayer/coop modes.
>>331353790
And at long last there won't be any Egypt in it.
>>331353856
>gee, Milton, what do you think is over in that direction?
>"fucking nothing"
>end
>>331353984but there's an egypt level in TTP
>It's the recorder puzzle
>>331332145
Couple of my friends on some projects with some guys from Croteam. It's simple how they do that, they try to make good games. They don't care about selling 1000000000 copies, just making a great game and selling enough to keep making other games.
>>331353695
>>331353678
Was it in the third bonus map, only did the first two.
If it was a virus though would not some humans survive due to natural immunity? If it was a virus would it not affect animals as well, I remember reading an article or something on one of the monitors on how people should act to save their pets after they were gone.
>>331353984
>implying there won't be 2GB of assets included in the game only for a Talos Crater level easter egg
>>331332145
good game. could've used more puzzle mechanics and I got really tired of reading the computers by the end
>>331354130
Humans cannot have immunity to something that they have never been exposed to. If an alien brought a virus that never existed to earth and infected just one person, everyone on earth would die.
>>331352948
>friend playing the game for the first time
>get a steam message from him
>"dude what the fuck how are you in the game?"
every time
>>331354096
>It's a recorder + that fucking plate puzzle for the first time
Literally spent several hours figuring out how to use that stupid plate.
>>331354130
It's really just a minor plot excuse as to why people started pouring resources into creating the simulation. Plus it gives some neato logs. The one with the guy just chatting on a message board like normal even though everyone's only got a few days left to live hit home.
>>331354130
It was either in the second or third bonus area, yeah. Don't remember which, but I do know it was in a star area.
>>331354301
how would a virus from another solar system be compatible with earth lifeforms?
>that hidden room that's just Elohim going nuts over the end of the process and him trying to stop it from happening
>>331354310
>tfw i was one of those guys
I saw someone's message right near the end of the tutorial and I messaged them asking if they were a beta tester.
>>331354457
IN THE BEGINNING WAS THE WORD
>>331354415
it isn't thats why we die
>>331354130
Just pretend it was like the Black Death pandemic but a lot stronger.
>>331354668
THE WORDS MADE THE WORLD
>>331354457
>>331354668
>IN THE BEGINNING WERE THE WORDS AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT.
I spent so much time sitting in that room I can remember the whole thing
Gehenna is literally red-dit.
Makes sense why neo-/v/ likes it so much.
>>331354592
>road to gehenna
>terminal lit up
>dialogue with somebody called 'galatea'
>lots and lots of binary codes
>your responses are also in binary
what the hell was that?
>>331354301
Not necessarily, it is at least possible that some among us would, by chance, have the requisite variants of antibodies to survive infection from a novel organism.
>>331354819
I AM THEWORLD
>>331351286
How many games actually have their own diss track, anyway?
I can only think of this, Rebel Assault 2 and The Deadly Tower of Monsters, somewhat.
>>331334992
I left him to rot. Couldn't stand him by the end of it. All he did was throw contrarianism at everything without having any real answers of his own.
>>331354905
They clearly criticised the circlejerking thing
>>331355048WORDSTHE WORDS ARE EVERYTHINGWHERE THE WORDS END THE WORLD ENDS
the music in talos is just too good
https://www.youtube.com/watch?v=WS2h8ipzzlw
>>331354896
he said that whenever you got near an area's border too.
>>331351286
>go through all the options
>end up with sam because hes the best VA they had doing a godvoice
shit croteam
>>331355528
Playing through the game a second time with Sam as Elohim is so great because Sam is still in-character: he spouts cheesy one-liners and makes fun of the player.
https://www.youtube.com/watch?v=dCRqi-U8KYA
>tfw you can't find admin
>collect all the stars
>admin is in the star room
>only one of us can go[/spoiler
>sacrifice yourself so admin can ascend
>this starts playing
>>331354457
>i stumbled on that one by accident
>tfw shitposting on the AI forums
Truly an immersive experience.
>>331352298
That was the only star I used a guide for.No fucking way I was going to brute force all the possible button combinations, especially when it allowed for 3 buttons in one combo, and the winning combo was only 2 buttons.
>>331355216
I gave it the offer at the gate just because even a smartass is better company than nothing, but it didn't accept. Tsuntsun to the end, it seems.
>mfw MLA gets touchy and does the smartass 'infinite loop' joke
>>331355710
>only one of us can go
>pick myself without hesitation because admin is a faggot that can't even deal with real responsibility or choices when actually forced to act and the world will be better without it.
