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stealth gamenon-lethal take-downsWhy?Literally no reason to not kill enemies.


Thread replies: 34
Thread images: 7

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>stealth game
>non-lethal take-downs

Why?

Literally no reason to not kill enemies.
>>
What are high value targets?
>>
ok.
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>>331315395
I feel bad when i kill enemies, they just work there. They aren't my target.
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>>331315395
Pools of blood
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>>331315395
Killing's for ametures and casuls, m8. A skills infiltrator shouldn't need to kill unless the victim is their mission target.
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>>331315465
Blacklist is just a whole game full of terrorists. I can't even justify letting them live.

The only other respectable option is completely ghosting
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I played the first Deus Ex without ever finding the baton and played the whole thing non lethal. All I had was stealth and the electric prod. The whole fucking game. The whole God damn game. God I'm still pissed.
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>>331315454

high value targets have their own special takedown
its doesnt matter if you have lethal or nonlethal selected

you can only kill them if you shoot them or grenade them
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>>331315727
True. But i still had issues killing them ;_;
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>i am dum and cant into game

ok cool
>>
Because then they wouldn't have had this bit:

https://youtu.be/fkc3Ivk7EyQ?t=19
>>
>>331315854
what are you some sort of pixel faggot?
>>
>>331316531
But they have conversations and say shit and that just makes me feel bad. I don't know why, but i just don't like killing random NPCs
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>>331315395
>Disturbing any enemy besides your target in a stealth game
>>
Maybe I'm not here to be an edgy assassin, I just need to steal all your shit so I can pay the rent
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>>331315395
Good stealth games make non-lethals quieter and quicker with the risk of them getting back up if found.

Also I feel bad killing them and plausible deniability I guess
>>
https://www.youtube.com/watch?v=IU8gMHDkH48

it helps if you make the guards endearing
>>
Non-lethal grants Ghost points.
>>
>>331315395
Because there used to be a time where not disturbing or killing an enemy in a stealth game was a challenge and lead to fewer consequences in the long term compared to shooting every baddie you mean. It's become a mainstay in the genre despite it now mostly only meaning limiting yourself to weapons with bullet drop, low ammo, and low firing rate.
>>
Because Hitman punishes for lethal take downs.

Also, easier to explain away "accidents" that happen to your intended targets when unintended targets are still alive, and all they can testify to is "some drunk asshole threw a lead pipe at me"
>>
>>331315395

It's cleaner

you know what's even cleaner? ghosting in and out fast.
>>
>>331315395
In Chaos Theory you would get a higher stealth rating for not killing. Don't remember if that's true for the other games. It's not that killing is necessary bad, it's just way easier when all you have to do is shoot someone in the head.
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>>331319054
DAMMIT FISHER
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>>331316639
Go back to the 60s you filthy hippie
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>>331315395
Do people actually attribute Stealth to having to be lethal? I love games that give me the option. If I can help it I will avoid enemies altogether but when I can't I opt for the most non lethal route possible.
>>
>>331319054
See>>331319364

I could be wrong but i thought Lambert still did that shit in CT. I know in PT there were a lot of missions that he terminated if you killed.
>>
>>331315395
more points, senpai
>>
>Not killing everyone in the stage with night vision head-shots.

Splinter Cell fags are almost as bad as the Metal Gear cucks and their fucking balloons.
>>
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>>331315395
Non-lethals are usually harder to pull off and it also just allows an extra play style. More ways to have fun is never a bad idea for a video game.
>>
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Best SC after Chaos Theory
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>>331315454

White people
>>
>>331321278
>Syphonfags pretending their game is relevant
>>
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>kill someone with the thermal goggle on
>watch as their body heat fades from the corpse
Thread replies: 34
Thread images: 7
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