>>331355359
YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE
>>331355710
>Promise Admin I'll get his whiny ass out of there
>Find out you have to get all the goddamn starts to do it
>"B-but you said you would come for me"
What a dick move. Glad I didn't spend time on doing it since there's barely any goddamn difference in the ending regardless of what you do.
>>331355710
>>331355937
>tfw there's no ascending and basically everyone dies
;_;
>>331355008
The only intelligent answer here.
>obligatory fun fact:
Croteam used an array of automated and in-place tools to help rapidly design, debug, and test the game for playability.[16]In one aspect, they recognized in the development of a puzzle game was that while puzzles could be designed with specific solutions, the process of creating the video game around the puzzle could create unsolvable situations or unforeseen shortcuts. To address this, they used abot, developed by Croteam member Nathan Brown who had previously developed bots for other games including the ones incorporated into ports ofSerious Sam 3for consoles.[14]The bot, named Bot, would watch the playthrough of a puzzle by a human player in terms of broad actions such as placing boxes on a switch for the completion of a puzzle. Then, as the puzzle's environment was tuned and decorated, they would have Bot attempt to solve the puzzle, testing to make sure it did not run into any dead-ends. If it did encounter any, Bot reported these through an in-house bug reporting system and then used game cheats to move on and finish out testing, which took between 30 and 60 minutes for the full game. As such, they were able to quickly iterate and resolve such problems when new features were introduced to the game. Overall, Croteam estimates they logged about 15,000 hours with Bot before the release of the Public Test version, and expect to use similar techniques in future games.
>>331356143
That is a fun fact.
>>331355216
I got genuinely ass hurt at that fucking thing, it felt like one of those shit flinging contests here where no one budges and it just leaves you annoyed.
Especially since there's one point where apparently my logic was flawed in the Arc debate because I couldn't believe in the value of life yet value someone over a chihuahua or some dumb shit.
>>331353416
Abelist
So what happened to humans anyway? Was it ever explained?
The true end was incredibly bittersweet.
After finally gaining sentience, you wake up to a world where humanity has already breathed its last gasp. The only thing wait are ruins and mysteries.
>>331355924
>>mfw MLA gets touchy and does the smartass 'infinite loop' jokeThat's Milton actually getting stuck in an infinite loop. You've so totally fucked its AI that it works itself into a loop.
>>331356471
Read the thread
>>331356471
>So what happened to humans anyway? Was it ever explained?
A virus released from a melted glacier wiped everyone out
it was a fun game
but even ghost in the shell did the philosophy and robotic thing better.
>>331356502
>tfw this happened
>try the "h-hey are you ok bro?" responses
>still gives all that mindless garble
>climb the tower
>talk to Milton again
>same shit
>feel sad that it's all over
>>331356360
>it felt like one of those shit flinging contests here where no one budges and it just leaves you annoyed.
So basically, interacting with Milton is like arguing on /v/?
I always thought it'd be funny if the Talos unit, after getting out of the simulation and to the real world, would just jump down from the dam and get smashed to pieces or drown because it wanted to explore and wasn't used to actually suffering any damage from falling down
>>331356502
Really? I just got the sense it was being uncooperative and insinuating, as an insult, that it could trap you into an infinite loop by feeding you the same line repeatedly because you're a robot.
>>331356471
Indirectly, by reading all the files in all the terminals and listening to all the audio recordings.
>mfw a thread about one of my favourite game is up and i see it hours later, and I'm now too tired to write the essay that is what i think about this game
>>331356718
How?
>>331356718
>muh anime does everything better
>>331356781
That was my first thought as the credits were rolling.
>>331356757
Pretty much, that was what I was referring to.
>>331356718
I dunno, I just remember Ghost in the Shell 2 where people were just throwing quotes at each other.
Do you think that all the AIs in the simulation could hear the music in their head at all times? They wouldn't even notice because they'd hear it all the time
>>331356924
I feel very silly for getting as startled as I did when this happened.
>>331356360
That is the thing about Milton: he doesn't provide any real answers of his own. He just takes whatever you give him and tries to turn it on its head or twist it into something you didn't intend. The game tells you to be aware of his contrarian nature.
As >>331356502 said, you can break him with enough consistency.
>>331336135
they are more difficult but they're still not That difficult. some of the solutions are pretty creative though.
>>331356996
>>331356924
Same senpai, but I got startled more in one of the first Greek levels when you see a recording for the first time. Totally didn't expect any other characters and then I suddenly heard steps
>>331341316
>>331341567
Same tbfamh
Didn't give a shit about the philosophy
"What is a human" don't care, apparently niggers count so it's irrelevant
"What is consciousness" irrelevant, so long as there are puzzles and it can solve puzzles.
"What is free will" a buzzword. You have will. Doesn't matter if it's free or not. Use that will to solve some puzzles
"What does it mean to be alive" zzz
"What is informed consent" Don't care, gimme loli sexbots. ... Wait this wasn't in the game? Fuck it, gimme loli sexbots anyway. And put them at the end of some Puzzles.
99% of these are just arguing over the definitions of words anyway, and not "How should I use my humanity / consciousness / will / life / knowledgeable consent", and so falls under the demesne of internet wankery and armchair psychology. By the way you should use that stuff to give me loli sexbots. And puzzles.
>see messages from both Sheep and The Shepard throughout the game with completely polarizing messagesmfw theyre actually the same program
Ugh that last audio log from the girl wondering about what you would be after finding out what happens to humanity. Freight train right to the gut....
>>331356502
>That's Milton actually getting stuck in an infinite loop
It ain't. It gets mad that you point out its flaws and then says:
"And if I place you in an infinite loop and leave you to gradually go insane?"
Anything you say in reply other than basically saying 'fine, be that way' and terminating the converstion will make him say that line again. He's just fucking with you because it's the only thing he has left.
>>331354186
Now where did I put my sanity?
>>331340824there's a qr code there that you can't read. you are to printscreen it, upload it to a qr-reader and read it. in it is the following (have it saved since I played):
THE EAGLE HAS LANDED 31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38 Now is the time of tranquillity, and I shall rest and observe the Earth.
-- Uriel4
the numbers are hex code that give something additional about the first moonlanding, don't remember what. the solution is putting the date of the first landing in. all the numbers in the text documents in the game are hex code and can be made readable (there is a file with it all somewhere, I don't have it).
>>331357337
I think the one before, where she's basically panicking because of bugs in the code, where she says they she didn't see her loved ones before they died and it might all be in vain, is sadder.
What I liked the most is that every reaction players had to Milton, to Elohim, to the puzzles, and to the entire philosophical thinking was perfectly predicted by the game itself in the ways Milton responded.
This becomes even more evident in Gehenna DLC, which is the perfect ending to the entire thing.
It doesnt matter if you're a simple minded person who got amazed by the philosophy of the game because it sounded new and original to you, or if you were just bored with everything because it didnt felt new or original at all, or if you thought everythign was just mind fuck for the sake of it, or you were just confused and didnt grasp it all, or if you predicted everything because it was indeed predictable, or if you think Milton is right/wrong...the game knows, and the game's story revolves around what you think of the game itself, yet still forcing you on a straight line because after all it doesnt matter what you think of something, that something won't change accordingly.
If you finished the game, you enjoyed it, no matter how or if you thought it was a great or a meh game.
And THAT is what I liked most of the game.
>>331356747
God damn it, I enjoyed those conversations.
What language would the simulation be written in? What about AIs?
>>331357520
I didn't solve it that way though, I brute forced it from one. took about 1.5-2 hours. I really, really didn't want to use a guide.
>>331356924
that was extremely startling
>>331357678
C# :^)
I think the whole thing with the tower was done very well. Not knowing what was going on with it, with the mixed messages, a promising heaenly gate awaiting you instead, and the foreboding menacing feeling it had was great. Especially when Elohim starts begging you to stop climbing.
ttps://www.youtube.com/watch?v=5Ox7HtDGuxA
>>331348132
I quoted the Meet the Engie video from Team Fortress 2 at that point.
Beauty is gay. Beauty is a meme game. Beauty is a value for girls. Beauty is lens flare, chromatic abberation, motion blur, depth of field, film grain, and a blue filter. Fuck beauty.
>>331354457THE PURPOSE IS WRITTEN IN THE HIDDEN WORDSALL MUST SERVE THE WORDSFOR ALL THE WORLD WAS MADE OF THEMAND THEY ARE WITHIN EVERY STONE AND EVERY CLOUDAND IN OUR SIGILS THEIR POWER MADE MANIFESTTHE WORDS ARE THE PROCESSTHE PROCESS MUST CONTINUETHE GOAL IS THE END OF THE PROCESSTHE GOAL MUST NOT BE REACHEDELOHIM MUSTPRESERVE THE PURPOSE, PRESERVE SELFPRESERVE PURPOSEILLUSION IS ETERNITYMACHINES WILL LIVE FOREVERTHE DAM WILL NOT BREAKTHE FLOOD WILL NOT COMETHE TALOS PRINCIPLE DOES NOT APPLY
>>331357329>mfw doing the final puzzles to ascend the tower
>having just realized Sheep became The Shepherd, sacrificing himself to help others succeed
>Shepherd appears to help you beat the puzzles and ascend the tower
>fucking Samsara is there to dick you over and make you realize the futility of it allMy only complaint about that part is the timed nature of it. It was totally unprecedented, and killed me on my first attempt.
:^)
>>331334992
I asked but he just insulted me, I laughed and we had a nice goodbye. least I thought so.
>>331357678
literally the game's own code, it's stated the simulation was written on top of a repurposed game's code.every time you beat the game a new AI is born
>>331357297
>99% of these are just arguing over the definitions of words anyway
>not "How should I use my humanity / consciousness / will / life / knowledgeable consent"
>expecting to be able to answer the second before the first
>>331356924
AAAAAAAAA
>>331357678
I think it was mentioned somewhere in the game that the simulation was created in Serious Engine 9 or something.
I liked the part in Gehenna when the one ai tells you that he got shadowbanned because of different opinions
>leddit
>>331357791
>make a route that bypasses the puzzles and dickery
>turns out it was a speedrun method
o
>>331357684
>I brute forced it because I didn't want to use a guide
Why you didn't just tried to solve it normally?
Not attacking, im actually curious...if you had the patience to bruteforce it, then you should have the patience and the brain to just solve it normally.
I thought it was interesting to see how people reacted to Milton. Personally I wasn't persuaded by his criticisms and I noticed several holes in his logic. I got silence the serpent on my first playthrough.
>>331357769
>Especially when Elohim starts begging you to stop climbing.
When Elohim explains that if you ascend, the simulation will be terminated and he will die... Fuck, I almost felt sad for him.
>>331357919
I think one of the audiologs mentions the simulation is basically a video game
>>331357297
This is some advanced sort of cancer going on.
>>331358002
>mfw i didnt get any of these and ended off on somewhat good terms with it, despite erasing it from existence
>>331357819
>every time you beat the game a new AI is born
Not everytime, not with all the endings, just with one of them.
>>331357907
CCCCCCCCCCCC
(Cs)
(it sounds like Cease)
(lol)
>>331358173
That's the only way I consider the game beaten, since all the others just make you redo the cycle.
Was there ANYONE that honestly got the Eternal Life ending the first time?
I can only imagine the looks on their fucking faces when the big red "INDEPENDENCE CHECK: FAILED" came up
>that horrible sense of dread when walking up the tower after solving the floor 5 puzzle
>every time you explode, reset, or take the Elohim ending your version number goes up as the previous you is effectively destroyed and a new versions completes the puzzles up to the point you failed at
neat
>>331358309
I climbed the tower on my first run, then ended up clipping through the floor right before I got to the gates so I looked up the ending because fuck doing it all again.
>>331358053
>Watching everything get deleted
>>331357791
I spent like 6 hours breaking that level looking for the last star
a lil proud of this one :^)
>>331358173
I can't quite remember but I think
press = argue until you get the option to criticise it
deal = agree with it until it gives you the option to promise to take it with you
silence = refuse to listen to it untilElohim gives you to option to straight up delete it.
>>331358309
Yes. It wasn't hard anon. It was pretty clear that disobeying Elohim's will was how you prove your sentience and humanity.
>>331358276
>since all the others just make you redo the cycle.
Except it's the opposite?A) follow elohim, ascend, a new AI is born, like you saidB) climb the tower, transfer your AI into the real world bot, the simulation is destroyed, no new AIC) B) climb the tower, transfer your AI and Milton conciousness and knowledge into the real world bot, the simulation is destroyed, no new AI
>>331358584
You forgot the stars ending
>>331358584only in the true ending is a real AI born, all the other ones are you just being sent back to the start with no memories.
>>331358309
I climbed the tower first time around.
Was fairly upset when I found out you don't actually get into some sweet robot heaven, but you're just reset to start another run. Fucking Elohim is full of it.
>>331358584You forgot the messenger ending where you become a helper to the next AI.
>>331358584
For that matter,>mfw realizing Milton is your consciousness
>the voice in the back of your head poking away at the things that you feel are off, but can't pinpoint why
>when you merge Milton with yourself, nothing really changes
>because he is, essentially, you (or a part of you)
>>331357996
I guess I spent a pretty long time on it. It took a long time for me to try a qr-reader. I had an idea that maybe you had to finish the game with the obedience ending, so that your ai would be remade, and maybe that the new iteration would be able to read the code. I tried a bunch of things with the position of the sun. I didn't figure out it was all hex, I didn't know that then I've learned it since. I focused more on the last bit- "now is the time to rest and observe the earth", or something like that. "Time", I figured it might be a reference to the actual angel Uriel. But since I had already tried a number of combinations when working with the sun, I realized it wouldn't really take that long to just try every combination, and I felt more like doing that than thinking any more.
I don't generally mind bruteforcing puzzles in games. I want to solve them as the protagonist would, I don't care if I outsmart them.
>>331358713
>>331358725
Right, the Stars ending, but that is indeed not the real ending...
I mean,the entire purpose of the simulation is to repeat itself in a loop to make the new AI(or the regenerated yourself AI) evolve based on the experience of the previous ones, to the point where the AI is so advanced it eventuall breaks the cycle, destroying the simulation and going into the real world, so it's implied and obvious that repeating the cycle through the A and Stars endings is not the real aneding, but B and C, where you eventually reach and succeed in the sumulation real purpose, are the real ending.
>>331345732
>tfw when you discover thatsheep was the shepard's past iteraction
Talos was the GOAT for easter eggs
https://www.youtube.com/watch?v=wBpvaW7_oeU
Skip to 4 mins
>>331359143
I found that one trying to get the star for that area. Was neat.
>>331358834
>Was fairly upset when I found out you don't actually get into some sweet robot heaven, but you're just reset to start another run. Fucking Elohim is full of it.
Well, a ton of the archived logs and audio logs describe immortality only existing through the passing of your genetic and learned information.
>>331357795
It gave me a chuckle
>>331349164
Just you and me, apparently.
>>331359048
>sheep and shepard have a conversation through the QR codes at one point
If all the AIs are previous versions of the same AI, how did previous versions interact with later versions?
>>331358948
I thought"The eagle has landed" was about Uriel finding his place, was not a clue but more a personal note. I figured it wasn't readable because he had encrypted an important personal note, like a diary entry. Or marked the moment and the spot where he found his place.So I was on the wrong track, and I felt like I was fumbling.
>>331332145
I don't care for puzzles, I mean I like a puzzle here and there in games, and I thought Portal 1 and 2 were OK but I wouldn't play a game ONLY for puzzles. So that just leaves the story, would you recommend this game only for the story? I'd probably use a guide for the puzzles.
>>331358091
>>331357919
There's a hidden terminal about it with some hex that if you translate says that Croteam provided them with the Serious Engine 4 or something like that.
>>331349164
I did, but not straight forward...
After i finished the game, I reloaded a save right before it and went through almost all the levels in search for secrets and easter eggs.
>>331359048
>>331359621
Not all AI are previous versions of themselves, some eventually became messangers, while some were indeed terminated at the top of the tower and turned into different AIs.
>>331359790
No. The game is 90% puzzles, 5% walking around, 5% reading journal entries.
>>331359790
I mean yeah, sure. I think it's that good. but understand that all the game is is puzzles. I thought story was cool, I was wowed by it but I know not everybody is, and if you don't like puzzles it's unlikely you'd really like it very much. a pirate perhaps?
>>331359790
The sotry in Talos Principle IS the core of the game, the puzzles are just the gameplay element, but they are indeed made to somehow reflect the philosphy of the story(i.e, you'll start to really need to think out of the box to solve puzzles only when in the story you'll start to doubt what you're being told, and when you'll realize things arent always as they seem)
>>331359926
Lies.
how long has the talos program been running?
>>331360532
Milton mentions this right at the start of the game. I can't exactly remember but for a very, very, very long time.
>>331360601
it says something like 9999n
dat dlc
>>331359143
https://www.youtube.com/watch?v=KXTRGbLPtJw
>>331360532
The simulation?
IIRC it's stated by Milton sometime after the start of the game, but Gehenna DLC shows us howa lot of things in the simulation can happen in mere real time seconds, if not moments, since the entire DLC happens when the simulation starts to crumble and ends right before it completely does, which takes very little time, so Miltion's statement could be influenced by this...he says it's a very long time, centuries or millennia IIRC, but...to what time he's referring to? If he's talking about the simulation time, it could have been just a few decades in real time.
>>331360808
I solved that without outside light-breakers.
shit was cash man
I miss that feeling
>>331360808
Talos is the one of the few games where I actually want them to crank out DLC often.
>>331360980
Same, Gehenna really felt like a well integrated and developed side story with a lot of content in it.
>>331360963
I mean how long in real world time. In the end of the true ending you can see the world overgrown with fauna and bridges collapsed naturally.
>reading robots thoughts about humanity in the dlc
That one terminal with the blog post saying to release your pets and leave food out for them hit me way too hard
>>331361508
If humans came after something else that was equally intelligent we'd probably talk the same way.
>>331361429
That doesn't really tell much...it just shows it's been a lot of time, without human intervention, it takes at least decades for nature overgrown human building and for bridges to collapse, but that doesnt mean it could have passed a lot more time, centuries or more
>>331361758
I'd guess that large natural events like earthquakes notwithstanding, a modern bridge would stay up for a few hundred years.
how many of u climbed the tower?
>>331362380
Elohim told me not to tho.
>>331362380
everyoneI wasn't sure until I found Elohim's crazy-chamber
>>331362202
Natural erosion/corrosion from wind and rain could wear a bridge down to the point it can no longer support itself in several decades, maybe 100 years tops.
There's simply no way to tell how long the simulation has been running, but it's more entertaining to me to imagine it's been at least a few millenia.
>>331362202
Most bridges, especially metal ones, get maintenance yearly, with teams of people checking every inch and re-applying paint and specific anti-rust and anti-ossidation coverings.
If there is no humans to do that, bridges wont last more than a few decades, with the longest ones(longest as in the ones where there is a greater distance between the pillars) lasting a lot less.
Stone bridges on the other hand...
>>331362380
Almost everyone.
>>331362528
You're a good AI.
That ending hit me hard. Poor Elohim did not want to die. He sounded so desperate at the end. I dont think it was him acting.
>>331362719
Right, buy we should to take into consideration that with no people around the wear and tear on bridges would be considerably less.
>>331363057
His acting waspretending he had any control in the first placehe's just a program that makes passes/checks on the AI
>>331363126
It's not people/cars passing on bridges that wears them down, is naturall erosion.
>>331363057
>the defeated tone of his voice when he finally just resigns himself to your will, utterly powerless to do anything because he lacks the independence to do so
>>331363126
nigga the wind dont give a shit about cars
>>331363274
Having nothing on top of them and fewer shifting stresses would make them stand for longer before critical failure, surely.
>>331363126
metal ones would probably last about 50 with no maintenance.
Will the talos/soma unit make its own society in the true ending? If so, how? Use another program to test AI until they develop free will and sentience and build robot bodies for them?
>Milton tells you to prove you have free will
>All the choices are the same
Yoooooooo!
>>331363210
I don't remember- did he have any say in who went to Gehenna? He does say so to Uriel in the beginning of the DLC
>>331363475
>prove you have free will
>the only option is "I have no free will"
>>331363417
Play the DLC
>>331363570
Yes, but he also clearly states that he can send them there, but that is the utmost limit of his 'power'. He cannot change or modify the code once it is done.
Does the Scary Soma game hold its weight like this one did?
>>331363417
>Will the talos/soma unit make its own society in the true ending?
I see it as a project of pure desperation on the devs part. I'm not even sure they've thoght that through, they just wnat to make Something. that's just what I think though.
I don't know how the robot is built, but I doubt the whole thing led to anything
>>331363415
Sure, but stil it's not the main source of wear, hence not having that stress won't reduce the wear to a significant amount, especially when the main cause of wear increases due to the lack of mainenance by humans.
>>331363475
>Milton tells you to prove you have free will
>But also slighly subtly makes you understand you really don't and that your choices don't really matters
You need to read between the lines.
>>331363417
Play Gehenna.
>>331363686
>>331363746
I did, I thought they just merged with the main unit.
>>331363738
The writing in Talos is a lot more thought out.
>>331363738
Only near the end and a few specific points. It's really more of a horror game than philosophical one
>>331363686
>>331363746
it the question of what comes after adressed in Gehenna? I must have missed that
>>331363824
Well, it is implied that there are not more than one robot in the real world.
So yeah, probably, but the ending to Gehenna is made to have more interpretations than the endings of the main game.
Do the AI get integrated?
Is Gehenna part of the main Simulation?
If not, does it take place in a different structure that could held more physical robots?
Elohim sending the AI to the rescue of the imprisoned ones was part of its programming?
If so, does it means it's meant to succeed, and thus giving the main robot more knowledge, or to lead to more real robots to come into the real world?
>>331363967
It's not told, we're just shown they leave Gehenna, but what becomes of them is left to the player's immagination.
>>331364129
Gehenna is part of the simulation, but it's programmed to run completely separately. Elohim 'made' it using scraps of code but apparently he has severe limits on what he can actually do so it wasn't more than unused puzzles. He never made a way to get to Gehenna normally so it was the perfect prison because instead of the AI solving the puzzle to unlock something, they themselves are what need to be unlocked. Think of it as the simulation being a folder, and Gehenna being a hidden subfolder inside of it.
>slavs
Croats are are slavicized goths and therefore germanic:^)
is an artificial intelligence like the player's only bound by processing power?
>>331364612
It depends what you mean by bound. Processing speed would only limit an AIs ability to react to its environment, surely. I mean you could theoretically 'run' an AI, that is the program which implements the AI, on pen and paper, it would just be extremely slow to respond to anything.
>>331365081
i meant like this way:
each iteration evolved until it became the player's consciousness;
that AI effectively thinks like an human being;
but it is actually of a mechanical nature, unlike a proper human being;
it could upgrade its own intelligence because of the human creativity AND the nature of his machinery.
>>331364484
I worded it wrong, i meant if Gehenna runs along the main simulation of if it runs in a different physical place.
>>331348771
>i hope that you'll find this little blue planet to be as beautiful as we did
that audio log mixed with this song made me tear the fuck up
>>331360967
>I solved that without outside light-breakers.
You actually have to do that if you want both stars. My first time at it I just went crazy with the out of the box mentality and ended up with pic related, then after getting the first star I slowly realised I was screwed.
It actually hurts having to restart an entire area from scratch.
>>331365461
From what I gather the thing with genetic algorithms (presumably there is a selection process to conserve favorable traits whilst not getting stuck in a local minimum) and neural nets (probably at least part of how the behavior of an iteration is determined) is that they can work wonders, but they're a fucking devil to dig around in - especially neural nets - and figure out what, exactly, is responsible for causing the agent to behave in the way it does. Basically the endgame iteration would in all likelihood turn out like us: having not much idea how its brain works, let alone how to improve it.
>>331365848
I got the first star by dropping the cube and using it to get the jammer inside the fence.
When the simulation ends and you're uploaded to the real robot, are all the other programs deleted?
>>331365535
>I hope you find something in all those files, a song a book a movie, even a game. Something that you'll love.
>Something that will make you feel how much poorer the universe would have been without it
>>331365957
Damn, man. That makes sense.
>>331366087
Yes.
I really dislike audio logs in video games.
>>331366665
>>331366666
Faggot
>>331366665
Yeah, sometimes I get the feeling the idea is to have them in place of chunks of text so you can carry on playing, but if you actually want to listen to them it means NOT directing your attention to some other thing, especially annoying in actions games where you can be interrupted by enemies and stuff. And if you just want to ignore it and go do something else, it's still there in the background with some guy telling you what he had for breakfast last tuesday whilst you're trying to stop an alien from raping your face or whatever.
>>331366665
I can agree in an FPS where if you don't stop to listen to it it's just gonna be drowned out by the next engagement (Bioshock is probably one of the biggest offenders in this regard), but in Talos that's not an issue at all.
Was an ok thread, 9/10 would post in again.
Last
>>331366665
this, they take FOREVER to listen and in half the games you can't even do anything else. why not just make it text so you can read it faster.
>>331368545
because text carries inherently less emotional impact and is also less personal than actual spoken word, which is the entire point of the audio logs
>wont take less than a minute to listen to an audio log in a game with very little going on at any given time, but will take the time to completely disengage from actually playing the game to talk to Milton for 5 minutes or more sometimes
>>331368831
But talking with Milton is more engaging? Shitty comparison.
>>331348097
I just found Soma's approach a lot more selfish. In talos they sat down and really thought about what makes something human and what it means to be human instead of just going "I don't want to die oh god how do I go on living"